Balan Wonderworld...Well, We Tried.

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • Go to buyraycon.com/... for 15% off your order! Brought to you by Raycon.
    Russ and I completed Balan Wonderworld as a team. I couldn't be bothered to write a script, so we're just gonna tell you our thoughts as they came to mind.
    Want more of Russ? Visit The Great Geek Refuge!
    www.greatgeekr...
    Music courtesy of TheRelaxedMovement
    / therelaxedmovement
    Wanna support my Channel? Buy a shirt from my store!
    www.pixelempir...
    Check out my Social Media pages for updates and other...things!
    / somecallmejon

ความคิดเห็น • 2.4K

  • @SomecallmeJohnny
    @SomecallmeJohnny  3 ปีที่แล้ว +1567

    No, this isn’t a Johnny Vs. So, Sonic ‘06 remains king. The stingy fool.

    • @mii-its-a-nerd
      @mii-its-a-nerd 3 ปีที่แล้ว +87

      8 years later and Sonic '06 is still the longest review? Talk about being impressed

    • @josiahagin2100
      @josiahagin2100 3 ปีที่แล้ว +46

      At this point, I highly doubt that the Sonic 06 review will ever be topped.

    • @LYK1003
      @LYK1003 3 ปีที่แล้ว +26

      So, we gonna wait another 8 years lol

    • @mii-its-a-nerd
      @mii-its-a-nerd 3 ปีที่แล้ว +4

      @@LYK1003 Probably not.

    • @jakegarman4526
      @jakegarman4526 3 ปีที่แล้ว +2

      Well shit 😢

  • @davidlynch4202
    @davidlynch4202 3 ปีที่แล้ว +2350

    The only reason you can't play as Balan is because he'd require more than one button to be controlled

    • @revalution1965
      @revalution1965 3 ปีที่แล้ว +16

      they tried to copy you with the up for interpretation story davey boy lol

    • @CiromBreeze
      @CiromBreeze 3 ปีที่แล้ว +39

      I find it quite amusing considering that for the most part, NiGHTS is a one-button game. (The acrobatics barely counts...)

    • @wgbee1242
      @wgbee1242 3 ปีที่แล้ว +81

      @@CiromBreeze Keep in mind that it’s also a 2.5d game so the one button gameplay is more fitting for that game style.

    • @MagillanicaLouM
      @MagillanicaLouM 3 ปีที่แล้ว +45

      @@CiromBreeze it's also not a platformer (unless you really wanna count being able to walk around and explore a bit as Elliot and Claris before shifting gears to Nights) so you only need the one button for dashing

    • @CorruptPianist
      @CorruptPianist 3 ปีที่แล้ว +8

      @@revalution1965 Seriously, imagine a video game directed by David Lynch. I bet he'd get along great with Hideo Kojima.

  • @DrKomby
    @DrKomby 3 ปีที่แล้ว +938

    The fact that physical copies of this game come packaged with a ticket to the Wonderworld
    apparently a place where people go to when dealing with heavy emotions
    is hilariously telling

    • @gamingawesomeness222
      @gamingawesomeness222 3 ปีที่แล้ว +72

      Oh come on, that ticket was adorable!

    • @CaptainTitforce
      @CaptainTitforce 3 ปีที่แล้ว +153

      I wouldn't be surprised if the back of the ticket was scratchable and would reveal a "help me" message from Yuji Naka

    • @Moromom22
      @Moromom22 3 ปีที่แล้ว +118

      @@gamingawesomeness222 Adorable? Yes. Unintentionally hilarious? Also yes.

    • @officialteamsombie
      @officialteamsombie 3 ปีที่แล้ว +1

      @@CaptainTitforce Accurate.

    • @sarantoskolliniatis5117
      @sarantoskolliniatis5117 3 ปีที่แล้ว

      Lol

  • @Super_Suchi
    @Super_Suchi 3 ปีที่แล้ว +3440

    Man, the fact that people were *begging* for the game to be delayed speaks for itself.
    EDIT: da fuck did I come back to

    • @justinbowman1342
      @justinbowman1342 3 ปีที่แล้ว +485

      A delay wouldn't be enough, this game is flawed at the very core, you would need to outright restart development to fix it.

    • @Super_Suchi
      @Super_Suchi 3 ปีที่แล้ว +309

      @@justinbowman1342 Oh for sure. I’m just saying that people were that desperate for the game to be good.

    • @josevazval
      @josevazval 3 ปีที่แล้ว +41

      @@justinbowman1342 can I ask because I have never played nights or seen anything of it other than the comparisons to the yellow wisp. But whats wrong with Balan Wonderworld specifically? What’s the core problem. I’m typing this as I’m just a few min into the video?

    • @nova171
      @nova171 3 ปีที่แล้ว +182

      @@josevazval the movement is bad. like you literally can't mess up movement in a platformer.

    • @frogglen6350
      @frogglen6350 3 ปีที่แล้ว +53

      Delayed games aren't guaranteed to be good. Example: Cyberjunk. Last of Us 2. Final Fantasy 15 and 7 Remake are giant disappointing games that took years to make.

  • @akathesk
    @akathesk 3 ปีที่แล้ว +452

    Yuji Naka seems to suffer from something I call the creative peak dilemma.
    Everyone has at least one great idea in them. The only problem is, once you make that idea a reality and everyone praises it? You'll then spend the rest of your life trying to top it. If you peaked too early in life? Surely that has to be torture.

    • @Argorox
      @Argorox 3 ปีที่แล้ว +91

      Naka's problem is more taking too much credit for team efforts. Sonic was conceptualized as a character by Naoto Ohshima and programmed by Yuji Naka, but the gameplay and levels were designed by Hirokazu Yasuhara. Naka grabbed more and more power at Sega and ran Yasuhara out.

    • @hydro5893
      @hydro5893 3 ปีที่แล้ว +28

      @@Argorox his programming was integral to the game, not to mention he created the concept of sonic

    • @lepetitmort1150
      @lepetitmort1150 3 ปีที่แล้ว +3

      “nights into dreams” was his “illmatic”...

    • @king_big_pp
      @king_big_pp 3 ปีที่แล้ว +8

      I think he suffers from "He got lucky" syndrome.
      He just got lucky. Sonic was created by the marketing department, not him.

    • @hydro5893
      @hydro5893 3 ปีที่แล้ว +25

      @@king_big_pp That's not true, you can disprove that with 2 seconds of research

  • @Walt_Chocolate
    @Walt_Chocolate 3 ปีที่แล้ว +206

    Balan could have easily been an elite beat agents type of character if you played as him going around motivating and helping others. The kids can help with assisting him on missions and maybe get some "value of teamwork" shenanigans.

    • @dr.velious5411
      @dr.velious5411 3 ปีที่แล้ว +31

      Now I can't not imagine Balan dancing to Jumping Jack Flash.

    • @minakoarisato1506
      @minakoarisato1506 3 ปีที่แล้ว +24

      That sounds like alot of fun

    • @Walt_Chocolate
      @Walt_Chocolate 3 ปีที่แล้ว +12

      @@dr.velious5411 yeah yeah YEAH!

  • @mikesampson2971
    @mikesampson2971 3 ปีที่แล้ว +1967

    Fear not the man who ties every action to one button, but the man who ties every button to one action.

    • @ajshiro3957
      @ajshiro3957 3 ปีที่แล้ว +115

      oh no. he tied all of his buttons in Streetfighter to jab. darn, he's too goodXD

    • @theminecraft2516
      @theminecraft2516 3 ปีที่แล้ว +71

      Sonic Adventure 2 puts 10 moves in only 2 buttons but Balan has one move on ALL buttons

    • @legoferrari14
      @legoferrari14 3 ปีที่แล้ว +71

      @@theminecraft2516 At least with Sonic all those moves are context and input sensitive; The LS-Dash when near rings, the spin dash when crouching, etc.

    • @Eichro
      @Eichro 3 ปีที่แล้ว +34

      kirby air ride did a lot with a single button, sometimes to a fault but it did a lot of interesting things to the design

    • @Need_RnR
      @Need_RnR 3 ปีที่แล้ว +1

      God THAT sounds BROKEN,
      AF!!!
      Lol xD

  • @metal_gear_rayquaza8914
    @metal_gear_rayquaza8914 3 ปีที่แล้ว +842

    Mighty No. 9: “Welcome to the club. We got drinks, snacks and broken hopes and dreams”

    • @Zerovin
      @Zerovin 3 ปีที่แล้ว +65

      At least Mighty No. 9 tried to make it at least fun to play amidst its other issues.

    • @joshhallam4555
      @joshhallam4555 3 ปีที่แล้ว +55

      and join the many fail game in Matt wha happun? series

    • @Edagui97
      @Edagui97 3 ปีที่แล้ว +98

      Balan wasn't crowd funded, so it's automatically the lesser of two evils

    • @NicoTheCinderace
      @NicoTheCinderace 3 ปีที่แล้ว +79

      @@Zerovin But it made us cry like anime fans on prom night.

    • @MarsGundam
      @MarsGundam 3 ปีที่แล้ว +9

      Hmm, Mighty no.9 sounds like marriage.

  • @imp8684
    @imp8684 3 ปีที่แล้ว +707

    Honestly everything regarding the game and the game itself really just depresses me altogether, especially knowing how passionate Naka and Oshima were about it and the whole “One chance” line that Naka explained with square, it really doesn’t make me mad, just heartbroken

    • @Flamestar320
      @Flamestar320 3 ปีที่แล้ว +12

      Same...

    • @skydiamsteam6005
      @skydiamsteam6005 3 ปีที่แล้ว +124

      Good programmer, not great at game design

    • @Flamestar320
      @Flamestar320 3 ปีที่แล้ว +53

      @@skydiamsteam6005 Yup. I hope that they can bounce back from this, though.

    • @greengem9132
      @greengem9132 3 ปีที่แล้ว +32

      How hope this turn out like playtonic when they made yooka kaylee and the impossible lair

    • @MagillanicaLouM
      @MagillanicaLouM 3 ปีที่แล้ว +18

      Yeah. Like they said, lots of potential and you can see what they wanna do, and it hits even harder as someone who was hoping this would bring something similar to the magic of Nights to a modern/non PC audience. But shits just... really dull where it matters most. I really hope it's a victim of covid affecting development or something

  • @PuppetMasterIX
    @PuppetMasterIX 3 ปีที่แล้ว +799

    Dunkey said the game felt like a competition among the devs to see who could make the shittiest powerup, and I honestly can't think of a better analogy.

    • @alexpotts6520
      @alexpotts6520 3 ปีที่แล้ว +147

      Foxbox guy is sitting smugly on his winnings...

    • @Chaos_867
      @Chaos_867 3 ปีที่แล้ว +7

      IS THIS A MARIO RIPOFF?

    • @DrGandW
      @DrGandW 3 ปีที่แล้ว +106

      I can just imagine Fox Box guy putting his magnum opus in the game and explaining it to the other devs
      “You turn into an immobile invincible box that slides on surfaces”
      “Haha that’s pretty lame but it looks like it has fun uses, doesn’t stand up to my two foot teleport”
      “You cannot control the transformation I made it random”
      “... you bastard.”

    • @13thKingMu
      @13thKingMu 3 ปีที่แล้ว +1

      @@Chaos_867 i would say it's more hat in the time rip off but Mario works as well

    • @eyemaster8687
      @eyemaster8687 3 ปีที่แล้ว

      Among

  • @fable23
    @fable23 3 ปีที่แล้ว +329

    My overwhelming feeling with Balan Wonderworld is that I've never seen a game struggle so hard against _itself._ Everything about the design and presentation is so cool and charismatic and full of life, and everything about the actual video game is lame and stupid and completely dull. It's like the game is going out of its way to build your hopes up, and then let you down, over and over and over again. It wants you to imagine all the cool things that could happen, and then it seems to almost go out of its way to actively disappoint you. So many cool aspects of its design, wrapped around a game that is struggling as hard as it can, at all moments, to be as uncool as possible.

    • @Reala27
      @Reala27 3 ปีที่แล้ว +11

      The Ode to 2020 perhaps? lol

    • @philithegamer8265
      @philithegamer8265 3 ปีที่แล้ว

      @@Reala27 Possibly...

    • @JoakimOtamaa
      @JoakimOtamaa 2 หลายเดือนก่อน

      Am I the only one who thinks the game looks extremely unappealing? Tbf, I also hate how Sonic characters look and usually the levels are just overly coloured mess.

  • @Mister100Percent
    @Mister100Percent 3 ปีที่แล้ว +1753

    Technically, Sonic 06 is still the longest "Johnny VS" video

    • @octoisgay
      @octoisgay 3 ปีที่แล้ว +79

      damn you got a point

    • @mechaman5000
      @mechaman5000 3 ปีที่แล้ว +139

      Just proves that Balan broke more than the record

    • @jakegarman4526
      @jakegarman4526 3 ปีที่แล้ว +1

      It’s not

    • @GlitchToph
      @GlitchToph 3 ปีที่แล้ว +157

      Yeah, writing a script is a key difference. Podcast/non-scripted stuff doesn't count, Sonic 06 is still this channel's white whale

    • @GhostNappa2k10
      @GhostNappa2k10 3 ปีที่แล้ว +15

      I didnt even notice the bloody length until I saw this comment!

  • @joerichards975
    @joerichards975 3 ปีที่แล้ว +921

    The fact that this video has possibly already got more views than Balan Wonderworld has sold copies is beyond hilarious

    • @jameskowanko7574
      @jameskowanko7574 3 ปีที่แล้ว +3

      I thought Balan wonderland sold like 3 million copies already. Or at least I heard that on 4chan

    • @lynxfresh5214
      @lynxfresh5214 3 ปีที่แล้ว +184

      @@jameskowanko7574 And just like that any credibility your comment had, has vanished into the aether as soon as you said 4chan lol!

    • @joerichards975
      @joerichards975 3 ปีที่แล้ว +99

      @@jameskowanko7574 Square wishes it sold that much
      as far as I know, it didnt get onto ANY charts across any digital storefront
      you might be thinking of Monster Hunter Rise

    • @TheswanBill
      @TheswanBill 3 ปีที่แล้ว +1

      but it just came out?

    • @crossfire34
      @crossfire34 3 ปีที่แล้ว +3

      The sale figures are just sad.

  • @diegog1853
    @diegog1853 3 ปีที่แล้ว +192

    I don't know, I'm starting to see kind of a trend of these oldschool famous developers selling projects on their name alone. Like you said, it wasn't just a sonic man, it was a sonic team. Games rarely are great due to the vision of one person alone, despite how people try to romanticize developers in that way. And when games are put above the shoulders of some famous developer, they tend to not go that well.

    • @ChaseWSanders
      @ChaseWSanders 3 ปีที่แล้ว +24

      I think it's also difficult for lightning to strike twice. Like, yeah, they made a fantastic game in the past, but that doesn't mean they can do it again. I think a good example is Miyamoto. He's created some of my favorite games/series in existence, yet he still puts out crap every now and then. Usually in the form of a gimmick like with Star Fox Zero. At the end of the day, we're just human. Even the most talented among us are liable to slip up every now and then.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +23

      The funny thing is Koji Igarashi is the *ONE* exception to this. He practically made Bloodstained in quite the challenging nature to stick a shovel up Konami's ass and actually had the talent available to pull it off.
      Miriam herself is showing up in more games than even fucking Shovel Knight by now and THAT guy managed to get in Smash of all things. ...Yes I say that knowing full well Shovel Knight is an actual power-up in Bloodstained.

    • @diegog1853
      @diegog1853 3 ปีที่แล้ว +21

      ​@@UltimaKeyMaster Yeah Bloodstained turned out pretty good, although I would argue that igarashi didn't direct the game, he was only the producer. He used his name but he was smart enough to seek young talented developers to direct.
      But yeah, it turned out pretty good, I wouldn't say it is excellent but it is decent. And circle of the moon is awesome.

    • @Vernydog92
      @Vernydog92 3 ปีที่แล้ว +30

      I call this the "Butch Hartman" principle. Where a creator tries the whole "I made your childhood" to shovel out their mediocre projects when in reality their past endeavors succeeded because they had a TEAM around them who kept them in check and did a majority of the work.

    • @babyvaso3855
      @babyvaso3855 3 ปีที่แล้ว

      It's just a bunch of gaming vets making outdated games. The Yookas and the Shenus and the Mighty, all these games by legendary game devs wonking out medicore to bad games (for modern standards) is just a sign of the times. I believe Miyamoto is in this camp too only difference is when his IPs people have pretty low expectation compare to other IPs

  • @BonsaiPop
    @BonsaiPop 3 ปีที่แล้ว +608

    This reminds me of the mighty no9 debacle. I think what’s happening is that we’re seeing people who made great games for their time and expecting them to be able to do it in 2021 and they just aren’t capable of the new level depth we expect

    • @CosmicToad5000
      @CosmicToad5000 3 ปีที่แล้ว +156

      I think it’s also a bit that we put too much stock into these people on their own when their chemistry with their team (and their team itself) make or break their game development abilities a lot of the time,

    • @THamm-xt8jm
      @THamm-xt8jm 3 ปีที่แล้ว +50

      It seems like whoever designed the levels and gameplay mechanics hasn’t played any games made after 1996

    • @Pumatyger
      @Pumatyger 3 ปีที่แล้ว +110

      I'm not even sure it's a new level of depth we expect. I mean hell, Nintendo figured out how to make 2 different buttons do two different things back on the NES...
      If this game had just made a jump button and an action button, and maybe cut out half the duplicate costumes, it would just be resoundingly mediocre instead of downright awful.

    • @JW-xd8up
      @JW-xd8up 3 ปีที่แล้ว +3

      Sakaguci and uoematsu delivered with Fantasian.

    • @mredbadger
      @mredbadger 3 ปีที่แล้ว +32

      In the case of MN9, it was people idolising one man without considering the restraint his team kept him under and the endless money Capcom gave him to piss away. Cut him loose and give him a budget (of 4 fucking mill) and he can’t do shit

  • @SonicXeno
    @SonicXeno 3 ปีที่แล้ว +397

    Knowing that Arzest was the developer for this game (aka the same developers of Yoshi's New Island and Hey! Pikmin) makes a lot of sense as to why this became such a mess

    • @crudalicious
      @crudalicious 3 ปีที่แล้ว +4

      whats wrong with new island?!

    • @8BitFun
      @8BitFun 3 ปีที่แล้ว +100

      @@crudalicious haven’t played it but the consensus is that it’s very mediocre. Also, the soundtrack is God-awful

    • @SonicMaster211
      @SonicMaster211 3 ปีที่แล้ว +15

      I am currently playing Hey! Pikmin and the game is enjoyable... Nice little spin-off.

    • @blank6377
      @blank6377 3 ปีที่แล้ว +45

      @@8BitFun never EVER use a kazoo for a soundtrack! Yoshi's New Island made me hate it and made me realize, Yoshi is just not much of a great series in games other than OG Yoshi's Island. Personally kazoos are the worst instrument period for a soundtrack, makes you feel like you're in a world ment for daycare babies, Sesame Street but worse!

    • @shis1988
      @shis1988 3 ปีที่แล้ว +34

      @@8BitFun the game is *awful.* I played it a bit and it was just unbearable, not just the music. It doesn't have the charm or fun of the OG.
      Yoshi's Story on the N64 isn't very good but it's creative and fun at least; Woolly World I hear is very good, but nothing else in the franchise has been worth it.

  • @MakoTenseii
    @MakoTenseii 3 ปีที่แล้ว +513

    "The story is in a novel you have to buy separately"
    Thats soooo Square enix. It's literally what they did with FF15

    • @KeyBladeMaster-Dan
      @KeyBladeMaster-Dan 3 ปีที่แล้ว +51

      Drakengard 3 also had it's main character Zero's backstory in a novel

    • @blooperreloaded5526
      @blooperreloaded5526 3 ปีที่แล้ว +66

      Nier Automata says hello with all of the stage plays and novellas.

    • @jouheikisaragi6075
      @jouheikisaragi6075 3 ปีที่แล้ว +56

      And lemme guess, most of it isn't translated. Cause that's what happened to most of the Blazblue stuff(which sucks cause it makes Centralfiction make little sense as it's the "everyone is here for the finale" game and a good chunk of the plots that conclude in it are from untranslated novels, mangas or side materials)

    • @Genindraz
      @Genindraz 3 ปีที่แล้ว +85

      @@blooperreloaded5526 at least in Nier and Drakengard's case, the story makes sense without needing the extra context, that stuff just enhances the main story.

    • @zetamangads
      @zetamangads 3 ปีที่แล้ว +33

      At least in those novels are more expansion while this one has no story

  • @danikvelocity3120
    @danikvelocity3120 3 ปีที่แล้ว +557

    "The one chance to make a platformer game for Square Enix"
    That's rough, buddy.

    • @joshhallam4555
      @joshhallam4555 3 ปีที่แล้ว +8

      Capcom:it was doom to fail because of our next installment of monsters haunter series.

    • @GELTONZ
      @GELTONZ 3 ปีที่แล้ว +17

      Fingers crossed he still gets to make fishing games, Yuji Naka's true passion.
      (Actually not kidding, Prope primarily made fishing games)

    • @aldar8240
      @aldar8240 3 ปีที่แล้ว +22

      Yuji's game turned into the moon, and then proceeded to reenact Majora's Mask

    • @nobodyinparticular9640
      @nobodyinparticular9640 3 ปีที่แล้ว +4

      @@joshhallam4555 now that's a game I'd wanna play: you're a ghost haunting monsters

    • @MidnightBlackSky
      @MidnightBlackSky 3 ปีที่แล้ว +14

      @@nobodyinparticular9640 You're an adventurer that was killed by the world's strongest monster. After death, you refuse to give up on killing that monster, and you use ghostly influence to lead parties of new adventurers into hunting it. You strategize your interactions to best help the adventurers by influencing their tactics and positioning, giving them warnings of incoming attacks, giving them various buffs, and taking possession of them for direct control of units.

  • @Geneolgia
    @Geneolgia 3 ปีที่แล้ว +290

    Not being able to play as Balan is the worst part, such a cool design he basically fights like a dragon ball character during those QTEs, imagine if those scenes as actual real time boss fights.

    • @tedjomuljono3052
      @tedjomuljono3052 3 ปีที่แล้ว +30

      The Balan QTE is like those crappy Power Rangers games when you reach the Megazord level you either play a crappy minigame or QTE instead of actually controlling the one cool thing you were looking forward to

    • @DarthLego46
      @DarthLego46 3 ปีที่แล้ว +34

      Balan’s design is the only part of the game I’d describe as successfully great.

    • @ThiccSumoWarDog
      @ThiccSumoWarDog 3 ปีที่แล้ว +24

      You CAN technically play as Balan - or at least you can get his costume to use his abilities - but it's locked behind a tedious monster raising sidequest with lots of grinding and RNG.

    • @azelfie1041
      @azelfie1041 3 ปีที่แล้ว +2

      Unrelated, but I appreciate your Soma Cruz pfp

    • @DynoSkrimisher
      @DynoSkrimisher 3 ปีที่แล้ว +2

      Especially during the battle with Lance.
      Imagine a 'Doppelganger' battle against Lance.

  • @lazykyuubi4300
    @lazykyuubi4300 3 ปีที่แล้ว +525

    To think this was Yuji Naka's only shot is is kinda soul crushing

    • @DanoLefourbe
      @DanoLefourbe 3 ปีที่แล้ว +154

      Meh. The fact that this game came out as it is is probably the last proof we needed that his design philosophy is completely outdated (and has been for a while). Let's see what a younger, more open-minded and "in touch" dev can do in his place. Cause everything that was invested in Balan Wonderworld was pretty much a waste. Yuji Naka leaving is a good thing for the industry, as cruel as it sounds.

    • @lazykyuubi4300
      @lazykyuubi4300 3 ปีที่แล้ว +16

      @@DanoLefourbe
      Hmmmmmm...
      I see what you mean

    • @U.F.O
      @U.F.O 3 ปีที่แล้ว +87

      @@DanoLefourbe I disagree. No design philosophy is "outdated." The "one-button" design could work as long as it's accommodated by the gameplay. Sonic 2 uses the same philosophy, but it's not "outdated" today. The problem here is more likely not enough resources put toward development, alongside some general poor decisions.

    • @DanoLefourbe
      @DanoLefourbe 3 ปีที่แล้ว +19

      @@U.F.O Ask modern day gamers, and most will consider Sonic 2's design outdated. It doesn't feel outdated to us because we have prior experience with it. One-button design can work, true, and it's been experimented on plenty game jam projects. But it only really works on puzzle games, or only as a novelty we'd get bored of pretty fast. Honestly, a one-button platormer just doesn't work well. There is a reason why it isn't done anymore.

    • @ottolehto
      @ottolehto 3 ปีที่แล้ว +73

      @@DanoLefourbe Sonic 2 still plays fantastically. Just look at Sonic Mania that came out a few years ago. The same philosohy just doesn't work in 3D, or at least in this garbage fire 🔥 of a "game."

  • @ibraheemali7028
    @ibraheemali7028 3 ปีที่แล้ว +289

    Maaaan, it's a shame it turned out to be this bad , I genuinely wanted it to succeed.

    • @Gaia_BentosZX5
      @Gaia_BentosZX5 3 ปีที่แล้ว +16

      And with the amount of costumes, I'm in awe that the title character wasn't the invincibility costume. You can't control the title character at all. And I was a little more than defeated where I declared this game porn fodder (the lowest denominator for ANY game) as I saw NSFW for the scuba diver on twitter since being Square, you'd THINK they cover body positivity in this game as that's a depressing topic in of itself when you get into subjects like sex positivity, as people still want nothing to do with gender identity and the like.

    • @ibraheemali7028
      @ibraheemali7028 3 ปีที่แล้ว +8

      GaiaX5 Yep, a lot of missed potential.

    • @moosesues8887
      @moosesues8887 3 ปีที่แล้ว +17

      @@Gaia_BentosZX5 bruh what

    • @philatio1744
      @philatio1744 3 ปีที่แล้ว +5

      @@Gaia_BentosZX5 A balan costume is unlocked at the end of the game though

  • @chaffXgrenade
    @chaffXgrenade 3 ปีที่แล้ว +475

    "Psychonauts is a better Balan Wonderworld"
    Now *that's* a potential video title right there

    • @sidthesquid4206
      @sidthesquid4206 3 ปีที่แล้ว +28

      I can already feel the clicks

    • @bakedcrystal915
      @bakedcrystal915 3 ปีที่แล้ว +6

      @@sidthesquid4206 but he already did psychonauts

    • @patrinizer346
      @patrinizer346 3 ปีที่แล้ว +7

      Persona 5 is a better Balan Wonderworld.

    • @ChangedMyNameFinally69
      @ChangedMyNameFinally69 3 ปีที่แล้ว +9

      Most games are though

    • @funninoriginal6054
      @funninoriginal6054 3 ปีที่แล้ว

      @@patrinizer346
      Tbf they are different genres of games entirelly, and no i don't cound jumping around on palaces as platforming

  • @thewolfgabe3656
    @thewolfgabe3656 3 ปีที่แล้ว +646

    The Wha Happun episode of Balan Wonderworld is gonna be fun

    • @MatthewCobalt
      @MatthewCobalt 3 ปีที่แล้ว +48

      How is it that people are talking about the inevitable Wha Happun episode in every video about the game?

    • @lynxfresh5214
      @lynxfresh5214 3 ปีที่แล้ว +67

      Essentially the hopes and dreams of many fans turned into despair and nightmares as soon as the demo came out... :/

    • @Apotheosister
      @Apotheosister 3 ปีที่แล้ว +93

      @@MatthewCobalt
      It's obvious that this game had to have some development trouble.

    • @UltimateTS64
      @UltimateTS64 3 ปีที่แล้ว +80

      @@MatthewCobalt Something must've happened behind the scenes. There's just no way that the people who came up with one of gaming's most recognizable icons just make a game that's this much of a dumpster fire. Unless you're Keiji Inafune and make Mighty Number 9 😂

    • @joshhallam4555
      @joshhallam4555 3 ปีที่แล้ว +5

      @@Apotheosister I betting it had to be Yuji and Square Enix hading a hard co operation

  • @SH2K9
    @SH2K9 3 ปีที่แล้ว +49

    "I get one chance"
    At first I was thinking, "Damn, SE's being kinda stingy,". In hindsight, it wasn't them being harsh, it was because they knew who Yuji Naka was and flat out did not trust him.
    You now have NO chances. And it's probably for the better and it hurts to say that

  • @DesignDoc
    @DesignDoc 3 ปีที่แล้ว +1435

    Yeah, that subtitle sounds about right. Man...

    • @theminecraft2516
      @theminecraft2516 3 ปีที่แล้ว +35

      Moral of the story: Just go play NiGHTs on steam for $8

    • @anthonyrubel4057
      @anthonyrubel4057 3 ปีที่แล้ว +3

      @@theminecraft2516 nights is great stuff

    • @lnsflare1
      @lnsflare1 3 ปีที่แล้ว +4

      @@theminecraft2516 Or get Puppeteer for the PS3, if possible, since that's basically Balan's Wonderworld: Majora's Mask as a 2D platforming meta comedy.

    • @arigat-s0244
      @arigat-s0244 3 ปีที่แล้ว +3

      @@lnsflare1 Before Sony takes it down that is lol

    • @DarkLink1996.
      @DarkLink1996. 3 ปีที่แล้ว +3

      @@theminecraft2516 SEGA needs to put the sequel on Steam. It's not as good as the original, but it's still a fun time

  • @TGB_Brian
    @TGB_Brian 3 ปีที่แล้ว +858

    And just like that, the Sonic 06 video length has been officially dethroned.

    • @focusfireno.1099
      @focusfireno.1099 3 ปีที่แล้ว +140

      To be fair, it's not scripted so it probably doesn't count.

    • @albertoandroidain
      @albertoandroidain 3 ปีที่แล้ว +66

      An all it took was a game done by two of the main people who came up with the blue blur himself

    • @blazingfury057
      @blazingfury057 3 ปีที่แล้ว +35

      It's not a vs video though

    • @jacobmonks3722
      @jacobmonks3722 3 ปีที่แล้ว +6

      If you want to be technical, he did that already with SGB Review: Ourselves. Not to mention all the Sonic Hacking Contests.

    • @loveandpeace3345
      @loveandpeace3345 3 ปีที่แล้ว +6

      It’s not a VS video.

  • @silvesta5027
    @silvesta5027 3 ปีที่แล้ว +475

    The BoxFox is the perfect representation for this game as a whole

    • @noblesseoblige1076
      @noblesseoblige1076 3 ปีที่แล้ว +57

      The inclusion of BoxFox cracks me up.

    • @tobikat8865
      @tobikat8865 3 ปีที่แล้ว +17

      BoxFox would be more ok if it was used in an enclosed space when you unlock it

    • @table2.0
      @table2.0 3 ปีที่แล้ว +21

      @@tobikat8865 it would be ok if you could CONTROL IT and it wasn’t, quote, “doing it when it feels like it”

    • @Abedeuss
      @Abedeuss 3 ปีที่แล้ว

      "Confused screams"

    • @nidohime6233
      @nidohime6233 3 ปีที่แล้ว +1

      That only furries would like it?

  • @Bowblax2
    @Bowblax2 3 ปีที่แล้ว +1355

    I wouldn't mind more videos like this. I enjoyed hearing your guys in-depth thoughts on this game

    • @kzrockstar9717
      @kzrockstar9717 3 ปีที่แล้ว +9

      I love seeing two of my favorite youtubers overlap like this

    • @subifyouhatetiktokandreddit234
      @subifyouhatetiktokandreddit234 3 ปีที่แล้ว +2

      Why do you comment on random Gaming videos, You're a commentary Channel

    • @deskapplelee7921
      @deskapplelee7921 3 ปีที่แล้ว +36

      Abraham Nettey Because he is a human with other interests?

    • @JKSmith-qs2ii
      @JKSmith-qs2ii 3 ปีที่แล้ว +10

      More unfocused than deep thoughts, would rather have a more clean cutting of the fat than this.

    • @_V.Va_
      @_V.Va_ 3 ปีที่แล้ว +18

      @@subifyouhatetiktokandreddit234 Congrats, you win dumbest comment of the day.

  • @hornedcrusader9485
    @hornedcrusader9485 3 ปีที่แล้ว +94

    The fact the only way to understand the FULL STORY and CHARACTERS by buying a separate novel really fills me with pain.

    • @jrhamari
      @jrhamari 3 ปีที่แล้ว +4

      ^ Me with Final Fantasy 15's dlc situation. Im still peeved that they canceled Episode Aranea, Episode Lunafreya, and Episode Noctis.

    • @manuelalbertoromero9528
      @manuelalbertoromero9528 3 ปีที่แล้ว +3

      @@jrhamari Pretty sure some of those episodes are What-if scenarios though.

    • @jrhamari
      @jrhamari 3 ปีที่แล้ว +4

      @@manuelalbertoromero9528 Well... I was looking forward to Episode Noctis given that I really wanted him to have some form of a happy ending.

    • @gamingawesomeness222
      @gamingawesomeness222 3 ปีที่แล้ว +3

      On the other hand it’s said the book is a better product than the game proper

    • @jrhamari
      @jrhamari 3 ปีที่แล้ว +2

      @@gamingawesomeness222 Ehhhhh debatable. I enjoyed FF15 for what it was.

  • @StevenUlyssesPerhero
    @StevenUlyssesPerhero 3 ปีที่แล้ว +165

    I want to see the documentary about how this game got made. I genuinely want to learn the thought process behind things like "Let's have every button do the exact same thing" and "Let's have costumes that let you do things any other 3D platformer protagonist can do by default, like push blocks, or jump."

    • @BobtheX
      @BobtheX 3 ปีที่แล้ว +10

      Yeah games this shitty have a story to tell

    • @apichumagician502
      @apichumagician502 3 ปีที่แล้ว +13

      I think I've heard that they assigned all actions to one button because it aould be too confusing for kids, which was supposed to be the target audience for this "Game"...

    • @alexpotts6520
      @alexpotts6520 3 ปีที่แล้ว +25

      Several people have speculated that this started out as a mobile game, would explain why every button does the same thing

    • @apichumagician502
      @apichumagician502 3 ปีที่แล้ว +8

      @@alexpotts6520 That's a very good and pretty accurate speculation for what was given.

    • @shis1988
      @shis1988 3 ปีที่แล้ว +28

      @@apichumagician502 even though kids play Fortnite, which requires many buttons; Mario which use more than two; Zelda which uses every button; Minecraft; Crash Bandicoot; indies...
      Naka sounds like a boomer.

  • @solidskullz5736
    @solidskullz5736 3 ปีที่แล้ว +205

    They should’ve just let you play as balan and fly around kind of like nights, that would’ve been much better, especially since people got nights vibes from him

    • @NeffJeff95
      @NeffJeff95 3 ปีที่แล้ว +31

      Seeing Balan do feats of strength and flying around like a dragon ball z character looked so amazing to play as too

    • @dankeykang4576
      @dankeykang4576 3 ปีที่แล้ว +18

      You can actually unlock a "Balan" costume that let's you do just that.
      It's like the final, "ultimate" costume and you can basically just jump and fly around all the crappy level design, lol

    • @KyleEvra
      @KyleEvra 3 ปีที่แล้ว +1

      Then people would be complaining and moaning about how it's too much similar to Nights.
      Shit on that to!

    • @alexrivers8163
      @alexrivers8163 3 ปีที่แล้ว

      I've never been a fan of nights cause it's an on rails flyer. When I can fly I want the freedom and openness to experience that ability.

  • @LoneOtaku158
    @LoneOtaku158 3 ปีที่แล้ว +247

    And here we thought Sonic Forces was the textbook definition of “wasted potential”...
    This game deserved so much better.

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz 3 ปีที่แล้ว +28

      I swear everything close to sonic is cursed

    • @chelsea9641
      @chelsea9641 3 ปีที่แล้ว +6

      @@AlexanderMartinez-kd7cz it’s sad....but true to an extent.

    • @rosesongoku6980
      @rosesongoku6980 3 ปีที่แล้ว

      *_(Angry Infinite noises)_*

    • @table2.0
      @table2.0 3 ปีที่แล้ว +5

      @@rosesongoku6980 infinite was wasted edgy potential

    • @rosesongoku6980
      @rosesongoku6980 3 ปีที่แล้ว +1

      @@table2.0 100%. Not only was he not the final boss, his last fight was exactly the same as Metal Sonic’s, and instead of a well-written backstory, when all is said and done he just comes off as a loser.

  • @colefitzpatrick8431
    @colefitzpatrick8431 3 ปีที่แล้ว +50

    Idea: The protagonist of Balan 2 goes to Wonderworld because he bought Balan Wonderwall for $60.

  • @fireair100
    @fireair100 ปีที่แล้ว +8

    You know, in retrospect with how Yuji Naka was doing Insider Trading for two games that were 100% in development while he was working at SE...it becomes a lot harder for me to take his side when it comes to Wonderworld's development issues.

    • @PilloTheStar
      @PilloTheStar 8 หลายเดือนก่อน +2

      Balan wonderworld was a money laundering front, 100%

  • @chrisfratz
    @chrisfratz 3 ปีที่แล้ว +59

    That ticket is something the retro PC gaming crowd would call a feelie. A tangible item from the game's world

    • @yesmansam6686
      @yesmansam6686 3 ปีที่แล้ว +4

      It was a really cool idea.

    • @FrahdChikun
      @FrahdChikun 3 ปีที่แล้ว +13

      More games should do this honestly, too bad this idea was wasted on a trash game

    • @DrEarthwormRobotnik
      @DrEarthwormRobotnik 3 ปีที่แล้ว +4

      @@FrahdChikun Luckily, some games still do that, mainly from LRG. All copies of Scott Pilgrim VS The World for instance comes with a ticket stub for Clash at Demonhead, which is kinda rad

  • @dark_yyevannroxie2309
    @dark_yyevannroxie2309 3 ปีที่แล้ว +207

    God Damn, Balan himself is such an interesting and we'll designed (artistically) character. His movements and actions make me think of Genie from Aladdin. Such a shame his game was trash.

    • @DavidDumbedDown
      @DavidDumbedDown 3 ปีที่แล้ว +2

      But he could be in smash

    • @toaster4975
      @toaster4975 3 ปีที่แล้ว +4

      Trash is incredibly harsh. In my time with the game, I'd say it is painfully average.

    • @jamiemanning4944
      @jamiemanning4944 3 ปีที่แล้ว +19

      @@toaster4975 I'm glad you thought it was fine but I personally agree with him

    • @toaster4975
      @toaster4975 3 ปีที่แล้ว +9

      @@jamiemanning4944 I fully understand and respect your opinion.

    • @davadreviewer5509
      @davadreviewer5509 3 ปีที่แล้ว +2

      Maybe the fan fics could pick up on the story slack

  • @MatthewCobalt
    @MatthewCobalt 3 ปีที่แล้ว +157

    I still love the fact that people are currently more excited about the inevitably Wha Happun episode of the game, rather than the game itself.
    Every single video that reviewed the game has at leaat one of these comments. And yes, I'm also waiting for the episode.

    • @elin111
      @elin111 3 ปีที่แล้ว +7

      There doesn't seem to be much to say for a Wha Happun other than they made a bad game.

    • @ocelot-sensei4384
      @ocelot-sensei4384 3 ปีที่แล้ว +1

      @@elin111 no

    • @CeHee123
      @CeHee123 3 ปีที่แล้ว +12

      @@elin111 Wha Happun is about telling the story of how the game became bad. It details all the misfired and issues that went wrong during development.

    • @MatthewCobalt
      @MatthewCobalt 3 ปีที่แล้ว +4

      @@CeHee123 It's not even about bad games specifically. It more on the development history, where the clusterfuck and trials that the dev have to go through just for the end result to be good or bad.
      Doom 2016 is an episode and it's a good game, but the development history is interesting, as it could have easily become a generic modern FPS games with demons.

    • @CeHee123
      @CeHee123 3 ปีที่แล้ว +2

      @@MatthewCobalt Oh right. I've literally seen that one. Don't know why I forgot.

  • @KeroKaminaX
    @KeroKaminaX 3 ปีที่แล้ว +65

    god i feel so bad for yuji naka, he was barely given any chance with this
    44:50 you can play as balan, he's a secret costume you get by grinding for the Legendary Tim and going to a hidden island in the hubworld.
    27:30 i thought the cat one was pretty self explanitory: a girl found a cat she liked, then it ran into traffic and she thought it was run over by a car and was traumatized by that thought

    • @king_big_pp
      @king_big_pp 3 ปีที่แล้ว +26

      This may sound callous, but I honestly don't feel bad for him. I really don't.
      Yes the themes of the game are nice. It's about overcoming trauma and getting the inner strength to find happiness after a depression. Those are good themes! But a game is a lot more than just an idea. The single-button-action idea is absolutely baffling, and the design of each world flies in the face of design best practices. The costume system is overbloated and tries to incorporate backtracking but this makes no sense when costumes aren't permanent additions to your inventory. And everything about Balan's design is vastly more interesting than the characters you play as: His costume, his attitude, his movement, the player *wants* to play as him but the best we can do is a grossly repetitive QTE that may be the worst idea in any modern game.
      I dont feel bad for Yuji Naka because he didn't study his art. He didn't try to improve his craft. This is like feeling bad for Doug Walker and his failed online game shows and internet series Demo Reel. Yeah he put his heart into it but... he didn't actually study the craft he claims to love so much.

    • @KeroKaminaX
      @KeroKaminaX 3 ปีที่แล้ว +8

      @@king_big_pp i don't just mean i feel bad because his vision was muddied up by the gameplay, i mean i feel bad because he never got any real reception for his game until it was too late and he didn't seem to have any ability to delay the game at all so he could maybe overhaul and properly test everything that was wrong with it. also i wouldn't really compare this to Doug's demo reel fiasco. while both were passion projects that went to shit Balan was one that probably could've been salvaged under the right circumstances since the creator was willing to do so, demo reel doug could've taken the opportunity to rework some things (which he tried to do admittedly) but his hubris didn't really allow him to do so

    • @w.-_-.w
      @w.-_-.w 3 ปีที่แล้ว +2

      27:30 that was a base plotline for an anime called paranoia agent

    • @Rabbitlord108
      @Rabbitlord108 3 ปีที่แล้ว +3

      That first point reminds me of how in Mega Man X7 you had to rescue a certain amount of Reploids to PLAY AS X! Cause it sounds tedious for something that you should be able to do from the start or unlock A LOT EASIER!

  • @staticshock4239
    @staticshock4239 3 ปีที่แล้ว +72

    I find it crazy that Crash Bandicoot 4 on Switch cost less than this game.

    • @dapperfan44
      @dapperfan44 3 ปีที่แล้ว +2

      To be fair, it did originally launch at $60 on PS4/Xbox One.

    • @gamingawesomeness222
      @gamingawesomeness222 3 ปีที่แล้ว +7

      Crash 4 may be the better MADe game but oh my sweet wumpa loving lord I'd Rather 100% balan ANY DAY than try to 100% Crash 4.

    • @helispark
      @helispark 3 ปีที่แล้ว +1

      @@gamingawesomeness222 I used to try to 100% every single player game I played. After a while I realized that was usually dumb and not a great way to spend my time. Now I think not about how hard it is to 100%, but rather about what’s in it for me to 100% it

    • @ultraspinalki11
      @ultraspinalki11 3 ปีที่แล้ว

      @@helispark the only games I try to 100% are those that I REALLY enjoy. Re2 remake, Bloodstained Ritual of the Night, Axiom Verge and Nier automata are the only ones I've gotten everything (trophies included) in the last decade I think.

    • @gamingawesomeness222
      @gamingawesomeness222 3 ปีที่แล้ว

      @@helispark for years, I’ve set my own definitions of 100% completion.
      As someone who’s platinum-ed rayman legends and is a regular viewer of the completionist.. not every game is worth a true 100% completion.

  • @humanratteler9760
    @humanratteler9760 3 ปีที่แล้ว +85

    Imagine slaving all the way through Balan Wonderworld only to be rewarded with a seizure

  • @melofelo4484
    @melofelo4484 3 ปีที่แล้ว +95

    I think this game could really benefit doing what Psychonauts did and having the level design itself tell the story. For example, what if each level you go through is the different parts of the series of events that lead the character in question down the spiral they led them to balan?

    • @lucasparadox6823
      @lucasparadox6823 3 ปีที่แล้ว +11

      That would be great

    • @andrestewart2316
      @andrestewart2316 3 ปีที่แล้ว +24

      I thought that's what Balan Wonderland was aiming to do. Have each level represent a character you're helping and have the different level designs/gimmicks reflect the story as well as the personality of each different character.
      But I was sadly mistaken, it was just another generic 3D plaformer with hints of the concepts I was thinking about but that's it (also expecting fans to buy a book to explain the story of a videogame is just bad consumer practice).

    • @melofelo4484
      @melofelo4484 3 ปีที่แล้ว +6

      Andre Stewart it honestly is such a shame that this became such a dumpster fire. I think the scariest part of this is that all it’s gonna do in the long run is strengthen the stigma against modern day 3D platformers, both in consumers eyes and in publishers.
      If you want a game with this concept done right, go play Psychonauts, and/or follow the development for Psychonauts 2.

    • @shis1988
      @shis1988 3 ปีที่แล้ว +3

      @@melofelo4484 nah, we have Mario Odyssey, 3D World, Crash Bandicoot, Hat in Time...

    • @melofelo4484
      @melofelo4484 3 ปีที่แล้ว +3

      Israel Romero consider the fact that only 1 of those games is a new IP; of the others, one of them is 3-4 years old (and is a Mario game, which is generally a safe bet), one is a port, and one is a sequel (that still received a lot of skepticism regarding its quality before its release). As far as new 3D platformers, there’s been only 3 that come to mind: yooka-laylee, Super Lucky’s Tale, and the only one to really gather any momentum, A Hat In Time. Unfortunately, it’s gotten harder to convince people the value of 3D platformers as of late. Balan ain’t helping that.

  • @saturn_wolf
    @saturn_wolf 3 ปีที่แล้ว +114

    Naka left in 2006, actually, during '06's development
    Oshima left in '99 after Sonic Adventure

    • @saturn_wolf
      @saturn_wolf 3 ปีที่แล้ว

      @KammyKat oh hello! Nice to see you!

    • @Soniman001
      @Soniman001 3 ปีที่แล้ว +1

      Oshima did art for sa2 the advance and rush games....

    • @saturn_wolf
      @saturn_wolf 3 ปีที่แล้ว +2

      @@Soniman001 That was Yuji Uekawa

    • @Soniman001
      @Soniman001 3 ปีที่แล้ว +1

      @@saturn_wolf oh shit you're right. Wait SA1 and 2 were different artist????

    • @philatio1744
      @philatio1744 3 ปีที่แล้ว +2

      @@Soniman001 yuji uekawa did the “modern” sonic redesigns at he was the main art director for SA2

  • @bun197
    @bun197 3 ปีที่แล้ว +158

    the sonic curse is having a good idea that gets no development time or budget and ends up as missed potential

    • @Chaos_867
      @Chaos_867 3 ปีที่แล้ว +11

      At least those games are fun, balan is not

  • @kcholms
    @kcholms 3 ปีที่แล้ว +34

    You know you’ve messed up when the original Super Mario Bros, from 1985, has more button control options (with 3) than your game (with 2).

  • @hplwonder4054
    @hplwonder4054 3 ปีที่แล้ว +50

    It hurts that it turned out this bad, this game had so much hype and balan looked so charming and stylish, and looked like it had so much damn potential

  • @RoastedJustice
    @RoastedJustice 3 ปีที่แล้ว +39

    Game feels like Square went to Naka and said: "Fine, you can make your 3D platformer, but you have 2 years".
    Then a pandemic hits and screws up everything.
    Naka: "Its not ready for release, can we have an extension".
    Square: "No, just stick it together".

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +10

      I dunno about putting it on Square when you have such a fundamentally flawed game like this. Having more time isn't going to fix that.

    • @RoastedJustice
      @RoastedJustice 3 ปีที่แล้ว +9

      @@UltimaKeyMaster I hear ya, I played the demo and every aspect of that game feels undercooked.
      Feels like they really just wanted to get any product out in any condition.
      I only speculated bout Square cause Naka has years in the industry designing, especially with Sonic and Nights. There's gotta be a different issue that caused Balan to turn out like this, but who knows.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +10

      @@RoastedJustice I think it's kinda easy to blame Square because they've been REALLY up and down lately.
      They were just coming of FF15 being an unprofitable mess to FF7 Remake doing immensely well and FF14 still chugging along just fine saving their asses, to the point where key staff of 14's story are now on board for FF16 to make damn sure it doesn't become a mess again.
      ...And then you got their publishing branch being an even more insane roller coaster, given how Avengers bombed and Outriders, while a decent game in my opinion, launched with godawful online connectivity.

    • @MakoShiruba
      @MakoShiruba 3 ปีที่แล้ว +2

      @@RoastedJustice I mean, 2 years is a pretty decent time to get a game like this done, especially on AAA budget. The game just felt undercooked on many areas, like it changed focus every so often or just didn't knew what to follow. Easy to blame executives when it's most likely development team being undecisive.

    • @MustacheDLuffy
      @MustacheDLuffy 3 ปีที่แล้ว

      @@UltimaKeyMaster is balme Yuji Naka more. The square Enid points are valid but Yuji naka has been losing his touch shortly before he quit working for SEGA and this game with the concepts, ideas level design etc. all have Yuji naka’s finger prints over it when he worked on sonic and nights into dreams

  • @pippo17173
    @pippo17173 3 ปีที่แล้ว +57

    This game failed when Naka admits this game's design is more aim to get kids to play. Naka kids aren't stupid, like come on man.

    • @psplayer1344
      @psplayer1344 3 ปีที่แล้ว +1

      Naka please

    • @KyleEvra
      @KyleEvra 3 ปีที่แล้ว +2

      I see nothing wrong with wanting a younger audience for your game.

    • @pippo17173
      @pippo17173 3 ปีที่แล้ว +13

      @@KyleEvra of course but you kinda need to make sure its actually fun and not boring.

    • @awesomeboss2020
      @awesomeboss2020 3 ปีที่แล้ว

      I wish Yuji Naka would just go back to SonicTeam. Then we could actually get some good 3D controls for a 3D Sonic game

    • @king_big_pp
      @king_big_pp 3 ปีที่แล้ว +11

      @@KyleEvra The desire to make it for kids isn't the problem. The problem is thinking kids are stupid. The game philosophy is extremely condescending to children.

  • @PhAnToMkIsS2008
    @PhAnToMkIsS2008 3 ปีที่แล้ว +21

    @5:12 --hey, I know that one! I used to play it when I was little. The reason why its titled like that is that Ivy, the little chick in the cover/that you help guide back to her mother in the game, isn't actually a Kiwi despite looking like one due to her shell. She is a baby Phoenix!

  • @caldog619
    @caldog619 3 ปีที่แล้ว +145

    I wonder if Yuji Naka leaving Sonic Team is somehow related to them discovering that there’s more than one button on the controller after Sonic Heroes

    • @psychie8625
      @psychie8625 3 ปีที่แล้ว +8

      I don't mean to ruin the joke, but Sonic games have used more than one button since 3D Blast in 1996.

    • @MakoShiruba
      @MakoShiruba 3 ปีที่แล้ว +19

      @@psychie8625 Which wasn't developed by Sonic Team.

    • @psychie8625
      @psychie8625 3 ปีที่แล้ว +1

      @@MakoShiruba So? Adventure was, And that used more than one button.

    • @MakoShiruba
      @MakoShiruba 3 ปีที่แล้ว +1

      @@psychie8625 Not enough.

    • @psychie8625
      @psychie8625 3 ปีที่แล้ว +13

      @@MakoShiruba What does that even mean?

  • @Xfactor12345
    @Xfactor12345 3 ปีที่แล้ว +62

    Yuji Naka can leave Sonic Team, but the Sonic Team cant leave Yuji Naka.

    • @awesomeboss2020
      @awesomeboss2020 3 ปีที่แล้ว +2

      I wish Yuji Naka would just go back to SonicTeam. Then we could actually get some good 3D controls for a 3D Sonic game

    • @awesomeboss2020
      @awesomeboss2020 ปีที่แล้ว

      @jaretco6423 He could !! Sonic games has better control when Naka was involved, especially the classic games and the Adventure games

    • @awesomeboss2020
      @awesomeboss2020 ปีที่แล้ว

      @jaretco6423 You're right, I agree...I was hoping for a return to the "adventure formula" sometime, but yeah, there's other issues that need fixing too in recent Sonic Games

  • @TheNintenfan64
    @TheNintenfan64 3 ปีที่แล้ว +84

    The chess player was stuck in the past, when he was on top. But then he decided to look toward the future, and the future generation of chess players. That’s the lesson.

    • @mredbadger
      @mredbadger 3 ปีที่แล้ว +16

      Yuji Naka probably should have considered that lmaooo

    • @Dunsparce24
      @Dunsparce24 3 ปีที่แล้ว +22

      True. I just wish the cutscene itself did a better job expressing it, because as it is in game, that element isn’t particularly clear

  • @OneBirdAllStoned
    @OneBirdAllStoned 3 ปีที่แล้ว +18

    Remember everyone on mobile. You can skip the ads by dragging the video to the end and hitting replay.

  • @SylentVoidkeeper
    @SylentVoidkeeper 3 ปีที่แล้ว +35

    The release of this game feels like if someone released a book without talking to an editor.
    It feels like no one ever said “no” on the production team and just tossed whatever they wanted into this pile of nonsense just because they could.

  • @filipisotter5114
    @filipisotter5114 3 ปีที่แล้ว +3

    God this game just proves the point of how big names being attached to projects does not mean you should trust that the project is gonna end up being even just ok

    • @nobodyinparticular9640
      @nobodyinparticular9640 3 ปีที่แล้ว +1

      Didn't we already went through this before?
      Mighty n°9 anyone?

  • @587DeathKing
    @587DeathKing 3 ปีที่แล้ว +42

    Matt Muscles' What Happun for this is going to be interesting.
    Also this game was DOA on Switch, where it would have at least gotten pity purchases, since it released the EXACT same day as Monster Hunter Rise.

  • @WhoWouldIBe
    @WhoWouldIBe 3 ปีที่แล้ว +466

    The amount of wasted potential this game has hurts so much.

    • @heavylobster4339
      @heavylobster4339 3 ปีที่แล้ว +58

      Imagine if, and stay with me here, instead of just using one button, they used two buttons, one for jumping, one for powers! It's brilliant and revolutionary!

    • @chestbumphero
      @chestbumphero 3 ปีที่แล้ว +14

      @@heavylobster4339 I apologize, I read that in a Piccolo/Nail TFS voice

    • @gu3z185
      @gu3z185 3 ปีที่แล้ว +18

      Balan's character design is really cool, this is the same thing that happened to Other M, where they don't trust casuals to know how to use a wii nunchuck. In this case, more than one button.

    • @shis1988
      @shis1988 3 ปีที่แล้ว +19

      @@gu3z185 Other M was Sakamoto being a fuckwit more than patronizing.

    • @Smart1529
      @Smart1529 3 ปีที่แล้ว +23

      Agreed, this game couldve been great. Balan is such a cool character aesthetically, its so exaggerated just like the old Sega artstyles like Nights. Its a shame that Yugi Naka will not get this opportunity ever again, its a one done deal. That is what hurts the most.

  • @Kn1ghtN1ght
    @Kn1ghtN1ght 3 ปีที่แล้ว +57

    If you look up wasted potential in a book you’ll get a picture of Balan Wonderworld

    • @TheBigMan0706
      @TheBigMan0706 3 ปีที่แล้ว +4

      And Mighty Number 9

    • @DanoLefourbe
      @DanoLefourbe 3 ปีที่แล้ว +4

      I disagree. This games never had any real potential. The very idea behind it is problematic. It was always doomed to fail.

    • @jam_plays_games
      @jam_plays_games 3 ปีที่แล้ว +1

      Alongside pictures of Sea Of Theives, Yooka-Laylee, Cyberpunk 2077, and the entirety of the Wii U

  • @garupakyojin1361
    @garupakyojin1361 3 ปีที่แล้ว +111

    This game is pretty much a reality check for all Sonic fans who keep screaming "FIre Iizuka, bring back Yuji Naka", thinking he would bring the Sonic franchise back to its glory.

    • @alexmansfield3268
      @alexmansfield3268 3 ปีที่แล้ว +29

      Sadly it isn’t cause those morons are just making excuses like “well if they gave him more time the game would have been amazing” despite the fact the very core of the game is dogshit and no amount of extra time would have saved it

    • @vgmaster02
      @vgmaster02 3 ปีที่แล้ว +29

      Well, Izuka does need to be fired, still. Forces was also the blandest piece of shit ever released, for an ANNIVERSARY title. They need to just remove every single old fart still left in Sonic Team, and get more people like the Sonic Mania crew to make modern Sonic games, because clearly hiring on a bunch of Sonic rom hackers to make a new 2D Sonic game, and said game ended up being the single best and well received Sonic game in YEARS, I think that says a LOT about what Sonic needs right now, and that's younger blood who genuinely care about what makes Sonic games good and just spend their time creating mods and hacks for Sonic games to further their own programming skills.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +12

      @@alexmansfield3268 Fucking this. And now Square is going to take the fall for his fuck up. Square *already* went through this mess with FF15 being impossible to profit off of (and ironically FF14 being a helluva safety net), I don't think they intentionally wanted that a second time with a game nobody knew about until less than a year ago.
      I get it's kinda defending a huge company here, but the worst Square had was negligence to a deadline, not malice...but that deadline wasn't gonna fix jack shit.
      The only dumb thing Square did with the deadline was make it release the same day as a portable Monster Hunter game. THAT is brain-dead stupid, especially to a Japanese audience.

    • @DrawciaGleam02
      @DrawciaGleam02 3 ปีที่แล้ว +1

      Ouch.....

    • @moosesues8887
      @moosesues8887 3 ปีที่แล้ว

      @@vgmaster02 sonic funni

  • @MariotheAnimator
    @MariotheAnimator 3 ปีที่แล้ว +218

    Jesus, not 5 minutes in and he's already struggling to say something nice.
    "Hey the $60 game comes with a cute piece of paper!"
    I've said this before but this game makes Mighty No. 9 look like a worthy successor to MegaMan.

    • @alexpotts6520
      @alexpotts6520 3 ปีที่แล้ว +31

      Until i watched this video I had *no idea* this was a full-priced AAA release, that's honestly disgusting

    • @Gnidel
      @Gnidel 3 ปีที่แล้ว +22

      MN9 was disappointing, but lerfectly playable. I had fun with it. All it needed was more polish, wasn't broken on conceptual level like Balan Wonderworld.

    • @ligtningdog6399
      @ligtningdog6399 3 ปีที่แล้ว +7

      Mighty No. 9 was just mediocre at worse and didn't have the price tag of $60.

    • @bb010g
      @bb010g 3 ปีที่แล้ว +1

      Feelies are really cool though!

    • @philithegamer8265
      @philithegamer8265 3 ปีที่แล้ว +2

      @@ligtningdog6399 Mighty No. 9 is dogshit.

  • @Khrene
    @Khrene 3 ปีที่แล้ว +6

    Nights: I have an unclear plot.
    Final Fantasy 13: Ha! You need to read extra material to under my plot!
    Sonic 06: My plot is clear, but I have weak platforming and glitchy mechanics!
    Balan Wounderworld: Hold my beer.

  • @mino2123
    @mino2123 3 ปีที่แล้ว +22

    there's a joke to make about a review of an underwhelming product being sponsored by raycon

  • @RandomShinigami7
    @RandomShinigami7 ปีที่แล้ว +6

    “I hope he continues his endeavours at Square...”
    Hoo boy.

  • @geezas2804
    @geezas2804 3 ปีที่แล้ว +26

    It really felt like they were trying to mechanically follow in Billy Hatcher's footsteps by making the gameplay very simplistic but centered around the many different ways you could play with the same few buttons, but instead they made the game too barebones by removing fundamental gameplay mechanics like jumping when using certain costumes.

    • @MisotheScot
      @MisotheScot 3 ปีที่แล้ว +1

      But the the difference is the mechanics, while limiting, basically allowed you to use those mechanics to the fullest. The egg mechanic had enough freedom to it to give the game alot of a fun factor.
      Balan wonderworld has a limiting mechanic, but even then, that mechanic is limited more.
      Remove the animation of changing costumes, make costume switching instant and allow abilities to be used imediately no matter where you are.
      This would make the one mechanic of costume switching atleast have some experimentation.

  • @chewybits3662
    @chewybits3662 3 ปีที่แล้ว +42

    I love Balans character design so fucking much, im so sad we may never see this character in another game again

    • @nman551
      @nman551 11 หลายเดือนก่อน

      Yeah he’s gone but maybe a fangame?

  • @robinmattheussen2395
    @robinmattheussen2395 3 ปีที่แล้ว +29

    The sad part is that I wasn't even expecting this to be a great game, I was just looking for another halfway decent 3D platformer, what with them being so rare these days. Not only is not even decent, it's also 60$... And I actually kind of liked the look of this when it was announced :(

    • @reboomer8369
      @reboomer8369 3 ปีที่แล้ว +1

      Exactly, it didn't need to be groundbreaking but damn what the Hell was that button mapping and power-up management

    • @philithegamer8265
      @philithegamer8265 3 ปีที่แล้ว

      Didn't expect you here.

  • @natoriousthehopeful2786
    @natoriousthehopeful2786 3 ปีที่แล้ว +398

    Holy crap, he finally made a video that beat Sonic 06.

    • @damyo4520
      @damyo4520 3 ปีที่แล้ว +6

      IKR LMAO

    • @cybernova0730
      @cybernova0730 3 ปีที่แล้ว +10

      By 6 MINUTES

    • @LowkeyJouta
      @LowkeyJouta 3 ปีที่แล้ว +37

      @@cybernova0730 06 MINUTES

    • @ibraheemali7028
      @ibraheemali7028 3 ปีที่แล้ว +1

      Jouta Kujo nice.

    • @Flamestar320
      @Flamestar320 3 ปีที่แล้ว +5

      If you don't count the SGB Review: Ourselves, then yes.

  • @MercAran
    @MercAran 3 ปีที่แล้ว +7

    You know, Resident Evil 2 was restarted from scratch when the developers weren't satisfied with the initial version of the game. As Johnny put it in his review of RE2, it must have been an especially bitter pill to swallow, but they did it, they restarted production from scratch, delayed the release for a whole year, and it paid off with one of the best games of the RE franchise and what is still a great classic game overall even to this day.
    It's very sad Yuji Naka didn't consider doing the same thing. This game was in serious need of a production restart; no delays would have made this one eventually good.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +3

      Unfortunately given some comments it seems easy to blame Square's deadlines for it. I get it was dumb to let Monster Hunter Rise perform a public execution on this game, but there's so many fundamental problems, I think Square wanted this trainwreck to be done with.
      Given Square has FF14 Endwalker and FF16 to worry about I'm not surprised they treated this game as a band-aid to rip off.

  • @Eichro
    @Eichro 3 ปีที่แล้ว +31

    Instead of a novel and a game they could've made a movie out of this top notch cutscene material

  • @gameshirostudios
    @gameshirostudios 3 ปีที่แล้ว +20

    Just want to add that the only Sonic game Naoto Ohshima worked on with Naka prior to Sonic Adventure was Sonic 1. Ohshima directed Sonic CD which Naka had no involvement in, and he remained in Japan while Naka and Hirokazu Yasuhara worked on Sonic 2 and 3 (and Knuckles) over in the US. After Sonic 3K, Naka returned to Japan where he and Ohshima reunited for NiGHTS, Burning Rangers, and Sonic Adventure before Ohshima left to found Artoon.

    • @Thomas-te2lg
      @Thomas-te2lg 7 หลายเดือนก่อน

      And gave us Blinx.

  • @setdamn
    @setdamn 3 ปีที่แล้ว +13

    I don't mind this kind of unscripted in depth talk video in between the Versus series once in a while, felt so good to hear the back and forth. It may be hard to do this often during this time of the year, but I'd love to see you do this kind of video again in the future.

  • @MotobugGaming
    @MotobugGaming 3 ปีที่แล้ว +204

    The Sonic 06 review has FINALLY been dethroned.

    • @anonymousgamer5771
      @anonymousgamer5771 3 ปีที่แล้ว +4

      Not by much, but yeah.

    • @blazingfury057
      @blazingfury057 3 ปีที่แล้ว +28

      But it's not a versus vid so I don't think it counta

    • @bluevelocity9166
      @bluevelocity9166 3 ปีที่แล้ว +2

      @@blazingfury057 I was gonna say aswell that I’m not sure if it counts since it’s not structured like his normal reviews.

    • @chrisjones3859
      @chrisjones3859 3 ปีที่แล้ว

      Yes, yes it has

    • @DaMu24
      @DaMu24 3 ปีที่แล้ว +1

      Nope

  • @moonman375
    @moonman375 3 ปีที่แล้ว +48

    the failure kinda feels like it was intentional on part of square.
    Cause not only they release the demo, but they released it the same day as mh rise

  • @fedoraking3611
    @fedoraking3611 3 ปีที่แล้ว +24

    From what I saw on wikipedia; the reason why the boy acts cold to the 2 people in his intro is because he's sad about an argument with a friend of his
    and is acting distant from others because he feels bad about the argument.

    • @ukokira9852
      @ukokira9852 3 ปีที่แล้ว +9

      Another version from the novel is that Leo just doesn’t connect with people, with anyone, dancing is the only thing he truly likes. Idk why Leo’s the only character whose backstory differs from the little introduction backstory the twitter gave out when introducing characters (Which is where the friend backstory came from)

    • @nobodyinparticular9640
      @nobodyinparticular9640 3 ปีที่แล้ว +4

      @@ukokira9852 imo, from what I could gather by just watching his intro, I was thinking that maybe he thought he wasn't "good enough" and either felt the praises towards him not sincere or not deserved.
      *shrugs*

    • @alexanderthomas3187
      @alexanderthomas3187 3 ปีที่แล้ว +1

      @@ukokira9852 So he's like Neku from TWEWY except not as good

    • @ukokira9852
      @ukokira9852 3 ปีที่แล้ว

      @@alexanderthomas3187 Yeah basically. Just swap graffiti with dancing.

    • @alexjames1756
      @alexjames1756 3 ปีที่แล้ว +3

      That makes sense! Would be nice for the game to CONVEY that!

  • @IzraelGraves
    @IzraelGraves 3 ปีที่แล้ว +10

    The Chess Master wasn't mad that he lost, he was afraid of failure. The point of that whole level was showing him its okay to lose, it doesn't make you less of a person if you're not constantly a winner. This gets shown when he gets beaten by the child he's teaching and laughs it off.
    As a content creator I'm incredibly surprised you didn't catch onto that one. I thought you'd identify with that one the most! ❤️

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 ปีที่แล้ว +2

      I'd chalk it up to the way those scenes are presented not being clear sometimes. It doesn't help that the book they mention probably *does* expressly say that and they just don't feel like actually saying it here.

    • @IzraelGraves
      @IzraelGraves 3 ปีที่แล้ว +1

      @@UltimaKeyMaster I mean I gathered it just through the video. I've not read that book.

  • @bebopknux5857
    @bebopknux5857 3 ปีที่แล้ว +87

    To think that sega fans had so much hope when we heard the names to only be dissapointed... Megaman fans can relate.

    • @Chaos_867
      @Chaos_867 3 ปีที่แล้ว +2

      The problem is they get hyped up, and then get disappointed

    • @SuperGamefreak18
      @SuperGamefreak18 3 ปีที่แล้ว +15

      Megaman fans get happy endings megaman 11 the Megaman and megaman x collections...sega fans get disappointment unless they love the yakuza series or the othet series people forget that are technically under sega

    • @ligtningdog6399
      @ligtningdog6399 3 ปีที่แล้ว +1

      As a Megaman fan I can so, no can't really relate.

    • @bebopknux5857
      @bebopknux5857 3 ปีที่แล้ว

      @@ligtningdog6399 okay, tell me who made mighty number 9

    • @ligtningdog6399
      @ligtningdog6399 3 ปีที่แล้ว +5

      @@bebopknux5857 Here the thing. MN9 was at least playable. It was a disappointment but not a joyless slog like Balan.
      Also I think Sega fans should be used to disappointment by now.

  • @rs52594
    @rs52594 3 ปีที่แล้ว +92

    To quote the AVGN, "What were they thinking?!"

    • @tailsprower8118
      @tailsprower8118 3 ปีที่แล้ว +8

      Wouldn’t be surprised if that was a future episode

    • @manospondylus4896
      @manospondylus4896 3 ปีที่แล้ว +9

      @@tailsprower8118 The Nerd usually only plays games from the pre-2000s era. But then again, by popular request he did play Sonic 06, so there is a chance

    • @CeHee123
      @CeHee123 3 ปีที่แล้ว +11

      @@manospondylus4896 And Life of Black Tiger which came out in 2017.

    • @manospondylus4896
      @manospondylus4896 3 ปีที่แล้ว

      @@CeHee123 True

    • @MustacheDLuffy
      @MustacheDLuffy 3 ปีที่แล้ว +1

      @@manospondylus4896 I never thought about it but he did that game because he said “I thought there were no bad sonic games”

  • @BenjiBearPup
    @BenjiBearPup 3 ปีที่แล้ว +15

    Nothing to add about Balan Wonderworld. It's a tragic game with so much missed potential. Love when you and Russ have done LP's together. Some of my absolute favorite to listen to, like ya said it's super chill. Plus love how passionate Russ is about NiGHTS. Not to mention the hilarious adventure of good ole Spartac Belmont LOL.

    • @Reala27
      @Reala27 3 ปีที่แล้ว +3

      Remains my favorite game of all time.

  • @Penguindude1
    @Penguindude1 3 ปีที่แล้ว +5

    29:03 Johnny: "No, you fucking lost, Bobby."
    Billy: "But my name's Bill-"
    Johnny: "IT DOESN'T MATTER WHAT YOUR NAME IS!"

  • @SparkstarScope
    @SparkstarScope 3 ปีที่แล้ว +19

    Feels like this game should have been a movie or something. The graphics are beautiful and the simple plot could've made for a really cute watch.

  • @Cyber_Cerealian
    @Cyber_Cerealian 3 ปีที่แล้ว +29

    FINALLY AFTER 8000 YEARS A NEW DRAGON HAS RISEN TO GRANT OUR WISH OF A REVIEW LONGER THAN SONIC 06! WHAT DARES DISTURB ITS SLUMB- Oh its Balan's Wonderland.

  • @sterlingmuse5808
    @sterlingmuse5808 3 ปีที่แล้ว +55

    I'm at the 6 minute mark, just now realizing that this video is almost an hour long and I don't actually have time to finish it right now.

    • @Skimmy404
      @Skimmy404 3 ปีที่แล้ว +8

      Take your time.

  • @CinosTheHedgehog2000
    @CinosTheHedgehog2000 2 ปีที่แล้ว +8

    Yuji Naka.........
    I will always respect and appreciate the man for helping make Sonic, but I will not forgive him for sabotaging Sonic X-Treme and making this game.
    Edit: as well as having a hand in the cancelation of a Star Fox clone Dreamcast game called Geist Force just so he can have more manpower on Sonic Adventure.

  • @shadowscribe
    @shadowscribe 3 ปีที่แล้ว +7

    Wow, the fact Yuji Naka had one shot to prove he could make an action platformer, puts this a new light.
    Dude's still a great character designer, but either he was not the one who made those games good, or he straight up does NOT have the glow anymore.

    • @kylejones8289
      @kylejones8289 3 ปีที่แล้ว +9

      Yuji Naka's forte is programming, not character design. His main contribution to the creation of Sonic was programming his movement and gameplay, as he came up with the gameplay concept first, and then had other people develop the characters. Naoto Ohshima was the character designer on the first Sonic game and this, as well as Nights. Ohshima is indeed a really talented character designer, and I definitely feel he bears little blame for this as he has little to do with the gameplay and was responsible for one of the few aspects of this game that people like (the visual design).
      Naka is an extremely talented programmer, but he's rarely actually directed a game, usually working as a programmer and producer. I'm not sure that he's good at managing and directing a group of people like this. I also think that a lot of his gameplay philosophy works well for a 2D platformer but not as well for 3D (mainly the one-button design idea).
      Naka was part of what made the early Sonic games good, but there was a team of people who worked on those games that all contributed to their success. It's also just possible that Naka's a bit too stubborn for his own good. Sometimes you have a gameplay concept that sounds great on paper but doesn't work in execution, and you need to be open to changing it. Sonic was an idea that from reports was fun even as a tech demo before a character was even made, where this sounds like a misfire. The basic idea of putting on a variety of costumes to get different abilities is sound, and similar ideas have been done successfully before (see "A Hat in Time"). But they needed to overhaul the actual execution of it to make it fun here, and I kind of think that he may have been to attached to some of the mechanics here to do that. He's famously opinionated and stubborn (he quit Sega of Japan and moved to Sega of America after the first Sonic game because of disagreements with management), so I could see him refusing to listen to anyone who tells him that this just isn't working.
      Someone could be talented in one area, but flawed in ways that make a specific project fall apart in ways that their previous projects didn't. Naka messing this up and being a contributing factor to early Sonic's success are not mutually exclusive possibilities.

  • @PoppySis
    @PoppySis 3 ปีที่แล้ว +15

    Note: People were complaining about sluggish movement and floaty jumping in the demo, and the final game fixed this by nearly *doubling* the player's running speed and jumping speed.
    They made *severe* changes to the *basic* movements of their 3d platformer a MONTH before release.

    • @nobodyinparticular9640
      @nobodyinparticular9640 3 ปีที่แล้ว

      "severe"
      All they did was change the value of the running speed and jump height.
      Takes all of 2 seconds to do so.

    • @PoppySis
      @PoppySis 3 ปีที่แล้ว

      @@nobodyinparticular9640 ...And? The fact that they were easy to change doesn't change that your *base movement* is extremely important in a 3d platformer.
      *Doubling* the player's movement speed is a pretty severe change, indicating a lack of focus or design on the player's actual movement.

    • @nobodyinparticular9640
      @nobodyinparticular9640 3 ปีที่แล้ว

      @@PoppySis Ah, apologies, I read your comment more like "that it took them severe effort" or what in doing so, rather than you pointing an obvious flaw in their game design.
      For as much as I decently know english, it's not my main language, I get things wrong sometimes.

  • @ChaosAngelZero
    @ChaosAngelZero 3 ปีที่แล้ว +13

    The debut video for this game featured four people prominently: the character designer, the director of the full motion video cutscenes, the music composer... and the game's director. Can you guess which one of those four people dropped the ball?

  • @Igorcastrochucre
    @Igorcastrochucre 3 ปีที่แล้ว +57

    I was extremely confused when Johnny said he felt Mario Odyssey felt slow to him, a side effect of playing Sonic his entire life I guess, but Balan must have felt unbearable.

    • @Personoflordlycalibur
      @Personoflordlycalibur 3 ปีที่แล้ว +11

      I felt mario's default running speed was a tad too slow. Like it wasn't bad or anything but. Noticeable enough to be annoying and just have him roll everywhere

    • @Igorcastrochucre
      @Igorcastrochucre 3 ปีที่แล้ว +1

      Yeah, but that sounds more like a "you" problem rather than a game problem.

    • @CeHee123
      @CeHee123 3 ปีที่แล้ว +6

      Mario still had plenty of movement options to increase speed. Like dives and rolling. Mixing his techniques together could really help being his momentum up.

    • @19Szabolcs91
      @19Szabolcs91 3 ปีที่แล้ว +2

      Yeah, I feel like Mario's movement speed was perfect in Odyssey. The one 3D game where he was faster (Sunshine) people were complaining he's too slippery.

    • @Jtmissile
      @Jtmissile 3 ปีที่แล้ว +4

      Let’s not forget that compared to past 3D Mario games, some the levels in Odyssey are huge which makes Mario look slower by comparison.

  • @TheBechtloff
    @TheBechtloff 3 ปีที่แล้ว +57

    Thanks to Raycon for sponsoring this video *slaps that 10 second skip over and over like it owes me money*

    • @jaykelley103
      @jaykelley103 3 ปีที่แล้ว +14

      Facts

    • @zscout1288
      @zscout1288 3 ปีที่แล้ว +6

      Here $10! Don't beat me any more!!!!

    • @famoussession7426
      @famoussession7426 3 ปีที่แล้ว +1

      Thanks for telling us you skipped the sponsored part. It was totally necessary and not fucking annoying in the slightest.
      Seriously, please screw off

    • @famoussession7426
      @famoussession7426 3 ปีที่แล้ว

      @@zscout1288 Please leave

    • @jaykelley103
      @jaykelley103 3 ปีที่แล้ว +9

      @@famoussession7426 you dont have enough power to make anyone leave lol. You dont have enough power to do anything.. And not very many people like you because of the way you choose to be. It's really sad, and I pity you tbh.

  • @lilbonsly
    @lilbonsly 3 ปีที่แล้ว +19

    I'm so glad I'm not the only one who keeps wanting to call it Balan Wonder*land*
    It just sounds better

  • @Xanegoh
    @Xanegoh 3 ปีที่แล้ว +5

    The future of game design is taking all control from the player. David Cage would be proud.

  • @amirgarcia547
    @amirgarcia547 3 ปีที่แล้ว +4

    You know a game is truly something special (and I use the word VERY loosely in this scenario) when Johnny makes a 50-minute discussion on it.

  • @aquakit.133
    @aquakit.133 3 ปีที่แล้ว +4

    God, it breaks my heart how colorful and interesting this games looks. The designs really do play off late 90's nostalgia, it really invites you in.

  • @MisotheScot
    @MisotheScot 3 ปีที่แล้ว +3

    For fairness. I think its important to note that you can get a costume of balan himself which gives the kids his powers. But it's asecret

  • @basurerodej8501
    @basurerodej8501 3 ปีที่แล้ว +51

    Ya know? Thinking about it, I now know why SEGA didn't persue Naka to come back.

    • @kratosgow342
      @kratosgow342 3 ปีที่แล้ว +9

      Naka have some bad rap within the company he’s a egotistic and pain in the ass to work with I think Peter Moore did interview about how pain in the ass to work with Naka back when he was in Sega

    • @NoahDaArk
      @NoahDaArk 3 ปีที่แล้ว +17

      SEGA might actually be a lot smarter then we give them credit for...
      Emphasis on *might be*

    • @sonario6489
      @sonario6489 3 ปีที่แล้ว +10

      @@NoahDaArk Sonic Forces: Hello there

    • @ethanedwards3357
      @ethanedwards3357 3 ปีที่แล้ว +5

      @@sonario6489 He said *MIGHT.*

    • @Chaos_867
      @Chaos_867 3 ปีที่แล้ว

      @@sonario6489 nah not even close

  • @RyderPlatinumWarpstar
    @RyderPlatinumWarpstar 3 ปีที่แล้ว +8

    I’d like to make a comment thread listing out games Johnny still had the energy to make video scripts just to show how much this game impacted him.
    I’ll start us out with 3 examples:
    Mighty No. 9
    Sonic 06
    Mega Man X7

  • @JudgeTyBurns
    @JudgeTyBurns 3 ปีที่แล้ว +23

    This would have been better as an animated movie than a game, it sounds like.

  • @rockersunite122
    @rockersunite122 3 ปีที่แล้ว +6

    Lessons Learned: a. You need the novel to get the complete story (so 70 bucks. 60 for the game and 10 for the novel) b. Great Ideas doesn't excuse bad execution. C. Just get the Novel and soundtrack. Thanks for the video guys.

    • @joshhallam4555
      @joshhallam4555 3 ปีที่แล้ว +1

      and to never release to a franchise like monster haunter.

  • @Aberyyyy
    @Aberyyyy 3 ปีที่แล้ว +8

    You and Russ should totally do more videos like this together, this was very interesting. On another note, the last time Johnny looked at a game with such animosity, he went into a drunken rage and passed out afterwards.

  • @guidofedeli851
    @guidofedeli851 3 ปีที่แล้ว +32

    Imagine being a Hat In Time fan and getting all this hype for this new game only to be greeted by this.

    • @nman551
      @nman551 11 หลายเดือนก่อน +1

      Man a hat in time was great hope we get a sequel

    • @guidofedeli851
      @guidofedeli851 11 หลายเดือนก่อน

      @@nman551 it's a heavy contender for my favourite game of all time on pc, I absolutely love it. I would be out of this world ecstatic if Gears for Breakfast announced a sequel

  • @masterprick1
    @masterprick1 3 ปีที่แล้ว +10

    What is Square Enix recent obsession with releasing the story of games on separate novels.

    • @LorenHelgeson
      @LorenHelgeson 3 ปีที่แล้ว +2

      It's the new DLC.
      Edit: But since it has the tangibility of a physical collectible, it's OK! [/sarcasm]

  • @329link
    @329link 3 ปีที่แล้ว +58

    This isn't like how mighty number 9 enraged people or how yooka-laylee disappointed people. This is just... depressing...

    • @Toonrick12
      @Toonrick12 3 ปีที่แล้ว +15

      At least Yooka-Laylee was able to bounce back with its sequel.

    • @psplayer1344
      @psplayer1344 3 ปีที่แล้ว +1

      I like the first yooka laylee