🔺[DEAD CITIES 1 - CONTROL STATION - BACKSTORY] 🔺 You step carefully over the cracked pavement, the sound of your boots too loud in the silence. The city, once overrun by the infected, is empty now. Empty, yet alive with the memories of what it once was. Buildings still stand, their windows shattered, and streets once packed with fleeing bodies are scattered with remnants-abandoned cars, overturned trash cans, weeds pushing through the asphalt. It feels intact, but it isn’t. Nothing is. Not anymore. The sun hovers near the horizon, casting long shadows that stretch like claws over the roads, creeping up the skeletal remains of old towers. You tell yourself to move faster, but you can’t. There’s a tension in the air, a wrongness that keeps your pace deliberate, your breaths measured. The infected may be gone, but you’ve survived long enough to know that this quiet is deceptive. You can almost feel eyes on you, watching from the cracks, the dark alleys, the broken windows above. It’s dangerously peaceful, that kind of silence that makes the hairs on your neck stand on end. Your fingers hover near your weapon, ready. You try to shake off the unease, but it lingers, as persistent as the shadows crawling behind you. You reach the building-an old control station, perched high in the south part of the city. It’s taller than most of the others, some kind of corporate tower, probably a command hub back when the world still made sense. You squint up at it, half its windows still intact, the upper floors just barely catching the dying sunlight. A part of you wants to turn back. If they were here, your crew, surely they would’ve left a sign, a marker… something. But you have to know. Inside, it’s cooler, the air heavy with dust and decay. Your footfalls echo in the empty halls, each step a drumbeat of solitude. You swallow the dryness in your throat and find the stairwell, knowing you can’t risk the elevator-not after everything else that’s fallen apart. The climb is grueling, every step echoing louder than the last. Up and up, past floors filled with cubicles of broken monitors and papers yellowed by time. You pause now and then, listening for anything-anything-but there’s only your breath, ragged in your ears. When you finally reach the top, you stand before a heavy metal door. You push it open slowly, the hinges groaning, as if resisting your intrusion. The control room is intact. Somehow. Desks sit in neat rows, computers gathering dust, their screens black and lifeless. You move toward the far end, the windows offering a view of the sun dipping lower, painting the sky in fiery reds and oranges, casting the city in a strange, almost beautiful light. It’s a cruel beauty. Your eyes settle on a console, the power light blinking faintly-against all odds, one of the systems is still alive. Your heart pounds as you sit, the chair squealing under your weight. You touch the keyboard with tentative fingers, as though the machine might crumble under your hands. The screen flickers to life with a dull glow, and you scroll through old logs, desperate for any trace of them. Then you find it. A report. A message. Half-corrupted, but the important parts are clear. Your crew… some of them made it. But they left. They had no choice. The city couldn’t sustain them. The infected were thinning, but supplies were thinner. There’s a mention of a hydroelectric power plant-an old facility, miles south, just beyond the outskirts. A glimmer of hope, but barely. They might still be there. Or maybe they’re gone. The infected always return. You know that. As you sit back, the weight of it all hits you-how long you’ve been alone, how long you’ve been searching. The power fades from the screen, as if sensing your despair. The light outside fades, too. Twilight. You can’t stay here. Your fingers tighten around the strap of your pack as you rise from the chair. It creaks in protest, just like everything else in this broken world. You glance once more out the window, eyes scanning the distant skyline, and for a second, you imagine movement-something shifting in the fading light. Maybe it’s your mind playing tricks. Maybe it isn’t. You leave the control room, heart pounding. The fear never leaves, gnawing at you, always there, whispering at the back of your mind. You start down the stairwell, gripping your gun a little tighter. The plant is your only lead now. But between you and it lies miles of unknown, and in this world, unknown means danger. You keep walking. The city may be empty, but the constant threat is a familiar companion by now. Out there, in the dying light, you can almost hear it. The infected. The world around you is never truly empty.
Show us where on the skyline the next episode will be located, low or high in the buildings, day or night, I think you could make each next episode darker and more bass-filled, like brown noise with reverberation, listen to you competitors on TH-cam and the comments, you have the talent we have the power to boost it, thanks for all the magnificent work you've done so far I'm addicted!
@@rightfulcop Art is not about competition, it is about expression. They are free to express their thoughts and feelings in whatever way they want. It is what I and many others are here for. Yes there are others doing similar things, but I come to AmbientOutpost for their unique style and sound, just like the others I listen to. They are not competitors. If anything they are colleagues fleshing out a genre and giving us amazing soundscapes to listen to.
Hello everybody, giving you the first episode of a new mini series today: DEAD CITIES. You're on a journey through abandoned places in The Last of Us style, exploring a city once full of civilization. Your only mission is to find your crew,... let's hope you'll succeed!
I would add to the skyline (in one of the other skyscrapers) a beacon light or a red-lit room or some sort of Easter egg that would show there is another outpost there far away, just like mine.
@@ambientoutpost could be a red flare being launched in the sky, or a flickering light in on of the far buildings, or a red warning light on one of the rooftops
man I love the aesthetic on this one. it feels pretty different from most of your other stuff and I dig it. the bright sunny day contrasting the desolate city + dark backstory feels eeire but oddly satisfying
I remember when I was about 5 I saw the Planet of the Apes. The scene where the statue of liberty sticking out of the sand drew me right in. My love for the post apocalyptic began right there. I was exploring ghost towns in the 80s. I have lots of friends but I love being alone. Never thought anyone would be interested in it, until the You Tube generation came about. So many cool channels out there.
I love this one, it's not hard to imagine the smell of dust and old paper, while a stiff cool breeze flows through the room because the windows are missing and you're so high up, post apocalyptical settings are easily my favorite
I can really feel this one, especially the stale smells of the building and dry creaks of the door and chair. Good work. Onto the next destination to see what sensory experience awaits.
This one really pops. Just got into it but it's hooked me...all the daylight over the city, being inside some old control station with fantastic old/retro-feeling terminals looking out through busted windows...fantastic.
The sad thing is I work in a building that is very similar to this. Cleaner, but right down to the 1970's style abandoned chair and digital media equipment that are still running 35 plus years after install. Its a old oil exec building. were once captains of industry literally managed alchemy, now old people have their dying skin treated, and more than 70% of the building stands empty and unused since the eights- ninety's.
Wow I really like this one. The bright sun offers such a contrast to the ruins. I think this is far more poignant than the ones with rain and gloom. Like the song says Why does the sun keep on shining? If you've ever lost someone that's exactly how you feel. In the movies it's somber and rainy on the day of the funeral. But in reality the world has only stoped for you. The sun shines, the birds sing, kids play it's just another day. There is a Bradbury short story where the automated house goes on with daily cooking and cleaning long after the family and the rest of humanity are nothing but shadows on walls. The most eerie thing about Chernobyl was the music they piped in after it was a ghost town for the few workers who would rotate in to take care of the reactor that still functioned. Sunshine and ruins will get me every time.
_October, 2004:_ _While exploring the ruins of Denver, we came across some across some old computers we were able to power up again. We moved them to a makeshift outpost we set up in one of the old office buildings. Hard to believe they're still standing 20 years after the bombs fell, especially when considering the survivors left them to rot, or so my pa told me._ -Journal of an unknown explorer in timeline 84
I Love this! send more of this vid and audio are amazing to create, to study even my sunday mornings are great with this, May the creator bless your mind and hands that create.
a introverts dream, ambience makes me think of the days when i go outside and its like stupid dead practically almost no noise as if i slept through the start of a apocalypse.
"My grandfather was a child when it happened and billions lost their lives, when the governments fell, the warlords took over and then a group of men and women got together and defeated them. My old high school history teacher estimates it'll be another two generations before we return to a place that we were before it all fell."
I remember professor Allen he was a good man, last generation before it all went down, I remember that story how he escaped captivity from the scrapers and made back to the slabs where he is now. After he passed his word remains true we finally got electricity to the general population slow push and remember history but you know how the goes.
I find the busy desks and weirdly shaped monitors to be too obviously AI generated sometimes, but it’s good enough to set a very effective vibe. Thank you for your work, on to 100k subscribers now !
Seems that whoever was sitting at the work station spilled their thermos of coffee...makes one wonder what happened and where they went so abruptly, and why the chair was placed back straight with the monitors...
Not even talking about software, we absolutely need new stuff that can keep going for at least 20 years without popping capacitors or oxidizing transistors. The current state of affairs is inacceptable, can't even build a spaceship like in "Pandorum", even if a handcrack provided enough energy to power up a console.
🔺[DEAD CITIES 1 - CONTROL STATION - BACKSTORY] 🔺
You step carefully over the cracked pavement, the sound of your boots too loud in the silence. The city, once overrun by the infected, is empty now. Empty, yet alive with the memories of what it once was. Buildings still stand, their windows shattered, and streets once packed with fleeing bodies are scattered with remnants-abandoned cars, overturned trash cans, weeds pushing through the asphalt. It feels intact, but it isn’t. Nothing is. Not anymore.
The sun hovers near the horizon, casting long shadows that stretch like claws over the roads, creeping up the skeletal remains of old towers. You tell yourself to move faster, but you can’t. There’s a tension in the air, a wrongness that keeps your pace deliberate, your breaths measured. The infected may be gone, but you’ve survived long enough to know that this quiet is deceptive. You can almost feel eyes on you, watching from the cracks, the dark alleys, the broken windows above.
It’s dangerously peaceful, that kind of silence that makes the hairs on your neck stand on end. Your fingers hover near your weapon, ready. You try to shake off the unease, but it lingers, as persistent as the shadows crawling behind you.
You reach the building-an old control station, perched high in the south part of the city. It’s taller than most of the others, some kind of corporate tower, probably a command hub back when the world still made sense. You squint up at it, half its windows still intact, the upper floors just barely catching the dying sunlight. A part of you wants to turn back. If they were here, your crew, surely they would’ve left a sign, a marker… something. But you have to know.
Inside, it’s cooler, the air heavy with dust and decay. Your footfalls echo in the empty halls, each step a drumbeat of solitude. You swallow the dryness in your throat and find the stairwell, knowing you can’t risk the elevator-not after everything else that’s fallen apart.
The climb is grueling, every step echoing louder than the last. Up and up, past floors filled with cubicles of broken monitors and papers yellowed by time. You pause now and then, listening for anything-anything-but there’s only your breath, ragged in your ears.
When you finally reach the top, you stand before a heavy metal door. You push it open slowly, the hinges groaning, as if resisting your intrusion. The control room is intact. Somehow. Desks sit in neat rows, computers gathering dust, their screens black and lifeless. You move toward the far end, the windows offering a view of the sun dipping lower, painting the sky in fiery reds and oranges, casting the city in a strange, almost beautiful light. It’s a cruel beauty.
Your eyes settle on a console, the power light blinking faintly-against all odds, one of the systems is still alive. Your heart pounds as you sit, the chair squealing under your weight. You touch the keyboard with tentative fingers, as though the machine might crumble under your hands. The screen flickers to life with a dull glow, and you scroll through old logs, desperate for any trace of them.
Then you find it.
A report. A message. Half-corrupted, but the important parts are clear. Your crew… some of them made it. But they left. They had no choice. The city couldn’t sustain them. The infected were thinning, but supplies were thinner. There’s a mention of a hydroelectric power plant-an old facility, miles south, just beyond the outskirts. A glimmer of hope, but barely. They might still be there. Or maybe they’re gone. The infected always return. You know that.
As you sit back, the weight of it all hits you-how long you’ve been alone, how long you’ve been searching. The power fades from the screen, as if sensing your despair.
The light outside fades, too. Twilight. You can’t stay here.
Your fingers tighten around the strap of your pack as you rise from the chair. It creaks in protest, just like everything else in this broken world. You glance once more out the window, eyes scanning the distant skyline, and for a second, you imagine movement-something shifting in the fading light. Maybe it’s your mind playing tricks. Maybe it isn’t.
You leave the control room, heart pounding. The fear never leaves, gnawing at you, always there, whispering at the back of your mind. You start down the stairwell, gripping your gun a little tighter.
The plant is your only lead now. But between you and it lies miles of unknown, and in this world, unknown means danger. You keep walking. The city may be empty, but the constant threat is a familiar companion by now.
Out there, in the dying light, you can almost hear it. The infected. The world around you is never truly empty.
Show us where on the skyline the next episode will be located, low or high in the buildings, day or night, I think you could make each next episode darker and more bass-filled, like brown noise with reverberation, listen to you competitors on TH-cam and the comments, you have the talent we have the power to boost it, thanks for all the magnificent work you've done so far I'm addicted!
@@rightfulcop Art is not about competition, it is about expression. They are free to express their thoughts and feelings in whatever way they want. It is what I and many others are here for. Yes there are others doing similar things, but I come to AmbientOutpost for their unique style and sound, just like the others I listen to. They are not competitors. If anything they are colleagues fleshing out a genre and giving us amazing soundscapes to listen to.
I always love reading these before starting the video. It really helps set the mood and feel of the environment. 😃
@@DannoM_ perfect :)
Amazing work
Hello everybody, giving you the first episode of a new mini series today: DEAD CITIES. You're on a journey through abandoned places in The Last of Us style, exploring a city once full of civilization. Your only mission is to find your crew,... let's hope you'll succeed!
I would add to the skyline (in one of the other skyscrapers) a beacon light or a red-lit room or some sort of Easter egg that would show there is another outpost there far away, just like mine.
@@rightfulcop I usually try to stay away from too "gimmicky" elements (like coffee cups) but the beacon will be in a later episode... :)
@@ambientoutpost could be a red flare being launched in the sky, or a flickering light in on of the far buildings, or a red warning light on one of the rooftops
It looks and sounds wonderful! Mind if I ask where you got the image for the cityscape?
@@thegreataxolotl1537 it’s ai generated
man I love the aesthetic on this one. it feels pretty different from most of your other stuff and I dig it. the bright sunny day contrasting the desolate city + dark backstory feels eeire but oddly satisfying
Thank you, yes evil exists under the sun too.. glad it comes across!
I remember when I was about 5 I saw the Planet of the Apes. The scene where the statue of liberty sticking out of the sand drew me right in. My love for the post apocalyptic began right there. I was exploring ghost towns in the 80s. I have lots of friends but I love being alone. Never thought anyone would be interested in it, until the You Tube generation came about. So many cool channels out there.
Strong nomad vibes from Cyberpunk 2077. Love it
I've played this like four times already and I'm obsessed!
I love this one, it's not hard to imagine the smell of dust and old paper, while a stiff cool breeze flows through the room because the windows are missing and you're so high up, post apocalyptical settings are easily my favorite
Music, artwork (very beautiful in an urbex style) and story between Walking Dead and A Quiet Place, well done !
Love the interior design. Interesting back story.
I can really feel this one, especially the stale smells of the building and dry creaks of the door and chair. Good work. Onto the next destination to see what sensory experience awaits.
This one really pops. Just got into it but it's hooked me...all the daylight over the city, being inside some old control station with fantastic old/retro-feeling terminals looking out through busted windows...fantastic.
Thank you! Just dropped DC2. 4 more episodes are waiting to be released in the next 2 weeks, enjoy!
The sad thing is I work in a building that is very similar to this. Cleaner, but right down to the 1970's style abandoned chair and digital media equipment that are still running 35 plus years after install. Its a old oil exec building. were once captains of industry literally managed alchemy, now old people have their dying skin treated, and more than 70% of the building stands empty and unused since the eights- ninety's.
imo it’s sad and peaceful
So bleak yet so beautiful!
Wow I really like this one. The bright sun offers such a contrast to the ruins. I think this is far more poignant than the ones with rain and gloom. Like the song says
Why does the sun keep on shining?
If you've ever lost someone that's exactly how you feel. In the movies it's somber and rainy on the day of the funeral. But in reality the world has only stoped for you. The sun shines, the birds sing, kids play it's just another day.
There is a Bradbury short story where the automated house goes on with daily cooking and cleaning long after the family and the rest of humanity are nothing but shadows on walls. The most eerie thing about Chernobyl was the music they piped in after it was a ghost town for the few workers who would rotate in to take care of the reactor that still functioned.
Sunshine and ruins will get me every time.
_October, 2004:_
_While exploring the ruins of Denver, we came across some across some old computers we were able to power up again. We moved them to a makeshift outpost we set up in one of the old office buildings. Hard to believe they're still standing 20 years after the bombs fell, especially when considering the survivors left them to rot, or so my pa told me._
-Journal of an unknown explorer in timeline 84
BEAUTIFUL! Great Work
Amazing video my friend!! Keep it up! BIG LIKE 👍
I Love this! send more of this vid and audio are amazing to create, to study even my sunday mornings are great with this, May the creator bless your mind and hands that create.
Thank you, glad you enjoy! Two parts out - 4 more to come (for now). Stay tuned! :)
Still has power? Must be really good batteries... :) Great stuff!
wonderful 😍
Cool to see an urban theme. Very Cyberpunk!
nice, new wallpaper
@@cadblint3763 the animated version is in my Patreon shop 🙏🏻
Perfect!
Fallout vibes :D
Wait, that just looks like Albuquerque!
wwwwoa the setting is so good
Why is it feeling like dying light 2 vibes ?
It feels like I’m in zombie apocalypse
"What's that cloud, a flock of birds?" - "... DRONE SWARM! Get to the safe room!!"
a introverts dream, ambience makes me think of the days when i go outside and its like stupid dead practically almost no noise as if i slept through the start of a apocalypse.
Tiberian Sun vibes...
Just great
awesome
"My grandfather was a child when it happened and billions lost their lives, when the governments fell, the warlords took over and then a group of men and women got together and defeated them. My old high school history teacher estimates it'll be another two generations before we return to a place that we were before it all fell."
I remember professor Allen he was a good man, last generation before it all went down, I remember that story how he escaped captivity from the scrapers and made back to the slabs where he is now. After he passed his word remains true we finally got electricity to the general population slow push and remember history but you know how the goes.
how did you make the background? I reallly like it
I find the busy desks and weirdly shaped monitors to be too obviously AI generated sometimes, but it’s good enough to set a very effective vibe. Thank you for your work, on to 100k subscribers now !
monitors aren't really weird, it's what they all looked like in the 80s-90s
What software did you use to make these wallpapers? They're beautiful!
I dig playing a game like this, but which? Could be a zombie game, or one where there are no enemies and you just scavenge the city...
Kinda looks like SLC Utah back there.
Abandoned train control tower, out in the badlands.... we meet again, friend.
Hey! You could do something beautiful in Metro 2033 / Exodus setting :3
As example :)
Why do I want to say this is Kabul?
Seems that whoever was sitting at the work station spilled their thermos of coffee...makes one wonder what happened and where they went so abruptly, and why the chair was placed back straight with the monitors...
WOAH
Please, is there any chance you can put this dynamic background on wallpaper engine? 😭
A selection of live wallpapers are in my Patreon shop, enjoy!
looks like my tabs in chrome
You ever think we shoulda just kept it simple?
Like? ;)
Must be a Linux system running those computers ... if it were Windows - it would be BSOD arcoss the board ..
Not even talking about software, we absolutely need new stuff that can keep going for at least 20 years without popping capacitors or oxidizing transistors. The current state of affairs is inacceptable, can't even build a spaceship like in "Pandorum", even if a handcrack provided enough energy to power up a console.
yes, it can only be Linux! :)
Ya vio por camara videos calle peleado boxeo abogado está afuera
What the fuck are you going on about???
The scene in Ukraine soon