Unlikely. Only the RBD CPU is open sourced, the soft-body/fluid/cloth code is not (only the binaries are available), which makes it more or less pointless for the GPL Blender, and I doubt Godot would want to touch it either.
I honestly put good physics engine builds higher up in importance in video games than GRAPHICS/ray tracing/frame rate/resolution. For me, if the core of the game has a awesome physics build. Then the rest of the gameplay mechanics can fall into place and really put together a creative diverse game. Instead of a game with high graphics, shadows, but the gameplay, environment is really disconnected or repetitive stock animations. That gets stale. *Also I think physics model's will be very useful for running diagnostics and tests of certain materials, stress factors, certain conditions, etc. So you can run the virtual model instead of hoping your build design holds up and just going thru with building a huge project. Or testing how certain storms would affect area's. Learning how protein's fold. Etc. Etc.
Cool glad Nvidia could open source this after failing to create a monopoly with it. Now they can open source the other tools they have been trying to use to keep game studios for optimizing for the competition. I mean don't get me wrong, happy it is open source now, but we all know they wouldn't have if they thought it was an IP you could use to lock down the consumer market.
Hoping this leads to more games using it. There was a boom in games using PhysX back in the late 2000s and early 2010s, which produced physics details that have yet to be beat in modern games that don't use PhysX.
This would be an opportunity for Unity to finally benefit from an update for Flex because the plugin in question has been outdated for a very long time and has hardly ever been maintained by NVidia. But why did they wait so long? And yet, we'll have to wait for its implementation in popular engines to really get an idea of it.
Does any game actually use phsyx anymore? Borderlands 2 is the last game I played with it. It was awesome but doesn’t seem to be used in games anymore. The effects in borderlands 3 was very lacking compare to 2 with physx on.
It's almost certainly written in cuda, which means it will only run on Nvidia, but since it's open source somebody could make a HIP port which could run on AMD
even if physx is open source, you still have to have a nvidia gpu to render it. it wont run on amd hardware. unless of course you do some conversion, which no one is gonna do. AMD hardware uses Havok physics. because physX is locked out from other gpu's using it on their hardware.
@@questmarq7901 PhysX is based on CUDA. So this "open source" is very far from being open. Forking it and making it work with OpenCL etc is another thing.
@2:04 Indeed. Blender needs to up their game in simulation and generally the physics engine.
I'm looking forward to this thing in Godot and Blender!
Unlikely. Only the RBD CPU is open sourced, the soft-body/fluid/cloth code is not (only the binaries are available), which makes it more or less pointless for the GPL Blender, and I doubt Godot would want to touch it either.
@@r_potter I think they will open source it soon
@@Looki2000 They have no reason to
@@r_potter So who is this really for then? What's the point of making it open source?
@@r_potter i think you are horribly mislead and you need to cite your sources for your claims
I honestly put good physics engine builds higher up in importance in video games than GRAPHICS/ray tracing/frame rate/resolution. For me, if the core of the game has a awesome physics build. Then the rest of the gameplay mechanics can fall into place and really put together a creative diverse game. Instead of a game with high graphics, shadows, but the gameplay, environment is really disconnected or repetitive stock animations. That gets stale.
*Also I think physics model's will be very useful for running diagnostics and tests of certain materials, stress factors, certain conditions, etc. So you can run the virtual model instead of hoping your build design holds up and just going thru with building a huge project. Or testing how certain storms would affect area's. Learning how protein's fold. Etc. Etc.
Cool glad Nvidia could open source this after failing to create a monopoly with it. Now they can open source the other tools they have been trying to use to keep game studios for optimizing for the competition. I mean don't get me wrong, happy it is open source now, but we all know they wouldn't have if they thought it was an IP you could use to lock down the consumer market.
Meh, it's only the CPU code. The GPU accelerated stuff is still proprietary.
What does that effectively mean?
Could you use this to upgrade the physx version in games with injection or data replacement?
Hoping this leads to more games using it. There was a boom in games using PhysX back in the late 2000s and early 2010s, which produced physics details that have yet to be beat in modern games that don't use PhysX.
If games actually wanted to use it they could have anytime. Physx is overrated
@@mikeserds2333 And communism is a religion of peace.
Borderlands 2 was amazing for PhysX but it was a Framerate killer
Does this mean someone could build a blender addon that uses this?
Not only that. It means blender developers can integrate it directly themselves
That is the beauty of open source. Can't wait.
@@ClintochX that would be insane
Yeah this is exciting! Real
Time physics is gonna be amazing! I guess we can also do sims in Omniverse then export as USD to Blender etc
HELL YES
Sounds amazing
_"We could not get anyone to pay to use PhysX so we made it open source"_
amd fanboy spotted
Nvidia open sourcing something relatively major... I thought I'd never see the day. XD
And it stays open source for how long?
Hawken, wow, that's a blast from the past
NVIDIA:it's time to rescue our reputation to force people turing their attention from issues of RTX4090 12VHPWR.
I graciously accept this bribe.
Here's another person hoping these developments will benefit Blender users. :D
Thanks!
This would be an opportunity for Unity to finally benefit from an update for Flex because the plugin in question has been outdated for a very long time and has hardly ever been maintained by NVidia. But why did they wait so long? And yet, we'll have to wait for its implementation in popular engines to really get an idea of it.
unity sucks ass. unreal engine 5 is king
Thank you! Now you can sell 4070 for the price of ultraoverpriced 4080 again! Lol
Cinema4D just got Pyro, really cool stuff for fire sims. Would be cool if you checked that out.
Does any game actually use phsyx anymore? Borderlands 2 is the last game I played with it. It was awesome but doesn’t seem to be used in games anymore. The effects in borderlands 3 was very lacking compare to 2 with physx on.
Oh shit, i would wish to see that coming to Unreal Engine
Very exciting news
Excellent news for Blender
this is AWESOME! thanks AskNK 😎😎
so will PhysX 5 run on AMD cards? also will it work for games?
Finite element analysis only works on nvidia gpus. They have a list of which features work on what hardware.
NICE
Amazing ,what's the current blender physic engine?
Bullet
Ancient bullet version
Maybe please explain what does this mean for AMD GPUs?
Dosent work for amd gpus lol
Nothing.
It's almost certainly written in cuda, which means it will only run on Nvidia, but since it's open source somebody could make a HIP port which could run on AMD
Whats the game at 0.28? Edit: Oh HAWKEN, RIP
Nice.
Good.
realtime phisics...... hold my oh my hold my hold my oh my god!
damn HAWKEN miss that game
Does this mean and can use physx now
Can I use it somehow with UE4 / UE 5?
Just imagine if apple was the owner of this kind of knowledge… shit just thinking about it gives me headaches
So how do I use these tools?
I just want faster fluid sim in blender
yet unreal has gone with its own engine
Because Nvidia will use it's dominance and try to kick out Epic.
@@jumpingfrog4323 which is well deserved lmao
Are they trying to soften the blow with good deeds?
Can UE5 Engine integrate this or do they use their own? Thanks.
UE5 has its own physics engine. Called "CHAOS."
Nvidia should experiment with unreal engine 5.1
WoW
sorry but i had to ask what game is at 0:29
Do you think it's better than bullet engine?
Bullet engine is still powerful but the version that blender uses is so outdated as far as I know
@@johand3114 is there bullet in blender? Didn't know
even if physx is open source, you still have to have a nvidia gpu to render it. it wont run on amd hardware. unless of course you do some conversion, which no one is gonna do. AMD hardware uses Havok physics. because physX is locked out from other gpu's using it on their hardware.
Doesnt open source means that AMD can make an driver update code to run it, since they know how it works?
@@questmarq7901 PhysX is based on CUDA. So this "open source" is very far from being open. Forking it and making it work with OpenCL etc is another thing.
i hope is implemented in Blender
Nvidia and OpenSource???? there is something wrong here.
This thing could come to Blender???
Tbh I don't think this changes anything besides newer games using this.
DLSS Opensource when?
2:54 pee simulator 2023
rip hawken :/
if you want your game to run on AMD cards, you should not use physx.
Как все движки стали выкидывать эту хр не прошло и 2 лет как хрень сделали доступной.
🙏🙏🙏
i need 3d vision driver open source
WOW! Such a nothing new! AWESOMEEEE!
✔✔✔
Nvidia ? They do open source ?
unless its coming to unreal engine or unity im not getting excited.
you guys already have CHAOS which is at least as good.
Open sauce...
Waw
hahaha they noticed no one would use their omniverse garbage set of tools.
So why did Epic create their own physics system instead of using PhysX 5....?
Because it wasn't a baby/practical at the time
Physx 5 was completely private for years and exclusive to nvidia's own omniverse platform.
Eventually they will built their in house solution. Crytek use their in house solution since Cryengine 3 almost a decade ago.
어우...
And still incompatible with AMD. lol
Exactly their point
meanwhile latest version is 9.
*Nvidia physx driver is dead for sure. Non of the game people play supported it. I won't even install it as driver anymore.*
Heyyyyyy First
Merge with unreal 5 .
Make a plugin .
Reality: more new games less physics in or primitive patterns from 2000-th years
everyday people dont try these things Learnt trying many apps over the years
Always a catch La8tr on . Or hard as hell to actually use