Nvidia Realtime PhysX 5 - Now Opensource For All!

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 117

  • @mosog8829
    @mosog8829 2 ปีที่แล้ว +79

    @2:04 Indeed. Blender needs to up their game in simulation and generally the physics engine.

  • @Azartiny
    @Azartiny 2 ปีที่แล้ว +125

    I'm looking forward to this thing in Godot and Blender!

    • @r_potter
      @r_potter 2 ปีที่แล้ว +14

      Unlikely. Only the RBD CPU is open sourced, the soft-body/fluid/cloth code is not (only the binaries are available), which makes it more or less pointless for the GPL Blender, and I doubt Godot would want to touch it either.

    • @Looki2000
      @Looki2000 2 ปีที่แล้ว +1

      @@r_potter I think they will open source it soon

    • @r_potter
      @r_potter 2 ปีที่แล้ว +13

      @@Looki2000 They have no reason to

    • @tabby842
      @tabby842 ปีที่แล้ว +1

      @@r_potter So who is this really for then? What's the point of making it open source?

    • @Ponlets
      @Ponlets ปีที่แล้ว +2

      @@r_potter i think you are horribly mislead and you need to cite your sources for your claims

  • @benmcreynolds8581
    @benmcreynolds8581 ปีที่แล้ว +85

    I honestly put good physics engine builds higher up in importance in video games than GRAPHICS/ray tracing/frame rate/resolution. For me, if the core of the game has a awesome physics build. Then the rest of the gameplay mechanics can fall into place and really put together a creative diverse game. Instead of a game with high graphics, shadows, but the gameplay, environment is really disconnected or repetitive stock animations. That gets stale.
    *Also I think physics model's will be very useful for running diagnostics and tests of certain materials, stress factors, certain conditions, etc. So you can run the virtual model instead of hoping your build design holds up and just going thru with building a huge project. Or testing how certain storms would affect area's. Learning how protein's fold. Etc. Etc.

  • @TheEclecticDyslexic
    @TheEclecticDyslexic ปีที่แล้ว +20

    Cool glad Nvidia could open source this after failing to create a monopoly with it. Now they can open source the other tools they have been trying to use to keep game studios for optimizing for the competition. I mean don't get me wrong, happy it is open source now, but we all know they wouldn't have if they thought it was an IP you could use to lock down the consumer market.

  • @victfv
    @victfv ปีที่แล้ว +16

    Meh, it's only the CPU code. The GPU accelerated stuff is still proprietary.

    • @giorgio78
      @giorgio78 ปีที่แล้ว

      What does that effectively mean?

  • @Nexipal
    @Nexipal ปีที่แล้ว +15

    Could you use this to upgrade the physx version in games with injection or data replacement?

  • @fireaza
    @fireaza ปีที่แล้ว +15

    Hoping this leads to more games using it. There was a boom in games using PhysX back in the late 2000s and early 2010s, which produced physics details that have yet to be beat in modern games that don't use PhysX.

    • @mikeserds2333
      @mikeserds2333 ปีที่แล้ว +6

      If games actually wanted to use it they could have anytime. Physx is overrated

    • @V0YAG3R
      @V0YAG3R ปีที่แล้ว +5

      @@mikeserds2333 And communism is a religion of peace.

    • @Joaaaaaaaaaaa
      @Joaaaaaaaaaaa ปีที่แล้ว

      Borderlands 2 was amazing for PhysX but it was a Framerate killer

  • @goatpepperherbaltea7895
    @goatpepperherbaltea7895 2 ปีที่แล้ว +151

    Does this mean someone could build a blender addon that uses this?

    • @ClintochX
      @ClintochX 2 ปีที่แล้ว +100

      Not only that. It means blender developers can integrate it directly themselves

    • @tmaxstudio55
      @tmaxstudio55 2 ปีที่แล้ว +54

      That is the beauty of open source. Can't wait.

    • @TheQuantixXx
      @TheQuantixXx 2 ปีที่แล้ว +8

      @@ClintochX that would be insane

    • @ukmonk
      @ukmonk 2 ปีที่แล้ว +10

      Yeah this is exciting! Real
      Time physics is gonna be amazing! I guess we can also do sims in Omniverse then export as USD to Blender etc

    • @visioncorp5228
      @visioncorp5228 ปีที่แล้ว +4

      HELL YES

  • @os0
    @os0 2 ปีที่แล้ว +5

    Sounds amazing

  • @SMGJohn
    @SMGJohn ปีที่แล้ว +4

    _"We could not get anyone to pay to use PhysX so we made it open source"_

  • @noxagonal
    @noxagonal ปีที่แล้ว +13

    Nvidia open sourcing something relatively major... I thought I'd never see the day. XD

    • @mughug9616
      @mughug9616 ปีที่แล้ว

      And it stays open source for how long?

  • @1InVader1
    @1InVader1 ปีที่แล้ว

    Hawken, wow, that's a blast from the past

  • @yuan.pingchen3056
    @yuan.pingchen3056 2 ปีที่แล้ว +18

    NVIDIA:it's time to rescue our reputation to force people turing their attention from issues of RTX4090 12VHPWR.

  • @jmalmsten
    @jmalmsten 2 ปีที่แล้ว +3

    Here's another person hoping these developments will benefit Blender users. :D

  • @xxorza
    @xxorza ปีที่แล้ว +2

    Thanks!

  • @Armitage1982
    @Armitage1982 2 ปีที่แล้ว +8

    This would be an opportunity for Unity to finally benefit from an update for Flex because the plugin in question has been outdated for a very long time and has hardly ever been maintained by NVidia. But why did they wait so long? And yet, we'll have to wait for its implementation in popular engines to really get an idea of it.

    • @goblinphreak2132
      @goblinphreak2132 ปีที่แล้ว

      unity sucks ass. unreal engine 5 is king

  • @tangentsmith2961
    @tangentsmith2961 ปีที่แล้ว +6

    Thank you! Now you can sell 4070 for the price of ultraoverpriced 4080 again! Lol

  • @mousse4493
    @mousse4493 2 ปีที่แล้ว +3

    Cinema4D just got Pyro, really cool stuff for fire sims. Would be cool if you checked that out.

  • @PhotoJohn80
    @PhotoJohn80 ปีที่แล้ว +5

    Does any game actually use phsyx anymore? Borderlands 2 is the last game I played with it. It was awesome but doesn’t seem to be used in games anymore. The effects in borderlands 3 was very lacking compare to 2 with physx on.

  • @MrGTAmodsgerman
    @MrGTAmodsgerman ปีที่แล้ว +6

    Oh shit, i would wish to see that coming to Unreal Engine

  • @NicolasRouelle
    @NicolasRouelle 2 ปีที่แล้ว +1

    Very exciting news

  • @moxstudios
    @moxstudios 2 ปีที่แล้ว

    Excellent news for Blender

  • @jasonzelda
    @jasonzelda 2 ปีที่แล้ว +1

    this is AWESOME! thanks AskNK 😎😎

  • @sanketvaria9734
    @sanketvaria9734 2 ปีที่แล้ว +5

    so will PhysX 5 run on AMD cards? also will it work for games?

    • @LivingTheDream77
      @LivingTheDream77 ปีที่แล้ว +1

      Finite element analysis only works on nvidia gpus. They have a list of which features work on what hardware.

  • @jeffg4686
    @jeffg4686 ปีที่แล้ว

    NICE

  • @jameschen7822
    @jameschen7822 2 ปีที่แล้ว +2

    Amazing ,what's the current blender physic engine?

  • @jaromor8808
    @jaromor8808 ปีที่แล้ว +6

    Maybe please explain what does this mean for AMD GPUs?

    • @LivingTheDream77
      @LivingTheDream77 ปีที่แล้ว +2

      Dosent work for amd gpus lol

    • @arenzricodexd4409
      @arenzricodexd4409 ปีที่แล้ว +3

      Nothing.

    • @ryanviertel7059
      @ryanviertel7059 ปีที่แล้ว +3

      It's almost certainly written in cuda, which means it will only run on Nvidia, but since it's open source somebody could make a HIP port which could run on AMD

  • @Perceivedshift
    @Perceivedshift 2 ปีที่แล้ว +1

    Whats the game at 0.28? Edit: Oh HAWKEN, RIP

  • @avtpro
    @avtpro ปีที่แล้ว

    Nice.

  • @robertwyatt3912
    @robertwyatt3912 ปีที่แล้ว

    Good.

  • @RaffoVFX
    @RaffoVFX 2 ปีที่แล้ว +1

    realtime phisics...... hold my oh my hold my hold my oh my god!

  • @Doomknight86
    @Doomknight86 ปีที่แล้ว

    damn HAWKEN miss that game

  • @jkroiss
    @jkroiss ปีที่แล้ว

    Does this mean and can use physx now

  • @Akmonx
    @Akmonx ปีที่แล้ว

    Can I use it somehow with UE4 / UE 5?

  • @chosen_oNEO
    @chosen_oNEO ปีที่แล้ว +1

    Just imagine if apple was the owner of this kind of knowledge… shit just thinking about it gives me headaches

  • @fireballsensei9287
    @fireballsensei9287 2 ปีที่แล้ว +1

    So how do I use these tools?

  • @Ivan-pi6ur
    @Ivan-pi6ur 2 ปีที่แล้ว +2

    I just want faster fluid sim in blender

  • @eatmykwad
    @eatmykwad 2 ปีที่แล้ว +6

    yet unreal has gone with its own engine

    • @jumpingfrog4323
      @jumpingfrog4323 2 ปีที่แล้ว +2

      Because Nvidia will use it's dominance and try to kick out Epic.

    • @Ezdine_G8261
      @Ezdine_G8261 ปีที่แล้ว

      @@jumpingfrog4323 which is well deserved lmao

  • @GoogleDothBetray
    @GoogleDothBetray ปีที่แล้ว

    Are they trying to soften the blow with good deeds?

  • @lil----lil
    @lil----lil ปีที่แล้ว

    Can UE5 Engine integrate this or do they use their own? Thanks.

    • @goblinphreak2132
      @goblinphreak2132 ปีที่แล้ว +1

      UE5 has its own physics engine. Called "CHAOS."

  • @RBFR01
    @RBFR01 ปีที่แล้ว

    Nvidia should experiment with unreal engine 5.1

  • @TheSpacePopcorn
    @TheSpacePopcorn ปีที่แล้ว

    WoW

  • @habibsoufi
    @habibsoufi ปีที่แล้ว

    sorry but i had to ask what game is at 0:29

  • @ebb0
    @ebb0 2 ปีที่แล้ว

    Do you think it's better than bullet engine?

    • @johand3114
      @johand3114 2 ปีที่แล้ว +1

      Bullet engine is still powerful but the version that blender uses is so outdated as far as I know

    • @ebb0
      @ebb0 2 ปีที่แล้ว

      @@johand3114 is there bullet in blender? Didn't know

  • @goblinphreak2132
    @goblinphreak2132 ปีที่แล้ว

    even if physx is open source, you still have to have a nvidia gpu to render it. it wont run on amd hardware. unless of course you do some conversion, which no one is gonna do. AMD hardware uses Havok physics. because physX is locked out from other gpu's using it on their hardware.

    • @questmarq7901
      @questmarq7901 ปีที่แล้ว +2

      Doesnt open source means that AMD can make an driver update code to run it, since they know how it works?

    • @olexp9017
      @olexp9017 ปีที่แล้ว +1

      @@questmarq7901 PhysX is based on CUDA. So this "open source" is very far from being open. Forking it and making it work with OpenCL etc is another thing.

  • @Stimes
    @Stimes ปีที่แล้ว

    i hope is implemented in Blender

  • @SeaNBlack
    @SeaNBlack ปีที่แล้ว +3

    Nvidia and OpenSource???? there is something wrong here.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 ปีที่แล้ว

    This thing could come to Blender???

  • @VentelHD
    @VentelHD 2 ปีที่แล้ว +1

    Tbh I don't think this changes anything besides newer games using this.

  • @winni2701
    @winni2701 ปีที่แล้ว

    DLSS Opensource when?

  • @pardismack
    @pardismack 2 ปีที่แล้ว

    2:54 pee simulator 2023

  • @gameclips5734
    @gameclips5734 ปีที่แล้ว

    rip hawken :/

  • @deepfakescoverychannel6710
    @deepfakescoverychannel6710 ปีที่แล้ว +7

    if you want your game to run on AMD cards, you should not use physx.

  • @apatris6456
    @apatris6456 ปีที่แล้ว +1

    Как все движки стали выкидывать эту хр не прошло и 2 лет как хрень сделали доступной.

  • @Smokeywillz
    @Smokeywillz 2 ปีที่แล้ว

    🙏🙏🙏

  • @Absolux
    @Absolux ปีที่แล้ว

    i need 3d vision driver open source

  • @wdowa94
    @wdowa94 ปีที่แล้ว +1

    WOW! Such a nothing new! AWESOMEEEE!

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 2 ปีที่แล้ว +1

    ✔✔✔

  • @the100ways6
    @the100ways6 ปีที่แล้ว

    Nvidia ? They do open source ?

  • @Legomanshorts-c5o
    @Legomanshorts-c5o ปีที่แล้ว +1

    unless its coming to unreal engine or unity im not getting excited.

    • @sycration
      @sycration ปีที่แล้ว

      you guys already have CHAOS which is at least as good.

  • @MMMM-sv1lk
    @MMMM-sv1lk 2 ปีที่แล้ว +1

    Open sauce...

  • @lista_devideos_cursoscompl1338
    @lista_devideos_cursoscompl1338 2 ปีที่แล้ว +1

    Waw

  • @genkidama7385
    @genkidama7385 2 ปีที่แล้ว +3

    hahaha they noticed no one would use their omniverse garbage set of tools.

  • @ShadowOps15
    @ShadowOps15 2 ปีที่แล้ว +6

    So why did Epic create their own physics system instead of using PhysX 5....?

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 2 ปีที่แล้ว

      Because it wasn't a baby/practical at the time

    • @paranoidpanzerpenguin5262
      @paranoidpanzerpenguin5262 2 ปีที่แล้ว +11

      Physx 5 was completely private for years and exclusive to nvidia's own omniverse platform.

    • @arenzricodexd4409
      @arenzricodexd4409 ปีที่แล้ว

      Eventually they will built their in house solution. Crytek use their in house solution since Cryengine 3 almost a decade ago.

  • @grimsk
    @grimsk ปีที่แล้ว

    어우...

  • @Marzsala
    @Marzsala ปีที่แล้ว +2

    And still incompatible with AMD. lol

  • @BattousaiHBr
    @BattousaiHBr ปีที่แล้ว

    meanwhile latest version is 9.

  • @maemilev
    @maemilev ปีที่แล้ว

    *Nvidia physx driver is dead for sure. Non of the game people play supported it. I won't even install it as driver anymore.*

  • @Blue_Torch
    @Blue_Torch 2 ปีที่แล้ว +1

    Heyyyyyy First

  • @Super.-.
    @Super.-. ปีที่แล้ว +1

    Merge with unreal 5 .
    Make a plugin .

  • @blindmonkey870
    @blindmonkey870 ปีที่แล้ว

    Reality: more new games less physics in or primitive patterns from 2000-th years

  • @markissboi3583
    @markissboi3583 ปีที่แล้ว +1

    everyday people dont try these things Learnt trying many apps over the years
    Always a catch La8tr on . Or hard as hell to actually use