How To Create Realistic Hand Grab Poses In VR - Interaction SDK #6

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • In today’s video I walk you through how to use the Hand Grab Pose Tool scene which allows you to record hand grab poses in play mode with Unity. I also show you mirroring capabilities, joint angles editing, and finger constraints.
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ความคิดเห็น • 29

  • @dilmerv
    @dilmerv  ปีที่แล้ว

    📌 Be sure to watch the full playlist for this video in chronological order from 👉 th-cam.com/play/PLQMQNmwN3FvwEs_7aXRQ_kEREgrXuKWho.html
    🔔 Consider subscribing to avoid missing future XR videos: th-cam.com/users/dilmerv thank you !

  • @beardordie5308
    @beardordie5308 ปีที่แล้ว +3

    Can you change settings to prevent the hand pose from being an inaccurate tight pinch at first before it interpolates into your configured poses? That brief moment of inaccuracy feels janky. Thanks for these videos!

  • @bencrystal522
    @bencrystal522 ปีที่แล้ว +1

    Hey! I was wondering if you could go in to depth or have any documentation on controlling physics with the interactable trigger broadcasters? Also do you know how to replace the pinching motion in real life triggering a grab with doing the hand pose? Thank you! :D

  • @merce3349
    @merce3349 ปีที่แล้ว +2

    Hi it's a great vedio. But I have an error "Tracked pose could not be retrived" when using handgrabposetool.. Do you know some possible reasons?

    • @varvarasnitko1461
      @varvarasnitko1461 11 หลายเดือนก่อน

      Hello, we are facing the same issue, did you figure out how to fix it by any chance?

  • @onicalcron3752
    @onicalcron3752 ปีที่แล้ว

    Oooh I'm excited for this video!

    • @dilmerv
      @dilmerv  ปีที่แล้ว

      Awesome thank you !

  • @lech196
    @lech196 ปีที่แล้ว +1

    Thanks for great tutorial! Can you make the mouse cursor visible in future series? Thanks!

    • @dilmerv
      @dilmerv  ปีที่แล้ว +2

      Thanks for your feedback and yes I normally do so, for some reason the software I used had issues with this video, the next ones should be good to go.

  • @kennyhongerino
    @kennyhongerino ปีที่แล้ว +1

    Hi Dilmer, quick question - if you are able to do what you are doing in this video, are you considered a VR/XR developer or a VR/XR designer? I need some clarity about the terminology of roles..

    • @dilmerv
      @dilmerv  ปีที่แล้ว +2

      Great question, normally I see a designer as the architect, the person who plans everything in advance as far as the layout of the XR experience (how many props, where are the props, characters, cars) and how each component could interact with each other. A developer will be the one implementing and determining how to implement it, that person could use pre-made assets or write things from scratch. There is also an XR / Tech Architect different from a designer which in the tech world is more of lead and sets the foundation and best practices as far as how all the tech comes together.
      Hopefully this helps in making it more clear.

    • @kennyhongerino
      @kennyhongerino ปีที่แล้ว

      @@dilmerv I work in an architectural firm and your example made crystal clear. Thanks for the explanation!

  • @1979zeesh
    @1979zeesh 10 หลายเดือนก่อน

    awesome dude...amazing...i see ur VR has leap motion as well......do uve tutorials for that as well? i am trying to do that same u did here but using leap motion...wanna see hand in meta and do the similar interaction

    • @dilmerv
      @dilmerv  10 หลายเดือนก่อน +1

      Thanks for your comment and absolutely I will consider it!

    • @1979zeesh
      @1979zeesh 10 หลายเดือนก่อน

      @@dilmerv i know this is not related to this video....i see ultra leap handling hand movements but can it detect face as well?this is in case we dont wanna use headset and simulate camera movements based on face movement if ultra leap is on table and seeing both hands and face?

  • @dennismmj
    @dennismmj ปีที่แล้ว

    Thank you for the great video series. :)
    I have a doubt.
    All of these hand-grab poses work with the controllers?

    • @dilmerv
      @dilmerv  ปีที่แล้ว

      Thank you for your feedback and yes they work with the controllers.

    • @dennismmj
      @dennismmj ปีที่แล้ว

      ​@@dilmerv I tried to do the hand-grab pose with the controller, when I tried to run your "MetaInteractionSDKSamples/HandGrabPoseToolPrep" scene with the "InteractionRigOVR-FullSynthetic" rig , the hand-grab pose is not working. Is there anything I’m missing? Ref Video - th-cam.com/users/shortsXsvr5LiSFq0?feature=share

  • @VeneDrummer
    @VeneDrummer ปีที่แล้ว

    Hi @dilmer I'm looking for a hand pose tutorial. To track for example if we do a thumbs up. Is that possible with OVR? Side question, I'm using OVR for passthrough but someone told me that hand tracking is better with OpenXR/interaction toolkit. Is that true? Should I implement passthrough in openxr and remove OVR?
    Thanks for your time panita

  • @relivoaddad
    @relivoaddad ปีที่แล้ว

    Amazing tutorial! How do you do fine movement on the joints? Mine shoot all over the place at the slightest touc of a mouse!

    • @dilmerv
      @dilmerv  ปีที่แล้ว +1

      I haven’t had issues with placing joints, what version of Oculus Integration are you using ?

    • @relivoaddad
      @relivoaddad ปีที่แล้ว

      @@dilmerv I'm using v 47, I can still move the joints properly but they move way too much for even a small movement of the mouse, is there some way to knudge the rotation of the ghost joints more slowly? Hey by the way thanks for responding and thanks for making this video, it would have taken ages to understand how to get this working without!

  • @GameDevGuru-u2m
    @GameDevGuru-u2m ปีที่แล้ว +1

    Hi ..i have been using this sdk since long back but I got an issue this time with edit finger pose . My unity is not showing me the blue circle on the hand so i was not able to edit my finger . Can you fix that ? Or have any solution

    • @yixinGuo-oj5qc
      @yixinGuo-oj5qc ปีที่แล้ว

      i have the same questions, did you solve it?

    • @GameDevGuru-u2m
      @GameDevGuru-u2m ปีที่แล้ว

      @@yixinGuo-oj5qc yes done bro

  • @CombatCatYT
    @CombatCatYT ปีที่แล้ว +1

    Why is there a six in the thumbnail?

    • @dilmerv
      @dilmerv  ปีที่แล้ว +1

      Thanks for your time, the 6 is because this is part of a playlist which you can watch in chronological order here th-cam.com/play/PLQMQNmwN3FvwEs_7aXRQ_kEREgrXuKWho.html
      Thanks

    • @CombatCatYT
      @CombatCatYT ปีที่แล้ว +1

      @@dilmerv That makes sense. Thanks so much for the series!