I know this video was made an entire year ago... but I have a supporting detail concerning the whole "The Adventurer is a conscious being you're controlling" bits. I played a lot of adventure mode in high-school before I knew all of the speech mechanics, and would just go around slaughtering people. Looking at my inventory, I always noticed that there were/are tears in my adventurer's eyes whenever he did this. He didn't want to kill the people he did, but he was powerless to stop it. He was a slave to Armok.
@@sungazercyanit is a funny way to look at it and dont wanna ruin it but I think the tears were likely just from his eyes naturally cleaning themselves like in fortress mode
@@InsanepieI noticed that in Fortress mode and saw my dwarfs were often tearing up over the smallest things like harvesting raw goblinite or fixing the cat lag problem. Then found the fort is just a mess
YES!!! The adventurer has a personality, thoughts, and feelings like the dwarves in fortress mode. There are a lot of mechanics around it, and part of that can be fully customized with your values. Most meaningful is [FOCUSED!] If you play into the personality of your adventurer, you become focused and things just work out easier for you. I think it's like 150% stat boosting, and makes you better during fights and conversations.
About a rain phobia It makes sense for dwarfs to be instinctively afraid of rain. Well, not "rain", but rather "a large amount of water falling from above". If you are living in what exactly is a mine, and water suddenly starts falling on you from above, it most likely means that you will be dead in the matter of time. Dead as in "we did not know that there is a big body of water above our ceiling and now it is going to breach in and flood the corridors".
Here’s something fun I did a few years ago. The demons who rule over goblin civilizations can be recruited in adventure mode after you find their slab, then brought back to your fortress and become friendly members of your civ by using dfhack to bodyswap and have them ask to become a militia dwarf. If you get lucky and your world has a male/female pair of the same demon type, you can start a demon family. They almost always have triplets once a year who are born as full adult size demons with really high level skills. Make them into armor smiths and they can make armor that fits their enormous bodies. Also, the original demons are very likely to be elected as mayor since they have spent all of history working on their social skills. Once adventure mode is out I might do this again so I can make a watchable video.
Obok came into existence with Adventure mode's wrestling becoming complicated enough that you could gouge eyes using your thumbs along with the ability to modify raw files to accommodate different body structures. By simply adding something that could gouge and something that could be gouged, Obok was made manifest. The original post was not just a one-paragraph shock content post either, it was several pages worth written with that particular detail you see from time to time on the Chans. There are still mods out there using the 'Obok Technique' along with plenty of text-based titillation. Obok really just took the cake by going way too far and causing a severe backlash for it.
Oh yeah I realized a little while after posting I didn’t go into enough detail that yeah, this was a long running series that up to THAT point was being considered as a classic piece of dwarven storytelling. I was actively following it for a good while but I missed the incident itself, having to see it reposted in a pastebin on either /tg/ or /vg/. I haven’t been to a chan board in many years so I didn’t know it was still discussed but that doesn’t shock me.
as far I know tiles in Dwarf Fortress are 2 by 2 meter squares. with "infinite height", and in the code every floor are almost another dimension, almost like the literal 2d people see the 3d object theorem
11:45 First Anvils, realistically speaking, would have been poured into a mold and cast using soft metals. But the idea of it being the computer itself- as some suggest- is thematically more interesting.
Dunno about "meat alcohol" exactly... but humans have, and do, ferment fish and salt to make all kinds of sauces. If you wanna learn more about it, Tasting History with Max Miller has made 2 videos on the history and making of Garum, the ancient Roman fermented fish sauce of choice.
Oh god yeah Max Miller is great and I really want to try garum some day, but I was thinking specifically a drinkable, alcoholic form of fermented meat. Though it might not be that bad considering how good garum is supposed to be I guess
Surprised Planepacked didn't make the list. The legendary statue said to depict the entire history of the world. One player on the forums had a dwarf enter a mood, and instead of stopping at around five materials they just kept bringing more and more stone to the workshop and ended up making a statue using a ridiculous amount of stone, with each piece giving it another detail be it some of those menacing spikes Dwarves love, simple geometric shapes, or a depiction of an event in the fortress/civilization's history. It was worth a lot of dwarfbux for something made primarily out of basic rock types that don't have that high of a starting value to then multiply, which is why myself and many others would keep value raw ores near our workshops not flagged as forbidden, but also not assigned for use in normal masonry or smelting, so that when a dwarf made a mood artifact requiring stone the closest stones to grab would be valuable metal ores that would make the most out of the legendary value multiplier, but planepacked was extremely valuable for a statue made out of basic low value stone due to the sheer number of pieces used in its creation, and the amount used in its construction was so absurdly high its description was pages long and captured the imagination of forumgoers, as usually when there is a bug that results in something so extreme it is usually something multiple players have experienced shortly after a patch or modding attempt, while planepacked was an enigma with some questioning if it was the result of modding or hacking the game just to be able to allow this to happen. However, since Planepacked managed to catch the attention of basically everyone active on the DF forums at the time, there was a community effort to replicate the bug that lead to this. I'm a bit hazy on the timeline but I know a method was discovered that allowed moody dwarves to bring a material to be used in their artifact without it being checked off of their list, allowing them to get more and more to make a super artifact, that I think was uncovered in the investigation (not 100% sure, may have been known about prior) but it required some precise micromanagement in order to manually confuse the game with each ingredient. Some thought that this was how Planepacked was created but the OP had stated that whatever bug caused this was unintentional, the dwarf kept grabbing more and more stone on their own, and given DF's history of amusing and strange bugs and OP being just as confused as us, the majority of us believed them as the game had enough crazy occurrences between unintended bugs, regular gameplay, and people openly sharing exploits that it just wasn't part of the forum culture at the time to misrepresent something for some temporary clout like is the case with much of the rest of the internet. So, the DF community discovered how to intentionally get moody dwarves to add extra ingredients to their artifacts, but in a way that required a lot of constant attention to the point that replicating something on the scale of Planepacked would just be exhausting, especially since once could get similarly valuable furniture by keeping high valuable materials close to the workshops specifically for moods, as it would take a crazy amount of pieces of cheap stone to match the value of a piece of ore, and there was still a mystery to solve. It took some time, more than it usually took the DF community to replicate a bug, but someone eventually managed to do it. It was so long ago that I don't remember how to trigger the behavior of a moody dwarf automatically getting stuck in a loop of gathering more and more of a specific ingredient without intentional player intervention, madness, or death. Others tried it and made and shared their own super artifacts, but planepacked was the first, and for a while the only, and came about by accident, so even after others learned how to pull off the bug and had their dwarves create similarly complex artifacts out of much more valuable materials than cheap common stone, with insane amounts of ingame value that made Planepacked'a price seem relatively tiny, in the hearts of the community Planepacked was special and went down in DF history as a truly legendary creation.
The reason x is a shortcut for building up/down stairs is that X is a combination of the > and < glyphs, that denote stairs going down and up respectively.The up/down staircase in the ASCII interface is represented by the X glyph. The old interface was actually much more accessible in some respects than the new mouse-driven interface. The player had full control over which tasks the dwarves would do, the workshops could have skill brackets set in addition to allowing a specific dwarf to work there, the military uniforms were editable. Doing stuff with the keyboard was actually much faster with a little bit of practice, and you had all shortcuts displayed for easy reference.
The mouse UI is steadily being improved, for example with search filters being added to menus, im sure these features you mention will eventually make it in.
entry about several periods (.........) might also be referring to lost or unknown beings that lived early on in world gen! pretty sure unknown names are displayed like this
"mermaid farming"... certain modifications on the forums from years previous that were banned and any mention remains suppressed.... old forum successions and threads that ended in drama.... that's the real icebeg imo
“Goblin Fortress” is the name of a current overhaul mod, but also refers to an older mod removed from the forums. The mod in question started out normal but became increasingly degenerate, the thread filled up with furries, and it ended up adding things like dildos and whatnot. No screenshots of the thread exists but there is an article about it on 1d4chan of some erotic story someone wrote of the mod. Maybe it’s better left forgotten. As for 2014 cut features, this is probably referring to tavern games. DF2014 was originally going to have randomly generated card and drinking games that the dwarves would play in your taverns, but Toady decided to postpone this to a later date.
Only Pathfinding is multithreaded - still a great thing. The bigger thing was SDL2 which finally enabled offloading the Graphic calculation from the CPU to the GPU.
@@BIGESTblade It makes a significant difference, though you do have to opt in to the experimental beta in Steam to get it. Here's hoping that more computationally expensive processes get multi-threaded. I can't wait until I can finally have 16x16 embarks with 2000 dwarves.
so, the dude was some kind of psycho that moded the game to resemble rap*, created his own little narrative and shared to others, who must find this things 'egdy'
The King of the mountain home in my current fortress met with an unfortunate accident just last week, RIP Urist SomethingOrOther: lover of bins : he really didn't need to defend the fortress himself against an ancient evil alone behind that locked door...
My nobles absolutely love maces, and funny enough, hatch covers. The first item I made in my fort was a rock hatch cover to seal the door. My dwarves have made 2 or 3 legendary hatch covers in strange moods, and the nobles occasionally demand the production of a few hatch covers. I put the first legendary hatch cover on the original entrance. They seem very proud of it.
Dwarf fortress has so much where I'm like "at first you had my curiosity" but then when you get to the 'you are armok' and it's like "but NOW you have my attention"
About his dissertation, from my understanding he basically proved that there are "ranges" for minimal distances in larger dimensions and he mixed it with the taxi problem. Like imagine you have 2D, you have 2 points on a graph, the shortest line between those two points would be the "minimal distance" it would have "minimal parameters" to get from points a to b. Imagine you added an obstacle in the middle of those 2 points, now you can't go from a to b in a straight line, so now the minimal distance is higher and so are the minimal parameters. The taxi problem is something that stems from US cities being built on a grid system. So if you imagine a 4x4 grid. You can't go from the top left to bottom right corner in a straight line anymore. You need to go down, right, down, right, down right, etc. From the sounds of it, he took that principle and just applied it to higher dimensions I'm guessing the main thing is he created a generalisation for it mathematically that you can get from point a to b with "obstacles" (this is a guess but I'm working off of this since he mentioned the nyc taxi cab problem) in like a 50 dimensional system (once your beyond 3 dimensions don't even try to visualise it, it's just maths and mathematical principles at play) the "minimal surface" is often used in linear algebra as a way of denoting a plane. Imagine you have a cube. You slice that cube diagonally so that it goes perfectly through 2 top corners and 2 bottom corners on the opposite end, and that "slice" , namely, the shape you would draw from that "slice" would be the surface (also called a plain) from the opposing diagonal corners. I imagine he created minimal plains from point a to b bascially or at least showed there is always a lower bound for the existence of one. So returning to our 4x4 grid example, you can think of it in x,y terms. You need to go from (0,0) to lets say (4,-4) 1 across, -1, down, 1 across, -1 down etc, and then you can draw the space for example (1,0) to (3,-4) between these two points can be a representation of the range of solutions of getting from a to b in a straight line. There's a lot of guess work from me here just to fill in the gaps of what he mentioned. I am by no means a mathematician but I do computer science and had to do a bunch of these things. I'm possibly even better suited to talk about this than a mathematician would be.
I appreciate the use of the OFF soundtrack. The more atmospheric pieces like Desperately Safe are perfect for long form videos like essays and icebergs, especially ones creepier in tone.
An rpg maker game made by Mortis Ghost where you play as a baseball man on a mission to purify the world. It’s one of the older “meta” kinds of games and it has a gorgeous aesthetic, great music, great writing and a good amount of weird shit. One of my favourite games
I posted a short steam review with my played hours and someone asked me how I keep coming up with objectives in a sandbox game like DF. Honestly, I don't know whether to envy them or pity them.
I personally find 2x2 stairways to be a bit more aesthetically pleasing, but they can't really handle foot traffic that well once you get 200-ish dwarves.
Is that actually a bottleneck? I have 200 dwarves and 2x2 staircases and they dont bump into each other much. But I also set up my fortress so that they only have to change floors for specific jobs like farming in the caverns or using magma smelters. 90% of my dwarves are on a couple layers below the surface. Planning to move everyone deep underground in a bit with a completely new layout.
@@TheSuperappelflap When following particular dwarves (eg ones in a strange mood), I've seen them getting shunted up or down a floor or two from where they're trying to go when using 2x2 staircases. Then again, I don't plan my fortresses out as well as you seem to (mostly just "Ehh, this'll fit here, why not?").
@@jackmaney4276 they just lie down when they need to pass another dwarf, they should never path back the wrong way. An unlimited amount of dwarves can lie down on a single tile
I'm glad this game finally clicked for me, I've wanted to play it for a decade but I couldn't get into for the obvious reasons. Especially cause I was like 12. Even when I initially got the Steam version I couldn't get into it. It took about 4 tries but now I love it lol. This community has been very kind and extremely helpful, I mean even the wiki has some humor. Thanks for the video. Also I love the outro song, it reminds me of múm.
if you get rock dust in your eyes it does stain, but i wouldn't say it is the worst thing in the world. your eyes tear up which removes the dust. however repeatedly getting rock dust in lungs is very not good. the small particles get stuck in your lungs and they are too small to cough out. this eventually leads to a disease called stone lung
3x3 stairs You want at least 3 width hallways for one dwarf going each way + one for overtaking, to minimize congestion. And any part of your main architecture smaller than that then becomes a potential bottleneck. A hallway going out at least two ways from the stairs then leads to 3x3 stairs
Regarding ... ... ... (nine dots): this almost definitely refers to the legendary surreal artist of the same name on the Bay 12 forums, who posts intricate depictions/gifs of dwarf fortress shenanigans. Their art style is best described as "high effort MS paint" which is why their work is so distinctive and memorable (at least to my younger self).
Well done on the video. It was very insightful and informative about all things DF. I'm not sure how exactly icebergs work, but I'd like to share a couple of extra "features" that'd fit right in into the iceberg :) Mist Generators - Tier 2 (probably): Dwarves hate rain, but they love being misted on! Therefore alot of harebrained constructions have been developed by the community to make their dwarves happy, especially since earlier versions had dwarves get mad much easier. By building an elaborate contraption to drop water and pump it back up, it would generate mist (most often in a tavern!) and increase the mood of the dwarves in your fortress.
This is a bit late, but i am not suffering through university advanced math classes to not try to explain the math thing: there are multiple ways to measure distance in normal spaces (non mathematical definition, i.e. stuff that behaves like we usually think it should; if i get into Hausdorff spaces and T4, great names tho "normal space" "completely normal space" and "perfectly normal space", "sober spaces", "polish spaces"). The two most common ones are the euclidian distance (straight line; sqrt(a^2, + b^2) ) or the manhatten distance (how many city block lengths youd have to walk on a square grid; a+b). There also are different kinds of spaces, for which different rules apply than the ones wed usually think. It is hard to describe any examples, since its pretty esoteric if you arent familiar with topology and such, so the best i can do is say something along the lines of imagine stuff like hyperspace/subspace from your favorite scifi franchise which doest follow our normal rules, or how stuff like spacetime warping and creating wormholes doesnt really fit with how we imagine space works, to get a tiny fraction of what is possible. ill append some examples of basic properties that arent common to all spaces wed consider in mathematics. what are minimal surfaces? The basic analogy is with literal surfaces in 3d space (where the name comes from), a soap bubble on a wire is a classic example, as it will contract to have the minimum surface area given its volume and the constraints of the wire. it is more general than that, since self intersecting objects etc are also allowed. Now what is his math paper about? Given some weird space (think lovecraftian mind melting stuff) what kind of things do we have to know, like how distance is defined, (and what properties the distance has), for there to exist minimal surfaces in that space. He proved that the general idea of those surfaces exists in more complicates spaces, even where stuff we take for granted is a lot more whacky examples of stuff we take for granted that isnt in general for spaces: - there exists a notion of distance - if you have two empty areas and add them together, you get an empty area (basically 0+0 = 0) - you being able to tell apart two distinct points (T0) Those arent representative of the kinds of spaces hed be looking at, but a slight taste of the weirdness.
So that one entry aged like whole milk as one of the Kitfox devs made it their entire mission to add that and managed to do it for the steam release. It’s still an “experimental” feature so there’s allegedly some bugs but I’ve noticed it at LEAST doubled my fps
@@sungazercyan Well something that hasn't aged is now that I know dorf used to just be one level and you'd carve deeper into a hillside, I kinda wanna see that put back in as an option, just bunker mode
11:10 The funniest bit is that any normal in-game theory about the creation of the first anvil has holes in it; eventually, you're left with 'gift from Armok' because that's the only one not directly contradicted by some bit of lore: - strange mood. While it is possible to get a metal anvil as a result of a strange mood (I personally got an artifact adamantine anvil in 2023), completing that strange mood requires the existence of a forge in the first place. And, if an artifact anvil were created in the history of the world, then that anvil would be found in Legends mode. No such luck. - made from a more primitive precursor. Ok, so where is the recipe for that precursor? There is no other instance of dwarves forgetting a crafting recipe, and even worse, all dwarves come equipped with full knowledge of every recipe in existence; they can do everything, their experience just dictates how fast they do so, or how much the end product sucks. - gift from gods. Gods do gift physical objects at times, but only in highly specific circumstances, and only slabs: death gods create slabs with the secrets of life and death for their necromancers, and demons who pact with gods get bound via a slab with their True Name written on it. It's not completely unrealistic that the god of mountains/ores/metals/smithing/whatever did craft an anvil... but again: this is an artifact; where is it in Legends? - gift from Armok. By simple process of elimination, this is the only remaining option. Yeah, sure, when Armok built this world, He also built a 'standard issue' fortress, which contained at least one anvil. This anvil is not an artifact, it's just a shitty no-quality anvil, so it's not in Legends. (and the 'standard issue' fort also might explain why all auto-generated forts are so similar, too). 22:10 Also worth mentioning that it's possible to become a were-wagon; though I recall the user who did the experiments used DfHack to turn his/her adventurer into a were-creature in the first place. It wasn't a particularly exciting adventurer; any attempt to move resulted in the 'wagon' getting scuttled.
I remember that exact were-wagon post actually, down to the part about being violently scuttled any time they attempted to move. Funny stuff. About the first point though there is a reasonable amount of gameplay-story segregation we can do to make assumptions about things like “dwarves not remembering pre-metal anvils” or “gods gifting anvils to a long forgotten civ” in the same way that we just normally don’t think about how anvils came into existence in the first place. I think the only real answer is “anvils have always existed because the game wouldn’t work without them” but everyone can make up their own fun headcanons for themselves.
I feel that simulation games are awful to watch when someone streams, but once the player explains what is going on and teach it ends up very interestng
I know I'm a year late but I live where Keas are from and the local pronunciation is overwhelmingly kee-ah, like you originally thought. In the language the word comes from, Māori, they do say it Kay-ah, but different language, different word, even if it's spelled the same.
Very late, but on ''Ice oceans are hostile''... This entry most likely refers to a bug that happens at polar oceans. Specfically on top of oceanic ice sheets. It might still happen, but I haven't checked. Here is how it works. The presence of ice on top of the water doesn't prevents the game from generating waves. This creates water mist. Due to the way these generate and how wonky old DF code tends to work, some of it spontaneously appears on top of the ice. This causes it to instantly freeze due to the extreme low tempature, instantly forming massive walls of ice when you don't look at their direction. These walls gradually close in on you and then entomb you as you walk around there in adventure mode. It is akin to a creepypasta if you ask me. Imagine walking around on an empty plain of ice, then you look back to see a wall of ice that wasn't there... And another when you look forward again. Left, right, same. And suddenly, you are encased in ice...
i know somebody who made a hard copy of the whole "obok meatgod" story ............ all the text all the screen shots - he put it on Floppys marked With 3 Death skulls he showed me once .... i told him that even on floppy this shit has no place to exist
Now is definitely the time, more eyes on it with the steam release but even the free version will be worth getting into. Check out the Lazy Newb Pack if you ever want to drop in. Mugen tier 2 hopefully in the next couple weeks, I’ve already got a lot of the footage taken care of :)
The night troll thing sounds to me like Tarn took inspiration from Berserk. Where a similar thing happens. The creatures that do this in Berserk are also trolls.
My Count took care of himself in my current fortress. He got into a religious strange mood and couldn't complete it because he didn't find something. I wanted to cast golden altars, but I was using the wrong ore (woops). So, he grew despondent and died after refusing to eat or drink for an extended period of time. This was cool for the mayor, which got his quarters, extra rooms and even tomb. Dwarves just put the Count into the corpse stockpile instead of his already assigned tomb, so I didn't bother building another for the next guy.
I know this video is old, but about the meat alcohol While alcohol made from straight meat is impossible, here is something even more weird! Meat Honey! Yup, that's a thing, made from vulture bees, they use rotten meat in order to create a honey like substance The best (or worst) part is that it's edible! Apparently it's sweet smelling and pleasant tasting, tho I personally would not try it lol
Now that I'm deeper into the video, here is another fun fact, people have actually achieved multi-threading in minecraft! Tho it often causes a "ConcurentModification" error when playing with mods as minecraft was only ment to be single threaded
Dwarf Therapist hidden message could be referring to how the folder appears on desktop after unpacking at standard text settings. The folder would have a title such as "DWARFTHERAPISTv1.0.3" or whatever. But because of text wrapping, it would appear as DWARFTHE and the rest of the name on this line that ill let uou fill in on your own since i dont want to get banned by youtube. Once you see it it sticks with you for the rest of time.
7:35 It's pronouced kia, like the car company. U were correct and some drongo lied to u. It's a māori word. Dunno why the hell some bird from NZ is in DF, but i'm stoked.
27:57 -- RE: "So maybe you have heard of the Taxi Cab distance in NYC...."; See also The Manhatten Distance. What is intriguing here is that he's using "simplified" terms which others don't use. Anyhow, mathematically speaking the Manhatten distance is a trivially simple kind of calculation because ( a ) it will be correlated strongly with the Pythagorean theorem, because ( b ) Diagonal "straight line" distance doesn't work on a grid. Lucky for us though, we don't even need to work out what C is when squared since we only need to know how many blocks Forward/Back and how many Left/Right. In other words, -if- When the Hypotenuse is 5 the Manhatten distance is 7 (A + B).
^^ It also bears mentioning that while the "Simple" example will be a grid with square tiles, there is no reason why the tiles must be square with 90 degree angles. A grid with hexagonal tiles will also have a formula for working out Manhatten distance, usually by figuring out the absolute distance between the co-ordinates of Tile A and Tile B, and adding them in exactly the same fashion.
as a guy thats been on second life for 20 years. its a laugh when people say just muilithread like. ok then you rewrite the game code for irt that means every single line.... btw now adays theres a few trillion lines of code.. gllllll... the only way SL got around it. it by people making 3rd party viewers to the servers that have sever plugins like say minecraft servers do now.
I can comment a bit on the Banach space one. Numbers are very simple mathematical objects, and many things about them are taken for granted because they make sense. For example, if I ask "What's the length of 5?", you may just say "It's just 5". As you deal with more general mathematical objects, like functions or matrices of numbers, the notions of length, distance or even an operation like division stop making sense, and mathematicians need to redefine them in a different way if they want to use them. A vector space is a set whose elements, whatever they may be, can be added together and multiplied by a number (for *some* addition and multiplication definition). A Banach space is a vector space that's complete (no "missing elements" after a number of operations are performed) and that has a norm (a norm is an operation that calculates the "length" of an element). I don't know what a real flat chain is, unfortunately. :(
Meat Alcohol isn't real, however that sorta is what Mead is. There are chemical ways to turn fat into sugar which could then be brewed but that's not really a thing done. You also have Fermented Milk.
So, meat alcohol. There is meat Honey so following that you would be able to ferment some Meat Mead and have your, probably disgusting, alcoholic drink.
Thanks, I really hate that. I’d imagine that it would probably taste like the mead-equivalent of those “meat flavoured” gag sodas, and unfortunately I would be sick enough to try that at least once.
45:17 -- RE: Tarn turned down a job at Mojang; Sideways note for the Iceberg here, when I actually start considering the larger "real world" impact that Bay12's brain-trust have had upon the Earth that there is probably at least 1 artifact that this Iceberg has missed. It's a novel written by Neal Stephenson (who is sometimes referred to as a cyberpunk writer) called "REAMDE" published in 2011. I shouldn't spoil the novel but hey, if it had appeared on something like this Iceberg explaining its presence would require at least some synopsis of the plot and/or characters. Suffice it to say one of the protagonists is a software developer who has created an MMORPG that mashes up World of Warcraft (for the MMO part) with Dwarf Fortress for the insanely detailed procedural world generation, way more detailed than anything Mojang / Notch ever did. Stephenson, in my opinion, was using Dwarf Fortress for a very specific reason.
^^ And a side note for the side note, ever since I read the novel I have been waiting for some kind of announcement that some entertainment company or another had gotten the rights to make a miniseries or a movie with it, *but* the other part of the plot which I've opted not to spoil is *So Real-World Impact* any such group would still find themselves practically unable to talk about it even if it was in fiction. What is it? Cryptocurrency. "Ready Player One" was therefore a likely attempt to "scoop" anyone who has the rights to "REAMDE", and was actively trying to draw attention away from the obvious crossover point between the virtual MMO world and the real world.
My very poor understanding of his Thesis is that he proves that there must exist a unique, optimized solution to the "shortest distance" in n-dimensional space. This is ... probably kind of obvious? But having it proven means you can just whip it out of your tool belt as a mathematician and be confident you're not doing something goofy.
The adventurers are asexual thing goes deeper If you retire and adventurer to populate a fort you unretire with adventurers they will never have children. This is important because some players like to make their epic hero who saved the land king. Which means they will never have a bloodline.
@@sungazercyan Also regarding the Magical item improvement attribute. It's implemented to a working degree in the game. It's just impossible to achieve in vanilla DF. If you use DFHack and manually add magical attributes it should work.
I don't know I'm only a few minutes in but a lot of this information is not exactly accurate. You don't mention how that cat alcohol poisoning thing was a bug and patched out ages ago, and from what I understand with the mermaid bones, the change wasn't really due to "tarn being disgusted" by the act or whatever.
34:38 -- RE: If Meat Alcohol Is Real, please don't tell me....; A: *LMAO* too late pal. *No,* to my knowledge "meat alcohol" which you'd get in a bottle or a tankard is not something which humans are particularly drawn to, *BUT* nonetheless using fermentation as a method of preparing, curing and even cooking meat *IS* common. It is not uncommon for many types of sea creatures to be quite literally cooked by burying them for a period of time and allowing the process of rotting to ferment the meat. Three cultures as convenient examples: Arctic dwelling cultures like the Inuit, also the Norwegians, and the Japanese all have types of fermented fish, sea mammals, and sea birds. Another example from antiquity which is much closer to "meat alcohol" though is a fish sauce from Roman times called "Garum" which, to the best of my knowledge wasn't consumed as a liquor on its own but was used as a method of flavoring other foods.
^^ There is, of course, another "special case" and that would be Star Trek's "Blood Wine", which is specifically linked to the Klingons in that narrative universe but which certainly has had at least some adherents among human cultures especially as a form of ritual or ceremony observed at the end of a successful hunt. Human consumption of blood rarely involves a fermentation process, though. Milk, on the other hand, certain can and has been fermented.
I know this video was made an entire year ago... but I have a supporting detail concerning the whole "The Adventurer is a conscious being you're controlling" bits. I played a lot of adventure mode in high-school before I knew all of the speech mechanics, and would just go around slaughtering people. Looking at my inventory, I always noticed that there were/are tears in my adventurer's eyes whenever he did this. He didn't want to kill the people he did, but he was powerless to stop it. He was a slave to Armok.
That’s incredible actually, I haven’t played nearly enough adventure mode to see that myself. Thank you so much for that insight
I made him drink his own tears.
@@sungazercyanit is a funny way to look at it and dont wanna ruin it but I think the tears were likely just from his eyes naturally cleaning themselves like in fortress mode
@@InsanepieI noticed that in Fortress mode and saw my dwarfs were often tearing up over the smallest things like harvesting raw goblinite or fixing the cat lag problem.
Then found the fort is just a mess
YES!!! The adventurer has a personality, thoughts, and feelings like the dwarves in fortress mode.
There are a lot of mechanics around it, and part of that can be fully customized with your values. Most meaningful is [FOCUSED!]
If you play into the personality of your adventurer, you become focused and things just work out easier for you. I think it's like 150% stat boosting, and makes you better during fights and conversations.
About a rain phobia
It makes sense for dwarfs to be instinctively afraid of rain. Well, not "rain", but rather "a large amount of water falling from above".
If you are living in what exactly is a mine, and water suddenly starts falling on you from above, it most likely means that you will be dead in the matter of time. Dead as in "we did not know that there is a big body of water above our ceiling and now it is going to breach in and flood the corridors".
Either that or it's the venom dripping down from the fangs of the giant spider you missed as it hangs on the wall above you. Just about to pounce.
That whole mermaid bone farm stuff reminds me how villagers are treated in minecraft
Here’s something fun I did a few years ago. The demons who rule over goblin civilizations can be recruited in adventure mode after you find their slab, then brought back to your fortress and become friendly members of your civ by using dfhack to bodyswap and have them ask to become a militia dwarf. If you get lucky and your world has a male/female pair of the same demon type, you can start a demon family. They almost always have triplets once a year who are born as full adult size demons with really high level skills. Make them into armor smiths and they can make armor that fits their enormous bodies. Also, the original demons are very likely to be elected as mayor since they have spent all of history working on their social skills. Once adventure mode is out I might do this again so I can make a watchable video.
The first anvil is the pc running the game
That’s an incredible take
No, that's a Legendary anvil. The first anvil is Tarn's PC that he used to code Dwarf Fortress
Obok came into existence with Adventure mode's wrestling becoming complicated enough that you could gouge eyes using your thumbs along with the ability to modify raw files to accommodate different body structures. By simply adding something that could gouge and something that could be gouged, Obok was made manifest. The original post was not just a one-paragraph shock content post either, it was several pages worth written with that particular detail you see from time to time on the Chans. There are still mods out there using the 'Obok Technique' along with plenty of text-based titillation. Obok really just took the cake by going way too far and causing a severe backlash for it.
Oh yeah I realized a little while after posting I didn’t go into enough detail that yeah, this was a long running series that up to THAT point was being considered as a classic piece of dwarven storytelling. I was actively following it for a good while but I missed the incident itself, having to see it reposted in a pastebin on either /tg/ or /vg/. I haven’t been to a chan board in many years so I didn’t know it was still discussed but that doesn’t shock me.
i just found the obok meatgod tale on a 4chan archive... and god... what a tale...
as far I know tiles in Dwarf Fortress are 2 by 2 meter squares. with "infinite height", and in the code every floor are almost another dimension, almost like the literal 2d people see the 3d object theorem
they may as well be 2x2 and 2 by height
This is even more horrifying
11:45 First Anvils, realistically speaking, would have been poured into a mold and cast using soft metals.
But the idea of it being the computer itself- as some suggest- is thematically more interesting.
Dunno about "meat alcohol" exactly... but humans have, and do, ferment fish and salt to make all kinds of sauces. If you wanna learn more about it, Tasting History with Max Miller has made 2 videos on the history and making of Garum, the ancient Roman fermented fish sauce of choice.
Oh god yeah Max Miller is great and I really want to try garum some day, but I was thinking specifically a drinkable, alcoholic form of fermented meat. Though it might not be that bad considering how good garum is supposed to be I guess
Surprised Planepacked didn't make the list. The legendary statue said to depict the entire history of the world. One player on the forums had a dwarf enter a mood, and instead of stopping at around five materials they just kept bringing more and more stone to the workshop and ended up making a statue using a ridiculous amount of stone, with each piece giving it another detail be it some of those menacing spikes Dwarves love, simple geometric shapes, or a depiction of an event in the fortress/civilization's history. It was worth a lot of dwarfbux for something made primarily out of basic rock types that don't have that high of a starting value to then multiply, which is why myself and many others would keep value raw ores near our workshops not flagged as forbidden, but also not assigned for use in normal masonry or smelting, so that when a dwarf made a mood artifact requiring stone the closest stones to grab would be valuable metal ores that would make the most out of the legendary value multiplier, but planepacked was extremely valuable for a statue made out of basic low value stone due to the sheer number of pieces used in its creation, and the amount used in its construction was so absurdly high its description was pages long and captured the imagination of forumgoers, as usually when there is a bug that results in something so extreme it is usually something multiple players have experienced shortly after a patch or modding attempt, while planepacked was an enigma with some questioning if it was the result of modding or hacking the game just to be able to allow this to happen.
However, since Planepacked managed to catch the attention of basically everyone active on the DF forums at the time, there was a community effort to replicate the bug that lead to this. I'm a bit hazy on the timeline but I know a method was discovered that allowed moody dwarves to bring a material to be used in their artifact without it being checked off of their list, allowing them to get more and more to make a super artifact, that I think was uncovered in the investigation (not 100% sure, may have been known about prior) but it required some precise micromanagement in order to manually confuse the game with each ingredient. Some thought that this was how Planepacked was created but the OP had stated that whatever bug caused this was unintentional, the dwarf kept grabbing more and more stone on their own, and given DF's history of amusing and strange bugs and OP being just as confused as us, the majority of us believed them as the game had enough crazy occurrences between unintended bugs, regular gameplay, and people openly sharing exploits that it just wasn't part of the forum culture at the time to misrepresent something for some temporary clout like is the case with much of the rest of the internet. So, the DF community discovered how to intentionally get moody dwarves to add extra ingredients to their artifacts, but in a way that required a lot of constant attention to the point that replicating something on the scale of Planepacked would just be exhausting, especially since once could get similarly valuable furniture by keeping high valuable materials close to the workshops specifically for moods, as it would take a crazy amount of pieces of cheap stone to match the value of a piece of ore, and there was still a mystery to solve.
It took some time, more than it usually took the DF community to replicate a bug, but someone eventually managed to do it. It was so long ago that I don't remember how to trigger the behavior of a moody dwarf automatically getting stuck in a loop of gathering more and more of a specific ingredient without intentional player intervention, madness, or death. Others tried it and made and shared their own super artifacts, but planepacked was the first, and for a while the only, and came about by accident, so even after others learned how to pull off the bug and had their dwarves create similarly complex artifacts out of much more valuable materials than cheap common stone, with insane amounts of ingame value that made Planepacked'a price seem relatively tiny, in the hearts of the community Planepacked was special and went down in DF history as a truly legendary creation.
The method was using a burrow to prevent the dwarf from getting a surface material, IIRC
The reason x is a shortcut for building up/down stairs is that X is a combination of the > and < glyphs, that denote stairs going down and up respectively.The up/down staircase in the ASCII interface is represented by the X glyph.
The old interface was actually much more accessible in some respects than the new mouse-driven interface. The player had full control over which tasks the dwarves would do, the workshops could have skill brackets set in addition to allowing a specific dwarf to work there, the military uniforms were editable. Doing stuff with the keyboard was actually much faster with a little bit of practice, and you had all shortcuts displayed for easy reference.
so much coping and elitism. keep playing the old versions then
@@humanharddrive1 So much hostility. I like playing both versions, thank you very much.
The mouse UI is steadily being improved, for example with search filters being added to menus, im sure these features you mention will eventually make it in.
entry about several periods (.........) might also be referring to lost or unknown beings that lived early on in world gen! pretty sure unknown names are displayed like this
Most valid answer I’ve heard so far, thank you!
nope, ......... (AKA Ninedots) is an artist that posted DF and generally fantasy images with a really weird art style
@sungazercyan are you on Discord buddy?
"mermaid farming"... certain modifications on the forums from years previous that were banned and any mention remains suppressed.... old forum successions and threads that ended in drama.... that's the real icebeg imo
“Goblin Fortress” is the name of a current overhaul mod, but also refers to an older mod removed from the forums. The mod in question started out normal but became increasingly degenerate, the thread filled up with furries, and it ended up adding things like dildos and whatnot. No screenshots of the thread exists but there is an article about it on 1d4chan of some erotic story someone wrote of the mod. Maybe it’s better left forgotten.
As for 2014 cut features, this is probably referring to tavern games. DF2014 was originally going to have randomly generated card and drinking games that the dwarves would play in your taverns, but Toady decided to postpone this to a later date.
Update: Multi threading is now in the game. Thank Putnam!
Does that actually help? The game still seems to be slow as hell.
yes
@@BIGESTblade
Only Pathfinding is multithreaded - still a great thing.
The bigger thing was SDL2 which finally enabled offloading the Graphic calculation from the CPU to the GPU.
@@BIGESTblade It makes a significant difference, though you do have to opt in to the experimental beta in Steam to get it. Here's hoping that more computationally expensive processes get multi-threaded. I can't wait until I can finally have 16x16 embarks with 2000 dwarves.
@@Kevin-jb2pv Or more than one cat.
I remember hearing about the "Obok Meatgod" player on my first year of trying out DF.
I was too innocent to find out about the story.
oh my god i remember you from the tg discord funny seeing someone i recognize on a random video
so, the dude was some kind of psycho that moded the game to resemble rap*, created his own little narrative and shared to others, who must find this things 'egdy'
The King of the mountain home in my current fortress met with an unfortunate accident just last week, RIP Urist SomethingOrOther: lover of bins : he really didn't need to defend the fortress himself against an ancient evil alone behind that locked door...
My nobles absolutely love maces, and funny enough, hatch covers. The first item I made in my fort was a rock hatch cover to seal the door.
My dwarves have made 2 or 3 legendary hatch covers in strange moods, and the nobles occasionally demand the production of a few hatch covers. I put the first legendary hatch cover on the original entrance. They seem very proud of it.
Dwarf fortress has so much where I'm like "at first you had my curiosity" but then when you get to the 'you are armok' and it's like "but NOW you have my attention"
About his dissertation, from my understanding he basically proved that there are "ranges" for minimal distances in larger dimensions and he mixed it with the taxi problem. Like imagine you have 2D, you have 2 points on a graph, the shortest line between those two points would be the "minimal distance" it would have "minimal parameters" to get from points a to b. Imagine you added an obstacle in the middle of those 2 points, now you can't go from a to b in a straight line, so now the minimal distance is higher and so are the minimal parameters. The taxi problem is something that stems from US cities being built on a grid system. So if you imagine a 4x4 grid. You can't go from the top left to bottom right corner in a straight line anymore. You need to go down, right, down, right, down right, etc. From the sounds of it, he took that principle and just applied it to higher dimensions I'm guessing the main thing is he created a generalisation for it mathematically that you can get from point a to b with "obstacles" (this is a guess but I'm working off of this since he mentioned the nyc taxi cab problem) in like a 50 dimensional system (once your beyond 3 dimensions don't even try to visualise it, it's just maths and mathematical principles at play) the "minimal surface" is often used in linear algebra as a way of denoting a plane. Imagine you have a cube. You slice that cube diagonally so that it goes perfectly through 2 top corners and 2 bottom corners on the opposite end, and that "slice" , namely, the shape you would draw from that "slice" would be the surface (also called a plain) from the opposing diagonal corners. I imagine he created minimal plains from point a to b bascially or at least showed there is always a lower bound for the existence of one. So returning to our 4x4 grid example, you can think of it in x,y terms. You need to go from (0,0) to lets say (4,-4) 1 across, -1, down, 1 across, -1 down etc, and then you can draw the space for example (1,0) to (3,-4) between these two points can be a representation of the range of solutions of getting from a to b in a straight line. There's a lot of guess work from me here just to fill in the gaps of what he mentioned.
I am by no means a mathematician but I do computer science and had to do a bunch of these things. I'm possibly even better suited to talk about this than a mathematician would be.
I appreciate the use of the OFF soundtrack. The more atmospheric pieces like Desperately Safe are perfect for long form videos like essays and icebergs, especially ones creepier in tone.
You. You get it.
real, i love OFF and its soundtrack.
What is OFF?
An rpg maker game made by Mortis Ghost where you play as a baseball man on a mission to purify the world. It’s one of the older “meta” kinds of games and it has a gorgeous aesthetic, great music, great writing and a good amount of weird shit. One of my favourite games
I posted a short steam review with my played hours and someone asked me how I keep coming up with objectives in a sandbox game like DF. Honestly, I don't know whether to envy them or pity them.
I personally find 2x2 stairways to be a bit more aesthetically pleasing, but they can't really handle foot traffic that well once you get 200-ish dwarves.
Is that actually a bottleneck? I have 200 dwarves and 2x2 staircases and they dont bump into each other much. But I also set up my fortress so that they only have to change floors for specific jobs like farming in the caverns or using magma smelters. 90% of my dwarves are on a couple layers below the surface. Planning to move everyone deep underground in a bit with a completely new layout.
@@TheSuperappelflap When following particular dwarves (eg ones in a strange mood), I've seen them getting shunted up or down a floor or two from where they're trying to go when using 2x2 staircases. Then again, I don't plan my fortresses out as well as you seem to (mostly just "Ehh, this'll fit here, why not?").
@@jackmaney4276 they just lie down when they need to pass another dwarf, they should never path back the wrong way. An unlimited amount of dwarves can lie down on a single tile
fyi working on a video covering this video.
oh my god hey huge fan can't wait to see it lmao
I'm glad this game finally clicked for me, I've wanted to play it for a decade but I couldn't get into for the obvious reasons. Especially cause I was like 12. Even when I initially got the Steam version I couldn't get into it. It took about 4 tries but now I love it lol.
This community has been very kind and extremely helpful, I mean even the wiki has some humor. Thanks for the video. Also I love the outro song, it reminds me of múm.
if you get rock dust in your eyes it does stain, but i wouldn't say it is the worst thing in the world. your eyes tear up which removes the dust. however repeatedly getting rock dust in lungs is very not good. the small particles get stuck in your lungs and they are too small to cough out. this eventually leads to a disease called stone lung
Seeing you Link to Jabroni Mike's reading of it made my heart sing as a year's long fan of Mike. Him and Fred reading that story is so fucking funny.
Seeing cat alcohol at the very top i know this eill be good
3x3 stairs
You want at least 3 width hallways for one dwarf going each way + one for overtaking, to minimize congestion. And any part of your main architecture smaller than that then becomes a potential bottleneck. A hallway going out at least two ways from the stairs then leads to 3x3 stairs
Regarding ... ... ... (nine dots): this almost definitely refers to the legendary surreal artist of the same name on the Bay 12 forums, who posts intricate depictions/gifs of dwarf fortress shenanigans. Their art style is best described as "high effort MS paint" which is why their work is so distinctive and memorable (at least to my younger self).
Underrated af, this should blow up
Well done on the video. It was very insightful and informative about all things DF.
I'm not sure how exactly icebergs work, but I'd like to share a couple of extra "features" that'd fit right in into the iceberg :)
Mist Generators - Tier 2 (probably): Dwarves hate rain, but they love being misted on! Therefore alot of harebrained constructions have been developed by the community to make their dwarves happy, especially since earlier versions had dwarves get mad much easier. By building an elaborate contraption to drop water and pump it back up, it would generate mist (most often in a tavern!) and increase the mood of the dwarves in your fortress.
I never knew you could play as an angel in adventure mode, I always avoided fortress mode but now I gotta do this
This is a bit late, but i am not suffering through university advanced math classes to not try to explain the math thing:
there are multiple ways to measure distance in normal spaces (non mathematical definition, i.e. stuff that behaves like we usually think it should; if i get into Hausdorff spaces and T4, great names tho "normal space" "completely normal space" and "perfectly normal space", "sober spaces", "polish spaces"). The two most common ones are the euclidian distance (straight line; sqrt(a^2, + b^2) ) or the manhatten distance (how many city block lengths youd have to walk on a square grid; a+b).
There also are different kinds of spaces, for which different rules apply than the ones wed usually think. It is hard to describe any examples, since its pretty esoteric if you arent familiar with topology and such, so the best i can do is say something along the lines of imagine stuff like hyperspace/subspace from your favorite scifi franchise which doest follow our normal rules, or how stuff like spacetime warping and creating wormholes doesnt really fit with how we imagine space works, to get a tiny fraction of what is possible. ill append some examples of basic properties that arent common to all spaces wed consider in mathematics.
what are minimal surfaces? The basic analogy is with literal surfaces in 3d space (where the name comes from), a soap bubble on a wire is a classic example, as it will contract to have the minimum surface area given its volume and the constraints of the wire. it is more general than that, since self intersecting objects etc are also allowed.
Now what is his math paper about? Given some weird space (think lovecraftian mind melting stuff) what kind of things do we have to know, like how distance is defined, (and what properties the distance has), for there to exist minimal surfaces in that space. He proved that the general idea of those surfaces exists in more complicates spaces, even where stuff we take for granted is a lot more whacky
examples of stuff we take for granted that isnt in general for spaces:
- there exists a notion of distance
- if you have two empty areas and add them together, you get an empty area (basically 0+0 = 0)
- you being able to tell apart two distinct points (T0)
Those arent representative of the kinds of spaces hed be looking at, but a slight taste of the weirdness.
"Danger rooms made more dangerous"
17:49 you say Jojo reference but I was thinking something more like the ending of I Have No Mouth And I Must Scream
Minus getting turned into the absolutely-safe creature, yeah you right
finally an iceberg video thats actually at least an hour long...
baffling how many people make "iceberg" content and barely dig into the topics at all
You can JUST add multithreading to dwarf fortress, it'll be the only thing that happens for the next 10 years or more, but eventually you'd have it
So that one entry aged like whole milk as one of the Kitfox devs made it their entire mission to add that and managed to do it for the steam release. It’s still an “experimental” feature so there’s allegedly some bugs but I’ve noticed it at LEAST doubled my fps
@@sungazercyan Well something that hasn't aged is now that I know dorf used to just be one level and you'd carve deeper into a hillside, I kinda wanna see that put back in as an option, just bunker mode
11:10 The funniest bit is that any normal in-game theory about the creation of the first anvil has holes in it; eventually, you're left with 'gift from Armok' because that's the only one not directly contradicted by some bit of lore:
- strange mood. While it is possible to get a metal anvil as a result of a strange mood (I personally got an artifact adamantine anvil in 2023), completing that strange mood requires the existence of a forge in the first place. And, if an artifact anvil were created in the history of the world, then that anvil would be found in Legends mode. No such luck.
- made from a more primitive precursor. Ok, so where is the recipe for that precursor? There is no other instance of dwarves forgetting a crafting recipe, and even worse, all dwarves come equipped with full knowledge of every recipe in existence; they can do everything, their experience just dictates how fast they do so, or how much the end product sucks.
- gift from gods. Gods do gift physical objects at times, but only in highly specific circumstances, and only slabs: death gods create slabs with the secrets of life and death for their necromancers, and demons who pact with gods get bound via a slab with their True Name written on it. It's not completely unrealistic that the god of mountains/ores/metals/smithing/whatever did craft an anvil... but again: this is an artifact; where is it in Legends?
- gift from Armok. By simple process of elimination, this is the only remaining option. Yeah, sure, when Armok built this world, He also built a 'standard issue' fortress, which contained at least one anvil. This anvil is not an artifact, it's just a shitty no-quality anvil, so it's not in Legends. (and the 'standard issue' fort also might explain why all auto-generated forts are so similar, too).
22:10 Also worth mentioning that it's possible to become a were-wagon; though I recall the user who did the experiments used DfHack to turn his/her adventurer into a were-creature in the first place. It wasn't a particularly exciting adventurer; any attempt to move resulted in the 'wagon' getting scuttled.
I remember that exact were-wagon post actually, down to the part about being violently scuttled any time they attempted to move. Funny stuff.
About the first point though there is a reasonable amount of gameplay-story segregation we can do to make assumptions about things like “dwarves not remembering pre-metal anvils” or “gods gifting anvils to a long forgotten civ” in the same way that we just normally don’t think about how anvils came into existence in the first place. I think the only real answer is “anvils have always existed because the game wouldn’t work without them” but everyone can make up their own fun headcanons for themselves.
Your old pronunciation of Kea was right. NZ guy here and they are a menace in our mountains, funny tho
I feel that simulation games are awful to watch when someone streams, but once the player explains what is going on and teach it ends up very interestng
Who else up wagon they wood
A million +2s for you
I know I'm a year late but I live where Keas are from and the local pronunciation is overwhelmingly kee-ah, like you originally thought. In the language the word comes from, Māori, they do say it Kay-ah, but different language, different word, even if it's spelled the same.
Honestly I still say kee-ah I just try my best to be thorough in videos lmao that’s very good information though
Very late, but on ''Ice oceans are hostile''...
This entry most likely refers to a bug that happens at polar oceans. Specfically on top of oceanic ice sheets. It might still happen, but I haven't checked. Here is how it works. The presence of ice on top of the water doesn't prevents the game from generating waves. This creates water mist. Due to the way these generate and how wonky old DF code tends to work, some of it spontaneously appears on top of the ice. This causes it to instantly freeze due to the extreme low tempature, instantly forming massive walls of ice when you don't look at their direction. These walls gradually close in on you and then entomb you as you walk around there in adventure mode.
It is akin to a creepypasta if you ask me. Imagine walking around on an empty plain of ice, then you look back to see a wall of ice that wasn't there... And another when you look forward again. Left, right, same. And suddenly, you are encased in ice...
That’s actually so sick like yeah the ocean itself seems malevolent at that point
i know somebody who made a hard copy of the whole "obok meatgod" story ............
all the text all the screen shots
-
he put it on Floppys marked With 3 Death skulls
he showed me once .... i told him that even on floppy this shit has no place to exist
On the plus side floppy decay is super real so it won’t exist for long
Any time I mention… *it* I use the sanitized term “Ooblek Beat-Dog”
The goblin video.
Blood for the blood god. Skulls for the skull throne. Praise be to Armok
X is for up/down stairs, because an "X" is a down-arrow pointing down at an up-arrow pointing up.
34:33 Biodiesel
Nice nice, I heard of drawf fortress for years but never really got into it
Now is definitely the time, more eyes on it with the steam release but even the free version will be worth getting into. Check out the Lazy Newb Pack if you ever want to drop in.
Mugen tier 2 hopefully in the next couple weeks, I’ve already got a lot of the footage taken care of :)
@@sungazercyan sounds good! May I ask if you have a discord?
@@KOINOYOKUSHIRYOKUif you still haven’t gotten into dwarf fortress this is your formal reminder to do so
@@Gelusss I’m gonna play it when I get back from Tokyo
1.22k subs and 5 7k views. That's youtube
Dwarf Fortress my favorite game to learn about but no play
Great video !
The night troll thing sounds to me like Tarn took inspiration from Berserk. Where a similar thing happens. The creatures that do this in Berserk are also trolls.
The first anvil was passed down from Armok himself, everybody knows that.
My Count took care of himself in my current fortress. He got into a religious strange mood and couldn't complete it because he didn't find something. I wanted to cast golden altars, but I was using the wrong ore (woops). So, he grew despondent and died after refusing to eat or drink for an extended period of time. This was cool for the mayor, which got his quarters, extra rooms and even tomb. Dwarves just put the Count into the corpse stockpile instead of his already assigned tomb, so I didn't bother building another for the next guy.
I think scapped DF2014 features refers to features like adventure mode, which were in DF2014 but not the premium version initially.
I know this video is old, but about the meat alcohol
While alcohol made from straight meat is impossible, here is something even more weird!
Meat Honey!
Yup, that's a thing, made from vulture bees, they use rotten meat in order to create a honey like substance
The best (or worst) part is that it's edible! Apparently it's sweet smelling and pleasant tasting, tho I personally would not try it lol
Now that I'm deeper into the video, here is another fun fact, people have actually achieved multi-threading in minecraft! Tho it often causes a "ConcurentModification" error when playing with mods as minecraft was only ment to be single threaded
“One of my favorite pieces of media of all time”
Heck yeah dude. Agreed. We are out here. 👏🙏
Dwarf Therapist hidden message could be referring to how the folder appears on desktop after unpacking at standard text settings.
The folder would have a title such as "DWARFTHERAPISTv1.0.3" or whatever.
But because of text wrapping, it would appear as
DWARFTHE
and the rest of the name on this line that ill let uou fill in on your own since i dont want to get banned by youtube.
Once you see it it sticks with you for the rest of time.
welp watching this made me boot up a game after 2 years.. i cant stop playing.. send help.
7:35 It's pronouced kia, like the car company. U were correct and some drongo lied to u. It's a māori word. Dunno why the hell some bird from NZ is in DF, but i'm stoked.
Mountain parrot, makes sense to me! They are just as mischievous in RL as in DF
27:10 This is what kobolds looked like before D&D 3e. And as far as I am concerned, they still look like this, because I hate dragon-kobolds.
27:57 -- RE: "So maybe you have heard of the Taxi Cab distance in NYC...."; See also The Manhatten Distance. What is intriguing here is that he's using "simplified" terms which others don't use.
Anyhow, mathematically speaking the Manhatten distance is a trivially simple kind of calculation because ( a ) it will be correlated strongly with the Pythagorean theorem, because ( b ) Diagonal "straight line" distance doesn't work on a grid. Lucky for us though, we don't even need to work out what C is when squared since we only need to know how many blocks Forward/Back and how many Left/Right. In other words, -if- When the Hypotenuse is 5 the Manhatten distance is 7 (A + B).
^^ It also bears mentioning that while the "Simple" example will be a grid with square tiles, there is no reason why the tiles must be square with 90 degree angles. A grid with hexagonal tiles will also have a formula for working out Manhatten distance, usually by figuring out the absolute distance between the co-ordinates of Tile A and Tile B, and adding them in exactly the same fashion.
as a guy thats been on second life for 20 years. its a laugh when people say just muilithread like. ok then you rewrite the game code for irt that means every single line.... btw now adays theres a few trillion lines of code.. gllllll... the only way SL got around it. it by people making 3rd party viewers to the servers that have sever plugins like say minecraft servers do now.
I can comment a bit on the Banach space one.
Numbers are very simple mathematical objects, and many things about them are taken for granted because they make sense. For example, if I ask "What's the length of 5?", you may just say "It's just 5". As you deal with more general mathematical objects, like functions or matrices of numbers, the notions of length, distance or even an operation like division stop making sense, and mathematicians need to redefine them in a different way if they want to use them.
A vector space is a set whose elements, whatever they may be, can be added together and multiplied by a number (for *some* addition and multiplication definition). A Banach space is a vector space that's complete (no "missing elements" after a number of operations are performed) and that has a norm (a norm is an operation that calculates the "length" of an element).
I don't know what a real flat chain is, unfortunately. :(
This video is gold! Thanks.
Meat Alcohol isn't real, however that sorta is what Mead is. There are chemical ways to turn fat into sugar which could then be brewed but that's not really a thing done. You also have Fermented Milk.
Great content, keep it up!!
So, meat alcohol. There is meat Honey so following that you would be able to ferment some Meat Mead and have your, probably disgusting, alcoholic drink.
Thanks, I really hate that. I’d imagine that it would probably taste like the mead-equivalent of those “meat flavoured” gag sodas, and unfortunately I would be sick enough to try that at least once.
45:17 -- RE: Tarn turned down a job at Mojang; Sideways note for the Iceberg here, when I actually start considering the larger "real world" impact that Bay12's brain-trust have had upon the Earth that there is probably at least 1 artifact that this Iceberg has missed. It's a novel written by Neal Stephenson (who is sometimes referred to as a cyberpunk writer) called "REAMDE" published in 2011. I shouldn't spoil the novel but hey, if it had appeared on something like this Iceberg explaining its presence would require at least some synopsis of the plot and/or characters. Suffice it to say one of the protagonists is a software developer who has created an MMORPG that mashes up World of Warcraft (for the MMO part) with Dwarf Fortress for the insanely detailed procedural world generation, way more detailed than anything Mojang / Notch ever did. Stephenson, in my opinion, was using Dwarf Fortress for a very specific reason.
^^ And a side note for the side note, ever since I read the novel I have been waiting for some kind of announcement that some entertainment company or another had gotten the rights to make a miniseries or a movie with it, *but* the other part of the plot which I've opted not to spoil is *So Real-World Impact* any such group would still find themselves practically unable to talk about it even if it was in fiction. What is it? Cryptocurrency.
"Ready Player One" was therefore a likely attempt to "scoop" anyone who has the rights to "REAMDE", and was actively trying to draw attention away from the obvious crossover point between the virtual MMO world and the real world.
Oh my God, I kept mentally correcting to k-ee-a every time you said it… IT’S K-AY-A?
"Just add the multi-threading." Bro why don't you put a computer into a steam engine
1:10 and teeth, 30 of them per dwarf.
My very poor understanding of his Thesis is that he proves that there must exist a unique, optimized solution to the "shortest distance" in n-dimensional space. This is ... probably kind of obvious? But having it proven means you can just whip it out of your tool belt as a mathematician and be confident you're not doing something goofy.
cool video but are you a roblox pngtuber or am i trippin
I suppose so, I just use that because I’m not creative or artistic enough to make my own
The adventurers are asexual thing goes deeper
If you retire and adventurer to populate a fort you unretire with adventurers they will never have children.
This is important because some players like to make their epic hero who saved the land king. Which means they will never have a bloodline.
Coming from a country that has Keas (New Zealand )
I think you had it right the first time.
Key a (ke-a)
Kay ah is just wrong to my ears.
What you do not want to know is real i hope im first to report this
also never tasted but should taste terrible
You ARE the first and thank you, my disappointment is immeasurable and my day is ruined
Why is Obok Meatgod the lowest one? Isn't it like kinda-popular but forbidden to mention? I've even read the original.
Yeah I think it was there for the offence and shock factor of it, it’s probably more well known than most things on this iceberg tbh
It's somewhere on we archive BTW
@@sungazercyan Also regarding the Magical item improvement attribute. It's implemented to a working degree in the game. It's just impossible to achieve in vanilla DF. If you use DFHack and manually add magical attributes it should work.
I don't know I'm only a few minutes in but a lot of this information is not exactly accurate. You don't mention how that cat alcohol poisoning thing was a bug and patched out ages ago, and from what I understand with the mermaid bones, the change wasn't really due to "tarn being disgusted" by the act or whatever.
I think they did imply it was a bug by saying it was a quirk
That multi-threading one aged poorly. Cus it wasn't rewritten from ground up, and now has multi-threading.
liking the video entirely for the kea pronunciation. my world is shattered.
Oh thank god actually looking up the pronunciation for once paid off
53:26 what
Meat alcohol is real cutie sorry to say
... what the fuck is that weird doll supposed to be?
2cats?
34:38 -- RE: If Meat Alcohol Is Real, please don't tell me....; A: *LMAO* too late pal. *No,* to my knowledge "meat alcohol" which you'd get in a bottle or a tankard is not something which humans are particularly drawn to, *BUT* nonetheless using fermentation as a method of preparing, curing and even cooking meat *IS* common. It is not uncommon for many types of sea creatures to be quite literally cooked by burying them for a period of time and allowing the process of rotting to ferment the meat. Three cultures as convenient examples: Arctic dwelling cultures like the Inuit, also the Norwegians, and the Japanese all have types of fermented fish, sea mammals, and sea birds. Another example from antiquity which is much closer to "meat alcohol" though is a fish sauce from Roman times called "Garum" which, to the best of my knowledge wasn't consumed as a liquor on its own but was used as a method of flavoring other foods.
^^ There is, of course, another "special case" and that would be Star Trek's "Blood Wine", which is specifically linked to the Klingons in that narrative universe but which certainly has had at least some adherents among human cultures especially as a form of ritual or ceremony observed at the end of a successful hunt. Human consumption of blood rarely involves a fermentation process, though. Milk, on the other hand, certain can and has been fermented.
Like
you need to add chapters for every point in the list, not just tiers. by the way I see no issues with the mermaid bone money generator.
You're wrong about multi-threading. Newest version of DF has multi-threading. You have no idea how programming works.
Also you have no bitches
a game where the characcters have pinkie fingers ain't special, look at rimworld, there an arm has more parts than the entire body in Tarkov
Rimworld is heavily inspired by dwarf fortress
If your avatar wasnt so cringe I would have watched more
Why does everyone who plays this game come off as a pretentious know it all snob?
The sheer amount of autism required to play efficiently and the self-fellating nature of such communities when left unobserved for too long.
Why dont they use AI to rewrite the Game to multicore