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A problem with the series is that they never planned around an ending from the start. They were sequel-baiting ever since the 1st game, but interviews with Nolan North (voice of Altair in AC1) have him explain how the writers didn't have an ending in mind during the 1st game despite all the plans for sequels. Any sense of a branching storyline hasn't really been a thing since Assassin's Creed 3 or Revelations. Black Flag is my favorite story in the franchise, but it's also very self-contained.
Who would have guessed the wacky edgy cartoon with Rayman saying fuck and eating sushi off a cow girl’s ass would be the better representation of Assassin’s Creed this year?
Because anything with "Blood Dragon" in its title just seems to have some spark of genuine passion and creativity. Even the original. "Hey, we used the game engine and some assets from Far Cry 3 to make a fun homage to 80s sci-fi action movies. No you don't need the original game to play it. No, it's not full price, only $15. No, it's not exclusively reused assets, there's tons of new weapons and monsters to fight."
@@CyberLink70 Watch episodes of Captain Lazerhawk the latest animated serie from bobbypills, the infamous studio behind "Peepoodoo and the super fuck friends", and you'll find out.
And that's despite how many gamers were torching it for its repetitiveness. Let that sink in: there was a time when Yahtzee was less bored by a repetitive AAA sandbox game than the consumers the game was marketed to.
If it ain't broke don't fix it only holds true for so long.... sooner or later you must innovate to stay on top. Its time for Ubisoft to create a new franchise and stop leaning so hard on AC and Facry, let's see how Xdefiant does
Just heard the news, RIP zero punctuation, you've really been a weekly watch for me these past 15 years, wherever Yahtzee goes next, I'm sure I'll be there to check it out
It's a shame that TH-cam is forcing Yahtzee to censor the version of the episodes us poor people watch. F-bombs shouldn't have to be payed for. But we're helping Yahtzee, it's worth it. TH-cam just can't stop ruining everything good in this world.
It's so hypocritical that swearing needs to be censored but can shake you ass and tits and have blood and gore from movies and games as long as your a massive channel that rakes in the money for TH-cam. It's a straight lie that TH-cam wants to be for family friendly if showing blood made them money there would be fountains of it all over the place.
There's a missed opportunity here with the censored swearing. Yahtzee made a series of books (the Jacques McKeown books) that feature a form of censored swearing called Pilot Math where swear words are replaced with math terms like brackets. Use that as the censor. Would be funny and a form of low-key advertising for his books, which are great from my experience.
Then later, YT will be at his door with a ruler or a belt, looking like a parent when their child has misbehaved. I don't think Yahtzee wants to risk that because YT is just... YT.
@@lightninggreninja4676 I don't see that happening given that TH-cam did nothing in response to the Game Grump talking about the Covid-19 Pandemic, despite YT's banning of talking about it, by referring to it as the "Backstreet Boys Comeback Tour".
Didn't Yahtzee recently have to go quiet on his recent game because the higher ups were against him advertising his personal creations? Dare say this would go down as well as that did.
No kidding. I'm theoretically the perfect target audience for this because my favorite ACs are generally those confined to a single small-but-dense map (like Revelations) and I love playing time traveling tourist... and I just can't be bothered. Maybe I'll pick it up on sale someday.
With them going back to the old style, I'm lowkey hoping to finally get one that combines the character-swapping from Syndicate with the chance to play a Templar from whatever-the-one-in-revolutionary-Paris-was. That one was the biggest 🐓-tease. "You're an Assassin and your wannabe-girlfriend is a Templar." "Can I play as her to see things from the other side?" "Lol, nope."
@@rolfs2165 The problem is that they didn't go back to the old style. They just gutted out a lot of the substance from the new ones while not putting the old stuff back. It's a husk. As Yahtzee and Marty covered in Slightly Something Else, there's a difference between streamlining and cutting done. Mirage is definitely the latter.
The only thing that makes me excited about a new Assassin's Creed is wondering whether or not it will take the coveted 3rd place of this year's Blandest list.
Probably because it would be stupid to complain about an optional feature that you don't have to use. Those upgrades are not mandatory. Also it's technically not the knives themselves but rather the poison that disintegrates them. Truly one of the most fun parts of the game
Ubisoft has been creative styrofoam for years, alongside morally bankrupt, and I wish both weren't commonplace in the triple A industry, but they are and both are anathema to real creativity.
As pretentious as it may sound, I find the indie game development sphere is a lot more promising, and has been for a long time. Small, independent developers can be hit-and-miss with game size, quality, fun factor... but they _try things,_ they have _ideas,_ they make games they think would be cool to play, rather than games where a series of focus groups have shown throngs of people with poor taste in video games will continue to pay $70-100 a year for largely the same experience, again and again.
@hazukichanx408 smaller and more underground places are usually the best place to look for genuinely fresh art, but that also means that A, they get overlooked and B, they're vulnerable to exploitation. However, if artists controlled the means of creation collectively, you could get around both, but that's not an idea many in the gaming sphere would be open to tbh.
Seeing yahtz looking at paintings made me think of his judging the cover series. I may have to go back to looking at some old Tintin books. They are for more interesting than whatever Assassins Creed has to offer these days.
I recently rediscovered Valerian & Laureline, which I always loved in my younger years. They hold up fairly well, I think; not all brilliant all the time, but besides a variety of interesting adventures and environments, I was very amused by the series' portrayal of the abrahamic deity as a fat alien mob boss with a hippie son and a malfunctioning hover-bot steward.
On the contrary, having recently played through Assassin's Creed III onwards back to back, I find it easy to praise the first Assassin's Creed game that remembered it was supposed to be a stealth-forward franchise since Origins.
It's not bad. I've been away from the series so it was nice to see the whole "Oooh, this city has some decent detail to it and some verticality!" And the game was ... fine. Although I definitely agree Basim wasn't much of a character. Hell, I was shocked when the game mentioned his age. He's 30 as fuck.
I always skip forwards about 10 seconds when the intro starts to avoid bleeding from my ears lol, it's an iconic intro and I don't want it to be changed, but lowering the volume a bit would be sweet!
He could have gone with, "Mirage? Certainly is!" It's the persistent refusal to properly phone it in that keeps me invested in Yahtzee's continuing success.
It's quite telling when the most exciting part of your latest installment to a long-running game series is the moment when Yahtzee gives it the spanking it richly deserves.
It's also worth mentioning that the more you play Mirage, the more you realize that it actually shares very little in common with the classic games that it claims to be emulating. Of course, it shouldn't be expected to play exactly like the first game (even though that game played better) but it's much more of a traditional stealth game than the action/stealth blend of the classics, and even though they brought back social stealth they did basically nothing with it.
Odyssey was fun because you got to be a badass Spartan with a magic spear, and the black flag was fun because you are a pirate... the last good Assassins creed game I played to be an assassin was probably the ezio games
To be fair, that was basically the last time any of the assassin's creed games were ABOUT being an assassin. Except Syndicate, but we all collectively try to forget syndicate existed.
@legateelizabeth honestly, I think they leaned into the history too much and character story then being Assassins, some good ideas but honestly unity was more enjoyable because of story, weapon choice and being able to play with friends. Even with the glitches, at least it wasn't boring
@cattysplat 60 bucks for 40 hours worth of fun is better than nothing, and at least it wasn't Valhalla. that game made you an aggressive barbarian, then put their iconic "hidden blade" on to show it off, and told you to act like a hero for pillaging because their boss is corrupt. At least our pirate in Black Flag did good things without acting like he wasn't doing bad things.
For me, a good assassin’s creed must: - Have a parallel proper story between the past and present like Desmond Miles’s. If it doesn’t have somebody using the animus then it’s just a historical game without a purpose for viewing it. - It should be about discovering something that is a mystery in real life, like the first games we’re about the apple of Eden, and was showing you glimpses of Adam and Eve in an interesting environment escaping and breaking glass. I dunno something like the Bermuda Triangle, the old continent or even make up something like our origins being aliens or something. - It should also be educational in a fun way like assassins creed 2 or brotherhood. Climbing certain landmarks unlocks description of it and interesting facts, I enjoyed reading about it and collecting them like Pokémon cards. - it should have upgrades that build upon the fighting style and also the traversal method. AC brotherhood gave you the option to order your crew to jump stab someone. Add something like an assassination by wall jumping and stabbing, or a quick stab while running, or even give the character different attacks based on weapons, but no rpg/ Destiny level up bs. - Finally I believe the natural progression of assassins creed games should lead you to a modern era assassins creed. I’m not saying the game becomes hitman. But they can design a modern setting and choose a suitable city that lets you jump on rooftops and apply the things you learned from the other assassins creed games. It can even make up a future setting and go to future Egypt or something. Or even make a world tour in future actual countries.
Yahtzee, Basim is the first protagonist since the Fry twins, in Syndicate, that is an actual assassin and is entirely on board with the Brotherhood, its creed and its mission goals. And it's refreshing. We don't need every protagonist to struggle with the Creed or reject the Creed. Basim knows of the Brotherhood, wants to join, and he does and then he acts like an Assassin. It's great.
As the only person who apparently plays these games for the history, the thought of exploring 9th century Baghdad… you know, the time where it had working street lights and the greatest health care system the world has ever seen, aka, BEFORE the Mongols wiped it off the map due to the Khan not getting a birthday basket or whatever… honestly really is enough for me to be at least curious about this game.
See, I was the same for Origins. I recently got it on sale, and I actually quite enjoyed the historical aspect of it, even some of the more mythical stuff, but the shoehorning of the bizzare sci-fi aspects and utterly uninteresting Abstergo(?) stuff just ruins every one of the Ass. Creed games.
@@ajjaran Oh, I’ve also never cared for the overarching story and sci-fi elements to these games. I don’t even necessarily like the assassins themselves very much-they’re very much in the ‘trying to be so cool it hurts’ camp, as far as character design goes (though some of their personal plots can be very entertaining… yes, I do mean Ezio, cough, cough). I’m being very serious when I say that I almost exclusively play these games for the historical research and accuracy therein; sure it’s often played up to be more cool than these places would have actually have been, but as a history lover, I can’t help but fawn over the level of realization brought about in the way that only a big company like Ubisoft really can. I mean, this game in particular-back in the day, Baghdad was one of the great lights of the world! It’s so cool to see how much of this now ruined city suddenly brought back to a time where it actually was glorious. So, no, I’m not a fan of this series, but as far as Ubisoft goes, I guess it’s one of those ‘credit due where it’s due’ kind of things.
It really should, speaking as a former fan. What Ubisoft needs to do is put out that game we thought we were getting with AC3 and neatly wrap up the whole Abstergo vs Millennial Hipster Assassins plotline entirely, hype it up as the big AC finale, and then announce a "spiritual successor" series that ditches the whole stupid ancient aliens plot and is just a series of 'play a person murdering people in a historical milieu' sandboxes with no connective story between them. Actually ideally that last thing should be done by someone who isn't Ubisuck.
That 'rap battle bollocks' in Valhalla, was 'flyting' and was a very real thing in norse history in which you attempted to verbally insult or mock your opponent through verse and cadence.... and above all was probably the best thing about AC Valhalla.
"If Ubisoft stretches the definition of the word 'assassin' any further they could sell it as taffy." -Some bloke years ago whose comment stayed in my head the whole time lol
The best part about ass creed was in the very first one. When you first get to Damascus and you are in the highly populated ledge on the way to the city, you can go pedant bowling. Grab a peasant and shove them into the crowds and see how many you can knock over in 1 go.
I can see the Ubisoft conversation: "We need to go back to when our games were successful" "Exactly why were they successful again? I've forgotten". And then everyone in the room nodded their head in agreement, with no one answering the question.
When I first heard about Mirage I was somewhat excited and hopeful, but as time went on I started to feel that "oh, it's you" feeling, and now that it's released and everything I just don't care.
I learned what a mirage is from an episode of Rugrats. Except they mispronounced it "garage." It was the episode where they imagined the playground on a hot day as a desert in the Middle East.
At this point the only thing I want from assassin's Creed is a game in the future where we are assassinating for abstensively the reason we were doing this whole Rick and my role in the first place
I think the speak and spell swears are much better than just leaving dead air. Ideally it'd be nice to not go for hard censorship, but it at least doesn't break the flow like the Shorts did.
It's kinda shocking Ubisoft hasn't grasped the concept that what made Assasscreed so awesome back in the day was the CHARACTERS. The gameplay is neat, but it's not earth shattering. We all loved Ezio and Desmond, everything else was just cherries on top. Once they did away with those two, the series slid. Wish they'd realize this and strive to make more actually good characters to fall in love with (both figuratively AND literally for some people).
Don't forget that the setting in Italy was gorgeous and climbing on world monuments was very fun. Like I don't want to climb a literal mountain that looks like every other mountain (unless its Everest). Blackflag was fun because who the hell doesn't like pirates?!?
I haven't played an AC game since Syndicate, but Bayek, the protagonist of Origins, is very beloved among fans. So I don't think that specifically is the problem. It is true on the other hand that a lot of supporting characters are lacking (which has honestly been a trend after Black Flag's great cast).
A great closing gag. After Odyssey I was surprised that Yahtzee even reviewed Valhalla and am doubly surprised he didnt fob off this release and review an indie game that does everything better than a AAA release.
A smaller AC without leveling or extra bullshit and goes back to the basic stealth gameplay seems exactly what I'd want. It's impressive how much the must have screwed that up if it's still not fun to play.
The problem is they kept the RPG engine. I love the world, the city of Baghdad is huge and expansive, something we haven't had since 2015, but the movement system and combat are ripped straight from the RPG games. So you have a parkour system that isn't designed for large cities being used in a large city, which causes problems as basic as running. In Mirage Basim jogs as the base speed when you move the stick forward, and you only go into a sprint when you click in the stick, but it's the most finicky and temperamental thing I've experienced in a while. Sometimes when you're sprinting Basim will hop onto little platforms, sometimes he won't. If you make a jump off a building and onto the ground sometimes he'll keep sprinting, sometimes he won't. Sometimes something as simple as sprinting at a building and climbing it will cause him to stop sprinting once you reach the top, and sometimes it won't. I hate it, there's a reason the old games made a dedicated sprint button that had to be held, because here the auto sprinting only works sometimes kind of. The combat also uses the RPG game mechanics, which just doesn't work when it's not an RPG. I would much rather them have gone back to the counter and parry system they used in Unity or Syndicate, as those were designed well enough to work but still got difficult enough to encourage stealth.
@@SquadPoopy I mean, if they REALLY wanted to go back to basics, emulating the mechanics of the 1st game would have been the best approach. And I mention the first game and not the Ezio sequels because only the first game never had a "prompt" to let you know when to counter. It basically relied on you actually paying attention to the enemies swings to counter appropriately. Also, the first game actually had Altair move fast and quick throughout the cities until you let go of the sprint button. There was even a comparison video done before Mirage's release, actually comparing and showing side by side, AC1's movement speed and Mirage's. AC 1 didn't have that silly "pause after every jump" thing that apparently Basim has going on. It was even being mocked as Mirage apparently being in "slow motion". But then I feel like if they tried to reuse the old engine that had the action/adventure feel, it would have taken a lot more work than they put into this game to make it (since Mirage is considered by some to simply be glorified Valhalla DLC).
@@lemonlemonlemonlemonlemons Yup Rogue is awesome and very underrated. It's a better AC4 in every way, except combat, which is equally as good at. Rogue and Unity are the two awesome AC games people sleep on. Rogue because it released on the same day as Unity, but on old consoles and Unity because it was buggy at release.
@badass6300 genuinely Unity is amazing, I personally prefer rogue (quality over quantity type deal) but that unity is like a spiritual successor to brotherhood in terms of working with other assassins gets overlooked so much. My assumption is that people simply got sick of AC because it got oversaturated with too many releases, perhaps a longer gap between games would have been better but idk
Only thing I can think of for this franchise to keep itself going fresh somehow is maybe pivoting toward the Hitman style of gameplay. Go back to having the past history eras that you visit through the special DNA machines and then interweave that story with a story of modern-day assassins using things like handguns and sniper rifles and make Hitman type levels to go through and immerse the character/player in a world of assassinations to get to one end goal.
I know yahtz joked about it but honestly I just want them to make an Assassins Creed: Primal with an early homo sapien inventing the hidden blade made of like 4 sticks, some deer tendons and a chunk of flint just to tie this series up as a meme seeing as how they’ve had us and the ancestors of that guy who is apparently the descendant of like 13 different ethnicities and races and died like 5 games ago in revelation screw around in pretty much every time period short of The Stone Age, Ancient Mesopotamia and anything within 100 years ago of the modern day.
If there is even one more AC game, I want it to be a real ending. Maybe pull the main focus to the present and intersperse vignettes from a bunch of different time periods as like animus based side quests and/or single chapters in the main story. Pull out all the stops for one last blazing hurrah and then put the series down for a long overdue and eternal rest.
I'll spoil, because I'm pretty damn sure it's the exact same twist from AC: Valhalla- Basim is the reincarnation of Loki. Or, rather, the Esu/Precursor 'all the gods are actually alpha-humanoid-alien people from before extinctions were a thing' version of the Nordic trickster god Loki, who narrowly managed to evade an apocalypse eons ago by uploading his brain to a pseudo-science-ee techno-hivemind of brains, after betraying and sort-of killing Odin. If there's gonna be DLC, we'll likely see Basim's handling of this discovery play out and lead into his dedicating himself to hunting down Odin's reincarnation, setting up Basim's appearance in AC: Valhalla because said reincarnation is actually Eivor [I'M GUESSING]
It is insane to consider that we’ve been getting a new AC game almost every year since 2007. Prince of Persia and Splinter Cell are all but forgotten but AC hasn’t gone away my entire adult life. I’m still in the camp that the only thing this series has left it to make an AC game that takes place in the 20th or 21st century. But that is an observation I would have made right after Black Flag came out. It’s been almost 10 years since then.
"And for most of the game there's just not enough strife or doubt in Basim's character to make him interesting" In this regard the ridiculously bloated length of prior titles has hamstrung the central theme or focus on this one. Despite being the title character, this isn't actually Basim's first appearance in the franchise - he's a fairly important character in Valhalla, literally the same guy who gifts Eivor their assassin blade as a gift, and the reveal at the end of this game was a major plot twist at the climax of Valhalla, with said twist turning Basim against Eivor as the final boss. But it seems the extensive and repetitive length of that title either made Yahtzee forget about it or he never got that far enough to finish it, either one is equally plausible. The central strife of this game is that we *know* Basim is gonna turn into that guy at some point, but we're getting to see him as he was before the reveal, yet knowing what choices he's going to inevitably make down the line- literally the same principle as seeing Anakin Skywalker before he became Darth Vader.
You know, it's really telling that this is the first I've heard that they made a new game. Usually news of big releases trickles to me somehow, whether word of online mouth or seeing ads for it around online or at a store...but I legit haven't heard about this game like...at all?
AC:Mirage just seems like it was intended to be dlc at some stage but Ubisoft got greedy as Ubisoft seems to do quite often and felt they could get full price for it.
Y'know, it's getting towards the end of the year and I'm honestly surprised Yahtzee never reviewed the game, Grounded. It seemed like something right up his alley. A Subnautica-style crafting survival game with a clear narrative and ending. I wonder if he could sneak it in during a month where the release schedule is a little light.
Speaking of live service I feel like I want him to tear Payday 3 a new hole for how ghastly its state is given live service is the entire reason that game failed when traditionally it always had solo offline mode as a core gameplay feature. Hope he gets round to that cause it was one of the biggest disappointments of my year after loving Payday for so many hours.
I remember reading the sentence "return to formula" somewhere and thinking they were ditching all that magic googaw of previous entries and actually... you know, returning to Assassin's & Stabbin's, then I saw the dude fucking teleporting around slicing guards like he's Talion from Shadow of Mordor and immediately realized _that was a fucking LIE_
Ubisoft. Shadows of Doubt (that murder detective thing Yahtzee reviewed a few months ago) But being an assassin rather than solving murders. THAT, might save Assassin's creed, being a game about stealthily assassinating targets! You've got the ground work with Watch Dogs Leigon's relations between NPC's!
Yeah, that would be awesome. Also, if you made it entirely in first person, it'd be more immersive. You could spice up the setting by making it steampunk (because who doesn't like a bit of steampuck). Heck, why not throw in a bit of magic as well, like a teleportation ability. :P
The particular, "Stab the guard's throat" bit made me think- Are the guards all bad guys? I know in early AC they were all considered to be Templars or w/e they are, but I can't help but think of MGS V. Where the game goes, "Yeah a lot of these guys aren't necessarily bad guys. They're just here doing their job. So try not to kill them all, yeah?" And I'm not saying that AC SHOULD ape MGS V's themes. But like- Is there any really heart to AC? Any themes, morals, etc?
Ironically, the series primary villain who basically won in 3 was a corporation based around the idea of subjugating the masses through things that will make them compliant. Nowandays Ubisoft became that company that is there to not wow and amaze, just make the masses compliant enough.
It's actually explained in the first game when they declare one of the tenants of the creed "Stay your blade from the flesh of the innocent unless they make their living working in security"
Ironically, given his dislike, the points me mentioned about relating to the older games actually sound like selling points that make Mirage better than Origins, Odyssey, and Valhalla
I hope people know that mirages are hot waves that can be mistaken by water (or an optical illusion that makes objects look closer than they are), not hallucinations.
I'm shocked that he didn't mention that it says "a ubisoft original" at the top of the game art. Firstly it should be "an" and secondly saying that assassin's creed is original these days is a massive oxymoron.
TH-cam's best card in its deck that rivals an Uno Reverse Card. ... the Lose Lose Card. Make funny videos more painful for the creator and the subscribers. .... YT just knowns when to suck..🙃
Assassin's Creed already has its fundamental gameplay, and there's not very much they can do with it to create a new gameplay model, so whatever game comes next won't really revolutionize gaming. It's only the story and the setting that they can really use to set apart the next game, and Ubisoft has awful writers who don't like committing to telling a story.
I do love your videos, but after years of wondering I have to ask: is the volume of your music deliberately 3 times as loud of the rest of the audio? 🙉
This is one of those games that claims to stand on its own two legs but story wise the ending doesn't make sense unless you've finished Valhalla. That being said though, it was a very good return to form that brought me back to the days of the classic franchise gameplay while simultaneously maintaining the quality of life improvements put into the new games. It was the perfect mix of new and old and I really enjoyed it.
@@carolbaker2773 yes. All you really need to know is Norse God's are Isu and Basim is a big part of Valhalla's story. There's something about Desmond too.
@carolbaker2773 you remember Sages from Black Flag and Unity? The Valhalla main characters are that but instead of being Juno's husband they're the Isu who were remembered as the Norse gods, and Basim is Loki.
The last AC game I enjoyed was Valhalla which was ironically one that a lot of people criticised negatively. Maybe I liked it because it felt like I wasn't playing an AC game, and more like a Viking game with AC gameplay mechanics. It's been a few years since I've touched it though, and I never actually finished it completely, but I think I did get at least 50 hours out of it doing collectibles.
The Zero Punctuation episode on Lords of the Fallen is now available in Early Access on Patreon and TH-cam Memberships. $2/month for Early Access, first dibs on limited merch and Uncensored versions of ZP or $5 / month for all that + sponsor-free episodes! www.patreon.com/the_escapist
Huh it's not Spider-Man 2...
We didn't get review code@@ProudlyIdiotic
From the amount of patches it has been getting it seems the game itself is also in Early Access.
@@theescapist yeah I remember yahtz saying in some older zps (GoW5 i think) that Sony doesn't give him any. Annoying, but eh what can you do
Didn't you guys review that game like six years ago or is there another game with the exact same name?
I think what assassins creed really needs is a final game where they take out all the stops and tell a narrative conclusion
And they all go out on their way to assasinate the creed or something idk haven't played it.
Yeee... we both know that ain't happening
they probably just remade the early games sooner than they do that,
A problem with the series is that they never planned around an ending from the start. They were sequel-baiting ever since the 1st game, but interviews with Nolan North (voice of Altair in AC1) have him explain how the writers didn't have an ending in mind during the 1st game despite all the plans for sequels.
Any sense of a branching storyline hasn't really been a thing since Assassin's Creed 3 or Revelations. Black Flag is my favorite story in the franchise, but it's also very self-contained.
What has even been going on in the real life narrative in the past decade? I haven't played one since Unity.
the stamina kills it for me. a guy who can freestyle around an entire city gets fatigued after 5 sword swings.
Swords only weigh like 2kg 💀
AFTER freestyling half the city...? just to be clear?
XD
@@Ramsey276one Yeah but he's also just had a five minute break while crouched in the bushes. He should have got his breath back in that time.
@@daggern15
O
M
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XD
@@polartechie 2kg would be a really big 2-handed sword. Most swords are abou 1-1.2kg; a Smallsword would be about 0.8kg.
Gee I wonder what the twist could be in a game called "Mirage".
Definitely couldn't be the "twist" that Basim already told you in valhalla the one you already found out
Who would have guessed the wacky edgy cartoon with Rayman saying fuck and eating sushi off a cow girl’s ass would be the better representation of Assassin’s Creed this year?
Because anything with "Blood Dragon" in its title just seems to have some spark of genuine passion and creativity.
Even the original. "Hey, we used the game engine and some assets from Far Cry 3 to make a fun homage to 80s sci-fi action movies. No you don't need the original game to play it. No, it's not full price, only $15. No, it's not exclusively reused assets, there's tons of new weapons and monsters to fight."
I really hope Ubisoft doesn't seriously think the best direction for Rayman would be to turn the franchise into Conker's Bad Fur Day.
Wait, what's this about a cow girl?
@@CyberLink70
Watch episodes of Captain Lazerhawk the latest animated serie from bobbypills, the infamous studio behind "Peepoodoo and the super fuck friends", and you'll find out.
@@dynostretch9215 part of me agrees, the other part remembers how many kids globox has for example
I remember when yatzee actually Gave the original AC a good praise for its (at the time) originality oh How times have changed
Live long enough to become the villain...
And that's despite how many gamers were torching it for its repetitiveness. Let that sink in: there was a time when Yahtzee was less bored by a repetitive AAA sandbox game than the consumers the game was marketed to.
AC1, 2, 2.5, 2.75 and 4 are still good games though
@@Klovaneer So is Unity and 4.5
If it ain't broke don't fix it only holds true for so long.... sooner or later you must innovate to stay on top. Its time for Ubisoft to create a new franchise and stop leaning so hard on AC and Facry, let's see how Xdefiant does
Just heard the news, RIP zero punctuation, you've really been a weekly watch for me these past 15 years, wherever Yahtzee goes next, I'm sure I'll be there to check it out
Yes. He has said he will do this but under "Second Wind" with the entire video team from The Escapist.
What news
The new channel is called Second Wind, for anyone who is wondering.
Goodbye Escapist, it was a good run.
It's a shame that TH-cam is forcing Yahtzee to censor the version of the episodes us poor people watch. F-bombs shouldn't have to be payed for. But we're helping Yahtzee, it's worth it. TH-cam just can't stop ruining everything good in this world.
Agreed
Why did they stop uploading to the escapist website again?
remember who owns youtube. good old spying corporate overlord Google
Then again, he's doesn't need any bombs. He's creative enough to do without.
It's so hypocritical that swearing needs to be censored but can shake you ass and tits and have blood and gore from movies and games as long as your a massive channel that rakes in the money for TH-cam. It's a straight lie that TH-cam wants to be for family friendly if showing blood made them money there would be fountains of it all over the place.
Yhatzee will now be over on Second Wind doing all this and more. He and the entire video team left due to corporate greed. So go there ^^
There's a missed opportunity here with the censored swearing.
Yahtzee made a series of books (the Jacques McKeown books) that feature a form of censored swearing called Pilot Math where swear words are replaced with math terms like brackets. Use that as the censor. Would be funny and a form of low-key advertising for his books, which are great from my experience.
Then later, YT will be at his door with a ruler or a belt, looking like a parent when their child has misbehaved. I don't think Yahtzee wants to risk that because YT is just... YT.
Oh my god that would be so funny.
@@lightninggreninja4676 I don't see that happening given that TH-cam did nothing in response to the Game Grump talking about the Covid-19 Pandemic, despite YT's banning of talking about it, by referring to it as the "Backstreet Boys Comeback Tour".
MUST READ!!
Didn't Yahtzee recently have to go quiet on his recent game because the higher ups were against him advertising his personal creations? Dare say this would go down as well as that did.
The series has just become one that’s practically impossible to get excited for anymore because you know they’ll always do another one soon enough.
No kidding. I'm theoretically the perfect target audience for this because my favorite ACs are generally those confined to a single small-but-dense map (like Revelations) and I love playing time traveling tourist... and I just can't be bothered. Maybe I'll pick it up on sale someday.
With them going back to the old style, I'm lowkey hoping to finally get one that combines the character-swapping from Syndicate with the chance to play a Templar from whatever-the-one-in-revolutionary-Paris-was. That one was the biggest 🐓-tease.
"You're an Assassin and your wannabe-girlfriend is a Templar." "Can I play as her to see things from the other side?" "Lol, nope."
Furthermore, you can always bet you can get it for cheap a few months down the line. Ubisoft titles drop in price faster than Yahtzee drops F-bombs.
@@rolfs2165 The problem is that they didn't go back to the old style. They just gutted out a lot of the substance from the new ones while not putting the old stuff back. It's a husk. As Yahtzee and Marty covered in Slightly Something Else, there's a difference between streamlining and cutting done. Mirage is definitely the latter.
@@rolfs2165 Rouge got dogpiled in sales iirc, no chance they revisit that concept
The only thing that makes me excited about a new Assassin's Creed is wondering whether or not it will take the coveted 3rd place of this year's Blandest list.
For we all know the truly blandest game is the one that can't even win a contest of mediocrity.
There won't be a Blandest list this year, sadly
I'm surprised he didn't mention the overpowered throwing knifes that delete the targets body and can be recovered after.
He may have put the repression of that memory on express mode. I know I would.
Maybe he didn’t bother unlocking it or trying it.
Probably because it would be stupid to complain about an optional feature that you don't have to use. Those upgrades are not mandatory.
Also it's technically not the knives themselves but rather the poison that disintegrates them. Truly one of the most fun parts of the game
Being optional doesn't mean it shouldn't be balanced/make sense in the world
@@OversoulGaming but pretty much everything you do in the game is optional except the story. Combat could be optional but so could stealth.
Well this is the last Zero Punctuation video... Might as well watch it drinking wine.
That's what i came here for.
@@ThomasCarstein Sweet but after quick checking new Zero Punctuation ep is coming tomorrow and it about Sonic. A fitting end i must say.
It's joever.
I just found out and I'm sad, angry, and baffled by how dumb the parent company is. What exactly did the escapist think they had in their hand?
Don’t bother with Patreon now. Yahtzee has quit.
"One measly crumb of plot" is a pretty apt description of the modern story
Ubisoft has been creative styrofoam for years, alongside morally bankrupt, and I wish both weren't commonplace in the triple A industry, but they are and both are anathema to real creativity.
As pretentious as it may sound, I find the indie game development sphere is a lot more promising, and has been for a long time. Small, independent developers can be hit-and-miss with game size, quality, fun factor... but they _try things,_ they have _ideas,_ they make games they think would be cool to play, rather than games where a series of focus groups have shown throngs of people with poor taste in video games will continue to pay $70-100 a year for largely the same experience, again and again.
I love that term, creative Styrofoam.
@hazukichanx408 smaller and more underground places are usually the best place to look for genuinely fresh art, but that also means that A, they get overlooked and B, they're vulnerable to exploitation. However, if artists controlled the means of creation collectively, you could get around both, but that's not an idea many in the gaming sphere would be open to tbh.
once a developer start putting profit before games it's only a matter of time...
why would you type out triple A when you can just
AAA
Seeing yahtz looking at paintings made me think of his judging the cover series. I may have to go back to looking at some old Tintin books. They are for more interesting than whatever Assassins Creed has to offer these days.
I recently rediscovered Valerian & Laureline, which I always loved in my younger years. They hold up fairly well, I think; not all brilliant all the time, but besides a variety of interesting adventures and environments, I was very amused by the series' portrayal of the abrahamic deity as a fat alien mob boss with a hippie son and a malfunctioning hover-bot steward.
The end of Zero Punctuation is the grandest "Let's all laugh at an industry that never learns anything tee hee hee"
I feel like all the reviews I’ve seen so far are struggling to say good things about this game.
So would you say that selling point was a... *mirage?*
It’s a mid tier AC game, but it actually feels like an AC game.
@@frenchfriedbagel7035yep
On the contrary, having recently played through Assassin's Creed III onwards back to back, I find it easy to praise the first Assassin's Creed game that remembered it was supposed to be a stealth-forward franchise since Origins.
It's not bad. I've been away from the series so it was nice to see the whole "Oooh, this city has some decent detail to it and some verticality!" And the game was ... fine. Although I definitely agree Basim wasn't much of a character. Hell, I was shocked when the game mentioned his age. He's 30 as fuck.
"Oh, it's you..." is PRECISELY how I feel whenever I blink and there are three more AC units I didn't know happened.
You guys need to equalise your audio. The intro and outro is super loud and the main part is really quiet
I always skip forwards about 10 seconds when the intro starts to avoid bleeding from my ears lol, it's an iconic intro and I don't want it to be changed, but lowering the volume a bit would be sweet!
That's part of the charm
It's been like this for ten years now, they're never going to fix it
As fucked up as that may sound, I think its intentional
@@rainkidwell2467nothing to fix here, it's perfect the way it is =)
Anybody else here after the escapist exodus?
Without this video I don't think I would have known this game had actually released
Same here.
He could have gone with, "Mirage? Certainly is!"
It's the persistent refusal to properly phone it in that keeps me invested in Yahtzee's continuing success.
It's probably worth mentioning Mirage started as a DLC for Valhalla but the scope creep led to a new game.
By scope creep you mean an executive saying hey add a couple more missions and we can charge $30 more bucks for it.
Appreciate the Tintin reference
wait where are all the rich guys' comments?
There's a separate upload for them because it's the uncensored version.
@theescapist we're being segregated 😰😭😭
@@theescapistliterally 1984.
@@based7465that's bad why ?
@@PedroKing19 Sorry, but there's profit to be had.
Thanks
It's quite telling when the most exciting part of your latest installment to a long-running game series is the moment when Yahtzee gives it the spanking it richly deserves.
It's also worth mentioning that the more you play Mirage, the more you realize that it actually shares very little in common with the classic games that it claims to be emulating. Of course, it shouldn't be expected to play exactly like the first game (even though that game played better) but it's much more of a traditional stealth game than the action/stealth blend of the classics, and even though they brought back social stealth they did basically nothing with it.
Of course it's still running on the modern engine which is based around RPG mechanics, skill trees and copy paste open world.
Probably has to do with the fact that Mirage started out as an expansion for Valhalla before being expanded into a standalone game.
Just here to throw a brick through escapist's window while the building burns down. Go check out Second Wind, it's where Yahtzee is going.
Seems Mirage will fondly be remembered as "the one with Shohreh Aghdashloo"
Odyssey was fun because you got to be a badass Spartan with a magic spear, and the black flag was fun because you are a pirate... the last good Assassins creed game I played to be an assassin was probably the ezio games
Also ancient Greece looked great. All those islands with cool temples and statues
To be fair, that was basically the last time any of the assassin's creed games were ABOUT being an assassin. Except Syndicate, but we all collectively try to forget syndicate existed.
I liked Odyssey. For 40 hours. Then it kept going. Past 100 hours. Still it kept going. Never finished it. Assumed it never ended.
@legateelizabeth honestly, I think they leaned into the history too much and character story then being Assassins, some good ideas but honestly unity was more enjoyable because of story, weapon choice and being able to play with friends. Even with the glitches, at least it wasn't boring
@cattysplat 60 bucks for 40 hours worth of fun is better than nothing, and at least it wasn't Valhalla. that game made you an aggressive barbarian, then put their iconic "hidden blade" on to show it off, and told you to act like a hero for pillaging because their boss is corrupt. At least our pirate in Black Flag did good things without acting like he wasn't doing bad things.
For me, a good assassin’s creed must:
- Have a parallel proper story between the past and present like Desmond Miles’s. If it doesn’t have somebody using the animus then it’s just a historical game without a purpose for viewing it.
- It should be about discovering something that is a mystery in real life, like the first games we’re about the apple of Eden, and was showing you glimpses of Adam and Eve in an interesting environment escaping and breaking glass. I dunno something like the Bermuda Triangle, the old continent or even make up something like our origins being aliens or something.
- It should also be educational in a fun way like assassins creed 2 or brotherhood. Climbing certain landmarks unlocks description of it and interesting facts, I enjoyed reading about it and collecting them like Pokémon cards.
- it should have upgrades that build upon the fighting style and also the traversal method. AC brotherhood gave you the option to order your crew to jump stab someone. Add something like an assassination by wall jumping and stabbing, or a quick stab while running, or even give the character different attacks based on weapons, but no rpg/ Destiny level up bs.
- Finally I believe the natural progression of assassins creed games should lead you to a modern era assassins creed. I’m not saying the game becomes hitman. But they can design a modern setting and choose a suitable city that lets you jump on rooftops and apply the things you learned from the other assassins creed games. It can even make up a future setting and go to future Egypt or something. Or even make a world tour in future actual countries.
Yahtzee, Basim is the first protagonist since the Fry twins, in Syndicate, that is an actual assassin and is entirely on board with the Brotherhood, its creed and its mission goals. And it's refreshing. We don't need every protagonist to struggle with the Creed or reject the Creed. Basim knows of the Brotherhood, wants to join, and he does and then he acts like an Assassin. It's great.
Just found out that this series is ending
Some of the most brilliant wit and comedy has come out of this series
As the only person who apparently plays these games for the history, the thought of exploring 9th century Baghdad… you know, the time where it had working street lights and the greatest health care system the world has ever seen, aka, BEFORE the Mongols wiped it off the map due to the Khan not getting a birthday basket or whatever… honestly really is enough for me to be at least curious about this game.
See, I was the same for Origins. I recently got it on sale, and I actually quite enjoyed the historical aspect of it, even some of the more mythical stuff, but the shoehorning of the bizzare sci-fi aspects and utterly uninteresting Abstergo(?) stuff just ruins every one of the Ass. Creed games.
@@ajjaran Oh, I’ve also never cared for the overarching story and sci-fi elements to these games. I don’t even necessarily like the assassins themselves very much-they’re very much in the ‘trying to be so cool it hurts’ camp, as far as character design goes (though some of their personal plots can be very entertaining… yes, I do mean Ezio, cough, cough). I’m being very serious when I say that I almost exclusively play these games for the historical research and accuracy therein; sure it’s often played up to be more cool than these places would have actually have been, but as a history lover, I can’t help but fawn over the level of realization brought about in the way that only a big company like Ubisoft really can. I mean, this game in particular-back in the day, Baghdad was one of the great lights of the world! It’s so cool to see how much of this now ruined city suddenly brought back to a time where it actually was glorious. So, no, I’m not a fan of this series, but as far as Ubisoft goes, I guess it’s one of those ‘credit due where it’s due’ kind of things.
It really should, speaking as a former fan. What Ubisoft needs to do is put out that game we thought we were getting with AC3 and neatly wrap up the whole Abstergo vs Millennial Hipster Assassins plotline entirely, hype it up as the big AC finale, and then announce a "spiritual successor" series that ditches the whole stupid ancient aliens plot and is just a series of 'play a person murdering people in a historical milieu' sandboxes with no connective story between them.
Actually ideally that last thing should be done by someone who isn't Ubisuck.
That 'rap battle bollocks' in Valhalla, was 'flyting' and was a very real thing in norse history in which you attempted to verbally insult or mock your opponent through verse and cadence.... and above all was probably the best thing about AC Valhalla.
I'm starting to get an easy chuckle out of those delayed punchline where Yahtzee says nothing for a few seconds...
"If Ubisoft stretches the definition of the word 'assassin' any further they could sell it as taffy."
-Some bloke years ago whose comment stayed in my head the whole time lol
The best part about ass creed was in the very first one. When you first get to Damascus and you are in the highly populated ledge on the way to the city, you can go pedant bowling. Grab a peasant and shove them into the crowds and see how many you can knock over in 1 go.
I can see the Ubisoft conversation:
"We need to go back to when our games were successful"
"Exactly why were they successful again? I've forgotten".
And then everyone in the room nodded their head in agreement, with no one answering the question.
4:38 "Oh, Ubisoft..."
Got some Jimquisition flashbacks on that one.
Heaven forbid long running franchises reach a conclusion.
When I first heard about Mirage I was somewhat excited and hopeful, but as time went on I started to feel that "oh, it's you" feeling, and now that it's released and everything I just don't care.
When I first heard about Mirage, I was constantly wondering how Ubisoft was going to screw it up.
I learned what a mirage is from an episode of Rugrats. Except they mispronounced it "garage." It was the episode where they imagined the playground on a hot day as a desert in the Middle East.
At this point the only thing I want from assassin's Creed is a game in the future where we are assassinating for abstensively the reason we were doing this whole Rick and my role in the first place
i used to watch this religiously, dunno why I stopped. I cant believe its still going... guess I know what I'm doing this weekend.
I think the speak and spell swears are much better than just leaving dead air.
Ideally it'd be nice to not go for hard censorship, but it at least doesn't break the flow like the Shorts did.
It's kinda shocking Ubisoft hasn't grasped the concept that what made Assasscreed so awesome back in the day was the CHARACTERS. The gameplay is neat, but it's not earth shattering. We all loved Ezio and Desmond, everything else was just cherries on top. Once they did away with those two, the series slid. Wish they'd realize this and strive to make more actually good characters to fall in love with (both figuratively AND literally for some people).
Don't forget that the setting in Italy was gorgeous and climbing on world monuments was very fun. Like I don't want to climb a literal mountain that looks like every other mountain (unless its Everest). Blackflag was fun because who the hell doesn't like pirates?!?
I haven't played an AC game since Syndicate, but Bayek, the protagonist of Origins, is very beloved among fans. So I don't think that specifically is the problem. It is true on the other hand that a lot of supporting characters are lacking (which has honestly been a trend after Black Flag's great cast).
Didn't everyone hate Desmond?
A great closing gag. After Odyssey I was surprised that Yahtzee even reviewed Valhalla and am doubly surprised he didnt fob off this release and review an indie game that does everything better than a AAA release.
I know that not what you were saying but is there an indie that does what AC should be doing? Wouldn't mind giving it a look if there is.
@@daggern15 Styx: Master of Shadows/Styx: Shards of Darkness ;-)
A smaller AC without leveling or extra bullshit and goes back to the basic stealth gameplay seems exactly what I'd want. It's impressive how much the must have screwed that up if it's still not fun to play.
The problem is they kept the RPG engine. I love the world, the city of Baghdad is huge and expansive, something we haven't had since 2015, but the movement system and combat are ripped straight from the RPG games. So you have a parkour system that isn't designed for large cities being used in a large city, which causes problems as basic as running. In Mirage Basim jogs as the base speed when you move the stick forward, and you only go into a sprint when you click in the stick, but it's the most finicky and temperamental thing I've experienced in a while. Sometimes when you're sprinting Basim will hop onto little platforms, sometimes he won't. If you make a jump off a building and onto the ground sometimes he'll keep sprinting, sometimes he won't. Sometimes something as simple as sprinting at a building and climbing it will cause him to stop sprinting once you reach the top, and sometimes it won't. I hate it, there's a reason the old games made a dedicated sprint button that had to be held, because here the auto sprinting only works sometimes kind of. The combat also uses the RPG game mechanics, which just doesn't work when it's not an RPG. I would much rather them have gone back to the counter and parry system they used in Unity or Syndicate, as those were designed well enough to work but still got difficult enough to encourage stealth.
This is why I just replayed rogue instead of playing mirage ngl
@@SquadPoopy I mean, if they REALLY wanted to go back to basics, emulating the mechanics of the 1st game would have been the best approach. And I mention the first game and not the Ezio sequels because only the first game never had a "prompt" to let you know when to counter. It basically relied on you actually paying attention to the enemies swings to counter appropriately. Also, the first game actually had Altair move fast and quick throughout the cities until you let go of the sprint button.
There was even a comparison video done before Mirage's release, actually comparing and showing side by side, AC1's movement speed and Mirage's. AC 1 didn't have that silly "pause after every jump" thing that apparently Basim has going on. It was even being mocked as Mirage apparently being in "slow motion". But then I feel like if they tried to reuse the old engine that had the action/adventure feel, it would have taken a lot more work than they put into this game to make it (since Mirage is considered by some to simply be glorified Valhalla DLC).
@@lemonlemonlemonlemonlemons Yup Rogue is awesome and very underrated. It's a better AC4 in every way, except combat, which is equally as good at.
Rogue and Unity are the two awesome AC games people sleep on. Rogue because it released on the same day as Unity, but on old consoles and Unity because it was buggy at release.
@badass6300 genuinely Unity is amazing, I personally prefer rogue (quality over quantity type deal) but that unity is like a spiritual successor to brotherhood in terms of working with other assassins gets overlooked so much. My assumption is that people simply got sick of AC because it got oversaturated with too many releases, perhaps a longer gap between games would have been better but idk
Huh, no subtitles or closed captions at all? Not even auto generated? =/
Nothing really gets me in the mood for Halloween like a good referencing of Sleepaway Camp.
Only thing I can think of for this franchise to keep itself going fresh somehow is maybe pivoting toward the Hitman style of gameplay. Go back to having the past history eras that you visit through the special DNA machines and then interweave that story with a story of modern-day assassins using things like handguns and sniper rifles and make Hitman type levels to go through and immerse the character/player in a world of assassinations to get to one end goal.
I know yahtz joked about it but honestly I just want them to make an Assassins Creed: Primal with an early homo sapien inventing the hidden blade made of like 4 sticks, some deer tendons and a chunk of flint just to tie this series up as a meme seeing as how they’ve had us and the ancestors of that guy who is apparently the descendant of like 13 different ethnicities and races and died like 5 games ago in revelation screw around in pretty much every time period short of The Stone Age, Ancient Mesopotamia and anything within 100 years ago of the modern day.
Name it Assassin's Cringe
I just want another assassins creed game that's actually assassins creed instead of elden ring but worse
If there is even one more AC game, I want it to be a real ending. Maybe pull the main focus to the present and intersperse vignettes from a bunch of different time periods as like animus based side quests and/or single chapters in the main story. Pull out all the stops for one last blazing hurrah and then put the series down for a long overdue and eternal rest.
I'll spoil, because I'm pretty damn sure it's the exact same twist from AC: Valhalla- Basim is the reincarnation of Loki. Or, rather, the Esu/Precursor 'all the gods are actually alpha-humanoid-alien people from before extinctions were a thing' version of the Nordic trickster god Loki, who narrowly managed to evade an apocalypse eons ago by uploading his brain to a pseudo-science-ee techno-hivemind of brains, after betraying and sort-of killing Odin.
If there's gonna be DLC, we'll likely see Basim's handling of this discovery play out and lead into his dedicating himself to hunting down Odin's reincarnation, setting up Basim's appearance in AC: Valhalla because said reincarnation is actually Eivor [I'M GUESSING]
Nice while it lasted, I can't wait to see what Yhatzee does next
It is insane to consider that we’ve been getting a new AC game almost every year since 2007. Prince of Persia and Splinter Cell are all but forgotten but AC hasn’t gone away my entire adult life. I’m still in the camp that the only thing this series has left it to make an AC game that takes place in the 20th or 21st century. But that is an observation I would have made right after Black Flag came out. It’s been almost 10 years since then.
"And for most of the game there's just not enough strife or doubt in Basim's character to make him interesting"
In this regard the ridiculously bloated length of prior titles has hamstrung the central theme or focus on this one. Despite being the title character, this isn't actually Basim's first appearance in the franchise - he's a fairly important character in Valhalla, literally the same guy who gifts Eivor their assassin blade as a gift, and the reveal at the end of this game was a major plot twist at the climax of Valhalla, with said twist turning Basim against Eivor as the final boss. But it seems the extensive and repetitive length of that title either made Yahtzee forget about it or he never got that far enough to finish it, either one is equally plausible.
The central strife of this game is that we *know* Basim is gonna turn into that guy at some point, but we're getting to see him as he was before the reveal, yet knowing what choices he's going to inevitably make down the line- literally the same principle as seeing Anakin Skywalker before he became Darth Vader.
Lmao, I finished Valhalla and only thing i remember is the fantasy garbage and utterly easy combat. Didn't know about the connection with mirage.
You know, it's really telling that this is the first I've heard that they made a new game. Usually news of big releases trickles to me somehow, whether word of online mouth or seeing ads for it around online or at a store...but I legit haven't heard about this game like...at all?
The only game in the seriesI played was Black Flag. Honestly, that feels like the best way to enjoy the series: pick 1 game and have fun with it.
Golden Age of AC: AC 1 to 4 ;-)
AC:Mirage just seems like it was intended to be dlc at some stage but Ubisoft got greedy as Ubisoft seems to do quite often and felt they could get full price for it.
That EXACTLY what happened! ;-)
Google it
Can't believe y'all fired Nick & cost yourself your entire brand, with Yahtzee resigning.
Yeah I quit when Desmond died and the big reveal was that the story would never end or go anywhere
Y'know, it's getting towards the end of the year and I'm honestly surprised Yahtzee never reviewed the game, Grounded. It seemed like something right up his alley. A Subnautica-style crafting survival game with a clear narrative and ending.
I wonder if he could sneak it in during a month where the release schedule is a little light.
Yahtzee Don't go changing!!! I live for these
Speaking of live service I feel like I want him to tear Payday 3 a new hole for how ghastly its state is given live service is the entire reason that game failed when traditionally it always had solo offline mode as a core gameplay feature. Hope he gets round to that cause it was one of the biggest disappointments of my year after loving Payday for so many hours.
We need Assassins Creed: Blood Dragon with the fucking frog.
I remember reading the sentence "return to formula" somewhere and thinking they were ditching all that magic googaw of previous entries and actually... you know, returning to Assassin's & Stabbin's, then I saw the dude fucking teleporting around slicing guards like he's Talion from Shadow of Mordor and immediately realized _that was a fucking LIE_
Ubisoft. Shadows of Doubt (that murder detective thing Yahtzee reviewed a few months ago) But being an assassin rather than solving murders. THAT, might save Assassin's creed, being a game about stealthily assassinating targets! You've got the ground work with Watch Dogs Leigon's relations between NPC's!
Yeah, that would be awesome. Also, if you made it entirely in first person, it'd be more immersive. You could spice up the setting by making it steampunk (because who doesn't like a bit of steampuck). Heck, why not throw in a bit of magic as well, like a teleportation ability. :P
The greatest missed opportunity was casting shoreh agdashloo as a voice actor and not having her swear like a sailor all the time.
Chef's kill for the split second Mary Tyler Moore joke at the half way point. Does my old heart good....
The sheer indignance in the delivery of _"What?!_ You told me not to say it!" just killed me. Yahtzee you comedy assassin you!
The particular, "Stab the guard's throat" bit made me think- Are the guards all bad guys? I know in early AC they were all considered to be Templars or w/e they are, but I can't help but think of MGS V. Where the game goes, "Yeah a lot of these guys aren't necessarily bad guys. They're just here doing their job. So try not to kill them all, yeah?" And I'm not saying that AC SHOULD ape MGS V's themes. But like- Is there any really heart to AC? Any themes, morals, etc?
Ironically, the series primary villain who basically won in 3 was a corporation based around the idea of subjugating the masses through things that will make them compliant. Nowandays Ubisoft became that company that is there to not wow and amaze, just make the masses compliant enough.
They aren't. Only the higher up Templars knew what are they doing.
Foot solders just did their job to put something on their table.
It's actually explained in the first game when they declare one of the tenants of the creed "Stay your blade from the flesh of the innocent unless they make their living working in security"
A flipping trillion upvotes for mentioning that Titin album; that's where I learned about mirages too!
Love it so much when Yahtzee gets that much more extra salty, that intro is hilarious.
I feel like they had the perfect excuse to really mix it up after Valhalla, given how that game ends.
Ironically, given his dislike, the points me mentioned about relating to the older games actually sound like selling points that make Mirage better than Origins, Odyssey, and Valhalla
True!
But it's still worse than AC2 or Black Flag ;-)
I don't think the grappling hook was a problem in Syndicate. The interesting thing is the verticality, not the actual act of climbing. I loved it!
Roll back of scope aka sifting through the septic tank
It's a shame: I almost was nostalgic enough for my teenage years to be curious about a new AC. But that's okay: I have more than enough great media.
Guys, please bring back the subtitles when the videos are launched 🙏 Love Yatz, love ZP, but God it's hard to follow without subtitles. Thanks
I hope people know that mirages are hot waves that can be mistaken by water (or an optical illusion that makes objects look closer than they are), not hallucinations.
This does give an idea for a puzzle game where the goal of a level is to get to the end of the most skill points or least button presses
I'm shocked that he didn't mention that it says "a ubisoft original" at the top of the game art.
Firstly it should be "an" and secondly saying that assassin's creed is original these days is a massive oxymoron.
The youtube censorship honestly kind of ruins it for me
TH-cam's best card in its deck that rivals an Uno Reverse Card. ... the Lose Lose Card. Make funny videos more painful for the creator and the subscribers. .... YT just knowns when to suck..🙃
U know it's a good day when ZP releases a new video
So... Wednesday?
My entire family died 3 minutes ago and I've already decided to abuse this fact for a funny internet comment.
Assassin's Creed already has its fundamental gameplay, and there's not very much they can do with it to create a new gameplay model, so whatever game comes next won't really revolutionize gaming. It's only the story and the setting that they can really use to set apart the next game, and Ubisoft has awful writers who don't like committing to telling a story.
Gotta say I was not expecting the Sleepaway Camp reference in a video about Ass Creed!
Has Yahtzee been getting in the horror movies for Halloween?
I do love your videos, but after years of wondering I have to ask: is the volume of your music deliberately 3 times as loud of the rest of the audio? 🙉
Honestly considering becoming a member, not to get swears back, but to get rid of the explanation about the lack of swears.
Would have loved to see an Ace Ventura Pet Detective reference at 3:43
How could one ever forget how to spell assassination? It's got the word ass in it twice!
This is one of those games that claims to stand on its own two legs but story wise the ending doesn't make sense unless you've finished Valhalla. That being said though, it was a very good return to form that brought me back to the days of the classic franchise gameplay while simultaneously maintaining the quality of life improvements put into the new games. It was the perfect mix of new and old and I really enjoyed it.
I loved assassin creed but Valhalla was the first that I could not complete the story. Would reading a wiki suffice to play Mirage?
@@carolbaker2773 yes. All you really need to know is Norse God's are Isu and Basim is a big part of Valhalla's story. There's something about Desmond too.
@carolbaker2773 you remember Sages from Black Flag and Unity? The Valhalla main characters are that but instead of being Juno's husband they're the Isu who were remembered as the Norse gods, and Basim is Loki.
The last AC game I enjoyed was Valhalla which was ironically one that a lot of people criticised negatively. Maybe I liked it because it felt like I wasn't playing an AC game, and more like a Viking game with AC gameplay mechanics. It's been a few years since I've touched it though, and I never actually finished it completely, but I think I did get at least 50 hours out of it doing collectibles.