I Await Sony’s Cease and Desist - PS3 Dev Kit

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @alexrosenberg_tube
    @alexrosenberg_tube 2 ปีที่แล้ว +4738

    I worked at Sony through all those years, so there's a ton I could say....
    The silver devkit shown was not the first. The CEB-1000 was the first and it was much bigger. So big in fact that it had forklift skids built-in.
    The devkit you have was designed to be rack mounted, however most developers put them vertically on the floor under their desks. This resulted in a lot of them being destroyed by accidentally kicking the plugged in front USB cord for the controller.
    That Vita devkit was very early and only a few dozen were made. It was pretty much solely designed for early evaluation of control schemes and was instrumental in cementing back touch as a hardware feature. That's why it had no significant processing of it's own and relied on a PS3 devkit.

    • @Muscleduck
      @Muscleduck 2 ปีที่แล้ว +108

      Looking at the internal design and the fact that it has a Web server made me think it was made to be rack mounted.

    • @alexrosenberg_tube
      @alexrosenberg_tube 2 ปีที่แล้ว +181

      @@Muscleduck It's much more than just a web server... it was a bit more like a BMC in a server in that it could power on/off the PS3 as well as handle all the debugging and profiler support.

    • @Muscleduck
      @Muscleduck 2 ปีที่แล้ว +58

      @@alexrosenberg_tube Linus used the words Web server, but I assume it's more like a Dell IDRAC. Remote management.

    • @xan1242
      @xan1242 2 ปีที่แล้ว +25

      CEB-1000 looks a lot like what a first devkit would look like. Reminds me of the Sony GS cube and old PS2 prototypes a bit. (Also appropriately codenamed Shreck lol)

    • @96nico1
      @96nico1 2 ปีที่แล้ว +32

      Tell us something more! It's so interesting

  • @Thoughtcloudart
    @Thoughtcloudart 2 ปีที่แล้ว +4331

    I've spent 15 years in game test.
    The fake free space option is so users can emulate available free space conditions - such as what would happen if you attempt to overwrite a save file. Some save files would grow in size, so if you had no free space, your previous save file might be corrupted if the game doesn't check to see if there's enough free space first.
    Same deal for DLC.

    • @sephondranzer
      @sephondranzer 2 ปีที่แล้ว +131

      Love comments like this! Extra context is nice

    • @chalor182
      @chalor182 2 ปีที่แล้ว +24

      Awesome informative comment

    • @elcalabozodelandroide2
      @elcalabozodelandroide2 2 ปีที่แล้ว +3

      Thx

    • @lax9586
      @lax9586 2 ปีที่แล้ว +46

      As a game tester I can confirm this person is on point with how the fake free save space setting works. We have a whole task set devoted to these specific fake conditions and save state tests.

    • @yuler_
      @yuler_ 2 ปีที่แล้ว +14

      thank you for your service

  • @supermahmoud
    @supermahmoud 2 ปีที่แล้ว +258

    I'm a Senior Game Tester and I worked with many Devkits when I was at Ubisoft, I remember the Nitro devkits for DS, the 3DS, the Wii U, the Xbox 360, and the Vita one with an official HDMI output, that was awesome because the final product didn't have one.
    Thanks for showing us this amazing PS3 devkit

    • @shortyglh03
      @shortyglh03 ปีที่แล้ว +3

      how did you become a tester or get into the industry??

    • @supermahmoud
      @supermahmoud ปีที่แล้ว +14

      @@shortyglh03 after my computer sciences diploma I joined Ubisoft Casablanca as a QC Tester in 2008, I wanted to do Sound Design but It didn't work, they closed in 2016, I moved on to another smaller studio since then, always in the game :)

    • @proxoo
      @proxoo 11 หลายเดือนก่อน

      I'm a person who really loves tampering with whatever is in front of me, these devkits are the best way to see the behind the scenes of the console/games and some stuff that was later removed on the final revision

  • @dennisfahey2379
    @dennisfahey2379 2 ปีที่แล้ว +1648

    The PS3 Cell Processor was a shitload of horsepower in the day. We ran a Linux variant and nettools on it to just get an idea of what it was capable of. It was stunning.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +318

      I did some intensive internet searching a while back to see if it was possible to compare the cell to a modern CPU. From what I could determine, the PS3 CPU is close to a Ryzen 3 2200G (but with the same power spread across more cores). In 2005, that was absolutely insane for the time. Unfortunately, almost nothing was able to use its full power as the cores didn't "talk" to each other.

    • @MaxIronsThird
      @MaxIronsThird 2 ปีที่แล้ว +165

      @@joshjlmgproductions3313 It's so weird how the PS4/X1 has weaker CPUs than the PS3/X360.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +162

      @@MaxIronsThird I think the X1 CPU is more powerful than the X360, but yeah, the PS4 was a downgrade from the PS3 in multiple ways.

    • @MaxIronsThird
      @MaxIronsThird 2 ปีที่แล้ว +15

      @@joshjlmgproductions3313 Xbox360 uses a variation of the Cell processor.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +79

      @@MaxIronsThird From what I've read, it uses a different CPU designed by IBM.

  • @jordanmcmillan2762
    @jordanmcmillan2762 2 ปีที่แล้ว +876

    I worked at EA Burnaby in 2010. The asset management team said they were 40,000 CAD each. Developers working on online games would need two sometimes.

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 2 ปีที่แล้ว +89

      No wonder EA started cramming microtransactions down the consumers throat not too long after this

    • @chintan3957
      @chintan3957 2 ปีที่แล้ว +15

      Can you fix BF2042? XD

    • @captinsparklezremix
      @captinsparklezremix 2 ปีที่แล้ว +23

      @@chintan3957 with PS3 Dev kits?

    • @elaymm4
      @elaymm4 2 ปีที่แล้ว +3

      Tried googling information, couldn't really understand what exactly EA Burnaby is. Is it another name for EA Vancouver, or what?
      (also, what was your position?)

    • @Vt0702
      @Vt0702 2 ปีที่แล้ว +2

      @@JudeTheTH-camPoopersubscribe do you have any idea the roi ea has with their annual games

  • @krist39
    @krist39 ปีที่แล้ว +562

    Wow, what a flashback! I was lead programmer on a team contracted to port a PC/Xbox game to PS3. Took two months just to tear it down and be able to compile, then the long slog of making it...y'know, work. We got 'er done, despite the company that actually contracted us having serious doubts that it would ever happen. We had a couple of those larger kits, and our QA team had test kits that were essentially retail kits with a little extra memory (and, of course, no copy protection).
    We also picked up a couple of Vita devkits a little later, when they were actual Vitas attached to a base unit, similar to PSP kits (which I'd also worked with). Sony likes their kits big, to say the least. PS5 kits oddly remind me of those big Tron dropships.

    • @saladien9987
      @saladien9987 ปีที่แล้ว +16

      How big are the PS5 Pro Kits?

    • @SCARRIOR
      @SCARRIOR ปีที่แล้ว +58

      @@saladien9987 Find out in 15 years

    • @krist39
      @krist39 ปีที่แล้ว +25

      @@saladien9987 There are no PS5 Pro kits (not as far as I know, not yet). But the PS5 Devkits are more square-shaped with rounded edges - they ditched the flat "server-style" design this time around. It's like a foot-and-a-half in length and width, and a little over half a foot tall. You can google them to see an image, it's the one with the V-shaped cutout for ventilation (or perhaps it's just for appearance).

    • @diggernash1
      @diggernash1 ปีที่แล้ว +6

      Wow, your word flashback makes me feel really old, as I remember typing code on a trs 80 and saving(or attempting to save) to a cassette drive. The PS3 was my 6th generation console, beginning with an Intellivision.

    • @gavcobob
      @gavcobob ปีที่แล้ว

      What game?

  • @PixelButts
    @PixelButts 2 ปีที่แล้ว +2488

    It was a surprise to see my work on the Gears of War 3 PS3 build being shown off here. I know it's not the focus but I'm glad you showed it off. I put a lot of effort getting that running and the story in itself is wild.
    Wish I got credited for that one, but considering I put it up publicly for everyone it's alright. Thanks a ton regardless, because now people will stop calling it fake.

    • @Greippi10
      @Greippi10 2 ปีที่แล้ว +117

      Well, do go on! What's the story?

    • @von...
      @von... 2 ปีที่แล้ว +65

      id also like to hear any tidbits you would like to share about your trials & tribulations with this! so cool my dude, also heck those guys who called your work fake.

    • @johnsteves9158
      @johnsteves9158 2 ปีที่แล้ว +21

      Hmm interesting

    • @PixelButts
      @PixelButts 2 ปีที่แล้ว +824

      ​ @Von Hassen ​ @Greippi10 back in 2011, a group known as Xbox Underground breached into multiple developers, primarily Microsoft and Epic Games and stole a ton of data, then put the data up for all to grab.
      In it was source code to Gears of War 3, Project Nano, etc. However, over time it got fragmented and altered by people. Eventually I showed up, well after this happened, and learned of what was in it. Source code didn't really interest me, the pre-built one for PS3 by Epic on the other hand did.
      Because most of the people handling this were 360 people, most didn't have access to a PS3 Devkit, or know how to handle the data built. After a few months of trying things eventually I got progress. This progress was only achieved after getting source code to run on a machine at all (it wouldn't work originally either, so 2 versions for PS3 exist but only one is official).
      Part of the problem was getting it to run standalone on the devkit. Normally Epic's build process makes it run from a host pc over network and I did not want that to be the case, so i spent the extra effort to make it run without it. Unfortunately it was designed to be a disc-based game, but lacked the disc-based code to install to the hdd, so it would crash on boot. As a result of this issue I took a gamble and made it an HDD game through some resigning and restructuring of files, specifically to make it boot from the directory it would normally install from. This ended up working and skipped over the missing disc-based code.
      What also sucks is that the devkit is REQUIRED. A normal retail machine thats modded or a testkit cant run it due to lack of extra ram, so this is a very key thing to focus on. Without the extra 256mb of ram, this runs out of memory on boot and crashes. There's also no real way to reduce it.
      However, since it's unfinished, and it was built at a time where BINK2 video wasn't quite implemented yet, some FMVs dont play, but some do (BINK1), but also it was built at a particularly annoying timeframe where menu transitions were broken, hence the need for the keyboard. if you were to hit campaign and select the mission normally youd just hit a black screen and nothing would happen.
      It's an unstable mess of a prototype of Gears of War 3, but it's special to me because it's the only one Epic themselves ever made, and it was made purely as an engine test from what Epic said (after I put footage up, asking for answers).
      There's a good article on Kotaku about it, as well as a great video by Modern Vintage Gamer if you're interested. This whole thing is the crown piece of my work in-industry, and in my hobby work. The circumstances needed to have gotten this running are absolutely ridiculous.
      I can keep going but we'd be here too long. It's wild, I didn't care about all the other goodies from that security breach all those years ago. This one little nugget of a prototype build was all I cared about and now everyone else can share a piece of it. Once emulation works a little better it should also be usable there without a devkit need.

    • @von...
      @von... 2 ปีที่แล้ว +139

      @@PixelButts yo dude, for real thank you for taking the time to post this little write-up for us man! I only found out about the whole extent of the Xbox underground leaks/hacks, & subsequent full timeline following it within the scene, like within the last 3 months (peep the *** at the bottom of my reply, I could not recommend it enough)!
      I was clueless when it was happening, the closest I got was my friend's uncle managed to get a Xbox dev-kit, which I recently found out was from one of the first batches of bare boards they found in the e-waste facility (one of the OG xb underground guys started selling them to randos around the time the scene started to spiral out of control - legally speaking). But I was totally clueless beyond 'bro you have a JTAG!!!1' & seeing him host modded lobbies on his normal modded Xbox at the time.
      As someone who basically only became a software engineer because I owned an OG 60gb PS3 (CECHA01) & I happened to randomly stumbled upon the homebrew/custom firmware scene when I was 13 (after seeing the linux/install OS menu option in the early PS3 dashboard & googling it), hearing your story warms my heart in a very special way. You & your work are the perfect representation of all the best aspects of the hacker mindset IMO.
      Once again, thank you for sharing & for being the way you are! I am definitely going to check out the Modern Vintage Gamer video & that article. I subscribed to your channel too just in case you ever feel like putting anything out, about this or literally anything you deem worthy of posting because I know it would probably be a banger too lol
      *** : (Darknet Diaries: Ep 45 & 46, anyone who reads this should definitely watch it. He interviews so many of the people who were instrumental to the Xbox underground saga, with a heavy emphasis on the Xbox side of things. It is seriously the best butterfly effect type story I have ever heard, IMO. Which is another reason PixelButt's story is that much more enthralling to me)

  • @antnil
    @antnil 2 ปีที่แล้ว +1104

    I remember those. they would generate quite a lot of heat and they would bring a whole circuit down in the studio when they were plugged in the wrong one. the extra ram made it quite nice to debug the OOM errors testers would get on closer-to-retail Test kits.

    • @prerunnerwannabe
      @prerunnerwannabe 2 ปีที่แล้ว +11

      Obvious PSA is obvious, but don't clock on the fake LTT link posted by the spammer.

    • @kiyoponnn
      @kiyoponnn 2 ปีที่แล้ว +17

      @@prerunnerwannabe Unfortunately, common sense is not as common as one
      would like so the PSA is necessary

    • @bluesdealer
      @bluesdealer 2 ปีที่แล้ว

      With a 1,000 watt PSU, that doesn’t surprise me.

  • @TheRambutan2000
    @TheRambutan2000 2 ปีที่แล้ว +50

    Used a lot of PS2/3 dev kits back in the day. By the late 00s most proprietary game engines started running on PC as well as consoles so a lot of testing could be done on your workstation. But occasionally QA would find a platform specific bug and you’d need to boot up a dev kit. Usually either GPU or performance related.

    • @XENON2028
      @XENON2028 ปีที่แล้ว

      like a pc backend for the game engine?

  • @dwatts64
    @dwatts64 2 ปีที่แล้ว +638

    This was one of the coolest and most interesting episodes I've seen in ages! I want a follow-up episode that really did into some more of that weird dev software on this thing!

    • @moroit1
      @moroit1 2 ปีที่แล้ว

      Best video from Linus in years in my mind. I absolutely love content like this!

  • @Defiant031636
    @Defiant031636 2 ปีที่แล้ว +691

    10:37 completely agree, shocked at all of the straight forward and very functional options in there. Having "under the hood" options available (even buried into a "use at own risk" menu) is extremely useful.

    • @timnone2924
      @timnone2924 2 ปีที่แล้ว +25

      I think it would be kinda cool if they sold a different version with all that unlocked for the people that would want it. Maybe add a small upcharge or something. Cause I would pay like 50 bucks extra to have all that stuff readily available on my console

    • @fabiosequeira8844
      @fabiosequeira8844 2 ปีที่แล้ว +15

      @@timnone2924 then no one buys games for ever ahahah

    • @Johninadelaide2022
      @Johninadelaide2022 2 ปีที่แล้ว +1

      @@fabiosequeira8844 And that's a bad thing why?

    • @brunoais
      @brunoais 2 ปีที่แล้ว +19

      @@Johninadelaide2022 Because that's where 3/4th of the money comes from

    • @soarinskies1802
      @soarinskies1802 2 ปีที่แล้ว +19

      ​@@matt_l2003 yea, like setting the fan speed to 100 on a superslim. Not many know how powerful those fans ACTUALLY were. I could feel the exhaust airflow 10 feet away from the console at 100% fan speed. That thing went brrrrrrrr

  • @matthewashbaugh9254
    @matthewashbaugh9254 ปีที่แล้ว +95

    fun fact... there is a "devkit" out there that can be installed on certain model ps3s if they were jailbroken and have most if not all of those dev options

    • @Grimm405
      @Grimm405 ปีที่แล้ว +1

      How would one do that

    • @matthewashbaugh9254
      @matthewashbaugh9254 ปีที่แล้ว +10

      @@Grimm405 with a fair amount of technical know how, a PS3 console that is able to be jailbroken(not all of them are), the ability to take apart and put a console back together, and a special flasher tool to flash the cpu. Essentially there was a certain firmware of the PS3 console where you had complete access to do essentially whatever you wanted with the console. Then in firmware update 3.56, this option was removed. Jailbreaking allows the firmware to be downgraded to 3.55 which allows full access to the machine and you can install basically whatever you want on it.

    • @sandro2355
      @sandro2355 ปีที่แล้ว +22

      @@matthewashbaugh9254 Your info became outdated 2-3 years ago. If your PS3's minimum version is lower than 3.56, you can now use BGToolSet to install this without hardware tinkering.

    • @ItzJigz187
      @ItzJigz187 ปีที่แล้ว

      The og 60gb fat PS3 with the four ports. Pre 3.55 firmware if I'm correct

    • @Kaaarrrrlllll
      @Kaaarrrrlllll ปีที่แล้ว +1

      @@ItzJigz187 can even jailbreak a ps3 slim iirc, just not the "super slim" that had the sliding cover.

  • @Foas
    @Foas 2 ปีที่แล้ว +835

    That "What If" Life is Strange build is very cool! I contributed to the fundraiser campaign to get it preserved a few years ago. Has loads of differences to the final game as well.

    • @dustojnikhummer
      @dustojnikhummer 2 ปีที่แล้ว +47

      Wait the devbuild is publicly available? Can you point me in the right direction?
      Does that also mean the devkit is from Dotnod?

    • @Foas
      @Foas 2 ปีที่แล้ว +95

      @@dustojnikhummer The build is available, yes. This kit in particular I don't think came from Dontnod, it was loaded up with a variety of development and prototype builds that have been released in the past few years.
      Most of the builds also work on emulator and modded retail consoles, with the exception of Gears of War 3, that needs the extra RAM this console has to function properly.

    • @max2themax
      @max2themax 2 ปีที่แล้ว +54

      @@dildojizzbaggins6969 What the hell you smoking dude

    • @HilbertXVI
      @HilbertXVI 2 ปีที่แล้ว +1

      @@max2themax Yeah it's pretty bad lol

    • @dustojnikhummer
      @dustojnikhummer 2 ปีที่แล้ว +19

      @@max2themax LiS1 is either "love" or "hate" game. There is no in between.

  • @mauromerconchini
    @mauromerconchini 2 ปีที่แล้ว +296

    First Xbox, now this, I'd love to see what other prototype or dev kit units you guys can get your hands on :)

    • @matatouile
      @matatouile 2 ปีที่แล้ว +27

      Personally I would really like to see a wii dev kit.

    • @PaperReaper
      @PaperReaper 2 ปีที่แล้ว +13

      @@matatouile Nah, that would attract Nintendo's lawyers

    • @Blood-PawWerewolf
      @Blood-PawWerewolf 2 ปีที่แล้ว +4

      @@PaperReaper Hard for Games and ModernVintageGamer has shown dev kits from Nintendo, Microsoft and Sony and no legal issues occurred. It’s probably the “active” systems that’ll get into legal trouble, like the Switch, PS5, and Xbox Series systems.

    • @PaperReaper
      @PaperReaper 2 ปีที่แล้ว +2

      @@Blood-PawWerewolf LTT's relationship with Nintendo is rocky as is. Don't think Linus would want to anger them in any way XD

    • @Mr_jz_12
      @Mr_jz_12 2 ปีที่แล้ว

      @@Blood-PawWerewolf Ninatendo's ninja's will jump on anything.

  • @seanmurphy6056
    @seanmurphy6056 2 ปีที่แล้ว +147

    The absolute best thing about these kits is how they would build up static charge and shock you when you touched the case

    • @NeoTechni
      @NeoTechni ปีที่แล้ว +20

      I push my wife around in a wheelchair everywhere we go. The fing rubber wheels make it so anything I touch shocks me. I hesitate like a lab rat anytime I have to touch anything

    • @ThePowerfox18
      @ThePowerfox18 ปีที่แล้ว

      @@NeoTechni There are solutions for that. Either a anti static strip that touches the ground or maybe special wheels

  • @1leggeddog
    @1leggeddog 2 ปีที่แล้ว +314

    I had one of those next to my desk for years as a game dev.
    Alongside the Gamecube, Nintendo DS, Wii, Xbox 360 and 3DS dev kits.
    Yeah i needed a lot of space.. which i didnt have.
    The way these kits worked, was that you were essentially streaming the game from your PC, onto the devkit and could debug live on it. The kit was basically a Server and a console all-in-one, so when you crashed, you could dump the entire memory stack onto the server.

    • @florentcastelli
      @florentcastelli 2 ปีที่แล้ว +18

      I had half of those on my desk. I joked that I had a bigger desk than the CEO of the company I worked for. It was fun, and fortunately, I didn't have to deal with that model, I got the next generation one that looked like a regular fat PS3, with dev capabilities.
      It was nice to work with, since otherwise, I had to deal with the Wii devkit, and it was a love hate relationship.

    • @mrjellow
      @mrjellow 2 ปีที่แล้ว

      @@florentcastelli do you still develop games? How is it now?

    • @florentcastelli
      @florentcastelli 2 ปีที่แล้ว +3

      @@mrjellow I do not, but when it comes to PS4/5 or Xboxes, retail hardware works just fine in most cases. Things have changed a lot. I do not have any knowledge of the current Nintendo devkits.

    • @mrjellow
      @mrjellow 2 ปีที่แล้ว

      @@florentcastelli Interesting. Not sure the gaming industry is a nice place to work though.

    • @1leggeddog
      @1leggeddog 2 ปีที่แล้ว +4

      @@mrjellow it's hit or miss. The US gaming industry is a shitshow, but I'm in Canada and we have much better labor protection

  • @Redswipe
    @Redswipe 2 ปีที่แล้ว +377

    I'm pretty sure the main reason the dev kit dropped in price so much was that by 2009 (when it dropped to $2k) it was just a retail PS3 with some extra RAM and connections.

    • @florentcastelli
      @florentcastelli 2 ปีที่แล้ว +8

      Correct, when I worked in the industry, I had a fat PS3 with dev options that could do 95% of what this one could do. It was enough for most companies, and you get a couple test models that were even cheaper but could load your games.

    • @ITNoetic
      @ITNoetic 2 ปีที่แล้ว +2

      These days, you can flash a PS3 retail kit into a devkit

  • @OfficialUnbotheredTarot
    @OfficialUnbotheredTarot ปีที่แล้ว +4

    Just gotta mention how I love how the way the ads are in this channel it doesn't feel intrusive just straight to the point and on unlike the minute long ones, really appreciated

  • @froctavio
    @froctavio 2 ปีที่แล้ว +459

    In 2008 I had an internship at a game studio that was using these PS3 Dev kits. One day some guy who came by to talk to someone was leaning on the side of the desk next to mine and somehow he accidentally pushed the dev kit out of the desk sliding and falling to the ground where it made such a loud and dense metallic sound with some rattle sounds from the inside of it. Oh my....we witnessed the soul of that guy leave in front of us when he realized he just dropped a 40K device and everyone around heard it knew exactly what just happened :D Thanks for the video. For years I wondered what was inside one of those dev kits as they are so heavy and big. It was surreal using one of those dev kits to be able to test out and see my own work inside a game engine. Very cool experience.

    • @Wubsy96
      @Wubsy96 2 ปีที่แล้ว +34

      What happened to the guy after that?

    • @dazednconfused31337
      @dazednconfused31337 2 ปีที่แล้ว +158

      @@Wubsy96 They hid his remains inside the huge dev kit

    • @Wubsy96
      @Wubsy96 2 ปีที่แล้ว +106

      @@dazednconfused31337 Rest in PS3.

    • @froctavio
      @froctavio 2 ปีที่แล้ว +34

      @@Wubsy96 The person in question was from another department and was gone from the company after the show was over. He knew he screwed up an there were multiple witnesses. But I have no knowledge of what if anything happened to him.

    • @Wubsy96
      @Wubsy96 2 ปีที่แล้ว +13

      @@froctavio Thank you very much for the response! I hope he managed to bounce back after that....

  • @H134CH
    @H134CH 2 ปีที่แล้ว +3302

    Linus and his team always find the coolest stuff

    • @oamioxmocliox8082
      @oamioxmocliox8082 2 ปีที่แล้ว +2

      ;)

    • @dogbog99
      @dogbog99 2 ปีที่แล้ว +37

      They have a huge audience so get lots of good opportunities from the community and connections

    • @boydsmith2732
      @boydsmith2732 2 ปีที่แล้ว +4

      Linus how can you live without playing Life is strange 2 ?

    • @tyguy3876
      @tyguy3876 2 ปีที่แล้ว +2

      So do LGR & Gamers Nexus..others too I'm sure. Love seeing cool niche hardware 👍

    • @SICresinwrks
      @SICresinwrks 2 ปีที่แล้ว

      @@boydsmith2732 for real, love the series

  • @RuruFIN
    @RuruFIN 2 ปีที่แล้ว +700

    As a Life is Strange fan, that dev build was absolutely interesting.

    • @xcasder7885
      @xcasder7885 2 ปีที่แล้ว +35

      yea the whole nathan thing was weird and interesting.

    • @Braskus
      @Braskus 2 ปีที่แล้ว +17

      It was indeed very interesting.. And very broken. :P

    • @Fragmaker456
      @Fragmaker456 2 ปีที่แล้ว +36

      Looks like initially they called it "what if", probably because of the choice making system in the game.

    • @eee7947
      @eee7947 2 ปีที่แล้ว +3

      Same with LBP

    • @Junebug89
      @Junebug89 2 ปีที่แล้ว +23

      @@wadewilson6628 damn bro so cool and edgy

  • @jeffkleist9679
    @jeffkleist9679 2 ปีที่แล้ว +205

    It had nothing to do with their inability to attract developers. It had everything to do with their inability to produce functional custom chips like CELL In anything resembling quantity. That thing was $50,000, because that’s probably what it cost them to roll that chip out early on. Another reason why the PlayStation 3 was initially so expensive was that producing blue lasers in quantity was a real issue, they were costing as much as $100 apiece at the factory to roll off the line because only one in 10 was actually good. This was happening at the same time as the console launched

    • @dorbie
      @dorbie 2 ปีที่แล้ว

      They have always charged out the wazoo for these, even after consoles shipped. There is always need for added hardware level debug which these consoles can provide, especially later in the release cycle and you will pay a premium for it. Sony probably aren't ever making money on these even later on. The engineering, support and tooling needed for these is done for the value it adds to the platform.

    • @jeffkleist9679
      @jeffkleist9679 2 ปีที่แล้ว +5

      @@dorbie Yes but that doesn’t represent $50,000. What is $50,000 represents is that they only got a couple of good chips off of a wafer. This is all part of developing hardware

    • @kohlrak
      @kohlrak 2 ปีที่แล้ว +3

      @@jeffkleist9679 ~10% is considered a bad failure rate, not a good production rate. I understand the competition of the console wars was fierce, but that clearly indicates they needed to step back. In the end, it appears they had another team do that since the price dropped alot. I still remember people saying that the PS3 was teh cheapest blu-ray player and it was infinitely better to buy one of those even if you had no intention oof playing games on it. I also noticed that blu-ray players dropped in price within a few months as well.

    • @jeffkleist9679
      @jeffkleist9679 2 ปีที่แล้ว +7

      @@kohlrak The format launch of Blu-ray was rushed due to the launch of hd dvd. It’s one of the reasons why HDDVD tried to go with red lasers until the bitter end. This was an industry wide problem. Sony froze out most standalone player manufacturers. Only Samsung got one out for launch

    • @grichards1983
      @grichards1983 2 ปีที่แล้ว

      @@jeffkleist9679 Pour one out for OpenGL vs DirectX

  • @me0262
    @me0262 2 ปีที่แล้ว +120

    I remember in college we had some of these. When we had our class on embedded systems programming, they gave us a strict warning not to bring in any discs or flash drives, or we were immediately expelled from the school.
    Modern Vintage Gamer has a great video as to why GoW3 is on there. TLDR it's so Epic could test features for cross-compatibility.

    • @MONKEYDUDE2701
      @MONKEYDUDE2701 2 ปีที่แล้ว +2

      Thats so cool, what did they teach you guys in that class with these machines?
      Also, what do you mean why Gow3 is on there? They didnt talk about gow3 in the video here afaik

    • @martuuk8964
      @martuuk8964 2 ปีที่แล้ว

      @@MONKEYDUDE2701 yes they did talk about it in the video, watch it again. Linus plays it.

    • @MONKEYDUDE2701
      @MONKEYDUDE2701 2 ปีที่แล้ว +2

      @@martuuk8964 oh he means Gears of War 3 hahaha as a lifetime playstation player i thought he means God of War 3 😂

    • @me0262
      @me0262 2 ปีที่แล้ว +10

      @@MONKEYDUDE2701 Yes, I meant Gears of War 3, forgot that it also stands for God of War 3... too similar.
      Pretty much taught us how different it is from x86 programming. Difference in endianness, architectural differences (sub processors and SPU event queues), and graphics / peripheral handling.
      This thing was a powerhouse in its heyday. The fact that they were using supercomputers to test the Cybercode feature for Eye of Judgment before release, and that the military used these for compute clusters really said something.

    • @MONKEYDUDE2701
      @MONKEYDUDE2701 2 ปีที่แล้ว +2

      @@me0262 damn thats so cool, what university did you go to?
      I wish my university, the Technical University of Hamburg would teach us such cool things 🥲

  • @evilc2048
    @evilc2048 2 ปีที่แล้ว +98

    I was working for Sony / Psygnosis at the time the PS1 came out. The dev kits at that point were two full length PCI cards that plugged into a PC, replete with DMA / IRQ jumpers - they were a bit of bugger to set up.

    • @Orionrobots
      @Orionrobots 2 ปีที่แล้ว +1

      I must have been spoiled to be working for Sony in the PS2 era, with the big old dev tool PS2. Step/breakpoint debugging on hardware like that was real handy.

    • @califaern3sto
      @califaern3sto 2 ปีที่แล้ว +1

      The ps1 was easier to program for than both the ps2 and ps3 right?

    • @Orionrobots
      @Orionrobots 2 ปีที่แล้ว

      @@califaern3sto I wouldn’t say that. The ps2 had more memory, more sophisticated dev tools. Ps2 did have more interesting architecture,

    • @armyxoxo
      @armyxoxo 2 ปีที่แล้ว

      Source: trust me bro

    • @krazysk
      @krazysk 2 ปีที่แล้ว +2

      Wow psygnosis. Now that's a name I have not heard for decades.

  • @G4r2i0f
    @G4r2i0f 2 ปีที่แล้ว +148

    I still have my original "Fat Boy" 60GB but I replaced the optical drive (old one had lasers that died), I put CFM on it, re-pasted both chips, 500GB HDD and all my disc games installed on it with other emulation. It has been one of my favorite projects tbh.

    • @Hunnter2k3
      @Hunnter2k3 2 ปีที่แล้ว +6

      Think I will have to be doing that to mines soon. The disc drive has issues reading PS2 and 1 games, but PS3 works fine and games work fine when in-game. Likely the head jamming.

    • @G4r2i0f
      @G4r2i0f 2 ปีที่แล้ว +4

      @@Hunnter2k3 My friend at the time had the same kind of console I had but his GPU died in it. He bought a slim and gave me the old one for parts. In that aspect I was lucky.

    • @psycomutt
      @psycomutt 2 ปีที่แล้ว

      I have one as well. A look of work but it's my primary PS2.

    • @arnox4554
      @arnox4554 2 ปีที่แล้ว

      I heard that there's noticeable input lag when playing PS2 games with the fat model over HDMI. Is this true?

    • @arnox4554
      @arnox4554 2 ปีที่แล้ว

      @@psycomutt I heard that there's noticeable input lag when playing PS2 games with the fat model over HDMI. Is this true?

  • @kevinbetts2720
    @kevinbetts2720 2 ปีที่แล้ว +68

    The foot switch thing brings back some memories. Back in the Microsoft DOS days, there was a program / add in board, called Periscope, that had a push button that would throw you into DOS debug so you could tell where your ONE running program, no threading back in those days, was locked up. Man do I feel old...

  • @Legion_Victrix
    @Legion_Victrix 2 ปีที่แล้ว +12

    I saw a PS4 version of this back in the days at Ubisoft Montreal. It was in a very plain metal box and screwed down on a desk with special screws. The box was plain metal color and only had a few holes in it to let the wires and controler come out of it.
    Your version is much more advanced than the 1st version of that PS4 we had. I think we eventually had new models along the way but that was very very very early models.
    Cheers... from Montréal, Canada ;)

  • @MrWhiteRabbitt
    @MrWhiteRabbitt 2 ปีที่แล้ว +311

    I've been working in gaming for 15 years and to this day, this kit was the biggest pain in the ass I've ever had to deal with

    • @thatslegit
      @thatslegit 2 ปีที่แล้ว +2

      well in what time frame would a ps3 clock in compared to others?

    • @MJ-uk6lu
      @MJ-uk6lu 2 ปีที่แล้ว +1

      Why?

    • @mycelia_ow
      @mycelia_ow 2 ปีที่แล้ว +1

      Same could be said developing games themselves to work on this unorthodox tech 😂 just ask Bethesda

    • @nickhowatson4745
      @nickhowatson4745 2 ปีที่แล้ว +3

      @@MJ-uk6lu the hardware was unconventional and was unlike anything that anyone would have had any experience with and also Sonys Development Tools software was unintuitive and difficult to use.

    • @MJ-uk6lu
      @MJ-uk6lu 2 ปีที่แล้ว

      @@nickhowatson4745 Isn't that's like exactly every other console until they just gave up and started to use computer parts?

  • @karifaevt
    @karifaevt 2 ปีที่แล้ว +292

    .... That psvita dev method makes so much sense for how cludgy the games were. The devs really stood no chance

    • @unhhgcrxexhjvuvujchcrzwzwz7956
      @unhhgcrxexhjvuvujchcrzwzwz7956 2 ปีที่แล้ว +4

      Such a shame

    • @oplkfdhgk
      @oplkfdhgk 2 ปีที่แล้ว +3

      Yeah no wonder ps vita didn't succeed. 😀

    • @5at5una
      @5at5una 2 ปีที่แล้ว +9

      @@oplkfdhgk psvita just too ambitious and waay too ahead.. it has all the control scheme you can imagine.. it graphically way to good for its form factor and for the cost of the game.. compared to simple cost effective 3/NDS

    • @ItsAkile
      @ItsAkile 2 ปีที่แล้ว +5

      Lol, that PS VITA Dev Kit was surely very early. Didnt they eventually become similar to the retail unit but with more features and connectivity

    • @fake12396
      @fake12396 2 ปีที่แล้ว +5

      That's a very very early prototype, they had proper kits later on

  • @Video-Game-OST-HQ
    @Video-Game-OST-HQ 2 ปีที่แล้ว +17

    Ah the good ol’ days of video-game development. These really take me back. Now you’ve gotten me thinking about all the hassles of life working with those ancient kits and tools (not just for PlayStation 3 but for most platforms, especially Nintendo, who forced us to use CodeWarrior as an IDE with constant license updates) and how glad I am we have mostly moved past that as an industry.
    For my work as a senior graphics programmer on Final Fantasy XV at Square Enix, we just used just a single instance of Visual Studio for all 3 platforms (PlayStation */Xbox *, and Windows), and not only have the tools been mostly unified, so have the API’s we have to use-similar graphics function calls and similar shader languages made it fairly easy to write the same thing for each platform. But back in the day, every company (Nintendo, Sony, and Microsoft) wanted to do their own thing, not just with hardware but with their coding environments and SDK API’s-it was painful.
    Ah the bad ol’ days of video-game development.

    • @sugarhieroglyph
      @sugarhieroglyph 2 ปีที่แล้ว

      I'd love to hear more!

    • @Video-Game-OST-HQ
      @Video-Game-OST-HQ 2 ปีที่แล้ว

      @@sugarhieroglyph Which part?

    • @sugarhieroglyph
      @sugarhieroglyph 2 ปีที่แล้ว

      @@Video-Game-OST-HQ about final fantasy xv development. What did you contribute?

    • @Video-Game-OST-HQ
      @Video-Game-OST-HQ 2 ปีที่แล้ว +4

      ​@@sugarhieroglyph I did the shadows, clouds, dynamic resolution, and lots of optimizations. I also worked on the toolchains to improve texture quality throughout the whole game massively.
      I used to act on Japanese TV, movies, and commercials, so they let me do motion capture. I did the motions captures for a lot of NPC’s and a bunch of miscellaneous motions for the main characters (except Prompto). The one you will see most often is Noctis’ sitting animation. When you sit next to the bird statues and Noctis puts his hand on his right leg and his elbow on his left leg, that’s me.
      Actually someone made a Wiki page about all of this.
      […]://gfaqsff.fandom.com/wiki/L_Spiro
      As you can see there I was also responsible for the double-sided cover in the initial release.

    • @sugarhieroglyph
      @sugarhieroglyph 2 ปีที่แล้ว +2

      @@Video-Game-OST-HQ wow! That's so cool, i recently bought the game on steam for my laptop but have only played for an hour or so, i like it a lot though. I'll look out for that pose you mentioned! About how many people worked on the game? How long did it take you guys to make it? What was it like in the starting days? Was there any gameplay ideas or features that you guys removed? Sorry, i just find this super interesting! Thank you for sharing! :)

  • @FENZIGO
    @FENZIGO 2 ปีที่แล้ว +32

    3:35 You can divide the surround sound into 4 outputs(4.0 like). 3:50 They are a remnant of the prototype. They were used to connect multiple devices into one network without disconnecting the device from the Internet. You can make them work with pre relese firmware build.

  • @TheDainerss
    @TheDainerss 2 ปีที่แล้ว +33

    For reference, the reason the Reference kit has the additional HD slot is not for game stroage or redundancy it was so that developers can test builds quickly without the need to burn them to a disc. They would develop on a standard PC, copy the code to a HD drive them insert that drive into the devkit/refernce kit and run the code on that hardware to test. It makes things so much easier, not to mention faster than disc. Also, most studios did not actually develop code on the reference kit/devkit, they would only use them to test code on close to retail hardware.

  • @IntelliAli
    @IntelliAli ปีที่แล้ว +13

    That same debug menu is also in a cfw / jailbroken ps3! Basically after installing a cfw, it unhides that debug menu in any ps3 console the cfw us running on.
    I played around with nearly all those options in debug menu. Its pretty cool

    • @curiousmind_
      @curiousmind_ 5 หลายเดือนก่อน

      Only you couldn't disable DHCP on retail consoles. It's enabled on hardware level

  • @TheKillerforTwo
    @TheKillerforTwo 2 ปีที่แล้ว +38

    Pls show m & kg again in addition to feet or pound. That was something I always loved about this channel 😊

    • @LukasSkate2
      @LukasSkate2 2 ปีที่แล้ว +5

      It's great for all the non american viewers

    • @myagi20000
      @myagi20000 2 ปีที่แล้ว +3

      it weights about 18 kilograms

  • @jasoncarmona4882
    @jasoncarmona4882 2 ปีที่แล้ว +45

    I remember seeing these dev units at E3 2006. I remember 10 of these bad boys stacked on top of each other and in locked glass cases. Some of the units were glitching out (virtual tennis, specifically) and some of the plastics were even melting

    • @mikelisteral7863
      @mikelisteral7863 2 ปีที่แล้ว +6

      imagine having a ps5 development kit unit

  • @nowanepcfw
    @nowanepcfw 7 หลายเดือนก่อน +5

    You know, if your PS3 is in DEX CFW, your console is currently a dev kit 😎

    • @matt.108
      @matt.108 หลายเดือนก่อน

      Missing half the ram of a devkit though

  • @KdawgThegreat
    @KdawgThegreat 2 ปีที่แล้ว +21

    As a former Qa tester who worked on 100s of devkits and several generations of consoles, I never had the privilege of seeing one of these behemoth ps3 devkits I did however get to see the much larger ps4 pc emulation devkits which were really cool

  • @alexiscadorette6848
    @alexiscadorette6848 2 ปีที่แล้ว +94

    "Imagine if they shipped that kind of hardware to end users"
    I wouldn't want to be a tech support for Sony.

    • @tzuyd
      @tzuyd 2 ปีที่แล้ว +11

      I wouldn't want to pay $50k for it either :p

  • @asteranx
    @asteranx 2 ปีที่แล้ว +7

    I remember working with the original grey box devkits on one of the ps3 launch titles. They were super loud, and we had a ton of them. During the day you'd practically have to shout over all the fan noise. When we finally switched to these obelisk type ones the difference was night and day.
    Later I also got a chance to work on a psvita launch title, though I never saw those earlier devkits. We did most of our development on ps3 and emulated the touch surface via mouse cursor/clicks until we got what amounted to a retail unit with a devkit dongle.

  • @joshjlmgproductions3313
    @joshjlmgproductions3313 2 ปีที่แล้ว +60

    This is probably my favourite LTT video so far. I love anything to do with the PS3. It has such a weird history as a game console, and I find all of it super cool.
    Here's some interesting facts about the PS3:
    The cell is about as powerful as a Ryzen 3 2200G, but almost nothing was able to utilize its full power (you had to essentially code for each individual core).
    The PS3 originally was an all-in-one home system. Entertainment, computing, gaming, everything. The original price was very competitive with BluRay players of the time, and you could install a version of Linux on the system (called OtherOS). It also had a PS2 slapped inside, so you could play all 3 generations of games (but fat PS3s tend to struggle with newer PS3 games).
    There were several PS3 supercomputer clusters, one of which was operated by the US Army.
    Sony eventually pulled support for OtherOS, which resulted in a large lawsuit.
    Slim models removed the PS2 hardware and now only ran PS1 games via emulation (and PS3 games natively).
    Because the PS3 was built at a time where computer technology was advancing rapidly, the original process node was 90 nm and the latest super slim model had gone all the way down to 28 nm. Most of the original girth was for cooling.

    • @cyberbird2014
      @cyberbird2014 2 ปีที่แล้ว +1

      interesting

    • @xan1242
      @xan1242 2 ปีที่แล้ว +4

      You can't quite quantify Cell's processing power (of the SPUs specifically) in the same way as you would a processor like Ryzen, so you can't really compare the two. It's specialized hardware, much like compute cores on a GPU or a media encode accelerator.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +1

      @@xan1242 Yeah, it doesn't directly translate, but in terms of raw compute, that's about as powerful as the cell is.

    • @captinsparklezremix
      @captinsparklezremix 2 ปีที่แล้ว +2

      Wait why do fat PS3's struggle with newer PS3 games? I know Sony revised the hardware many times but I thought a PS3 was a PS3 at the end of the day.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +2

      @@captinsparklezremix I'm not sure the exact technical reason(s), but in my experience, fat PS3S like to freeze on loading screens and overheat in long gaming sessions.

  • @ShaunsterTheMonster
    @ShaunsterTheMonster 2 ปีที่แล้ว +31

    I had one of those bad boys at my desk when I worked at a company called Slant Six Games back in 2006. A studio owned by Sony that unfortunately wasn't around too long. Man this video brings me back.

    • @evrlstMUSIC
      @evrlstMUSIC 2 ปีที่แล้ว +5

      Lmao Navy Seals Tac strike was my shit bro

    • @evrlstMUSIC
      @evrlstMUSIC 2 ปีที่แล้ว +3

      Had me racking my brain as to where I heard of that studio from. From my fuckin' childhood

    • @unbearifiedbear1885
      @unbearifiedbear1885 2 ปีที่แล้ว

      Fireteam Bravo 3 and Operation Raccoon City 💪🏻❤🍻

  • @MisterRorschach90
    @MisterRorschach90 ปีที่แล้ว +13

    Considering the price of Sony products on the professional side, 50k almost seems like a good deal. They charge more than that for some monitors.

    • @xxxsgxxx-x1f
      @xxxsgxxx-x1f ปีที่แล้ว +1

      And that's exactly why the 360 was doing 10x better in the early days

  • @blueblurguy22
    @blueblurguy22 2 ปีที่แล้ว +266

    More like this please! I love these dev kit breakdowns. You might consider getting in contact with ModernVintageGamer as he has a long history with console development, emulator development and console hacking.

    • @itskdog
      @itskdog 2 ปีที่แล้ว +1

      I know they've collabbed with MVG in the past on TechQuickie a couple of times, so it's not out of the question...

  • @richards7909
    @richards7909 2 ปีที่แล้ว +41

    From what I understand, the various Sony Dev Kits always remained the property of Sony and at any point they could take them back. In fact, after the project was finished, I believe they should have been returned. The developer simply rented them and access to software tools and documentation under license / NDA. It’s likely they have a unique serial number so Sony could trace who had the unit originally.

    • @DukeDudeston
      @DukeDudeston 2 ปีที่แล้ว +5

      Yeah, I think MVG said something about this when exploring some dev kits.
      It makes sense that they would want to keep strict tabs on who may have this rather powerful hardware, and I mean power as in knowledge too. It's these kits falling into the "wrong" hands (or right if you want to look at it another way) that could allow commercial units to be backed to run 3rd party code.
      All it takes is 1 loophole, or one entry point (as we have seen) and boom.

    • @main_tak_becus6689
      @main_tak_becus6689 2 ปีที่แล้ว

      @@DukeDudeston I have never seen a PS2 bootleg from China. I think all NES consoles bootlegs were using software emulation. I have never had a ps3 because the consoles easily get ylod just like xbox 360.

    • @humanistwriting5477
      @humanistwriting5477 2 ปีที่แล้ว +2

      When I was trying to bootstrap my own studio, you could buy the devkit and the lease was avalible as well for smaller studios.
      But purchase was limited under a lot of agreements and Sony could still retract them with partial refund, and you got money back for returning the units, hence a large part of the hefty price tag.

    • @lelsewherelelsewhere9435
      @lelsewherelelsewhere9435 2 ปีที่แล้ว +3

      @@humanistwriting5477 I wonder if the high price was partially artificial, simply to encourage devs to return them for the partial refund or avoid the "non-return" cost if just leasing, especially if early when the kits weren't as common and sony would want them spread around.

    • @humanistwriting5477
      @humanistwriting5477 2 ปีที่แล้ว

      @@lelsewherelelsewhere9435 oh definitely

  • @arsnakehert
    @arsnakehert 2 ปีที่แล้ว +6

    It's always AWESOME to see these early game dev builds
    I wish companies would should more of their games in these very early stages

  • @jess_o
    @jess_o 2 ปีที่แล้ว +16

    7:05 Can confirm, FPGA's are super cool. I got to do a hands-on with one in a college Circuit Design course and it really is what it claims to be; a fully reprogrammable circuit. We made a traffic light system, and countdown machine

  • @Cyberjjc
    @Cyberjjc 2 ปีที่แล้ว +33

    Awesome Video! I worked at EA and Atari/InfoGrames and we never had something like that. Instead we had developer kits that took on the look of the end console. This was an incredible insider look of the PS3 developer kit. Thanks for sharing.

    • @shaukahodan2373
      @shaukahodan2373 2 ปีที่แล้ว

      Pls show m & kg again in addition to feet or pound. That was something I always loved about this channel 😊

  • @yamaan93
    @yamaan93 2 ปีที่แล้ว +125

    Considering how balls to the walls the dev kits of early 2000's consoles are, imagine the kind of dev boards they are making for current consoles now. I would love to see what a nintendo switch dev kit, or PS5 dev kit looks like.

    • @heni63
      @heni63 2 ปีที่แล้ว

      Me tooo

    • @mrskibum885
      @mrskibum885 2 ปีที่แล้ว +31

      much less extreme and useful. look at the recent xbox dev kit on the channel, practically the same as release console

    • @unbearifiedbear1885
      @unbearifiedbear1885 2 ปีที่แล้ว +21

      PS5 Devkit images leaked back in the day.. had *ridiculous* styling, with _huge_ intake vents on top in the shape of a "V" (roman numeral for 5)

    • @Vinnay94
      @Vinnay94 2 ปีที่แล้ว +9

      360 Dev Kits were literally just 360s which makes sense considering the console is bulky anyway.

    • @MarioMasta64
      @MarioMasta64 2 ปีที่แล้ว +1

      xbox is basically the same and switch is basically the same also most nintendo consoles (with some exceptions) had devkits that were basically just like the console

  • @rngQ
    @rngQ 2 ปีที่แล้ว +81

    I would absolutely fucking love for yall to cover more devkits, this was so interesting

  • @honorablejay
    @honorablejay 2 ปีที่แล้ว +176

    The Gears of War 3 bit has an interesting back story. From what I understand, the dev environment was setup to compile versions of games for other systems automatically when a new version was uploaded to the servers. The devs literally had no idea that versions of every GoW had PS3 builds.

    • @hubertnnn
      @hubertnnn 2 ปีที่แล้ว +44

      And that is how you make cross-platform games the right way.
      As opposed to all those "We don't support Linux because its too much work".

    • @fffrrraannkk
      @fffrrraannkk 2 ปีที่แล้ว +18

      Modern Vintage Gamer has a video all about Gears 3 on the PS3.

    • @EpicErrorjack
      @EpicErrorjack 2 ปีที่แล้ว +72

      Real reason is not that. There are 3 Gears of War 3 PS3 builds out there. One called GearPS3[2011-05-1915.29] (which is in this video) was compiled to test the Playstation 3's abilities with the PS3 having only 256MB of RAM for gameplay, while Xbox 360 has 512. You can tell it's this build because it has the UT3 logo, and the menus are broken with controller. You have to manually enter a new map.
      The other two builds which were compiled from a Gears of War 3 source code leak, which someone manually code fixed a lot of stuff (menus work, lot of back end stuff), additional maps that were scrapped added in. First version had the UT3 logo, and the other was polished with the Gears of War icons and PS3 controller buttons. The only way to make the game run faster, is to lower the RAM usage, which means decreasing all the textures to a lower amount. I have two firsts running in 2016 on my channel.

    • @fippo717
      @fippo717 2 ปีที่แล้ว +10

      @@hubertnnn Linux Is too much work Is reality

    • @drsupergood8978
      @drsupergood8978 2 ปีที่แล้ว +13

      @@EpicErrorjack Both PS3 and Xbox 360 have 512 MB of memory. The big difference is that the PS3 used a PC style Nvida GPU with 256 MB of dedicated Video memory and 256 MB of RAM while the Xbox 360 had a unified memory model with all 512 MB shared between both its cell derived CPU and ATI/AMD GPU. Most games used well under 256 MB of memory for the game state allowing the Xbox 360 a graphic advantage by allocating more than 256 MB as video memory allowing higher resolution textures or bigger/more frame buffers than possible with the PS3.
      The likely reason for the poor performance with the PS3 in this case is the cell processor. Beyond a doubt the cell processor is terrible for games, being a single core processor with 7 much weaker, slower cores to back it up. We all know how easy it is to make games take advantage of multiple cores, especially slow ones, given it is 2022 and still AAA budget games suffer massive scaling issues beyond 6 cores. Microsoft was less silly and instead ordered their cell derivative processor to just have 3 big cores giving it much better, usable and more PC like general compute power even at the cost of theoretical floating point performance. Games optimised for the Xbox 360 likely expect 2-3 performance processors and so perform poorly when forced to run on a single powerful processor and 7 much weaker processors, which might not even be trivial to use to begin with. Games optimised for the PS3 often resorted to demanding physics to find a use for all the smaller cell processor cores or leveraging the bulk capacity of the Blu-ray to try and give an asset quality lead over the xbox 360's DVD.

  • @Mystikalrush
    @Mystikalrush 2 ปีที่แล้ว +49

    I'll admit, this is definitely one of the most interesting and entertaining videos I've ever seen on LTT and it technically isn't about computers. Great job guys!

    • @monad_tcp
      @monad_tcp ปีที่แล้ว

      " technically isn't about computers " WTF are you talking, that thing is literally built like a server, it is a computer in all sense of the word.

    • @Mystikalrush
      @Mystikalrush ปีที่แล้ว

      @@monad_tcp Proof consoles are the children of PCs, entirely built, coded, developed, tested, designed, then finally sent to production.

  • @sirflimflam
    @sirflimflam 2 ปีที่แล้ว +167

    Aw man I always wanted to see inside one of these. I used to do QA for Sony and before they had standardized their test kits for PS3 all our testing bays were kitted with these monsters.
    Edit: wow, it's so nostalgic seeing all those debug menus .

    • @asktoseducemiss434
      @asktoseducemiss434 2 ปีที่แล้ว +1

      Yes! More videos with console development kits, please... This stuff is super interesting...

  • @chdn
    @chdn 2 ปีที่แล้ว +52

    If anyone's curious, in the book "Game Engine Architecture", one of Naughty Dog's engine developers talks about some of the software they used to test games on their PS3 devkits and just how much of a pain the cell architecture was to optimize for.

    • @Galax2000
      @Galax2000 2 ปีที่แล้ว +1

      But they proofed how powerfull the ps3 really is

    • @chdn
      @chdn 2 ปีที่แล้ว +4

      @@Galax2000 For sure, Naughty Dog has always had a history of pushing Sony hardware to it's extremes and they've made some pretty incredible stuff because of it

  • @CoversByNate
    @CoversByNate ปีที่แล้ว +40

    I enjoy this combination of a history lesson and how it was used. Very cool!

  • @zerobalance4027
    @zerobalance4027 2 ปีที่แล้ว +919

    Linus goes from breaking his tech to breaking the law

    • @Cringetopia
      @Cringetopia 2 ปีที่แล้ว +36

      i think thats called good content before getting cancelled

    • @nevoyu
      @nevoyu 2 ปีที่แล้ว +45

      Not really breaking the law

    • @somedude8604
      @somedude8604 2 ปีที่แล้ว

      Anything for that sweet, sweet content.

    • @ErimlRGG
      @ErimlRGG 2 ปีที่แล้ว +36

      If anything is breaching a contract and don't think they would be sued, the person that gave them the machine would be the one in trouble. At the most Sony could take the prototype back from them and I doubt they still have it, they most likely gave it back already

    • @20seconds64
      @20seconds64 2 ปีที่แล้ว

      Lol so true

  • @TobiasTimpe
    @TobiasTimpe 2 ปีที่แล้ว +206

    That "HDCP on/off" gets me every time 😀

    • @rickyh527
      @rickyh527 2 ปีที่แล้ว +24

      "sEe ya lAtEr!"

    • @eadweard.
      @eadweard. 2 ปีที่แล้ว +4

      How many times did you watch it?

    • @5at5una
      @5at5una 2 ปีที่แล้ว

      @@eadweard. probably on floatplane too?

    • @xehP
      @xehP 2 ปีที่แล้ว

      HDCP? 🤨

    • @Tomi97_videos
      @Tomi97_videos 2 ปีที่แล้ว +20

      @@xehP High-bandwidth Digital Content Protection is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across connections.

  • @ErikS-
    @ErikS- 2 ปีที่แล้ว +6

    Awesome that you guys could get your hands on this!
    You dont see these dev machines too often.

    • @proxoo
      @proxoo 11 หลายเดือนก่อน

      Devkits are the dream machines of people who like to tamper with stuff (like me) my fat ps3 died bc of ylod but it was all modded up

  • @SaveSamm
    @SaveSamm 2 ปีที่แล้ว +106

    The Life is Strange dev build was SUPER INTERESTING. wish we could've learned more.

    • @FAKEAXIS
      @FAKEAXIS 2 ปีที่แล้ว +11

      There is some videos out there for this build, I guess obscure gamers loaded this one up with builds that have gotten leaked. So thankfully linus wasn't risking anything with these builds as they were already archived on the internet.

    • @Dan-379
      @Dan-379 2 ปีที่แล้ว

      @@FAKEAXIS indeed they are released already

  • @TheDamit84
    @TheDamit84 2 ปีที่แล้ว +26

    I still have my first gen PS3 fat with the 60Gb and the hardware emulation for the PS2 games.Still running like a charm. Man this video was an amazing throwback.

    • @JasonZakrajsek
      @JasonZakrajsek 2 ปีที่แล้ว +9

      It wasn’t emulation, they had actual PS2 hardware in there.

    • @BigHeadClan
      @BigHeadClan 2 ปีที่แล้ว

      Aye still have one going strong in my family as well.

    • @matthewbregan
      @matthewbregan ปีที่แล้ว +1

      @@JasonZakrajsek only in CECHA/CECHB revs, C and D has an emulators and some hardware parts of ps2 others are using 100% emulation

    • @jdgmeester
      @jdgmeester ปีที่แล้ว

      I have one too. As it is a bit loud, I don't use it anymore. Too bad they will all die on ylod.

    • @proxoo
      @proxoo 11 หลายเดือนก่อน +1

      ​@@jdgmeester it was so sad seeing my fat ps3 have the ylod, it's dead now sadly

  • @tiaangrobler4504
    @tiaangrobler4504 ปีที่แล้ว +10

    6:41 Damn I want some field programmable Gatorades now

  • @timaidley7801
    @timaidley7801 2 ปีที่แล้ว +16

    I remember two main things about those devices - firstly upgrading the firmware was an absolute shitshow, especially at first - it was a complicated process and one wrong step could entirely brick the thing and you'd have to send it back to Japan. Secondly people in our studio were always accidentally breaking the USB ports, I think because if you had it on the left side of your desk it was so big that the usb cables would hang over the edge of the desk and then you'd accidentally bump in to it one day.

    • @GradythaStudips
      @GradythaStudips ปีที่แล้ว +1

      I had experience with one before and yea, 9 times out of 10 you'll have 2 usbs junked. it becomes a guessing game seeing which units online will have been a victim whenever one is listed.

  • @mittensfastpaw
    @mittensfastpaw 2 ปีที่แล้ว +631

    It really is amazing how much developers go through so we get the games that we do.

    • @Sharpless2
      @Sharpless2 2 ปีที่แล้ว +15

      @niduoe stre tbh i feel like they should give this thing to MVG.

    • @MetralletaLuis
      @MetralletaLuis 2 ปีที่แล้ว +20

      Yeah, and people complain non stop

    • @flubnub266
      @flubnub266 2 ปีที่แล้ว +8

      And also how many hoops the manufacturers jump through to nerf the abilities of the end product so they can artificially drive up sales...

    • @Skilful_basics8
      @Skilful_basics8 2 ปีที่แล้ว +14

      @@MetralletaLuis well sometimes games are released unfinished like cyberpunk. So sometimes justified

    • @vast634
      @vast634 2 ปีที่แล้ว +10

      All of that dev-stuff could be done on a decent PC, but the console manufacturers set up all those hurdles intentionally.

  • @garrysmith9515
    @garrysmith9515 2 ปีที่แล้ว +5

    This is the first console devkit I've ever seen. That was a fascinating explainer video, LTT! Thanks for sharing! :D

  • @maxmustsleep
    @maxmustsleep 2 ปีที่แล้ว +27

    That's so cool!
    I loved the Life is Strange dev build section that was so fascinating and a cool insight into the dev tools

  • @kipters
    @kipters 2 ปีที่แล้ว +26

    About that Gears of War build: Unreal Engine 3 was basically built around Gears of War, so when Epic started porting UE3 to PS3 it made sense to just port the game together with the engine as a test case for a real game with real world requirements (and of course it's a debug/unoptimized build, that thing is probably printing hundreds of log lines over the debug console)

    • @AbsoluteWoo
      @AbsoluteWoo 2 ปีที่แล้ว +1

      Gears of War 3 came out 4 years after Unreal Tournament 3.

    • @AbsoluteWoo
      @AbsoluteWoo 2 ปีที่แล้ว +1

      And Unreal Engine 3 started development 4 years before the first Gears of War was released.

  • @AlexSnedikerJacobsen
    @AlexSnedikerJacobsen 2 ปีที่แล้ว +3

    "Buy all DLC". Ohh really wheres that checkmark all my modern games

  • @TropicDaKid
    @TropicDaKid 2 ปีที่แล้ว +93

    Linus, the only man to be sponsored by AMD, Nvidia, Intel, Samsung, Microsoft, and more... All at the same time

  • @8aliens
    @8aliens 2 ปีที่แล้ว +14

    Fun fact - Unreal Tournament 3 on PS3 got loads of updates, including:
    - Keyboard & mouse support!!!
    - 1080p (up from 720p when released)
    - PC Mod support! (with bizarrely good Physics support, faster than a 8800GT or PhysX card)
    - spilt screen! (including online, so could have 2 online players on one console!)
    - story mode additions
    - DualShock 3 vibration
    - Trophy support
    At uni we used to load our UE3 games into UT3 as mods on PS3 to make ourselves feel like proper console devs XD

  • @SkyTied
    @SkyTied 2 ปีที่แล้ว +1

    The fact that you had a dev build of Life is Strange was so cool

  • @ObscureGamers
    @ObscureGamers 2 ปีที่แล้ว +90

    Oh hey! Was great helping you with this.

  • @Aviancorporation
    @Aviancorporation 2 ปีที่แล้ว +21

    That's an interesting way of combining server based tech with dev kit tech. Adding an iLO module and also giving it a server chassis makes me think it was more meant to be plopped into a server rack, and plugged into a KVM for network access.

    • @teh-maxh
      @teh-maxh 2 ปีที่แล้ว +1

      Two feet wide means five inches too wide for a server rack, though.

    • @Aviancorporation
      @Aviancorporation 2 ปีที่แล้ว

      @@teh-maxh oh... yeah... I forgot about that.... I'm dumb

    • @tzuyd
      @tzuyd 2 ปีที่แล้ว

      If placed under any objects the 1000W system with insufficient cooling had a tendency to melt plastic.

  • @CyFr
    @CyFr 2 ปีที่แล้ว +59

    Ahh, I remember ps3 /IBM cell tech was supposed to bring a lot of multi-threading tech to games for more players and better AI.
    Also featured on Person of Interest as a way to host their AI with a PS3 server farm.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +1

      If that was their goal, it definitely worked with some games. I recently found out that Black Ops 2 continues to scale across my cores on my 3950X, which is awesome.

    • @ParadoxalDream
      @ParadoxalDream 2 ปีที่แล้ว +3

      You can run Folding@home on it too

    • @spdcrzy
      @spdcrzy 2 ปีที่แล้ว +1

      That server farm is actually completely realistic in practice. It can be done at any scale, which is why the Cell architecture was so cool. And, as in real life, Root had to use never-opened, never-sold, never-connected PS3s with older firmware because the newer firmware was constantly PSN connected and would not enable clustering anymore.

    • @MapOfEurasia
      @MapOfEurasia 2 ปีที่แล้ว +1

      Oh man I miss so much Person Of Interest! One of the best TV series ever ❤️

  • @OwlishGeorge
    @OwlishGeorge 2 ปีที่แล้ว +48

    It's hard for me to think of PS3 as legacy hardware, but that's where we are at. I like these sorts of dives in to what is now a lot of our history. I wonder if there are other similar devices for older consoles (PS1/2, etc)? Perhaps not, just because of the nature of the older hardware, but it'd be interesting to see more of a teardown and analysis of these consoles! Damn, those are retro now huh?

    • @mamaharumi
      @mamaharumi 2 ปีที่แล้ว +11

      For some reason my brain keeps telling me the ps3 is a recent console, crazy that it's already been 15 years since release.

    • @retrocomputing
      @retrocomputing 2 ปีที่แล้ว +2

      There are, "PS1 dev kit" and "MW.3", "PS2 dev kit"

    • @AnalogX64
      @AnalogX64 2 ปีที่แล้ว +2

      lookup ModernVintageGamers channel he has some dev kit coverage, the GameCube being one of them.

    • @dzvxo
      @dzvxo 2 ปีที่แล้ว

      sega katana (dreamcast devkit)

  • @Ironman1o1
    @Ironman1o1 2 ปีที่แล้ว +2

    I wonder if there was a Sony Network Admin trying to figure out how a first gen PS3 dev kit suddenly appeared on the network in 2022.

  • @rijaja
    @rijaja 2 ปีที่แล้ว +36

    It's been a while since Linus has been excited about a 400GB hard drive

    • @asktoseducemiss434
      @asktoseducemiss434 2 ปีที่แล้ว

      We made a traffic light system, and countdown machine

  • @00kidney
    @00kidney 2 ปีที่แล้ว +260

    This thing is extremely interesting, but you know what would be even better? The story of how they got that! I'm imagining some sort of spy movie with Linus dressed as James Bond and driving an Aston while escaping Sony security team

    • @MaThMaTa1000
      @MaThMaTa1000 2 ปีที่แล้ว +5

      I can totally see an intro like that and I know there is much more effort involved but would turn up this video to 11

    • @james6925
      @james6925 2 ปีที่แล้ว +1

      Hi there,
      I have mumps currently is there anything i should eat or avoid?

    • @Aliothale
      @Aliothale 2 ปีที่แล้ว +8

      Likely a disgruntled indie developer who had one laying around because Sony axed their game.

    • @georgesperelakis6631
      @georgesperelakis6631 2 ปีที่แล้ว +9

      They probably got it from a developer who no longer needed it as PS5 has no backwards compatibility.

    • @DukeDudeston
      @DukeDudeston 2 ปีที่แล้ว +6

      Although that would be cool. I bet it's something lame like it had been sent to them by a guy who probably collects these things, or is a developer of sorts... I dunno let's just call him Jeff for arguments sake, who has let them tinker around as long as they follow some ground rules on showing the kit.

  • @motodustin5935
    @motodustin5935 ปีที่แล้ว +5

    Talk about a throwback, jailbroken ps3's have all the same options and more let alone the mark up in price after jailbreaking one was a very easy money maker👌

  • @brningpyre
    @brningpyre 2 ปีที่แล้ว +16

    HDCP has been such a scourge. I would love for it to just not exist.

  • @ericvreeland1362
    @ericvreeland1362 2 ปีที่แล้ว +17

    Super neat. I love this kind of content. Seeing how games get made for consoles like the PS3 is super cool - Then throw in the specialized and often 'janky' looking solutions from these major companies is a nerds dream come true.

  • @alorachan
    @alorachan ปีที่แล้ว

    I did QA in the game industry for a while and I remember running on 360 devkits. It really was wild to see how they looked nothing like finished 360's, even well into the 360's generation, making a game for it was just more stable on the devkit. Was kinda wild and fun. Think we also had devkits for WiiU and PS3, but I don't specifically remember the PS3 one.

  • @SuperSonicToxicShock
    @SuperSonicToxicShock 2 ปีที่แล้ว +8

    Man, Next-Gen technology from back then felt truly magical.

  • @nerdstrangler4804
    @nerdstrangler4804 2 ปีที่แล้ว +7

    The most shocking thing about this video is hearing a tech reviewer promoting rechargeable AA batteries.
    Seems like with most of them replacing their electronics every few months, they have forgotten batteries can go bad. And with no fancy RGB to draw their attention, I am not even sure any of them know rechargeable AA batteries exist.

    • @chiiiiie5608
      @chiiiiie5608 2 ปีที่แล้ว

      I don't think he's promoting rechargeable ones. I think what he meant is the one that can be bought off the shelf at stores like the ones in tv remotes

    • @nerdstrangler4804
      @nerdstrangler4804 2 ปีที่แล้ว

      @@chiiiiie5608 Hard to say. I was operating under the assumption that when he said "just get rechargeable AAs" he was probably referring to rechargeable AAs.

  • @dreammjpr
    @dreammjpr 2 ปีที่แล้ว +9

    Nice to see that (I only got the slim PS3 devkit by the end of my time in the industry). But since you guys are in the business of blowing thousands on Retro hardware, I'd really like to see the earliest devkit of the N64 which, to my knowledge, was actually a cut down set of libraries (emulated runtime environment) running on Irix 5.3 (I think) on the Onyx workstation. According to LucasArts, the emulated environment was so close to the final hardware that they didn't have to modify "Shadows of the Empire" (much) to run on the next iteration of the devkit (which was a $7-10,000 standard SGI Indy and an FPGA board that had video out and Rj-45 sockets for controllers).
    The third iteration was already an N64 with a funny cartridge that connected via ethernet or SCSI to a normal PC or an SGI O2. On all three iterations the SDK came with it's own compiler and library which is easy to come by these days...
    Except the Onyx emulated environment.

  • @BloodyFear7
    @BloodyFear7 2 ปีที่แล้ว +4

    such test builds of consoles are very interesting, but... when Linus saw "what if" in the game library, i was simultaneously surprised with him (and got goosebumps), because i myself am a big fan of the "lis" series and find this build of the game was a challenge for me)

  • @aimanfaiq97
    @aimanfaiq97 2 ปีที่แล้ว +7

    The more I watch about dev kit videogame hardware, the more appreciate on videogame company. Some crazy engineering and creativity to make a new console.

  • @Techno-Universal
    @Techno-Universal 8 หลายเดือนก่อน +1

    The Cell processors were so powerful and cheap to the point that the US military purchased a few thousand PS3s and made a super computer out of them which was in use until quite recently! :)

  • @GIDAEONGULLY
    @GIDAEONGULLY 2 ปีที่แล้ว +5

    4:30 I just realized Linus is moving the script he's reading with that tiny gamepad, cool.

  • @viktorrizov4101
    @viktorrizov4101 2 ปีที่แล้ว +6

    Can't wait for you guys to get a hold of a ps5 devkit in 4-5 yrs and try to play LBP Sackboy (hopefully you get one from one of the QA Teams that tested it). It was a fun buggy mess, especially online multiplayer. Shoutout to my QA buds, I miss the art contest Fridays.

  • @81formann
    @81formann 2 ปีที่แล้ว

    Linus: Get a C64 or C128 and a Final Cartridge III. With a little luck and or cash the required hardware should be easy to get. If you enjoyed PS3 dev this much, you´ll love the FC3 and all its functions. There is even a freeze button (pedal mod?) in addition to all the crazy modes and funtions inc. access to all registers and even a windows like desktop mode.. Just try - for once - holding on to the parts until they are installed or placed on a level surface. In a controlled maner that is. There is no shame in asking for help.
    We used pine tar for grip when playing handball. If you by chance are able to find some other resin, sap or tar from a tree, it should do fine. I hear maple trees have some kind of sticky goo in them. Probably tasty too. Pine sap not so much. Tastes awful... like paint remover or retsina some how.

  • @avatarpt
    @avatarpt 2 ปีที่แล้ว +11

    For the dead batteries in the ps3 controller, you can remove them from the controller and charge them with a bench power supply. About 5V @ 0.5amp. Charge them for a bit and then stick them back in the controller. It should now recognise the battery. The charge circuit stops recognising batteries if charge drops too much and won’t attempt to charge at all.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว +1

      That makes sense. I was wondering how Linus' controllers had died, as I've never had a single PS3 controller die on me once. Sounds like leaving them dead for too long will "kill" them in that sense.

    • @avatarpt
      @avatarpt 2 ปีที่แล้ว

      @@joshjlmgproductions3313 it happened with launch edition sixaxis.. never got used since I purchased a DS3... the same also happened with move controllers.

    • @joshjlmgproductions3313
      @joshjlmgproductions3313 2 ปีที่แล้ว

      @@avatarpt Ah, okay. Thanks for clarifying. My fat PS3 only had a wired controller, but all my slim models had the DS3. That would explain why I've never experienced the problem.

  • @thehunter7422
    @thehunter7422 2 ปีที่แล้ว +6

    Love these type of vids. Hope you can get more dev kits to review on. They hold so much history yet kept so secretly, never realized how high classified these things were . The PS3 dev kit is pretty insane though NGL lol

  • @leonmm2
    @leonmm2 2 ปีที่แล้ว +1

    It is like an IBM power server with Nvidia graphics card. A crazy beautiful machine.

  • @VitalDEX
    @VitalDEX 2 ปีที่แล้ว +24

    I love Linus freaking out at the Debug Menu settings. Us CFW guys bricked our retail PS3's so many times just fucking with those settings.

  • @somedude8604
    @somedude8604 2 ปีที่แล้ว +12

    Can't wait for Sony to not give a hoot about this 👀

  • @DonVigaDeFierro
    @DonVigaDeFierro 2 ปีที่แล้ว +2

    I can only think about the poor kid whose dad worked on a big game development studio and who probably told everyone "My dad works with an experimental PS3 and you can play Xbox games on it" and was laughed off.

  • @davidratkay9281
    @davidratkay9281 2 ปีที่แล้ว +5

    would love to see an interview with somebody from konami that worked on mgs4 discussing these dev kits and how many of these units they had to use

  • @salaniorgaan2296
    @salaniorgaan2296 2 ปีที่แล้ว +14

    Ya'll should definitely review a Canon SED TV.
    It was essentially a concept where CRT televisions meet with flat screens in terms of picture clarity, and the Canon SED television was never released. However, there should be a few prototypes.
    I highly doubt any of them are in the wild right now.

    • @doltBmB
      @doltBmB 2 ปีที่แล้ว +1

      It was still a fixed pixel digital display so not really much advantage compared to an LCD except in pixel response time I guess.

  • @TheBossKekko
    @TheBossKekko 14 วันที่ผ่านมา

    the "what if?" (now Life Is Strange) thing made me smile. i love so much that game

  • @thomasandrews9355
    @thomasandrews9355 2 ปีที่แล้ว +6

    Obscure gamers for life! Helped me when I did my development exhibit for VCF East

  • @MattiaPellin
    @MattiaPellin 2 ปีที่แล้ว +10

    I really would like to see an episode on how it was like to develop software for the original psx... Like I mean, now we can see what we are doing inside unreal engine, but was it the same for PSX? 90s devs are my idols!

    • @arsnakehert
      @arsnakehert 2 ปีที่แล้ว

      There is quite a nice PSX homebrew dev scene nowadays, you should look into it