Say the first hot increases it by 5%, then the second would be less increase of say 4%. Meaning with 2 hots the healing increase would then be 9% from 5% + 4%. So it means that it will gradually have a cap to how much increased healing the number of hots on a player do.
@@Xtermanator Yeah chat explained it to me after... Def seems like a better direction for the mastery to go... Hots are stronger at the beginning of the ramp and are slightly less effective when you've got a million of them. Seems like a good change for R Druids
Increased by less for every HoT I guess
It means exactly what they wrote in the patch notes lol they did explain this
Which is funny because all they use is HoT’s
🤯
Say the first hot increases it by 5%, then the second would be less increase of say 4%. Meaning with 2 hots the healing increase would then be 9% from 5% + 4%. So it means that it will gradually have a cap to how much increased healing the number of hots on a player do.
@@Xtermanator Yeah chat explained it to me after... Def seems like a better direction for the mastery to go... Hots are stronger at the beginning of the ramp and are slightly less effective when you've got a million of them. Seems like a good change for R Druids