Is DNF Duel a good or bad game?

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • DNF Duel has been out for a few weeks now and I've been asked my opinion on this game a lot. I've been playing it non stop for the past week, but is DNF Duel a good game?
    #brian_f #dnfduel #dnf
    🎥 Twitch stream: / brian_f
    Twitter: / bri4nf
    Amazon Store Front: www.amazon.com...
    Amazon Affiliates link: amzn.to/2C3sIKb
    ☕ peets.com promo code BRIANF at for 15% off your coffee
    ☕ My favorite coffee: www.dpbolvw.ne...
    🎧 Headphones: www.amazon.com...

ความคิดเห็น • 383

  • @twoshirts1842
    @twoshirts1842 2 ปีที่แล้ว +370

    Please tell me if it is a good or bad game so I don't have to think for myself
    Not a negative comment if you read it that way thats on you.

    • @girlweird833
      @girlweird833 2 ปีที่แล้ว +76

      I literally can't form my own opinion. I need people to tell me what to think so I can repeat what they say to other people and sound smart.

    • @playlistaccount2840
      @playlistaccount2840 2 ปีที่แล้ว +28

      100% accurate lol , FGC in a nutshell

    • @karimsakho4465
      @karimsakho4465 2 ปีที่แล้ว

      @Girl Weird Cool! 😀

    • @user-nk1dx6vp2r
      @user-nk1dx6vp2r 2 ปีที่แล้ว +1

      @@girlweird833 ...

    • @kosog6584
      @kosog6584 2 ปีที่แล้ว +16

      People who watch The Act Man be like:

  • @VinceOmega
    @VinceOmega 2 ปีที่แล้ว +293

    DNF Duel is in fact one of the fighting games of all time. It does the fighting and the combos.

    • @Balloonbot
      @Balloonbot 2 ปีที่แล้ว +54

      Can you fight? Yes
      Is it a game? Yes
      What else does anyone need to know

    • @Budisgud69
      @Budisgud69 2 ปีที่แล้ว +8

      Damn, this saying is still doing the rounds 😴

    • @GG256_
      @GG256_ 2 ปีที่แล้ว +21

      Easily one of the games that released this year

    • @markmessi9020
      @markmessi9020 2 ปีที่แล้ว +2

      You are one of the TH-cam profiles of all time. You do the commenting and the stock meme quotes

    • @LordHollow
      @LordHollow 2 ปีที่แล้ว +1

      Facts.

  • @amesorisu
    @amesorisu 2 ปีที่แล้ว +92

    this was a nice change of pace video wise. You can definitely do these a bit more often.

  • @goldglovegrappler1382
    @goldglovegrappler1382 2 ปีที่แล้ว +157

    DNF feels like a game from 15 years ago outside of graphics and netcode and that's perfect. Licensed 8ing fighting games in 6th gen were just plain fun. The combat design lead for it had a similar role in Tatsunoko vs Capcom and Marvel 3, if you've played those you know what you're getting into. UMvC3 is my favorite fighting game of all time, so DNF is my favorite fighting game in years.
    I do play Crusader though. I get the fun handed to me on a platter as long as I'm not blocking.

    • @Aeolus_000
      @Aeolus_000 2 ปีที่แล้ว +13

      I understand the comparison to marvel just based on it being 8ing, but marvel 3 has like 10x more depth than DNF Duel does. Do you think DNF Duel will have people clamoring to play it over 10 years later like people have been seeing with the Marvel 3 resurgence?

    • @goldglovegrappler1382
      @goldglovegrappler1382 2 ปีที่แล้ว +10

      @@Aeolus_000 The comparison to Marvel 3 is mostly on the combo system with hitstun decay, varying juggle states, crumples, bounces, and unlimited OTGs. Conversion is much more along the lines of Baroque from TvC in turn. The depth in Marvel 3 comes mostly from how much team synergy matters, and DNF is 1v1 game. Besides that, throw OS & pushblock bait setups are the most relevant tech that comes to mind. Despite the ludicrous character tools, DNF has its own depth that's being explored, and with its netcode and accessibility I can see it played at anime tournaments for some years to come; certainly not as big as Marvel 3 but possibly more people playing than TvC side tourneys and other 8ing titles.
      That said I do agree with the video on Conversion needing to be more easily available to you in DNF, since it's not a prevalent as Baroque is in TvC. I would say to have MP Skills delete 80% of the current white life amount instead of 100%, and then have the universal throw get rid of 100% since it's a neutral reset that most characters don't have much of a use for compared to frame traps or guard damage.

    • @gwen9939
      @gwen9939 2 ปีที่แล้ว +16

      I love how the conversation around this game is like "this game is so stupid with its fullscreen normals and ToDs. Super degenerate neutral and some rounds you do nothing but getting guard broken into death" and then people who like the game just go "yes."

    • @goldglovegrappler1382
      @goldglovegrappler1382 2 ปีที่แล้ว +7

      @@gwen9939 Yes.

    • @TrollANIMU
      @TrollANIMU 2 ปีที่แล้ว +2

      The comparisons to Marvel 3 and TvC suck because the movement in DNF is completely lacking compared to those.

  • @Blak314
    @Blak314 2 ปีที่แล้ว +51

    Def liking this style of video. I was always curious on your fighting game thoughts outside of SFV.

  • @JohnJohnson-dx8up
    @JohnJohnson-dx8up 2 ปีที่แล้ว +48

    I played both betas and after the second beta I knew right away the pacing of the game was going to be problem for me. I’m glad ppl are having fun with it tho I might pick it later if it ever goes on sale or something.

    • @veron7627
      @veron7627 8 หลายเดือนก่อน

      It's on sale today on epic game for free

  • @tomasclutterbuck2038
    @tomasclutterbuck2038 2 ปีที่แล้ว +6

    Any kind of discussion videos on fighting games, the fgc, mechanics, tournaments or analysis is always welcome. You’re very well spoken and the content is really accessible to new-ish players

  • @owenrocks4696
    @owenrocks4696 2 ปีที่แล้ว +8

    I really like the way you spoke about DNF, it helped solidify the different feelings I had watching gameplay. It isn’t for me but I’m happy the community has something like it

  • @calebrobbins6406
    @calebrobbins6406 2 ปีที่แล้ว +36

    Rooflemonger said that every character was a pinnacle of their genre, making each character OP in their own way.
    So yeah--fun and screwy game, maybe not one where one focuses all of their time.
    I'm loving your content on this, Brian! Get well soon!

  • @dyenamx8587
    @dyenamx8587 2 ปีที่แล้ว +35

    I personally think DNF:D could benefit from a "Instant Block" mechanic like in BlazBlue. The way I'd like to see it implemented is that instant blocking drains more guard meter but grants fewer recovery frames so you can have an opening to punish or maybe roll. Ideally this would mean there's a risk of guard breaking yourself if you mindlessly perfect block but also a slight risk to people mindlessly flowcharting a block string.

    • @Pandaman64
      @Pandaman64 2 ปีที่แล้ว +16

      I really hate it costing guard gauge for slightly better frame advantage.

    • @cymtastique
      @cymtastique 2 ปีที่แล้ว +7

      @@Pandaman64
      Agree. It doesn't really need a downside that costs such a valuable resource in addition to needing skill to execute.
      A perfect block mechanic would be pretty welcome in the game for sure.

    • @dyenamx8587
      @dyenamx8587 2 ปีที่แล้ว +1

      @@Pandaman64 normally I would agree, but this is a game of extremes. I think if you just give instant block with no cost, the game might become less crazy. I don’t think it should chunk 1/3 the bar, but maybe 1/5. The bar is already divided into 5ths, so visually it’ll be readable how much you’d meter you’d lose. Either way I think they need to buff some of the defensive options.

    • @Pandaman64
      @Pandaman64 2 ปีที่แล้ว

      @@dyenamx8587 make it give grey health instead. So it enables conversion.

    • @thecoldduvet7381
      @thecoldduvet7381 2 ปีที่แล้ว

      Instant blocks in BB also increase your heat more than a normal block, Although I only really go for instants when I'm playing as Hakuman
      I think if they implemented that in DNF Dual it would make guard cancels much more viable

  • @doubleclutchdualies6570
    @doubleclutchdualies6570 2 ปีที่แล้ว +22

    I love hearing ur opinions on things. This vid was relaxing 😌

  • @benjaminboston7250
    @benjaminboston7250 2 ปีที่แล้ว +8

    Great vid. I like the review!
    I agree that it is a bit odd they would make movement and defensive options as slow and high risk as they are in a game where most of the cast can combo you from full screen. But in a busted MVC2 kinda way, it's super fun to play

  • @Dumah36
    @Dumah36 2 ปีที่แล้ว +3

    I normally do watch these type of videos but i like how you keep honest with things.
    It's more you just stating what is enjoyable and not about a game.
    Like "ive been playing it alot. I would never wamt thos to be my main tournament fighter!" That right there explains alot!

  • @jays.6843
    @jays.6843 2 ปีที่แล้ว +16

    I was really hyped until I saw a lot of gameplay, but then everything started to look same-y. Everyone keeps saying "if everyone is OP, nobody is", but like, if the average power level of the game is "full screen normal that ends in 75% damage", I'd rather just play Strive.
    It's just really not for me. I think it just seems very frustrating no matter what for everyone involved.

    • @sc065
      @sc065 2 ปีที่แล้ว +8

      Yeah seeing this games design makes me appreciate Strive so much more. The "make everyone OP so it balances out" thing is nonsense anyway and shouldn't be treated like a universally good approach, if anything I think it's harder to make that style of balance feel good, particularly in a 1 character vs 1 character game.

    • @L_O_V_E_L_A_I_N
      @L_O_V_E_L_A_I_N 2 ปีที่แล้ว +1

      See, I'm the opposite. I bounced off Strive hard, but I'm really enjoying DNF. I like how stupid it is. I like how it lets stuff rock that most games nowadays would stay away from (like some DPs being cancelable into safe stuff on block). Sure it could use some refining, but the core of the game is something that just works for me on a fundamental level. It reminds me a bit of Power Rangers BFTG, as a game that's a bit simplistic but lets you do fucked up stuff, but I like this more just for being 1v1.

    • @darrylgreen5096
      @darrylgreen5096 2 ปีที่แล้ว +1

      Bruh in strive u can lose 50 percent off counter hit....pot out here Kara canceling everybody for 40 so meh I feel it's almost the same

  • @Cogbyrn
    @Cogbyrn 2 ปีที่แล้ว +3

    After about 50+ matches as a low tier Launcher (i know LK is making it work, I'm not him), it felt more like a struggle wrestling with how punishable every button I press feels instead of a fun mechanic free for all. I eventually found a few videos and experimented my way into finding a couple ways to play, but I had to get over thinking I was a zoner when most other classes could easily initiate from most of the screen away.
    By the end, I don't think I could even call it fun, personally. But I'm still glad it exists for those who like the sort of thing.

  • @NeoBoneGirl
    @NeoBoneGirl 2 ปีที่แล้ว +15

    The thing I really don't like about conversion is that you're not even in control of when you get it. It's just weird

  • @yagami999913
    @yagami999913 2 ปีที่แล้ว +1

    This video really shows how much of a good player you are because the way you analyzed the different aspects of the game was really smart and convincing.
    Keep up the good stuff !

  • @anjisbiggestfans7085
    @anjisbiggestfans7085 2 ปีที่แล้ว +40

    I’ve been playing fighting games for a few years now and while I had a lot of fun during the beta of this game, I’m having a really hard time enjoying this game.
    I love every character’s design… except enchantress (which sucks, since I play weirdo characters like Zato or Karl in other games)
    But something about this game is just making me bounce off. Everyone having full screen normals stopped being fun on like… day 2 for me.
    Idk. I’m still trying, I want to enjoy it.

    • @Sporkyz74
      @Sporkyz74 2 ปีที่แล้ว +11

      I'm right there with you. I really wanted to like this game but the combination of full-screen normals, molasses level movement, and absurdly long blockstrings makes it difficult to enjoy. I do get a bit of sadistic glee out of mashing with crusader but when I actually try to delve a bit deeper I always bounce off and just end up wanting to play strive, blazblue, or street fighter instead.

    • @bageltime8983
      @bageltime8983 2 ปีที่แล้ว +5

      Yeah,the main thing for me is the blocking issue and the movement.
      If everyone was like,3/4 the speed of Swift Master,and more moves were minus or zero on block(or just remove the guard bar entirely)then dnf duel would be better.

    • @anjisbiggestfans7085
      @anjisbiggestfans7085 2 ปีที่แล้ว +5

      @@Sporkyz74 I’m lucky to have a couple friends to play and practice with, but even then I feel like the one downer in the group who is just NOT feeling it the same way they are.
      I’m trying not to be a Debbie downer about it but man… I would rather spend that time trying to learn Menat for the 15th time, or learning new Zato/Eddie moves

    • @teraillittle8805
      @teraillittle8805 2 ปีที่แล้ว +2

      @@bageltime8983 This is the best take right here. The main thing that needs to be tuned is the frame data. There are some moves that definitely need more end lag (DK's full screen MP slash) so that way more people can play the game because the turn shifts

    • @webadagrande
      @webadagrande 2 ปีที่แล้ว

      @@teraillittle8805 man dk needs a fuckign nerd on everything she can make blockstrings with 0 mana and still recover all the mana she needs to keep the blockstring i main grappler and i cant do shit against her

  • @willkulp2310
    @willkulp2310 2 ปีที่แล้ว

    I love this style of video personally. There is so much to talk about in the fgc and I enjoy just listening to people ramble. I usually throw videos like this on in the car or while im cooking so I appreciate it.

  • @JcgLounge
    @JcgLounge 2 ปีที่แล้ว +9

    DNF Duel is a traditional, no bullshit, straightforward fighting game. Easy to pick up and play, great cast of characters, pretty fast paced for the most part(not UMVC3 or Melty Blood fast. But still fast enough), and lots of single player content. Oh yeah, and the online play ain’t so bad. Definitely one of my favorite fighting games in years. One of my favorite games of the year, and might be one of my favorite fighters of all time.

    • @cyrose198
      @cyrose198 2 ปีที่แล้ว +2

      Idk about no bullshit, I have a 30 second block string that u just have to hold or u die, full screen projectile confirms that lead to 70% health gone. Nutty mix ups. I would say this game is only bullshit and I love it

    • @Iyokuu
      @Iyokuu 2 ปีที่แล้ว

      Crack? Is it crack you smoke? 😂

  • @VoiceFGC
    @VoiceFGC 2 ปีที่แล้ว +3

    The chat:
    "grappler mirror is fucking stressful"
    As a Grappler main, that is the truest thing I have heard about this game so far lol

  • @kaworuscott
    @kaworuscott 2 ปีที่แล้ว

    Great explanation. Completely agree about roman cancel and how fast grey health recovers. Characters like Berserker and Trouble Shooter can consistently do conversion mix ups because they can force a good chunk of grey health on themselves. This gives them a whole extra mechanic to utilise whenever they want.

  • @ragnarosthefirelord8662
    @ragnarosthefirelord8662 2 ปีที่แล้ว +1

    Lol Brine's main gripe is similar to Sajam's - white life usage is whack for characters that don't have unique mechanics and the power level incentivizes slow play. Thanks for your thoughts! I'm a fan of these short "whats the vibe of X" videos, keep it up and stay healthy

    • @The_WIll_OF_D99
      @The_WIll_OF_D99 2 ปีที่แล้ว

      tbh if more characters has easy access to it they would be stronger overall. its more of a balancing act. like if BEZ didn't have free access to it he would be the weakest character in the game and Trouble would be more limited if he also lacked a way to use it more.
      this is smart and like Tatsunoko vs Capcom where this mechanic originates from this provides depth in manyways

  • @dylanskrow1669
    @dylanskrow1669 2 ปีที่แล้ว

    It was refreshing to hear just your raw thoughts on a topic like this. Would love more of this style of content!

  • @gamer-qk8vd
    @gamer-qk8vd 2 ปีที่แล้ว

    This sort of video was a really refreshing change of pace from your typical (and still very good, don't get it twisted) content. I feel you've got a pretty good voice for this sort of commentary and I'd love to see more of this type of video

  • @Gettenhart
    @Gettenhart 2 ปีที่แล้ว +2

    Love this kind of video. Well done. Only feedback i got for future videos (and i understand why you haven't done it on this one, get well soon

  • @Azteck9
    @Azteck9 2 ปีที่แล้ว +23

    It's not fun to block forever in a game and if you get hit the game ends via combo video. The defensive options in this game are severely limited. At least in SFV you can break the momentum and get back to neutral several ways, but yeah the more I play DNF, the more I'm wanting to call it Injustice 2.5. I don't hate the game but I know the wall is coming and once people leave, finding a match will take forever and game will be dead.

    • @MansMan42069
      @MansMan42069 2 ปีที่แล้ว +3

      DNF Duel will then stand for "Did Not Find Duel"

    • @salj.5459
      @salj.5459 2 ปีที่แล้ว

      @Man's Man Did Not Function Duel

    • @alexanderdenison2950
      @alexanderdenison2950 2 ปีที่แล้ว +4

      Idk I think the power level in this game is WAY higher than Injustice 2. The defensive options aren't really all that bad though unless you're playing like ghostblade or grappler tbh. Some of the reversals are insanely degenerate if anything actually, like awakening hitman/trouble shooter, or striker's being special cancelable into plus frames.

    • @Snax000
      @Snax000 2 ปีที่แล้ว

      @@alexanderdenison2950 I play striker and honestly, you can only use her wakeup in a mirror or against grappler. I can only use her dp offensively or to antiair due to its severe lack of range

    • @egekazkayas8968
      @egekazkayas8968 2 ปีที่แล้ว

      @@alexanderdenison2950 injustice 2 is a very different game from this, it has a lot of focus on zoning and while the combo damage is absolutely high the characters in the game aren’t as wanked . Now injustice 1 on the other end is a completely different monster, 6 different fifty fifties back to back , no one doing less than 40% damage, one frame parries, instant full screen supers, insane chip damage. Getting killed in a single touch and of course the one and only: that Superman string that was legit broken . I think it’s a lot closer to this game.

  • @JustPokey
    @JustPokey 2 ปีที่แล้ว +11

    Lol naive of you to assume posting this will stop the chat from asking how you're feeling about the game ever 37 seconds.
    You enjoying the game though, Brian? @Brian_F do you like the game?

  • @hamma5267
    @hamma5267 2 ปีที่แล้ว

    really like this style of video especially with ur od Melty jams it's super chill. would love to see more !

  • @greedsin555
    @greedsin555 2 ปีที่แล้ว +4

    2:10 "it's very very free form" so what your saying is the game is
    In Maximilian dood Voice: LOOOOOOOOOOOOOOOOOOOOOOOSE

  • @sc065
    @sc065 2 ปีที่แล้ว +17

    "Make everyone OP so they all balance out" is not a good approach in many, many games, and even if it "could" work, it's extremely tricky to get right. It is not some universally "good" way to design a game.
    Being "OP" tends to mean being highly in control or straight up killing the opponent easily. In a 1v1 game like this, if you're on the receiving end of some "OP" attack, at best you're blocking for 10+ seconds, at worst you're dead or losing 40%+ of your bar, and either way you're sitting there watching, not interacting, with your thumbs up your butt.
    This game takes the situation above and adds simple controls and GIANT hitboxes, making things even more severe.
    Not for me, especially at $50.

  • @chrishoben8270
    @chrishoben8270 2 ปีที่แล้ว +1

    I figured out my consensus in the beta day 2. 'Dart-Board Mechanics' and Slow... S L O W movement speed aren't my vibe unfortunately
    I love the idea of the game, and the source material. But damn they have an amazing combo system, but UGH I wish they would make the game MOVE faster. What's even weirder is that it's "Supposed" to be like the MMO it's based off of in terms of movement. But I've seen DFO PvP, and those dude's are moving WAY faster than anything we see in this game.
    I do hope 8ing actually listens to the people who enjoy the game and release something later on that actually fleshes out the mechanics more. Like Faster Movement speed, more ways to use conversion, I want to enjoy playing this game but I just can't with some of the current design choices

  • @kzathefox2873
    @kzathefox2873 2 ปีที่แล้ว

    Good vid. Change in format was refreshing. Any Dumpster merch coming?

  • @axineton33
    @axineton33 2 ปีที่แล้ว

    Just glad to hear you are feeling better. I definitely appreciated the analysis, I havn't bought it and have been hearing a lot but it is nice to have to some details. Thanks again and I hope you are feeling 100% again soon

  • @ZenithPotentia
    @ZenithPotentia 2 ปีที่แล้ว +4

    Only things I don’t like the game are the abundance of full screen normals and mobility. DBFZ already tired me out with full screen buttons. So going from one game that has too many full screen buttons to another game with full screen buttons definitely didn’t excite me much. I also wish the movement speed was a bit faster.

  • @nickadt
    @nickadt 2 ปีที่แล้ว

    That tournament in Florida was a Super Spreader Event. Half of NLBC was sick. LOL.

  • @ryanvacation7319
    @ryanvacation7319 2 ปีที่แล้ว +2

    Me and my kids love this game. We never enjoyed a FG as much since Soul Calibur 6. Its such a super accessible game. Very casual friendly for us scrubs.

    • @david_8916
      @david_8916 2 ปีที่แล้ว +1

      Dragon Ball Fighter Z is also easy an casual friendly and it usually goes on sale, you should check it out

    • @AresGod0fWar
      @AresGod0fWar 2 ปีที่แล้ว

      Who do you like to play in Soul Calibur VI? I played Sophitia and Taki. Wanted to learn Zasalamel too, but didn’t put in the time.

  • @omegakyle_fgc
    @omegakyle_fgc 2 ปีที่แล้ว

    I like these types of vids! Really enjoy your perspective on discussions like this

  • @TheRealTurboPasta
    @TheRealTurboPasta 2 ปีที่แล้ว +1

    I just want to start off by saying I really enjoy this type of content, especially from someone as articulate and studied as Brian. I wouldn't say this is all that much different from some other discussion videos he makes - but either way, this type of content is really interesting and I'm here for it. TL;DR for the bottom: It's a really fun game right now but I hope they make some changes to make DNF Duel last at least a little while. Long enough for us who are tired of our mainstay games to be satisfied until the next tekken/street fighter/project L/whatever.
    The problem with DNF Duel is that it isn't fun as a super competitive game right now, for me. The oki in this game sucks because it's too linier. It feels like every knockdown is "should they/will i dp or not?". There's no real risk of high/low mixups because 99% of overheads in this game are super reactable because most of them just come from slow jump in normals. There's no risk of crossups because most of the cast doesn't have them in the first place, and the ones that do are nullified by the block button regardless. The SFV creed of "just take the throw" is even more prevalent in this game than in SFV because throws are so bad on the risk/reward factor. Rolling works by holding forward then tapping block - when it would feel much, much better if it was hold block then tapping forward. Conversion should be fleshed out a lot more in my opinion. I would say at least give us the option to have a version that costs mana instead of grey life. Something like normal input conversion staying the same, but down + conversion would be a mana cost version.
    I'm not sure what changes they SHOULD make, but i will say the thing i want to see the most - the thing that's getting old already is just... how so much of the cast has frame 1 invincible DPs and basically have access to them every time they get knocked down. I think some characters are fine with keeping 1 frame invincible DPs, but certainly not most of them. Especially considering the fact that they cash out any white life you have on you. Something about the DP game has got to change for some of these characters.
    Also give me Monk and Rogue please.

  • @sayonarakid
    @sayonarakid 2 ปีที่แล้ว +22

    I didn't bought the game because is super expensive where I live so I have been watching you and other streamers a bunch and honestly it feels like every match is the same. I played the betas and it felt very fun in the begining but by the end of the second beta it was already feeling stable. It always looks like too much freedon leads to stagnation really fast. When I see what characters are playing I already know how everything will be played. Are the characters playing more than the players. There is not much options to put your personality there besides the character selection. This also can be said for a lot of games but not one that was just released. Also I didn't liked the conversion mechanic back in the beta and looks like it didn't changed at all. I can't se much of a future for this game. It really looks liek if they keep like this only a couple of characters will be viable and will be the one that touchs first wins. And if they nerf or change to much the crazy stuff the game will loose its purpose. Its a very tight spot.

    • @Snax000
      @Snax000 2 ปีที่แล้ว +4

      Thats kind of just how new fighting games are though. Everyone pretty much just picked up their character so everyone is gonna have the same go to pressure with the same go to combo. With this kind of game where there is a whole lot of freedom, people will start to share their tech. Its gonna open up alot of different possibilities over time as well as ways to counter flowchart moves. It just needs more time

    • @azureknight729
      @azureknight729 2 ปีที่แล้ว +2

      Every fighting game have matches that play and feel the “same”, not sure what that even means lol

  • @Kazyek
    @Kazyek ปีที่แล้ว

    Would be cool to have a button to perform a conversion when you have no grey health but it just take a chunk of life, like 15% or something

  • @PandaRehab
    @PandaRehab 2 ปีที่แล้ว +1

    I would love to see conversion be more accessible for the characters that don't give themselves gray health.

  • @PandaRehab
    @PandaRehab 2 ปีที่แล้ว +1

    I'm grateful that this game is forcing me to activate the deepest parts of my brain in order to get past all these neutral skip buttons. I have never been so focused on footsies and resource management.

  • @Eung-Homie
    @Eung-Homie 2 ปีที่แล้ว +3

    This game has been an amazing breath of fresh air. Just my opinion though

  • @zepol1000
    @zepol1000 2 ปีที่แล้ว +1

    This was great Brian, I love to hear your thoughts on things like this.

  • @Peremptor
    @Peremptor 2 ปีที่แล้ว

    Brother we come to watch your insight and gameplay the editing is secondary to that. Good content is good content.

  • @Kasaaz
    @Kasaaz 2 ปีที่แล้ว +5

    Is DNF Duel going to teach me horrible habits for fighting games? I know that sounds silly, but that was really my main worry.

    • @Pandaman64
      @Pandaman64 2 ปีที่แล้ว +3

      Absolutely, for sure. But if you enjoy it, go nuts. Bad habits can be corrected later.

    • @jy61
      @jy61 2 ปีที่แล้ว +9

      Honestly, I don't think it does. It still plays like a basic fighting game, the buttons are just absurd. Any game will teach you potential bad habits for another. If you play Gear, you'll get used to airblocking and airdash approaches. If you play Street Fighter, you'll get used to grounded approaches and single arc jumps. But the general habits that make you any good at FGs will stick around. It's not "footsies" or "always block", it's the ability to see what tools you have, what tools the opponents have/are using, and figure out how to beat theirs with yours.

    • @Furionic696
      @Furionic696 2 ปีที่แล้ว

      Without a fucking doubt lol

  • @young_kdo9877
    @young_kdo9877 2 ปีที่แล้ว

    enjoyed the video essay style brian! great work explaining your thoughts!

  • @mateusfavarin8698
    @mateusfavarin8698 2 ปีที่แล้ว +1

    Grappler awakening should make all his moves charged without holding the buttons

  • @mononaut
    @mononaut 2 ปีที่แล้ว

    About conversion: I think for every character but Berzerker, conversion is mostly about reversing momentum. You get white life from chip damage. You can spend that to do an invincible DP and then immediately conversion cancel it.

  • @briancapps7593
    @briancapps7593 2 ปีที่แล้ว

    Brian F you are the content we watch, it's okay if you don't have epic editing, even thou it's a nice touch.

  • @jjwrx8
    @jjwrx8 2 ปีที่แล้ว +2

    I'll keep it real this games fun in the sense of WHOA look at all this bats**t insane stuff my character can do but when you start to try and take it serious there's so much busted stuff in the game that characters shouldn't be allowed to get away constantly that it does kind of make it impossible to take serious.

  • @Vic-tz3gl
    @Vic-tz3gl 2 ปีที่แล้ว

    I really enjoyed this video. Hope you get well soon Brian!

  • @finnt4937
    @finnt4937 2 ปีที่แล้ว

    One thing people should know aswell. Online es very unstable right now. On ranked you do not have the option to see the connection type your opp. Is using. Some matches, you will have the worst wifi connection on the other side, where even rollback cant help much. Then there is a connection bug right now, its less frequent in ranked but in quick play, it can happen, that you experience a connection loss ALWAYS at the start of the second round, as soon as a hit is exchanged. This happens to me and a friend of mine who lives like 100 miles away. So be aware , that can impact your online experience. If things are normal and both players are in the same region , use wired and the bug isnt happening, its a very good experience tho.

  • @PomadaGaming
    @PomadaGaming 2 ปีที่แล้ว

    Oh nice! Dunno if I’ll be playing the game but either way,glad you’re doin better too haha!

  • @Rand8688
    @Rand8688 2 ปีที่แล้ว +1

    I had much the same opinion about the mechanics I feel like given it’s flaws I’d never wanna play it competitive it’s just too ridiculous given that I think it’s single player options should’ve been much more

  • @almightyscrimblo
    @almightyscrimblo 2 ปีที่แล้ว +3

    DNF duel is certainly one of the most fighting games ever released

  • @__rezin__7819
    @__rezin__7819 2 ปีที่แล้ว

    Great vid man, enjoyed the layout!!

  • @ShinobiFox1980
    @ShinobiFox1980 2 ปีที่แล้ว

    Perfect summary of the game. I liked the video. As a casual, this is hell of a lot of fun.

  • @heromedley
    @heromedley 2 ปีที่แล้ว

    love this game learning the hitbox with it is a joy

  • @webadagrande
    @webadagrande 2 ปีที่แล้ว +3

    i have a friend that hated fighterz, complaining about full screen normals and shit like that but he loves this game and i told him hes a damn idiot cause they 2 damn games are almost the same shit lol

  • @GregInTechnicolor
    @GregInTechnicolor 2 ปีที่แล้ว +1

    I like to call this game the COD: Modern Warfare 2 of Fighting Games. So much crazy shit that's easy to pick up and shoot some shots, but the people who truly hone it end up killing you before you see them. Still fun at all levels, but there's just so much crazy shit and some meh shit.

  • @mrzaragoza9369
    @mrzaragoza9369 2 ปีที่แล้ว

    They need to reduce the range on long range characters.... alright i said it .... long range characters or him ( swift master) wich its insanely fast with huge normals are getting all the wins. They need to nerf the range or add air blocking option.

  • @pewpewfgc
    @pewpewfgc 2 ปีที่แล้ว

    Just watching you play grappler has made me decide to buy it. grappler looks so fun

  • @bluemarb1e787
    @bluemarb1e787 2 ปีที่แล้ว

    Idk bout y’all but I LOVE DNF. I didn’t realize I loved kusoges so much lmfao

  • @paz8723
    @paz8723 2 ปีที่แล้ว +1

    Sure, but is it gonna actually live past next month is the question. Doesnt matter if its good if you cant play it

  • @SolidSnake240
    @SolidSnake240 2 ปีที่แล้ว

    It's nice to get fighting games like this that just let you do crazy shit. Not every fighting game player cares about the competitive scene. Too many newer ones focus too much on that and it suffers for it imo. I just wish this game had better single player offerings.

  • @GHNeko
    @GHNeko 2 ปีที่แล้ว +3

    Brian F taking 14 mins to tell us that yes, DNF is a Kusoge and it's fun, but please remember it is a Kusoge LMFAOOOOO

    • @silviuchertes9464
      @silviuchertes9464 2 ปีที่แล้ว

      It´s not a Kusoge. Yes, the characters are very strong, but the game isn´t broken. This days the term Kusoge has lost all it´s meaning.

    • @GHNeko
      @GHNeko 2 ปีที่แล้ว +1

      @@silviuchertes9464 we havnt had a true kusoge in ages brother. we will never get the old gen kusoges where it is ACTUALLY broken mechanically and busted beyond belief.
      i understand what you're saying, but you're being too rigid. game devs are too good at not releasing products that would actually fall under traditional definition.

    • @silviuchertes9464
      @silviuchertes9464 2 ปีที่แล้ว

      @@GHNeko true

  • @AMVaddictionist
    @AMVaddictionist 2 ปีที่แล้ว +1

    I think conversion being tied to grey health makes some interesting neutral decisions more viable. Like getting hit by some projectiles on purpose so you get conversion available, or waiting until you block an mp move before you guard cancel so you can use conversion after guard cancelling.

  • @stevo8825
    @stevo8825 2 ปีที่แล้ว

    I liked this video, would definitely watch more if you made more!

  • @Mariocombat6667
    @Mariocombat6667 2 ปีที่แล้ว

    Honestly I was having fun at first but right now, at least in my experience the game is getting stale af. I only find Rangers, Strikers, Troubleshooter and Swift Master
    I manage to have fun sometimes,but it's not like that most of the time win or loss due to the monotony I've been facing lately. Feels bad man, I love the series

  • @DudesPlayingVidGames
    @DudesPlayingVidGames 2 ปีที่แล้ว

    this is actually pretty accurate for a description of dnf.

  • @jml6263
    @jml6263 2 ปีที่แล้ว

    It's certainly not HnK levels of kusoge, but it definitely has shades of it. You either gotta be down with that or not, like any other kusoge game.

  • @Youloveme4936
    @Youloveme4936 2 ปีที่แล้ว +4

    Personally most of the games combos need more refinement to look cleaner and the infinites need to be patched along with some characters balance.

  • @dannyrivas40
    @dannyrivas40 2 ปีที่แล้ว

    I'm just waiting for this game to go on sale. Hopefully it's not dead by then.

  • @tunesntrix
    @tunesntrix 2 ปีที่แล้ว

    More Brian F reviews please. Would you do a retrospective on Blazblue Centralfiction since it got rollback this year?

  • @gameclips5734
    @gameclips5734 2 ปีที่แล้ว +1

    this is just what i needed, thanks brian

  • @Dumah36
    @Dumah36 2 ปีที่แล้ว +3

    I liked the beta but I'm just done with big damage fights. It was fun with strive, sfv but it ends up feeling empty after awhile. Like oh i won, well i did 70% off a hit so that is hard to come back from. When i lose, i use the same logic but in reverse.

    • @lemana2600
      @lemana2600 2 ปีที่แล้ว +4

      You consider sf5 to be big damage fights?

    • @TipsyFGC
      @TipsyFGC 2 ปีที่แล้ว +1

      Some characters have some pretty wild 2 combo stuns, and like Tengu stones. but yeah over all it’s not to high damage imo

    • @Dumah36
      @Dumah36 2 ปีที่แล้ว

      @@lemana2600 with CCs its too high for how little risk CC buttons are.

    • @adriandenton6637
      @adriandenton6637 2 ปีที่แล้ว +3

      @@Dumah36 They nerfed them years ago.

    • @CrystalMang0
      @CrystalMang0 2 ปีที่แล้ว

      Have no idea why you mentioned sfv

  • @jerrysandoval2001
    @jerrysandoval2001 2 ปีที่แล้ว

    Surprised you never mentioned GC when you talked about block pressure but neat review.

  • @THENEPTUNEGAMER
    @THENEPTUNEGAMER 2 ปีที่แล้ว +3

    This game looks fun asf but anyone thats gonna play this game competitively long term I pray for their mental health 💀

    • @pigdon1987
      @pigdon1987 2 ปีที่แล้ว +1

      This game competitively is a joke mostly every move is full screen and the momentum feels bad and it sucks because the games fun but it’s hilariously broken

  • @scarczar828
    @scarczar828 2 ปีที่แล้ว +2

    “Junk food fighting game” was the perfect description. Fun, but not a game you take seriously. It will be a ghost town by the time SF6 gets here, if not before.

    • @adriandenton6637
      @adriandenton6637 2 ปีที่แล้ว +4

      That's quite sad...but its also saving me time and money.

    • @scarczar828
      @scarczar828 2 ปีที่แล้ว +1

      @@adriandenton6637 100% of the problem is the price. If this was a $10 game or went the Brawlhalla route and was F2P, it would be great. This game’s not a wife, but a hell of a girlfriend. 😄

    • @HDGaminTutorials
      @HDGaminTutorials 2 ปีที่แล้ว +1

      Most likely it will but doesnt mean you cant enjoy it while its here

    • @scarczar828
      @scarczar828 2 ปีที่แล้ว

      @@HDGaminTutorials Oh, I’m totally hooked on it. It’s fantastic fun.

  • @crazycryo5856
    @crazycryo5856 2 ปีที่แล้ว +4

    This game looks absolutely bonkers.

  • @SuperRollyTrolly
    @SuperRollyTrolly 2 ปีที่แล้ว

    this game seems a bit like Brawl- in a way? “if everyone’s nutty, nobodys nutty” mentality
    i love it!

    • @salj.5459
      @salj.5459 2 ปีที่แล้ว

      Doesn't make sense because a lot of characters were shitty in Brawl. Not really a good comparison

    • @SuperRollyTrolly
      @SuperRollyTrolly 2 ปีที่แล้ว

      @@salj.5459 Brawl-, not Brawl.

    • @AMnotQ
      @AMnotQ 2 ปีที่แล้ว

      PM is a much better example because their development mentality was to create a Smash game where every character had the same power level as Melee Fox. Brawl- is more or less just a joke mod.

  • @AstroZombie29
    @AstroZombie29 2 ปีที่แล้ว

    Just dropping a comment to say I like that kind of video. Definitely do more !

  • @jihra
    @jihra 2 ปีที่แล้ว

    Thank you for your thoughts

  • @Anthony-vm9gz
    @Anthony-vm9gz 2 ปีที่แล้ว

    Very good video, very good review. Only DNF review video I shared with friends.

  • @yannilibbes8219
    @yannilibbes8219 2 ปีที่แล้ว +9

    I wanted to get DNF so bad but all the early steam reviews saying keyboards can just randomly get disconnected (during games) which forces you to alt-f4 to play again kept me away from it. I am worried that by the time the keyboard issue gets fixed it'll lose too many players to be enjoyable kusoge

    • @silviuchertes9464
      @silviuchertes9464 2 ปีที่แล้ว +3

      According to the devs the keyboard issues will be fixed on the 10th of july.

    • @user-jk7hq5cq6d
      @user-jk7hq5cq6d 2 ปีที่แล้ว

      for a temporary fix you can press your grab button to re-enable your keys

  • @warangelcpgamebreak
    @warangelcpgamebreak 2 ปีที่แล้ว

    Hi Brian_F. Do what you need to do. I kind of like these videos. It shows you're not just straight Street Fighter

  • @cymtastique
    @cymtastique 2 ปีที่แล้ว

    I like it, but I don't have a strong desire to play it.🤷🏾‍♀️
    ...I think for me the mobility is just too low for me. If the characters overall were faster or had more movement options (and an air block/dodge), I might feel better about maybe trying it out.

  • @shanks4u
    @shanks4u 2 ปีที่แล้ว

    First! Glad to see your back! I hope your doing better from whatever you got sick by.

  • @harvesterman5210
    @harvesterman5210 2 ปีที่แล้ว +2

    Did u know this video features Brian f

  • @aamake547
    @aamake547 2 ปีที่แล้ว +2

    DNF is hilariously bad. I'm addicted too. It throws traditional logic and Risk/Reward out the window. If it didn't have the publicity of Arcsys or Nexon, it would be one of those fighting games featured in the second half of "Will It Kill?".

    • @Furionic696
      @Furionic696 2 ปีที่แล้ว +1

      Accuracy bonus achieved

  • @Beastosterone
    @Beastosterone 2 ปีที่แล้ว +12

    Best bad fighting game I've played in a minute. Haven't seen a game this broke since the first MvC3 and I love it. I find it hilarious that you explode in this game for breathing wrong. That being said, playing this game for money should be considered gambling and I would not recommend that, but this game is 10/10 mega fun in a casual setting.

  • @finfen9730
    @finfen9730 2 ปีที่แล้ว +3

    DNF IS a good game. I'm not sitting there trying to solve the complex mystery of "how do I DNF?" It wants to be played and doesn't put up barriers to do so outside of your own creativity. Is it a good competitive game? *shrug* I doubt it, but who cares. This game's buttons are fun!

    • @sobervision1049
      @sobervision1049 2 ปีที่แล้ว

      Thats why I cant really take Ranked seriously. At Diamond rank and above where players are at equal skill and knowledge of the game that all it comes down to is the character youre using which I tend to see lots of Hitman, Swift Master, Ranger. Its really evident.

    • @sobervision1049
      @sobervision1049 2 ปีที่แล้ว

      @@XFR18 And yet I hear people always saying tiers dont matter. Probably the tier whores in fact.

    • @darrylgreen5096
      @darrylgreen5096 2 ปีที่แล้ว +1

      I feel u sober as a kounichi player it seems that's the lay of the land

  • @OccuredJakub12
    @OccuredJakub12 2 ปีที่แล้ว

    DNF Duel reminds me of those old arcade fighting games like Fighters History or the Fatal Fury games. It feels very... simple and underdesigned? Like there's just very basic mechanics and it feels like they're doing whatever and it's kinda bullshit but also pretty fun in its own way

  • @donkkut5003
    @donkkut5003 2 ปีที่แล้ว +2

    6:43 how does a game that focus on fun first, only allows for one player to play the game for most of(if not the entire) match?

    • @blackmanta2527
      @blackmanta2527 2 ปีที่แล้ว +6

      That's like mkx . If someone it better than you,you lost before the game started

    • @arcfieri5965
      @arcfieri5965 2 ปีที่แล้ว +4

      It definitely fun to be the person on offense in that situation.

    • @webadagrande
      @webadagrande 2 ปีที่แล้ว

      @@arcfieri5965 yea hbut not on hte defensive thsi game is no fun

    • @arcfieri5965
      @arcfieri5965 2 ปีที่แล้ว +1

      @@webadagrande simply don't get put on the defensive then. You don't have to block 10 second blockstrings if you never block

    • @Pandaman64
      @Pandaman64 2 ปีที่แล้ว +4

      @@arcfieri5965 I dunno. Wack mix plus long blockstrings are super boring for me on either side.

  • @shazbotji
    @shazbotji 2 ปีที่แล้ว

    do more of these vids brine
    -

  • @dotal212
    @dotal212 2 ปีที่แล้ว

    Love discussion videos like this!

  • @yugiohkid947
    @yugiohkid947 2 ปีที่แล้ว

    Technically it's an rpg fighter not an anime one, although the art style is very similar in this game

  • @Thomas1238fedor
    @Thomas1238fedor 2 ปีที่แล้ว +1

    really wanted to try this game but regional pricing is just... id rather use the money to buy my nephew a present instead.

    • @HDGaminTutorials
      @HDGaminTutorials 2 ปีที่แล้ว +1

      50 dollars is not bad at all? I agree it isnt worth the 5p maybe 30 or 40 but 50.dollars isnt gonna bankrupt you

    • @Thomas1238fedor
      @Thomas1238fedor 2 ปีที่แล้ว

      @@HDGaminTutorials I would be able to buy this game if i had not applied similar logic to other games i bought before.
      I now realize i can afford any game but i cannot afford every game and, frankly, i dont think i will ever spend 50 dollars or abour 200-250 reais on a digital copy of anything. I am literally buying a private license to download and play a game.