Designing a Hand Flamer in Blender

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 43

  • @clive3490
    @clive3490 3 หลายเดือนก่อน +5

    Your armies must be totaly unique. You MUST do a video displaying them!

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +2

      @clive3490 That's what I try for. Though I'm hopelessly slow at painting 😅😂

    • @clive3490
      @clive3490 3 หลายเดือนก่อน +3

      @@ArtisansofVaul im slowly learning how to use Blender from your videos. I just finished painting some commercial Napoleonic STLs that I edited to represent a minor German state. I posted the results on their FB page and even got a like and comment from the original sculpter

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @@clive3490 Awesome job! Have you got a link? (I'm not sure if TH-cam will let you post it though)

  • @kurogiza
    @kurogiza หลายเดือนก่อน +1

    I've been watching a lot of your videos. I like these workflow ones better than the tool reviews (although I like them too), simply because knowing what a to does vs. putting it into practice to actually make something, two different things.
    Please keep making more!

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน +1

      @kurogiza Thanks so much. Interestingly they seem to get less views but of course I'll keep doing more 😁

    • @kurogiza
      @kurogiza หลายเดือนก่อน +1

      @@ArtisansofVaul excellent, thank you. I also don't know why less people watch these - maybe people are more likely to watch the hot takes or something. But I appreciate these more. I learn by watching others and trying stuff out. These are helping!

  • @cristalPL
    @cristalPL 3 หลายเดือนก่อน +3

    8:05 One way to rotate the "inside" edge in a quad is to select the face, press Ctrl + F - Face Data - Flip Quad Tessellation. It won't look as sharp as simply adding additional geometry, but if you are going to triangulate the object at the end, it will look the same as if you had added the extra geometry. The Triangulate modifier should be set to Fixed if you are using this method, though.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      Oh great tip! Very nice. I wonder if that will translate into how it appears if exported without adding in the edge. I'll have to try that to test it 👍🏻

  • @OffmetaQueen
    @OffmetaQueen 2 หลายเดือนก่อน +2

    I believe the keyboard shortcut to access snapping menu is Shift + S. You can snap 3D cursor to active selection and then snap selected object to 3D cursor

    • @animatrix1490
      @animatrix1490 2 หลายเดือนก่อน

      Was thinking of commenting this; you’re correct

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      👍🏻

  • @Yamanoochi
    @Yamanoochi 3 หลายเดือนก่อน +2

    I think, if it is a left hand - the pipe for ignition should go from another side, because it will be covered by the body of a mini. Thank you for your work! Great as always!

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +2

      @Yamanoochi That's a fair point. It will be used one-handed so it won't be commonly towards the body but I could swap it around.

  • @emmamarx9284
    @emmamarx9284 3 หลายเดือนก่อน +3

    Your workflow videos are some of my all time favorites ❤ thanks for the great video!!

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @emmamarx9284 😁👌🏼 Thanks so much Emma 😁

  • @wadeeliason969
    @wadeeliason969 3 หลายเดือนก่อน +2

    In loop select options in vanilla blender There is an option to select boundry loop when you have a loop of faces selected. I aded the option to my quick favorites

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @@wadeeliason969 Good tip. I often forget about that being a base function as Machin3 Tools has it mapped to "2" so I use that as its faster.

    • @wadeeliason969
      @wadeeliason969 3 หลายเดือนก่อน +1

      @@ArtisansofVaul oh cool. I didnt know that

  • @Starflight_Miniatures
    @Starflight_Miniatures 3 หลายเดือนก่อน +1

    Cool video, thank you!

  • @jeanrenaudviers
    @jeanrenaudviers 3 หลายเดือนก่อน +2

    Thanks !

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      My pleasure 😁👍🏻

  • @k4x4map46
    @k4x4map46 3 หลายเดือนก่อน +1

    nice workout implementing your recent tips!!!

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @@k4x4map46 Thanks! 😁 I thought it was a good demonstration.

    • @k4x4map46
      @k4x4map46 3 หลายเดือนก่อน +1

      @@ArtisansofVaul Definitely!!

  • @cristalPL
    @cristalPL 3 หลายเดือนก่อน +2

    Hey! As always, another well explained step by step tutorial. I do have one question, though. I noticed that your Boolean modifier solvers are automatically set to 'Exact' instead of 'Fast'. I found an option in the Boxcutter properties panel underneath Behavior that lets me switch which solver is used, but this selection does not save whenever I open Blender again. This issue even occurs when I save the Startup File after changing the option in Boxcutter. Do you have any idea how to save that solver option without having to select it every time I restart Blender?

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @cristalPL Hmm.... That's curious. I think I'd changed it and then saved it in the startup file. It's odd that doesn't seem to work for you.

  • @RedBadSamurai
    @RedBadSamurai 3 หลายเดือนก่อน +1

    now we need to show how to create the fire that he shoots))

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @@RedBadSamurai 😁👌🏼 I have something fire related here (it's a bit of an older video): th-cam.com/video/bFoPNhYe3FI/w-d-xo.html

  • @pixelation782
    @pixelation782 3 หลายเดือนก่อน +1

    What theme are you using? I find the default orange a little hard to see but can't find another theme I like but yours looks good.

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @@pixelation782 It's some changed settings from a matcap. I've got a video that includes all the settings here: th-cam.com/video/orqt8Fw7q8o/w-d-xo.html
      Hope that helps 😁

    • @pixelation782
      @pixelation782 3 หลายเดือนก่อน +1

      @@ArtisansofVaul thanks!

  • @KousseilaMd
    @KousseilaMd 2 หลายเดือนก่อน +1

    i have a question, is this much of virtecies not too much to render when used inside of a game ?

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @KousseilaMd I imagine it depends on the game. I design for 3D printing so it's likely the rounded objects would want to be less vertices and then using some sort of smooth shading.

    • @KousseilaMd
      @KousseilaMd 2 หลายเดือนก่อน

      oh okey i see, i thought u design for game dev, great work tho btw💫

  • @fresh_vertices
    @fresh_vertices 3 หลายเดือนก่อน

    I stopped the vid as soon as he said box cutter

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @fresh_vertices why? That seems a very odd reaction to one of the more commonly used hard surface modelling tools.

    • @fresh_vertices
      @fresh_vertices 3 หลายเดือนก่อน

      @@ArtisansofVaul Yeah but it's a paid addon

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @fresh_vertices 🤦🤷 Well if you're happy taking the long road that's fine. You can perform these actions without Boxcutter so that's an odd reason to not watch a video.

    • @fresh_vertices
      @fresh_vertices 3 หลายเดือนก่อน

      @@ArtisansofVaul well you're skipping important, complicated shapes to do manually and the reason people wanna watch this video, to learn how to do those shapes, not just use an addon that does it for you. Next time include ''with addons'' in your title

    • @eduardwithau
      @eduardwithau 3 หลายเดือนก่อน

      @@ArtisansofVaul The dude is rude but he has a point. I watched the whole video and enjoyed it, but it is not useful for me because of the addons. I wish you made a similar video but only used free addons.