Import your Character and setup Locomotion UE5

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • This is my first tutorial video showing how to import a character from Sketchfab and setup a locomotion system of walk and run for it.
    Useful links:
    Animations.zip
    drive.google.com/file/d/1MB3I...
    Character Model used in the tutorial:
    sketchfab.com/3d-models/ue4-r...
    👇Follow me on social media:
    Discord Server: / discord
    Twitter: / locodev7701
    Instagram: / devloco

ความคิดเห็น • 19

  • @__Diaz__
    @__Diaz__ ปีที่แล้ว +1

    Thank you sooo soo much! i watched 4 other youtube videos and none of them explained it as easy as you did! Subbed!

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Glad it helped!

  • @wesleywinchester1890
    @wesleywinchester1890 ปีที่แล้ว +2

    Hey, I just saw your tutorial and it is excellent can't wait to see what you do next! 😃👏👍

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      hahah thanks for the comment
      I'll definitely post more videos.

    • @wesleywinchester1890
      @wesleywinchester1890 ปีที่แล้ว

      @@LocoDev are you going to be talking more about locomotion?

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      @@wesleywinchester1890 ah yes that's the purpose here I posted a new video of glide system
      th-cam.com/video/bCAoWoSGz_8/w-d-xo.html
      you can suggest me ideas for next videos

  • @sanyamakedon110
    @sanyamakedon110 ปีที่แล้ว

    It's the best) thank you for your work

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Glad it was useful :)

  • @itzdrify5678
    @itzdrify5678 15 วันที่ผ่านมา

    I added the transition between idle and "walk n run" but still, even after adding the "less/greater than" my character is stuck in idle animation. How can I fix?

  • @TheMimeGogo
    @TheMimeGogo ปีที่แล้ว

    Ok, this ive been seeing a lot of this same tutorial where we use a 1D Blendspace, and a separate sprint event to trigger the speed change, that triggers the dash animation. :( Been going in circles looking for a way to trigger the speed change with just the thumbstick. What im trying to accomplish is - you get a walk animation if you are moving the thumbstick gently, then both speed and animation changes when you go full tilt on it. How do we do that?

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Try this:
      Create a new 1D Blendspace asset in Unreal Engine and add your animations for walking and running to it.
      In the Blendspace, set the X-axis to represent the speed of the character, with 0 being the slowest and 1 being the fastest.
      Add a new float variable to your character blueprint, and set it to control the speed of the character.
      In the blueprint, create a new event that listens for input from the thumbstick. You can use the "Get Axis Value" node to get the input from the thumbstick.
      Use a "Map Range Clamped" node to map the thumbstick input to a range of 0 to 1, representing the speed of the character.
      Set the float variable you created earlier to the mapped thumbstick input value.
      Use the float variable as the input for the 1D Blendspace you created earlier.
      Use an "If" node to check if the thumbstick input value is above a certain threshold (e.g., 0.5 for full tilt).
      If the input value is above the threshold, trigger the run animation in the 1D Blendspace.
      If the input value is below the threshold, trigger the walk animation in the 1D Blendspace.

  • @litenfe8198
    @litenfe8198 ปีที่แล้ว +1

  • @aviel200
    @aviel200 ปีที่แล้ว

    this tutorial is amazing!
    can you please make one more on how to make thtat on metahuman please?

  • @TRoJaNx9
    @TRoJaNx9 ปีที่แล้ว

    hello mate how are you doing i just want to ask you why the fall lopp when i hit the groud still the animation work for a while then stops its not like the vedio here when you hit the ground it stops while me still playing the falling lopp a little bit longer then stops help me out 😘and thanks for the amazing vedios

  • @freshtechtips
    @freshtechtips 3 หลายเดือนก่อน +1

    Hi, I wonder why you still using ue4 skeleton

    • @LocoDev
      @LocoDev  3 หลายเดือนก่อน

      Its due to the fact that the animations I have are for this specific skeleton, so I don't have to retarget everytime.

  • @bonyfist
    @bonyfist ปีที่แล้ว

    heya, its been quite some time..im having trouble with the jump animation. It plays fully even on landing

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      check the transition of landing on the character animation bp