Hmmm... it seems as if (in the case of Xbox at least) all it does is to emulate the right stick, meaning it depends on the game's deadzones, curves, etc. and stuff like flick stick is outright impossible because of it. It's the same as mapping the gyro to "mouse joystick" in steam input. This basically means that it'll almost never feel good out of the box and will require some tweaking in the game's settings to make it feel right. Gyro is at its best when mapped to raw mouse input, allowing for 1:1 camera motion and responsiveness that you just can't get with a standard stick. I do wonder if it allows for actual gyro controls (not just emulating the right stick) when used on platforms such as pc or switch, because that could be a neat way to have xInput controls with gyro (and maybe even flick stick) for those that already own a series x/s controller. It's not my case though.
I personally happy with this product as a casual gamer to be honest. I do understand what you are saying but I do not understand at all about all those gaming and tech related words. Sorry my friend. You know more and get disappointed more I guess. You could comment on their official youtube video. I would love to see their reply too Cheers
@@meanbro2392 It's not disappointment as much as it is an observation. If you think about it, native gyro support would be pretty much impossible on Xbox because its controllers don't have it by default. Games don't have anything they can call "gyro" in the first place. Therefore, It's normal for these controller attachments to have some sort of right stick emulation that's done through a gyroscope. I'm pretty sure that if well configured, it can feel almost as good as raw mouse input (if the game has at least sensitivity options) and genuinely give you an edge over other players that doesn't amount to the game doing most of the work for the player. Personally, I recommend checking out Jibb Smart's channel. He shows a control scheme called flick stick (which I mentioned before) which is natively supported on the pc, ps4/5 and switch versions of fortnite. In this scheme the right stick only controls the camera horizontally. If you flick the stick down, you do an instant 180, and this applies to any direction you flick the stick in. You can do further adjustments by rotating the stick a little bit. The gyro is what takes care of all of the precise aiming. It barely requires motion and it's just tilting the controller a bit to move your aim. This gives you a much more direct way of controlling the camera and a huge advantage over using only traditional stick movement. This attachment is really cool in the sense that it can come close to this despite Xbox's lack of actual gyro support on their platform and I really like that. Plus, even without that, this already offers pro controller features like grip buttons and a rechargeable battery (seriously) and that's cool as well, because you don't need to buy a separate controller just for that sorta stuff. Most Xbox and PlayStation players don't care about gyro because (on PS at least) most games don't support it and Xbox just doesn't have it, and until MS puts a gyro into their controllers (therefore finally having it on all major consoles), console players (not switch tho) are bound to stick only, or these kinds of accessories, and pc players have to do a bunch of tweaking just to get it working on their games. I guess we'll see in the next generation. Cheers.
@@xTrivago911x Now I kind of know what you are talking about. I have seen and tried a few times when I play Fortnite on my PS5. I didn't like it or more like too complicated as a casual gamer. Maybe it helps pro gamers but people like me I am happy. I normally set my stckis movement quite high then when I aim down I use high sensitivity gyro movement. It works for me all the time. Thanks for your reply again. I like your idea
@@meanbro2392 That's cool as well. I imagine a completely different control scheme for aiming usually has a steep learning curve. Personally, I never got to use proper gyro aim (because I don't have a controller with gyro in the first place) but I was able to do flick stick in Half-Life 2. Basically, since that game doesn't have any form of ADS, I made it so that whenever I hold L2/LT, the stick switches from working like normal to functioning like flick stick. It's still tough to aim (because of the lack of gyro) but I can at least do 180s really fast. Then again, everyone should play the way they want and not be forced to use an awkward control scheme. If someone doesn't like flick stick, then there's no reason for them to use it. I personally like the idea but then again, I'm not selling my liver for a controller . Trust me, it's a mess where I live.
Can't wait to play Wii games with this!
Hmmm... it seems as if (in the case of Xbox at least) all it does is to emulate the right stick, meaning it depends on the game's deadzones, curves, etc. and stuff like flick stick is outright impossible because of it. It's the same as mapping the gyro to "mouse joystick" in steam input. This basically means that it'll almost never feel good out of the box and will require some tweaking in the game's settings to make it feel right. Gyro is at its best when mapped to raw mouse input, allowing for 1:1 camera motion and responsiveness that you just can't get with a standard stick. I do wonder if it allows for actual gyro controls (not just emulating the right stick) when used on platforms such as pc or switch, because that could be a neat way to have xInput controls with gyro (and maybe even flick stick) for those that already own a series x/s controller. It's not my case though.
I personally happy with this product as a casual gamer to be honest. I do understand what you are saying but I do not understand at all about all those gaming and tech related words. Sorry my friend. You know more and get disappointed more I guess. You could comment on their official youtube video. I would love to see their reply too
Cheers
@@meanbro2392 It's not disappointment as much as it is an observation. If you think about it, native gyro support would be pretty much impossible on Xbox because its controllers don't have it by default. Games don't have anything they can call "gyro" in the first place. Therefore, It's normal for these controller attachments to have some sort of right stick emulation that's done through a gyroscope. I'm pretty sure that if well configured, it can feel almost as good as raw mouse input (if the game has at least sensitivity options) and genuinely give you an edge over other players that doesn't amount to the game doing most of the work for the player. Personally, I recommend checking out Jibb Smart's channel. He shows a control scheme called flick stick (which I mentioned before) which is natively supported on the pc, ps4/5 and switch versions of fortnite. In this scheme the right stick only controls the camera horizontally. If you flick the stick down, you do an instant 180, and this applies to any direction you flick the stick in. You can do further adjustments by rotating the stick a little bit. The gyro is what takes care of all of the precise aiming. It barely requires motion and it's just tilting the controller a bit to move your aim. This gives you a much more direct way of controlling the camera and a huge advantage over using only traditional stick movement. This attachment is really cool in the sense that it can come close to this despite Xbox's lack of actual gyro support on their platform and I really like that. Plus, even without that, this already offers pro controller features like grip buttons and a rechargeable battery (seriously) and that's cool as well, because you don't need to buy a separate controller just for that sorta stuff. Most Xbox and PlayStation players don't care about gyro because (on PS at least) most games don't support it and Xbox just doesn't have it, and until MS puts a gyro into their controllers (therefore finally having it on all major consoles), console players (not switch tho) are bound to stick only, or these kinds of accessories, and pc players have to do a bunch of tweaking just to get it working on their games. I guess we'll see in the next generation. Cheers.
@@xTrivago911x Now I kind of know what you are talking about. I have seen and tried a few times when I play Fortnite on my PS5. I didn't like it or more like too complicated as a casual gamer. Maybe it helps pro gamers but people like me I am happy. I normally set my stckis movement quite high then when I aim down I use high sensitivity gyro movement. It works for me all the time. Thanks for your reply again. I like your idea
@@meanbro2392 That's cool as well. I imagine a completely different control scheme for aiming usually has a steep learning curve. Personally, I never got to use proper gyro aim (because I don't have a controller with gyro in the first place) but I was able to do flick stick in Half-Life 2. Basically, since that game doesn't have any form of ADS, I made it so that whenever I hold L2/LT, the stick switches from working like normal to functioning like flick stick. It's still tough to aim (because of the lack of gyro) but I can at least do 180s really fast. Then again, everyone should play the way they want and not be forced to use an awkward control scheme. If someone doesn't like flick stick, then there's no reason for them to use it. I personally like the idea but then again, I'm not selling my liver for a controller . Trust me, it's a mess where I live.
How responsive is the gyro? Is it as good as the Switch's joy con?
It's really sensitive and also you can change its sensitivity
you can change the sensitivity and even the aim curve (how fast it ramps up and slows down).
@@tekgeekster do you know if I can turn off aim assist in games like halo? I’ve seen your videos on gyro for halo and it got me interested in it.
@@dalethepineapple4337 yes you can
Ty so much
Does Epic consider this attachment cheating like the other Strike Packs?
It's different kind of Macro. Nothing like you get aim assist from strike pack at all. It could help fighting games but not fps games at all
Does it work on apex legends?
I don't play Apex Legends but people said yes.