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@@Sir_Bucket We filmed the entire thing over three days. Depends on the documentary, but the most we've ever done is a week and that was for the Divinity: Original Sin documentary which you can find back on the Gameumentary channel. We covered the entire series there and that took an entire week to do.
@@theescapist ok thanks for clarifying, very nice documentary btw. The musics are in the good place to set the atmosphere, the paste is really well done. And the visual is really complete and fit well with the audio
I rage quit the game 3 years ago & by chance I saw Quill18 do an LP a few months back. That ignited the completionist in in me to "git gud" and finally finish the damn thing. Try it again and you'll eventually get through it - there's copious material and strats out there on TH-cam & the Wiki - the key is just prioritizing the right classes & character synergies to move the RNG in your favor.
@@bilbo1778 The first time my crew died of asphyxiation while on fire I fell in love. It reminded me of getting killed by the floor on Ultima 3. I thought, "Now here's a game that doesn't care at all about my feelings. This game gets me." I can still only beat it on easy but I can't stop playing it.
@@bilbo1778 I just realized you were talking about Darkest Dungeon because I'm not that bright. I haven't quit the game at all. I'm just on a break for a minute while I repair my damaged feelings.
Here I was about to send you the link and ask if you knew that you had a line in it. My heart sunk with you when you got to that point. Thank you for beating the game, I bought it after watching you play it a couple episodes, but I get too attached to my characters Soo I could never have finished it. Watching you play it, going back and re watching, is one of those special things that can keep a guy going. I'll immediately pre order dd2, but I'll probably only experience it through you Baer. (No pressure though, I'm sure you've inspired hundreds of imitators that I can watch it from, but they won't have the same "je ne sais" Baer greed.
Baer, this is the game that Introduced me to you, and you were one who introduced me to Darkest Dungeon. It's great to know you loved the doc, and that even though, in my head, your voice ( and Wayne Junes, of course) ARE DD, your are still a guy who found a game to love too. Never stop being you, Baer. And long live the Darkest Dungeon 👹
Overconfidence? Their confidence was shaken! It was courage what they had to keep moving forward with their vision even though they feared shit could go wrong.
Another foundational voice of DD, to me, anyway! Thanks for making great DD Content, as well as all the other lovely work you do. Can't wait for the RE6-a-thon you got cookin'! May your waifus always be thicc!
Amazing, right? I was never before so caught up by a game, to even think about watching a documentary about it :D and know, I just finished over a full hour of one
That whole corpse saga was something else. I've never seen so many people getting so angry at a feature in a video game that at the end of the day, turns out to be alright? It's hilarious in hindsight when they revealed that less than 1% of the player decided to turn off the corpse feature in the final build. The OGs are the loudest and most obnoxious of any community I suppose. I can understand review-bombing a game because the creator was being a horrible human being (cough*Randy*cough*Pitchford*cought), or the game is incredibly buggy and lacking in content or outright lie in their marketing and trailers despite being a AAA game (Anthem and FO76) but for an indie game to be ridiculed, harassed and even sent death-threats over something like this? It's simply baffling.
@@arandomperson8646 starts at 42:26 DD added a mechanic during Early access that cause dead enemies to leave behind a corpse when they die, thus obstructing the paths for the players to get to the range attackers and casters in the backrow. This essentially changed the "meta" of the game and many old tactics and team comp no longer work as players have to take into account how to clean up the corpses quickly or have more party members with range attacks that can hit the back rows right away. What happened was that when they released the patch, people got really, irrationally angry and started to review bomb the games. Many gaming journalist websites also jumped on the bandwagon with headlines like: "DD creators fall from grace" and all that bollocks The devs stuck to their visions but relented a little bit by adding in an option in the final build to turn off the corpse mechanic but to their surprise, less than 1% of the actual player turn off the corpse mechanic, so all's well that ends well and the people who sent them death threats over this change probably got gobbled up by the Old One or something
Yeah, no matter your project, you will always have a part of your fanbase that will be louder and angrier that everyone else, and they will take any change personnaly. It's mostly safe to not take those reviews as seriously as they want you to. But they always have a bit of truth. It's just always exagerated and ANGERY. If you hang around in the steam review section you know which one I'm talking about, but if you don't here are (in my opinion) the signs to help you see them: -using word like fucking, useless, shit and all of those synonyms. Basicly every word that looks like it's trying to insult the game -a style trying to play the "let's make fun of the bad game" card - using high caps to SHOW THE PART WHICH THE GUY IS ANGRY ABOUT like this -disabled reply section under the comment That said they are also negative constructed critics and those are the most interesting ones, because those show you what doesn't work in the project
@I SELL SALT The man is a thief, a liar, and a murderer who damned everyone and everything he ever knew for his ego. He deserves NOTHING! He is a villain through and through and shall be treated as such!
Holy hell the editing is tremendous, felt like I'm watching a movie. The score with the comments barrage regarding the corpses patch was intense, the uplifting aspirational part near the end, the whole experience and especially the content was brilliant
Such an insightful documentary. I had planned on watching it over a couple of days but once I started watching I couldn’t believe the hour had passed. Great job. It was an honour to be part of the game and a small part of this documentary.
Before seeing this, I imagined the devs as these sadistic bastards that laughed with glee every time you failed from RNG. Never thought of them as an emotional, crying, nervous mess.
That approachability element is what was foundational for so many of DD’s biggest critics as well. A lot of those ‘humorous’ early access posts got misinterpreted as arbitrary and sadistic. It was as much about the mechanics changes as it was players’ faith in the developers. The game has a knack for getting players emotionally invested with their characters, but that can backfire. DD had an “us vs. them” reputation going for a while and some people even today still conceptualize it that way. They didn’t see the ending sacrifice as an artistic decision they saw it as meaningless assholery. Community management/engagement is key, which RH learned.
I think their big mistake with the corpse update was loading lots of monsters with hideous amounts of protect at the same time. I remember maggots having 70% damage resistance and stuff like that. I think a lot of players didn't realise what it was about that update that really made the game tedious to play, and just seized upon the most obvious change. RH nerfed the protect changes/added more ways of getting past it in subsequent patches and voila, everything was fine (or as fine as things in a game deliberately designed to be a stress simulator can be, anyway). The review bombing and subsequent 'reporting' on that patch was insane though, farcically out of proportion for what it was. I've never seen anything like that happen to an indie game before and it really did seem as if a group of people out there had it in for RH. It was quite upsetting to watch, I can only imagine how stressful it must have been to be in the middle of it (whilst suffering from the loss of a parent). Tyler and Chris did incredibly well to respond to it all so calmly and sensibly.
"Friends should aspire to be the least talented person on their team, also; aspire to make yourself as talented as possible, if those two things come together then you'll probably make something good." I really related to that at the end. Thanks. Great documentary. Really enjoyed this. Thanks for all that awesome information.
Loved everyhthing about the documentary Also: "When i wanted to relax i'd just go to twitch and see ppl freak out of a character dying, That would bring me the utmost joy"
Legitimately one of my favorite games of all time. It combines the style of some of my favorite comic book artists, the themes and atmosphere of Lovecraft, the best narration in a game bar none, and wraps it all around mechanics so good that even someone who usually hates turn-based combat like me ended up loving it. It's the rare game where every idea and mechanic just compliment each other in such a way that it feels like an uncompromising vision fully realized. I also just found out about a sequel being worked on and I already can't stand the wait.
Combat in this game is very bad tho It's glass cannon vs glass cannone while most turn based game go for a more strategic and thoughtful approach. I think the closest thing is homm ahah
I remember when the game came out in early access, sending an email to their team being like "hey, this boss seems so busted" and I was such an idiot child cause I was just attacking Wilbur constantly against the Swine God But they actually responded, telling me to try a different combo and to not attack wilbur. Love these guys Not that it's worth anything to these guys probably right now, but during the corpse and hound update I genuinely didn't hate on the change even once, and that makes me feel good, knowing I wasn't one of the unwitting mean people
Jason Hunter in a recent dev update of Steam they said that they hired a whole seperate team to work on Butchers Circus, so it definitely could (and probably will) be a feature in DD2, it isn’t taking any time or effort from the dev team for DD2
there's nothing cooler than seeing your characerter's stress bar fill up and then see him/her become radiant and inspire your whole party while heavy war drums sound in the background. i love this game and i can't wait for darkest dungeon 2: even darker
That would fit the narrative. Cause i see/assume that this was made before corona hit. And the devs probably said that they have to release the interview when they say :)
Many fall in the face of chaos, but not this one. Not today. EDIT: But yeah the narration, active side-scrolling and gritty art made the best atmosphere.
Ughh as someone who actually carries this name, just don't, please! Doesnt matter what your voice sounds like all I hear is some nasally chain smoking grandma (weirdly specific, I know) every time I hear a long a in Mario amd it make me want to vomit. Hell, I dont think Italian even has a long A, Spanish doesnt either as far as I know.
@@tomhill3248 I have restarted so many files due to losing favourites. I know it's not in the spirit of the game per se but dammit, I'm keeping my faves!
@@1Thunderfire Then let me aid you brotha. What do you lose heroes too? I've made it into champion dungeons without losing anyone. I know a few tricks.
@@tomhill3248 Occasionally the spider stun/blight combo, sometimes unlucky critical hits, sometimes me making the wrong move, sometimes just plain bad luck.
@@1Thunderfire I've lost 1 party member in my entire D&D career and it was a antiquarian to spiders on a crit. An under leveled antiquarian, with a slow party. That was my mistake. You're doing something wrong, it's not bad luck, not on it's own. It's your party set-up. If you feel like it's bad luck, it's not, it's your party set up. What kinda trinkets do you usually run? What kind of skills? Synergy is very important. You're doing something specific wrong. Maybe you don't have anyone fast in your party(always have at least 1, unless you're team beef, the wall don't need a speedster, give your vestal prot by the way.). Maybe the trinkets you go after are just not that useful. Maybe you just don't understand how to use the occultist(front liner....yes really, first rank, or second with a leper, have a guard with him, man-at-arms or Doggomancer). I'd need more information to know exactly what's going wrong. The solution to spiders by the way is either team beef (even double crits can't bring them to deaths door) or said speedster. I like a highwayman personally. You can handle him a lot of ways, point blank shot in the front, 2nd rank, even 3rd can work. I like to give Dismas a feather trinket to almost guarantee he goes before 1 spider, and an accuracy trinket to guarantee he hits them. Go for the spitter when you run into spiders. That spitters already dead. Spitter "Nani?! *explodes into gore"
My impression of this game when I first played it was: "This game is an asshole... I love it, I frickin love it" Now I know, that I'm a masochist and I can't wait to torture myself again in Darkest Dungeon 2.
@@lkcdarzadix6216 reynauld obviously... because dismas is doing this entire thing AS redemption for literally killing his entire family(wife and child) thinking they were a rival bandit gang that took over the carriage he was trying to rob
Their road from the early stages of game development, to Early Access, and being out of it and then being massively successful... They truly tread on the weary road of Darkest Dungeon. It's like their entire party was getting bombarded with stress in the same way our characters in the game did. Certain events inducing the lowest of lows and whatnot. But as the Ancestor/June Wayne said.. "Many fall in the face of chaos...But not this one. Not today." Nicely done, Red Hook.
Darkest dungeon was the first time I played a game where I loved everything about it. I love the atmosphere, the art, the gut wrenching feeling as you lose your best tank, the ensuing hectic battle where your dps pulls through with a miracle crit, the healer somehow staves off insanity and their virtue shines through... That feeling of elation when you are truly at the darkest point and your heroes stand back up and ask "is that all you've got". The only way those insane highs are possible are due to the incredible lows that you have struggled through.
Seeing that Totalbiscuit "WTF is...Darkest Dungeon?" instantly brought tears to my eyes in an already emotional, involved documentary. Great job to everyone involved, thank you Red Hook, thank you to the Escapist. Thank you to those who have fallen, and those who still stand today.
Simply brilliant. I admit I once got frustrated and went to complain immaturely at Red Hook on their Facebook once, and that's one of the rare things I can say that I regret. I wish I had backed the game on Kickstarted, had I been aware of it: I got it into Early Access, and now, years later, I must say that this was worth it. I got every single DLC they released, and I hope only for the best for Red Hook Studios.
The game stresses me out so much I can’t play it very frequently for long periods of time. But I love it so much that every time a DLC comes out I buy it even if I never play it. Just to support Red Hook.
These devs are pure passion. I've loved DD ever since I first played it but had no idea of the development process whatsoever. It's awesome to see the process through which this dream and this creative vision came to reality. Their passion truly shows in the quality of the game.
I played Darkest Dungeon before corpses and was.. nonplussed. It didn't deliver the feel I felt I was sold. I got a little miffed when corpses we're introduced. Not "leave a scathing review" mad, but nascent "now I need to re-learn everything? Eff that!" Mad. Two months later and I'm kicking myself for ever being mad. The system works. It delivers the feeling I was sold on. Oppressive, claustrophobic to the point where a dead body encroaches in positioning. How did the game do so well without this mechanic? If I ever posted a drunken rant against corpses that I cannot remember, please let this be my official apology.
I've been working on a fantasy novel that I finished when I was 11 and I just felt like it wasn't good enough at the time. I've been working on it since then and it has taken me over 20 years. I have had incredible struggles along the way and I've been working on my query letter to find an agent for over a year. I just found this so inspirational. Thank you for sharing.
This is so well done!!! From 29:03 when the music starts & then a climax at 30:17 was done perfectly. It captivated the feelings of the creators so well, especially at that moment when they raised more money than they were shooting for & realized that people wanted to see their game made. You could tell that even just talking about it was causing Tyler to get choked up. One of the best gameumentary/documentaries out there!
I will admit, when the feature of corpses came out, I think very early on I wiped and it felt like I had put so much time into these characters, to have them destroyed by this change. I stopped playing for awhile, and could understand a fair amount of how people felt in terms of the frustration. Pretty sure i had most of a hundred hours at this time, and I didn't know what to think. A couple of months down the line, I came back to it with a fresh perspective, and as such I built strategies around this mechanic and don't really see how I found it bad to begin with. I think a lot of it was the high emotion that people had at this time, and won't defend the worst of the behaviours, but the fact is that you made a game where people get so very invested in their best characters and strategies. At this point I have almost put four hundred hours into this game, and had great highs and lows, and still haven't beaten the game on the hardest difficulty. This game is wonderful, and whenever I don't know what to play, I put an hour into a run, that can so easily become two or more. The game is beautiful and everything those of us who saw the advert on kickstarter wanted of this, turned out as we imagined. It is amazing.
it took watching this to realise that disabling corpses was even an option. Thank you Red Hook for not compromising your vision, and than you Escapist for this fantastic documentary.
I know it's been three years. But this game is a piece of art and it's really good to see that the people behind it are just normal ass people with a passion for an idea. Really, this inspires me to make more of my own ideas. Thanks for this documentary.
One of my favourite games of the last few years. It's always really interesting to learn about the creative and development process behind something you love. Good documentary choice!
1:00:26 Seeing Total Biscuit's channel brings a tear to my eye, especially with the anniversary of his death being a week away. 2 years without you man... feels bad...
This is one of those rare instances where EVERYTHING found each other and fit together perfectly to make a masterpiece (default options ON)! Well done everyone. Can’t wait for the next one.......
One of the most important dev lessons to be learned from darkest dungeon is that if your player base is split or against something but you still like the idea, give the players more options on how to play. So many devs don't get this and think their vision will be ruined if they give the player options to alter their experience. The most egregious example would be Pokemon Sword and Shield not allowing the player to turn off exp share to somehow make it more "accessible".
I wanted to tell y'all that this was amazing to watch. I never even played this game but watching this was so enjoyable, the editing and flow of the entire thing made it feel like I sat here for 10 minutes. Ended up spending an entire hour drinking a cup of coffee cause I was just so into the video. Amazing ♡
@@couchpotatoe91 Why would you ever do that? What other abilities were they using that were so important they couldn't slot holy lance? ...Let's see, smite, scroll, pommel, hmm, I guess either inspiring cry of battle heal would be nice, but in that case that would do alright too. ....people use bulwark?
This is a shining beacon of hope in my dreams of becoming a game designer, Darkest Dungeon means a lot to me and it's a very important reference point for the road ahead, thank you Red Hook for being amazing
As someone who has shown this to their friends and had them really love both the art and design of the whole game thanks for this hour long dive into the making of it. I hope the second one they make hits off as well as the first does, but they still learn and grow just as much as they did making the first one
Love the game, but I love even more Wayne's voice as the Ancestor. My god, it's f****** AMAZING, love it! It really fits so well and it wouldn't be the game it is without it. You remove his voice and you almost lose the inmersion of the game
Love this game & loved this documentary, one detail I really appreciated was when you showed exactly what was being talked about like with the highwaymen sounds, it seems like the majority of videos on youtube that do this type of content don't include specifics like that, which is a shame. Details like that really elevate it. When I hear someone talk about something I don't just want the general thing shown, but exactly what they mean so I can understand it more. Great work!
I came to this game after corpse changes and what I have to say: this change makes more viable damage dealers who can attack 3-4 enemy's position even if they don't have a lot of damage. So, in essence I suppose this brings more diversity to player's party formations. Now you need to really think how to quickly kill enemy backliners or clear corpses.
As someone who has been massively influenced by Mike Mignola's art style too, to the point of getting a tattoo of a sketch of his (of a frog... cuz, ya know, I'm French!), I always thought that Darkest Dungeon looked like a love letter to Mignola, so I'm really glad to hear that's the case! But I also had the same approach to him at first! Not so striking, but I definitely felt betrayed because the art style didn't match the cover of what I had picked up. But then the shear zen minimalist beauty of his deep shadows and sculpted highlights just... seduced me. There is no turning back for Mignola fans. I could never emulate it however. So kudos for really pulling it off and sticking with it.
@@DannyMexen9 He does a very good job of not reviewing games where he has nothing interesting to say. His recent Call of Duty review is the perfect example of this.
I think it’s that he played the game but couldn’t come up with anything to say that was different or insightful when compared to what everyone else had already said. He has referred to the game many many times in other ZP episodes. So you know he played it, he just never made a video on it.
One day i was just typing on youtube best indie games, and i found this hidden gem at that time, im from dominican republic, a 3rd world country and my parents just didn't have any money to buy the game so i downloaded a pirate version, 3 month later as soon as i turned 18 and found a job, first thing i did with my first payment was to buy this, to show support to redhook. I love this game more than any other game i have played so far, cant wait for the part two guys, im so fucking exited.
Really really enjoyed this!! As someone who is interested in working in the video game industry, I found this very motivational. Didn't really know much about the game going in, but this definitely made me want to check it out for myself! Looking forward to what y'all have in store for us next!
If you haven't finish the game, and wants the full experience out of it, don’t watch the last part. I really wish I finish the game before watching this😢
My appreciation for this game has really reached a new level after watching this documentary. The journey and dedication of all the developers really shows how passionate the dev team was. Thankyou Red Hook and The Escapist for truly appreciating this game as much as I have.
When the corpses happened I was like "WTF?" But in a GOOD way. I thought I knew the game like the scars on my wrist, but this was like a surprise wound that I suddenly had to react to, which kinda generated those feelings I got for the game originally. I found the option to turn the corpses off and... ignored it. I was too interested to see how this effects the whole game. I still play with corpses on. Don't be a bitch, it's Darkest Dungeon, there's no room for cowardice.
while I wasn't there for the corpses addition there were certainly a lot of abusive afflictions it seems when they added it. Though you got yourself a vigorous virtue.
@@orionphalynx6192 I didn't even know you could turn them off! To be fair, though, it's hard to judge what the system was like in implementation, as I assume a lot of character skills to clear corpses and what positions they can target got balanced after the fact. But their resolution to stick to their guns was absolutely the right call.
The stack of four hobos walking forward in a dungeon just made me think "Yep, they've reinvented the marching order". When a team of a dozen paramilitary hobos walk into a dungeon complex, they are doing a lot of tunnel and room pitched fighting. Room is sparse, who can stand up front and hit them and who can jab at them with spears or sling rocks over their friends heads matters. Instead of just a jumbled confusing mob, you decide that someone becomes the point man/vanguard/main body front.
The corpse controversy is bullshit. It's basically "I don't want change in my game hurrdurr" right how dare they change things in their game, it's not like the game is in early access or anything.
you cannot blame the common player who feels that he lost something, it's the media who was after the blood. first of all, steam let the players review the game and publish their thoughts, and this in a way builds up a scientific metric with which you can validate "the rise and fall" of expectations. once you have this, you can claim whatever you want, under a pretense that you know what you're talking about. the dev is right, it's about the 'fall from grace' myth that appeals to everyone. it basically confirms that people are subconsciously jealous of high success, and will gather around to lynch if they sense any sign of vulnerability or mortality. but ultimately, it's the popular journalism, basically a primal-instinct attention-seeking monetization-scheme*, that is working around the clock under this disguise of keeping people "informed," is largely appealing to this primitive urge, and supporting the herd behavior -- for no reason other than to gain material benefits of being consumed and talked about -- and for this I hope the journalists will all burn in a very specific ring of Dante's inferno. (* aka tabloid format, and today there are no exceptions, even youtube literally encourages tabloid behavior, popularly known as clickbait.)
I sadly see this A LOT in many Early Access Games... sometimes it IS justified, as we see fun features getting removed and replaced with nothing (looking at you, Starbound), but sometimes when the Devs just finally fix an old exploit or problem and people go "NOOOOOOOOOOOOOOOO!!!! How dare you make change my playstyle!?" (seen this one a lot recently in Project Zomboid after the new Animations Build).
I've seen pettier, I've seen someone dive into a game's github to take and upload an old build because an update "ruined it". Said update basically just made both boss HP and player damage work with smaller digits.
@@IGreyKnightI that's not true. after the game was released, most of what they did should not be called patching, but considered as regular updates, and that's the part of a normal product service, until the company decides to move on. after having playing DD for years, not only it is feature complete, but also highly polished and expanded upon. I'm not sure if you understand what EA really is, what constitutes a released game (software is never bug-free, and games are never perfectly balanced), and what are the legit post-release responsibilities of a developer.
I'd love to see them make a proper Hellboy game using the style of Darkest Dungeon, but with the gaming sensibilities of a Hollow Knight. Now that would be the perfect way to pay homage to Mignola work
22:16 Ohhh! So THAT's from where the inspiration for Ancestor's 'stache came from! :P Seriously tho, I was SO HAPPY to hear Wayne June voice back on the DD2 trailer; to me, sound and voice acting are vital immersion elements to almost any kind of game. Plus, the fact that I could prolly hear WJ's voice talking about a ham sandwich in the fridge and I'd still get some goosebumps whenever I grabbed the door handle, is one the things of DD that no other game can give me. Not to mention that his lexicon can probably teach me more new cool words than any English textbook...
I got the chance to talk Chris at pax prime that first year they did cons. It was the highlight of con for me. Talking to someone with so much love and passion for their work is always a joy.
Hello, I had no idea you boys were Canadian!! Makes me so proud. Anyway, I wanted to share my experience with this game. Sadly I didn't get to play early access, and had no idea about the corpse controversy. Glad you stuck to your guns and kept the game hard. It's difficult to find challenging games now a days. It took me 2 years and over 200 hours to beat this game, I only played on Stygian right from the start, no assists from google. A little help from my small stream, and a few breaks after multiple soul crushing defeats. I still don't know all the curios off by heart and nobody knows the best team comps even though they think they do, I love that about it. Nothing is perfect. When I finally beat the game, it was likely my biggest gaming achievement. I doubt I could repeat it again because all the stars aligned. Only 0.7% of people had the "World's end" achievement when I got it. I killed Vvulf, it was absolutely insane. I have no idea how they lived on deaths door so many times that fight, I was mangled when I got there and limped through what I think was the hardest boss in the game. Come unto your maker blew my mind, I accidentally killed Dismas, then the boss did it again, Renault made it out, I killed the boss with 2 people left and 10 deaths. I restarted a few campaigns thinking I didn't have enough time to kill all bosses and do the final Darkest Dungeon, I had no idea it stopped the timer and you could kill the bosses afterward.. I had 3 bosses left to kill after the end boss. The feeling of finally beating this game was one of the greatest I've ever had. Filled me with heroic satisfaction. I'll link the clip if anyone is interested. Thank you for this masterpiece, your hard work paid off.
I remember playing the pirated early access because I had no money at the time but the game looked so interesting. I played it into the night and through sunrise having been so sucked in the the atmosphere and how the game is different mechanically with the ailments and permadeath. After that night, I recommended the game to everyone I found to be remotely interested in dungeon crawling. Respect from Egypt
This was fantastic. Like the game itself, it’s a story of perseverance, but one with a happy ending instead. You could tell how emotional they still were about their kickstarter campaign being such a success.
200+ hrs(it's probably waaaaay more than that) + a ton mods and I still *LOVE* this game to death. I do not envy these men, the sheer anticipation and expectation of fans are stacking, how are they going to out do this refreshing system? What are they going to change or improve, and have that oppressive and difficult atmosphere intact? By the way nice movie Escapist 😉👌
Great documentary; excellently shot that really creates a strong narrative for the timeline of the game from start to finish. Also: what a quote from Chris Bourassa: “Everyone has an idea...for anything. Ideas are cheap; they cost nothing and they’re perfect. That’s the thing about ideas; they’re perfect .It’s noisy and awful to tear an idea out of your imagination and make it real. Because when you make it real, you imbue it with flaws, because it’s only as good as you can make it. It can expose your own weaknesses. I think that’s really hard to do and the only way to overcome that - I think - is to just be in love with that idea.”
This is a truly inspiring story. While Kickstarter is...well...Kickstarter, Red Hook Studios proved that crowdfunded games CAN work if the team is competent, but also if the scope is within their abilities. No massive, sprawling world. No purchasing entire cities or ships with real money. No super-advanced graphics. No trying to reinvent the wheel with millions of features that either won't be in the game or will be implemented poorly. Just good design around a good concept, and the game is finished in three years.
And in this case it was, since they released the option to turn corpses off as a lot of people seemed to be complaining about it, yet less than 1% of the entire playerbase actually did turn it off. Oh the hypocrisy
I'm slightly disappointed they didn't talk about how they replaced the game's RNG system with Murphy's Law "anything that can go wrong, will most definitely go wrong in DD." lol
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Thanks for tuning into our latest documentary! Hope you enjoy it and if you'd like to help fund future documentaries from us, we're accepting donations that will go towards our next project!
@Articulated Thanks so much!
Just out of curiosity: how much time did the interviews lasted? It feels like an afternoon, but getting that much infos in an afternoon would be crazy
@@Sir_Bucket We filmed the entire thing over three days. Depends on the documentary, but the most we've ever done is a week and that was for the Divinity: Original Sin documentary which you can find back on the Gameumentary channel. We covered the entire series there and that took an entire week to do.
@@theescapist ok thanks for clarifying, very nice documentary btw. The musics are in the good place to set the atmosphere, the paste is really well done. And the visual is really complete and fit well with the audio
Bravo. Your best work to date.
Darkest Dungeon is one of the most enjoyable games that I wasn't good enough to finish.
Can relate
@@kevinjbonetguadalupe1729 It didn't stop me from playing it. I played the Hell out of it. I suck at FTL as well and I'm 300 hours into that game.
I rage quit the game 3 years ago & by chance I saw Quill18 do an LP a few months back. That ignited the completionist in in me to "git gud" and finally finish the damn thing. Try it again and you'll eventually get through it - there's copious material and strats out there on TH-cam & the Wiki - the key is just prioritizing the right classes & character synergies to move the RNG in your favor.
@@bilbo1778 The first time my crew died of asphyxiation while on fire I fell in love. It reminded me of getting killed by the floor on Ultima 3. I thought, "Now here's a game that doesn't care at all about my feelings. This game gets me." I can still only beat it on easy but I can't stop playing it.
@@bilbo1778 I just realized you were talking about Darkest Dungeon because I'm not that bright. I haven't quit the game at all. I'm just on a break for a minute while I repair my damaged feelings.
This was great! Darkest Dungeon is easily one of the most emotionally captivating games I've ever played. That was real pain you heard.
Maggots!!!! I loved your playthroughs of Darkest Dungeon Bear!
Heya Baer!
Here I was about to send you the link and ask if you knew that you had a line in it.
My heart sunk with you when you got to that point.
Thank you for beating the game, I bought it after watching you play it a couple episodes, but I get too attached to my characters Soo I could never have finished it. Watching you play it, going back and re watching, is one of those special things that can keep a guy going.
I'll immediately pre order dd2, but I'll probably only experience it through you Baer. (No pressure though, I'm sure you've inspired hundreds of imitators that I can watch it from, but they won't have the same "je ne sais" Baer greed.
Baertaffy! I've watched so many of your DD videos! I'm such a big fan!
Baer, this is the game that Introduced me to you, and you were one who introduced me to Darkest Dungeon. It's great to know you loved the doc, and that even though, in my head, your voice ( and Wayne Junes, of course) ARE DD, your are still a guy who found a game to love too. Never stop being you, Baer. And long live the Darkest Dungeon 👹
I think for this team, and for this team alone, overconfidence was not a slow and insidious killer.
They weren't overconfident. The documentary is strewn with comments about how they didn't think they'd be able to accomplish very much.
i was impressed how they handled the corpse update. definitely a pro move
Overconfidence? Their confidence was shaken! It was courage what they had to keep moving forward with their vision even though they feared shit could go wrong.
It's merely a trick of the light
It's just killing them *VERY* slowly.
A game about terror and horror came from two people filled with hope and trust.
On the old road, we found redemption
ooo, thank you for this watching material friends
Ay a wild Indei? Are you as excited about making Waifu Dungeon 2 Electric Boogaloo as I am to watch it?
Ready for Darkest Waifus 2?
a wild indei among the people? we.love.you.
Another foundational voice of DD, to me, anyway! Thanks for making great DD Content, as well as all the other lovely work you do. Can't wait for the RE6-a-thon you got cookin'! May your waifus always be thicc!
Haha Kangaroo Jack haha. Point and laugh.
I just sat here for a hour straight, watching a documentary on a game I adore, and I loved all of it. Thank you Red Hook, and thank you The Escapist.
This game is awesome. can't wait for 2.
Amazing, right? I was never before so caught up by a game, to even think about watching a documentary about it :D and know, I just finished over a full hour of one
i made this comment have 666 likes feelsgoodman
+1
That whole corpse saga was something else. I've never seen so many people getting so angry at a feature in a video game that at the end of the day, turns out to be alright? It's hilarious in hindsight when they revealed that less than 1% of the player decided to turn off the corpse feature in the final build. The OGs are the loudest and most obnoxious of any community I suppose.
I can understand review-bombing a game because the creator was being a horrible human being (cough*Randy*cough*Pitchford*cought), or the game is incredibly buggy and lacking in content or outright lie in their marketing and trailers despite being a AAA game (Anthem and FO76) but for an indie game to be ridiculed, harassed and even sent death-threats over something like this? It's simply baffling.
what was the corpse saga?
@@arandomperson8646 If im not it were corpses when monsters die
@@arandomperson8646 starts at 42:26
DD added a mechanic during Early access that cause dead enemies to leave behind a corpse when they die, thus obstructing the paths for the players to get to the range attackers and casters in the backrow. This essentially changed the "meta" of the game and many old tactics and team comp no longer work as players have to take into account how to clean up the corpses quickly or have more party members with range attacks that can hit the back rows right away.
What happened was that when they released the patch, people got really, irrationally angry and started to review bomb the games. Many gaming journalist websites also jumped on the bandwagon with headlines like: "DD creators fall from grace" and all that bollocks
The devs stuck to their visions but relented a little bit by adding in an option in the final build to turn off the corpse mechanic but to their surprise, less than 1% of the actual player turn off the corpse mechanic, so all's well that ends well and the people who sent them death threats over this change probably got gobbled up by the Old One or something
Yeah, no matter your project, you will always have a part of your fanbase that will be louder and angrier that everyone else, and they will take any change personnaly. It's mostly safe to not take those reviews as seriously as they want you to. But they always have a bit of truth. It's just always exagerated and ANGERY.
If you hang around in the steam review section you know which one I'm talking about, but if you don't here are (in my opinion) the signs to help you see them:
-using word like fucking, useless, shit and all of those synonyms. Basicly every word that looks like it's trying to insult the game
-a style trying to play the "let's make fun of the bad game" card
- using high caps to SHOW THE PART WHICH THE GUY IS ANGRY ABOUT like this
-disabled reply section under the comment
That said they are also negative constructed critics and those are the most interesting ones, because those show you what doesn't work in the project
@@woodhawk109 thanks
“In time, you will know the tragic extent of my failings”
It's just an hour though I have time
What a fuckin dick that guy was. I'm glad an angry mob killed him. Shoulda done it sooner!
@@tomhill3248 If you are referring to the Ancestor - the mob didnt get him - he shot himself before they could. Like a coward.
@I SELL SALT The man is a thief, a liar, and a murderer who damned everyone and everything he ever knew for his ego. He deserves NOTHING! He is a villain through and through and shall be treated as such!
That's right, gulags were quite tragic.
Holy hell the editing is tremendous, felt like I'm watching a movie. The score with the comments barrage regarding the corpses patch was intense, the uplifting aspirational part near the end, the whole experience and especially the content was brilliant
So glad you enjoyed! Thanks for watching!
Yeah this was really well made
@@theescapist thank you, this is one of my favourites
@@theescapist Seriously tho,hats off to your Editor!
You are watching a movie.
Such an insightful documentary. I had planned on watching it over a couple of days but once I started watching I couldn’t believe the hour had passed. Great job. It was an honour to be part of the game and a small part of this documentary.
Really good soundtrack! I find myself listening to the ruins battle music on loop sometimes
Thank you for your art.
Your music slaps my man, truly Darklest Dungeons OST is captivating
The music in this game is phenomenal.
Before seeing this, I imagined the devs as these sadistic bastards that laughed with glee every time you failed from RNG. Never thought of them as an emotional, crying, nervous mess.
They are to some degree ;) 58:05
That approachability element is what was foundational for so many of DD’s biggest critics as well. A lot of those ‘humorous’ early access posts got misinterpreted as arbitrary and sadistic. It was as much about the mechanics changes as it was players’ faith in the developers. The game has a knack for getting players emotionally invested with their characters, but that can backfire. DD had an “us vs. them” reputation going for a while and some people even today still conceptualize it that way. They didn’t see the ending sacrifice as an artistic decision they saw it as meaningless assholery. Community management/engagement is key, which RH learned.
Appropriately enough, when the game is based on eldritch horrors
I think their big mistake with the corpse update was loading lots of monsters with hideous amounts of protect at the same time. I remember maggots having 70% damage resistance and stuff like that. I think a lot of players didn't realise what it was about that update that really made the game tedious to play, and just seized upon the most obvious change. RH nerfed the protect changes/added more ways of getting past it in subsequent patches and voila, everything was fine (or as fine as things in a game deliberately designed to be a stress simulator can be, anyway).
The review bombing and subsequent 'reporting' on that patch was insane though, farcically out of proportion for what it was. I've never seen anything like that happen to an indie game before and it really did seem as if a group of people out there had it in for RH. It was quite upsetting to watch, I can only imagine how stressful it must have been to be in the middle of it (whilst suffering from the loss of a parent). Tyler and Chris did incredibly well to respond to it all so calmly and sensibly.
"Friends should aspire to be the least talented person on their team, also; aspire to make yourself as talented as possible, if those two things come together then you'll probably make something good." I really related to that at the end. Thanks. Great documentary. Really enjoyed this. Thanks for all that awesome information.
Loved everyhthing about the documentary
Also:
"When i wanted to relax i'd just go to twitch and see ppl freak out of a character dying, That would bring me the utmost joy"
based as hell
I lost multiple dudes last night playing. My reaction was “good riddance.” 😂
This game twists your perception of happiness quite considerably
Legitimately one of my favorite games of all time. It combines the style of some of my favorite comic book artists, the themes and atmosphere of Lovecraft, the best narration in a game bar none, and wraps it all around mechanics so good that even someone who usually hates turn-based combat like me ended up loving it. It's the rare game where every idea and mechanic just compliment each other in such a way that it feels like an uncompromising vision fully realized.
I also just found out about a sequel being worked on and I already can't stand the wait.
You summed it up way better then i ever could. Agree fully.
If you enjou the gameplay you could play Iratus: Lord of the Dead while you wait. It's really good!
The narration makes me question my belief that perfection is impossibly bc holy shit did the voice actor do an absolutely phenomenal job
Combat in this game is very bad tho
It's glass cannon vs glass cannone while most turn based game go for a more strategic and thoughtful approach.
I think the closest thing is homm ahah
I remember when the game came out in early access, sending an email to their team being like "hey, this boss seems so busted" and I was such an idiot child cause I was just attacking Wilbur constantly against the Swine God
But they actually responded, telling me to try a different combo and to not attack wilbur. Love these guys
Not that it's worth anything to these guys probably right now, but during the corpse and hound update I genuinely didn't hate on the change even once, and that makes me feel good, knowing I wasn't one of the unwitting mean people
I think it's worth it you gave them a feedback which mean what they design is working
When I first fought the Swine Prince, I thought it would be a good idea to kill Wilbur at the start...
@@benl2140 Samee
Is the sequel merely a trick of the light?
@@pointynoodle I checked on their DEV updates on steam and the Circus DLC isn't actually cutting into their development that much, so thats good.
@@negativeninja7465 I figure it's a way to test a feature for DD2 anyway
Jason Hunter in a recent dev update of Steam they said that they hired a whole seperate team to work on Butchers Circus, so it definitely could (and probably will) be a feature in DD2, it isn’t taking any time or effort from the dev team for DD2
Really well done, enjoyed top to bottom!
@PersonaX well they are making a secuel already
Major story spoilers from 55:50 to 59:00
Would recommend those whom have not completed the game to skip that bit as it spoils the final boss.
I just want to kms now... I really dindt want to get spoilered
too late :c
Just watch the kerb stomp scene in American History X. Same difference.
too late DDD:
Thanks for saving me. I got it in early access but I’m a weenie when I lose my favorites and never finished. Picking it back up tonight.
there's nothing cooler than seeing your characerter's stress bar fill up and then see him/her become radiant and inspire your whole party while heavy war drums sound in the background. i love this game and i can't wait for darkest dungeon 2: even darker
“We were going to have Wayne June do just the trailer.”
*hears his voice*
“I’LL TAKE YOUR ENTIRE STOCK.”
To be fair, his voice is perfection for DD.
His voice is perfection (end sentence). 😂 but yes. Particularly for DD
"Corpses make the game too hard"
*Laughs in Leper*
*laughs in occultist*
*Laughs in plague doctor*
Laughs in front line hellion that can hit every position.
Unless you're a crusader, corpses are just an inconvenience if you have any idea what you're doing.
Laughs as bounty hunter with get over here
By the gods, the production quality on this thing. Props to everyone behind this project, amazing work!
“We really wanted to threaten the player”
Mission accomplished and thank you.
I smell Darkest Dungeon 2 news coming shortly...
That would fit the narrative. Cause i see/assume that this was made before corona hit. And the devs probably said that they have to release the interview when they say :)
I heard one of them say “Darkest Dungeon 1”
Ethan Walthorn same!!
One year latter and its finally out in early access on GoG
Damn, didn't expect to see you here
You've discovered the comment section. Now, like me, you're a part of this place...
Darkest Dungeon is a phenomena of gaming/entertainment that will *ALWAYS* have a place in my heart
Corpes add a very interesting aspect to the combat. Its a good feature. It makes you think alot more about what ability to use and when to use it.
Many fall in the face of chaos, but not this one. Not today.
EDIT: But yeah the narration, active side-scrolling and gritty art made the best atmosphere.
Guy: "We're normal people"
Also Guy: "We like playing Mair-io Kart"
Nice try space lizards, love your game though
Owen Nagler we’re Canadian!! That’s how we say it!
Jeff Tangsoc He’s onto us! Abort the mission!
WHAT YOU MEAN, FELLOW HUMAN? IT IS HOW MAIR-YO KA-HART IS PRONUNCED.
Ughh as someone who actually carries this name, just don't, please! Doesnt matter what your voice sounds like all I hear is some nasally chain smoking grandma (weirdly specific, I know) every time I hear a long a in Mario amd it make me want to vomit. Hell, I dont think Italian even has a long A, Spanish doesnt either as far as I know.
Can. Not. Wait. For. DD2.
"Trouble yourself not with the cost of this crusade - its noble end affords you broad tolerance in your choice of means."
Don't care dad, you're an asshole and I'm getting through with 0 deaths. And if I see you in the stars imma slap the shit out of you.
@@tomhill3248 I have restarted so many files due to losing favourites. I know it's not in the spirit of the game per se but dammit, I'm keeping my faves!
@@1Thunderfire Then let me aid you brotha. What do you lose heroes too? I've made it into champion dungeons without losing anyone. I know a few tricks.
@@tomhill3248 Occasionally the spider stun/blight combo, sometimes unlucky critical hits, sometimes me making the wrong move, sometimes just plain bad luck.
@@1Thunderfire I've lost 1 party member in my entire D&D career and it was a antiquarian to spiders on a crit. An under leveled antiquarian, with a slow party. That was my mistake.
You're doing something wrong, it's not bad luck, not on it's own. It's your party set-up. If you feel like it's bad luck, it's not, it's your party set up. What kinda trinkets do you usually run? What kind of skills? Synergy is very important.
You're doing something specific wrong. Maybe you don't have anyone fast in your party(always have at least 1, unless you're team beef, the wall don't need a speedster, give your vestal prot by the way.). Maybe the trinkets you go after are just not that useful. Maybe you just don't understand how to use the occultist(front liner....yes really, first rank, or second with a leper, have a guard with him, man-at-arms or Doggomancer).
I'd need more information to know exactly what's going wrong. The solution to spiders by the way is either team beef (even double crits can't bring them to deaths door) or said speedster. I like a highwayman personally. You can handle him a lot of ways, point blank shot in the front, 2nd rank, even 3rd can work. I like to give Dismas a feather trinket to almost guarantee he goes before 1 spider, and an accuracy trinket to guarantee he hits them. Go for the spitter when you run into spiders. That spitters already dead.
Spitter "Nani?! *explodes into gore"
My impression of this game when I first played it was: "This game is an asshole... I love it, I frickin love it"
Now I know, that I'm a masochist and I can't wait to torture myself again in Darkest Dungeon 2.
Those two dudes are Dimas and Reynauld.
And in the old road, they found redeption.
So who you did think has the kelptomania?
@@lkcdarzadix6216 reynauld obviously... because dismas is doing this entire thing AS redemption for literally killing his entire family(wife and child) thinking they were a rival bandit gang that took over the carriage he was trying to rob
18:14 Darkest dungeon: Moving right into shit!
Yeah, sounds about right... but in a good way
Here's to 6 more years of moving right into shit!
darkest dungeon: moving left (backwards): +10 stress
Their road from the early stages of game development, to Early Access, and being out of it and then being massively successful... They truly tread on the weary road of Darkest Dungeon. It's like their entire party was getting bombarded with stress in the same way our characters in the game did. Certain events inducing the lowest of lows and whatnot.
But as the Ancestor/June Wayne said..
"Many fall in the face of chaos...But not this one. Not today."
Nicely done, Red Hook.
Darkest dungeon was the first time I played a game where I loved everything about it. I love the atmosphere, the art, the gut wrenching feeling as you lose your best tank, the ensuing hectic battle where your dps pulls through with a miracle crit, the healer somehow staves off insanity and their virtue shines through... That feeling of elation when you are truly at the darkest point and your heroes stand back up and ask "is that all you've got". The only way those insane highs are possible are due to the incredible lows that you have struggled through.
Seeing that Totalbiscuit "WTF is...Darkest Dungeon?" instantly brought tears to my eyes in an already emotional, involved documentary. Great job to everyone involved, thank you Red Hook, thank you to the Escapist. Thank you to those who have fallen, and those who still stand today.
What a great documentary, the 68 minutes just flew by.
By the time the doc got to the audio and narrator section, i was already on the Nintendo eshop buying the game. Well done doc, keep up the good work
Simply brilliant. I admit I once got frustrated and went to complain immaturely at Red Hook on their Facebook once, and that's one of the rare things I can say that I regret. I wish I had backed the game on Kickstarted, had I been aware of it: I got it into Early Access, and now, years later, I must say that this was worth it. I got every single DLC they released, and I hope only for the best for Red Hook Studios.
The game stresses me out so much I can’t play it very frequently for long periods of time. But I love it so much that every time a DLC comes out I buy it even if I never play it. Just to support Red Hook.
These devs are pure passion. I've loved DD ever since I first played it but had no idea of the development process whatsoever. It's awesome to see the process through which this dream and this creative vision came to reality. Their passion truly shows in the quality of the game.
I played Darkest Dungeon before corpses and was.. nonplussed. It didn't deliver the feel I felt I was sold.
I got a little miffed when corpses we're introduced. Not "leave a scathing review" mad, but nascent "now I need to re-learn everything? Eff that!" Mad.
Two months later and I'm kicking myself for ever being mad. The system works. It delivers the feeling I was sold on. Oppressive, claustrophobic to the point where a dead body encroaches in positioning. How did the game do so well without this mechanic?
If I ever posted a drunken rant against corpses that I cannot remember, please let this be my official apology.
I like how the highwayman never really changed
I've been working on a fantasy novel that I finished when I was 11 and I just felt like it wasn't good enough at the time. I've been working on it since then and it has taken me over 20 years. I have had incredible struggles along the way and I've been working on my query letter to find an agent for over a year. I just found this so inspirational. Thank you for sharing.
You ever get it out?
17:54 Oh man, the origins of that classic Ancestor quote! "DSFKL NMWELKND.MDSV SDLVMS D"
This is so well done!!! From 29:03 when the music starts & then a climax at 30:17 was done perfectly. It captivated the feelings of the creators so well, especially at that moment when they raised more money than they were shooting for & realized that people wanted to see their game made. You could tell that even just talking about it was causing Tyler to get choked up. One of the best gameumentary/documentaries out there!
I will admit, when the feature of corpses came out, I think very early on I wiped and it felt like I had put so much time into these characters, to have them destroyed by this change. I stopped playing for awhile, and could understand a fair amount of how people felt in terms of the frustration. Pretty sure i had most of a hundred hours at this time, and I didn't know what to think.
A couple of months down the line, I came back to it with a fresh perspective, and as such I built strategies around this mechanic and don't really see how I found it bad to begin with. I think a lot of it was the high emotion that people had at this time, and won't defend the worst of the behaviours, but the fact is that you made a game where people get so very invested in their best characters and strategies.
At this point I have almost put four hundred hours into this game, and had great highs and lows, and still haven't beaten the game on the hardest difficulty. This game is wonderful, and whenever I don't know what to play, I put an hour into a run, that can so easily become two or more. The game is beautiful and everything those of us who saw the advert on kickstarter wanted of this, turned out as we imagined. It is amazing.
Thank you for your support of the game-we are very happy that you have gotten so much enjoyment out of it!
Emotions are the greatest bane to change.
@@tylersigman4643 Super glad you put this on the Switch. It has a strong hold on me even if I occasionally need to rage at DD! 😄
it took watching this to realise that disabling corpses was even an option. Thank you Red Hook for not compromising your vision, and than you Escapist for this fantastic documentary.
I still remember that baertaffy stream when in DD4. The terror in his voice was amazingm
I know it's been three years. But this game is a piece of art and it's really good to see that the people behind it are just normal ass people with a passion for an idea. Really, this inspires me to make more of my own ideas. Thanks for this documentary.
Corpses was such a good addition, immediately made half the classes do something again.
Amazing doc :)! Inspiring, wonderfully edited and fascinating, thanks!
One of my favourite games of the last few years. It's always really interesting to learn about the creative and development process behind something you love. Good documentary choice!
1:00:26 Seeing Total Biscuit's channel brings a tear to my eye, especially with the anniversary of his death being a week away. 2 years without you man... feels bad...
I've poured like 500 hours in this game. This comment is for the algorithm :)
This is one of those rare instances where EVERYTHING found each other and fit together perfectly to make a masterpiece (default options ON)! Well done everyone. Can’t wait for the next one.......
1:02:57 gotta love the leper's T H I C C flip-flops with socks
This is the best documentery on a Video Game i ever saw in my life! I Thank you and the Dev Team for making this masterpiece
This series is incredible. Before the switch up I used to just watch ZP, now I watch every series on your channel. Thanks for making great stuff guys!
One of the most important dev lessons to be learned from darkest dungeon is that if your player base is split or against something but you still like the idea, give the players more options on how to play.
So many devs don't get this and think their vision will be ruined if they give the player options to alter their experience. The most egregious example would be Pokemon Sword and Shield not allowing the player to turn off exp share to somehow make it more "accessible".
I wanted to tell y'all that this was amazing to watch. I never even played this game but watching this was so enjoyable, the editing and flow of the entire thing made it feel like I sat here for 10 minutes. Ended up spending an entire hour drinking a cup of coffee cause I was just so into the video. Amazing ♡
People complaining about corpses proves they were casual leper abusers
Or worse: People that use crusaders without holy lance :p
@@couchpotatoe91 That's H E R E S Y
You ever see a youtube comment you wanna screenshot and send to people without context? This is one of them
Aaron Mitchell
Do it.
@@couchpotatoe91 Why would you ever do that? What other abilities were they using that were so important they couldn't slot holy lance? ...Let's see, smite, scroll, pommel, hmm, I guess either inspiring cry of battle heal would be nice, but in that case that would do alright too. ....people use bulwark?
This is a shining beacon of hope in my dreams of becoming a game designer, Darkest Dungeon means a lot to me and it's a very important reference point for the road ahead, thank you Red Hook for being amazing
As someone who has shown this to their friends and had them really love both the art and design of the whole game thanks for this hour long dive into the making of it. I hope the second one they make hits off as well as the first does, but they still learn and grow just as much as they did making the first one
Love the game, but I love even more Wayne's voice as the Ancestor. My god, it's f****** AMAZING, love it! It really fits so well and it wouldn't be the game it is without it. You remove his voice and you almost lose the inmersion of the game
Love this game & loved this documentary, one detail I really appreciated was when you showed exactly what was being talked about like with the highwaymen sounds, it seems like the majority of videos on youtube that do this type of content don't include specifics like that, which is a shame. Details like that really elevate it. When I hear someone talk about something I don't just want the general thing shown, but exactly what they mean so I can understand it more. Great work!
Fantastic work team! More Documentaries like this please!
Next one is already planned! Best way to support is through memberships or donations that we can put towards our next project! :)
the art style and sound design for this game are out of this world ....i feel in love with those moving pictures and the narrator
I came to this game after corpse changes and what I have to say: this change makes more viable damage dealers who can attack 3-4 enemy's position even if they don't have a lot of damage. So, in essence I suppose this brings more diversity to player's party formations. Now you need to really think how to quickly kill enemy backliners or clear corpses.
or make Leaper useless
Now I will wait for Darkest Dungeon 2 and the documentary on that, I'm so happy
As someone who has been massively influenced by Mike Mignola's art style too, to the point of getting a tattoo of a sketch of his (of a frog... cuz, ya know, I'm French!), I always thought that Darkest Dungeon looked like a love letter to Mignola, so I'm really glad to hear that's the case! But I also had the same approach to him at first! Not so striking, but I definitely felt betrayed because the art style didn't match the cover of what I had picked up. But then the shear zen minimalist beauty of his deep shadows and sculpted highlights just... seduced me. There is no turning back for Mignola fans. I could never emulate it however. So kudos for really pulling it off and sticking with it.
The stories of indie game devs are always so beautiful damn Im gonna cry
I am honest to god surprised that Yahtzee never did a ZP of this game.
"This game is brilliant."
There, that's the episode.
@@DannyMexen9 He does a very good job of not reviewing games where he has nothing interesting to say. His recent Call of Duty review is the perfect example of this.
I think it’s that he played the game but couldn’t come up with anything to say that was different or insightful when compared to what everyone else had already said. He has referred to the game many many times in other ZP episodes. So you know he played it, he just never made a video on it.
One day i was just typing on youtube best indie games, and i found this hidden gem at that time, im from dominican republic, a 3rd world country and my parents just didn't have any money to buy the game so i downloaded a pirate version, 3 month later as soon as i turned 18 and found a job, first thing i did with my first payment was to buy this, to show support to redhook. I love this game more than any other game i have played so far, cant wait for the part two guys, im so fucking exited.
Really really enjoyed this!! As someone who is interested in working in the video game industry, I found this very motivational. Didn't really know much about the game going in, but this definitely made me want to check it out for myself! Looking forward to what y'all have in store for us next!
59:53 "It's like you're in a snowstorm......"
Perhaps this is inspiration for the second game
If you haven't finish the game, and wants the full experience out of it, don’t watch the last part. I really wish I finish the game before watching this😢
final boss section is one hell of a terrifying thing tbh...
My appreciation for this game has really reached a new level after watching this documentary. The journey and dedication of all the developers really shows how passionate the dev team was. Thankyou Red Hook and The Escapist for truly appreciating this game as much as I have.
When the corpses happened I was like "WTF?" But in a GOOD way. I thought I knew the game like the scars on my wrist, but this was like a surprise wound that I suddenly had to react to, which kinda generated those feelings I got for the game originally. I found the option to turn the corpses off and... ignored it. I was too interested to see how this effects the whole game. I still play with corpses on. Don't be a bitch, it's Darkest Dungeon, there's no room for cowardice.
while I wasn't there for the corpses addition there were certainly a lot of abusive afflictions it seems when they added it. Though you got yourself a vigorous virtue.
Wait, does anyone actually play without enemy corpses?
@@orionphalynx6192 I didn't even know you could turn them off! To be fair, though, it's hard to judge what the system was like in implementation, as I assume a lot of character skills to clear corpses and what positions they can target got balanced after the fact. But their resolution to stick to their guns was absolutely the right call.
The stack of four hobos walking forward in a dungeon just made me think "Yep, they've reinvented the marching order".
When a team of a dozen paramilitary hobos walk into a dungeon complex, they are doing a lot of tunnel and room pitched fighting. Room is sparse, who can stand up front and hit them and who can jab at them with spears or sling rocks over their friends heads matters. Instead of just a jumbled confusing mob, you decide that someone becomes the point man/vanguard/main body front.
The corpse controversy is bullshit. It's basically "I don't want change in my game hurrdurr" right how dare they change things in their game, it's not like the game is in early access or anything.
you cannot blame the common player who feels that he lost something, it's the media who was after the blood.
first of all, steam let the players review the game and publish their thoughts, and this in a way builds up a scientific metric with which you can validate "the rise and fall" of expectations. once you have this, you can claim whatever you want, under a pretense that you know what you're talking about.
the dev is right, it's about the 'fall from grace' myth that appeals to everyone. it basically confirms that people are subconsciously jealous of high success, and will gather around to lynch if they sense any sign of vulnerability or mortality.
but ultimately, it's the popular journalism, basically a primal-instinct attention-seeking monetization-scheme*, that is working around the clock under this disguise of keeping people "informed," is largely appealing to this primitive urge, and supporting the herd behavior -- for no reason other than to gain material benefits of being consumed and talked about -- and for this I hope the journalists will all burn in a very specific ring of Dante's inferno.
(* aka tabloid format, and today there are no exceptions, even youtube literally encourages tabloid behavior, popularly known as clickbait.)
I sadly see this A LOT in many Early Access Games... sometimes it IS justified, as we see fun features getting removed and replaced with nothing (looking at you, Starbound), but sometimes when the Devs just finally fix an old exploit or problem and people go "NOOOOOOOOOOOOOOOO!!!! How dare you make change my playstyle!?" (seen this one a lot recently in Project Zomboid after the new Animations Build).
I've seen pettier, I've seen someone dive into a game's github to take and upload an old build because an update "ruined it". Said update basically just made both boss HP and player damage work with smaller digits.
@@IGreyKnightI that's not true. after the game was released, most of what they did should not be called patching, but considered as regular updates, and that's the part of a normal product service, until the company decides to move on.
after having playing DD for years, not only it is feature complete, but also highly polished and expanded upon. I'm not sure if you understand what EA really is, what constitutes a released game (software is never bug-free, and games are never perfectly balanced), and what are the legit post-release responsibilities of a developer.
When any of my friends show interest in the process of video game design/production, this is the video I show them. Superb work.
I'd love to see them make a proper Hellboy game using the style of Darkest Dungeon, but with the gaming sensibilities of a Hollow Knight. Now that would be the perfect way to pay homage to Mignola work
22:16 Ohhh! So THAT's from where the inspiration for Ancestor's 'stache came from! :P
Seriously tho, I was SO HAPPY to hear Wayne June voice back on the DD2 trailer; to me, sound and voice acting are vital immersion elements to almost any kind of game.
Plus, the fact that I could prolly hear WJ's voice talking about a ham sandwich in the fridge and I'd still get some goosebumps whenever I grabbed the door handle, is one the things of DD that no other game can give me.
Not to mention that his lexicon can probably teach me more new cool words than any English textbook...
I absolutely adore DD and I'm so excited for the second. This documentary was ace, thanks for showing me so much about one of my favourite games.
I got the chance to talk Chris at pax prime that first year they did cons. It was the highlight of con for me. Talking to someone with so much love and passion for their work is always a joy.
Darkest Dungeon is a challenging, fun game. Can’t wait for DD2. And overconfidence can’t be a slow and insidious killer if there is no overconfidence.
Hello, I had no idea you boys were Canadian!! Makes me so proud. Anyway, I wanted to share my experience with this game. Sadly I didn't get to play early access, and had no idea about the corpse controversy. Glad you stuck to your guns and kept the game hard. It's difficult to find challenging games now a days.
It took me 2 years and over 200 hours to beat this game, I only played on Stygian right from the start, no assists from google. A little help from my small stream, and a few breaks after multiple soul crushing defeats. I still don't know all the curios off by heart and nobody knows the best team comps even though they think they do, I love that about it. Nothing is perfect.
When I finally beat the game, it was likely my biggest gaming achievement. I doubt I could repeat it again because all the stars aligned. Only 0.7% of people had the "World's end" achievement when I got it. I killed Vvulf, it was absolutely insane. I have no idea how they lived on deaths door so many times that fight, I was mangled when I got there and limped through what I think was the hardest boss in the game. Come unto your maker blew my mind, I accidentally killed Dismas, then the boss did it again, Renault made it out, I killed the boss with 2 people left and 10 deaths.
I restarted a few campaigns thinking I didn't have enough time to kill all bosses and do the final Darkest Dungeon, I had no idea it stopped the timer and you could kill the bosses afterward.. I had 3 bosses left to kill after the end boss. The feeling of finally beating this game was one of the greatest I've ever had. Filled me with heroic satisfaction. I'll link the clip if anyone is interested. Thank you for this masterpiece, your hard work paid off.
year 2020, still haven't finished the game. my fave game of all time
That was the single best documentary I have ever seen. This video ABSOLUTELY needs more views.
The game and this documentary are masterpieces.
I remember playing the pirated early access because I had no money at the time but the game looked so interesting.
I played it into the night and through sunrise having been so sucked in the the atmosphere and how the game is different mechanically with the ailments and permadeath.
After that night, I recommended the game to everyone I found to be remotely interested in dungeon crawling.
Respect from Egypt
*Insert relevant ancestor quote*
This was fantastic. Like the game itself, it’s a story of perseverance, but one with a happy ending instead. You could tell how emotional they still were about their kickstarter campaign being such a success.
200+ hrs(it's probably waaaaay more than that) + a ton mods and I still *LOVE* this game to death. I do not envy these men, the sheer anticipation and expectation of fans are stacking, how are they going to out do this refreshing system? What are they going to change or improve, and have that oppressive and difficult atmosphere intact?
By the way nice movie Escapist 😉👌
Great documentary; excellently shot that really creates a strong narrative for the timeline of the game from start to finish.
Also: what a quote from Chris Bourassa:
“Everyone has an idea...for anything. Ideas are cheap; they cost nothing and they’re perfect. That’s the thing about ideas; they’re perfect .It’s noisy and awful to tear an idea out of your imagination and make it real. Because when you make it real, you imbue it with flaws, because it’s only as good as you can make it. It can expose your own weaknesses. I think that’s really hard to do and the only way to overcome that - I think - is to just be in love with that idea.”
Documentary in a nutshell:
The game development that they face is similar to their game design that they have envisioned.
This is a truly inspiring story. While Kickstarter is...well...Kickstarter, Red Hook Studios proved that crowdfunded games CAN work if the team is competent, but also if the scope is within their abilities. No massive, sprawling world. No purchasing entire cities or ships with real money. No super-advanced graphics. No trying to reinvent the wheel with millions of features that either won't be in the game or will be implemented poorly.
Just good design around a good concept, and the game is finished in three years.
Shows how even indie developers have that corporate attitude that the customers are never right.
And in this case it was, since they released the option to turn corpses off as a lot of people seemed to be complaining about it, yet less than 1% of the entire playerbase actually did turn it off. Oh the hypocrisy
I'm slightly disappointed they didn't talk about how they replaced the game's RNG system with Murphy's Law "anything that can go wrong, will most definitely go wrong in DD." lol