Yep, it's a bit imbalanced, but from the game companies' perspective - makes most sense to segregate. Java with more open API, bedrock with more allowing baseline.
Well you could watch tutorials to make a optifine resource pack. It is not that hard. If you have made one you can rename a mob using a name tag nd change its texture. (if your skilled you can also try to make a modelchange, but as long as you want to keep the vanilla mob you can't change the animations). This way is in another point also better because you can let the mob with your texture spawn in survival. It is like one of the cat textures (random entities).
@@CriscrafterTV yeah, I already made a resourcepack with model nbt changes for mobs and a LOT of items, but I didn't know if it was possible to make a mob with a different behavior etc.
@@Fedebarbaro well the thing with the different behavior don't work as got as it themes. I tried it and I am trying now to correct the files for the animations that everything works as it should wotk. I also added missing files (animation_cintrolls) I visited the creator help page, but it does not work. Java is still the best version. I should try to learn to make fabric or forge mods xD
this was really helpful !! could you ever make a tutorial on how to make your creations spawn naturally in the world :)? I've been working on my own mob and id love to have it on survival worlds
This is seriously awesome but I’m just wondering I was trying to give wolves custom walking animation but there is no walking animation you should make a video on animating them
THANKS! Complete coincidence but I was making a burger mob while listening to this vid and i heard the "maybe you want a hamburger for your hamburger mob"
the blockbench for kids video was a big comedy to me (I am a kid too, but not THAT kind of a kid) and it had comments turned off so I'm just gonna leave the comment here lmao. Anyway, this is just a big comedy to me (as i was saying) and I'd recommend it to all the other kids out there, though i think this video is more suitable for me. Great job Kev!
Thanks! I have more Blockbench for Kids videos coming up - they came on hold in production once I entered Parental Leave, but I have several ones already filmed ^^ Happy to see it making a difference, and welcome to the big guys channel ;)
I was trying to make a different version of the pillager called a pirate, but when I saved everything and loaded it up the texture was the same as the pillager. I even double checked and made sure I saved everything. If you could help me that would be great. Keep up the great work btw.
Finally. Been looking for some help and it is hard to find help with the basic first sets. Will have a look at your videos. I want to make some custom food for Java Minecraft.
A bit of everything but I know I have to learn in stages. I will just explain what I want to do. Take a golden carrot and put a new skin over it. I want to make ginger bread biscuits using the likeness of my Minecraft players from Hermitcraft. I saw Scar making custom biscuits/cookies and thought that might be a good project to start with. I want to make other things as my skills get better.
Ah so just item replacements with custom recipe's and meta tags. Can be done quickly with server plugins and data packs (to get it to display a custom names and description). The model itself is just resourcepack end. You'll figure it out in no time 😌❤️
If you’re still looking to do stuff like this in Java MCreator is really good software to make Java mods, and custom food is super easy to make there along with a bunch of their stuff so I’d recommend giving it a shot
can you please make a mod where there is a shadow like demon that can summon black holes, create shockwaves, start black fire, launch black or red lasers out of its eyes,(depending on he color, if the color is red+, shoot red, any other color shoot black, and if it does its final attack, where it grows wings and turns into a shadow dragon after a huge dust cloud engulfs this boss mob, then you get infected and become one of its minions, you have 5 lives, each time you disobey the demonic shadow, you lose a life, your goal is to defeat the shadow monster, if you get captured it is to escape by finding a star of the gods, and putting that star into an altar, this altar then pulls a chunk of the sun down to where the alar is positioned, and the chunk of the sun turns into a god that kills the demonic shadow guy, the star is only found by killing the demonic shadow's 2nd heart, which is in the form of a mini shadow guy that has a red spot on its chest, this guy can also fire a beam of fire to defend itself, if you cannot then i will try do it myself, but im only just learning java, so it would mean alot if u could make this, thx and have a great day, also great vid, keep it up.
If i want to add my custom mobs to my server, do other People also see them when they join the server? And do i need curseforged for this it just thé plugin? Great video! Keep it up :)
Is it possible to "combine" mob behaviors into one mob? like have something tameabale like a dog or cat, but attack like idk something that shoots, or to wear armor like zombies and stuff
Yessir, the most recent ones were my last ones for now - moving over to some other TH-camrs, but someone new will take over from the next videos - curious to see what they do :)
Could someone tell me how to add a custom item on bedrock( like a sword or custom item drop for my mob NOT A SPAWN EGG) im ripping my hair out trying to find a tutorial tell me how
Hey, so whenever I edit model, change, and save everything it doesn't save on the Minecraft pack. I am using it like how you are but when I load it up it turns in to the cube with the textures. Any ideas?
Do you know how you get the mob you create to spawn in naturally and only spawn in certain areas like for example, a desert mob only spawns in the desert?
Thank you so much for this! One thing I can't get to work: I want to create a simple animated object that just loops. So, I start with a "simple (still)" block instead of choosing a creature, and then add a custom animation, set it to loop, save everything and import into minecraft bedrock. In minecraft the model looks fine, but does not animate. Any ideas?
A lot of the behaviour is controlled in the script files of the finished RP and BP. If you locate the export and dig into thesr packs, you will find the entity.json among other things. Bedrock.dev will find you more info on the specific setups you are looking to achieve 👍
@@ArtsByKev Yes. I got it working by following your "From Blockbench to Bedrock - Addon Tutorial..." tutorial, thank you for making that! So, if you want to create an animated mob using the still block you have to (1) save the animation file in the correct folder, (2) make a controller folder and controller file and (3) add some code to the end of the yourPack.entity.json file. Hopefully an update to the Wizard will automate these steps because I can't be the only one that wants to create unique mobs from scratch...
File > Export Bedrock Geometry > Save over your file (google how to find the com.mojang folder on for example your PC device in order to find the resource pack where you would save over the file!) Check out my Entity Wizard tutorial for an example!
Thank you i just noticed i didn't save my change's or my texture but had already closed block bench 😢 (EDIT I FOUND IT I STILL HAVE THE TEXTURE'S!!!!!!)
Thank you so much for the tutorial! i was just wondering if you could help me wind out how to make a custom axe for bedrock i just cant find out how to!
My pack does appear and I turn it on and I go in game, but it does not appear in the spawn egg section. I did do a spawn egg type but still doesn't work.
Hey I have a question! I have made 4 copper golem models each for each stage with each one but the final one having animations(since I want the final one be basically an armor stand by that I mean posable) Can I use them in the wizard? Also how do I add custom behaviour to this? I really wanted to add the copper golem. Also is there a way to show you my model? I am unsure whether the textures are vanilla or not
We show and share a lot on the community discord, feel free to drop by! You would better have all textures in the model itself, and create states for it ingame where a dependency chooses when what texture is shown, as well as the behaviour (www.bedrock.dev might give some ideas). Example: a timer (can even be done via command blocks and redstone that sends info to a specific entity (but it would affect all of those entities, unless you wrote a script to manage all active entities in an array to pick from with ID data or something)), or a weather check, etc.
I'm following the guide one-for-one, yet the Spawn Egg doesn't show up, nor does the entity seem to exist (it detects the resource and behaviour packs though) - I'm not sure what I'm doing wrong Edit: I've got it working, but it refuses to use any custom texture I give it
Probably your already figured out how to fix that, but it's simple. You just have to open the directory of the mob/entity. If you go to the ''textures'' folder, you'll see only the default texture. The only thing you have to do is to drag your custom texture to that place and rename it like the default texture. The problem there is that you are customizing a texture for the mob/entity but it's in another directory and probably with other name.
Oh this is great! It could be way easier for me to redo the bats! Could you maybe make a model and animation for them? I've been checking everywhere outside mods and there's literally no bat resource packs (aside one that changes it to butterflies, but yeah i want me a cute albino bat pff)
Refreshed TH-cam to get blessed with this gem of a video
And I woke up to see your comment ❤
@@ArtsByKev Most wholesome comment I’ve ever seen
@@ArtsByKev how do i export it as a mcaddon,when i do that then it doesnt appear
@@ArtsByKev I can’t find the thing 8n the background wher it says recent and new
Thank you so much for this! For me personally, this was one of the best announcements at Minecraft Live so this is extremely helpful!
Someday, somehow, I hope we'll be able to do things like this in Java. I know mods exist but...mods are hard.
They sure have a slightly higher skill threshold to get over 😊
you can make custom mobs without mods. it just isnt as easy as this, and honestly the only upside over mods is that its more accessable. kinda sad
Yep, it's a bit imbalanced, but from the game companies' perspective - makes most sense to segregate. Java with more open API, bedrock with more allowing baseline.
@@ArtsByKev
Myes?
You’re so good at making mobs, I hope that someday I can make a mob that looks decent.
Hey, stick around and practice with us! :)
@@ArtsByKev I will.
This tutorial was very helpful. I am now making a mob that is a mix between the phantom and the creeper
Thank you I could not get my stuff working til I watched this
THANKS! Short and to the point, now I have my own mob.
bro minecraft live and this announcment are just so great. im working on a tiger rn and it looks so cute so far
Can't wait to see! :)
OMG that's SO COOL!
Btw is it possible to make the same thing but in a Java edition resourcepack?
And thanks for the useful videos 😍
We can only hope and praise that Java receives the same love one day ^^
But that would also risk undermining the modding/plugin community, I suppose 🤔
@@ArtsByKev mmmmh I see the point 🤔 thanks, I will praise too 😂
Well you could watch tutorials to make a optifine resource pack. It is not that hard. If you have made one you can rename a mob using a name tag nd change its texture. (if your skilled you can also try to make a modelchange, but as long as you want to keep the vanilla mob you can't change the animations). This way is in another point also better because you can let the mob with your texture spawn in survival. It is like one of the cat textures (random entities).
@@CriscrafterTV yeah, I already made a resourcepack with model nbt changes for mobs and a LOT of items, but I didn't know if it was possible to make a mob with a different behavior etc.
@@Fedebarbaro well the thing with the different behavior don't work as got as it themes. I tried it and I am trying now to correct the files for the animations that everything works as it should wotk. I also added missing files (animation_cintrolls) I visited the creator help page, but it does not work. Java is still the best version. I should try to learn to make fabric or forge mods xD
Your dungeon beast mob looked really cool
this was really helpful !! could you ever make a tutorial on how to make your creations spawn naturally in the world :)? I've been working on my own mob and id love to have it on survival worlds
i think you would have to make a mod pack for that, as this only retextures existing mobs that you can spawn in vanilla minecraft.
ya i would love that to!!!
Great video as always
your videos are amazing, thank you very much
Thank you for enjoying them! ❤
Dude - Thank you!
I havr been waiting for one of these tutorials ty
thanks i never knewed in 600 years i could make it without a script!
I'd watch MinecraftLive closely
How do you get the custom model into the pack?
Thank you this helped so much I subscribed!
i was super excited when they announced this, then i realised its for bedrock... like wtf mojang
Exactly, i have bedrock but its on ps4 so i cant have any addons or packs that arent downloaded from the store. Wish there was a java version of it
@@mrmirchiTheCodGuy Just buy gamepass it has like a billion games and both minecraft versions!
@@themanbehindtheslaughter7633 Xbox gamepass?
@@mrmirchiTheCodGuy Yep! Last I checked it was like 3 bucks for the ultimate ones first month!
@@mrmirchiTheCodGuy ye buy different version of game like a sheep
That bomb looks like it from Banjo and Kazooie. I love it!
Absolutely an inspiration source, big Rare Game lover from the past 😍
Only if I had a laptop for myself I could make my own custom mob
You can do this on phone but it is on the internet
Exactly what i needed!!
This is seriously awesome but I’m just wondering I was trying to give wolves custom walking animation but there is no walking animation you should make a video on animating them
Absolutely!
@@ArtsByKev YESSIR!
I LOVE UR VIDEOS THEY ARE SO HELPFUL TYSM ❤❤❤
You're welcome!
Thanks! I just created my first mob👍
Nice work!
THANKS! Complete coincidence but I was making a burger mob while listening to this vid and i heard the "maybe you want a hamburger for your hamburger mob"
Hola
thanks man, nice video
of course i need bedrock for this, i was gonna turn the bat into a flying stick of butter
I support the flying butter stick
@@ArtsByKev YEAH SUPPORT THE BUTTER STICK!!!!!!!
Ty I needed this
the blockbench for kids video was a big comedy to me (I am a kid too, but not THAT kind of a kid) and it had comments turned off so I'm just gonna leave the comment here lmao. Anyway, this is just a big comedy to me (as i was saying) and I'd recommend it to all the other kids out there, though i think this video is more suitable for me. Great job Kev!
Thanks!
I have more Blockbench for Kids videos coming up - they came on hold in production once I entered Parental Leave, but I have several ones already filmed ^^
Happy to see it making a difference, and welcome to the big guys channel ;)
4:16 the coolest part of the vid😼
Haha!
please shoot a video on how to create a block, a collider for it and craft and a place in the creative mode inventory
what a fantastic video😁
I love how All the packs are called:
Potato pack, Cheddar cheese pack, hamburger pack . 😂
What can I say... x)
I sure hope they do something like this again for the upcoming minecraft live!
im 4 months late but same! i hope they add the entity wizard for java.
Hey ArtsbyKev can you do a video on how to make behavior and resource packs for the finished Blockbench models?
THANK YOU 😋
I was trying to make a different version of the pillager called a pirate, but when I saved everything and loaded it up the texture was the same as the pillager. I even double checked and made sure I saved everything. If you could help me that would be great. Keep up the great work btw.
Really cool!!!
best thing ever
Legend
needed this
Copper Golem >
thank you so much i can finally make my own mob and addon
that's awesome
Hi just asking but could you make a video in more depth to this cause some parts I dont understand and I was hoping you could?
Thanks for the video! I also watched blockbench for kids, so now i can make mobs! Finnaly!
thanks
Thanks Kev,but can you make a video about make custom boss in minecraft java edition ?
Yep
Amazing editing!
Thanks 😊
Big Boi.
Finally. Been looking for some help and it is hard to find help with the basic first sets. Will have a look at your videos. I want to make some custom food for Java Minecraft.
Just models or textures, or implementing them as custom foods?
A bit of everything but I know I have to learn in stages. I will just explain what I want to do. Take a golden carrot and put a new skin over it. I want to make ginger bread biscuits using the likeness of my Minecraft players from Hermitcraft. I saw Scar making custom biscuits/cookies and thought that might be a good project to start with. I want to make other things as my skills get better.
Ah so just item replacements with custom recipe's and meta tags. Can be done quickly with server plugins and data packs (to get it to display a custom names and description). The model itself is just resourcepack end. You'll figure it out in no time 😌❤️
If you’re still looking to do stuff like this in Java MCreator is really good software to make Java mods, and custom food is super easy to make there along with a bunch of their stuff so I’d recommend giving it a shot
Cool! :)
So, I've been using Blockbench and when I edit a cube, it edits ALL of my cubes at once. How do I prevent that from happening?
Question (Came back to this video to get some help tysm for the help
can you please make a mod where there is a shadow like demon that can summon black holes, create shockwaves, start black fire, launch black or red lasers out of its eyes,(depending on he color, if the color is red+, shoot red, any other color shoot black, and if it does its final attack, where it grows wings and turns into a shadow dragon after a huge dust cloud engulfs this boss mob, then you get infected and become one of its minions, you have 5 lives, each time you disobey the demonic shadow, you lose a life, your goal is to defeat the shadow monster, if you get captured it is to escape by finding a star of the gods, and putting that star into an altar, this altar then pulls a chunk of the sun down to where the alar is positioned, and the chunk of the sun turns into a god that kills the demonic shadow guy, the star is only found by killing the demonic shadow's 2nd heart, which is in the form of a mini shadow guy that has a red spot on its chest, this guy can also fire a beam of fire to defend itself, if you cannot then i will try do it myself, but im only just learning java, so it would mean alot if u could make this,
thx and have a great day,
also great vid, keep it up.
This is a fantastic idea!! Totally love it ❤
Will be a big project tho, maybe I have time at some point ☺
is there a way to make them spawn naturally in the world?
Frick yeah :D
4:37
Lol😂
Whaaat!
Wow, very cool!
Is this also for java?
This is for Bedrock/Pocket edition :)
@@ArtsByKev nooo, I want this for Java
@@IronmanGaming do mcreator
@@sethexmusic I use mcreator but for what do you mean?
If i want to add my custom mobs to my server, do other People also see them when they join the server? And do i need curseforged for this it just thé plugin? Great video! Keep it up :)
Hey kev! Haven't commented in a while... Missed you ❤️
Ey!! Missed u too bud ❣
Is it possible to "combine" mob behaviors into one mob? like have something tameabale like a dog or cat, but attack like idk something that shoots, or to wear armor like zombies and stuff
Aye, all you have to do is to add the components in their code and setup the behaviour + animation links. It's a few hours of coding but :)
@@ArtsByKev thanks!
Hope Nintendo doesn't count this as copyright infringement
Haha, the good old "Rare" eyes? 😄
Hey does anyone know if you can use blockbench to make mob variants, I’m using pe btw. Also amazing video thank you!!
how to remove the template sound like sound of a vindicator please
I was tryna make a Birb mod. Eventually, thanks for the help, I would like to make my burb explode. Now my spelling is randomized on "birb"
hey, I see you are using this in the bedrock version of the game. Do you perhaps know if this also work on Java?
could you make a video explaining how to use the plugin but 100% from scratch?
What info fo you feel is missing? 🤔 Suggestions to solving or planning? Or more towards coding in post?
@@ArtsByKev What I mean to say is to make a model from scracth and then import it into the game,, I don't know if that works woth the plugin tho
Ah, i sorta did that on livestream the other day. Obviously will do more too. th-cam.com/users/artsbykevlive
@@ArtsByKev great! I’ll check it out
Some reason when I did the steps my mob didn't uploaded to my behaviour packs
I need help
Is this the same guy who makes the bosses for forest bonos and painful 100 days vid
Yessir, the most recent ones were my last ones for now - moving over to some other TH-camrs, but someone new will take over from the next videos - curious to see what they do :)
U should totally be hired by Mojang
Haha, would be epic ❤
l do all of that but the texture and animations don't work
Does this work for minecraft on ps4 also?
now i know your name, hamburger hamburgersson
also, what if you what a unique behavior
Code from scratch. Check bedrock.dev and the dev software "Bridge"
@@ArtsByKev thanks
Could someone tell me how to add a custom item on bedrock( like a sword or custom item drop for my mob NOT A SPAWN EGG) im ripping my hair out trying to find a tutorial tell me how
Hey, so whenever I edit model, change, and save everything it doesn't save on the Minecraft pack. I am using it like how you are but when I load it up it turns in to the cube with the textures. Any ideas?
Hey I believe theres a really bad glitch going on in the mod where I cannot at all export a preset of a mob I'm working on
For the new ones who dont know how to use this plugin just go to tools and the entitiy plugin for 2023
very helpful! but when I added it to bedrock it turned purple and set all the animations to default causing it to look strange, how do I fix that?
how did you even export it to bedrock
This is so cool! Is there anyway to do this on Java?
With mods, sorta 😊
Do you know how you get the mob you create to spawn in naturally and only spawn in certain areas like for example, a desert mob only spawns in the desert?
How do you get to the place where it says let’s go? I re-watched it so many times I can’t find out how, please help.
Elaborate a little. Are you following each step leading up to it?
Hold on, I saw that on Minecraft live 2022, was that from you? 4:12
Correct :)
Umm hello, I’m on iPad, how do I do BlockBench on iPad, I literally don’t know what I’m doing.
Thank you so much for this! One thing I can't get to work: I want to create a simple animated object that just loops. So, I start with a "simple (still)" block instead of choosing a creature, and then add a custom animation, set it to loop, save everything and import into minecraft bedrock. In minecraft the model looks fine, but does not animate. Any ideas?
A lot of the behaviour is controlled in the script files of the finished RP and BP.
If you locate the export and dig into thesr packs, you will find the entity.json among other things.
Bedrock.dev will find you more info on the specific setups you are looking to achieve 👍
@@ArtsByKev Yes. I got it working by following your "From Blockbench to Bedrock - Addon Tutorial..." tutorial, thank you for making that! So, if you want to create an animated mob using the still block you have to (1) save the animation file in the correct folder, (2) make a controller folder and controller file and (3) add some code to the end of the yourPack.entity.json file. Hopefully an update to the Wizard will automate these steps because I can't be the only one that wants to create unique mobs from scratch...
Na, unique mobs from scratch might be easier via Bridge, bedrock development platform.
yesssssssssssss i can make mods now :DDDDDDDDDD
I Have Minecraft Bedrock How Do i Put My Blockbench mod in minecraft
File > Export Bedrock Geometry > Save over your file (google how to find the com.mojang folder on for example your PC device in order to find the resource pack where you would save over the file!)
Check out my Entity Wizard tutorial for an example!
Thank you i just noticed i didn't save my change's or my texture but had already closed block bench 😢 (EDIT I FOUND IT I STILL HAVE THE TEXTURE'S!!!!!!)
Haha, yep, all part of the learning curve!
Thank you so much for the tutorial! i was just wondering if you could help me wind out how to make a custom axe for bedrock i just cant find out how to!
My pack does appear and I turn it on and I go in game, but it does not appear in the spawn egg section. I did do a spawn egg type but still doesn't work.
Typos?
Is it possible to make it so the mob spawns naturally like in certain biomes and structures?
@@FoxGaming1026 structures is a bit more finnicky, but spawns can be configured. There's info on bedrock.dev
@@ArtsByKev thanks! Nice tutorials by the way!
How do you make the custom mob model and animations? It just came out as a zombie model and textures.
Remove the mob model and build your own :)
amazing video but whenever i try to add the model in the ears and all the other things i added to it just disappear and the textured part stays
Hey I have a question! I have made 4 copper golem models each for each stage with each one but the final one having animations(since I want the final one be basically an armor stand by that I mean posable) Can I use them in the wizard? Also how do I add custom behaviour to this? I really wanted to add the copper golem. Also is there a way to show you my model? I am unsure whether the textures are vanilla or not
We show and share a lot on the community discord, feel free to drop by!
You would better have all textures in the model itself, and create states for it ingame where a dependency chooses when what texture is shown, as well as the behaviour (www.bedrock.dev might give some ideas). Example: a timer (can even be done via command blocks and redstone that sends info to a specific entity (but it would affect all of those entities, unless you wrote a script to manage all active entities in an array to pick from with ID data or something)), or a weather check, etc.
@@ArtsByKev Thanks I will drop by every now and then to ask questions!
@@ArtsByKev Hey how do I export as folder it only allows me to export as mcaddon
Windows PC, and with Bedrock installed.
You can also unzip the mcaddon by changing its file extension to .zip
I'm following the guide one-for-one, yet the Spawn Egg doesn't show up, nor does the entity seem to exist (it detects the resource and behaviour packs though) - I'm not sure what I'm doing wrong
Edit: I've got it working, but it refuses to use any custom texture I give it
Probably your already figured out how to fix that, but it's simple. You just have to open the directory of the mob/entity. If you go to the ''textures'' folder, you'll see only the default texture. The only thing you have to do is to drag your custom texture to that place and rename it like the default texture.
The problem there is that you are customizing a texture for the mob/entity but it's in another directory and probably with other name.
When I go into MC it’s not there for me. I can’t add it to worlds
4 me the pop up doesn't show up. Is it becuz I don't have Minecraft. (Both java and bedrock)
Bro how to change his health attack damage plz tell
In the behaviour file
Oh this is great! It could be way easier for me to redo the bats! Could you maybe make a model and animation for them? I've been checking everywhere outside mods and there's literally no bat resource packs (aside one that changes it to butterflies, but yeah i want me a cute albino bat pff)
Wait a second... This is for bedrock only? Oh man :(
Hambuger Hamburgersson LOL