I formed CARTHAGE in Victoria 3

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 188

  • @TheSocialStreamers
    @TheSocialStreamers  2 ปีที่แล้ว +52

    Here's the mod! - steamcommunity.com/sharedfiles/filedetails/?id=2901488792&searchtext=formable

    • @ayvasovskiy6726
      @ayvasovskiy6726 2 ปีที่แล้ว +7

      Laith how much do you bench

    • @askhan12406
      @askhan12406 2 ปีที่แล้ว +7

      Laith. Answer him.
      How much do you bench?

    • @JimbobdwayneSanchez
      @JimbobdwayneSanchez 2 ปีที่แล้ว +1

      Laith you need to start taking advantage of the corn laws journal entry which triggers an event that changes the of the leader Landowners to a market liberal with +20 support for free trade and laissez faire. It's by far the easiest way to modernize your laws, also you can easily ban slavery or abolish serfdom in-between.
      Also, hardwood production isn't an either or choice, it just reduces the amount of logs you create.

  • @GuardianKikko
    @GuardianKikko 2 ปีที่แล้ว +349

    Hey! Thanks for playing my mod!
    The mod is called Kikko's Formable and Releasable Nations. It adds a ton of formables and releasable nations, most of them with multiple flags. Should be great for content. Anyway hope you had fun!

  • @kindadumb916
    @kindadumb916 2 ปีที่แล้ว +95

    4:20 Hey Laith look, you unlocked yourself!

    • @DapperDonkey
      @DapperDonkey 2 ปีที่แล้ว +10

      The best thing is that it's at 420...

    • @_Its_Ya_Boy
      @_Its_Ya_Boy ปีที่แล้ว +1

      Lol

  • @olimarnicholas6932
    @olimarnicholas6932 2 ปีที่แล้ว +142

    I love the ck3 research since you can focus on one thing but everything improves slowly. It makes sense since the king probably could influence scholars but they wouldnt only do one thing.

    • @kindadumb916
      @kindadumb916 2 ปีที่แล้ว +2

      Agreed

    • @micayahritchie7158
      @micayahritchie7158 2 ปีที่แล้ว +22

      There's also contact spread and the boost to previous era tech

    • @matheusGMN
      @matheusGMN 2 ปีที่แล้ว +10

      the grand problem of technology is that in real life both forms are happening: you have governments activelly investing on it and people randomly inventing stuff... maybe if they were like two tech trees, military stuff obviously in the hands of government, and social + maybe some military stuff in the hands of "society" (basically a random thing ticking up), but it's really complicated, specially if you take in consideration how things worked out in history, like some tribes/kingdoms in Asia and Africa and America would use gunpowder weapons although having no idea how to make a gun themselves (because they just bought it from a foreign power), how the fuck would you make that work in a game where you research technology? it's pretty complicated...

    • @Azaqa
      @Azaqa 2 ปีที่แล้ว +3

      @@matheusGMN could have a system similar to hoi4 lend lease for that

    • @David-bh7hs
      @David-bh7hs 2 ปีที่แล้ว +2

      @@matheusGMN governments really didn't do much direct research other than royal societies and such

  • @duphasdan
    @duphasdan 2 ปีที่แล้ว +7

    16:17 i thought that by focusing on hardwood, it would make both hardwood and softwood as some focus is on hardwood. From my playthroughs it shows production in both.

  • @thelheo7763
    @thelheo7763 2 ปีที่แล้ว +21

    on the topic of research, I like how CK3 did it with it being based on the culture and that the culutural head can set a personal interest which makes it faster.
    but far more, there is an exchange of ideas between cultures which allows for more tech to naturally develop.
    I thought that was a pretty neat system

  • @SisterSkimo
    @SisterSkimo 2 ปีที่แล้ว +67

    I like how Stellaris does tech. I always imagined it as the Scientists presenting project proposals and the player/government is deciding what gets funding.

    • @michaelheliotis5279
      @michaelheliotis5279 2 ปีที่แล้ว +7

      That's appropriate for a modern or futuristic context, but not so much before the 20th Century.

    • @Laughing_Orca
      @Laughing_Orca ปีที่แล้ว +2

      Problem with Stellaris is that Tech Rush is incredibly broken and there is absolutely 0 counterplay with the random nature of the Tech Tree which makes it go full circle with it ending up being bad instead.

  • @therealtoadmario5259
    @therealtoadmario5259 2 ปีที่แล้ว +18

    Victoria 2 may be better where the individual technologies could be unlocked by trees but many bonuses come as random chance afterwards. Inventions in my opinion is a system which better compounds the current tech tree idea

  • @bradleystevens4618
    @bradleystevens4618 2 ปีที่แล้ว +6

    re: tech in games, I actually really like EU4's approach to it, that your monarch power which is also used for a ton of other things is now you "buy" each new tech level. So you aren't focusing down each new tech individually, and instead making cost-benefit decisions for when to save up and spend your abstract power on new tech. Of all the problems I have with EU4 monarch power as a concept, this implementation of tech is great IMO

  • @TheQwopChampion
    @TheQwopChampion 2 ปีที่แล้ว +86

    Nobody:
    Laith: Alright boys, today we'll be doing something completely different, forming Carthage!

  • @epictube51
    @epictube51 2 ปีที่แล้ว +222

    Hey Laith, I think Stellaris does a decent job for technology, where it's not a completely direct tech tree, but randomized techs if certain tiers, and certain tech unlock the chance of other tech to show up more likely. You get a small pool to choose from for each tech category. In fact, make a Stellaris video, it will be awesome.

    • @TheSocialStreamers
      @TheSocialStreamers  2 ปีที่แล้ว +84

      I’ve made a few! And yeah, much better!

    • @capnfungi7875
      @capnfungi7875 2 ปีที่แล้ว +4

      Victoria 2 has pretty much this system too I think

    • @jnliewmichael4235
      @jnliewmichael4235 2 ปีที่แล้ว +24

      ​@@capnfungi7875 Researching in Victoria 2 is still a tree, which is still the issue mentioned by Laith.
      The inventions, however, is interesting, but then there's the issue where one could possibly not get essential techs for 2 decades or more after all the other powers have already unlocked them.
      I've had hussars be locked for ~40 years in around 5 campaigns

    • @grampaseri
      @grampaseri 2 ปีที่แล้ว +1

      @@jnliewmichael4235 I feel like there's a happy medium that can be reached. Because realistically innovation played a very large part in the power disparity of the era and it's not well-implemented currently.

    • @p_1945
      @p_1945 2 ปีที่แล้ว +1

      Vic need at least 3 research slots for each category (if they want to change research time so it up to them) similar to civilization game and more activities or event that can boost their technology for weaker nation like african or asian nations that lackluster of technology even they have that kind of event but it pretty hard or unprofitable to do it such as created ton of art for nothing. For right now they way to advanced tech is improve overall education especially the law and university (In fact they should make school or temple in most states at start of the game ~ in some countries they study in temple ~ at first and when you can reach target illiteracy rate so they can upgrade to university).

  • @thegreatnate152
    @thegreatnate152 ปีที่แล้ว +1

    This video just popped back up in my feed and I couldn’t help but to rewatch.
    Keep up the good work. You’re one of the few TH-camrs that I genuinely wish success for.

  • @edwardtomlinson6652
    @edwardtomlinson6652 2 ปีที่แล้ว +21

    Love the Victoria 3 content, keep it up

  • @alba489_
    @alba489_ 2 ปีที่แล้ว +30

    Merry Christmas/Happy Holidays everyone! :)

  • @Jay2JayGaming
    @Jay2JayGaming 2 ปีที่แล้ว

    46:36 the issue with this strategy is that at 0 legitimacy you rapidly lose loyalists and gain radicals. So you can stall ONE revolution this way but the longer you do so the harder it will be to dismantle it through more traditional means, plus you run the risk of causing a different revolution to fire

  • @misterperson3469
    @misterperson3469 2 ปีที่แล้ว +2

    A tip for getting access to markets with limited declared interests: the rhein region has prussia, france and the Netherlands at a minimum which are all fantastic trade partners

  • @Gustoberg
    @Gustoberg 2 ปีที่แล้ว +6

    the technology in videogames could be less hyperfocused, but it would remove a lot of player control, like "society is focusing in this completely unrelayed thing to your gameplay rn" although it could be a cool mechanic, you can supress a technology and bolster another, but you'd gain authoritarianism or something like that. Or the game could also implement a system of correlation, if you are focusing a lot of resources and money into military, then the technologies discovered would make sense to a degree, but if you wanted to do a little bit of everything research would be random again, wich is bad. You could have most of the tree unseeable until you have all the conditions to research it, and the dominating interest groups could alter the things, like romanticism in the middle of the desert is really random, but is needed, so you could have romanticism unlocked if the burgeosie had more power, or if you were the subject to a nation that historically had romanticism

  • @HeroNotFound05
    @HeroNotFound05 2 ปีที่แล้ว +1

    10:20 I think the ck3 culture tech system works really well in terms of that because everything is progressing slowly, but based on what the leader of the culture is interested in that gets a boost

  • @montaine320
    @montaine320 2 ปีที่แล้ว +1

    Genuinely LOVE your slider idea. I wish they’d implement it every time I play now.

  • @Jay2JayGaming
    @Jay2JayGaming 2 ปีที่แล้ว

    10:15 Yeah generally it's just 'select this tech, research this tech, select next tech' etc, though I think the second most common has to be generating some resource(s) which are 'spent' to unlock a tech. There are a few more notable types though.
    In Aurora 4x, you pick a technology, assign a researcher, then assign that researcher so many labs up to a cap (which the skill of that researcher determines), and can keep doing this as long as you have researchers and labs.
    Terra Invicta has a dual system where there are two types of research: global and faction projects. Global techs are almost exclusively prerequisites for faction projects, which are the techs that actually give you things. You can assign differing levels of priority to each tech, which determines how much of your research points go each tech. All factions contribute research towards global techs and receive the tech when completed, but faction projects are unlocked through your own efforts and remain exclusive to your own faction. Lastly, the faction that contributes the most to a whatever global tech gets to pick the next one to be researched
    In Ultimate Admiral Dreadnoughts research is distributed evenly across all categories by default, but some categories require more research than others to unlock a tech and you can prioritize certain categories.
    The rest of the alternative tech-trees/research loops I'm familiar with are similar to Stellaris, where there is some element of randomness. Either in the same vein as Stellaris, where you are presented with a given number of random tech options, or you focus on some category and unlock a random tech within it.

  • @becthegamer4324
    @becthegamer4324 2 ปีที่แล้ว +22

    Please like the video I finished it at 4am so you all can enjoy it!

  • @MaxYoung-Maxinfet
    @MaxYoung-Maxinfet ปีที่แล้ว

    10:00 you should look at how tech research works in Terra Invicta. Essentially each faction contributes research to large projects which more or less represent public and private sector research, and this comes up with the concepts that then your organization can use to make technology that applies those concepts. It does a good job of representing 21st-century research because of the interconnected nature of everything, and I feel like the tech spread does a decent job modeling the 19th/20th century way that research spread. Effectively you pick a tech to research, which basically models people having innovative ideas in regards to that tech in your country and excess research represents the potential that is under utilized and goes to look for other places to apply their concepts.

  • @Lithane97
    @Lithane97 ปีที่แล้ว +1

    Instead of making a slider for the logging camp, they just need to add another factory that makes hardwood. There should be at least one factory to produce each specific processed good in the game. It's kind of like the arms factory, each type of military weapon should really have its own factory, instead of the current system where you can make basically all the military items in one factory. You should be able to swap the production on these factories to similar factories, so you would still be able to upgrade from the older arms factories to the newer military gear, but it shouldn't be all mixed up in one production building the way it is now. Leads to making resources that you really don't need and you can't even use the buttons to change the production on the entire group of factories in the buildings menu or it messes up your ratios.

  • @dustindavis3537
    @dustindavis3537 2 ปีที่แล้ว +1

    On the thoughts of a research system, I think that having a constantly ticking bunch of techs, and just an ability to focus a few to proceed them forward faster than the others would be a nice way to do it.

    • @michaelheliotis5279
      @michaelheliotis5279 2 ปีที่แล้ว

      That already happens in Vic3. You get automatic progress towards the less advanced techs of nearby countries even while you're researching a specific tech. And if you don't research anything, the rate of spread is actually increased. You have to be at the cutting edge of local technology before you get progress only towards the tech you're actively researching.

  • @djinnglebells241
    @djinnglebells241 2 ปีที่แล้ว +2

    I think Stellaris does research quite well, in that you can construct buildings to actually improve your research, you have characters geared towards it, and every time you finish researching something, the next options are randomized.
    It’s obviously not realistic in terms of text, but in principle it’s much closer to research as it’s conducted now (at least when state funded) than most other Paradox games

  • @Lunaboops
    @Lunaboops 2 ปีที่แล้ว +8

    I made a mod a few weeks ago similar to this (Luna's Formable Nations) and honestly I'm still wondering if some of them are possible to form, would love to see you try and form the tiger's nest, banana republic or if you are really daring, Śakra's Massif, Hah'nunah or the OMC
    Loving the Vic3 content alot, I've actually learned how to play the game from you and its been fun getting into a paradox game properly

  • @BlueHawkPictures17
    @BlueHawkPictures17 2 ปีที่แล้ว

    I think a cool way to "research technology" would be for industries to give research points for their related fields based on how profitable they are. For example a very profitable arms and munitions industry would put points into a random army tech (but shipyards put points into naval tech) and if these industries are super profitable then they produce more research points (industries with lots of money tend to be able to invest in improving their profits). This would incentivize the player to make sure they are exporting their weapons in peacetime and/or fighting wars constantly and/or subsidizing them directly. (these are all real processes that exist between governments and the MIC).
    This can work similarly for other industries; farms and plantations giving agri techs, resource industry giving their related techs, etc. For the player to have some control there should be some system that lets you declare a general research focus and/or give grants to industry and universities to research a particular tech and/or simply directly invest in or expand the industry of choice and make it more profitable. There might be some gameplay issues and balance problems that I am not aware of but I feel like at the very least that would be something cool to test out in some way and iterate on.

  • @ionmesh4265
    @ionmesh4265 2 ปีที่แล้ว +5

    At least he finally fulfilled his goal

  • @thecanadianempire8767
    @thecanadianempire8767 2 ปีที่แล้ว +1

    Laith Groups don't just gain power through your Country's Laws, Industrialization etc. But also how influential individuals from that group are for example your leader, Generals and Admirals your leader gives them influence but also promoting Generals and Admirals part of that group does as well your Monarch and one of your Generals and the Admiral were Landowners.

  • @zaczolidis3570
    @zaczolidis3570 2 ปีที่แล้ว +2

    Vicky 3 AI: refuses to build coal in a coal shortage. EU4 AI: Develops coal producing provinces 300 years too early. Love it.

  • @derpsterio2917
    @derpsterio2917 2 ปีที่แล้ว

    I think a good way to do tech would be the ability to have some passive research. It would be slower than directly researching something directly but it would make much more sense than all of serbia focusing on how to make a gun.

  • @KougaJ7
    @KougaJ7 2 ปีที่แล้ว +1

    For a new type of research system in games:
    Maybe it could be done in the same way as Victoria 3 uses to approach wars. There's no direct control, it just goes rather naturally. Maybe the same should be done for research, in that a direction can be decided but it just flows naturally from there?

  • @TheGold1knight
    @TheGold1knight 2 ปีที่แล้ว +1

    Awesome video. Try to form Celtica as Ireland with this mod next!

  • @dankaroor
    @dankaroor 2 ปีที่แล้ว

    Ck3 does innovations and such quite well, how everything progresses but you can focus on something to make it progress faster

  • @wobbenbuffet3286
    @wobbenbuffet3286 2 ปีที่แล้ว

    I think what makes hoi4's research work is the multiple research slots, the fact that like a real country you can focus on multiple things (like how you can do production and arms research and plans and all that shit all at the same time) makes it so you're not just tunnel visioning yourself to hell
    then the issue with hoi4 is that it's the only game with realistic research and then the rest of the game feel so static so this great dynamic feature just fits into this linear and kinda straight game, while vicky for example is great because it can be *so insanely different any game*
    the way the model politics in hoi is add an advisor that magically makes you do something, while in vic3 you have to cultivate your politics with dynamic choices you make! basically give vicky something like hoi's research

  • @lawrencevanafrika9898
    @lawrencevanafrika9898 2 ปีที่แล้ว

    Sid meier's alpha centauri has a game rule where you tell your research labs to research into 4 categories. Conquest. Infrastructure. Colonization. Knowledge. It will randomly research a tech in the categories you chose for it to research

  • @Gandalfthefabulous
    @Gandalfthefabulous ปีที่แล้ว

    I actually think victoria 3 does the tech quite well. It punishes you quite heavily for going further then the current tech tier you're on (the focusing and doubling down parts) and also has the whole tech spread situation (if you actually invest in uni's that is) which keeps you up to date with what's around.

  • @oliverthomas-couch
    @oliverthomas-couch 2 ปีที่แล้ว +4

    I feel like I've seen this one before

  • @irhinohammer
    @irhinohammer 2 ปีที่แล้ว

    Dedicated Police helps with both turmoil and with Land Owner power. Seems like a win.

  • @iusedtobearaccoononceupona3514
    @iusedtobearaccoononceupona3514 2 ปีที่แล้ว

    With doing hardwood production, you ARE doing both, you just produce a little less of the normal wood to produce the hardwood as well.

  • @acat6145
    @acat6145 2 ปีที่แล้ว

    I think for immersions sake on how research works is that the particular research is now getting state funding so it’s why it’s so focused on

  • @onsholo
    @onsholo 2 ปีที่แล้ว

    In Rule The Waves you do not pick what you research, you just picks areas to prioritize, like guns, submarine warfare, and etc.

  • @williampavlik9734
    @williampavlik9734 2 ปีที่แล้ว +1

    Happy holidays

  • @tedreyer1561
    @tedreyer1561 2 ปีที่แล้ว

    ck3 culture ideas everything eventually unlocks I believe, but you can also focus on an innovation, so that it comes faster.

  • @IronWolf123
    @IronWolf123 2 ปีที่แล้ว +2

    There is a mod that makes you be able to play as the Holy French Empire or Elysium in Vic 3

  • @kaan5259
    @kaan5259 2 ปีที่แล้ว

    20:30 so this is what happens when you use your brain at full capacity 😅

  • @patricioulano
    @patricioulano 2 ปีที่แล้ว

    Best sequence imo, “we should ban slavery. And there you have it Slaverys been banned”

  • @thebigsmoker1676
    @thebigsmoker1676 2 ปีที่แล้ว

    Love the videos Laith keep it up bro

  • @JeremyHughes-jc5kq
    @JeremyHughes-jc5kq ปีที่แล้ว +1

    Clanflok does research by you doing new things or doing a certain thing enough that they come up with a new idea

  • @officechairpotato
    @officechairpotato 2 ปีที่แล้ว +1

    I usually just fight an early game civil war against the landowners and rush liberal reforms. They're such a pain in the fucking ass otherwise. An early game war is usually completely fine and won't derail you much.

  • @oliverthomas-couch
    @oliverthomas-couch 2 ปีที่แล้ว +2

    Laith researched himself

  • @gabrielalmeida6917
    @gabrielalmeida6917 2 ปีที่แล้ว +1

    Making fun of tunisia every video then making a video about tunisia. What a legend.

  • @namonator7144
    @namonator7144 2 ปีที่แล้ว

    I feel like ck3 did it correctly on the cultural innovations with the way all of them advance slowly by themselves and you can focus one to obtain it faster.

  • @zackwars3085
    @zackwars3085 2 ปีที่แล้ว

    I love that laith couldn't stand there not being his own Tunisian version of Gallipoli

  • @GrafEisen1
    @GrafEisen1 2 ปีที่แล้ว +1

    Laith never taking Algiers in his Tunisia V3 games deeply annoys me on a visual level

    • @amtep
      @amtep 2 ปีที่แล้ว +1

      Imagine how annoyed the Algerians were

  • @thedumbchicken7120
    @thedumbchicken7120 ปีที่แล้ว

    I think the way eu4 does reseach makes sense where as time goes on you get more technology.

  • @texo456
    @texo456 2 ปีที่แล้ว +2

    I may not know much about Canadian history, but I'm fairly certain New Brunswick did NOT unite them 😂

  • @charlieturk2146
    @charlieturk2146 2 ปีที่แล้ว +1

    there's this 4x game called birth of the empire that does tech pretty well by allocating a percentage of research capacity to each tech. The game overall is clunky and boring, but it had nice mechanics.

  • @thatoneguy8956
    @thatoneguy8956 2 ปีที่แล้ว

    CK3 research is good in my opinion as all of it is going up anyway just very slowly so yeah you can focus but it doesn't put everything else to a halt

  • @Sneed123
    @Sneed123 2 ปีที่แล้ว

    Hi Laith, I may be wrong here because I haven't played the game much and I don't know if it was the case here but your conscription centres don't consume any goods until you mobilise them so there's no reason to not have them always at the highest level

  • @tristanhenderick1120
    @tristanhenderick1120 2 ปีที่แล้ว

    I don't think you realise that focusing on hardwood production doesn't stop softwood production in your logging camps, and if you need both, you really should just build more logging camps and focus ALL of them on hardwood.

  • @MisterPogman
    @MisterPogman 2 ปีที่แล้ว +3

    I never really noticed until now but it’s a nice song in the background
    What’s it called?

  • @TungstenArm
    @TungstenArm 2 ปีที่แล้ว

    To your point about research, it should be more like cultural innovations in CK3, where all of it gets progressed but one “fascination” can progress faster with government help.

  • @noahjohnson935
    @noahjohnson935 2 ปีที่แล้ว +2

    CK3 Fallen Eagle Nova Carthago when?

  • @phanto9159
    @phanto9159 2 ปีที่แล้ว +1

    Laith 0.0001 seconds after finding out there is a mod to reform carthage.

  • @McHobotheBobo
    @McHobotheBobo 2 ปีที่แล้ว

    Independent Tripolitania just chilling there with free pops with zero attention from Laith lol

  • @echo5327
    @echo5327 2 ปีที่แล้ว

    Unfortunately for Lathe, him going batshit insane over Lathe jokes happens to be the highlight of my day

  • @Idk_342
    @Idk_342 2 ปีที่แล้ว

    A good research system would be if you got passive research to each tech that you could research in the game you could foucus a section and this would give like a bonus to the passive research you got from that section. Your state should influence the research to if you are at war you would get a warfare tech boost, if you get your standard of living high enough you should get society tech boost, if you are industrializing then you should have production tech boost. Universities should specialize and the more you make the worse they should get so speed them out

  • @moonpriest8619
    @moonpriest8619 2 ปีที่แล้ว +1

    Ok now it's time for Carthage but in the mlp mod for hoi4

  • @dreadbow2946
    @dreadbow2946 ปีที่แล้ว

    About the research they should do it like Vic 2 u get the main tech then subs techs unlock over time

  • @Randybobandy12345
    @Randybobandy12345 2 ปีที่แล้ว +1

    They should get rid of hardwood production mode and just have a factory that makes them.

  • @chaaman
    @chaaman 2 ปีที่แล้ว

    apologyze my bro, just noticed that i wasnt suscribed after hours and hours watching your videos. Devastated. I have not much time to play for my job so for me its pretty much entertaining watching ur videos. Keep going bro, make the dream happen 😂🙂 wish u the best from Andalucía!

  • @thedanelord2329
    @thedanelord2329 2 ปีที่แล้ว +1

    Good video keep op the good video😂❤

  • @liamtan865
    @liamtan865 2 ปีที่แล้ว +2

    Day 18 of thanking laith for playing more eu4 anbennar and asking him to either continue his jaddari run or play the command.

  • @LePudding.
    @LePudding. 2 ปีที่แล้ว

    To be fair, inventing technology always seems really obvious in hindsight, but in reality (except for war scenarios like the world wars where the ones fighting were trying to get an edge with better technology) there just wasn't and never will be a chart showing you what can be discovered next and as a result of that what should be prioritized. Progress and discovery are just things that occur, especially with abstract concepts like "romanticism". I think it's a neccessary sacrifice games need to make to make technological progress as a mechanic possible. I wouldn't take it as literal as saying the state orders all scholars in the country to focus on discovering that one particular thing, but more like the player as the godly figur they are with all their knowledge pushing the country in a certain direction, which imo works for vicky 3.

  • @randomstf3935
    @randomstf3935 2 ปีที่แล้ว

    Merry Christmas 🎅

  • @jesja12
    @jesja12 2 ปีที่แล้ว

    Get's all his tools bought up by the French, is stuck in a huge tool deficit, does not impose tariffs to profit 😄

  • @zipforth
    @zipforth 2 ปีที่แล้ว +1

    Great video, but how can I feel connected and engaged unless you shout out Laith Nation at the beginning?

  • @szymonrozanski6938
    @szymonrozanski6938 ปีที่แล้ว +1

    "We cant do both, that would be stupid"
    Says the stupid man not knowing you can expand the building tab to change them individually.

  • @АндрійЛотиш-ф4х
    @АндрійЛотиш-ф4х 11 หลายเดือนก่อน

    woag, I can't believe Laith has to fight Victoria 3 France, Victoria 3 Great Britain, Victoria 3 Italy AND Victoria 3 Spain! I bet he also needs to fight Victoria 3 Let's Play Tunis Victoria 3 Carthage formable Kongo !

  • @kernelscout3077
    @kernelscout3077 2 ปีที่แล้ว

    i use an AI mod and in my greece game, the ottomans went bankrupt and their ranking plummeted and i was able to puppet them and eventually annex them. it was glorious. it was the first time i've seen a nation go bankrupt

  • @OpinionfinderNews
    @OpinionfinderNews 2 ปีที่แล้ว +1

    "My Sugar daddy" - Laith

  • @shedar7678
    @shedar7678 2 ปีที่แล้ว

    The fact that the algerian coast is still controlled by France is quite painful to watch ngl

  • @flaviopereira4572
    @flaviopereira4572 2 ปีที่แล้ว

    you have to show the achiev if is still on

  • @haris6772
    @haris6772 2 ปีที่แล้ว

    46:20 paradox grand strategy gamer discovers american democracy

  • @Blossomy77
    @Blossomy77 2 ปีที่แล้ว

    I've heard TH-camrs praise vic3 for its speed but for me, it runs slower than hoi4 would with every mod installed at once. it takes me 5 minutes to go from morning to afternoon on 5 speed.

  • @SakethCVES
    @SakethCVES 2 ปีที่แล้ว

    Giga chad cartage vs microchad france

  • @Xcyiterr
    @Xcyiterr 2 ปีที่แล้ว

    4:20 *and there's myself

  • @TheWoollyFrog
    @TheWoollyFrog 2 ปีที่แล้ว

    Get a mod that lets you pick decentralised states and play as Tuat.

  • @youtubeboy5700
    @youtubeboy5700 2 ปีที่แล้ว

    is there any possiblity to find oil and other rss. from anywhere around earth in Vicy 3?

  • @grampaseri
    @grampaseri 2 ปีที่แล้ว

    Ok, I thought I was already subbed, so when he said don't sub I looked and felt very sheepish as I did what I was told not to do.

  • @blackfire152fire9
    @blackfire152fire9 2 ปีที่แล้ว

    Kinda weird how someone has made a mod where you can form Carthage in Vic 3 but not ck3

  • @tomatorecolector4465
    @tomatorecolector4465 2 ปีที่แล้ว

    nah, when I saw Colombia beating Laith in that beattle I cheered them on as if it were a soccer game. Vamos colombia gonorreas

  • @cheeseofglass
    @cheeseofglass 2 ปีที่แล้ว

    You should colonize those 2 Algerian provinces. It makes your country look bigger which is the most important thing. Also they don't have malaria and are surrounded by provinces that do meaning you can take it slow. The Euros will have to break through malaria provinces first.

  • @jamesrivettcarnac
    @jamesrivettcarnac ปีที่แล้ว

    Research question: anacreon the reconstruction

  • @shizuo69420
    @shizuo69420 ปีที่แล้ว

    how do you get the private sector to pay for construction though?

  • @maskedminister9624
    @maskedminister9624 2 ปีที่แล้ว

    Didn't know laith was turkisch , nice shirt

  • @aguy3664
    @aguy3664 2 ปีที่แล้ว

    imagine country specific research

  • @FunkyMonkeyI
    @FunkyMonkeyI ปีที่แล้ว

    Hoi4 is great and Stellaris can be fun so is Crusader Kings 3, Paradox makes amazing games.

  • @jaksongraham9516
    @jaksongraham9516 2 ปีที่แล้ว

    Love to see more