Distribute Objects on a Plane - Geometry Nodes Tutorial (Blender)

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
    Apply to become a seller: bit.ly/skfbstore-apply
    In this Blender tutorial I will show you how to distribute objects and collections on a plane with Geometry Nodes.
    ● Things I mentioned in the video:
    Object Info Tutorial: • Generate Random Colors...
    Low Poly Nature Tutorial: • How to Make Low Poly N...
    Purchase the Low Poly Nature: ryankingart.gumroad.com/l/hrvMgn
    Distribute Objects using Weight Paint: • Distribute Objects usi...
    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/buotsu
    Patreon: / 62334848
    ● Timestamps:
    0:00 Introduction
    1:53 Distribute a Single Object
    10:54 Distribute a Collection
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: gumroad.com/ryankingart
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 231

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +7

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/buotsu
    Patreon: www.patreon.com/posts/62334848

    • @anjayharris
      @anjayharris 2 ปีที่แล้ว

      Suggetion: please say "When you buy" than "if" to give the viewers the right feeling

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@anjayharris Thanks for the feedback. Are you meaning what I said in the video, or what I wrote in the product description?

  • @WilmaPhilbin
    @WilmaPhilbin 2 ปีที่แล้ว +1

    This was really helpful! I really needed a tutorial that gave me the basic setup for Distribute Points on Faces without frills and this really did that well. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Glad it helped! Thanks for watching.

  • @rynovait
    @rynovait 2 ปีที่แล้ว +11

    10:35 You can just change the Float to Vector in Random value node and change only the Z value.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Oh, nice! I just tried it, and it works great. Thanks for the info! 👍‍

    • @jonathanmoore2139
      @jonathanmoore2139 2 ปีที่แล้ว

      I don't know if this has changed but it looks like you also need to use Align Euler To Vector node after that,

  • @hunter8980
    @hunter8980 2 ปีที่แล้ว +1

    Wow! One-of-a-kind tutorial!!!! Easy to understand technicalities of geometry nodes. Geometry nodes are very tricky to understand. You made the basic concept very simple in this tutorial. Thank YOU!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful! Thanks for watching.

  • @hippapasworkshop146
    @hippapasworkshop146 2 ปีที่แล้ว +8

    You can drag and drop an object or collection from the outliner into the geometry nodes workspace. A little bit quicker and easier than searching. Great video, Ryan. Thanks for all the tuts!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, that way works too. Thanks!

  • @schroedingersdog7965
    @schroedingersdog7965 2 ปีที่แล้ว +3

    Excellent! Thanks very much, Ryan; looking forward to more of your geometry nodes tutorials.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I am looking forward to making more Geo-Node tutorials! Thanks 😃

  • @bradleyhoryza3391
    @bradleyhoryza3391 9 หลายเดือนก่อน

    You always have exactly what I am looking for. Thanks for doing what you do

  • @pleochroic
    @pleochroic ปีที่แล้ว

    Ah, this was JUST the thing I needed to learn for the Blender Artists Weekend Challenge! Geometry nodes are amazing, as soon as my modeling is up to snuff, I am gonna do a deep dive into those. As always, clear tutorial that also covered some of the typical pitfalls. Thanks!

  • @paularnold2124
    @paularnold2124 2 ปีที่แล้ว +4

    Ryan bro your a life saver...❤️❤️ would love to see more content on Geometry nodes this was spectacular

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! I plan on making more Geometry node tutorials. 👍‍

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +4

    Geometry nodes tutorial! Ryan hot dropping' more knowledge bombs this week and I absolutely love it!
    Awesome video!
    Thanks so much for sharing my friend! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Hope you find the video helpful.

  • @lassekalhauge4801
    @lassekalhauge4801 ปีที่แล้ว

    This is awesome Ryan. Just love your tutorials in general - keep up the good work

  • @jeromeh508
    @jeromeh508 ปีที่แล้ว

    One of the very best tutorial I've ever seen, period! On top of being an amazing Blender artist you are incredibly good at teaching. Thank you for those valuable tutorials. You've gained a new subscriber!

  • @Blendergrid
    @Blendergrid 2 ปีที่แล้ว +2

    Geo Nodes! Best invention since the sandwich 😄
    Seriously, it’s so addictive, keep up the great work 👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, Geo Nodes is amazing! And I still have so much more to learn about it. Thanks 😃

  • @convileedwards8579
    @convileedwards8579 8 หลายเดือนก่อน

    this is working brilliantly

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      glad to hear that!

  • @saipranavk6666
    @saipranavk6666 2 ปีที่แล้ว +6

    Geometry nodes are just Mind blowing a lot thanks for this tut I am learning geometry nodes good to see your tutorial Lol Thanks.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @lolathepinky4857
    @lolathepinky4857 2 ปีที่แล้ว +1

    This was very instructive thanks !

  • @worldkeyvideo9080
    @worldkeyvideo9080 ปีที่แล้ว

    very useful especially the collection part of the video!

  • @indresh86singh
    @indresh86singh 2 ปีที่แล้ว +1

    Thank you so much for making such easy tutorial 👍

  • @colinrichman4812
    @colinrichman4812 2 ปีที่แล้ว +1

    Excellent tutorial - thank you very much!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @Vova-pb2cp
    @Vova-pb2cp 2 ปีที่แล้ว +5

    Amazing. it would be interesting to see the creation of a cabinet using geometric nodes. With the possibility of resizing and replacing handles and the like

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the video idea! 👍‍

  • @guayard
    @guayard ปีที่แล้ว

    Omg thanks man, your tutorials are the best! So complicated things become so easy after watching your videos! Geometry nodes changing so fast btw, some nodes may be named different in various versions, but this tut works fine for me in Blender 3.5.0. Thanks a lot!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @mahdidaraei4185
    @mahdidaraei4185 2 ปีที่แล้ว +1

    Amazing tutorial. Thanks a lot Ryan :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Glad you liked it!

  • @arqitype
    @arqitype 2 ปีที่แล้ว +1

    Solid tut!!

  • @Tomkko
    @Tomkko 2 ปีที่แล้ว +1

    top tutorial mate! thank you for making it!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @egilsjolander779
    @egilsjolander779 2 ปีที่แล้ว +1

    THX! Good strategy to explain potential errors

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @motivizer5395
    @motivizer5395 ปีที่แล้ว

    Thank you so much for the amazing tutorial ❤️❤️

  • @endermarsh1632
    @endermarsh1632 2 ปีที่แล้ว +1

    Cristal clear | Very usefull | Very precise | Perfect. Thanks!

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว +1

    really good job ! thanks

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @-----0-----
    @-----0----- 2 ปีที่แล้ว +1

    Thank you, I couldn't have done it without you!
    Last Rhino work (on behance /olekm) is made thanks to your 2 videos, this one and the one with title "How to Make Turntable Animations in Blender".

    • @-----0-----
      @-----0----- 2 ปีที่แล้ว +1

      ah, and forgot, also thanks to your tutorial "Sculpting with Blender For Beginners (Tutorial)".

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @itsjes3d
    @itsjes3d 6 หลายเดือนก่อน +1

    awesome, thank you!

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน +1

      You're welcome!

  • @edacingi
    @edacingi 2 ปีที่แล้ว +1

    thank you very much it is perfect tutorial for me 🙏

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it helped! Thanks for watching!

  • @MrZelda1313
    @MrZelda1313 6 หลายเดือนก่อน

    Thank you! Very useful 🙏

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      Glad it was helpful!

  • @CGcelestial
    @CGcelestial 2 ปีที่แล้ว +1

    AWESOME!

  • @marsmotion
    @marsmotion 2 ปีที่แล้ว +1

    thankyou...very clear.

  • @zairepernia6972
    @zairepernia6972 2 ปีที่แล้ว +1

    big help.
    thanks a lot

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad to hear that. Thanks for watching!

  • @TheMikelmendizabal
    @TheMikelmendizabal ปีที่แล้ว

    Very good tutorial!

  • @shredda7
    @shredda7 8 หลายเดือนก่อน

    i just wanna say... i looked up 3 things today. 3 totally different topics. your vids came up. keep doing god's work, my guy.

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      hope they helped!

  • @nirmansarkar
    @nirmansarkar 2 ปีที่แล้ว +1

    Thank you for such a well put tutorial.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're very welcome!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @ostneek
    @ostneek ปีที่แล้ว

    Thank you!

  • @KonamOslar
    @KonamOslar 2 ปีที่แล้ว +1

    Thank you 👍👍

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +3

    Amazing 😍😍

  • @ostaprobin1189
    @ostaprobin1189 2 ปีที่แล้ว +1

    thats awesome

  • @robertmaciejczyk7494
    @robertmaciejczyk7494 2 ปีที่แล้ว +2

    Awesome !

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว +2

    Thanks

  • @hozannkotiet6561
    @hozannkotiet6561 2 ปีที่แล้ว +1

    Amazing

  • @anth5189
    @anth5189 ปีที่แล้ว

    Excellent.

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 2 ปีที่แล้ว +11

    I've seen a couple geometry node cities, but I've been wondering how to set one up with actual streets instead of just being a cluster of buildings. If you could figure it out I'd love a video on it!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      Thanks for the tutorial idea! 👍‍👍‍

  • @Michal.mikhael
    @Michal.mikhael 2 ปีที่แล้ว +7

    An idea for you for another video would be how to distribute objects on particular faces using Geo Nodes, i was looking for it and actually there is no certain video about this in the internet, only found it in Andrew's tutorial, but it's not the topic of his whole tutorial, so you won't find his tut with those keywords.
    So such video would possibly generate high viewership.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      Ahh yes, like how to distribute objects only where the weight paint is, on another object. I will consider doing a video on that. 👍‍

    • @1993bax
      @1993bax 2 ปีที่แล้ว +1

      Donut turtorial has a bit with it regarding putting sprinkles on donut

    • @HeinerS
      @HeinerS 2 ปีที่แล้ว +1

      @@RyanKingArt Yes, exactly. I am currently working on a project where I have a single ground plane which I have sculpted. Now I want to distribute grass with geometry nodes, but obviously only where no other objects (e.g. water and building) are located. I am sure there is a way of using a mask and I would like to see a tutorial on that. Great tutorial by the way, as usual.

  • @Jonny-wv2fc
    @Jonny-wv2fc ปีที่แล้ว

    This is awesome! These types of videos are exactly what I need. I have one question: Are you able to use weighted paint to distribute the object on the faces, too, or would there be another method of doing that?

  • @poy3782
    @poy3782 2 ปีที่แล้ว +3

    Great vid bro! Your procedural tutorials are the best I've seen on youtube. Do you think you could make a tutorial on how to achieve an Arcane or valorant art style in blender?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the tutorial ideas. 👍‍ I will consider it.

    • @poy3782
      @poy3782 2 ปีที่แล้ว +2

      @@RyanKingArt thanks man!

  • @xlnyc77
    @xlnyc77 3 หลายเดือนก่อน

    Thank you thank you thank you

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      welcome!

  • @aleksandersanya1817
    @aleksandersanya1817 ปีที่แล้ว

    Thanks! I was searching for a way to make objects not intersect each other, and Poisson Disk will definetely help. I'm not sure if this would be a solution for situation like dense grass and rare trees, but it definetely helped

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

    • @aleksandersanya1817
      @aleksandersanya1817 ปีที่แล้ว

      Maybe it would work if I make 10 copies of grass object for each tree object in a collection. Should be 10 times more grass than trees. Can’t test it now, wrote it down in case someone would wonder how to do it too

  • @theoncomingstorm9836
    @theoncomingstorm9836 2 ปีที่แล้ว +3

    Could you please make some more basic geometry nodes videos

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yes, I plan on making more Geometry Node tutorials. 👍‍

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว

    thatsh good informashion.

  • @boogychan
    @boogychan 10 หลายเดือนก่อน +1

    2:15 for anyone who wants to get straight to the tutorial

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +1

      👍‍

  • @fouadkazem1270
    @fouadkazem1270 2 ปีที่แล้ว +1

    Thank you Ryan for the tutorial, it was very helpful
    Can you make a tutorial about designing a tree and distributing the leaves on branches using geometry nodes ??

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for the tutorial idea. I will consider it. 👍‍

  • @Robert99zxcv
    @Robert99zxcv ปีที่แล้ว

    good bro 👍

  • @Ciryfluer
    @Ciryfluer 2 วันที่ผ่านมา +1

    Wait til airy finds this 🔥🔥🔥 (hfjone reference)

  • @shaharshmilovich9920
    @shaharshmilovich9920 ปีที่แล้ว

    thank you for that video !! I'm wondering if it will work on a collection object that has animation that was done by bones rig?

  • @PauloHenrique-kx4of
    @PauloHenrique-kx4of ปีที่แล้ว

    Very nice!
    How do I make distributed objects not exceed the limit of the plan. Type so that no faces or vertices of objects or collections pass out of plane?

  • @melleram
    @melleram 2 ปีที่แล้ว +2

    Can you create a tutorial for a field of swaying grass? I was having difficulty with creating it in Maya when I was still in school doing my thesis film (it was a very heavy file that took forever to render too). I would be incredibly thankful if you did.
    Thank you for this video by the way! I've just subscribed! ☺🙏✨

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for subscribing! I will consider the tutorial idea. 👍‍ Thanks!

  • @underbelly69
    @underbelly69 ปีที่แล้ว

    does blender have a vr 1st person controller? to explore this result with quest over wireless link?

  • @Ramzi_talk
    @Ramzi_talk หลายเดือนก่อน

    sir💖

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 ปีที่แล้ว +1

  • @miscu2542
    @miscu2542 2 ปีที่แล้ว +2

    Can you prioritize which of the object from the collection to pick from when placing items on the plane? In other words, can you let the node editor pick more grass clumps than rocks, for istance every 4 clumps picking one of the rock? Or the easiest way to achieve that is to duplicate the nodes and make one controlling only grass and the other cotrolling only rocks?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      Good question. As far as I know you can't do that. So I would just add more grass objects in the collection, to get that effect. The other thing you could do, is add multiple instances on the same plane. So add one instance for the grass, and another one for the rocks. Then just change the amounts to whatever you want.

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +1

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 ปีที่แล้ว

    Thank you for this lovely tutorial. I haven't gotten around to exploring geometry nodes yet, so this will make a nice entry into learning how they work. A couple of questions: Will geometry nodes (GN) eventually replace particle systems for instancing/scattering? Aside from the obvious benefit of using a nodes based system for scattering, are there other benefits to using GN over the particle system? It looks like maybe it is easier to get expected results. Does it provide any performance benefits? Thanks.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      I don't think Geo Nodes will fully replace Particles. Because the particle system still has features that geometry nodes doesn't have. Thanks for watching!

  • @nicolanarracci
    @nicolanarracci 2 ปีที่แล้ว +1

    fantastik job, thank you. (is possible to affect the grass with the wind?)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, I'm sure its possible, although I didn't cover it in this video.

    • @nicolanarracci
      @nicolanarracci 2 ปีที่แล้ว

      @@RyanKingArt th-cam.com/video/WdgOL3qyPng/w-d-xo.html

  • @AlessandroGiglio76
    @AlessandroGiglio76 ปีที่แล้ว

    Great tut! But my object were distribuite also under the plane. Do you know how i can distribuite them only on superior face?

  • @danemmer9686
    @danemmer9686 ปีที่แล้ว

    how do you make it separate? I want to use a boolean to make it put cuts/holes in the object but they're the same object so it doesn't work

  • @catmadethat4768
    @catmadethat4768 2 ปีที่แล้ว +2

    What if you want some parts of the plane barren while other parts are fully populated? Is there a way to use weight paints to define where the object density is higher on the plane?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes you can do that. I might make a video on how to do it sometime. Blender Guru shows how to do it in his Donut tutorial when he adds the sprinkles. You could watch that video to learn how to do it.

  • @ibrremote
    @ibrremote ปีที่แล้ว +1

    👍👍👍👍👍👍

  • @WhitePimp_
    @WhitePimp_ 4 วันที่ผ่านมา

    How to rotate instances with plane ? If for example my ground not flat, I want that objects always copy rotation of plane

  • @Justathereptile
    @Justathereptile 2 ปีที่แล้ว

    hey I got a question/prolem. So I got the latest version of Blender and when I opened up my Geometry Nodes, the Blender nodes for it was gone. Is there a way to make a recovery of these nodes, cause I cant find them. Simply put, My geometry nodes are described as undefined.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, yeah that is a problem with the data transferring from one Blender version to the other. I don't know how to fix that.

  • @mazillaplays
    @mazillaplays 2 หลายเดือนก่อน +1

    When I connect the object I’m making to the instance on points thing (Instance), it crashes blender.

  • @waltage
    @waltage ปีที่แล้ว

    how to make distribution more uniform like in lawn?

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +2

    How to create collision interactive grass or plants with another object using geometry nodes? Or can only in the particle system? Create a tutorials.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      That's a great video idea! Maybe I can do a video on that sometime. 👍‍

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 ปีที่แล้ว +1

      @@RyanKingArt Great...

  • @mfeldheim
    @mfeldheim ปีที่แล้ว

    Wow. Geometry nodes are a powerful tool. Is there a way to distribute and control the exact number of objects? I want to have objects distributed in columns and rows and say precisely how many rows and columns there should be.

    • @mfeldheim
      @mfeldheim ปีที่แล้ว

      Found the answer by articulating the question. Replaced geometry input by a grid input. Done. Awesome :)

  • @fmtdamian
    @fmtdamian 2 ปีที่แล้ว +1

    Please make looooong eeeeeer tutorial with geo nodes.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I plan on making more Geo Node tutorials. Thanks!

  • @user-sj2qb3pq5i
    @user-sj2qb3pq5i 5 หลายเดือนก่อน

    when I select the collection info node, it doesn't have a geometry output. Instead it has an instances output, and I'm not getting the desired result. Is there a workaround for this ?

  • @fishorm
    @fishorm 2 ปีที่แล้ว

    You are a god xD How do you know all of this?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Lol, thank you. I've been using Blender constantly for over 5 years. Although Geometry Nodes is a newer feature of Blender, so I just learned this more recently. 🙂

    • @fishorm
      @fishorm 2 ปีที่แล้ว +1

      @@RyanKingArt I know about GN being a newer feature that's why I'm stunned ;) I appreciate your work very much bro!

  • @cesaramaral7007
    @cesaramaral7007 2 ปีที่แล้ว +1

    I have a problem: I've got a plane with a pbr texture setup (with displacement), and I've made bumps in this plane using proportional editing. I'm trying to scatter rocks across the faces, problem is some rocks are floating while others are below the plane.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, what method are you using for the displacement? The displacement modifier? You might need to apply that modifier. Or are you using material displacements? It might be better to displace the mesh with Geometry nodes.

  • @lucutes2936
    @lucutes2936 2 ปีที่แล้ว +1

    how can I apply geometry node objects on a weight painted area?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes, I have another tutorial on how to do that: th-cam.com/video/6LMuT2hN2yw/w-d-xo.html

  • @MojoDkura
    @MojoDkura 2 ปีที่แล้ว +1

    Very nice tutorial. But on my second plane, the rocks and grass are also generated below. What I have done wrong?!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      To fix that, make sure the objects origin points are centered at the bottom center of each object.

  • @user-be1un8yk8j
    @user-be1un8yk8j 2 ปีที่แล้ว +1

    Hi! Thanks for the cool tutorial! I noticed that some elements are partially out of plane, how can fix this? Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Are you having the problem that I show at: 13:07 I show you how to fix that.

    • @user-be1un8yk8j
      @user-be1un8yk8j 2 ปีที่แล้ว

      @@RyanKingArt I mean moment at 15:26, example. If you look at the edge of the plane, you can see that part of the grass tuft is on the plane, and part is not. Can this be fixed or is this normal? Thanks

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@user-be1un8yk8j Ahh I see. Hmm, I don't know how to fix that. You could weight paint in the middle of the plane, and then tell the geo-nodes to only show the grass where the weight paint is.

    • @user-be1un8yk8j
      @user-be1un8yk8j 2 ปีที่แล้ว +1

      @@RyanKingArt Thank you very much! I'll try it.

    • @krys5847
      @krys5847 2 ปีที่แล้ว +1

      @@RyanKingArt How would you be able to tell the geo-nodes to show where the weight paint is? Also, THANK YOU for this tutorial, it's everything I needed lol.

  • @doomstadt2371
    @doomstadt2371 8 หลายเดือนก่อน +1

    what if your collection has parented objects? if you hit separate children it scatters every piece instead of the whole parent group.

  • @alesioser
    @alesioser ปีที่แล้ว

    What's the difference between Geometry Nodes and Particle systems distributing objects? Thanks fror the tutorial btw!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      particles is a particle system, where as geometry nodes is actual geometry, if you apply the geometry node modifier. they can both be used to distribute objects, but I think geo-nodes works better for that.

    • @alesioser
      @alesioser ปีที่แล้ว

      @@RyanKingArt When you say "better" you mean that it requires less pc resources? Because it seems to me that the particle system is easier to set but sometimes it slows everything down...

  • @chaudhary3510
    @chaudhary3510 ปีที่แล้ว

    At 3:36 when I put geometry to join geometry it gives a series of options which one should I choose

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm... I don't know what you mean. I don't see any options. Just put the original geometry into the join geometry.

    • @chaudhary3510
      @chaudhary3510 ปีที่แล้ว

      @@RyanKingArt and one more thing the grass is spawning between the plain like half is up and half is down.

  • @OLeKs8184
    @OLeKs8184 ปีที่แล้ว

    I'm doing the same thing, but objects starts to appear from both sides of the face, you dont't know how to fix that?

  • @DailyDelusions
    @DailyDelusions 2 ปีที่แล้ว

    hi, I'm using a landscape plane with many vertices instead of a simple plane as in the video... so it took a little bit a tweaking but i got it to work with a single object, but when I tried to use a collection, everything disappeared and I literally turned the scale up to one hundred million and still saw nothing, i then tried duplicating the node group and using a different single object but they are both basically in the same exact spot changing the seed and other values don't seem to do anything significant.. any tips? 😬

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm that's weird. It should work the same even on a subdivided plane. Maybe there is something wrong with your node setup.

    • @DailyDelusions
      @DailyDelusions 2 ปีที่แล้ว +1

      @@RyanKingArt okay, thanks I'll keep working on it after my break... Blender can be so frustrating sometimes

    • @DailyDelusions
      @DailyDelusions 2 ปีที่แล้ว +1

      @@RyanKingArt Oh My Gawd Dude, it wasn't working because the collection was empty... the objects were beneath it, and it only looked like they were in there.... 🙄

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@DailyDelusions Ahh ok! Glad you fixed the problem.

  • @emile7895
    @emile7895 3 หลายเดือนก่อน

    what if i wanted to add stuff to a sphere

  • @scpk2246
    @scpk2246 2 ปีที่แล้ว +1

    how about distribute objects using a Texture Mask?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah Maybe I can do a video on that sometime.

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +2

    I don't have instance on point in 2.92, only point instance, doesn't have the same options.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Hmm, can you upgrade to the latest Blender Version?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I'm using version 3.0 in this tutorial.

    • @TheDevian
      @TheDevian 2 ปีที่แล้ว +1

      @@RyanKingArt Sadly no, 2.92 is the last one that works on my OS.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@TheDevian Oh, sorry to hear that. What OS are you using?

    • @TheDevian
      @TheDevian 2 ปีที่แล้ว +1

      @@RyanKingArt That's cool, thanks anyway. XD Still love what you do here.

  • @Thatonepersonfrom
    @Thatonepersonfrom ปีที่แล้ว

    I have been having an issue where my object flattens out when I add them into the object info, if anyone could pls help me figure out this issue.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      maybe try applying the scale of all the objects.

  • @evilkoolade
    @evilkoolade ปีที่แล้ว

    I bought the files from your gum road but most of the nodes are red and don't work

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Make sure your using the latest version of Blender.

    • @evilkoolade
      @evilkoolade ปีที่แล้ว

      OOps I opened in the wrong version of blender never mind

  • @ahosansharifnafi8743
    @ahosansharifnafi8743 2 ปีที่แล้ว +1

    how to import this plane with grass in unity as a terrain?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You will need to apply the geometry nodes data into actual mesh data. Do to that, I found a post on Blender artists where they say how to do it:
      blenderartists.org/t/geometry-nodes-convert-scattered-geometries-to-mesh/1287642
      From the post:
      Select the object that has the GN modifier on it and do a Object → Apply → Make Instances Real.
      As usual with that operator, the newly created objects will be linked duplicates, so if you need them to be fully unique, you’ll then need to do Object → Relations → Make Single User → Object & Data.

    • @ahosansharifnafi8743
      @ahosansharifnafi8743 2 ปีที่แล้ว +1

      @@RyanKingArt ohh thaanks,u really helped me

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@ahosansharifnafi8743 You're welcome!

  • @saadmosar7423
    @saadmosar7423 ปีที่แล้ว

    this is the 8th time you save me

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad the video helped! thanks for watching 👍‍

  • @skranz4901
    @skranz4901 11 หลายเดือนก่อน

    My Blender crashes as soon as I add the "Distribute points on faces" node and just fills up the swap memory more and more until I force quit. Thank god there are recovery points. I use an M1 Macbook Air. Anyone else experiencing this or knows a solution?

    • @ilypavan
      @ilypavan 11 หลายเดือนก่อน

      Subdivision surface could be a reason? like you are adding way too much of that. Other thing that you can do is decrease the size of the object you are trying to spread before zooming in. Main thing is before zooming in or spreading the trees lower their counts.

  • @dwarakesh5891
    @dwarakesh5891 2 ปีที่แล้ว +1

    is it possible to randomize rig with geo nodes...

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Umm, can you give me more information on that? I don't exactly understand the question.

    • @dwarakesh5891
      @dwarakesh5891 2 ปีที่แล้ว +1

      @@RyanKingArt like for example im making a tree with some branches and its rigged.. now i want to randomize the location of the rig so that there is a variation...

    • @dwarakesh5891
      @dwarakesh5891 2 ปีที่แล้ว +1

      randomizing the position of the branches using the rig kind of

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@dwarakesh5891 Oh I see. I have not done that before, so I'm not sure if its possible or not. Although, my guess is that its not possible, because Bones are not Geometry, and Geometry nodes is used to edit geometry.

    • @dwarakesh5891
      @dwarakesh5891 2 ปีที่แล้ว +1

      @@RyanKingArt thats a little sad... but is it possible to randomize location of leaves on the tree ?

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว

    "Ze plane boss...ze plane!" 🤣😂🤣😂

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Lol 🙂

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@RyanKingArt you know, the little dude Tattoo from Fantasy Island? Lolol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@gerdsfargen6687 No, I actually didn't really know what you meant. I thought you were just being silly. : )

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@RyanKingArt thats other times 😁

    • @gerdsfargen6687
      @gerdsfargen6687 2 ปีที่แล้ว

      @@RyanKingArt this one: th-cam.com/video/USfKJYZcUmI/w-d-xo.html