Tutorial: apply pbr Textures to a scan and create a printable surface displacement
ฝัง
- เผยแพร่เมื่อ 26 ก.ค. 2024
- Tutorial by www.bau-3d.ch
In this Tutorial we will cover some basic editing on your Pointclound in Revoscan, than switch to Topogun to create a uniform quad mesh with a high resolution for the displacement.
This quad mesh is then imported into Blender to add a displacement modifier onto the mesh to create a surface structure. We will UV the mesh and also add the full texture setup by using the node wrangler addon. Finally we take a look at the results in Bambustudio.
00:00 Editing in Revoscan
05:30 Remeshing in www.topogun.com/
07:00 set orientation and scale in Blender
08:40 download PBR Texture
09:25 unwrap model in Blender
10:06 add the displacement modifier
13:27 scale the displacement
13:57 different textures
14:43 add color textures with the node wrangler
16:25 export stl and import to a slicer - วิทยาศาสตร์และเทคโนโลยี