If this was helpful a like for the algorithm is much appreciated! If you have any issues, feel free to put them in the comments. I will do my best to help you out! Also, join the discord here: discord.gg/HRfzz58NYk
Hey bobsi, awesome vid! one question, when it comes to FishySteamworks and NetworkManager and other stuff i followed your tutorial from earlier (the 36 minutes Setup Steam one), the whole steam startup and everything starts in bootscene and then throws me into MainMenu. However for Quick Match Lobby -> Evt. Lobby Full I have to add FishySteamworks in inspector, but since that one is in bootscene im not able to. Would you recommend me to just move everything from bootscene into MainMenu and change few scripts or is there some other way I can reference it for the Match Lobby without removing scene? thank you!
Well this tutorial series you are following here is taking the paid version of heathens into account, and the 36 minute video is with the free version. So I'd first probably stay consistent with a single one 🙂 But you can reference it however you'd like really. As long as it gets the reference.
Hey Bobsi. Genuine question but does fishnet or alteruna work for steam? If so, how would I implement that for multiplayer on steam if I were to upload my game to steam?
So Alteruna is a hosted solution, meaning it will work everywhere, but not utilize the Steam server or relay capabilities. FishNet can utilize steamworks relaying capabilities, and I have plenty of tutorials on this. but generally, Steam is not networking, and networking is not Steam. They are not (for the most part) correlated. Once a connection is started, you can do whatever you want, with or without Steam. So be careful to not mix them up :-)
Hello, I have a question regarding the Steam App-ID. When in Unity I use my App-ID, the game doesn't even move from the Bootstrap scene, but when I use the test ID "480" everything works fine... Steam_API_Init simply returns false when I use my App-ID :c
Open the steamworks inspector tool and check you initialization. There should be multiple app id's (3) and all of them should point to your. My guess is that not all do, which means some setting is still set to 480 :-)
@@BobsiTutorial In this case, when both players find a match in matchmaking, they both enter the same map and see each other and can walk, and both see each other's exact movements.
@@VedoHT But that is essentially what I am showing in the video (except the walking around) We are successfully switching scene upon connection, and from there you can do anything with the networking you'd like 😀
@@BobsiTutorial Ah understood hehe, I had a little difficulty in some other tutorials to synchronize the characters' spawn positions after matchmaking, but it was Unity's own matchmaking and not Steamworks'. I'll test using the format you taught, thank you friend!!
If this was helpful a like for the algorithm is much appreciated!
If you have any issues, feel free to put them in the comments. I will do my best to help you out!
Also, join the discord here: discord.gg/HRfzz58NYk
Thank you for coming to South Korea
i miss you already….😢
and thank you for coming to Seojong Elementary school
❤❤❤❤
Was super fun!
Hi, I'm Jimin. Thank you for coming to Seojong Elementary School. See you next time ❤️❤️❤️
See you next time!
Hey bobsi, awesome vid! one question, when it comes to FishySteamworks and NetworkManager and other stuff i followed your tutorial from earlier (the 36 minutes Setup Steam one), the whole steam startup and everything starts in bootscene and then throws me into MainMenu. However for Quick Match Lobby -> Evt. Lobby Full I have to add FishySteamworks in inspector, but since that one is in bootscene im not able to. Would you recommend me to just move everything from bootscene into MainMenu and change few scripts or is there some other way I can reference it for the Match Lobby without removing scene? thank you!
Well this tutorial series you are following here is taking the paid version of heathens into account, and the 36 minute video is with the free version.
So I'd first probably stay consistent with a single one 🙂
But you can reference it however you'd like really. As long as it gets the reference.
Hey Bobsi. Genuine question but does fishnet or alteruna work for steam? If so, how would I implement that for multiplayer on steam if I were to upload my game to steam?
So Alteruna is a hosted solution, meaning it will work everywhere, but not utilize the Steam server or relay capabilities.
FishNet can utilize steamworks relaying capabilities, and I have plenty of tutorials on this.
but generally, Steam is not networking, and networking is not Steam. They are not (for the most part) correlated. Once a connection is started, you can do whatever you want, with or without Steam. So be careful to not mix them up :-)
Can you please tell me how to play sounds?? Because i used sync network sound or something but only the host can play sounds :(
One way is to use observers RPCs. It's common to do so.
Keep going 💪💪
Thank you! 😀
do you have in plans tutorial for invite from steam friend list? (and example scene proj)
I still have more upcoming videos with Heathen, so we'll figure out what is most requested/needed ^^
Hello, I have a question regarding the Steam App-ID. When in Unity I use my App-ID, the game doesn't even move from the Bootstrap scene, but when I use the test ID "480" everything works fine... Steam_API_Init simply returns false when I use my App-ID :c
Open the steamworks inspector tool and check you initialization. There should be multiple app id's (3) and all of them should point to your. My guess is that not all do, which means some setting is still set to 480 :-)
@@BobsiTutorial Hello! Thx for the reply ;-). they appear as: "Unknown" except the steam_appid.txt one... What should I do? :oo
Dude, do you remember the FPS alteruna? so, do a tutorial on damage, otherwise I shoot at a friend, but he doesn't die
I have multiple tutorials on shooting and damage
@@BobsiTutorial Cool, can you give me a link to a video on how to do damage?
Awesome
Glad you think so!
Make a steam matchmaking tutorial where both players in the queue load the map and scripts, please!
Thank you friend! 🤑😳
What do you mean with both players loading map and scripts?
@@BobsiTutorial In this case, when both players find a match in matchmaking, they both enter the same map and see each other and can walk, and both see each other's exact movements.
@@VedoHT But that is essentially what I am showing in the video (except the walking around)
We are successfully switching scene upon connection, and from there you can do anything with the networking you'd like 😀
@@BobsiTutorial Ah understood hehe, I had a little difficulty in some other tutorials to synchronize the characters' spawn positions after matchmaking, but it was Unity's own matchmaking and not Steamworks'.
I'll test using the format you taught, thank you friend!!