Clearing my smm3ds Levels Part 2: Good Levels

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  • เผยแพร่เมื่อ 7 มิ.ย. 2023
  • Part 1: • Clearing my smm3ds lev...
    Part 3: • Clearing my levels Par...
    These 'Good levels' are my best Themed levels. (aside from Bomb Escape)
    I wanted to have some fun so I also speedran them with some extra objectives so you could see most of the level.
    I required getting Yoshi for 'Underground' and getting all 1-ups in 'Sharp Tower' and 'Triplejump Trial'.
    (1) Sharp Tower
    Precision level. lots of controlled jumps (releasing jump to get a smaller jump) and tight movement. For those that don't know the spike hitboxes are much more lenient in SMM1 then in SMM2. Playing a precision level much faster than intended makes it much harder than beating the level normally.
    (2) Underground
    Traditional Level. The start is inspired by New Super Mario Bros DS 1-2 where the level also starts by falling from above into the level. Definitely the most aesthetically pleasing level I've made.
    (3) Spiky Star Rush
    Speedrun level. Cool use of noteblocks to refresh the star invincibility and setting up the launcher elevators. The checkpoints is slow so I avoid it.
    (4) One-way Out
    Platforming level. The one-ways can be a bit disorienting as it makes the walls 'move' depending on what side you are on but otherwise a fun level to optimise.
    (5) Triplejump Trial
    Red-coin level. I decided to fully route this level. When I don't need to get 1-ups, I double back to save time traveling back to the hub room (this avoids powering-up taking damage and waiting on the donuts).
    Stay tuned for part 3!
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ความคิดเห็น • 1

  • @rashamurray3790
    @rashamurray3790 ปีที่แล้ว +1

    the spike star level was really good.