Great tutorial but you left many important things out. For example, pressure property on each surface must be opposite (one positive, one negative), and you should take account of the surface direction (normal) when deciding which it should be.
Mike Hermes well maybe...that will just give me another reason to start Modeling characters and modeling proper clothes for them. But fingers cross, btw i just can't wait to assemble my new pc next month then i will get back to 3d, for now i have to deal with stupid exams......:(
Thank you Mike Hermes. For the lesson. And for taking into consideration my request about recording mouse pointer. I noted it. So, do not we need 3DS MAX or Maya cloth modifiers?
even if i set ground height to -9000 the shadow is still there in the waist and doesnt let me animate over animation cache due to collision. I tried turning off collision too . it doesnt work.please help
Maestro please tell after stimulation when we import MD file to 3d software like 3ds max we get messy geometry please tell how to fix that geometry and work with it? Thanks alot
Hi Mike, Thank you for the great tutorial! I am using MD 8 and I made a comforter, it looks great, but it is wiggling and shimmying all over the grid, LOL. I tried to lower pressure, even at 1 it's doing it. I flipped normals, still the same...what the heck did I do wrong?
You've given me a fantastic idea, thank you very much for this video :) I've got one question though - I do struggle with this Pressure Option, it seems to have a bit of a mind of its own. For me, I find it's either too high or too low, and then my duvet (just a basic duvet) then seems to breathe in/out !!! If you click on that down arrow under the word Pressure, what is that other option for ? I can't seem to understand why there seems to be one option for whole numbers of pressure and the other drop down for pressure to one decimal place ??
Hi Mike, congratulations on your tutorial. I followed all the steps of your tutorial but at the end where you say you say to click "pressure", my model flies away. where am i wrong? Please help me understand where I'm wrong. Thanks in advance alex
How much of a final asset can Marvelous truly export? I mean in terms of textures etc. Does it create normal maps etc, or does it create only a basemesh? Because I see people tweak back and forth, Zbrush ->Marvelous and I don't quite see that workflow meaning. ( I mean both in terms of sculpting/ creating tex.) Doesn't look that simple... Zbrush - Marvelous - Zbrush workflow?
The base mesh is pretty much it. Then export and detailing in ZBrush, retopo for low poly, then map baking and texturing. You can apply textures in MD though but it depends on how you are going to use your model
Mike Hermes i see so for details i will have to sculpt them, i guess im a bit afraid of how sculpting affects the base mesh... to my understanding thesr marvelous meshes are dynamic so if i edit them im zbrush i get a static mesh without animation. Or does it conserve something after sculpt edit?.. say i wanted a drapery affected by wind... if i go to detail in zbrush and go back to simulation, i will have retopo, simulate again? Or would you rig it in maya? Im saying this because i see you simulate in this video and the mesh looks like its affected by physics (which looks super cool)
The 'animation' is the simulation of the cloth. In MD you play the simulation and mess around with your duvet, comforter, pillows, clothing etc etc until you are happy with the shape. Then you stop the simulation and export the mesh straight to 3DS Max or Maya, or first into ZBrush and sculpt some more details, like creases etc. Finally, you bring it into 3DS Max, apply your textures and render. In MD8, you can do a lot of the sculpting of creases with the new Sculpt tools they've introduced, so if you don't have zbrush or the skills of using zbrush, you can sculpt those in MD8 - they are pretty easy and intuitive and while basic, they could be enough. I'm learning MD8 myself, and for me it is a lot of playing around because while there are tutorials out there, you really have to get your hands dirty and learn 'the hard way' (i.e. trial and error). Personally, in MD I really do not like the transform - it is *incredibly* tedious to move something around (all the tutorials show you putting stuff on the floor, but when you have to arrange it for real world, say pillows, duvets etc on a bed, you can spend a lot of time 'faffing' around.
Hope you enjoy this one guys ! Let me know ...
Thanks a lot Mike Hermes :)
Great tutorial but you left many important things out. For example, pressure property on each surface must be opposite (one positive, one negative), and you should take account of the surface direction (normal) when deciding which it should be.
Mike!!!! this tutorial came to the rescue! thanks buddy!
Glad it was helpful buddy !
That click and drag at the end...dynamics always fascinate me. Gotta say I never really tried Marvelous Designer, but that looks rather interesting
thank u
Muy bueno!!! me ayudó mucho, gracias
I don't have marvelous designer but it's good to see this stuff, who knows i will get my hands on this stuff one day.
Maybe in the upcoming 75000 subscriber giveaway ?
Mike Hermes well maybe...that will just give me another reason to start Modeling characters and modeling proper clothes for them. But fingers cross, btw i just can't wait to assemble my new pc next month then i will get back to 3d, for now i have to deal with stupid exams......:(
Awesome
Everything is fine, but how can increase the quality of the 3D model, how to add more fine grids?
Thank you Mike Hermes. For the lesson. And for taking into consideration my request about recording mouse pointer. I noted it.
So, do not we need 3DS MAX or Maya cloth modifiers?
Dayummm... Done in minutes, soo much easier than in maya, ehh you will have to get a lot of money to own, every software you want :p
alternatevely, you can get student licenses for everything
or ... become the guy with the beard, eye patch and wooden leg
even if i set ground height to -9000 the shadow is still there in the waist and doesnt let me animate over animation cache due to collision. I tried turning off collision too . it doesnt work.please help
Maestro please tell after stimulation when we import MD file to 3d software like 3ds max we get messy geometry please tell how to fix that geometry and work with it?
Thanks alot
Hi Mike, Thank you for the great tutorial! I am using MD 8 and I made a comforter, it looks great, but it is wiggling and shimmying all over the grid, LOL. I tried to lower pressure, even at 1 it's doing it. I flipped normals, still the same...what the heck did I do wrong?
sweet
Thank you! remind you to feed your birds 5:30
The birds are outside :-)
You've given me a fantastic idea, thank you very much for this video :)
I've got one question though - I do struggle with this Pressure Option, it seems to have a bit of a mind of its own. For me, I find it's either too high or too low, and then my duvet (just a basic duvet) then seems to breathe in/out !!! If you click on that down arrow under the word Pressure, what is that other option for ? I can't seem to understand why there seems to be one option for whole numbers of pressure and the other drop down for pressure to one decimal place ??
I really need to learn more from this program. Everytime it impresses me.
It's cool, right ?
very nice Mike, really, you got my like, so they are 666 now, they say 666 is the devil favorite number :D :D
nice vid mike! BTW should I texture or rig the model first in maya? also do I rig it after I sculpt the model in mudbox and import it back to maya?
Create the low poly - UV the low poly - Create / sculpt the high poly - Texture / Bake the maps - Rig - Bind - paint weights - animate - batchrender
Hi Mike, congratulations on your tutorial. I followed all the steps of your tutorial but at the end where you say you say to click "pressure", my model flies away. where am i wrong? Please help me understand where I'm wrong.
Thanks in advance
alex
Apply pressure to both sides
@@MHTutorials3D I'll try and I'll let u know.
@@MHTutorials3D done!!!! I am happy!!!
@Mike Hermes thanks a lot!
@@alessandrofratellini3516 Very welcome
How much of a final asset can Marvelous truly export? I mean in terms of textures etc. Does it create normal maps etc, or does it create only a basemesh? Because I see people tweak back and forth, Zbrush ->Marvelous and I don't quite see that workflow meaning. ( I mean both in terms of sculpting/ creating tex.) Doesn't look that simple... Zbrush - Marvelous - Zbrush workflow?
The base mesh is pretty much it. Then export and detailing in ZBrush, retopo for low poly, then map baking and texturing. You can apply textures in MD though but it depends on how you are going to use your model
Mike Hermes i see so for details i will have to sculpt them, i guess im a bit afraid of how sculpting affects the base mesh... to my understanding thesr marvelous meshes are dynamic so if i edit them im zbrush i get a static mesh without animation. Or does it conserve something after sculpt edit?.. say i wanted a drapery affected by wind... if i go to detail in zbrush and go back to simulation, i will have retopo, simulate again? Or would you rig it in maya?
Im saying this because i see you simulate in this video and the mesh looks like its affected by physics (which looks super cool)
Exporting with animation is a very different process :-)
The 'animation' is the simulation of the cloth. In MD you play the simulation and mess around with your duvet, comforter, pillows, clothing etc etc until you are happy with the shape. Then you stop the simulation and export the mesh straight to 3DS Max or Maya, or first into ZBrush and sculpt some more details, like creases etc. Finally, you bring it into 3DS Max, apply your textures and render.
In MD8, you can do a lot of the sculpting of creases with the new Sculpt tools they've introduced, so if you don't have zbrush or the skills of using zbrush, you can sculpt those in MD8 - they are pretty easy and intuitive and while basic, they could be enough.
I'm learning MD8 myself, and for me it is a lot of playing around because while there are tutorials out there, you really have to get your hands dirty and learn 'the hard way' (i.e. trial and error). Personally, in MD I really do not like the transform - it is *incredibly* tedious to move something around (all the tutorials show you putting stuff on the floor, but when you have to arrange it for real world, say pillows, duvets etc on a bed, you can spend a lot of time 'faffing' around.
Cool question it is more complicated to do it in Maya👌
Much more complicated :-)
this is a 5 year old comment but i tried to do this in maya and gave up, downloaded marvelous and headed to this tutorial hahaha
my comforter looks absolutely flat... EDIT: Nevermind, i just forget to flip normals