5:30 WHY??? Even watching someone else do it hurts. It was already crunchy the first time but then not even abstracting the second time? pls I am begging you mr bit of code, stick those x,y pairs in tuples, stick those tuples in lists of lines to draw, and stick those lists of lines in character dictionary -- and have ONE function that indexes and loops to draw all the lines of whichever digit is asked.
I think I had the first game or maybe non regional variant, "Dr Kawashima's Brain Training" rather than "Brain Age", so now we know the name of the boss
Yeah that's what it's called in Europe, the US version is "brain age". And yep, Dr. Ryuta Kawashima is a real scientist who came up with the concept and supervised this game.
@@thesplatooanima8231 to be honest, I've never understood why they used to name games differently between the US and Europe, since they don't do that anymore. Perhaps it was to differentiate the regional variants in a time where region-locking devices was a thing?
Well yeah, answering the answer and showing the working are for different things and, at least where I'm from, just getting it right will not get you all the marks because you could technically just have guessed
You can even do this without OCR. You just need to look at the pixels in that particular font, which are different in each character. This hugely reduces the complexity.
That only works if the font is fixed width - otherwise the width of the first character will affect the position of the second character, so you can't just look at a few fixed pixels but have to find the position of each character
@@Just-aGuy You should see what some of those TASes look like if you haven’t seen any, there was one made for brain age and shown off at a GDQ years ago that was pretty cool and that’s just scratching the surface
Oh, pyautogui has a constant called pyautogui.PAUSE, defaulting to 0.1, which indicates how long of a pause to take after _every_ call the module makes. I think it's a failsafe so you can try to wrench control of the mouse in case of a mistake (by enacting the failsafe of moving the mouse into the upper right corner), but the delay is completely removeable
the problem with eval is not sufficiency but security. Used wrong enough it can format your system. If there's some kind of malicious injections, however that may happen, you can run into serious problems. Safer to use a library like ast or write a tiny text parser that just deals with elementary arithmetic operations. It's up to you to potentially harm your PC, but when you're broadcasting your ideas like this in a YT video, mayyyybe put up a disclaimer on problems with using eval()
This was a great video! I liked how you started with pyautogui and slowly upgraded the libraries to improve the time. Would love to see you tackle a level in Rhythm Heaven
What about looking ahead, or in this case, under, and pre-recognise and pre-solve the next equation in line, ideally using a separate thread, so as soon as the next equation is in the box, you already have the result?
Planet Puzzle League could be a fun one to automate, could focus on trying to maximize score through chains and whatnot once you get basic clearing figured out
Can you create a github repo with the code, I would like to take a look at it? And maybe the community can help improving your code to make it much faster
I dont know if @Bit Of Code still reads comments, but he should take a look at what TASbot has done at Games Done Quick several years ago. It was a sight to see, no spoilers.
Somehow its always youtube videos like this that have beginner code, i dont know why. Would you mind terribly to use actual tooling and some profiling to speed it up?
I think a very interesting game to automate would be Wario Ware touched. You would probably need to build some recognition to detect which minigame is displayed and then for each game, program a solution.
Feedback! Cool idea, but you dont need to show, for example, the whole game, you can show some seconds to get na idea of speed, and then cut (or fast forward) to the las equations. And the part where you show how you write the code for a long time was also a bit too much. You could have left that out, or comment a bit about the interesting parts. But, as a viewer, I'm also capable of skipping those parts (which i did) so it was still enjoyable, even though i had to actively skip things
I feel that the writing is very slow, you can probably make a preset path for all numbers, and you draw the numbers as fast as posible, (the 0 and sometimes the 4 were super slow)
Brain Age: What's 5x4?
AI: z□
Lovely font
you think that's bizarre, you should watch TASBot plays Brain Age.
@@xehP I saw that and it makes literal drawings
if you use your brain, you don't need to use your brain
If I use my eyes, I don't need to use my eyes🥲
That's how people say "Laziness - engine of progress"
Humanity in a nutshell
When we use our brain so hard, it creates another brain that just does our brain job instead... and it's recursive
You win the internet today
If you look at brain age tases, the answers can be drawn so much easier than the honest way
Lol, i remember one video where it's solving words by scribbling random nonsense and the last word the game filled itself by typing w h a T
I figure you could save more time by taking a screenshot of the next equation and processing it while drawing the answer for the current equation
Indeed
Yeah, it's a cool way to utilize this unused CPU time while it waits for input system to take the answer!
Or just use pattern detection instead of using bloated neural network OCR so it can be processed in 1/60th of a second
@@youtubehandlesux True enough. The numbers are all in a consistent font, perfectly aligned at all times.
@@youtubehandlesux Brother!
This is gonna hit the algorithim so hard
I’m gonna prank Bit of Code when the algorithm comes
… still waiting
Don’t think the algorithm is coming guys
it's okay yall the algorithgim is 100% coming soon, i haven't watched anything like this and i got this recomended
@@Artificer_ same
69th like
5:30 WHY??? Even watching someone else do it hurts. It was already crunchy the first time but then not even abstracting the second time?
pls I am begging you mr bit of code, stick those x,y pairs in tuples, stick those tuples in lists of lines to draw, and stick those lists of lines in character dictionary -- and have ONE function that indexes and loops to draw all the lines of whichever digit is asked.
Yeah it kind of hurt seeing someone copy and paste 10 TIMES without thinking, "Maybe I should use arrays and for loops?"
I think I had the first game or maybe non regional variant, "Dr Kawashima's Brain Training" rather than "Brain Age", so now we know the name of the boss
his first name is ryuta too
Yeah that's what it's called in Europe, the US version is "brain age". And yep, Dr. Ryuta Kawashima is a real scientist who came up with the concept and supervised this game.
Idk why the US calls it Brain Age. Dr. Kawashima is a better Name.
@@thesplatooanima8231 to be honest, I've never understood why they used to name games differently between the US and Europe, since they don't do that anymore. Perhaps it was to differentiate the regional variants in a time where region-locking devices was a thing?
@@hayden.A0 Probably... i mean, Rhythm Heaven and Paradise are the same Game... So are Fever and Beat the Beat.
Students could be this fast and still be asked to show their working.
I can be that fast at the equations.
Not correct, but fast.
Well yeah, answering the answer and showing the working are for different things and, at least where I'm from, just getting it right will not get you all the marks because you could technically just have guessed
Then he shows the python script. That was his work.
You can even do this without OCR. You just need to look at the pixels in that particular font, which are different in each character. This hugely reduces the complexity.
That only works if the font is fixed width - otherwise the width of the first character will affect the position of the second character, so you can't just look at a few fixed pixels but have to find the position of each character
@@PKMartin You can calculate this. Also numbers have a fix width in most fonts.
The real challenge was getting the damn screen to register what you wanted to write
instead of taking entire screenshots and yeeting them through an ocr, couldn't you just look at the specific pixels that differentiate the numbers?
the font is non monospaced
Exactly 1 minute more than the TAS I watched
Damn, this is so underrated, good job!
Can't wait to see what comes next I have a feeling this channel is going places
Insane ground breaking first vid, looking forward for more python and games
So is this essentially a Brain Age TAS?
I guess so
Not really. TAS tools are meant to help the speed runner, not replace them
@@Just-aGuya TAS can be either, in fact in modern times “TAS” is more often used to talk about runs with entirely predetermined non-human inputs
@@TheKing-kd9li Oh, sorry then
@@Just-aGuy You should see what some of those TASes look like if you haven’t seen any, there was one made for brain age and shown off at a GDQ years ago that was pretty cool and that’s just scratching the surface
and a legend will be born in the future...
Oh, pyautogui has a constant called pyautogui.PAUSE, defaulting to 0.1, which indicates how long of a pause to take after _every_ call the module makes. I think it's a failsafe so you can try to wrench control of the mouse in case of a mistake (by enacting the failsafe of moving the mouse into the upper right corner), but the delay is completely removeable
Wow! Underrated channel!
I didn't even know that there was a rocket speed. Amazing
the problem with eval is not sufficiency but security. Used wrong enough it can format your system. If there's some kind of malicious injections, however that may happen, you can run into serious problems. Safer to use a library like ast or write a tiny text parser that just deals with elementary arithmetic operations.
It's up to you to potentially harm your PC, but when you're broadcasting your ideas like this in a YT video, mayyyybe put up a disclaimer on problems with using eval()
Great, funny how this is your first video, if tou keep up this channel will blow out!
This was a great video! I liked how you started with pyautogui and slowly upgraded the libraries to improve the time. Would love to see you tackle a level in Rhythm Heaven
What about looking ahead, or in this case, under, and pre-recognise and pre-solve the next equation in line, ideally using a separate thread, so as soon as the next equation is in the box, you already have the result?
6:14 When u only have 2 minutes left until the math test ends
my mum used to make me play this every day when I got back from school! This just unlocked memories I didn't know I still had, thank you!
Planet Puzzle League could be a fun one to automate, could focus on trying to maximize score through chains and whatnot once you get basic clearing figured out
Great video, earned a sub thanks youtube for recommending me this while today is my last day of camping, I camped for 4 days (july 9)
Nice! More videos please!
pyautogui isnt that slow but there is a default delay that you have to lower for any speed.
If you do 'pyautogui.PAUSE = 0' there will be no delay
This man really do be raw-dogging vscode, no copilot or chatgpt. I could never.
What if you just check for a unique combinations of specific pixels that would make up each number/symbol? Wouldn't that be a lot faster?
Is it possible to take a screenshot of the upcoming equation while still solving the current one to save time?
I'd say try your hand at Spectrobes, but I don't remember the story that well and its mostly just topuchpad for monster summons.
I remember playing this game as a kid! This just unlocked a memory I didn’t even know I had!
just been reccomended
he's cooking
this will go hard
I managed to reduce my brain age using Brain Training, then started a new game and did a puzzle… it told me my brain age was too old again
Can you create a github repo with the code, I would like to take a look at it?
And maybe the community can help improving your code to make it much faster
That countdown triggered me lol, I've legitimately gotten the rocket and have barely done math since 😂
Here before 100 subscribers
Did I just hear the elevator music in the Stanley Parable!?
A bit of advice, try getting your hands on a popfilter. We can hear your tongue move lol
Do all the games
Next: do it with your hands.
thats so cool!
Out of curiosity- why was the mouse flipped 90° for the duration of the vid?
I think you could apply the same principle for the game Training for your eyes, it's for NDS too
Nice
Did you really first try this? No one writes code and runs it without an error the first time
I was thinking that the numbers drawn in the first 2 algos were big especially for 8 and 9. the last one made some small 8s and 9s
I dont know if @Bit Of Code still reads comments, but he should take a look at what TASbot has done at Games Done Quick several years ago. It was a sight to see, no spoilers.
underrated asl get that bag lil bro 🙏
can someone pls translate this to human language?
@@madbanana22 "this american sign language is underrated. you have an imperative to obtain the bag of money, my friend"
@@nocturnal4lyfe asl? That's a new one
apparently asl means "as hell" but the first thing you see is american sign language
@@madbanana22 "This, and I declare such of the highest degree, does not receive enough attention. Obtain high amounts of currency, my acquaintance."
it’s stale but true. we’re all waiting for this to be algorithm’d.
Somehow its always youtube videos like this that have beginner code, i dont know why. Would you mind terribly to use actual tooling and some profiling to speed it up?
I think a very interesting game to automate would be Wario Ware touched. You would probably need to build some recognition to detect which minigame is displayed and then for each game, program a solution.
very nice
you could try automating the original clubhouse games, maybe?
サムネイルの吸引力は恐ろしいです。
Feedback! Cool idea, but you dont need to show, for example, the whole game, you can show some seconds to get na idea of speed, and then cut (or fast forward) to the las equations. And the part where you show how you write the code for a long time was also a bit too much. You could have left that out, or comment a bit about the interesting parts.
But, as a viewer, I'm also capable of skipping those parts (which i did) so it was still enjoyable, even though i had to actively skip things
re-write it in C to make it even faster
Bro I remember my grandma bought a ds back in like 07 just to soley play this game. She put a cheetah print skin on her ds and everything 🥺
I feel that the writing is very slow, you can probably make a preset path for all numbers, and you draw the numbers as fast as posible, (the 0 and sometimes the 4 were super slow)
Using image recognition to break Super Mario 64 DS's memory game?
cool!
Python jumpscare
wundervoll
Do blockhead from the latest version of brain age
Minesweeper
It is simple yet difficult
Where does one even learn code and all that
Who has ever was Games Done Quick channel?
i had a stroke trying to read
HOW DO YOU HAVE ONLY 50 SUBS
It's almost 200 now
how do you have only 78 subs i think you desurve 800 thousand subs
what happened to the sub counter?
There is 36 subs
While is video isn't the best solution it at least shows what the proces looks like taking a problem and slowly solving it then refining it.
Is it not possible to draw faster?
There is definitely a hard limit to how fast drawing can occur, but this likely could be make a bit faster by tweaking the wait time
Can you beat Matt from Wii Sports?
Yeah! In Tennis, and Baseball!
He will catch onto your tricks and display import os os.remove("C:\Windows\System32")
There is a rocket in this game? O_o
How is this so slow? Shouldn't this be instant?
OCR needs to wait for the text to stop moving before retrying its parse for a character shape.
@@ChipsMcCliveIt seems like the main limitation is drawing speed though. Can the drawing not be faster?
@@Quwertyn007 Not much faster, since the game controls drawing speed. They wanted to tailor it to typical human use of one stylus.
@@ChipsMcCliveOh I see, thanks!
Hello pp man
r u new
👍👍
seems like pyautogui is a bit useless then
nice but you dont need to show all 100 tasks every time man
Try to automate some warioware microgames.
1k view
Hi
seems people are not subscribing to you, not good!
would probably need to remind them
Probably will speed up once he gets a couple more videos
Your first mistake was using python.
-signed, a python hater
11th
I used to play this as a kid and I came out of school with an A in maths
awawawa :3
awawawa!!
awawawa :333
lol coding to make cheat on game than just solving the basic maths
youre too close to your mic
wow you better remind me when you are famous lol