shuma.artstation.com/projects/L22Z3P you can get shuma's aovs overhere, it took me some time trying to prepare em by my self with no sucess, so since i hate hitting my head against the wall and not be able to go through, there you go
It's not working for me as well, nor the link nor trying to replicate it from the video, the colors seem off and it's not rendering in Arnold. Do you still have those files? UPD: oh nevermind))) I got it, just need to pay close attention to the values in Range nodes!
I've watched so many X GEN tutorials and I've been struggling with it, but you explain things so much deeper than most and you don't just go through it really fast! thank you!!
Great tutorial. It's important to note that if you don't set the project properly Maya will give you all sorts of errors. Before starting set up your project folder and you are good to go.
This is sooo cool! The way you listed steps and maps to be done is right what was needed to make a picture look clear, thank you! Looking forward to the 3rd part with hair cards placement
really useful and to the point! hair cards are such a pain in the ***. Any change of a video showing how to place the cards? to me that´s the hardest part
Awesome tutorial. Where is Shuma's info for the shaders? If the link is dead for his shaders at least post them somewhere. Getting Camera Normal from the sampler info node is not working in Maya 2023 for me so it's pretty frustrating to get to near the end of the tutorial and not be able to create all the maps.
Finished this tutorial. Ran into alot of problems but found my way through. All my maps are ready!! So excited to put this all together! Great tutorial!!!!! Ive never done hair like this. its made my work look all the more realistic! Where do you input Directional map in Maya Arnold?
@@nicofernandez8271 You can recreate them, open hypershade, and press tab, type samplerInfo, setRange, and aiFlat. Be sure to pay attention to the set Range Attributes inside each node.
first off really great tut! Second question, I found the shuma download, unfortunately I only have Maya 2016. It seems as though it can't read it when you try to import. If you don't have 2017 maya or higher does that mean you can;t do this tutorial?
Hey, How do you you get all your different hair variations on one texture Map, i have joined Victory 3d and am following the course but cant seem to find out how you do it?? thank you
Thank you for awesome tutorial. But when I press "Update the XGen Preview(Eye Icon)", I can't see hairs and I get this error message ("Error: XGen: Exception while executing xgmInterpSetup (C:Program Files\Autodesk\Maya2017\plug-ins\xgen\scripts\xgenm\xmaya\xgmExternalAPI.py:354)"). I deleted prefs folder and restarted and tried several times but the result is same. Do you have any other suggestions for me?
For anyone having similar issues: I had a similar error, deleted preferences and still didn't work. I couldn't even open the initial XGen window. I created an XGen description in an older version of Maya, saved the binary file, and then opened it with my newer Maya. Surprisingly, it worked. I could now close the file and create new Descriptions from scratch in my newer Maya.
hey, shuma aov-s are created by Emmanuel Lecouturier, in his breakdown he says shaders need to be put in in custom aovs to render in vector color space, anyone knows how to do that?? please help!
@@11HeSh You can recreate them, open hypershade, and press tab, type samplerInfo, setRange, and aiFlat. Be sure to pay attention to the set Range Attributes inside each node.
I made a tool called Hair Strand Designer to skip a lot of this kind of workflow, check it out on Artstartion. www.artstation.com/robertramsay/store/j7PY/hair-strand-designer-v1-287
This is exactly what he creates. Its not click bate. the only thing left to do is to plug in all the maps to the nodes and place on model. The cards are created in this video. I would like a part 3 though. his intention was to show us but it wasnt added for some reason?? Wonder who this artist is and where to watch
Oh how I HAAAATE this step of making a character. On one hand you have AI which work like magic while hair creation for games is best achieved with placing EVERY SINGLE hair card manually. My point is: There should be AI for this super weary step.
This is one of the best tutorials on this process I've seen. Thank you for putting this together and making it easy to follow along!
Did you manage to download the shaders? I cant get them :(
@@Felix-os5hf were you able to find them?
shuma.artstation.com/projects/L22Z3P you can get shuma's aovs overhere, it took me some time trying to prepare em by my self with no sucess, so since i hate hitting my head against the wall and not be able to go through, there you go
Hey the link doesnt work anymore do you still have the file?
It's not working for me as well, nor the link nor trying to replicate it from the video, the colors seem off and it's not rendering in Arnold. Do you still have those files?
UPD: oh nevermind))) I got it, just need to pay close attention to the values in Range nodes!
@@NGFreya I'll take a look
I've watched so many X GEN tutorials and I've been struggling with it, but you explain things so much deeper than most and you don't just go through it really fast! thank you!!
This is by far the best tutorial on the Internet about Xgen!!! I cannot wait for part 3!!!!
Great tutorial. It's important to note that if you don't set the project properly Maya will give you all sorts of errors. Before starting set up your project folder and you are good to go.
This is sooo cool! The way you listed steps and maps to be done is right what was needed to make a picture look clear, thank you! Looking forward to the 3rd part with hair cards placement
When you load the skydome hdri image, set the color space to "Raw".
REally so mauch thanks for the help really solved my all problems at once love you man
I have to tell you .YOU are the best !!! You explain so good !!! Top 100% You have to do more videos and more tutorials and courses !!! Please !!
Awesome work man, looking forward to the hair card tutorial!
Great tutorial! So much functionality close at hand. Thanks!
wanted to mention that if you can't create layers in photoshop, go to Image> Mode> RGB> change to 16bit
really useful and to the point! hair cards are such a pain in the ***. Any change of a video showing how to place the cards? to me that´s the hardest part
best xgen tutorial! Thanks!
Amazing tutorial, it cleared so much for me!
Thank you for tutorial it really helps me to find a way to create hair.
You are pressing Caps Lock button every time you want to type a capital letter. I'm amazed to say the least.
Instant Subscribe!! This is amazing and I am learning alot! Thank you for this!!
Next tutorial plssss. Liked and subscribed
Awesome tutorial. Where is Shuma's info for the shaders? If the link is dead for his shaders at least post them somewhere. Getting Camera Normal from the sampler info node is not working in Maya 2023 for me so it's pretty frustrating to get to near the end of the tutorial and not be able to create all the maps.
This video was legendary. Amazing explanation every part.
This tutorial really helps!!! Thank you!!
Finished this tutorial. Ran into alot of problems but found my way through. All my maps are ready!! So excited to put this all together! Great tutorial!!!!! Ive never done hair like this. its made my work look all the more realistic! Where do you input Directional map in Maya Arnold?
I CANT GET THE SHUMA TO WORK, WHEN I IPORT IT TO MAYA NOT ALL THE NODES APPERS, CAN U HELP ME ?
@@nicofernandez8271 You can recreate them, open hypershade, and press tab, type samplerInfo, setRange, and aiFlat. Be sure to pay attention to the set Range Attributes inside each node.
@@AicitelSaldana thank you!
shuma.artstation.com/projects/L22Z3P The shuma link, if anyone can't find it
wow excellent crash course tutorial!
thank you
That dark render in arnold is due to decay property of light.
Thanks Amazing tutorial
i couldnot find shuma file where to get that
You did not add the file for shumas aov
first off really great tut! Second question, I found the shuma download, unfortunately I only have Maya 2016. It seems as though it can't read it when you try to import. If you don't have 2017 maya or higher does that mean you can;t do this tutorial?
i have tried to have multiple hair bases and apply xgem to them but it wont let me.
Thank you so much !!!
wow! best tutorial, well explained FROM THE BEGINNING!
Saved Image from render - dark fix
file > save image as [] > color managed image - view transform embedded
Hi, Thanks for the tutorial, a couple questions please..
if I want to use in UE is the same process? or maybe I need a additional maps for UE?
Where can i download shuma aovs?
I found
anyone who wants to download
marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/
drive.google.com/file/d/1qyIqLa6amd8m099AJ9tl8aF-wyZVbgMo/view
@@pancarogluerkan It is linked in on the page in the text: "This Maya file contains my shaders for Ambient Occlusion...".
in part 21:27 where you selected the "albedo" at which moment you created it or how you created it because I am following all the steps ..
Thanks. can you attach unbreaked link of Shoma's aovs in here for download (Please)?.
how to relink xgen hair with shape?
Part 3 please!!!!
27:00 There is no Normal Camera node in my SamplerInfo node. Help!
why is my alpha map coming out as white?
Someone knows why when I show the alpha everything is white instead of this at 16:31 ?
Don't know why but problem solved just closing Maya
Hey, How do you you get all your different hair variations on one texture Map, i have joined Victory 3d and am following the course but cant seem to find out how you do it??
thank you
what do you say about xgen presets library, is there a sense to use 'em as haircards or those ones for alembic only?
Where’s the next video I don’t see it in the uploads?
Hey the link for the shaders doesn't work anymore, does anyone have it?
the maps are not rly good honestly or im just doing sth wrong in marmoset.May u upload setting up ur scene or sth?
Is there any advantage of this method over fiber shops?
Where do I access the Shuma hair AOVs?
FOUND THE AOV FROM SHUMA, HERE'S THE LINK FOR ANYONE INTERESTED shuma.artstation.com/projects/L22Z3P
Thank you for awesome tutorial. But when I press "Update the XGen Preview(Eye Icon)", I can't see hairs and I get this error message ("Error: XGen: Exception while executing xgmInterpSetup (C:Program Files\Autodesk\Maya2017\plug-ins\xgen\scripts\xgenm\xmaya\xgmExternalAPI.py:354)"). I deleted prefs folder and restarted and tried several times but the result is same. Do you have any other suggestions for me?
For anyone having similar issues: I had a similar error, deleted preferences and still didn't work. I couldn't even open the initial XGen window. I created an XGen description in an older version of Maya, saved the binary file, and then opened it with my newer Maya. Surprisingly, it worked. I could now close the file and create new Descriptions from scratch in my newer Maya.
Where can I find the Shuma Hair AOV's? You mentioned that you will provide that?
drive.google.com/file/d/1qyIqLa6amd8m099AJ9tl8aF-wyZVbgMo/view
@@goodwinds1 can u send again?
@@kruzeplays4194 sorry but I do not have any file or link concerning this tutorial
hey, shuma aov-s are created by Emmanuel Lecouturier, in his breakdown he says shaders need to be put in in custom aovs to render in vector color space, anyone knows how to do that?? please help!
uselesss tutorial and clickbait without shuma's custom aovs
even its not detailed id not call it useless, he misses much in depth stuff which really makes difference, however. i can only say thanks
@@venom111at for no information about export maps? Without maps this is useless tutorial
@@11HeSh You can recreate them, open hypershade, and press tab, type samplerInfo, setRange, and aiFlat. Be sure to pay attention to the set Range Attributes inside each node.
I made a tool called Hair Strand Designer to skip a lot of this kind of workflow, check it out on Artstartion. www.artstation.com/robertramsay/store/j7PY/hair-strand-designer-v1-287
Albedo map still white...
best clickbait ever. title should definitely not be "how to make a baked hair texture for games"
This is exactly what he creates. Its not click bate. the only thing left to do is to plug in all the maps to the nodes and place on model. The cards are created in this video. I would like a part 3 though. his intention was to show us but it wasnt added for some reason?? Wonder who this artist is and where to watch
pick up this whole tutorial at www.udemy.com/course/mythological-female-character/ I did it is awesome. He is very detailed in everything he does.
Oh how I HAAAATE this step of making a character. On one hand you have AI which work like magic while hair creation for games is best achieved with placing EVERY SINGLE hair card manually. My point is: There should be AI for this super weary step.