Edit: Big news! Zombie Infection got a major update just 2 hours after this video went up! (Absolutely unlucky.) Major reworks and balancing changes for every zombie class included. Some zombies are severely overpowered right now, and those changes might probably get some hot-fixes and tuning in the next few days. (Example: Zombie Soldier can jump pretty much across the entirety of all the ZI maps in a single pounce. Yep.) I'll wait for a bit until the balancing hot-fixes (probably) arrive, and begin working on a video about every major rework in Zombie Infection this weekend. Despite the unfortunate timing, this video may still serve the purpose of documenting the release state of Zombie Infection. Current changes that affect this video (Human only): - Demoman shield items no longer give damage reduction against Zombies. - Sentry Gun's damage reduction is now more severe (From 40% less damage to 60% less damage against Zombies). - 1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up. Also, let me know your thoughts about the character narrations on the changes, and if you wish for them to return for the upcoming ZI Rework video! Thank you for watching!
So much yes, the narration was the best part the video, Not only the lines were good and in character, but Also they give a bit of Lore on how the infection started and why theres different things the mercs.
Something you could add to a corrections video is a few tips. Like engineers picking up their buildings to dodge EMP blasts, and switching classes on zombies to bypass the deathcam for an immediate respawn instead of sitting in the back waiting for cool downs.
The Medic and Engineer explaining most of the abilities reminds me of those rides that explain your current situation before you get on at universal for some reason.
Engineer: "Remember to put your arms and legs inside the ride at all time. We don't want you to get too attracted with the machinary there, pardner". Medic: "Ja. We wouldn't want some 'unwanted leftovers' in there now, would we?"
I only knew the engineer was different because the actual voice actor for him doesn't really want to be associated with TF2 anymore,but I was surprised that it wasn't the actual voice actor for the medic that was voicing this
And... this video is victim of bad timing. At about 7PM EST, a patch was rolled out, buffing the zombies IMMENSELY. Not only that, but some of the things pointed out in this video have been either REMOVED COMPLETELY OR CHANGED. Changes are as follows: REMOVED - Demoman shield damage resistance (this makes killing a demoknight with the half-zatoichi actually possible) CHANGED - Sentry damage penalty to zombies INCREASED to 60% (was 40%) If this could get pinned, that would be great!
I don't know what gave them the mind infection of a thought to buff demoknight anyway. Even as is most rounds end with the entire zombie team chasing the last demoknight player who just circles the map faster than the zombies can keep up
AAA this is awesome!! Not only do you clearly explain every change with casual gameplay footage, but you also went beyond that and included Engie and Medic talking about the reasoning behind these changes from a narrative standpoint! Awesome voice actors and very cool in-character dialogs that made me feel like the zombie apocalypse really IS happening! *10/10* Shame that an update just dropped changing things up lol
The last place I expected to hear THE CORPSE by EXCELSIOR was here on the intro parts, and what appears to be more of Fiend Folio's OST. Great choices!
It's so uncanny having actual sentences come from the mercs, rather than just individual voicelines for miscellaneous stuff. Not to mention they're not even voiced by the real voice actors, goes to show dedication
Thank you for the introduction medic and engineer we do ours best to stay alive with this update mode,so fellas you heard the man say we shows those zombies we mean business.
I would like to see a tierlist of weapons in this gamemode, as some weapons i noticed may or may not be as effective against the undead compared to vanilla.
would really like to know how disguses interact with zombies. havent played as zombie enough to see a disguised redspy, but when ive used disguises myself, the seem to work relativley often, thought that could just be a knowledge issue on part of the zombies.
Bad timing, patch just came out hah. Demoknight no longer takes less damage from zombies, it was stupid to begin with with that slippery bugger so it's a good change.
yeah as other zombie mode(like super zombie fortress) that a demoknight can not be powerful but also annoying to deal with as he can charge away or using the max eyelander to outrun most zombies. It also doesn't help he also really powerful with the last stand perk.
The main problem is fullcrits with a sword that heals you by 50%, or eyelander which heals +25 iirc and buffs your speed and hp. With the resistance, it was a dumb goose chase, but rarely did the demo actually win. Now, humans will have to actually try :D
The Medic's voiceline at the beginning of the video is so funnyfor some reason, feels like i am a kindergartener and some dude dressed as Santa appears for some event.
i can already imagine the last demoknight standing, with the katana, slaying tru the zombies with crits and healing at the same time, and being tanky as fuck
I like the fan-made voices for this mode... I'm surprised at how well done they are and how they look like the ones that were officially done by the game's voice actors, even if they're not the same. By the way, I know lingulini, since he makes Pizza Tower videos, especially trying to imitate Peppino's voice!
They need to add like a 25sec respawn for Zombies and lock switching classes as zombies. If the gamemode is won by Zombies 99% of the time then it is broken
Kinda hoped that this gamemode would give Medic the unique ability to actually use his Medigun offensively. Y'know, put the "Gun" in Medigun. The beam wouldn't lock onto zombies until a zombie moves into the healing beam. It would then damage zombies (at a reduced rate compared to healing a teammate).
This mode HAS to be updated, because right now it's unbalanced as hell. First of all, dev should add a Class Limit for each team there, because fighting 8 Engineers that places buildings aside from each other(so no EMP-grenade Spam would help) is ahorrible experience. And no only that, but Zombie Classes are quite bad as well, here some suggestions for each class: *Scout:* Just like in Zombie Escape, new ability that allows other zombies around(in a small radius) gain an acceleration buff for 3 seconds. Recharges every 10 seconds(because imagine buffing Heavy like that). *Soldier:* His Leap-jump has been nerfed quite badly. That doesn't mean i want to make him jump higher but instead, make a use of his airborne state. Basically, while airborne from Leap, you will deal Mini-crit damage to players and x1.5 damage to buildings(if you can do that) *Pyro:* Each time you hit someone continuously, the effect of burning on them will stack, dealing a little more damage and increasing the time of burning. *Demoman:* Quite perfect already, but i would like to have a button whenever i Want to explode after charging at someone and not. *Engineer:* I wish there was 2 types of grenades he can use, First is his standart EMP-Grenade against buildings and Second is a Flashbang grenade that works against humans(disables their sounds and blinds them for 5 seconds). People could watch in other direction to not get blinded. Which recharges in 9 seconds. *Heavy:* Very tough fella to fight against. I would suggest to make him have All Sources +15% invulnerability, but having +20% Melee damage vulnerability. So players that has no ammo, and no range to fight, could try beat him. *Medic:* Increasing the area in which he could overheal zombie teammates, because running after each zombie is not funny. *Sniper:* He's basically a Spitter from Left4Dead, right? Why not make him LITERALLY a Spitter? A bigger puddle of acid remains on his death position. One more buff - Sniper can deal 50 damage with acid if spitted perfect at someone + Bleed debuff for 3 seconds. One downgrade - natural puddles of acid he spits on the ground/surface would deal not 25 damage each, but 10, 15, 20, 25> increasing damage overtime Survivor or building is under that spit. *Spy:* I hated the dev of this mode as soon as i started to check how they made my main class. _Reveal_ ability Sucks! It has no use in Combat, you're literally shouting to other zombies to help you take out this one survivor. Well change that - Now if you Reveal 4 or more players(buildings counts too and will be highlighted), Spy will turn into Invisible state whcih he cannot control(cannot decloak) for 4.5 seconds. After Invisible state ends, Spy will make a very loud noise, while also gaining an access to Backstab Players for 3.5 seconds. To not overbuff him, while Spy is under Invisible state and state where he can backstab people, he will take full mini-crit damage. Human Upgrades! (Only some of them) *Pyro:* He should be able to airblast EMP-Grenades while they're flying and Spits of Snipers. (Reflected spits and grenades won't deal harm to zombies) *Demokight:* must be downgraded if there won't be any Class Limit changes. Melee damage he receives, drains his shield charge. *Engineer:* same like with Demoknight, class limits must be added Or Sentries in 350 h.u. radius will be downgraded in fire rate and repair cost. Buff: Teleports work like in MVM, both ways. *Heavy:* If not firing any weapon for 5 seconds, receives a speed boost. *Sniper:* If target was hit by a Rifle/Bow, but not killed, it will be highlighted for 5 seconds. *Spy:* Passive cloak regen increase by 25% Backstabbing a new Spitter won't make a puddle of acid under you. Overall changes: • Zombie will actually Infect players instead of killing them and sending so spawn.(Except zombie Demoman's exlosive charge, that will kill) • Weapons such as: B.A.S.E. Jumper, StickyJumper, RocketJumper are not allowed. • Last player Standing would be unable to get heals if it's a Lifesteal weapon(Kunai, Half-Zatoichi) • Zombies in group of 4 in 100 h.u. radius will get a passive defence buff by 10% against all sources except melee.
I got a way to fix that 40% less bullet damage against zombies. I'm looking at you brass beast. And medieval weapons are extra powerful then the modern weapons? Nice.
I discovered that Scout also has a debuff. While I was Bonked, a Zombie Scout was able to melee me through my invulnerability, but since the damage reduced me to specifically 1hp, I can't hypothesize whether incoming damage just reduces health down to a minimum of 1 or if the Bonk only lets you survive one hit. Also for now I only know that a Zombie Scout did that damage with Melee, I don't know if other classes can/can't hit Bonk, what Sniper Spit does, Engineer EMP or Pyro's Ignition on hit
Demoknight nearly becomes impossible to kill if he the last remaining survivor. I think they should nerf eyelander and katana like gaining -50% less health upon kill or something.
I think their idea behind this mode is cool, but the balance is questionable. I think Zombie Pyro countering Pyro works much better and represents how the mode as a whole should work. Classes should be countered specifically by their Zombie Counterparts and want to stick together while stuff like Zombie Demo and Sniper pick off kills if you get too defensive. Things like Zombie Engi not being targeted by Sentries are good hard counters that work against Red picking all Engineer as opposed to how Engineer can stun the sentry giving their entire zombie team immunity to a single sentry while useless against multiple making Engineer as a Red team nearly useless if the enemies have a brain.
Edit:
Big news! Zombie Infection got a major update just 2 hours after this video went up! (Absolutely unlucky.)
Major reworks and balancing changes for every zombie class included. Some zombies are severely overpowered right now, and those changes might probably get some hot-fixes and tuning in the next few days. (Example: Zombie Soldier can jump pretty much across the entirety of all the ZI maps in a single pounce. Yep.)
I'll wait for a bit until the balancing hot-fixes (probably) arrive, and begin working on a video about every major rework in Zombie Infection this weekend.
Despite the unfortunate timing, this video may still serve the purpose of documenting the release state of Zombie Infection.
Current changes that affect this video (Human only):
- Demoman shield items no longer give damage reduction against Zombies.
- Sentry Gun's damage reduction is now more severe (From 40% less damage to 60% less damage against Zombies).
- 1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up.
Also, let me know your thoughts about the character narrations on the changes, and if you wish for them to return for the upcoming ZI Rework video!
Thank you for watching!
Zamn, that was sad, but still thank for the video! It's very original
So much yes, the narration was the best part the video, Not only the lines were good and in character, but Also they give a bit of Lore on how the infection started and why theres different things the mercs.
@@mr.teobruh977 I'm glad you enjoyed our performance!
Bruh, heavy now has 80% resistance to sentries.
Something you could add to a corrections video is a few tips. Like engineers picking up their buildings to dodge EMP blasts, and switching classes on zombies to bypass the deathcam for an immediate respawn instead of sitting in the back waiting for cool downs.
The Medic and Engineer explaining most of the abilities reminds me of those rides that explain your current situation before you get on at universal for some reason.
Engineer: "Remember to put your arms and legs inside the ride at all time. We don't want you to get too attracted with the machinary there, pardner".
Medic: "Ja. We wouldn't want some 'unwanted leftovers' in there now, would we?"
It was so much fun voicing Engi!! Thanks for letting join in this!! I hope all of you enjoy ScreamFortess this year🤠👍
Bro, you were amazing doing the engineer!!
@@landonbrown3400 Thanks! It was so much fun for it being my first collab!!😆
@@carrottoe1867absolutely love the impression it so incharacter as well, you did really good same for the medic one too
You did a legitimately good job
Dude im not kidding when i say you are a good replacement for grant goodeve
Nice job man!
I was so surprised when I found out the medic and engineer were voiced by other people, they sounded like the real deal!
Thank you, it was fun voicing Engi!
Danke!
No shot these 2 actually voiced them 😂😂
I only knew the engineer was different because the actual voice actor for him doesn't really want to be associated with TF2 anymore,but I was surprised that it wasn't the actual voice actor for the medic that was voicing this
I retract my statement.
And... this video is victim of bad timing. At about 7PM EST, a patch was rolled out, buffing the zombies IMMENSELY. Not only that, but some of the things pointed out in this video have been either REMOVED COMPLETELY OR CHANGED.
Changes are as follows:
REMOVED - Demoman shield damage resistance (this makes killing a demoknight with the half-zatoichi actually possible)
CHANGED - Sentry damage penalty to zombies INCREASED to 60% (was 40%)
If this could get pinned, that would be great!
I was wondering what the random update meanwhile I was playing was, hopefully this gets pinned
they didnt turn heavy into l4d2 tank, bad update!!!
(it also makes playing demoknight with anything but the zatoichi pretty much pointless)
@@simplysmiley4670 true...but its better this way then to have another gamemode stomped by the zatoichi
I don't know what gave them the mind infection of a thought to buff demoknight anyway. Even as is most rounds end with the entire zombie team chasing the last demoknight player who just circles the map faster than the zombies can keep up
I literally know next to nothing about this game, but this was still really cool to watch. Nice job man.
didn't expect someone from pizza towers fandom to be here, welcome friend.
Hi Nota!
Knowing your love of Pizza Tower, I suggest you look up "Meet The Team."
@@krunken_isokdid you forget about the about the pizza tower x tf2 Collab? Are you stupoid?
Because... the same person talk like Medic, is the same person talk like PEPPINO SPAGHETTI! :D
I FAN OF BOTH GAMES!
love the custom voice acting! medic especially was really convincing. props to the VAs!
AAA this is awesome!! Not only do you clearly explain every change with casual gameplay footage, but you also went beyond that and included Engie and Medic talking about the reasoning behind these changes from a narrative standpoint!
Awesome voice actors and very cool in-character dialogs that made me feel like the zombie apocalypse really IS happening!
*10/10* Shame that an update just dropped changing things up lol
I'm glad you enjoyed our performance! Hopefully we can keep it up in the update video!
@@carrottoe1867 aw YEAH I'm looking forward to it 😁✌
the voice acting was on point. major props to linguini and carrottoe!
Thank you!
Great guide! Love the voice acting!
Thank you!
The new demo knight mode is surely interesting
The last place I expected to hear THE CORPSE by EXCELSIOR was here on the intro parts, and what appears to be more of Fiend Folio's OST.
Great choices!
i thought the first few notes sounded familiar and flipped when the song started picking up
@@samkee0 Yeah literally lol
Amazing gamemode, amazing voice acting on the video (and video), amazing janitor delivering updates!
One of the better voices for medic I've heard! Nice video!
Im proud of your editing grown, the voices really gets you in the mood
These impressions, especially the medic one are crazy good
I loved the voice overs, the things they said and the little explanations they gave on the upgraded equipment was awesome !
It's so uncanny having actual sentences come from the mercs, rather than just individual voicelines for miscellaneous stuff. Not to mention they're not even voiced by the real voice actors, goes to show dedication
I'm glad you enjoyed it, TF2 holds a speical place in my heart.
The voice acting was impeccable, great work all around.
Thank you! It was a blast for it being my first time getting back in voice acting for TH-cam after a year and a half.
@@carrottoe1867 you did a phenomenal job! I'm looking forward to see what you do next, please keep at it
@@voidsenight9927 I will!!😀
Amazing video, and amazing voicing.
The VA for Med and Engie sound like they were the real ones.Good vid too !
this was such a fun video to watch! those VAs are great!
Thank you for the introduction medic and engineer we do ours best to stay alive with this update mode,so fellas you heard the man say we shows those zombies we mean business.
That’s definitely going out of your way to make your video unique and I respect that
Hearing the Excelsior soundtrack was a very pleasant surprise.
Great video!
Nice work getting some voice actors in! This was a fun video
Great video man! Also loving the music choice
Isaac excelsior goes hard asf
Medic no what have you done you’ve unleashed the Necroa Virus on the TF2 universe
i love the voice acting!! this feels like legitimate promotional material.
Good video!
These voices feel like a tutorial for tf2, would love to see this kind of thing for different game modes!
This is wonderfully put together!
song at 4:31 is Rocker Switch - Mines (Excelsior OST) for anyone wondering.
I would like to see a tierlist of weapons in this gamemode, as some weapons i noticed may or may not be as effective against the undead compared to vanilla.
The half zatoichi is borderline broken lmao.
@@bonesberattled8362 obviously.
would really like to know how disguses interact with zombies. havent played as zombie enough to see a disguised redspy, but when ive used disguises myself, the seem to work relativley often, thought that could just be a knowledge issue on part of the zombies.
The spy looks like an ordinary BLU team member(not a zombie), that should honestly be changed
It's really cool to hear @lingulini voice medic
This is all fantastic, even the song choices for the video!
The VAs in this vid are great, they really do sound like the originals! Nice work, everyone!
It looks so clean! Nice work on a video!
Really cool community project!
I Just realised those radio sound are firm combine units radio chatter
I like MarphyBlack type of editing lmao.
Nice job explaining by the way.
Those voices are really damn good for just being fan impressions
Amazing video here, the voice acting is fucking impressive
Holy shit the voice acting
Medic is the best in this mode don't @ me
Hmmmmmm........... Welp, seems to check out
After the parch, demo(zombie) seems to be kinda busted tho
...but you can't @ the original commenter??
I think someone’s a little bit biased
i like how the images are switched like this one had the zombies on it but then the zombies ability video had humans on it
Bad timing, patch just came out hah. Demoknight no longer takes less damage from zombies, it was stupid to begin with with that slippery bugger so it's a good change.
yeah as other zombie mode(like super zombie fortress) that a demoknight can not be powerful but also annoying to deal with as he can charge away or using the max eyelander to outrun most zombies. It also doesn't help he also really powerful with the last stand perk.
The main problem is fullcrits with a sword that heals you by 50%, or eyelander which heals +25 iirc and buffs your speed and hp. With the resistance, it was a dumb goose chase, but rarely did the demo actually win.
Now, humans will have to actually try :D
Wow, an Excelsior enjoyer? What a rare sight to see and hear.
Zombie Infection looks similar to CrossFire's Mutation/Zombie Mode.
Man. I really want Team Fortress 2 X CrossFire
Watching these out of order legit feels like some horror movie shit, like listening to a now dead group of survivors last messages
The Medic's voiceline at the beginning of the video is so funnyfor some reason, feels like i am a kindergartener and some dude dressed as Santa appears for some event.
Que vídeo fóda cara! Continue assim!
i can already imagine the last demoknight standing, with the katana, slaying tru the zombies with crits and healing at the same time, and being tanky as fuck
Ah, so that's why it feels like my minigun does nothing.
It make the zombies feels like bullet sponges.
I like the fan-made voices for this mode... I'm surprised at how well done they are and how they look like the ones that were officially done by the game's voice actors, even if they're not the same.
By the way, I know lingulini, since he makes Pizza Tower videos, especially trying to imitate Peppino's voice!
There are new voices??????
I'm glad you enjoyed them! We hope to do more if a patch video gets developed
@@carrottoe1867
:D
@@unnamed9482
Well, in this video you hear "new" voices made by fans (I know Lingulini's, from his Pizza Tower videos).
@@carrottoe1867
No, thanks to the work of dedicated TF2 fans. They are an incredible community, leaving aside the bad things about it of course.
Why does four days dead fit so well as the music here?
Ahhh, Binding Of Issac Excelsior OST my beloved ❤
Love the voice acting!
man this tf2 mercs commentary really goes well
4:10 Big brain moment here hahaaha
finally SOME ONE ACTUALLY MADE A V-SCRIPT VERSION OF THE ZOMBIE GAME MODE
Where did this amazing edited video come from? holy cow
They need to add like a 25sec respawn for Zombies and lock switching classes as zombies. If the gamemode is won by Zombies 99% of the time then it is broken
Timing for this post was pretty unlucky huh?
Still, good to see documentation on it; who knows if they revert anything back or not
gigachad move using excelsior in this vid
Great video and all, but I feel like a bit of Reroll Your Soundtrack would be nice in another video
This Medic is so... Different.
It’s a pretty good video, this one
There were some recent changes, so you might have to redo the video- unfortunately Demo's shield no longer has Engi's modifications
Looks like Mr. Conagar is gonna have to find a new solution soon
ze: almost only left ppl becomes infected
zs: perfectly balanced
Best human ability it to climb ladder.
I like the use of the fiend folio music
the medic voice was so good, i was wondering where it was ingame!
The sound effects for the walkie talkie can be found in another roblox game call dummy vs noob
Gonna say the victory condition be like: The Survivor has escaped and saftely return!
the voices were fun
Kinda hoped that this gamemode would give Medic the unique ability to actually use his Medigun offensively. Y'know, put the "Gun" in Medigun.
The beam wouldn't lock onto zombies until a zombie moves into the healing beam. It would then damage zombies (at a reduced rate compared to healing a teammate).
The game recive a update. I need part two!
It's pretty damn neat.
The demo knight shield damage damage reduction was removed recently.
Darn, I guess the coating wasn't ready for field testing
most orginal tf2 vid i’ve seen in 3 years tvis is a amazing
Wait a second, is that the corpse floor theme for the Excelsior mod?
Edit: there’s more like mausoleum and stuff. You have good taste brother
I was only familiar with your Pizza Tower dubs. Pleasantly surprised by this.
good soda popper skin organically hellraised is clean
This Video is *Godly*
50% against zombie attacks.
No wonder why demoknight takes an entire team to kill.
this video goes hard as fuck
This mode HAS to be updated, because right now it's unbalanced as hell. First of all, dev should add a Class Limit for each team there, because fighting 8 Engineers that places buildings aside from each other(so no EMP-grenade Spam would help) is ahorrible experience.
And no only that, but Zombie Classes are quite bad as well, here some suggestions for each class:
*Scout:* Just like in Zombie Escape, new ability that allows other zombies around(in a small radius) gain an acceleration buff for 3 seconds. Recharges every 10 seconds(because imagine buffing Heavy like that).
*Soldier:* His Leap-jump has been nerfed quite badly. That doesn't mean i want to make him jump higher but instead, make a use of his airborne state. Basically, while airborne from Leap, you will deal Mini-crit damage to players and x1.5 damage to buildings(if you can do that)
*Pyro:* Each time you hit someone continuously, the effect of burning on them will stack, dealing a little more damage and increasing the time of burning.
*Demoman:* Quite perfect already, but i would like to have a button whenever i Want to explode after charging at someone and not.
*Engineer:* I wish there was 2 types of grenades he can use, First is his standart EMP-Grenade against buildings and Second is a Flashbang grenade that works against humans(disables their sounds and blinds them for 5 seconds). People could watch in other direction to not get blinded. Which recharges in 9 seconds.
*Heavy:* Very tough fella to fight against. I would suggest to make him have All Sources +15% invulnerability, but having +20% Melee damage vulnerability. So players that has no ammo, and no range to fight, could try beat him.
*Medic:* Increasing the area in which he could overheal zombie teammates, because running after each zombie is not funny.
*Sniper:* He's basically a Spitter from Left4Dead, right? Why not make him LITERALLY a Spitter? A bigger puddle of acid remains on his death position. One more buff - Sniper can deal 50 damage with acid if spitted perfect at someone + Bleed debuff for 3 seconds. One downgrade - natural puddles of acid he spits on the ground/surface would deal not 25 damage each, but 10, 15, 20, 25> increasing damage overtime Survivor or building is under that spit.
*Spy:* I hated the dev of this mode as soon as i started to check how they made my main class. _Reveal_ ability Sucks! It has no use in Combat, you're literally shouting to other zombies to help you take out this one survivor. Well change that - Now if you Reveal 4 or more players(buildings counts too and will be highlighted), Spy will turn into Invisible state whcih he cannot control(cannot decloak) for 4.5 seconds. After Invisible state ends, Spy will make a very loud noise, while also gaining an access to Backstab Players for 3.5 seconds. To not overbuff him, while Spy is under Invisible state and state where he can backstab people, he will take full mini-crit damage.
Human Upgrades! (Only some of them)
*Pyro:* He should be able to airblast EMP-Grenades while they're flying and Spits of Snipers. (Reflected spits and grenades won't deal harm to zombies)
*Demokight:* must be downgraded if there won't be any Class Limit changes. Melee damage he receives, drains his shield charge.
*Engineer:* same like with Demoknight, class limits must be added Or Sentries in 350 h.u. radius will be downgraded in fire rate and repair cost. Buff: Teleports work like in MVM, both ways.
*Heavy:* If not firing any weapon for 5 seconds, receives a speed boost.
*Sniper:* If target was hit by a Rifle/Bow, but not killed, it will be highlighted for 5 seconds.
*Spy:* Passive cloak regen increase by 25% Backstabbing a new Spitter won't make a puddle of acid under you.
Overall changes:
• Zombie will actually Infect players instead of killing them and sending so spawn.(Except zombie Demoman's exlosive charge, that will kill)
• Weapons such as: B.A.S.E. Jumper, StickyJumper, RocketJumper are not allowed.
• Last player Standing would be unable to get heals if it's a Lifesteal weapon(Kunai, Half-Zatoichi)
• Zombies in group of 4 in 100 h.u. radius will get a passive defence buff by 10% against all sources except melee.
God it sounds amazing when people don't use shitty AI to do voice acting. Love you guys.
10/10 voice acting
I got a way to fix that 40% less bullet damage against zombies. I'm looking at you brass beast. And medieval weapons are extra powerful then the modern weapons?
Nice.
The ending tho 🤣
Very Engaging loved it
just hearing abt this gamemode, clicked this vid and no way excelsior soundtrack???
I discovered that Scout also has a debuff. While I was Bonked, a Zombie Scout was able to melee me through my invulnerability, but since the damage reduced me to specifically 1hp, I can't hypothesize whether incoming damage just reduces health down to a minimum of 1 or if the Bonk only lets you survive one hit.
Also for now I only know that a Zombie Scout did that damage with Melee, I don't know if other classes can/can't hit Bonk, what Sniper Spit does, Engineer EMP or Pyro's Ignition on hit
Whats the name of the music in this video?
depleted uranium, is that a reference to cruelty squad?
Demoknight nearly becomes impossible to kill if he the last remaining survivor. I think they should nerf eyelander and katana like gaining -50% less health upon kill or something.
I think their idea behind this mode is cool, but the balance is questionable.
I think Zombie Pyro countering Pyro works much better and represents how the mode as a whole should work. Classes should be countered specifically by their Zombie Counterparts and want to stick together while stuff like Zombie Demo and Sniper pick off kills if you get too defensive.
Things like Zombie Engi not being targeted by Sentries are good hard counters that work against Red picking all Engineer as opposed to how Engineer can stun the sentry giving their entire zombie team immunity to a single sentry while useless against multiple making Engineer as a Red team nearly useless if the enemies have a brain.