@@bbittercoffee dodging into enemies is actually a sign that its a pro lol. Its called panic rolling, why would someone panic roll toward the enemy? If you panic, you want to get away from the boss quick as possible, which usually leads to them spamming the roll button and getting hit due to lack of correct timing.
@@dionylescailles4409 it's nor dodge rolling into enemies, its dodge rolling into attacks. Two very different things. Dodge rolling into enemies to keep up aggression and proximity is pro, dodge rolling into a telegraphed attack when trying to do the opposite is panic
@@dionylescailles4409 Not when you were just running towards the enemy, see that it's winding up an attack, panic and press the roll button before being able to change directions
This is a really funny take on how video game bosses must feel, especially from open-world grind-y type ones. From the start of 'Wow, you really should not have come to this area yet' to 'Hmm, getting into the second phase more often now,' right up to 'OKAY, HOW IS THAT ABILITY FAIR?!'
Imagine the hero walking up to Xora in a new armor, with fiery sword and stuff, yelling: "Sup dude! So, did she gave you a raise?" - to the utter confusion of the boss. An NG+. Xora forgot everything as it wasn't happening...
Would’ve been a neat detail if the hero visually improve as the game goes on, such as getting armor and a better looking sword. Maybe she can eventually look like Xora at the end to show how far she’s gone.
@@sonicbralaunik9671 If the equip choice changes based on the level Paige gets to it could also represent how much of him she's carrying into the future. Like literally just an unusably large sword if you manage to die in the first fight.
It's also interesting on a game design perspective since getting on higher phases can make the player panic since they don't want the game to end but since it makes the game easier the player is more likely to win after that point.
I never thought of these fights from the bosses point of view. They would get scared seeing the same person come back again and again, no matter how many times they kill them. And knowing that they only have to lose once to die!
Just imagine the conversation they would have after the hero gets his ass kicked & the boss actually respawns. Example: Hero: So….. how you doing? Boss: Oh just Fine. How’d you die? Hero: *looks at ground shamefully* I got greedy and overconfident when I went to open a chest. Then a Mimic ate me…. Yeeeaaahhh~….. Boss: Ah yeah~…. They really do suck don’t they? Hero: Anyways! Let’s fucking dooooo thiiiiissss!!!!! Boss: Someone’s motivated. Very well, have at you then!
Damn you ABG. Yesterday you made me cry over a Tamagotchi and now you're making me have empathy for a Dark Souls boss? I HAVE NO MORE TEARS LEFT TO CRY!!!
That "Ask the Empress to give me a raise" part almost feels like a hint, i like to believe that Xora has been rebuilt after this boss fight and continues his existence.
Normally in games like this, they're super throw away little meme games. But gosh darn, they really gave the game a proper lore and everything huh? The whole SESs thing was super cool.
@@derpfluidvariant0916 if you are into manwhas (korean comics kinda) there Is one that kinda touch that concept , its called "Surviving in a action manwha"
@@soundingtheskies Yeah I guess that is true, but it would also allow us to see what the other bosses are like. See their interactions with Paige, you know?
@@kauedasilva1072 no doubt it'd be cool :) Maybe instead of every boss they just show the empress, Paige talks about everything she saw. Then after she finally beats the empress, she could say sonething like "By the way, give Xora a raise. He deserves it." Would be heccin adorbz
That'd be a really cool game concept! If you wanted to differentiate it from just playing it as Paige maybe you could decide what the Boss would say. By doing so you could determine what kind of relationship would form between hero and boss and even maybe what ending you'd get.
In the words of one of the great CD-I Zelda games "Now.. You must die" For those unaware watch the Game Grumps session of that scene. It's fantastic lol
I'd actually like a soulsborne-like game with this idea. Where you work as a bodyguard for a tougher boss and you spend your free time wandering the palace, searching and defending against random players who want to assassinate your boss. The occasional "boss fights" would be on players that have tryhard names or self-proclaimed speedrunners. The final boss for you would be a cheater that uses godmode and an OP build. Once you kill the cheater, you get reported to the devs for being too OP and the game ends with the devs updating the game to have you nerfed and turned into a possible npc for certain endings (giving you free roam that's lore-friendly).
Well now I want a sequel that has a ton of other bosses, more mechanics, dialogue and potentially having the defeated bosses just chill out and talk to paige Also wanna see paige tap that
I liove the dialogue between the two. Paige would smash The Empress if she wasn't evil (Like so many hot villains). The thing about the plauge, higher beings, and Xora getting called a simp. I love the concept. You can play as the giant shark who chases the hero, or a swordsman who moves fast but takes short break from the stamina drain, or even the evil scientist in a mecha where you control the 2 giant hands.
Heh. A much needed lighter game after yesterday's depression fest, which is odd to say given how much more death is technically involved in this one. Of all the bits, I quite like how magic is described around 07:00, especially with the nod to the Arthur C. Clarke line about technology and magic right after. (Also never thought I'd laugh at someone calling someone else a "simp" instead of just rolling my eyes and sighing, but here we are. In my defense, I was still caught off guard by Paige admitting she would smash the Empress right beforehand.)
1:53 I just love how the heroine falls off the screen when dead like Mario. All it's missing is the Mario death jingle like *zing!* boop boo woop boo roop na na nana na NAAAAAHHH
I love how at level 9 the hero has one hit point left and the boss is spamming upward attacks like: "C'mon, overcommit. Aw crap. Okay, THIS time you'll overcommit and lunge. Dammit. Oh screw it." **sword strike**
As someone who loves playing big and slow characters or bosses, i really do like this game. Although, i would like to mention that the balance in the attacks seems pretty bad, considering how the circular attack almost never hits unless the hero is just trying to kill himself, the rising shot is pretty much OP in really close range and the sword shot attack (the one going down mostly) is pretty much one you could spam basically in all cases except for when the hero is inside of you, especially considering the whole "blade" part dealing immense damage.
I’d honestly say that adds to the feel of it- it’s similar to when you’re fighting a boss a dealing with their different attacks, sometimes getting the spammable attack that is nearly impossible to dodge so you just distance yourself and sometimes getting the free damage attacks.
i mean, it feels about right, the first one is that one terrible move that is there just for you to have a damage window, the second one is THAT move that makes you hate a boss' guts by how good it is and then you have the one that is there for you to not be able to zone out the boss to avoid the second one
Idk what’s up with the negativity in this comment section, it’s a ludum dare game for crying out loud. Game jam. Program a small game over a short period of time for the fun of it and being a part of a developer community. I am always happy to see people exploring new concepts and fun character stories through new mediums, and it’s especially impressive when the game looks fairly cohesive even when made over such a short period of time. Thanks for sharing ABG!
@@papagaiofilmes6642 How would I know? I didn't go on a hunt for those comments, I left the video not too long after, I'm just stating the higher possibility.
everyone be speaking about the boss being a dark souls boss but almost no one is talking about the ending where the hero says "thank you for everything" to the boss. it hits me right in my soul, bro
@@thiscommonsinkt3367 Yeah my friend fought Malenia in Elden ring 30+ times and did not even get irritated he just laughed and kept his "34th times the charm" going xD
I never thought this kind of a game concept would work, but here, it fits so perfectly, it's like a missing piece of a puzzle put back in its original place.
This is an awesome game! Would love to see a big game of it with different bosses of course and all of them having a different relationship/interaction with each boss having different fighting styles like how xora is straight forward with decent magic, god i have so many thoughts/ideas that im just gonna stop there 😅 Edit:fixed a small error
have it be a mechanic for bad players where if you die enough the boss eventually just lets you pass and if you keep visiting even joins your side (probably not as a party member tho)
Agreed a variety of bosses you play as with their own personality’s goals and ambitions, wants and desires. At some point the hero might even try sparing them or finding away around them but can’t almost feeling reluctant to move forward but still going the course because it’s what “their meant to do”. Then whenever they die they entire a purgatory and see and talk to the bosses they killed or see the bosses they spared or surrendered in their boss room doing some activate.
Really neat concept for a short game like this. To have the hero equip gear visually would've been a nice touch, adding in a "secret" line if you almost lose about being so close to victory perhaps. Also a more emotional ending would have made it real chefs kiss, something along the line of a hunter is nothing without their prey, or maybe that the hero didn't anticipate actual death for Xora.
There is actually a Dark Souls player who uses mods to turn himself into a proper boss monster for duels. He even gives himself a tiny stamina bar and paces his fights the same way a boss would. Prowling and circling, lunging in for a flurry of strikes, and then leaving himself wide open to be counterattacked while his stamina recovers.
@@crofoegbu6535 I couldn't find the original video I saw, but I searched for "Dark Souls 3 Hacker Miniboss" and found him again in another video. th-cam.com/video/qBGFxySGBpc/w-d-xo.html
there are also people who run Boss show down battles in the dark souls multiplayer mod scene best one i saw was in dark souls 3 they had the soul of cinder and the nameless king go up agasint dark soul gael and it was amazing to see.
I kinda want to see more games that use this concept. Playing as a giant boss with set patterns, fighting weirdly persistent heroes, maybe get to know said heroes, it's got a lot of potential and could probably get expanded into a whole game. We need more villain games dang it!
I really like the little detail after defeating Xoramir that the hero basically says "Thank you, Xoramir" and Xoramir told him that "But friends can call me, Xora" Man... That guy never really thought of him as a friend...
For those who have tried the game and wanted to know if there are more levels, the answer is yes. The only thing is that after lvl 14, there are no more original dialogues between them. After that lvl, Xora goes straight to the fight. I reached lvl 17 but after that, it was nearly to impossible to beat her.
Does that dialouge about getting a raise mean he survives? I'm a bit confused that he kind of explodes when he's defeated but there's that whole exchange.
I'm pretty sure he's dead, it gives the same vibe as "give them hell for me" in action movies when someone is about to die and they know it, fucking sad.
Funny, I actually had a similar idea for a game, where you play as the main baddy of a videogame series that evolves from 8bit to modern 3D. Shame that I can't make videogames lmao. But good job on this. Its has great potential
@@Cavirex Evoland! It's a game where you slowly evolve from 8 bit Gameboy graphics to Hi-def poly graphics akin to post X360 and PS2/3 Era. Although instead of you playing a villain, you play the hero as usual.
This was awesome! Really loved the friendship that you see slowly form through each encounter. It would be neat to see an extra ending where page takes the cosmic highway back in time to bring xora with her.
The idea of Xora being a SES and created for a specific reason reminds me of the old tales about golems. Golems are artificially created and can act as guardians who will be tasked to protect a specific purpose (although Golems aren't a "SES" as many of them can exist).
I wonder how many more dialogues there are. I died in the same spot, it would take serious luck or skill to get past that stage comfortably I think. Next one seems like it would be near impossible
You're welcome! It's a fantastic game. Really love the bond the boss and the hero form over time and there are lots of great little touches. Awesome work!
when ever the boss (you) lift your sword it reminds me of a game called only one where you, are the only one that remains alive after defeating enemies
@@shadowalk3 Considering you are playing as boss and are fighting against main character which is definitely an female one..... Yea, I'm gonna need some bleach after that.
Difficulty: Average soulsbourne replayer Suddenly a level 1 guy with no armour and a stick boundary skips into your arena and absolutely demolishes you.
"If you do ever defeat me, tell the Empress to give me a raise." "Sure thing buddy." defeats Xoramir that attempt "Well I guess I'm getting that raise sooner than I anticipated"
If you pay attention to the health bar, it has nothing to do with Paige´s attacks, the battles are designed in a way that you can't die too early, but also can't beat at lv 14.
Yeah! Maybe the alien and the human who were looking for the planet come back eventually? Maybe Xora meets up with their old group? There could definitely be a real story going on lol.
Hi! that's all the pretty much all the story in the game. You can survive longer but your character will just say "Let's get this overwith" at the start of each round and then start fighting. You can also die in earlier rounds if you don't fight well.
I really love this idea of becoming the enemy in the video game and fighting the ‘good guys’. I feel like video games would be the perfect platform to do that in too. This was such a cute game, I’d love to see it more fleshed out one day
This game is so cute that's not even fair. Nice visuals, incredible dialog and interesting and vague lore. Thanks channel and youtube for sharing this small piece of art you made my day :)
I opened up your Puzezl video unknowingly and thought the Steven Universe-like soundtrack was for this game. It fit somehow, even with the boss battles. Especially with the deconstruction of science fiction/fantasy tropes like Steven Universe did.
Wow, this is extremely similar to a game concept that I had sketched out about 5 years ago. Well executed and beautifully made (I still haven’t made my game). I love the banter and dialogue system, I had not bought of something like that. The main thing that surprises me though, is that the camera and UI still focus on the ‘hero’. Xora is the protagonist here, so I would have chosen to keep the camera centered on him.
By this time, Malenia blade of Miquella and my character are now on their second kid and paid off the mortgage. Considering moving to Stormveil as well.
I'm just going to assume that Xora exploding at the end is a dramatic effect like in the Kirby games. The boss blows up, but it doesn't mean their dead.
Had the same idea for one of my projects when studying at AIE. The general idea is the same with the reversed roles, but my idea extended to having levels the AI hero would have to traverse to get to the boss, with you choosing from a list of AI cannon fodder to fight the hero. You would have to try and weaken them before they arrived at the boss fight, choosing from a list of enemies they seem weaker to, to spawn in (sort of Rock paper scissors depending on what the enemy hero is randomly using as a weapon). the concept of making it a 2 player pvp game also made sense as a logical add. It sort of spawned from playing "Crawl" but i think the challenge at the time was to come up with a unique side scroller mechanic.
16:24 I think the dialogue here got assigned to the wrong characters lol Also, Xoramir's armor kinda reminds me of Hart's getup from the LISA fangame "LISA: the Hopeful"
This isn't realistic; where's the Estas potions for the hero? Nice concept, hope to see it more fleshed out later on. Something more akin to playing as Ganon from Hyrule Warriors.
You can tell this is an accurate representation of a soulslike game because occasionally, the protagonist will dodge-roll right into attacks
Panic rolling, as it's called, Paige really has gotta keep her nerves in check.
Oooh, I felt that.
@@bbittercoffee dodging into enemies is actually a sign that its a pro lol. Its called panic rolling, why would someone panic roll toward the enemy? If you panic, you want to get away from the boss quick as possible, which usually leads to them spamming the roll button and getting hit due to lack of correct timing.
@@dionylescailles4409 it's nor dodge rolling into enemies, its dodge rolling into attacks. Two very different things. Dodge rolling into enemies to keep up aggression and proximity is pro, dodge rolling into a telegraphed attack when trying to do the opposite is panic
@@dionylescailles4409 Not when you were just running towards the enemy, see that it's winding up an attack, panic and press the roll button before being able to change directions
This is a really funny take on how video game bosses must feel, especially from open-world grind-y type ones. From the start of 'Wow, you really should not have come to this area yet' to 'Hmm, getting into the second phase more often now,' right up to 'OKAY, HOW IS THAT ABILITY FAIR?!'
And then finally to "ARE YOU FUCKING GRINDING ME FOR XP!?"
Imagine the hero walking up to Xora in a new armor, with fiery sword and stuff, yelling: "Sup dude! So, did she gave you a raise?" - to the utter confusion of the boss.
An NG+. Xora forgot everything as it wasn't happening...
@@СергейМалышев-ю8щ That is depressing to think of
@@СергейМалышев-ю8щ Now THAT would be downright Soulsian!
By the way is the sound track original? I don't know much about dark souls but I wanted to listen to this music.
Would’ve been a neat detail if the hero visually improve as the game goes on, such as getting armor and a better looking sword. Maybe she can eventually look like Xora at the end to show how far she’s gone.
𝚁𝙴𝚂𝙿𝙴𝙲𝚃𝙵𝚄𝙻𝙻𝚈, 𝓸𝓹𝓲𝓷𝓲𝓸𝓷 𝓭𝓮𝓷𝓲𝓮𝓭.
but it does make sense since in most games you would have to get past the first boss and get to your second village
Or equip Xora's armor after the fight.
@@Jords250 habilitys and spells too. But he got them here anyway.
@@sonicbralaunik9671 If the equip choice changes based on the level Paige gets to it could also represent how much of him she's carrying into the future. Like literally just an unusably large sword if you manage to die in the first fight.
Do like that they actually made it where you would go into more phases, it's a nice touch.
It's also interesting on a game design perspective since getting on higher phases can make the player panic since they don't want the game to end but since it makes the game easier the player is more likely to win after that point.
and i like how the music evolves as the phases go on
@@fuze7885 Which makes it even better. There should be somewhere we could listen to the game's OST.
@@TheHeavieKiwie Agreed.
Wow this is a really fun concept, and the whole “frenemies” dialogue they Got with each other is adorable
I find it funny that they both lack good dads
What's the 50th LD?
Is there a way to see the archive of previous dares?
enemies to l̶o̶v̶e̶r̶s̶ friends
I like that music so much.
yeah until they taunted you as a simp
I never thought of these fights from the bosses point of view. They would get scared seeing the same person come back again and again, no matter how many times they kill them. And knowing that they only have to lose once to die!
Sans be like
Just goes to show how powerful persistence can be, as long as you don’t run out of patience or life victory is assured
Just imagine the conversation they would have after the hero gets his ass kicked & the boss actually respawns.
Example:
Hero: So….. how you doing?
Boss: Oh just Fine. How’d you die?
Hero: *looks at ground shamefully* I got greedy and overconfident when I went to open a chest. Then a Mimic ate me…. Yeeeaaahhh~…..
Boss: Ah yeah~…. They really do suck don’t they?
Hero: Anyways! Let’s fucking dooooo thiiiiissss!!!!!
Boss: Someone’s motivated. Very well, have at you then!
Undertale genocide is the game for you my dude,
DM Dokuro actually has a song with that concept, called "Roar of The Jungle Dragon". It's a theme for one of the bosses in the Terraria Calamity Mod.
I like the boss’ war cry a lot.
There’s something about adding distortion to a sound effect really helps give it some impact
It’s the classic Inception BWAHH!
He is so... grossly I N C A N D E C E N T
Almost sounds like a reaper
I really like the sound effects in this game, especially the one that plays after the boss draws his sword as a sort of roar.
Yeah, same. That bit is super satisfying.
yeah
sfx is amazing in this game
Sounds like a war of the worlds tripod
Such R A D I A N C E
Damn you ABG. Yesterday you made me cry over a Tamagotchi and now you're making me have empathy for a Dark Souls boss? I HAVE NO MORE TEARS LEFT TO CRY!!!
So better don't get into the rabbit hole of DS lore
No more tears? Yet we have Prepare to Cry coming up in the future on another channel
MY HEART
it's simple
*USE YOUR BLOOD INSTEAD*
Don't worry fam, all you need is extra _Insight_ for that surplus of tearfalls
*In fact- Here, let me help you*
I liked by the end I was cheering for Xora to win and the BOSS DEFEATED screen felt kinda bad
damn that empress
At the end, the player pretty much just let the main character win lmao.
Damn those Humans. Empress did nothing wrong
Down with the tyrannic Humans
Zora asked Paige to ask the Empress to give him a raise so maybe Xora is still alive.
I like how she in the end beats you by spamming cheap high dmg magic
... Like most Soulsborn players eventually end up doing. >)X^D
Needed more backstabs
@@toryumau6798 I regret nothing
@@toryumau6798 lol
yeah, sounds about right for a boss that kicked your ass like a dozen times
That "Ask the Empress to give me a raise" part almost feels like a hint, i like to believe that Xora has been rebuilt after this boss fight and continues his existence.
He's one of the bosses that gets a surprise rematch near the end of the game. Think Iudex Gundyr from Dark Souls or Black Knight from Shovel Knight.
@@MrSignman65 or maybe even a Secret OP Boss
Paige: I, I thought you were dead.
Xora: My death was, greatly exaggerated
@@samuraitashi3039 Also Xora: did get that raise tho! So thanks for that. Now I gotta do my job even better if I wanna keep this raise.
I think they're like a living being and not just a robot, that's why Xora said it's more complicated
Normally in games like this, they're super throw away little meme games. But gosh darn, they really gave the game a proper lore and everything huh? The whole SESs thing was super cool.
Imagine an RPG where you play as a SES and have to prove your worth to villains in the setting and gradually make a name for yourself.
@@derpfluidvariant0916 amazing idea
@@derpfluidvariant0916 if you are into manwhas (korean comics kinda) there Is one that kinda touch that concept , its called "Surviving in a action manwha"
@@brunochicote9468 hmm might read it after berserk since this vid is hella intresting is it good tho?
@@brunochicote9468 ight just read it was pretty fun tbh but just 16 chaps huh
It would be interesting if you end up playing the other bosses and see their interaction with the hero.
In a way that would just be playing the game. You'd be following Paige, not the boss, not Xora.
@@soundingtheskies Yeah I guess that is true, but it would also allow us to see what the other bosses are like. See their interactions with Paige, you know?
@@kauedasilva1072 no doubt it'd be cool :)
Maybe instead of every boss they just show the empress, Paige talks about everything she saw. Then after she finally beats the empress, she could say sonething like "By the way, give Xora a raise. He deserves it."
Would be heccin adorbz
@@soundingtheskies That would be a nice little touch.
That'd be a really cool game concept! If you wanted to differentiate it from just playing it as Paige maybe you could decide what the Boss would say. By doing so you could determine what kind of relationship would form between hero and boss and even maybe what ending you'd get.
"Nice to meet you, Paige. Prepare to die." - I love that line.
It's even better.
It's "Preprae to die."
My name is Inigo Montoya
my name is kevin ethan Ievin
In the words of one of the great CD-I Zelda games "Now.. You must die"
For those unaware watch the Game Grumps session of that scene. It's fantastic lol
You know... this was a very good attempt at making legitimately human characters. And I really love the concept these devs are bringing to the table!
I'd actually like a soulsborne-like game with this idea. Where you work as a bodyguard for a tougher boss and you spend your free time wandering the palace, searching and defending against random players who want to assassinate your boss. The occasional "boss fights" would be on players that have tryhard names or self-proclaimed speedrunners. The final boss for you would be a cheater that uses godmode and an OP build. Once you kill the cheater, you get reported to the devs for being too OP and the game ends with the devs updating the game to have you nerfed and turned into a possible npc for certain endings (giving you free roam that's lore-friendly).
just gonna..
I FUCKING LOVE THIS IDEA. PLEASE PITCH THIS TO ANY GAME DEV FRIENDS OR ANYONE WHO KNOWS HOW TO CODE BECAUSE ITS JUST SO *GOOD*
Bro... that idea is AWESOME!!
It would be hilarious to see a professional speedrunner that barely even fights you, and instead just bugs the game into all high hell.
The hell are you , some god in disguise?
Well now I want a sequel that has a ton of other bosses, more mechanics, dialogue and potentially having the defeated bosses just chill out and talk to paige
Also wanna see paige tap that
YES
Oo yes please
You mean Paige with the Empress or with Xora or what?
@@aurum-anadeus4875 yes
I liove the dialogue between the two.
Paige would smash The Empress if she wasn't evil (Like so many hot villains).
The thing about the plauge, higher beings, and Xora getting called a simp.
I love the concept. You can play as the giant shark who chases the hero, or a swordsman who moves fast but takes short break from the stamina drain, or even the evil scientist in a mecha where you control the 2 giant hands.
The swordsman one feels a little like Katana Zero tbh
Just finished playing this. It's amazing what 72 hours can do if you have the mindset and idea for something.
Yes I participated to the same jam and it was pretty wild.
How far did you get?
I don't think you can do this from scratch in 72 hours, with all the assets and dialogue
@@pdorism dialogue's easy to write, and the assets are super minimalistic. they're talented as heck to pull together, but 72 hours is a lot of time
Were there more levels after what we saw in the video?
Heh. A much needed lighter game after yesterday's depression fest, which is odd to say given how much more death is technically involved in this one. Of all the bits, I quite like how magic is described around 07:00, especially with the nod to the Arthur C. Clarke line about technology and magic right after.
(Also never thought I'd laugh at someone calling someone else a "simp" instead of just rolling my eyes and sighing, but here we are. In my defense, I was still caught off guard by Paige admitting she would smash the Empress right beforehand.)
lol yeah
1:53 I just love how the heroine falls off the screen when dead like Mario. All it's missing is the Mario death jingle like *zing!* boop boo woop boo roop na na nana na NAAAAAHHH
I love how at level 9 the hero has one hit point left and the boss is spamming upward attacks like: "C'mon, overcommit. Aw crap. Okay, THIS time you'll overcommit and lunge. Dammit. Oh screw it." **sword strike**
As someone who loves playing big and slow characters or bosses, i really do like this game. Although, i would like to mention that the balance in the attacks seems pretty bad, considering how the circular attack almost never hits unless the hero is just trying to kill himself, the rising shot is pretty much OP in really close range and the sword shot attack (the one going down mostly) is pretty much one you could spam basically in all cases except for when the hero is inside of you, especially considering the whole "blade" part dealing immense damage.
I’d honestly say that adds to the feel of it- it’s similar to when you’re fighting a boss a dealing with their different attacks, sometimes getting the spammable attack that is nearly impossible to dodge so you just distance yourself and sometimes getting the free damage attacks.
i mean, it feels about right, the first one is that one terrible move that is there just for you to have a damage window, the second one is THAT move that makes you hate a boss' guts by how good it is and then you have the one that is there for you to not be able to zone out the boss to avoid the second one
I also really like tanky and slow characters, i really dont like quick and 1 hp characters for some reason
Idk what’s up with the negativity in this comment section, it’s a ludum dare game for crying out loud. Game jam. Program a small game over a short period of time for the fun of it and being a part of a developer community. I am always happy to see people exploring new concepts and fun character stories through new mediums, and it’s especially impressive when the game looks fairly cohesive even when made over such a short period of time. Thanks for sharing ABG!
I just read like more than 12 comments and I didn’t see any kind of negativity.
@@thefallenknight2354 They came around the time the vid was made, so there weren't really any "top" comments. Meaning they saw the negative comments.
@@MrChad-tt5oi and what were they talking about?
@@papagaiofilmes6642 How would I know? I didn't go on a hunt for those comments, I left the video not too long after, I'm just stating the higher possibility.
It's also possible they were calling some of the constructive criticism ones negative. 🤔
everyone be speaking about the boss being a dark souls boss but almost no one is talking about the ending where the hero says "thank you for everything" to the boss.
it hits me right in my soul, bro
Personally I think that is what any player would say to an Boss whose difficulty scales in a fun but challenging manner
@@Jim_WoodPike_Gherkin_WangWick yea but it hurts because of the small story line where they slowly bond together
Makes me feel the way like when I beat Gael the first time.
@@A-literal-insect like a dark souls boss
Different but also hits you in the feels
Good why couldn't I talk it out with quelaag
that's what makes it a souls game
Paige sure is patient. I'd imagine any Souls' player would be raging after all those deaths.
You underestimate the tenacity of souls players.
I've seen a guy die to Midir 30 times in a Discord Stream and all he says in every death is "Damn it" in the most monotonous tone
@@thiscommonsinkt3367 Yeah my friend fought Malenia in Elden ring 30+ times and did not even get irritated he just laughed and kept his "34th times the charm" going xD
@@thiscommonsinkt3367 The only Souls player I liked to watch is Throthgar (TH-cam channel: Tyrannicon), and the guy can be pretty ragey.
@@ibijik
Did he beat her at least?
I never thought this kind of a game concept would work, but here, it fits so perfectly, it's like a missing piece of a puzzle put back in its original place.
We need more of Xora, they're the most wholesome character I've seen in a while
This is an awesome game! Would love to see a big game of it with different bosses of course and all of them having a different relationship/interaction with each boss having different fighting styles like how xora is straight forward with decent magic, god i have so many thoughts/ideas that im just gonna stop there 😅
Edit:fixed a small error
have it be a mechanic for bad players where if you die enough the boss eventually just lets you pass and if you keep visiting even joins your side (probably not as a party member tho)
Agreed a variety of bosses you play as with their own personality’s goals and ambitions, wants and desires.
At some point the hero might even try sparing them or finding away around them but can’t almost feeling reluctant to move forward but still going the course because it’s what “their meant to do”.
Then whenever they die they entire a purgatory and see and talk to the bosses they killed or see the bosses they spared or surrendered in their boss room doing some activate.
Try playing Furi, it's a bullet hell where you get dialogue through the fights and downtime, it's really good with relationship and world building
@@richpie6308 that sounds awesome I'll try it whenever i can
Really neat concept for a short game like this. To have the hero equip gear visually would've been a nice touch, adding in a "secret" line if you almost lose about being so close to victory perhaps.
Also a more emotional ending would have made it real chefs kiss, something along the line of a hunter is nothing without their prey, or maybe that the hero didn't anticipate actual death for Xora.
Yeah a more emotional ending would have been amazing
There is actually a Dark Souls player who uses mods to turn himself into a proper boss monster for duels. He even gives himself a tiny stamina bar and paces his fights the same way a boss would. Prowling and circling, lunging in for a flurry of strikes, and then leaving himself wide open to be counterattacked while his stamina recovers.
Link please? That sounds awesome
@@crofoegbu6535 I couldn't find the original video I saw, but I searched for "Dark Souls 3 Hacker Miniboss" and found him again in another video.
th-cam.com/video/qBGFxySGBpc/w-d-xo.html
You can't leave us with this! Please, spare us a link, a name of the channel, a video, a hint, even!
@@crofoegbu6535 Last one I remember was back in Dark Souls 2, channel name 'Grapfic'
there are also people who run Boss show down battles in the dark souls multiplayer mod scene best one i saw was in dark souls 3 they had the soul of cinder and the nameless king go up agasint dark soul gael and it was amazing to see.
I kinda want to see more games that use this concept. Playing as a giant boss with set patterns, fighting weirdly persistent heroes, maybe get to know said heroes, it's got a lot of potential and could probably get expanded into a whole game. We need more villain games dang it!
I've heard of a game that is kinda what you're looking for.
Check out Nefarious
Agreed we need a lot more villan games the best one I have is Overlord raising hell and that’s several years old.
I really like the little detail after defeating Xoramir that the hero basically says "Thank you, Xoramir" and Xoramir told him that "But friends can call me, Xora"
Man... That guy never really thought of him as a friend...
In grief some feel the full name is needed for the final good bye.
@@dresetfrostwood8449 maybe...
It's really impressive how the game was created in such a short time with such great pixel graphics and so much dialogue.
For those who have tried the game and wanted to know if there are more levels, the answer is yes. The only thing is that after lvl 14, there are no more original dialogues between them. After that lvl, Xora goes straight to the fight. I reached lvl 17 but after that, it was nearly to impossible to beat her.
Does that dialouge about getting a raise mean he survives? I'm a bit confused that he kind of explodes when he's defeated but there's that whole exchange.
Probably a callback to how most games despawn defeated bosses on the spot.
Or when they get pallete swapped better versions later.
Or it's sarcasm.
It's actually quite similar to when the human and green guy teleport away... just BIGGER and Xora didn't leave any loot unlike most bosses
I'm pretty sure he's dead, it gives the same vibe as "give them hell for me" in action movies when someone is about to die and they know it, fucking sad.
Funny, I actually had a similar idea for a game, where you play as the main baddy of a videogame series that evolves from 8bit to modern 3D.
Shame that I can't make videogames lmao.
But good job on this. Its has great potential
if you wanted to make a narrative piece, the transition would be the perfect metaphor too
Im guessing you got that out from evoland?
Wait, we already have that
@@frds_skce what game is it?
@@Cavirex Evoland! It's a game where you slowly evolve from 8 bit Gameboy graphics to Hi-def poly graphics akin to post X360 and PS2/3 Era. Although instead of you playing a villain, you play the hero as usual.
This was awesome! Really loved the friendship that you see slowly form through each encounter.
It would be neat to see an extra ending where page takes the cosmic highway back in time to bring xora with her.
The idea of Xora being a SES and created for a specific reason reminds me of the old tales about golems. Golems are artificially created and can act as guardians who will be tasked to protect a specific purpose (although Golems aren't a "SES" as many of them can exist).
2:27 "delay the inévitable"
Oh this was for the Ludum Dare Jam 50, right? It was the thème of the jam. I made a game too for it. "Nightwaker"
Great game considering it was made in a limited timespan. The dialogue is very Hades-esque - I wonder if the creator(s) are aware of it.
I wonder how many more dialogues there are. I died in the same spot, it would take serious luck or skill to get past that stage comfortably I think. Next one seems like it would be near impossible
none it just says lets get this over with
over and over again
From what I saw, there are only dialogues until level 14 after that Paige is going to fight without speaking
can we appreciate the two frame animation of the boss raising his sword and how dope those two frames are!
I always loved these reversed games! Like nitrome's parasite, shovel knight other parts and a lot of others i just love that!
Love the sound effects and music. The bosses power up sequence is so good!
I wish there were more games where we play the villain
Play Tyranny.
Or Nefarious!
Over lord
Prototype
Play mario and Luigi bowser's insude story
ngl I like how it kinda gets a bit wholesome in the dialogue
before well, finally defeating him
Hey, I'm the guy who made this! Thank you guys for playing!!
And thank you for creating the game!
You're welcome! It's a fantastic game. Really love the bond the boss and the hero form over time and there are lots of great little touches. Awesome work!
This is not the real dev. They are using a stock photo of a guy, reverse image search it. The real dev is Aplove Studios. You're being lied to.
And thank YOU for lying to a youtuber!
He's using the dev's actual name too, just with a fake picture. Creepy
when ever the boss (you) lift your sword it reminds me of a game called only one
where you, are the only one that remains alive after defeating enemies
On the stone piller right?
@@nebs6888 yes
dont remember this exactly but pretty sure the first enemies were slimes as well
you could kill them or knock them off the pillar
One of those boss fights where you are actually sad to defeat him at last.
Well, it's definitely more touching than that Game with the Mad Scientist Mom you played yesterday
Both games are super cool though
@@TayTayMonty true
Wow, that was a surprisingly sad ending.
I love these reverse themed games.
This game is so adorable (':
I want fanart of them fighting together!!
Fanarts often go into the NSFW category..
@@shadowalk3 Considering you are playing as boss and are fighting against main character which is definitely an female one.....
Yea, I'm gonna need some bleach after that.
Paige: Backflips into an energy ball.
Me: Relatable.
Difficulty: Average soulsbourne replayer
Suddenly a level 1 guy with no armour and a stick boundary skips into your arena and absolutely demolishes you.
Honestly, I hoped Xora would say something like “Well done…” after being defeated
"If you do ever defeat me, tell the Empress to give me a raise."
"Sure thing buddy."
defeats Xoramir that attempt
"Well I guess I'm getting that raise sooner than I anticipated"
Didn’t expect anyone to actually make a game based off this. Neat.
With the camera following the “hero” you fight against its like your playing the game in second person.
I want to see how much dialogue is actually in this game. Like, if you were unkillable, how far would it go before running out of new things to say?
If you pay attention to the health bar, it has nothing to do with Paige´s attacks, the battles are designed in a way that you can't die too early, but also can't beat at lv 14.
Yeah! Maybe the alien and the human who were looking for the planet come back eventually? Maybe Xora meets up with their old group? There could definitely be a real story going on lol.
Hi! that's all the pretty much all the story in the game. You can survive longer but your character will just say "Let's get this overwith" at the start of each round and then start fighting. You can also die in earlier rounds if you don't fight well.
@@AlphaBetaGamer Thanks!
@@AlphaBetaGamer oh that's good to know. In my playthrough I died the exact same round you did lol. Great video btw!
I really love this idea of becoming the enemy in the video game and fighting the ‘good guys’. I feel like video games would be the perfect platform to do that in too.
This was such a cute game, I’d love to see it more fleshed out one day
I got 1 beef: the way the text scrolls in from the right side makes it hard to read until it comes to a stop. Gives me conniptions!
This game is so cute that's not even fair.
Nice visuals, incredible dialog and interesting and vague lore.
Thanks channel and youtube for sharing this small piece of art you made my day :)
All along the only thing he wanted was a friend… and a raise
I am Xoramir. Blade of The Empress. And I have never known defeat
I opened up your Puzezl video unknowingly and thought the Steven Universe-like soundtrack was for this game. It fit somehow, even with the boss battles. Especially with the deconstruction of science fiction/fantasy tropes like Steven Universe did.
This is the feeling of what the Elden-Souls-Born is like between Player and Boss
“Nice to meet you Paige. Prepare to die.” This is genuinely so badass.
She gets a new ability and forgets to use it against the boss. The accuracy is astounding
Wow, this is extremely similar to a game concept that I had sketched out about 5 years ago. Well executed and beautifully made (I still haven’t made my game). I love the banter and dialogue system, I had not bought of something like that.
The main thing that surprises me though, is that the camera and UI still focus on the ‘hero’. Xora is the protagonist here, so I would have chosen to keep the camera centered on him.
Poor guy just wants to feel included... And a raise
When you hear boss music, you groan at the fact it's the third swordboi today.
I kinda felt bad for Xoramir in the end...
Wow, this is really cool. I would love to this this expanded upon.
By this time, Malenia blade of Miquella and my character are now on their second kid and paid off the mortgage. Considering moving to Stormveil as well.
I'm just going to assume that Xora exploding at the end is a dramatic effect like in the Kirby games. The boss blows up, but it doesn't mean their dead.
I thought I recognized this art style it's the dude who did Roseblight!
The fight song sounds like it could be straight from Katana Zero.
Fantastic story.
Great work.
Something tells me that after Paige defeats the empress, she and Xora cross paths again and have a beer together
Can't believe this is a ludum dare game! It's actually got great depth for a game made in 3 days
Paige at the end: "I've won, but at what cost?"
The chemistry between the boss and the protagonist is gold.
Was he joking about the queen giving him a raise, or does he respawn too?
He most likely respawns, he doesn't seem like the joking type
I like that perspective on the ending
@@CanceltheEat if the human can respawn why can't he. It would kinda make even more sense that he could because he asked for a reason
NG+?
It's truly great when a dev shows the humanity behind an enemy / boss. You i really see it often done in games
"Foul protagonist! Emboldened by the flame of _ambition_ ....
Someone must extinguish thy flame. Let it be _ABG_ the youtuber!"
Had the same idea for one of my projects when studying at AIE. The general idea is the same with the reversed roles, but my idea extended to having levels the AI hero would have to traverse to get to the boss, with you choosing from a list of AI cannon fodder to fight the hero. You would have to try and weaken them before they arrived at the boss fight, choosing from a list of enemies they seem weaker to, to spawn in (sort of Rock paper scissors depending on what the enemy hero is randomly using as a weapon). the concept of making it a 2 player pvp game also made sense as a logical add. It sort of spawned from playing "Crawl" but i think the challenge at the time was to come up with a unique side scroller mechanic.
Maybe the bosses were the friends we made along the way
they even have the thing where you get the boss to like 1 health, choke and then never get that close again for like 5 attempts. Absolutely mint
0:25 Me after having to watch the same cutscene 3rd time in a row
now i know how undyne and sans felt this is brutal
i wonder if anybody has gotten past lvl 15?
16:24 I think the dialogue here got assigned to the wrong characters lol
Also, Xoramir's armor kinda reminds me of Hart's getup from the LISA fangame "LISA: the Hopeful"
This was an experience. I was hurt when Xoramir finally got beaten. like legit got a little sad. Great game
This isn't realistic; where's the Estas potions for the hero? Nice concept, hope to see it more fleshed out later on. Something more akin to playing as Ganon from Hyrule Warriors.
Damn man they only had 72 hours to make the game.
Probably hoarding them for the final boss, where they won't use it anyways
God, I can just imagine the
"Well, thou art of passing skill,"
Being said everytime this dude enters his second phase
Feel like the Hero's ranged attack is abiti strong considering he can spam it :B
Much more emotional than I thought it was going to be... and seeing them explode... oh my.
Player controlled boss = boss is actually smart and op
There needs to be a souls like where you can bad mouth the boss mid cutscene or have conversations with them before each fight like this