Haha sure thing, there's definitely more you could do with it. My ability with macros is pretty limited, just a few things here and there I've picked up with help from the Discord.
I can't make out how you made that spiky trap. I know it's animation from Jinker, but did you just drag and dropped it into the screen, or did you create some sort of NPC for it?
I created an NPC and set the image to the spiky trap from Jinkers. In order to have it actually do something you'll need to setup a Trigger Happy trigger for it.
I couldn't make the conditions work, even installing the module condition visibility and following the step by step to insert the new conditions, help =/
Sure, just three questions to start: Question 1: Do you see the conditons as options after mapping in Combat Utility Belt? Question 2: Did you enter them exactly the same? Question 3: Are you looking from the player's perspective after setting them to invisible?
@@HugoSilva666 Hmm... That seems odd. If you select the hidden status, do you see any sort-of pop up dialog asking for a passive perception requirement? That would at least show it's working somewhat. If you're on the Foundry Discord, I'll have some time over the next couple days to talk you through some potential issues at least.
Do you have any clue if you could create your own condition for a specific player to see a token, and no one else? My idea is to add this to Map Tokens, so that players that have visited specific places know of these locations, but the others don't.
From what I understand about the module, I don't think that would be possible. It would be easy to set up a macro to reveal something if a specific player does something, but then it would be revealed to everyone. The only workaround I can think of for your idea right now would be to have a scene for each player that only they can access via Trigger Happy/macro. I'll think on it, but right now I don't believe it's possible with this module.
Do you mean that the developer has stated that they will be dropping support for the module? Everything in this video was on .7.9. There is one bug where visibility can return when a token moves, so I find this module best used for traps and other stationary tokens.
Wait, that 'Remove Conditions' macro is super useful. Thanks so much!
Haha sure thing, there's definitely more you could do with it. My ability with macros is pretty limited, just a few things here and there I've picked up with help from the Discord.
Hello, im trying to get it to work but it doesn't
I can't make out how you made that spiky trap. I know it's animation from Jinker, but did you just drag and dropped it into the screen, or did you create some sort of NPC for it?
I created an NPC and set the image to the spiky trap from Jinkers. In order to have it actually do something you'll need to setup a Trigger Happy trigger for it.
Does this work for PF1e? I cannot get it to work in my game.
I couldn't make the conditions work, even installing the module condition visibility and following the step by step to insert the new conditions, help =/
Sure, just three questions to start: Question 1: Do you see the conditons as options after mapping in Combat Utility Belt? Question 2: Did you enter them exactly the same? Question 3: Are you looking from the player's perspective after setting them to invisible?
@@mr.weaver6742 yep!
@@HugoSilva666 Hmm... That seems odd. If you select the hidden status, do you see any sort-of pop up dialog asking for a passive perception requirement? That would at least show it's working somewhat. If you're on the Foundry Discord, I'll have some time over the next couple days to talk you through some potential issues at least.
I had the same issues, and uninstalled CUB and Condition Visibility, and then reinstalled them. All my settings were saved and it works now.
Do you have any clue if you could create your own condition for a specific player to see a token, and no one else? My idea is to add this to Map Tokens, so that players that have visited specific places know of these locations, but the others don't.
From what I understand about the module, I don't think that would be possible. It would be easy to set up a macro to reveal something if a specific player does something, but then it would be revealed to everyone. The only workaround I can think of for your idea right now would be to have a scene for each player that only they can access via Trigger Happy/macro. I'll think on it, but right now I don't believe it's possible with this module.
@@mr.weaver6742 Noted, thanks for the reply, and keep up the good work!
Is this compatible with .79? The dev for the mod indicates its not supported past .75
Do you mean that the developer has stated that they will be dropping support for the module? Everything in this video was on .7.9. There is one bug where visibility can return when a token moves, so I find this module best used for traps and other stationary tokens.
@@mr.weaver6742 do you know if it still work for 8.6?
@@jameskoronides139 @Mr.Weaver i can't make it work did you make it work i use 0.8.7 atm
are am doing somting wong or it just outdated module i use Foundry Version: 0.8.7 atm just got it last week
I think you're likely doing everything correctly and the module hasn't been updated for the most recent version.