Can you help me? I want to make a lobby with options (solo, duo and squad) and then enter the game as a team (or solo), but I didn't understand how to do this...
When exactlu steam initialisation is invoking? I have a problem when changing scenes from start to level and back with facepunch that is trying to init but you are already initialised...
I can't get other players to join my game. It shows the lobby being created and allows me to invite them on steam, but when they accept they are left in the default scene. Could this be because my appID isn't useable yet through steam?
I had a similar issue. I haven't figured it quite out yet but noticed if they join the game through the steam overlay AFTER they start the game, they join the lobby.
I am stuck on this problem I tried things like setting the richPresence and trying to retrieve the LaunchParameters but I can't get it to work. I am also unsure if this is the way to fix it. If you found a fix or know in whic direction I should look please let me know.
Sry I haven't been super active in a while. When testing builds make sure you have the build added to your steam library. Iv noticed not having it in steam library can cause weird inconsistent problems.
I thought steam networking was entirely different network solution. So its not a network solution and only helps on lobby/matchmaking part so we still have to use a regular unity networking solution. Did I understand correctly?
There are a few tutorials out there right now that will help you search for particular steam lobbies. I haven't done it yet so I can't explain it well enough.
Ran into a bug that took 2 hours to fix. You cant store the project on an external drive using fat32. Git doesn't recognize any ownership system in the filesystem and errors out when adding the project the way you do in the video.
Exactly what I was looking for, thanks for the clear cut video!
Important to know that you should have steam opened in the background if you want this to work
3:44 Facebook??XD Thx for shearing your knowlage
Can you help me? I want to make a lobby with options (solo, duo and squad) and then enter the game as a team (or solo), but I didn't understand how to do this...
Perfect! Was looking for this :)
"Shift + Delete" to delete the current line of code without having to highlight it.
(will copy it into your clipboard.)
Can a voice chat system be made with netcode without using a service or asset?
When exactlu steam initialisation is invoking? I have a problem when changing scenes from start to level and back with facepunch that is trying to init but you are already initialised...
I stay far away from scenes. Personally I think they are bad practice.
@@pixelfizz1718 well even in games with big different levels with many models? I mean handling this would not be fun
@@gradi02 There is an option to dontdestroyonload.. Maybe that's what your looking for?
@@pixelfizz1718 i have found that initialisation is executing im Awake function in one of the facepunch script and just adjust it to fit my needs :p
I can't get other players to join my game. It shows the lobby being created and allows me to invite them on steam, but when they accept they are left in the default scene. Could this be because my appID isn't useable yet through steam?
I had a similar issue. I haven't figured it quite out yet but noticed if they join the game through the steam overlay AFTER they start the game, they join the lobby.
I am stuck on this problem I tried things like setting the richPresence and trying to retrieve the LaunchParameters but I can't get it to work. I am also unsure if this is the way to fix it.
If you found a fix or know in whic direction I should look please let me know.
@@albertmarciano3748 Same here
Sry I haven't been super active in a while. When testing builds make sure you have the build added to your steam library. Iv noticed not having it in steam library can cause weird inconsistent problems.
I thought steam networking was entirely different network solution. So its not a network solution and only helps on lobby/matchmaking part so we still have to use a regular unity networking solution. Did I understand correctly?
Yes think of it like a pass through server cause it essentially is, but with features.
and we don't need to pay for unity lobby services. did i understand correctly?
How would I have a "join random lobby" functionlity?
There are a few tutorials out there right now that will help you search for particular steam lobbies. I haven't done it yet so I can't explain it well enough.
Ran into a bug that took 2 hours to fix. You cant store the project on an external drive using fat32. Git doesn't recognize any ownership system in the filesystem and errors out when adding the project the way you do in the video.
how to fix it
@@seontr dont store the project on an external drive using fat32?
yo is the code your provided open source, or are you looking for attribution or...
Its for you to take and create what you want with it. Its simply a tool to help others.
Hi, may you please tell me what changes to your code is necessary, if I want to use facepunch with Fish-Net Networking instead of unity netcode?
laitiao book
Please do not use Back ground Music during tutorial.