Multiplayer Matchmaking with Steam in Unity - Tutorial

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 28

  • @BobsiTutorial
    @BobsiTutorial  5 หลายเดือนก่อน +1

    If this was helpful a like for the algorithm is much appreciated!
    If you have any issues, feel free to put them in the comments. I will do my best to help you out!
    Also, join the discord here: discord.gg/HRfzz58NYk

  • @Iskskmsmmx
    @Iskskmsmmx 8 หลายเดือนก่อน +4

    Thank you for coming to South Korea
    i miss you already….😢
    and thank you for coming to Seojong Elementary school
    ❤❤❤❤

  • @JMRRETWQ12BMMCXT
    @JMRRETWQ12BMMCXT 8 หลายเดือนก่อน +3

    Hi, I'm Jimin. Thank you for coming to Seojong Elementary School. See you next time ❤️❤️❤️

    • @BobsiTutorial
      @BobsiTutorial  7 หลายเดือนก่อน

      See you next time!

  • @withoutname701
    @withoutname701 6 หลายเดือนก่อน +1

    Hey bobsi, awesome vid! one question, when it comes to FishySteamworks and NetworkManager and other stuff i followed your tutorial from earlier (the 36 minutes Setup Steam one), the whole steam startup and everything starts in bootscene and then throws me into MainMenu. However for Quick Match Lobby -> Evt. Lobby Full I have to add FishySteamworks in inspector, but since that one is in bootscene im not able to. Would you recommend me to just move everything from bootscene into MainMenu and change few scripts or is there some other way I can reference it for the Match Lobby without removing scene? thank you!

    • @BobsiTutorial
      @BobsiTutorial  6 หลายเดือนก่อน +1

      Well this tutorial series you are following here is taking the paid version of heathens into account, and the 36 minute video is with the free version.
      So I'd first probably stay consistent with a single one 🙂
      But you can reference it however you'd like really. As long as it gets the reference.

  • @NVADRIEN
    @NVADRIEN 7 หลายเดือนก่อน +1

    Hey Bobsi. Genuine question but does fishnet or alteruna work for steam? If so, how would I implement that for multiplayer on steam if I were to upload my game to steam?

    • @BobsiTutorial
      @BobsiTutorial  6 หลายเดือนก่อน

      So Alteruna is a hosted solution, meaning it will work everywhere, but not utilize the Steam server or relay capabilities.
      FishNet can utilize steamworks relaying capabilities, and I have plenty of tutorials on this.
      but generally, Steam is not networking, and networking is not Steam. They are not (for the most part) correlated. Once a connection is started, you can do whatever you want, with or without Steam. So be careful to not mix them up :-)

  • @Xofol
    @Xofol 7 หลายเดือนก่อน

    Can you please tell me how to play sounds?? Because i used sync network sound or something but only the host can play sounds :(

    • @BobsiTutorial
      @BobsiTutorial  6 หลายเดือนก่อน

      One way is to use observers RPCs. It's common to do so.

  • @70aon
    @70aon 7 หลายเดือนก่อน +1

    Keep going 💪💪

  • @AnonymouseNO.1
    @AnonymouseNO.1 7 หลายเดือนก่อน

    do you have in plans tutorial for invite from steam friend list? (and example scene proj)

    • @BobsiTutorial
      @BobsiTutorial  7 หลายเดือนก่อน

      I still have more upcoming videos with Heathen, so we'll figure out what is most requested/needed ^^

  • @theepichour92
    @theepichour92 8 หลายเดือนก่อน

    Hello, I have a question regarding the Steam App-ID. When in Unity I use my App-ID, the game doesn't even move from the Bootstrap scene, but when I use the test ID "480" everything works fine... Steam_API_Init simply returns false when I use my App-ID :c

    • @BobsiTutorial
      @BobsiTutorial  8 หลายเดือนก่อน

      Open the steamworks inspector tool and check you initialization. There should be multiple app id's (3) and all of them should point to your. My guess is that not all do, which means some setting is still set to 480 :-)

    • @theepichour92
      @theepichour92 8 หลายเดือนก่อน

      @@BobsiTutorial Hello! Thx for the reply ;-). they appear as: "Unknown" except the steam_appid.txt one... What should I do? :oo

  • @NovHirLow
    @NovHirLow 6 หลายเดือนก่อน

    Dude, do you remember the FPS alteruna? so, do a tutorial on damage, otherwise I shoot at a friend, but he doesn't die

    • @BobsiTutorial
      @BobsiTutorial  6 หลายเดือนก่อน

      I have multiple tutorials on shooting and damage

    • @NovHirLow
      @NovHirLow 6 หลายเดือนก่อน

      @@BobsiTutorial Cool, can you give me a link to a video on how to do damage?

  • @rootbindev
    @rootbindev 8 หลายเดือนก่อน +1

    Awesome

    • @BobsiTutorial
      @BobsiTutorial  8 หลายเดือนก่อน

      Glad you think so!

  • @VedoHT
    @VedoHT 7 หลายเดือนก่อน

    Make a steam matchmaking tutorial where both players in the queue load the map and scripts, please!
    Thank you friend! 🤑😳

    • @BobsiTutorial
      @BobsiTutorial  7 หลายเดือนก่อน

      What do you mean with both players loading map and scripts?

    • @VedoHT
      @VedoHT 7 หลายเดือนก่อน

      @@BobsiTutorial In this case, when both players find a match in matchmaking, they both enter the same map and see each other and can walk, and both see each other's exact movements.

    • @BobsiTutorial
      @BobsiTutorial  7 หลายเดือนก่อน +1

      @@VedoHT But that is essentially what I am showing in the video (except the walking around)
      We are successfully switching scene upon connection, and from there you can do anything with the networking you'd like 😀

    • @VedoHT
      @VedoHT 7 หลายเดือนก่อน +1

      @@BobsiTutorial Ah understood hehe, I had a little difficulty in some other tutorials to synchronize the characters' spawn positions after matchmaking, but it was Unity's own matchmaking and not Steamworks'.
      I'll test using the format you taught, thank you friend!!