Tutorial: apply pbr Textures to a scan and create a printable surface displacement

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • Tutorial by www.bau-3d.ch
    In this Tutorial we will cover some basic editing on your Pointclound in Revoscan, than switch to Topogun to create a uniform quad mesh with a high resolution for the displacement.
    This quad mesh is then imported into Blender to add a displacement modifier onto the mesh to create a surface structure. We will UV the mesh and also add the full texture setup by using the node wrangler addon. Finally we take a look at the results in Bambustudio.
    00:00 Editing in Revoscan
    05:30 Remeshing in www.topogun.com/
    07:00 set orientation and scale in Blender
    08:40 download PBR Texture
    09:25 unwrap model in Blender
    10:06 add the displacement modifier
    13:27 scale the displacement
    13:57 different textures
    14:43 add color textures with the node wrangler
    16:25 export stl and import to a slicer
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