Thats not an alligator, thats a crocodile. No gators in Africa. ;) On a more serious note, what most excites me about Pharaoh is weirdly enough the possibility of seeing Assyria and Babylon as factions in the future. I'm a sucker for ancient Mesopotamia.
Me too, but unfortunately they'd have to expand the map and that requires money to develop and CA have a bad reputation with money rn It'd be really cool to see the warring city states in mesopotamia
Something nice I noticed when you were carding over your archer units in that last battle, the unit details now show the exact number of arrows left. It's not a huge improvement but it is a nice QoL for figuring out exactly how much effectiveness they have left.
I think the thing with the Hatshepsut Trade is that you make a chain of deals. For example, you don't just go to Location X and then come back. You can go to Location X, trade the Upper Egypt Goods for something that Location Y Values, and then go to Location Y to trade those goods for something else.
The campaign map looks really good, maybe even better than Troy. Also, the various mechanics are fun, like the ambitions and traditions, etc. I think CA did a good job with this game, but it came at a time when we all wanted another Medieval, Empire or Napoleon title, diminishing the excitement of Pharaoh.
I'm hoping still because Sofia is making this game, that the main studio is working on another Empire. I want really good gunpowder battles. Empire was just so janky. With the layoffs though, who knows where the company is gonna end up when the dust settles.
Mediaeval - is spawning competitors, like the Dutch-produced For the Crown. Empire and Napoleon are a bit politically sensitive given the craziness in Western politics right now. Plus, Fire & Maneuver kinda stepped into that void.
From what you've shown your units not following orders (that one chariot entity even randomly charging without orders) seems like one of the biggest problems with the battles at the moment. Thanks for bringing us this content!
1:15 "Double consonants don't pass my hillbilly speech-mechanisms!" Congrats Heir, now you know how those barbaric Greeks felt when they went around renaming every Egyptian city!
I'll say you definitely have the best content on this game right now. Honest throughout live battles, while still going over mechanics as you come across them in a practical sense. I appreciate your time in making these, even if they are sponsored early build. After watching you play though (nothing against you) but i don't think i will not buy it, it seems so much like a reskin of troy but as some kind of "newgame +" version!. I'll wait for a deal but this doesn't seem to be a $60 game.
There appear to be numerous legacy and tradition paths. Also the court provides another half dozen paths. With many possible starting generals plus upgrade choices, game should be very re-playable. Impressed by the graphics in the battles. Cudos to you for being able to handle so many units and skirmishes. At those odds I would have laid siege. Wondering if you would be better off hiring officers rather than more units. It appears unit quality trumps all.
Heir when attacking a settlement with a large garrison. You could try encircling, then withdrawing a try setting up an Ambush with the hopes the garrison will try and attack you outside the settlement
I don't know about on the min-map, but there was definitely a flashing red and white marker on the map border indicating where the reinforcements were going to come in, you can see it at 26:25.
Interesting Victory Objective screen, Brakes down everything nicely. And hay if im reading that right you have a few different ways to win besides going on WORLD SPANNING war just to conquer some backwater settlement for arbitrary reasons. Conuquests, Landmarks, Ambitions, Feats To Rule. Intriguing. Also, those are not Allegators, those are Crocodiles. The 2 are easily confused. I would Assume an Egyptian faction would want to conquer all of Egypt as their "homeland". On a more serious note, CA PLEASE! PLEASE KEEP THE OUTPOST SYSTEM! Not quite the same as Empires Natural Growth of Provinces over time, but its close enough. And the Resource system as well, KEEP that too. These 2 things are Good for Total War.
Great video. You can try to clear some of the military outposts if they are reinforcing the settlement garrison. May take more time but make battles easier
1:18 egyptian words are translated from hieroglyphs, we don't know how they actually pronounced it, but all we know is how it is spelt. If I'm not wrong they also didn't write down vowels or something, so we had to guess and fill in the vowels, may not be entirely accurate since there is too little evidence.
There are two ways we give vowels to Egyptian: Egyptological which is pretty simple and has no scientific grounding. Every name and word you know has been written this way. Reconstructed Egyptian: Based on comparative linguistics, transcriptions of egyptian words in other languages, loanwords and more. It is much more scientific and most likely more realistic, however it is still evolving and therefor it's usage is still under debate, the egyptological pronunciantion hangs around
Heir, I'm sorry. Any ancient commander who sent his chariots into a hostile urban area would expect them to have problems pathing as well as fighting. Nope nope nope, those chariots in a town would be meat for people chucking rocks as the orses panced and the charioteers got lost.
I am fine with chariots getting a performance decrease of speed or charge in a settlement. Similar to if they go through forest or mud. What I don't want is to see them hanging up on street corners due to poor path finding. So I am not ok with what I am seeing, but yes totally understand chariots would suffer in a constrained environment.
@@HeirofCarthage It's something I've seen since... at least Rome 2, usually with fleeing units. As they're trying to run out of a settlement they'll get caught on corners, usually making a great place to rack up casualties by standing a unit there. But it can also happen when a unit (more frequently it groups of units) are ordered down multiple streets without using ctrl pathing.
Now might be REALLY good time to build some Forts of your own, Although far as i know you would still need a Second General to "ferry" troops to the Fort to Deposit them their. Cus it says Forts let you "exchange troops" which will reinforce Settlements in the region.
Honestly been pleasantly surprised by this game and the new mechanics but still kinda bummed by the faction list couldn't believe that Babylon and Mycenaeans weren't part of the original game drop hopefully they will be a DLC faction but hopefully they don't cost 25 dollars each haha
They should have just made a complete Total War: Bronze Age and done s full proper game with the four biggies, and then had dlc. But they want to charge full price multiple times to try and get all the money
I find that in the modern total war titles, blobbing on routing units in counter productive. I am not sure if your units can't do their animations to actually damage them, or they get bounced around, but something happens that causes no damage to be done in those blobs.
55:05 This is a cool episode, er one question, should the re-enforcement groups either A) be hidden to the enemy (for obvious reasons) or B) come in closer to the defenders side? I am glad you took advantage as any good leader should, but might be frustrating to a human player if it happens to them while defending
Yeah, I see a lot of people saying this looks like a reskinned troy. But it looks to me like all the intrigue and unique actions you can take this is way more engaging that troy. Plus Troy battles were actually pretty fun. I found myself thinking more tactically than "create blob use vortex spell."
Really enjoy watching this game. Definitely not buying it but watching it is nice. If I get an itch to play this game I just head on over to my free troy copy and all is good. 😅
I didnt let myself get spoiled before this video but tbh its a bummer for me. Looks and feels like Total War Troy (the icons for the resources are even the same lmao) and overall unpleasent UI for my taste.
Yeah pathfinder in cities has always sucked. I can't think of one title in the entire franchise where pathfinder in settlements didn't suck. You would think after 20+ years CA could figure it out.
The more I see of this the more it looks like a copy and paste of Troy with a few new additions for its time frame…. Personally I think they should’ve just did a Rome 3 or a new mid evil game
Heir dont let this toxic saga quality, full ripoff priced garbage taint your channel. As a watcher for probably 10 years now. Pharoah is a plague. It stands for cheap games for ludicrous prices. It is obviously the deathrows of a company now consumed by corporate greed instead of a satisfied fanbase.
Thats not an alligator, thats a crocodile. No gators in Africa. ;) On a more serious note, what most excites me about Pharaoh is weirdly enough the possibility of seeing Assyria and Babylon as factions in the future. I'm a sucker for ancient Mesopotamia.
Me too, but unfortunately they'd have to expand the map and that requires money to develop and CA have a bad reputation with money rn
It'd be really cool to see the warring city states in mesopotamia
@@Panzerfanlol You must be happy now!
@@Chtigga I haven't checked the news out yet but I will soon ^^
Something nice I noticed when you were carding over your archer units in that last battle, the unit details now show the exact number of arrows left. It's not a huge improvement but it is a nice QoL for figuring out exactly how much effectiveness they have left.
I think the thing with the Hatshepsut Trade is that you make a chain of deals. For example, you don't just go to Location X and then come back. You can go to Location X, trade the Upper Egypt Goods for something that Location Y Values, and then go to Location Y to trade those goods for something else.
Thanks! I will give it a shot.
The campaign map looks really good, maybe even better than Troy. Also, the various mechanics are fun, like the ambitions and traditions, etc. I think CA did a good job with this game, but it came at a time when we all wanted another Medieval, Empire or Napoleon title, diminishing the excitement of Pharaoh.
I'm hoping still because Sofia is making this game, that the main studio is working on another Empire. I want really good gunpowder battles. Empire was just so janky. With the layoffs though, who knows where the company is gonna end up when the dust settles.
Mediaeval - is spawning competitors, like the Dutch-produced For the Crown.
Empire and Napoleon are a bit politically sensitive given the craziness in Western politics right now. Plus, Fire & Maneuver kinda stepped into that void.
From what you've shown your units not following orders (that one chariot entity even randomly charging without orders) seems like one of the biggest problems with the battles at the moment. Thanks for bringing us this content!
I do like that the battles seem to be longer and not over quickly and "arcade-y". Allows more time for strategy and decisions.
1:15 "Double consonants don't pass my hillbilly speech-mechanisms!"
Congrats Heir, now you know how those barbaric Greeks felt when they went around renaming every Egyptian city!
I am an Okie. We don't pronounce 'dem fancy words.
"How do you pronounce that? No no no, If I can't say it, I can't rule it. You are now Alexandria."
@@SpeederzzzAlexandria in Egypt was new, not renamed 😄
@@Bumzen fun fact: There have been something like 35 Alexandia's
Guess he's not from Okfuskee County...
Wisdom of the Sand.."You see a vassal is like a sibling that starts a fight then hides behind you." Then blames you to mother when it fails.
Yeah.....Total War Vassels in a Nutshell.
I'll say you definitely have the best content on this game right now. Honest throughout live battles, while still going over mechanics as you come across them in a practical sense. I appreciate your time in making these, even if they are sponsored early build. After watching you play though (nothing against you) but i don't think i will not buy it, it seems so much like a reskin of troy but as some kind of "newgame +" version!. I'll wait for a deal but this doesn't seem to be a $60 game.
I think it would be more effective to use the chariot's ranged attacks to soften the enemy up a bit more before committing to the charge.
There appear to be numerous legacy and tradition paths. Also the court provides another half dozen paths. With many possible starting generals plus upgrade choices, game should be very re-playable. Impressed by the graphics in the battles. Cudos to you for being able to handle so many units and skirmishes. At those odds I would have laid siege. Wondering if you would be better off hiring officers rather than more units. It appears unit quality trumps all.
Heir when attacking a settlement with a large garrison. You could try encircling, then withdrawing a try setting up an Ambush with the hopes the garrison will try and attack you outside the settlement
I don't know about on the min-map, but there was definitely a flashing red and white marker on the map border indicating where the reinforcements were going to come in, you can see it at 26:25.
Interesting Victory Objective screen, Brakes down everything nicely. And hay if im reading that right you have a few different ways to win besides going on WORLD SPANNING war just to conquer some backwater settlement for arbitrary reasons. Conuquests, Landmarks, Ambitions, Feats To Rule. Intriguing. Also, those are not Allegators, those are Crocodiles. The 2 are easily confused.
I would Assume an Egyptian faction would want to conquer all of Egypt as their "homeland".
On a more serious note, CA PLEASE! PLEASE KEEP THE OUTPOST SYSTEM! Not quite the same as Empires Natural Growth of Provinces over time, but its close enough. And the Resource system as well, KEEP that too. These 2 things are Good for Total War.
I've never tried total war games, but this video makes me want to play this game
Great video. You can try to clear some of the military outposts if they are reinforcing the settlement garrison. May take more time but make battles easier
1:18 egyptian words are translated from hieroglyphs, we don't know how they actually pronounced it, but all we know is how it is spelt. If I'm not wrong they also didn't write down vowels or something, so we had to guess and fill in the vowels, may not be entirely accurate since there is too little evidence.
There are two ways we give vowels to Egyptian:
Egyptological which is pretty simple and has no scientific grounding. Every name and word you know has been written this way.
Reconstructed Egyptian: Based on comparative linguistics, transcriptions of egyptian words in other languages, loanwords and more. It is much more scientific and most likely more realistic, however it is still evolving and therefor it's usage is still under debate, the egyptological pronunciantion hangs around
Heir, I'm sorry. Any ancient commander who sent his chariots into a hostile urban area would expect them to have problems pathing as well as fighting. Nope nope nope, those chariots in a town would be meat for people chucking rocks as the orses panced and the charioteers got lost.
I am fine with chariots getting a performance decrease of speed or charge in a settlement. Similar to if they go through forest or mud. What I don't want is to see them hanging up on street corners due to poor path finding. So I am not ok with what I am seeing, but yes totally understand chariots would suffer in a constrained environment.
@@HeirofCarthage It's something I've seen since... at least Rome 2, usually with fleeing units. As they're trying to run out of a settlement they'll get caught on corners, usually making a great place to rack up casualties by standing a unit there.
But it can also happen when a unit (more frequently it groups of units) are ordered down multiple streets without using ctrl pathing.
Now might be REALLY good time to build some Forts of your own, Although far as i know you would still need a Second General to "ferry" troops to the Fort to Deposit them their. Cus it says Forts let you "exchange troops" which will reinforce Settlements in the region.
Honestly been pleasantly surprised by this game and the new mechanics but still kinda bummed by the faction list couldn't believe that Babylon and Mycenaeans weren't part of the original game drop hopefully they will be a DLC faction but hopefully they don't cost 25 dollars each haha
They should have just made a complete Total War: Bronze Age and done s full proper game with the four biggies, and then had dlc. But they want to charge full price multiple times to try and get all the money
our units must be upgraded..
I find that in the modern total war titles, blobbing on routing units in counter productive. I am not sure if your units can't do their animations to actually damage them, or they get bounced around, but something happens that causes no damage to be done in those blobs.
There are no alligators in Egypt, only nile crocodiles 🐊 😉
55:05 This is a cool episode, er one question, should the re-enforcement groups either A) be hidden to the enemy (for obvious reasons) or B) come in closer to the defenders side? I am glad you took advantage as any good leader should, but might be frustrating to a human player if it happens to them while defending
All that space on the battlefield with regular unit sizes. Just makes the Battle atmosphere feel..... off
By the looks of it, they will sell another blood DLC...
Anyone else think that Tausret sounds like Luna Lovegood from Harry Potter?
It's a real pity that chariots work so atrociously in settlements, they're cool and unique units after all
Abdju is Abydos if that is easier to say
Chariots need to move forward to gain momentum try wider manoeuvres
Feels like an updated Shogun 2 lol
Thats a good thing, right?
Yeah, I see a lot of people saying this looks like a reskinned troy. But it looks to me like all the intrigue and unique actions you can take this is way more engaging that troy. Plus Troy battles were actually pretty fun. I found myself thinking more tactically than "create blob use vortex spell."
When is Egyptian Patchy coming?
Pretty poor performance on the side of the AI, it should be at least as good as in previous games.
Really enjoy watching this game. Definitely not buying it but watching it is nice. If I get an itch to play this game I just head on over to my free troy copy and all is good. 😅
I didnt let myself get spoiled before this video but tbh its a bummer for me.
Looks and feels like Total War Troy (the icons for the resources are even the same lmao) and overall unpleasent UI for my taste.
Pathfinding is crappp
"CA Please......"
Yeah pathfinder in cities has always sucked. I can't think of one title in the entire franchise where pathfinder in settlements didn't suck. You would think after 20+ years CA could figure it out.
Pff english speakers complaining about consonant clusters, like they aren't one of our greatest strengths. Look at 'strengths' pff bd is nuthin
The more I see of this the more it looks like a copy and paste of Troy with a few new additions for its time frame…. Personally I think they should’ve just did a Rome 3 or a new mid evil game
Man those unit cards look horrible!
There are also 2D unit cards, its in the settings.
And those are the 3D looking ones. Their is option to go with 2D ones and I must say they look alot better and artistic. Like Shogun 2s Unit cards.
Heir dont let this toxic saga quality, full ripoff priced garbage taint your channel. As a watcher for probably 10 years now. Pharoah is a plague. It stands for cheap games for ludicrous prices. It is obviously the deathrows of a company now consumed by corporate greed instead of a satisfied fanbase.
hopefully they dress the map up a bit, it's super bland and boring
"I hate sand"
Ew troy dlc
Nice battle !