I like how Doc calls you lucky if you have both 1 or 10 Luck. This is a paradox: surviving a headshot with 10 Luck means Luck helped you and you were very lucky; surviving a headshot with 1 Luck means you were very lucky!
@@thelegalmexican9860 I'd expect him to hate his job, like every other minimum wage worker. Atleast make him seem snarky,sarcastic,and bored or something
@@nah6892 you can hear the way he is talking that he doesn’t want to be here, see how awkward he is talking and trying to speak with you, especially if you choose the rude options, later on you can see how he only wanted to get paid and get the special knife collection from the job
@@thelegalmexican9860 there's a theory that Vault-tec is the one that first launched the nuke. Heck, i wouldn't be surprised if they secretly abusing their employees.
Obsidian always felt like they wanted to make you feel like just another character in a big, immersive world. While Bethesda always felt like they wanted to make you feel important even at the cost of immersion and storytelling.
There's a former head Bethesda dev who pretty much confirmed that feeling when talking about Todd Howard's design philosophy. Todd is and always has been about style over substance when in charge of game direction. While the former dev believes that immersion/role playing is king.
That's why I am happy to hear that he will resign from being in charge. The guy can't make a game to save his life, everything he touches turns to shit and frankly, we can see how bad it's gotten with Starfield. The guy has no soul in what he creates, maybe it existed before but now it doesn't. I hope the next lead dev is not as bad as him.@@Nix-Man
My favorite evidence of this, is when you meet preston garvey. When he asks you to help, if you say no, the objective changes to helping preston and the game moves on exactly the same as if you said yes.
@@kjcaramel4547 see heres the interesting thing most people never realize Preston Garvey is your yes man ending. He's Literally the backup plan. you can kill refuse to work with sabotage ever other faction of the game. in short you have as much freedom in fallout 4 as new vegas cause even new vegas as a plan b
I wish they made an option to really ignore this dude and when main character goes to the vault military soldier wouldn’t let them in and game just would just end with a nuke exploding and killing whole family
"nobody hates fallout like fallout fans do" This.... is literally true for ANY kind of fans if ANYTHING. Which obviously makes sense since no one puts more time into something than an actual fan, which results in a far deeper insight than your average "scratching on the surface" critic.
There's also the fact Bethesdas intros have been 30 minutes to an hour of forced slow story since Oblivion, while Obsidian left all that in a convienently skippable cutscene before the game begins. Then they made the actual gameplay intro just a stat setup like it should be. But once Bethesda got Fallout back they went right back to their shit.
You can save right before you leave the vault so you don't have to re-do that part, which is probably why they didn't put much work into the vault-tech guy. Then you get out and you can actually do whatever the fuck you want and completely ignore Preston and co., if you want. So I don't know what you're talking about.
kiz oku Sorry for the late reply. But you'd still have to go through it once on every game they released in the past decade. Not just this game. Plus, if you decide to play whichever game again on a different system, then you have to do it yet again. There's just no reason to draw it out for so long. I'd rather have short and quality intros than long and tedious. Also, saying "you can just save it before you leave" doesn't excuse it. Its a possible solution, but you shouldn't even have to worry about making a solution like that. At least without it being skippable in some way. Just a quick start feature.
@@jsmith434w "You can ignore Preston and co if you really wanted to." No, you couldn't. If you want to finish the game's story, you're going to have to meet them and help eventually. Meanwhile, in new vegas, you can finish the game without even once talking to anybody besides doc mitch in goodsprings, and none of the characters are invincible. You could kill every faction leader before finishing any of the quests they give you, and ultimately don't need to give any consideration to anything they say. The fact that I can't just shoot Garvey, get his cool hat, and walk off to wherever I want next already makes F4 inferior to NV.
@@rileymccreanor6492 You could kill Yes Man before you even talk to him, just shoot him as soon as you see him in Benny's penthouse. Mr house, you do have to talk to first, but could kill immediately after if you had the science to get into his life support room. Same thing with Caesar, you talk to him first, but could just kill him immediately after. There is nothing keeping you from killing anyone in the game is what I'm saying. Even if you kill all other faction leaders before meeting Yes Man, the game doesn't make Yes Man invincible even though he is the only option left. Contrast that with F4, where almost every NPC is invincible until the story decides "yeah okay, you can kill them now." That is why F4 is garbage compared to New Vegas.
i like that nv intro is short and straight to the point while fallout 4 intro is cool for the first time but when u play it again its just annoying and way too long
Josef Mengele Not to mwntion that it takes you a required 10 minutes before you get asked if you're sure about your character build. Unlike in NV, you gotta wait until the end of Vault 111 to change even your name. Its some major BS. NEW VEGAS FOREVER BITCHES
interesting, i found it way to short to be beliveable. 2 mayor plotpoints happen in 5 minutes to get everything going. i wouldnt mind an hour of playtime in the old world and seeing the state, mindset and culture of that time. but everything is condensed to a point where its a summery rather then a story
not trying to defend fallout 4 here, but this comparison isn't really fair, the Doc in NV literally saved your life and is taking care of you while the salesman...is a salesman, yeah he don't care about you he is working there and whatever you say he will be glad cuz now its one man less to talk
Fallout 3 wasn't a rushed piece of shit though... Fallout 4 is the worst game Bethesda made in recent time (apart from *cough cough* ESO). You can feel by the bland gameplay how Fallout 4 is aimed at the casual gamer with no room for any action other than the one determined by devs. Bethesda should just let Obsidian take over the franchise completely. There is a reason that New Vegas, an unfinished game, is considered better than Fallout 4. Vegas had options, consequences and good missions/story.
HardWarUK That will never happen and i hope it doesn't happen fallout 3 is one of the best in the series for me as for fallout 4 it was a good game but could have done a lot more
Doc Mitchell managed to be one of the most memorable characters in fallout and you only see him a few times. Hell, just look at Easy Pete. That's how you write a good game. New Vegas will always be the peak of Fallout.
Well you know what I mean :P They did some upgrading on the graphics, which would take more time. NV looks more like Fallout 3 DLC because it's very similar in graphics.
Not only that, but New Vegas had literally HALF of its content cut (all of its Legion content where you were supposed to travel to their lands to track down Benny and get to know them better), and STILL managed to make the Legion more appealing than most of Fallout4's factions.
*2 years after fallout 4 has came out * Bethesda : ayy u want some paidd mods? *hardly a year after NV has came out* Obsidian : heard u guys liked our game! we appreciate it heres some DLC to continue your fun! enjoy
One tiny effect I really love is how if your Charisma is high; Doc Mitchell smiles while he talks to you, but if it's low he gives you that ice cold nuclear winter scowl.
@@alexdamand9003 Nah to be fair charisma as a stat is kinda useless in new vegas because the speech skill usually dictates your ability to pass speech checks. All charisma does is give a bonus to it and bartering, but you don’t need it at all to have a high speech, and ironically you don’t need it to be charismatic in this game. Also, I think it may help your companions health/damage, but other than that it’s kind off useless so I can see why people don’t invest in it.
"Huh. Must be some frontal lobe damage." Because I always drop Charisma to 1 (pointless stat for me), I've heard this line so much that I can recite it word4word.
Key phrase: "For me." (no snarkiness intended) My brodie plays with his Charisma at like...5 or something, but he uses companions. The Barter skill affects vendor discount/trade values, but with the money glitch, Barter becomes arbitrary. I get it to 50 solely so I can buy the Mysterious Revolver from The Lonesome Drifter. But yeah, my build in Fallout has Agility and Luck at 9 so I can get the maximum critical chance/damage out of my guns. No companions. I'm a one-man army. That's why I don't need Charisma...it's a waste of SPECIAL stat allocation. (I don't even get the Usanagi implant or use "The End" reward for it)
Some people seem to misinterpret what this video's intent seems to be. It is not an in depth analysis that seeks to definitively prove that FNV is a superior game (even though it is). It's only five minutes after all. It just serves as an example of how much FVN cared about and recognized choices that you made within the game's world, whereas Fallout 4 removed so much of the impact and consequence.
Man you need to play more games. Namely 1-2 of fallout if you think NV was a serviceable rpg. Otherwise you just like shitty shooters with paper thin story lol.
Yeah, it made total sense why my character that was a pacifist had to chase down Benny for revenge. When the motive is forced and I don't have a real choice in what I'm doing based on presentation of the main story quest, the story is poorly written. Rpgs need a decent writer that gives a fair vagueness when it's a created character and not a pre existing one. Something that even fallout 3 did better, considering rather than forcing me to be a courier the rest of the game it just forced me to be 16 and leave a vault. Aside from the age thing, leaving the vault is much more a blank slate than being a mojave courier considering NV is presented as you WERE AND ARE a courier as opposed to you PREVIOUSLY BEING A VAULT DWELLER. One story allowed me to change, the other shoved a DLC up my cockhole that was reminding me 24/7 I belong to vegas as a courier, something even alternate start can't fix. But it's more so funny to me how this wasn't an issue til 4 came out, when it was already something NV struggled with.
Not really a great comparison; as much as I like to rag on fallout 4 one of these people is a doctor that's been treating you for a while and one of them is a salesman who probably doesn't care much about your physicality or abilities. And its odd to add the super sped up version of the vault tech salesman while not also ignoring that the doc had a bunch of long exposition lines too lol
If you think logically it's not so wrong. Doc Mitchel is a, well, doctor. His job is to tell you how you're holding up and such. Vault -Tec Salesman is a salesman. It may be bad for business to comment on customers and / or insult them, even if you're just joking.
Yeah, Fallout 4 was a bit of a letdown. I love oblivion and fallout 3 for the level of immersion, I always felt like it was me wandering the wasteland and killing daedra in tamriel. I never managed to get past the idea that I was controlling a character in fallout 4. Definitely doesn't help that most of the quests get boring after a while and that I'd rather save one Moira Brown than all the characters in fallout 4 put together. Tunnel snakes rule!
John Black fallout NV has good replayability because you can literally roleplay as anyone with all the choices obsidian gives you. In FO4 you're practically playing the same character over and over again, it's just a matter of different weapons.
John, I'm on my 8th playthrough Fallout NV and I still enjoy playing it. Even without mods I'd still pick another go at NV then replaying F4 again. At least when you play through NV you can make different decisions on things, none of the choices in F4 felt like they even had an impact on the world. You can't even say no half the time or be a bad guy. Blank slate =/= mother/father looking for your son and always being good besides in DLC.
I never realized how linear most video games were until I played New Vegas and the amount of choices I had in that game damn near gave me a choice overload panic attack. No but seriously, not only does Obsidian offer so many meaningful choices but they put the effort in too. The game doesn’t break no matter what combination of choices you make. Obsidian thought of every possible contingency to ensure that you could finish the game no matter what you did. You can have an ending where every goddamn person in the game dies! Obsidian didn’t do the “essential npc” bullshit. You can kill Mr. House as soon as you meet him, you can kill Caesar as soon as you meet him. You don’t even have to talk to anyone for the first time for them to be made non-essential. You can destroy Caesar’s Legion or the NCR without ever having met their leaders. No NPC is too important. But it isn’t just that. Bethesda’s writing has been a bit stale since Fallout 3 and Oblivion. But Fallout 4, Fallout 76, and Starfield take it to a new level of uninspired, bland, and stale. NPCs are so uninteresting. There is no variety in accents, tones, cadences, or anything! You can barely tell when someone is sad, or mad, or happy, or scared. They all say such generic, unmemorable things! They slog on and on to explain such stupid shit in the most complicated ways. And worst of all, the voice-acting feels lifeless. They put no heart or soul into it. And of course all the NPCs have the most blank expressions on their faces 95% of the time. I wish Obsidian owned the Fallout license…
Obsidian were put under a strict time limit, where as Bethesda had years to perfect the next Fallout, And they still miserably fucking failed. Yet Obsidian turned their Fallout into one of the greatest games ever
Dover I find that the characters I saved in Fallout 4, I only saved because I either felt bad or because they progressed the story. Wasn't like that for me in NV. At least from my memory.
TheMasterchiefan would've been a Fucking masterpiece of a RPG if they spent 5-6 years on it. The amount of content and depth would've killed Bethesda lol
An Excellent Shitpost Back then they didn't need that much time to make a game because of worse graphics. Having the same amount of time as fallout 4 wouldn't do anything.
Djrocks Gaming Nope, since I'm pretty sure that many of the instabilities are due to the time crunch and provided engine, so more time would have solved at least some problems.
lugiapwnage it was a couple of things, new consoles, new game engine, new combat systems and much morr that was added that they never tried, like base building, which ate up a lot of time.
The difference is that Doc Mitchell is heavily invested in your health since his handywork kept you alive, while VaultTec guy is doing a shitty day job that will NOT award him with a vault 111 spot.
And this is why Bethesda will never again let anyone else use their ips. They are afraid of being out done by people with creative vision like they were with new vegas compared to fallout 3. I hope they remaster new vegas, keep everything the same but add a sprint button or fuck it none at all I'll still play that shit over fallout 4 any day.
In Fallout NV, you could be anything you wanted, make it a raider or a old west marshal/lawman. Ib Fallout 4 you are ways just a worried father/mother, no matter what you try to roleplay.
It kinda seems like the entirety of Fallout 4 was just fan service for fans of Fallout 3. -Nearly all the radio songs from 3 are in 4 -The 50's retro futuristic setting seems to be a lot more in your face if that makes any sense -Liberty Prime makes a return like mentioned before -the intro just screams fan service to me -Dumb, merciless (and characterless) super mutants make a return -The Commonwealth seems very similar to the Capital Wasteland It goes on and on... Kinda amazed how they didn't include the enclave.
Energetic Yellow Well, many things you mentioned were fan service for fans of entire franchaise, not just Fallout 3 fans. You even mentioned Enclave like was introduced in F3 while for me this fraction was huge part of Fallout 2 story so I was sad not finding them again in Fallout 4
worse gun mechanics? you mean that there are no iron sights? what i mean anyways its the enviroment, its feels more likely to explore the game than the desert of NV. That doesent mean i dont like NV, i played a lot to both. but right now if i had to choose to play one of both its 3
@logical It's more about the actual effort put into the map than the landscape itself. Fallout 3 had tons more put in its desert to make it more rich to explore. New vegas has more mountains of little importance surrounded by generic wildlife to hunt. If you like rpgs than you should realize why "Dungeons" is part of the title in D&D, and see how the lack of them in NV, as well as lack of interest and detail in locations in NV compares to the overworld of 3. Crying about "7 years compared to 18 months" does not somehow make up the boring world of NV without mods. I like both games, and need to mod in things to make them more enjoyable, but typically I find myself much less looking for content additions to 3 than NV, and much less looking for gameplay tweaks in NV than 3. Still, I add in some quests to 3 and tweaking the mechanics of NV's certain features like the faction system, but both need difficulty, visual, and control mods to make them harder, prettier, and more playable. Still, I wish people would learn how the weapons intended spread and ranges in 3 work before crying about how inaccurate the assault rifles are. Shit, get a sniper or lincoln's repeater if you want the gun to always fire center screen.
I think about this now and compare it to whatever Obsidian made recently and realized its a dumpster fire, nothing lasts forever, Obsidian's golden age is gone, and Interplay bit the bullet after Fallout BOS.
The Outer Worlds is honestly one of the most well-written games I've ever played. It has the same feeling as New Vegas of being a full and interesting world with many choices and fleshed-out NPCs, but the graphics are great and the world is their own. Top fucking notch.
@@M0NsTeRmUk you can play for longer than it "normally" takes. I haven't finished it but the threshold is like 25-60 hours, which is a huge margin. I only played New Vegas for 52 hours the first time, and I could have breezed through in half that time, but I didn't. It just depends on how you play. :)
What the fuck is up with people saying Bethesda should update the Creation engine like it's the only thing they ever use? It's only been around for six years and only two games have ever been made with it.
I remembered when Fallout 4 was first announced, and Todd talked about how they “obsessed with every last little blinking light…” but forgot to add details like comments about a character’s strength or weakness.
@@tylermartin7245 nah. Doc’s remarks are the player’s first recognition that the game world responds to what they do and how they do things, which follows throughout the entire game. Fallout 4’s agnosticism of this hurts the fundamental ROLE playing the series is built on, and the fact that the entire intro sequence of that game gives you little to express your character playstyle before leaving the vault and finalizing stuff is such a major step back in design. The subtleties matter.
@@tylermartin7245 The point is that while visually impressive, if one cares to look closer, they'll notice the game's dead behind the eyes. There's no heart or soul to it, nothing the PC does really matters beyond answering the question 'which faction wins?'. Little details add something to the game, make it more than one-dimensional, including skill checks in conversation that make an impact on how things pan out rather than four different variations of 'yes'. Also; th-cam.com/video/CSKFRw5Q2vc/w-d-xo.htmlsi=6QGOr_4jSpoV9OGi
@@Lord_Numptyfallout 4 has plenty of skill checks, and last I remembered new vegas doesn’t let you force people to do what you want at gunpoint, nor do companions have conversations with you depending on the things you do and threaten to leave
New Vegas: Your choice for factions are: A smart, well planned individual that lacks territory and resources, knowing full well he himself only remains independent because the other two factions can't risk taking his territory without suffering heavy losses, leaving them vulnerable towards the other faction. A well meaning republic that's unfortunately corrupt and has a lot of the flaws similar to the old world it so desperately tries to emulate. It wants to help but is spread too thin to actively help. A brutal faction that will collapse the moment its leader dies. But as backwards, brutal, and fragile it is, they brought civilization back to the territories they control. Yourself. You knock out all the competition and take control but the robot you leave in charge of all the power cannot refuse a request, meaning you can lose it in a snap to someone as cunning as you are. Even then, that robot downloads a program to make itself more assertive at the end of the final battle. You gain true independence for the people but you left a robot you know nothing about in charge. With high enough stats you can talk your way out of fights, convince others to fight for you, call out bluffs and lies when you see them, use your medical knowledge to actively help people, use your knowledge to repair things etc. Fallout 4: your choice of factions are: the good guys that everyone loves the good guys but with power armor and a big robot the good guys but spies the bad guys (unless you side with them because then they're the misunderstood good guys) Charisma is all that matters. And even then it's only used to get more caps or unlock a faster dialogue tree that gets the same results even if you didn't pass the check. Edit: actually it's not even the bad guys. In New Vegas you can totally do a brutal Legion playthrough and the game will acknowledge how evil and savage you are but with 4, mama Murphy basically says "you're the good guy even if people don't understand" when you side with the institute.
@@mr.intruder1536 I actually have more hours in fallout 4 than New vegas. But that doesn't mean I'm blind to all the flaws it has. You can still be critical of something you enjoy. Hopefully once your brain develops more you can come to realize that you lobotomized chimp.
@@sparklepawz1185 look i get it fallout 4 has some flaws that can't be ignored but seriously, people don't need to read any of that crap in every single video about fallout People are just tired of it, and not only that but it's been years for god sake give everyone a break from that lecture Yes i know that not everything is resistant to critisim but damn people like you are so obsessive about it that it's almost on every fallout video for years So please just let it go, and give people a break
@@mr.intruder1536 It's not even a lecture. It's a joke comment. Plus if you're so sick of it why bother clicking on a video that compares the two. Unless you're incredibly dumb you should know what the outcome of an Obsidian vs Bethesda writing video will be. You say you're tired of lectures and want a break but you deliberately click on videos like this. So either you love tormenting yourself or you love whining and belittling people with your sarcastic comments so much that you go out of your way to find content like this, search for comments like mine, and complain.
@@sparklepawz1185 that aint a joke dude, there's literally no punchline or anything and plus the comment is too long for it to be a joke And also that's not the point it doesn't matter if i clicked on this type of fallout video or any other type of fallout video, it wouldn't change anything
In short Obsidian: "we want you guys to get to the point and your choices matter" Bethesda: "we are gonna dick you guys around, give you vague options but everything will play out how WE want it"
@@EmperorAmbrose I can come up with many. 1- it saved fallout as a series (your pussy ass might not like it but it’s a fact) 2- it’s got the best atmosphere in the entire series 3- F3 overall has a better world than New Vegas. Your a new Vegas cock sucker who can’t admit any game other than Nv and 1&2 are good because your a toxic crybaby
You know what would be a good hook for choices, if you said fuck off to the vault guy and then you weren’t allowed into the vault and you would die or get a ghoul playthrough option. That would be a neat idea and a good hook that choices in the game could kill you
Why Bethesda didn't add in traits that would explain your military background, (you could've been a sniper, power armor unit, egg head, brig, boot, etc.) it's ridiculous, that and the music for Doc Mitchell's house (Rubble of the forgotten) is so wonderful to listen to, in other words, Fallout 4 should've token a L.
they also made power armour both better and worse at the same time, as in its cooler and higher tech, but you require no training to use it for some reason. i understand if you played as nate the vet but nora?
fallouts always been about building your own character.. The fact they added lore to the protagonist background already messed it up. Fallout 3 let you view your character since birth and you got to chose what he or she was going to be.
I genuinely think that's why Bethesda won't let Obsidian near Fallout anymore. Fallout 3 was considered amazing, then out comes New Vegas, made in less then half the time, and it is better in every way. Bethesda is just fucking embarrassed. And before anyone says "But New Vegas used the assets of Fallout 3!" Yes, and Fallout 3 was built on the back of Oblivions engine, what's your point?
Yeah, I don't blame them. But they could redeem themselves if they hire ACTUALLY talented people or good writers. Fallout doesn't need specifically Obsidian (although Obsidian today is different), it needs someone who understands why and how it worked back in the day.
I've heard people say NV is lifeless compared to 3 (I completely disagree!!), even if that were true, NV is still better in every way, Quests, story, characters, writing, world and DLC.
Corthmic your an idiot. You do realize that for fallout 3 they made completely new assets. When obsidian for the engine, for example, they could already place a ghoul in the world. Bethesda couldn't do that they made it themselves. New Vegas sucked, not because it was bad, but because there are so many fanboys like yourself.
Rylan Schneider Fallout 4 was my first Fallout game. Never heard of the franchise before. Loved it at first but, when I watched a video of the Master of Fallout 1 and Frank Horrigan of Fallout 2... Let just say Fallout 4 is a disappointment for the franchise and a mediocre game overall. I really wish I get to play Fallout NV soon.
Bathesda's Fallout > whatever and fan service Obsidian's Fallout > post apocalyptic wild west cowboys vs Romans vs army vs mob gangsters in Vegas and gambling
In İpi I was mostly comparing Bethesda and obsidian's take on modern fallout game's, and how obsidian went for a more creative and original route, instead of just having fan service and an uninteresting story.
I bet F4 is much superior mechanically, but that's that important for RPG. In my opinion RPG is about playing a role you choose and being the writer of what happens around you based on your choices. Bethesda just writes a story and you are technically just an observer. I haven't played F4 tho, since I still remember very well how they fucked up F3. F1, F2 and FNV are the true fallouts, F3 was just worse skyrim with guns and shitty green filter.
antistAr that's exactly my point, and mostly why I stopped f3 to. Terrible story, maybe a few mildly interesting side quests, horribly drab environments, and so open ended that I often felt lost and overwhelmed, and the only reason I got 40 hours through was because it was my first fallout experience.
Doc Mitchell's strength comment makes me wish that with a high enough survival skill, you could actually go grab a switch from any tree or bush to use as a weapon.
Technically there are a couple people in Fallout 4 that will comment on your S.P.E.C.I.A.L placement. Magnolia being one of them, but Fallout New Vegas is the objectively better game ofc, damn Shithesda taking the rp out of our g.
My favorite aspect of New Vegas is by far the faction presentation aspect. They perfectly show which faction is in what situation at the beginning of the game and how strong they are against whom.
Potential Vault-Tec Rep dialogue responses: Even distribution of SPECIAL: Default No distribution of SPECIAL: "Wow, geez... Really?" High Strength: "Sweet muscles sir/ma'am." Low Strength: "Little scawny there sir/ma'am?" High Perception: "Wow! Sharp eyes, impressive." Low Perception: "You might wanna put some glasses when going in a vault, citizen." High Endurance: "I bet you can survive Anchorage with these results..." Low Endurance: "Ooh, let's hope those immune systems survive our vaults." High Charisma: "Huh, you must be exciting at parties?" Low Charisma: "Thank you citizen... *whispers* How is this guy/lady married?" High Intelligence: "Ah, must be a CIT alumnus?" Low Intelligence: "Oh, you must be one of those *special* types then?" High Agility: "Oh, already? That was quick." Low Agility: "Thanks, that only took 45 minutes to complete." High Luck: "Wait, you won 2 lotteries ? That's... tremendous sir/ma'am" Low Luck: "Wow, it's like the world is rigged against you or something."
Little things like that build immersion, make the game better, and takes minutes to put into the game. I mean, it’s not like they’re giving the characters custom facial movements. Every character in the game runs on an engine that just mimicks the same facial movements according to the words they speak. Therefor, all they had to do was slap in that extra bit of dialogue just to give the game a bit of personality and that’s it, they’re engine would take care of the rest. But nope, couldn’t even be bothered to do that.
Yep, that's the gist of it. Bethesda has long ago shed of its RPG skin. Now it's just shooting and looting and who cares about good writing, lore, dialogs and quests anymore?
@@modest_spice6083 A game like The Outer Worlds shows what Fallout could be, even if it's not the best example of it. It preserves the aspects that people play these games for.
Thing is, if you look at, say, Oblivion, you'll see this isn't a problem with Bethesda as such. In Oblivion, the douchebag elf in the cell across from you had different dialogue depending on your character's race and gender, even including custom races since they knew people would mod them in. This isn't a "bethesda as a company doesn't care about player choices" problem. This is a "bethesda is trying to copy the EA (Dragonage/Mass Effect) RPG model instead of realizing the strengths of their flexible model and building on them" problem.
I wonder what happened to Fallout 4. Totally in love with Oblivion and Fallout 3, in fact, F3 was the first fallout game I was Introduced to. Fallout 3 had an immense feeling of adventure and discovery. There is no denying that Bethesda is able to rework and commercialise fallout to the newer generation of gamers. Then I started playing new vegas, Fallout 1 and 2, and oh my I really look forward to fallout 4. While Fallout 4 is not a bad game, hell no, they simply lost their touch at lore and world building. The game engine has improved immensely, the shooting mechanic is awesome and the nicer graphic is very well appreciated, but to be honest, I wouldn't trade immersion/role-playing with them. Its an awesome game, but its still not fallout. Compliments to them that they are trying to venture into unknow territories and improve where they can.
I honestly do think they're trying to copy EA. I haven't played 4 yet but what I've seen of it looks VERY DragonAge/Mass Effect, from railroaded storyline, decreased/very shallow RP (multiple "options" which are all actually the same option beneath the actual words spoken), to elements of the UI and aesthetics.
It's all about money. The more simple the game the more people will buy it. That's why FO4 is an FPS compare to FONV. As far as I know FO4 was a big financial success so I don't think Bethesda would change anything in FO5. ...oh sorry, the graphics will be better. So it will be a good looking empty shell, FPS nothing to do with the true "Fallout" feeling. (Sorry for my bad english!)
John Black So you think that building outposts like in minecraft as a 5 year-old fanboy makes Fallout 4 more open? I don't understand, why is there no real choices behind FNV?
Here in Russia we have a joke that can be applied to Bethesda well. A Chukcha applies for membership in the Union of Soviet Writers. He is asked what literature he is familiar with. "Have you read Pushkin?" "No." "Have you read Dostoevsky?" "No." / "Can you read at all?" The Chukcha, offended, replies, "Chukcha not reader, Chukcha writer!"(The last phrase has become a cliché in Russian culture, hinting at happy or militant ignorance.)
Love how these comments also really make you understand the stats better. It's just such good design in so many ways to add those reactions to your pick, bc it shows you that the game actually reacts to your choices but also helps you understand the meaning of those stats and what it means for your character.
If by "creative differences" you meant "Bethesda's utter laziness and use of cookie cutter design versus Obsidian's clear affinity for worldbuilding, lorebuilding and RPG elements in an IP that is rightly theirs" then yah I guess so
"better worldbuilding" forgot that an empty copy paste desert is much more interesting than a world full of different spots and a very large and dense city area. Obsidian did better role playing and story telling, and I do prefer their game, but that's a bit ridiculous.
Just about the most interesting location in f4 is Far Harbor, a DLC that shined above the main game in terms of story and atmosphere, and then further highlighted the disappointment of the other DLC's. All 4 of the NV dlc's are held in high regard, but rather than trying to emulate that the F4 team decided to cop out with a bunch of settlement building expansions. Fallout 4's focal point of the map is Diamond city, a stadium turned city that, when I first heard of it, I thought would be much more dense. Instead it was roughly the size of fucking Goodsprings and, while it was interesting it wasn't exactly dynamic aside from a synth mayor that'll end up dead and a couple of new guards from the faction you align with. New Vegas has, funnily enough, postwar Vegas, an area already preceded by its famous reputation that has a fun apocalyptic twist and, in its entirety, holds things like a pre-war ceo controlling its robotic guards through a super-computer and a group of secretive cannibalistic high rollers who wear creepy masks. What does Diamond City have? Two booze hound Russians and The Terminator playing policeman. La-de-da.
" an empty copy paste desert is much more interesting than a world full of different spots and a very large and dense city area." It kinda is, though. It's not the visuals that make the world-building interesting, it's what's contained within them and how the player can interact with them. Fallout 4 is a set of empty ruins, New Vegas is a dessert full of life.
I loved the unique weapon system new Vegas had. The weapons not only had enhanced performance abilities, but they were physically unique. I wish fallout 4 would have had a system like that.
@@jackgebhardt2932 theres futuristic weapons such as the YSC186 and the AE15 prototype laser but theres also the old hard lead spitting stuff. and the fact that all of them have thier own feel to them even when compared to thier generic counterparts is what makes the weapon system of FNV really good.
Vault Rep lines… High ST: That's great! Someone not to pick a fight with! PE: Nice that you… are perceptive! EN: An athlete like you should fit perfectly in Vault 111! CH: A charmer, that might help when you eventually leave the Vault! IN: So... you're quite the scholar, sir/ma'am! AG: Guess you do lots of gymnastics and yoga, that's good! LCK: Aren't you blessed, sir/ma'am. Right! Low ST: Hm, I understand. Feel free to exercise in the Vault when possible! PE: I understand you might need glasses, my good sir/madam. EN: Poor thing... a pizza that could knock you out easily, heartbreaking thought. CH: Alright, no need to be grim sir/ma'am. Thank you for the honest answers! IN: Ouch, that... just hurts to know, you have my sympathies. AG: …Well, I hope you make it despite disabled muscle flexibility! LCK: Then, look on the bright side! A Vault must be a luxury for you, it's why you two are lucky candidates!
I loved New Vegas and Fallout 4 they both have thier strengths and Weaknesses. I personally think that Fallout 2 is the best game in the franchise, but I never see anyone mention it.
Obsidian: We made a good game, you liked it, we loved your like. Bethesda: Buy my incomplete game, the 60$ worth of DLC to complete it, then the paid mods that you can get on the nexus for free so you can give me more money.
Uh question are Bethesda Mods made by Bethesda developers or are they merely made by random people who upload them to the site? The official site didn't explain any of that.
NV is actually very incomplete, what with the 18-month development span; but the fact that it's still as solid as it is is a testament to Obsidian's competence.
@@flakes1972 lets look at fnv and f4's dlcs Fnv: Honest hearts.the worst dlc,still a good adventure. Old world blues,now this is goddamn weird.this dlc is okayish,it is just a sarcastic snatch and grab dlc,still it was so fuckin fun because of those jokes.the think tank was the best.and that toaster in the sink,really fuckin fun, Dead money,now this is a masterpiece,you hate it at first but after you finish it you want to go back to madre,and this is the slogan,let go,you cant let go, Lonesome road,this is the second best.not only it casts light on couriers past,it also shows you a character,ulysess the wannabe courier six, These were totally independent of main story,still connected as fuck,all these dlcs were connected too,ulysess trained the white legs in HH,ulysess was in big mountain,told christine where to find elijah,etc F4's dlcs, Automatron,fine,make robots kill robots etc, Nuka world,something that had to be in og game already, Far harbor was the best,it was closest f4 got to fnv, Others were just settlements
In New Vegas telling the Vault-Tec salesman to go away would actually cause him to go away and then you would have to find a way past the guards and into the vault.
It seems Bethesda misunderstood what Fallout was about. It was never about shooting and blowing stuff up and scavenging the wasteland. It was about the story and the many, many different ways it could be told.
Games media hyped Skyrim so much, we were conditioned into thinking Skyrim was the "*ultimate*" Elder Scrolls experience. In reality it was quite lack luster.
@@justchill5628 "Just play skyrim if you want real freedom of choice of what to do then" holy sh- did this guy just call skyrim a good RPG? no, MORROWIND, now THAT is the elder scrolls game with the most RPG AND MAGIC choices you can make, magic literally gets watered down since morrowind, fallout 2 might not have the best gameplay but it sure is one of the best RPG elements around as well.
Charisma: 10
“It just works.”
Puts 10 points into Charisma proceeds to fail speech check because everything has to be chanced based for "fun".
"Good to see those bullets didn't affect your charm none."
The courier could legit convince Jesus to come out of hiding with his charisma.
Charisma:0
" It doesn't just works."
yes cause it's rpg game
I like how Doc calls you lucky if you have both 1 or 10 Luck. This is a paradox: surviving a headshot with 10 Luck means Luck helped you and you were very lucky; surviving a headshot with 1 Luck means you were very lucky!
Underrated comment
Metaphysics ftw
either way you're lucky, at 10 luck he's not surprised, at 1 luck he is
Or maybe you got shot in the head beacause you were so unlucky to begin with
He lucky he survived with that looow luck
"I've killed millions in the war."
"WoNdErFuL, tHaT's EvErYtHiNg"
“JuSt GonNa WalK thIs OveR to The VauLT”
Vault tec representative gets paid in minimun wage and you expect him to have a personality, wow
@@thelegalmexican9860 I'd expect him to hate his job, like every other minimum wage worker.
Atleast make him seem snarky,sarcastic,and bored or something
@@nah6892 you can hear the way he is talking that he doesn’t want to be here, see how awkward he is talking and trying to speak with you, especially if you choose the rude options, later on you can see how he only wanted to get paid and get the special knife collection from the job
@@thelegalmexican9860 there's a theory that Vault-tec is the one that first launched the nuke. Heck, i wouldn't be surprised if they secretly abusing their employees.
Obsidian always felt like they wanted to make you feel like just another character in a big, immersive world. While Bethesda always felt like they wanted to make you feel important even at the cost of immersion and storytelling.
There's a former head Bethesda dev who pretty much confirmed that feeling when talking about Todd Howard's design philosophy. Todd is and always has been about style over substance when in charge of game direction. While the former dev believes that immersion/role playing is king.
That's why I am happy to hear that he will resign from being in charge. The guy can't make a game to save his life, everything he touches turns to shit and frankly, we can see how bad it's gotten with Starfield. The guy has no soul in what he creates, maybe it existed before but now it doesn't. I hope the next lead dev is not as bad as him.@@Nix-Man
@@tencity1846wait Todd Howard is stepping down? When?!
@@Andrewbaysura1he's retiring
@@ForeStorm2 thank God... Maybe Fallout 5 and Elder Scrolls 7 will be actually great and not half baked like Starfield and Fallout 76.
My favorite evidence of this, is when you meet preston garvey. When he asks you to help, if you say no, the objective changes to helping preston and the game moves on exactly the same as if you said yes.
A real fallout game would’ve let you side with the raiders, peacefully let both parties walk away, or kill them both.
Nothing says bethesda game better than the illusion of choice
I tried to shoot him when that happened cause I thought that was how I'd find my raider quest
@@kjcaramel4547 see heres the interesting thing most people never realize Preston Garvey is your yes man ending. He's Literally the backup plan. you can kill refuse to work with sabotage ever other faction of the game. in short you have as much freedom in fallout 4 as new vegas cause even new vegas as a plan b
@@madmanwithaplan1826
Nah dog you have choices with mr Handy, you don’t with Preston, that’s the whole point
"Go away"
"It won't take but a minute"
"Sure, let's do it"
MrComplainer ”ok I believe you!”
Meanwhile obsidian making a actually good game set in space
I wish they made an option to really ignore this dude and when main character goes to the vault military soldier wouldn’t let them in and game just would just end with a nuke exploding and killing whole family
Bethesda rpg reminds me of pokemon
"Prof oak: do you want a pokemon?"
Yes
No
The rep. must have 100 speech
nobody hates fallout like fallout fans do, can never call one game good without insulting the rest 😂🤣
"nobody hates fallout like fallout fans do"
This.... is literally true for ANY kind of fans if ANYTHING. Which obviously makes sense since no one puts more time into something than an actual fan, which results in a far deeper insight than your average "scratching on the surface" critic.
@@Bloodhoven continue on the deeper insight or gtfo somewhere lmfao such an unnecessary comment with no further explanation😂😂😂
0:20 i like how he says "look at that sky out THERE" because apparently the npcs are you
Do you like Fallout new vegas more than 4?
> Yes
> Yes, but yes
> No, but also yes
> Sarcastic yes
Its more like
> Not even thinking of it, but absolutely yes
Wouldnt sarcastic yes mean no ?
this
Yes but yes
Yes but in red
This should be renamed to "Every possible Doc Mitchell special comment interupted by the Vault Tec Rep saying "Wonderful""
3k likes but no replies? Damn I ruined it
@@jovialseraph2oh7 I'll join in on the ruined it train
@@jovialseraph2oh7 silent approval be like
Interrupted by todd*
"Wonderful! That's everything... just uh..."
There's also the fact Bethesdas intros have been 30 minutes to an hour of forced slow story since Oblivion, while Obsidian left all that in a convienently skippable cutscene before the game begins. Then they made the actual gameplay intro just a stat setup like it should be. But once Bethesda got Fallout back they went right back to their shit.
You can save right before you leave the vault so you don't have to re-do that part, which is probably why they didn't put much work into the vault-tech guy. Then you get out and you can actually do whatever the fuck you want and completely ignore Preston and co., if you want. So I don't know what you're talking about.
kiz oku Sorry for the late reply. But you'd still have to go through it once on every game they released in the past decade. Not just this game. Plus, if you decide to play whichever game again on a different system, then you have to do it yet again. There's just no reason to draw it out for so long. I'd rather have short and quality intros than long and tedious. Also, saying "you can just save it before you leave" doesn't excuse it. Its a possible solution, but you shouldn't even have to worry about making a solution like that. At least without it being skippable in some way. Just a quick start feature.
@@jsmith434w
"You can ignore Preston and co if you really wanted to."
No, you couldn't.
If you want to finish the game's story, you're going to have to meet them and help eventually.
Meanwhile, in new vegas, you can finish the game without even once talking to anybody besides doc mitch in goodsprings, and none of the characters are invincible.
You could kill every faction leader before finishing any of the quests they give you, and ultimately don't need to give any consideration to anything they say.
The fact that I can't just shoot Garvey, get his cool hat, and walk off to wherever I want next already makes F4 inferior to NV.
@@soggybreadman4035 that is wrong since you have to meet Yes man, Mr house and Benny plus all the tribes leaders if you want to progress the story.
@@rileymccreanor6492
You could kill Yes Man before you even talk to him, just shoot him as soon as you see him in Benny's penthouse.
Mr house, you do have to talk to first, but could kill immediately after if you had the science to get into his life support room.
Same thing with Caesar, you talk to him first, but could just kill him immediately after.
There is nothing keeping you from killing anyone in the game is what I'm saying.
Even if you kill all other faction leaders before meeting Yes Man, the game doesn't make Yes Man invincible even though he is the only option left.
Contrast that with F4, where almost every NPC is invincible until the story decides "yeah okay, you can kill them now."
That is why F4 is garbage compared to New Vegas.
5:29 that fucking names makes it so savage
i like that nv intro is short and straight to the point
while fallout 4 intro is cool for the first time but when u play it again its just annoying and way too long
BrunixTp In Fallout 2 you can straight shank that first guy you meet and wander off.
Josef Mengele Not to mwntion that it takes you a required 10 minutes before you get asked if you're sure about your character build. Unlike in NV, you gotta wait until the end of Vault 111 to change even your name. Its some major BS. NEW VEGAS FOREVER BITCHES
Damion Dixon
The good ol days
I feel like they think we just want one playthrough. its the same with skyrim like damn thats long
interesting, i found it way to short to be beliveable. 2 mayor plotpoints happen in 5 minutes to get everything going. i wouldnt mind an hour of playtime in the old world and seeing the state, mindset and culture of that time. but everything is condensed to a point where its a summery rather then a story
LOL did anyone else notices the names he put for the main character? Nice touch duce.
Zach Streety bad day?
bad day?
What did he named his character? sorry my connection has some issues here.
not trying to defend fallout 4 here, but this comparison isn't really fair, the Doc in NV literally saved your life and is taking care of you while the salesman...is a salesman, yeah he don't care about you he is working there and whatever you say he will be glad cuz now its one man less to talk
"name - Just Works"
"luck - 10"
you bloody genius
Lmao
Obsidian-Make Fallout Great Again
Fallout 3 wasn't a rushed piece of shit though... Fallout 4 is the worst game Bethesda made in recent time (apart from *cough cough* ESO). You can feel by the bland gameplay how Fallout 4 is aimed at the casual gamer with no room for any action other than the one determined by devs.
Bethesda should just let Obsidian take over the franchise completely. There is a reason that New Vegas, an unfinished game, is considered better than Fallout 4. Vegas had options, consequences and good missions/story.
I'm back in New Vegas. Fuck Fallout 4. Waste of money. Should've just donated that money to some mod makers.
IrradiatedFishify bethesda didnt make eso zenimax made the game
HardWarUK That will never happen and i hope it doesn't happen fallout 3 is one of the best in the series for me as for fallout 4 it was a good game but could have done a lot more
"this deal to give Fallout to Bethesda was the worst deal in the history of deals, maybe ever."
Doc Mitchell managed to be one of the most memorable characters in fallout and you only see him a few times. Hell, just look at Easy Pete. That's how you write a good game. New Vegas will always be the peak of Fallout.
I love Nobark and Mr. Fantastic
assume the position
Man easy pete aint special. Old man with dynamite is just a real-world occurrence.
@@WretchedRedoran exactly i cant even count how many times i've seen old men throwing dynamites all over the country
IF IT CAN BE BOUGHT IT CAN BE FOUND AT MICK ABD RALPH'S. WE'VE GOT THINGS WE'RE NOT EVEN ALLOWED TO SELL, PEOPLE, ONLY AT MICK AND RALPHS!
How many corners in their 5 year development time did bethesda cut? New Vegas was made in 18 months. 18 MONTHS!!!!! It should be the other way around.
Well they borrowed the engine of Fallout 3 right? Not defending Bugthesda or anything but the game engine is like a third of the work.
Royale Cheese Fallouts 4 engine is not new.
Well you know what I mean :P
They did some upgrading on the graphics, which would take more time. NV looks more like Fallout 3 DLC because it's very similar in graphics.
Not only that, but New Vegas had literally HALF of its content cut (all of its Legion content where you were supposed to travel to their lands to track down Benny and get to know them better), and STILL managed to make the Legion more appealing than most of Fallout4's factions.
joshua kim Seriously?? That's why I can't go into Arizona other than just the camp? Ah damnit, screw you Betheada
Meanwhile, at Bethesda: "Hey kids you wanna buy some mods?"
*2 years after fallout 4 has came out * Bethesda : ayy u want some paidd mods? *hardly a year after NV has came out* Obsidian : heard u guys liked our game! we appreciate it heres some DLC to continue your fun! enjoy
ayyy lmao
"Oh yeah! And we liked your dlc so much, we even made mention of it in one of our dlc too!"
Meanwhile outside Bethesda: "Hey kids I have free mods in my van come in and see"
"We even created a storyline between our DLC!"
One tiny effect I really love is how if your Charisma is high; Doc Mitchell smiles while he talks to you, but if it's low he gives you that ice cold nuclear winter scowl.
you just made me love fallout new vegas even more, thank you.
Never notice that since i never invest on charisma😂
Doc giving me that lightskin stare
@@w_ldanbruh youre missing half the game
@@alexdamand9003 Nah to be fair charisma as a stat is kinda useless in new vegas because the speech skill usually dictates your ability to pass speech checks. All charisma does is give a bonus to it and bartering, but you don’t need it at all to have a high speech, and ironically you don’t need it to be charismatic in this game. Also, I think it may help your companions health/damage, but other than that it’s kind off useless so I can see why people don’t invest in it.
oh... if only that were the only difference between the games...
Only at the end do you know understand *Zaps todd howard with lightning*
I guess that's NOT everything.
"Huh. Must be some frontal lobe damage."
Because I always drop Charisma to 1 (pointless stat for me), I've heard this line so much that I can recite it word4word.
Sometimes. I only use the Speech checks to gain XP if they have them. However, after said speech check, if I want to kill them...I kill them.
Trilmonté You don't use vendors? Because if you do it's far from pointless.
Key phrase: "For me." (no snarkiness intended)
My brodie plays with his Charisma at like...5 or something, but he uses companions. The Barter skill affects vendor discount/trade values, but with the money glitch, Barter becomes arbitrary. I get it to 50 solely so I can buy the Mysterious Revolver from The Lonesome Drifter.
But yeah, my build in Fallout has Agility and Luck at 9 so I can get the maximum critical chance/damage out of my guns. No companions. I'm a one-man army. That's why I don't need Charisma...it's a waste of SPECIAL stat allocation. (I don't even get the Usanagi implant or use "The End" reward for it)
is New Vegas the best RPG of all time?
A: Yes
B: No (Yes)
X: Yes (Sarcastic/Charisma Check)
Y: Yes?
Some people seem to misinterpret what this video's intent seems to be. It is not an in depth analysis that seeks to definitively prove that FNV is a superior game (even though it is). It's only five minutes after all. It just serves as an example of how much FVN cared about and recognized choices that you made within the game's world, whereas Fallout 4 removed so much of the impact and consequence.
NV had impact and consequences?
yes
Man you need to play more games.
Namely 1-2 of fallout if you think NV was a serviceable rpg. Otherwise you just like shitty shooters with paper thin story lol.
I played through Fallout 1 and 2. They're both among the greatest games ever made. And NV is not a shitty shooter with a paper thin story.
Yeah, it made total sense why my character that was a pacifist had to chase down Benny for revenge.
When the motive is forced and I don't have a real choice in what I'm doing based on presentation of the main story quest, the story is poorly written. Rpgs need a decent writer that gives a fair vagueness when it's a created character and not a pre existing one. Something that even fallout 3 did better, considering rather than forcing me to be a courier the rest of the game it just forced me to be 16 and leave a vault. Aside from the age thing, leaving the vault is much more a blank slate than being a mojave courier considering NV is presented as you WERE AND ARE a courier as opposed to you PREVIOUSLY BEING A VAULT DWELLER.
One story allowed me to change, the other shoved a DLC up my cockhole that was reminding me 24/7 I belong to vegas as a courier, something even alternate start can't fix. But it's more so funny to me how this wasn't an issue til 4 came out, when it was already something NV struggled with.
idk I like fallout 4 just fine, NV is cool too, no need to hate.
Thats why i did 4 first. So the series would get better with each game
4D chess
Actually Smart I played fallout 3 and all dlc first and enjoyed it but after nv it’s hard to go back to it.
Not really a great comparison; as much as I like to rag on fallout 4 one of these people is a doctor that's been treating you for a while and one of them is a salesman who probably doesn't care much about your physicality or abilities. And its odd to add the super sped up version of the vault tech salesman while not also ignoring that the doc had a bunch of long exposition lines too lol
*Wonderful! That's... everything... Just gonna walk this over to the Vault! Congratulations on being prepared for the future!*
*old man*
AlyMar1994 Wonderful that's everything.
Uh... thanks again!
AlyMar1994 I liked but I felt bad for ruining that perfect 111.
That exactly what that guy from Bethesda said when he took my money...
...wait a minute... this game sucks! Oh god da...
If you think logically it's not so wrong. Doc Mitchel is a, well, doctor. His job is to tell you how you're holding up and such. Vault -Tec Salesman is a salesman. It may be bad for business to comment on customers and / or insult them, even if you're just joking.
I been trying to explain to friends how FO4 is dumb down. This sums it up ty!!
show them new vegas, and how you can kill everyone in mojave
Yeah, Fallout 4 was a bit of a letdown.
I love oblivion and fallout 3 for the level of immersion, I always felt like it was me wandering the wasteland and killing daedra in tamriel.
I never managed to get past the idea that I was controlling a character in fallout 4. Definitely doesn't help that most of the quests get boring after a while and that I'd rather save one Moira Brown than all the characters in fallout 4 put together.
Tunnel snakes rule!
NinjahhYT If you play 500 hours of anything I'm sure it's no surprise to get bored by it
thewebspinner another settlement needs our help I'll mark the location on your map
+Henry Del Angel got 500+ on new vegas and skyrim, respectively. There's a lot more replay ability in those games than fallout 4
John Black fallout NV has good replayability because you can literally roleplay as anyone with all the choices obsidian gives you. In FO4 you're practically playing the same character over and over again, it's just a matter of different weapons.
John, I'm on my 8th playthrough Fallout NV and I still enjoy playing it. Even without mods I'd still pick another go at NV then replaying F4 again. At least when you play through NV you can make different decisions on things, none of the choices in F4 felt like they even had an impact on the world. You can't even say no half the time or be a bad guy. Blank slate =/= mother/father looking for your son and always being good besides in DLC.
I never realized how linear most video games were until I played New Vegas and the amount of choices I had in that game damn near gave me a choice overload panic attack. No but seriously, not only does Obsidian offer so many meaningful choices but they put the effort in too. The game doesn’t break no matter what combination of choices you make. Obsidian thought of every possible contingency to ensure that you could finish the game no matter what you did. You can have an ending where every goddamn person in the game dies! Obsidian didn’t do the “essential npc” bullshit. You can kill Mr. House as soon as you meet him, you can kill Caesar as soon as you meet him. You don’t even have to talk to anyone for the first time for them to be made non-essential. You can destroy Caesar’s Legion or the NCR without ever having met their leaders. No NPC is too important.
But it isn’t just that. Bethesda’s writing has been a bit stale since Fallout 3 and Oblivion. But Fallout 4, Fallout 76, and Starfield take it to a new level of uninspired, bland, and stale. NPCs are so uninteresting. There is no variety in accents, tones, cadences, or anything! You can barely tell when someone is sad, or mad, or happy, or scared. They all say such generic, unmemorable things! They slog on and on to explain such stupid shit in the most complicated ways. And worst of all, the voice-acting feels lifeless. They put no heart or soul into it. And of course all the NPCs have the most blank expressions on their faces 95% of the time.
I wish Obsidian owned the Fallout license…
*Puts 0 points*
Vault Tec Rep: Wonderful that's everything I'm just gonna take this to the vault.
Booba
@@UOHCUNY BOOBA
Bethesda very lazy
They lazy
ed champagne being cheap is lazy...
They lazy cheap
S
Thin White Duke
Bethesda:superior environments
LOL BEST JOKE
EVEN stalker Call of prypriat(2011) has better environment than fallout 4 (2015)
Obsidian were put under a strict time limit, where as Bethesda had years to perfect the next Fallout, And they still miserably fucking failed. Yet Obsidian turned their Fallout into one of the greatest games ever
Actually obsidian chose the deadline
Nothing gets by you, huh? Coulda used you before I purchased Fallout 4 last month.
A Cat jaja that sucks balls man
OH SNAP
A Cat I like fallout 4 :( not as much as 3 or NV but it wasn't THAT bad
Wrathful Sausage i agree
Ville Niemi agreed
It's the little things that make the characters and story that much more lovable.
Seems to me that Bethesda forgot that.
Dover I find that the characters I saved in Fallout 4, I only saved because I either felt bad or because they progressed the story.
Wasn't like that for me in NV. At least from my memory.
Bethesda does not want to make RPGs.
They want to make action games.
Jellyfishking3 I always enjoyed operation anchorage
Jellyfishking3 haha!! no they were shit, Desmond and the brain from point lookout were decent though.
They were completely unbalanced though.
Especially the ones with shotguns.
Yeah agreed bro
It just works
4:55
It's even more impressive when NV was made with huge time constraints (18 months), meanwhile Fallout 4 took over 5 years.
An Excellent Shitpost Imagine the game NV would've been with more time.
TheMasterchiefan would've been a Fucking masterpiece of a RPG if they spent 5-6 years on it. The amount of content and depth would've killed Bethesda lol
An Excellent Shitpost Back then they didn't need that much time to make a game because of worse graphics. Having the same amount of time as fallout 4 wouldn't do anything.
Djrocks Gaming Nope, since I'm pretty sure that many of the instabilities are due to the time crunch and provided engine, so more time would have solved at least some problems.
lugiapwnage it was a couple of things, new consoles, new game engine, new combat systems and much morr that was added that they never tried, like base building, which ate up a lot of time.
The difference is that Doc Mitchell is heavily invested in your health since his handywork kept you alive, while VaultTec guy is doing a shitty day job that will NOT award him with a vault 111 spot.
Fallout 3 has a stronger intro than Fallout 4
"Must be some frontal lobe damage" 💀💀💀
And this is why Bethesda will never again let anyone else use their ips. They are afraid of being out done by people with creative vision like they were with new vegas compared to fallout 3. I hope they remaster new vegas, keep everything the same but add a sprint button or fuck it none at all I'll still play that shit over fallout 4 any day.
Bethesda>when you want to make a new game but get confused and release skyrim 3 times
"their ips"
I don't know whether I should laugh or cry
517342 Haha pure gold
+nodoctoryet not to mention, Obsidian contains many former Interplay employees
@@nodoctoryetliving in a world of dogms 😅
In Fallout NV, you could be anything you wanted, make it a raider or a old west marshal/lawman. Ib Fallout 4 you are ways just a worried father/mother, no matter what you try to roleplay.
Yea but worried?
When you are more motivated about finding wonder glue than your own son, you know you fucked up the story.
In fallout nv you’re just a courier trying to find the guy that shot him
Bethesda: WE NEED LIBERTY PRIME AGAIN
Fyrewound just seemed like blatant fan service
It kinda seems like the entirety of Fallout 4 was just fan service for fans of Fallout 3.
-Nearly all the radio songs from 3 are in 4
-The 50's retro futuristic setting seems to be a lot more in your face if that makes any sense
-Liberty Prime makes a return like mentioned before
-the intro just screams fan service to me
-Dumb, merciless (and characterless) super mutants make a return
-The Commonwealth seems very similar to the Capital Wasteland
It goes on and on... Kinda amazed how they didn't include the enclave.
Energetic Yellow If that's true, they failed badly. FO3 fanboys hate 4 because the dialogue weel and the removal of skills.
Energetic Yellow
Well, many things you mentioned were fan service for fans of entire franchaise, not just Fallout 3 fans. You even mentioned Enclave like was introduced in F3 while for me this fraction was huge part of Fallout 2 story so I was sad not finding them again in Fallout 4
Dziewiąty i like how new vegas handled having enclave
I thought on the first round the Vault Tec rep was acting scared because the dude was so strong, but then he reacts that same way everytime.
I thought the same as well. That he was worried about taking up his time. Oh well... at least it sticks for one of the stats if you ignore the others
Same
3:11 I felt that
Wonderful, thats everything. Just gonna-
Angkasa Creative Studio Hey OP are you from Indo or Malay? cause the word "angkasa".
Editing was fine.
Angkasa Creative Studio hey are you malay? Angkasa literally means space in Malay.
Angkasa Studio Bruh, you Malay or Indonesian? Angkasa kinda reminds me of those two.
Tf are these comments asking if he's Malay or Indonesian. Like bruh does it even matter
RPG with shooter elements VS Shooter game with RPG elements. New Vegas is the better Fallout by far.
i like F3 most, feels better to play
Lenny King It has worse gun mechanics and a more linear story, how does it feel better?
worse gun mechanics? you mean that there are no iron sights? what i mean anyways its the enviroment, its feels more likely to explore the game than the desert of NV. That doesent mean i dont like NV, i played a lot to both. but right now if i had to choose to play one of both its 3
@logical
It's more about the actual effort put into the map than the landscape itself.
Fallout 3 had tons more put in its desert to make it more rich to explore. New vegas has more mountains of little importance surrounded by generic wildlife to hunt. If you like rpgs than you should realize why "Dungeons" is part of the title in D&D, and see how the lack of them in NV, as well as lack of interest and detail in locations in NV compares to the overworld of 3. Crying about "7 years compared to 18 months" does not somehow make up the boring world of NV without mods.
I like both games, and need to mod in things to make them more enjoyable, but typically I find myself much less looking for content additions to 3 than NV, and much less looking for gameplay tweaks in NV than 3. Still, I add in some quests to 3 and tweaking the mechanics of NV's certain features like the faction system, but both need difficulty, visual, and control mods to make them harder, prettier, and more playable.
Still, I wish people would learn how the weapons intended spread and ranges in 3 work before crying about how inaccurate the assault rifles are. Shit, get a sniper or lincoln's repeater if you want the gun to always fire center screen.
its more boring to walk roads for minutes in NV, at least for me
Wonderful.
I think about this now and compare it to whatever Obsidian made recently and realized its a dumpster fire, nothing lasts forever, Obsidian's golden age is gone, and Interplay bit the bullet after Fallout BOS.
Still makes them better at making games than Bethesda
Outer Worlds?
LOL. Outer Worlds is still a better role playing game than Fallout 3, Fallout 4, Fallout 76, and Skyrim.
@@DJWeapon8 outer worlds was like absurdly mid and boring unlike fallout new vegas which it compares itself to
@@TheSpartan0707 still a better game than whatever Bethesda made post Oblivion.
@@DJWeapon8hahahah yeah Buddy. How much copy sold Outer Worlds?
Even more apparent in the outer worlds.
Is the dialogue good?
@@samshields7881 a blanket question? A blanket answer. Of course.
The Outer Worlds is honestly one of the most well-written games I've ever played. It has the same feeling as New Vegas of being a full and interesting world with many choices and fleshed-out NPCs, but the graphics are great and the world is their own. Top fucking notch.
@@therealfirelord3359 but the game is very short
@@M0NsTeRmUk you can play for longer than it "normally" takes. I haven't finished it but the threshold is like 25-60 hours, which is a huge margin. I only played New Vegas for 52 hours the first time, and I could have breezed through in half that time, but I didn't. It just depends on how you play. :)
to be fair Magnolia does comment on your highest stat if you talk to her in the third rail.
Bethesda for the love of GOD update your engine or use unreal 4 and let Obsidian do the next one.
It'sAGundam Let Obsidian do ALL of them
It'sAGundam but.. but that will cosT MOAR MONEY
E-AG John This is Bethesda, not EA. They aren't money crazed pigs
Piglatin Iglatinpay paid mods?
What the fuck is up with people saying Bethesda should update the Creation engine like it's the only thing they ever use? It's only been around for six years and only two games have ever been made with it.
Still prefer the engine from obsidian even tho it’s aged, please get them back!!
That engine is from Bethesda, they just took them and made a new fallout game.
Wonderfull, thats everything
I remembered when Fallout 4 was first announced, and Todd talked about how they “obsessed with every last little blinking light…” but forgot to add details like comments about a character’s strength or weakness.
That don't even fucking matter.
@@tylermartin7245 nah. Doc’s remarks are the player’s first recognition that the game world responds to what they do and how they do things, which follows throughout the entire game. Fallout 4’s agnosticism of this hurts the fundamental ROLE playing the series is built on, and the fact that the entire intro sequence of that game gives you little to express your character playstyle before leaving the vault and finalizing stuff is such a major step back in design. The subtleties matter.
Or different reload animations.
Ever wonder why the pipe rifles and and the assault rifle both have side loaded magazines?
@@tylermartin7245 The point is that while visually impressive, if one cares to look closer, they'll notice the game's dead behind the eyes. There's no heart or soul to it, nothing the PC does really matters beyond answering the question 'which faction wins?'. Little details add something to the game, make it more than one-dimensional, including skill checks in conversation that make an impact on how things pan out rather than four different variations of 'yes'.
Also; th-cam.com/video/CSKFRw5Q2vc/w-d-xo.htmlsi=6QGOr_4jSpoV9OGi
@@Lord_Numptyfallout 4 has plenty of skill checks, and last I remembered new vegas doesn’t let you force people to do what you want at gunpoint, nor do companions have conversations with you depending on the things you do and threaten to leave
New Vegas:
Your choice for factions are: A smart, well planned individual that lacks territory and resources, knowing full well he himself only remains independent because the other two factions can't risk taking his territory without suffering heavy losses, leaving them vulnerable towards the other faction.
A well meaning republic that's unfortunately corrupt and has a lot of the flaws similar to the old world it so desperately tries to emulate. It wants to help but is spread too thin to actively help.
A brutal faction that will collapse the moment its leader dies. But as backwards, brutal, and fragile it is, they brought civilization back to the territories they control.
Yourself. You knock out all the competition and take control but the robot you leave in charge of all the power cannot refuse a request, meaning you can lose it in a snap to someone as cunning as you are. Even then, that robot downloads a program to make itself more assertive at the end of the final battle. You gain true independence for the people but you left a robot you know nothing about in charge.
With high enough stats you can talk your way out of fights, convince others to fight for you, call out bluffs and lies when you see them, use your medical knowledge to actively help people, use your knowledge to repair things etc.
Fallout 4:
your choice of factions are: the good guys that everyone loves
the good guys but with power armor and a big robot
the good guys but spies
the bad guys (unless you side with them because then they're the misunderstood good guys)
Charisma is all that matters. And even then it's only used to get more caps or unlock a faster dialogue tree that gets the same results even if you didn't pass the check.
Edit: actually it's not even the bad guys. In New Vegas you can totally do a brutal Legion playthrough and the game will acknowledge how evil and savage you are but with 4, mama Murphy basically says "you're the good guy even if people don't understand" when you side with the institute.
"fallout 4 bad, new vegas good hurr durr now give me upvotes my fellow nostalgic neckbeards"
@@mr.intruder1536 I actually have more hours in fallout 4 than New vegas. But that doesn't mean I'm blind to all the flaws it has. You can still be critical of something you enjoy. Hopefully once your brain develops more you can come to realize that you lobotomized chimp.
@@sparklepawz1185 look i get it fallout 4 has some flaws that can't be ignored but seriously, people don't need to read any of that crap in every single video about fallout
People are just tired of it, and not only that but it's been years for god sake give everyone a break from that lecture
Yes i know that not everything is resistant to critisim but damn people like you are so obsessive about it that it's almost on every fallout video for years
So please just let it go, and give people a break
@@mr.intruder1536 It's not even a lecture. It's a joke comment. Plus if you're so sick of it why bother clicking on a video that compares the two. Unless you're incredibly dumb you should know what the outcome of an Obsidian vs Bethesda writing video will be. You say you're tired of lectures and want a break but you deliberately click on videos like this. So either you love tormenting yourself or you love whining and belittling people with your sarcastic comments so much that you go out of your way to find content like this, search for comments like mine, and complain.
@@sparklepawz1185 that aint a joke dude, there's literally no punchline or anything and plus the comment is too long for it to be a joke
And also that's not the point it doesn't matter if i clicked on this type of fallout video or any other type of fallout video, it wouldn't change anything
"who is Laughing now"
- After starfield Todd Howard
In short
Obsidian: "we want you guys to get to the point and your choices matter"
Bethesda: "we are gonna dick you guys around, give you vague options but everything will play out how WE want it"
F3 is good
@@TheRe-Fillikr
Bullshit
@@TheRe-Fillliterally no, and every argument you can possibly come up with will be disproved
@@EmperorAmbrose I can come up with many.
1- it saved fallout as a series (your pussy ass might not like it but it’s a fact)
2- it’s got the best atmosphere in the entire series
3- F3 overall has a better world than New Vegas.
Your a new Vegas cock sucker who can’t admit any game other than Nv and 1&2 are good because your a toxic crybaby
*0 charisma*
"Hmm, must be a frontal lobe damage. Well, we know your vitals are good"
Is that... Is that a burn I feel?
Egnato 116 no, it’s the frontal lobe damage. Don’t worry about it.
I don't see how.
That’s what Pretty Sarah said
All the charisma went to him
You know what would be a good hook for choices, if you said fuck off to the vault guy and then you weren’t allowed into the vault and you would die or get a ghoul playthrough option. That would be a neat idea and a good hook that choices in the game could kill you
Why Bethesda didn't add in traits that would explain your military background, (you could've been a sniper, power armor unit, egg head, brig, boot, etc.) it's ridiculous, that and the music for Doc Mitchell's house (Rubble of the forgotten) is so wonderful to listen to, in other words, Fallout 4 should've token a L.
Cooper Jones Because they took out skills and gave you perks thats why
they also made power armour both better and worse at the same time, as in its cooler and higher tech, but you require no training to use it for some reason. i understand if you played as nate the vet but nora?
fallouts always been about building your own character.. The fact they added lore to the protagonist background already messed it up. Fallout 3 let you view your character since birth and you got to chose what he or she was going to be.
I love how we all thought fallout 3 was this masterpiece, then FNV comes out and shits in its mouth and Bethesda is still trying to recover.
Except that haven't been the case for a while before 4.
I genuinely think that's why Bethesda won't let Obsidian near Fallout anymore. Fallout 3 was considered amazing, then out comes New Vegas, made in less then half the time, and it is better in every way.
Bethesda is just fucking embarrassed.
And before anyone says "But New Vegas used the assets of Fallout 3!" Yes, and Fallout 3 was built on the back of Oblivions engine, what's your point?
Yeah, I don't blame them. But they could redeem themselves if they hire ACTUALLY talented people or good writers. Fallout doesn't need specifically Obsidian (although Obsidian today is different), it needs someone who understands why and how it worked back in the day.
I've heard people say NV is lifeless compared to 3 (I completely disagree!!), even if that were true, NV is still better in every way, Quests, story, characters, writing, world and DLC.
Corthmic your an idiot. You do realize that for fallout 3 they made completely new assets. When obsidian for the engine, for example, they could already place a ghoul in the world. Bethesda couldn't do that they made it themselves. New Vegas sucked, not because it was bad, but because there are so many fanboys like yourself.
2:45 damn
"Who cares, I'm having fun" -some fallout 4 fans
Tbh skyrim is a way better game but I still had more fun with fallout
Rylan Schneider Fallout 4 was my first Fallout game. Never heard of the franchise before. Loved it at first but, when I watched a video of the Master of Fallout 1 and Frank Horrigan of Fallout 2... Let just say Fallout 4 is a disappointment for the franchise and a mediocre game overall. I really wish I get to play Fallout NV soon.
Im a die-hard Fallout fan and I still think Fallout 4 is lot of fun
D P If you have an Xbox One, get the 360 version of New Vegas and pop it in. Works like a charm.
Joel Osteen Or even better - play NV on the PC, and you can also enjoy from unofficial bug fixing mods!
Bethesda is McDonald's.
Mid af food.
Obsidian is that Mexican Food stand with the Owner's Mom's Recipe.
A 10 outta 10 Secret Family Recipe.
Wonderful! That's everything.
Bathesda's Fallout > whatever and fan service
Obsidian's Fallout > post apocalyptic wild west cowboys vs Romans vs army vs mob gangsters in Vegas and gambling
In İpi I was mostly comparing Bethesda and obsidian's take on modern fallout game's, and how obsidian went for a more creative and original route, instead of just having fan service and an uninteresting story.
Though I'm mostly referring to fallout 3 since I haven't played fallout 4 yet
I bet F4 is much superior mechanically, but that's that important for RPG. In my opinion RPG is about playing a role you choose and being the writer of what happens around you based on your choices. Bethesda just writes a story and you are technically just an observer. I haven't played F4 tho, since I still remember very well how they fucked up F3. F1, F2 and FNV are the true fallouts, F3 was just worse skyrim with guns and shitty green filter.
antistAr that's exactly my point, and mostly why I stopped f3 to. Terrible story, maybe a few mildly interesting side quests, horribly drab environments, and so open ended that I often felt lost and overwhelmed, and the only reason I got 40 hours through was because it was my first fallout experience.
I'm also excited to start f1 eventually, since it's just went free on steam. Gonna try to beat new Vegas first though.
Voice actor: *does one line*
Bethesda: "Wonderful! Thats everything, just gonna~"
Doc Mitchell's strength comment makes me wish that with a high enough survival skill, you could actually go grab a switch from any tree or bush to use as a weapon.
0:39 *GoAWAYYY*
Technically there are a couple people in Fallout 4 that will comment on your S.P.E.C.I.A.L placement. Magnolia being one of them, but Fallout New Vegas is the objectively better game ofc, damn Shithesda taking the rp out of our g.
You know your name will attract some hate-boners from New Vegas fanboys, right?
Vic2077 ofc ofc.
I like fo4 cause it has better gameplay
still no hate, guess Vic was wrong. ;)
MoogleFX No they just didn't see it. FNV is an amazing game, but the fanbase is cancerous as hell.
My favorite aspect of New Vegas is by far the faction presentation aspect. They perfectly show which faction is in what situation at the beginning of the game and how strong they are against whom.
Yeah, legion is by far the best apresentation
Potential Vault-Tec Rep dialogue responses:
Even distribution of SPECIAL: Default
No distribution of SPECIAL: "Wow, geez... Really?"
High Strength: "Sweet muscles sir/ma'am."
Low Strength: "Little scawny there sir/ma'am?"
High Perception: "Wow! Sharp eyes, impressive."
Low Perception: "You might wanna put some glasses when going in a vault, citizen."
High Endurance: "I bet you can survive Anchorage with these results..."
Low Endurance: "Ooh, let's hope those immune systems survive our vaults."
High Charisma: "Huh, you must be exciting at parties?"
Low Charisma: "Thank you citizen... *whispers* How is this guy/lady married?"
High Intelligence: "Ah, must be a CIT alumnus?"
Low Intelligence: "Oh, you must be one of those *special* types then?"
High Agility: "Oh, already? That was quick."
Low Agility: "Thanks, that only took 45 minutes to complete."
High Luck: "Wait, you won 2 lotteries ? That's... tremendous sir/ma'am"
Low Luck: "Wow, it's like the world is rigged against you or something."
You've put more work into this than they did in the actual dialogue
Little things like that build immersion, make the game better, and takes minutes to put into the game. I mean, it’s not like they’re giving the characters custom facial movements. Every character in the game runs on an engine that just mimicks the same facial movements according to the words they speak. Therefor, all they had to do was slap in that extra bit of dialogue just to give the game a bit of personality and that’s it, they’re engine would take care of the rest. But nope, couldn’t even be bothered to do that.
"Thanks, that only took 45 years to complete. Welcome to the wastes."
I don't play fallout but i found this entertaining. Good stuff
Pretty much sums up Fallout 4, from dialogue options to weapon reload animations.
Reused, rehashed, no creativity.
it would be WONDERFUL if you made a compilation of more things...that would mean EVERYTHING to me.
+Christian Martinez Wonderful, thats everything!
W O N D E R F U L
*A RARE CASE WHEN A REPLY HAS MORE LIKES THAN THE COMMENT*
marvelous mate
Nice pfp
Obsidian want to make a good roleplaying game with plenty of options. Bethesda want to make a game with plenty of options.
Yep, that's the gist of it. Bethesda has long ago shed of its RPG skin. Now it's just shooting and looting and who cares about good writing, lore, dialogs and quests anymore?
@@modest_spice6083 A game like The Outer Worlds shows what Fallout could be, even if it's not the best example of it. It preserves the aspects that people play these games for.
Thing is, if you look at, say, Oblivion, you'll see this isn't a problem with Bethesda as such. In Oblivion, the douchebag elf in the cell across from you had different dialogue depending on your character's race and gender, even including custom races since they knew people would mod them in. This isn't a "bethesda as a company doesn't care about player choices" problem. This is a "bethesda is trying to copy the EA (Dragonage/Mass Effect) RPG model instead of realizing the strengths of their flexible model and building on them" problem.
I wonder what happened to Fallout 4. Totally in love with Oblivion and Fallout 3, in fact, F3 was the first fallout game I was Introduced to. Fallout 3 had an immense feeling of adventure and discovery.
There is no denying that Bethesda is able to rework and commercialise fallout to the newer generation of gamers.
Then I started playing new vegas, Fallout 1 and 2, and oh my I really look forward to fallout 4.
While Fallout 4 is not a bad game, hell no, they simply lost their touch at lore and world building. The game engine has improved immensely, the shooting mechanic is awesome and the nicer graphic is very well appreciated, but to be honest, I wouldn't trade immersion/role-playing with them. Its an awesome game, but its still not fallout. Compliments to them that they are trying to venture into unknow territories and improve where they can.
I honestly do think they're trying to copy EA. I haven't played 4 yet but what I've seen of it looks VERY DragonAge/Mass Effect, from railroaded storyline, decreased/very shallow RP (multiple "options" which are all actually the same option beneath the actual words spoken), to elements of the UI and aesthetics.
It's all about money. The more simple the game the more people will buy it. That's why FO4 is an FPS compare to FONV. As far as I know FO4 was a big financial success so I don't think Bethesda would change anything in FO5. ...oh sorry, the graphics will be better. So it will be a good looking empty shell, FPS nothing to do with the true "Fallout" feeling. (Sorry for my bad english!)
Custom races insults? Are you seriously braindead? Why are you lying?
John Black So you think that building outposts like in minecraft as a 5 year-old fanboy makes Fallout 4 more open? I don't understand, why is there no real choices behind FNV?
Fallout 4 is that game, that you play 20 hours only for gameplay and quit in the middle of main story
Bethesda: Good Exploration
Obsidian: Good Writing
“Huh. Must be some frontal lobe damage.”
“WELL, We know your vitals are good. “
HMM
The bite of '87
New Vegas actually has a lot of subtle differences moments depending on certain factors.
Love how the vault-tec rep's subtitles just broke after a few attempts
Here in Russia we have a joke that can be applied to Bethesda well.
A Chukcha applies for membership in the Union of Soviet Writers. He is asked what literature he is familiar with. "Have you read Pushkin?" "No." "Have you read Dostoevsky?" "No." / "Can you read at all?" The Chukcha, offended, replies, "Chukcha not reader, Chukcha writer!"(The last phrase has become a cliché in Russian culture, hinting at happy or militant ignorance.)
I get that new vegas is better than 4 in many ways, but I can’t get over how shitty the controls feel in new vegas and 3
Love how these comments also really make you understand the stats better. It's just such good design in so many ways to add those reactions to your pick, bc it shows you that the game actually reacts to your choices but also helps you understand the meaning of those stats and what it means for your character.
This video is dumb Magnolia reacts to your special stats
Fallout is being used for milking money now.
Wut. Lol
Dion Ever heard about Creation Club?
Jag the Jokester paying for mods is fucking bullshit
the price gap between Fallout 4 and new vegas IS pretty cowmilkingly insane
so don't buy any. complaining about an option is ridiculous
The FO3 dissing is fucking insane
Yeah, that's kinda shows.
"That is kinda shows"
If by "creative differences" you meant "Bethesda's utter laziness and use of cookie cutter design versus Obsidian's clear affinity for worldbuilding, lorebuilding and RPG elements in an IP that is rightly theirs" then yah I guess so
"better worldbuilding" forgot that an empty copy paste desert is much more interesting than a world full of different spots and a very large and dense city area. Obsidian did better role playing and story telling, and I do prefer their game, but that's a bit ridiculous.
Preston Garvey Because stumbling upon a raider camp, Super Mutant Fort or whatever every two minutes is such a good design choice.
Preston Garvey, World building is a part of writing, not level design. So the desert has nothing to do with OP's opinion.
Just about the most interesting location in f4 is Far Harbor, a DLC that shined above the main game in terms of story and atmosphere, and then further highlighted the disappointment of the other DLC's. All 4 of the NV dlc's are held in high regard, but rather than trying to emulate that the F4 team decided to cop out with a bunch of settlement building expansions.
Fallout 4's focal point of the map is Diamond city, a stadium turned city that, when I first heard of it, I thought would be much more dense. Instead it was roughly the size of fucking Goodsprings and, while it was interesting it wasn't exactly dynamic aside from a synth mayor that'll end up dead and a couple of new guards from the faction you align with.
New Vegas has, funnily enough, postwar Vegas, an area already preceded by its famous reputation that has a fun apocalyptic twist and, in its entirety, holds things like a pre-war ceo controlling its robotic guards through a super-computer and a group of secretive cannibalistic high rollers who wear creepy masks.
What does Diamond City have? Two booze hound Russians and The Terminator playing policeman. La-de-da.
" an empty copy paste desert is much more interesting than a world full of different spots and a very large and dense city area."
It kinda is, though. It's not the visuals that make the world-building interesting, it's what's contained within them and how the player can interact with them. Fallout 4 is a set of empty ruins, New Vegas is a dessert full of life.
*WONDERFUL INTENSIFIES*
I loved the unique weapon system new Vegas had. The weapons not only had enhanced performance abilities, but they were physically unique. I wish fallout 4 would have had a system like that.
Relics of the Reich each gun felt different, fallout 4 they all feel the same.
I loved the guns in fnv because they were unique and look more realisitic than the fuckin weirdass guns f4 has
Loved the weapons in FNV! It was an Honor to use the Survivalist's Rifle after learning his story.
@@gayretard2804 It's an alternate history post-apocalypse. The weapons shouldn't look realistic, that's boring.
@@jackgebhardt2932 theres futuristic weapons such as the YSC186 and the AE15 prototype laser but theres also the old hard lead spitting stuff. and the fact that all of them have thier own feel to them even when compared to thier generic counterparts is what makes the weapon system of FNV really good.
Dr. Mitchell: *Says dialogue based on stats*
Vault Tec Rep: *WONDERFUL THAT'S EVERYTHING*
Well, we know your vitals are good
Vault Rep lines…
High ST: That's great! Someone not to pick a fight with!
PE: Nice that you… are perceptive!
EN: An athlete like you should fit perfectly in Vault 111!
CH: A charmer, that might help when you eventually leave the Vault!
IN: So... you're quite the scholar, sir/ma'am!
AG: Guess you do lots of gymnastics and yoga, that's good!
LCK: Aren't you blessed, sir/ma'am. Right!
Low ST: Hm, I understand. Feel free to exercise in the Vault when possible!
PE: I understand you might need glasses, my good sir/madam.
EN: Poor thing... a pizza that could knock you out easily, heartbreaking thought.
CH: Alright, no need to be grim sir/ma'am. Thank you for the honest answers!
IN: Ouch, that... just hurts to know, you have my sympathies.
AG: …Well, I hope you make it despite disabled muscle flexibility!
LCK: Then, look on the bright side! A Vault must be a luxury for you, it's why you two are lucky candidates!
@@TheBreakingBennycongrats, you did more work in a TH-cam comment than professional writers did for a triple A game!
because games became more towards casuals people who arent passionate in playing games games became mainsteam and if you ask them it was a 100% profit
thanks yeah that sure is the point of the video
I loved New Vegas and Fallout 4 they both have thier strengths and Weaknesses. I personally think that Fallout 2 is the best game in the franchise, but I never see anyone mention it.
they haven't met Frank Horrigan...
FO2 is the height of CRPG imo, and definitley a Fallout height
Obsidian: We made a good game, you liked it, we loved your like.
Bethesda: Buy my incomplete game, the 60$ worth of DLC to complete it, then the paid mods that you can get on the nexus for free so you can give me more money.
Don't knew where you got that. 3 and 4 had extra crap in their DLC that was completely disconnected from the base game.
Uh question are Bethesda Mods made by Bethesda developers or are they merely made by random people who upload them to the site?
The official site didn't explain any of that.
@@Cacowninja The latter, kinda. The Creation Club mods, as far as I'm aware, are made by independent modders.
NV is actually very incomplete, what with the 18-month development span; but the fact that it's still as solid as it is is a testament to Obsidian's competence.
@@flakes1972 lets look at fnv and f4's dlcs
Fnv:
Honest hearts.the worst dlc,still a good adventure.
Old world blues,now this is goddamn weird.this dlc is okayish,it is just a sarcastic snatch and grab dlc,still it was so fuckin fun because of those jokes.the think tank was the best.and that toaster in the sink,really fuckin fun,
Dead money,now this is a masterpiece,you hate it at first but after you finish it you want to go back to madre,and this is the slogan,let go,you cant let go,
Lonesome road,this is the second best.not only it casts light on couriers past,it also shows you a character,ulysess the wannabe courier six,
These were totally independent of main story,still connected as fuck,all these dlcs were connected too,ulysess trained the white legs in HH,ulysess was in big mountain,told christine where to find elijah,etc
F4's dlcs,
Automatron,fine,make robots kill robots etc,
Nuka world,something that had to be in og game already,
Far harbor was the best,it was closest f4 got to fnv,
Others were just settlements
In New Vegas telling the Vault-Tec salesman to go away would actually cause him to go away and then you would have to find a way past the guards and into the vault.
It seems Bethesda misunderstood what Fallout was about. It was never about shooting and blowing stuff up and scavenging the wasteland. It was about the story and the many, many different ways it could be told.
Fallout 1, 2, and NV were about looking forward. While 4 just keeps tripping over its pathetic case of old world blues.
Why do you expect from a guy saying: "violence is funny"?
New Vegas is a piece of art, it's close to perfection. Fallout 4 is a product, an industrialized, soulles, effortles product (Much like Skyrim).
NINΣ ΓIVΣS -神は死んだ- skyrim isn't that bad
Skyrim mostly relies on hype.
NINΣ ΓIVΣS -神は死んだ- how so
Games media hyped Skyrim so much, we were conditioned into thinking Skyrim was the "*ultimate*" Elder Scrolls experience. In reality it was quite lack luster.
NINΣ ΓIVΣS -神は死んだ- You Sir are very correct.
New Vegas plot: do whatever you want
Fallout 4: I MUST FIND MY SON SHAUN
New Vegas: Mailman, no limits baby
Fallout 4: MAH BABY BOY IS AN OLD MAN JESUS FUCKING CHRIST
Fallout 3: I GOT TO GET MY FATHER WHO ABANDONED ME AND GOT EVERYONE IN THE VAULT KILLED!
@@justchill5628 "Just play skyrim if you want real freedom of choice of what to do then"
holy sh- did this guy just call skyrim a good RPG?
no, MORROWIND, now THAT is the elder scrolls game with the most RPG AND MAGIC choices you can make, magic literally gets watered down since morrowind, fallout 2 might not have the best gameplay but it sure is one of the best RPG elements around as well.
*New Vegas plot: I must find the chip
@@Dampler that’s a grossly simplified way of looking at it