Watch this week's episode of Zero Punctuation on Pokémon Legends: Arceus - www.escapistmagazine.com/pokemon-legends-arceus-zero-punctuation/ - Watch it early on TH-cam and support our content via TH-cam Memberships.
Actually Yahtzee it depends where you live. In America, it’s pronounced Ark-eus. While Japan and seemingly everywhere else pronounces it Arse-eus. Also surprised you didn’t point out how this cosmic space llama with a fence is the literal GOD of Pokémon World.
As a white dude with short, brown hair named Alex, I am thrilled to see my culture being so thoroughly represented by AAA gaming. We truly live in enlightened times
I don't think I'll ever be able to play a FPP game again without imagining my character snorting lines of crafting materials as I go side-to-side looting shelves. Thanks for that :D
"FINE IT WAS COVERED IN SPUNK" Yahtzee's ability to go from genuinely eloquent to highschooler-level crasseness is why he's stayed fresh for a literal decade. Thank you for the laugh-fit over breakfast, Yahtz.
The man who realized his smart lip was best perched behind a glass screen at five minutes a week, fifteen tops. Helps to know your strengths, I suppose.
You know. I can’t remember when the faction choice wasn’t just authoritarian versus anarchy. Hopefully the next factions are gluten free pirates versus a librarian monarchy.
Ashamed that there is no third option. You have authoritarians, the libertarians and then you have socialist/communists or a faction in between. Like for this game the authoritarians get the best weapons, the libertarians get the best parkour and the communists get the best crafting.
Fable 3 was letting the amoral entrepreneur raise funds for your defense budget or preserving a bunch of hippies' feel goods and letting everyone die because people have been too busy shitting on the previous monarch to pay their taxes and the arcs are empty.
@@Th3BadThing I think OP means the sister from the second game. The MC isn't actually searcjing for the evil scientist dude, he's searching for his sister who was with him in the tests, and hopes that the evil scientist dude knows what happened to her.
Right. So dying light 2 is a forgettable game that gets attention because people keep mistaking it for other more interesting and similarly named games just like the first one.
@@7OwlsWithALaptop I guess that explains alot, Ive been thinking all morning "How did I forget about the sister, wait what sister?" but the confusion between me and the comments just makes it all that much better lmao
@@okupant880 You've played New Vegas, without mods, yes? It was a deeply mechanically flawed game. As in it would crash frequently. Perks were not created equally. Not even close. Every playstyle kind of worked, because you could overpower everything if you bothered to spend some time farming effective equipment. The faction assassination teams were just badly implemented. Crossing the dead of the Mojave with 100 stealth and a Stealthboy and they would still march right up to you. But hey, at least they delivered enough level appropriate loot to make you forgive your enemies by funding your psychotic rampage through the Mojave. The world building and story of NV is fantastic. That said, the engine it was built with is fundamentally flawed. As in you can find a lot of the same bugs in Fallout 3 and 4. No they aren't features.
@@marxxplaysgames If it wasn't for the fact you got swarmed by them, you could use it to kill a volatile easily. I lost track of how many times I played Night Hunter only to get drop kicked again and again and again and again and oh look I died without being able to do a fucking thing. I often just dropkicked everyone I was fighting, because on the off chance it didn't kill them... well, you can't block me when you are face down on the pavement.
@@CerulianHimmel I say that’s why the drop kick feels way more op in the second game. There are way more single and low number encounters as compared to the first game where you could get swarm pretty fast, so no matter how many times you’re drop kicking, there was always gonna enemy right behind you too
If you get a specific gun and unlock the ability for drop kick, you basically broke and beat the game. There is a fun glitch that still has not been patched. Basically jump kick into a walk or invisible wall which allows you to climb to higher locations. Also the game forgets about fall damage if you do it enough times. Also randomly in game you become 10 times stronger and jump kicking becomes one hit kill for everything but main story bosses.
I kinda respect Techland for their stubborness: they made "Dead Island" back in the days, at the start of the Zombie era when everyone was insane for "The walking dead". Years later they made "Dying light" which was basically "Dead Island but with good gameplay". Now the Zombie era is gone, no one cares about The Walking Dead and they are still making zombie games. These guys clearly knows what they want.
I still care about Zombie games The Dying Light games are basically the only of their kind Name one open world zombie, parkour game like Dying Light 1/2 that will still be fun over 5 years after release
@@gerbrandlub I genuinely thought i was one of 5 Americans aware of the series cause i played the crap out of Asterix and Obelix Kick Buttix for the ps2 cause a family member found it in the bargain bin.
@@gerbrandlub loved those comics when I was younger, gonna buy some for nostalgia… I actually saw some in a book shop in America so maybe they do know about it
You see, I'd normally agree with the Never side with Fascists argument. But it's a little different in this game. You see, the suriviviors tried to fucking murder me _twice_ and betrayed me on top of that. And the first was by public hanging of all things. SPOILER BELOW And it took the traitor of all people to rescue me. Not one of the survivors. _The enemy._
And the time you get captured by the PKs the leader saves you from being tortured, literally the only faction to show you kindness, also they give you a crossbow
Honestly, i see being mad about it(and aiden himself mentions it alot too wich is good) but i kinda see their point of view too, i mean YOU WERE TURNING INTO A VIRAL IN FRONT OF THEM and the only thing that saved you was somenthing that would've killed 95% of people, Hanging is abit exagerated yeah but if in a zombie apocalypse someone i never met in my city where we all know eachother comes out of the sewers starting to turn i would've immidaitely put a bullet in his head tbh
@@Argon598 So why do they also intentionally shut off the exterior UV lights at night while Hakon and you beg to just be let in the fucking door while offering valuable trade? They were in no danger from you at all and yet they still chose to actively try and get you killed, something that would have succeeded if Hakon didn't happen to know another spot to run too nearby. They also try and kill you two more times after that even while you are working for them. Fuck the Survivors up the ass, my only regret is I didn't get to burn the Bazaar to the ground myself.
@@deathdude42 Cause you didn't have the brachlet thing? they expleined alot of times, you could've turned on the spot again for all the know and be a danger to everyone, it's litterally like entering a resturant without a mask or whitout being vaccinated, only the virus is gonna transform you into a massive killing machine(SPECIALLY AIDEN), no offer of "valuable trade" is worth that, and again i get being upset but also see it from their point of view. The other times they kill you was with Sophia's brother wich yes he's an asshole i give you that but also suspected you were the one tryng to frame a muder on him or a pk spy(wich depending on your decisions, he was right), i mean the pk's attack them for no reason in their hideout while they're tryng to get rid of bandints that kidnapped their leader and the first thing he sees is you talking to their captain by radio, it was just a matter of prejudice and being enchanced by the story putting both of you in the wrong spot at the wrong time.
When asking what the first game was like all I could remember was seeing at some point a drop kick skill on the skill tree, grinding for that, then abuseing it for the rest of the game. Glad to see it's legacy lives on
Ok, I'm glad I'm not the only one. Giving various zombies a free ride on Double-boot Airlines was all I remember about Dying Light 1 and I played it less than a year ago.
Yahtzee mentioning how he was constantly showered with strong weapons at the end of story mission so he had no reason to do side quests reminded me of an old review of Assassins Creed 4 Black Flag where the reviewer said he didn’t want to do side missions and was upset that the game forced him to cause he couldn’t beat the mid to late game bosses without upgrades
I genuinely despise the survivors side and was dead set on siding with the pks until I found out all the city parkour related upgrades are locked to the survivors. Now I'm with those assholes bc jump pads, while not incredibly useful, are still more fun to me than a car bomb or an electric fence.
Wait the upgrades for the fascists include a car bomb and an electric fence? Is there no subtly there? Do the bounce pads produce copies of the communists manifesto by any chance?
Nothing destroys roleplaying and moral dilemmas quite like path specific rewards, it's no longer about who you or your character are and becomes more of a "I want the blue toy, not the red one"
i’ve explained this game as “the best ok game of 2022” because it’s great fun in co-op and from a basic gameplay angle, but all dialogue is skipped aggressively at speed
That's fair. Having a blast myself, but then I also skip the dialogue and especially the awful flashbacks. I do wish there was less "stealth" in the game though.
I normally choose the "Good guy route" in most video games I play. Dying light 2 was one of the few games where had no regrets choosing the PK side. I haven't finished the game yet but at the moment I am not regretting my decision
I sided with them because they give you a crossbow schematic when you give 4 territories to them, so now I have a ranged weapon I can build whenever I want.
I'm sorry, do you want more ziplines and air vents for paragliding? OR do you want car alarm bombs, mounted turrets, new crossbow/bolts and friggin Indiana Jones traps?
I sided with the pks because when it boiled down to which faction I had to start siding with the pks were at least pretending to help me whereas basically everyone in the survivor faction had been making up excuses to try to kill me.
My point exactly. It feels less like they're the "Underdog survivors" and more "Asshole survivors." Who could care less about you and are actively hostile at times.
Same, the Survivors were a bunch of assholes and the PKs seemed to have actually had a real plan. But lo and behold we can’t have a *good* authoritarian group in media, so they have a shit ending
It's a shame that it has such a simple game mechanic tied to it. Frankly, I'd probably enjoy playing through both factions stories but I can't imagine having more fun with the weapons than the parkouring and not having it "better parkouring equipment" seems like a no-brainer in this game.
@@Cyberpsychos_Dirge To be fair there's never been a good authoritarian group in real life either, but when the world ends that mindset is a bit more understandable. Oh wait I thought you were someone else, sorry for telling you the same thing twice
@@Terranallias18 all good bro. Yeah irl authoritarian groups are shit. But in the apocalypse I’ll gladly take safety and order at the cost of some freedom. If it’s between following some rules and being mauled by a viral, I’ll follow the rules
At least the peacekeepers didn't keep giving me side quests that almost always ended with me being surrounded by bandits that also worked for my quest giver or made me kill a poor little dog.
I used to think Yahtzee was too harsh on games. These days I see what he was going on about, the industry is so bereft of innovation. Also it was obvious that the drop kick just breaks the combat, but they put it in for memes. I'm sure that will age well...
@@ragulian that's a lie,the combat was just fun in general yes the drop kick was very popular but that doesn't make the rest of the combat bad or obsolete(like in this game)
No Yahtzee is really too harsh but that's expected for someone who plays video games for a living. Of course you going to get bored and raise your standards of what is a good game. For casual gamers, open world ubisoft style and FPS games are good enough.
For some reason yahtzee finds fp parkour, ever since mirrors edge, awkward, while I found it incredibly intuitive and dammed fun. Personally, I'd like to see way more of it, though not necessarily in this game!
It's like he doesn't have object permanence or something. "I can't see where my feet are in first person!" They're beneath you Yahtz. That or he really needs to turn his FOV up.
@@ianjohnston5205 it's hands that are more of the problem. Honestly the amount of time I get fucked in these types of games because the game can't decide if the character was going to grab the ledge or not is annoying and really random.
I'm the bizarro freak that's been ok with FPS parkour since fucking Half Life 1. I've also never had problems with motion controls on Wii. Maybe I'm part machine.
@@matthewmac5787 Fair enough, but being unsure if your character is going to grab a ledge or not, to me, sounds more like a problem with the game's parkour mechanics in general rather than the perspective. Like how in Assassin's Creed games, despite being third person, it was obnoxious trying to smoothly sprint through narrow areas/interiors since your character was practically magnetized to every object and ledge. Maybe this has been fixed in newer AC games (I wouldn't know, haven't played any in years), but that's beside the point.
Oh there have been some atrocious jetpacks in video games. Grappling hooks on the other hand. I can't think of a game that grappling hooks didn't improve.
Currently working on a manuscript for a piece of fiction and I think I'll just use "Fine, it was covered in spunk!" any time I don't want to be bothered to cum up with clever writing.
4:03 I object to this Heartily my good man. Mostly because I get to kill Barney on the PK path, and the Nutters tried to kill me 3 times before first chapter ends.
Played the ending on day one, almost all characters in cutscenes were invisible and clipped in once in gameplay. Enjoyed the game very much but I absolutely hated the final boss for their move spamming
0:49 Oh no, that plot point would have made sense. They cured the first zombie outbreak and decided doing the exact same experiments again was a good idea. The story needed heavy work. Too late now.
Kind of a Resident Evil Umbrella situation innit? "Phew, our experiments almost doomed the world, what should we do now?" "I know, lets do it all over again!"
@@axios4702 I mean, to be fair it seems like the main antagonist came off pretty well from it. Got super strength, taking several crossbow bolts to the chest only seemed to piss him off, and he is the de facto leader of his own little army. I mean, not like the zombie apocalypse is much of a downside for someone ambitious and amoral.
@@axios4702Actually Umbrella was in the process of being dismantled immediately following re2/3, where their fuckup actually infect a whole city. Since re4 you never deal with umbrella again, at most some people or faction spawned from it.
What's weird is they went with a complete end of the world scenario this time. Like I would have bought the idea that a seperate city fell victim to the same experiments. But intead they just go full zombie apocalypse this time which kind of takes away from what made the first game at least a little unique. The first game wasn't a "the world is fucked" scenario. It was a "YOU are fucked if you don't do something before the rest of the world nukes your ass to get this under control.". Zombie games don't HAVE to all fucking be end of the world scenarios. You can just be traped in an isolated incident trying to get out alive.
@@axios4702 That's part of what I enjoyed about Carla's motivations in RE6. She wasn't making monsters because she wanted to sell them to the highest bidder, like Umbrella. She was making monsters because she *LITERALLY* wanted to destroy the world, and would have succeeded if Chris and Piers hadn't killed Haos before its completion.
Night in the first game would quickly have you surrounded by volatiles and virals moments after the sun set if you weren't really careful. In the sequel, it's only kind of a problem if you provoke a howler.
The Parkour element entirely ruins the survivial element like Yahtzee said. There is no sense of threat or dread when you can trivially escape any losing combat scenario with ease. Yes the Parkour is fun on it's own but this wasn't a parkour game. It was a zombie game where the zombies simply aren't a real threat outside of story events where you're locked in an area and can't just run. But then you're just in a story mission and the organic sense of dread isn't there.
it's because there isn't really volatiles to scare you away, it only sucks in the beginning when you have a short night timer and not enough consumable to stay out, you can even brute force your way through a "chase" by just killing all your chaser virals (which you should do to farm undead trophies anyway)
"Fine!!!, it was covered in SPUNK!!!" - gotta love these reviews. and yeah the Drop Kick is very overpowered also incredibly fun to use, and combined with the jump stomp makes meele with weapons kinda pointless.
He's not wrong about the dropkick being overpowered as all hell. The fact that you fight mostly on rooftops and that enemies either instantly die on hitting the ground or take a lot of damage and come back for a second helping of two feet to the face. One early boss, the burly mute? One shotted him with a dropkick. About two enemies don't encourage dropkicking. The Volatiles and the bull charger zombies. Legit, I just cheese the Volatiles when possible, and I use a bow for the bull chargers (somehow got a bow before I was meant to and the first charger was a piece of cake from two fire arrows). Easy game, but fun to explore.
I can count on one hand the number of games with good first person melee combat. Chivalry is pretty fun. Then there's... uh... that's all i could think of.
Can't believe you didn't mention how the glider makes the parkour obsolete, you can completely skip most things that require the grapple hook with some cheesy flying
I just reached the city portion myself, found a windmill, took one look at it, one look at all the highrises around it, and decided I wasn't going to bother and just jumped up some scaffolding until I could glide onto the windmill without any actual effort.
@@vukasinvukotic7092 Original was fucking scary - i replayed it 4 times now. WHen its dark I AM SPRITING LIKE MAD, you cant see shit and there are JAW DUDES running at 2000kmph at me. This one feels like a major downgrade.
To be honest I wanted to play this for the gameplay, the story was very much secondary. Even after 30 hours of game time I have zero desire to use the fast travel option. Which is incredibly rare in an open world game so that’s a big win in my book. Plus, the other day I was fighting a group of bandits on top of an overground train and I managed to drop kick one of them through the roof hatch of a train on the neighbouring track and that alone made the purchase worth it.
Well, there's 500 hours of gameplay, so if you haven't played all of it you can't critique this game properly. Now, if you'll excuse me, I have some paint to go watch dry.
You're so right. My first 100 hours with this game have been very unstimulating and unsatisfying, but maybe the game will start to pick up in the other 400 hours. I just need to give it a chance and see everything it has to offer. Thank you for that!
I really don’t understand why developers keep trying to make “bigger” games as if that’s somehow a substitute for a better game. I sank around 130 hours into Assassin’s Creed Valhalla, and I probably only truly enjoyed about 20 hours of it max. I much prefer a shorter/smaller game with more engaging content than a stretched out, boring mess.
@@Garrus1995 because early 2000s reviews got you docked in review points for games being too short. Also devs realized, longer the game is, longer it stays in conversations or in people's mind.
It worked alright for Vampyre. But that was about resisting the allure of power, so... maybe if the PK's were more evil and had the better rewards it would have made more sense.
Peacekeepers Weren't really fascists? Honestly the choice between factions boiled down to: Do you want the help the people who respect and support you when you support them or do you want to be used by people who outright say multiple times that you are just a disposable tool to them and they will screw you over at any opportunity? The survivors come off as entitled pricks that can't be trusted and have nothing to offer you.
I sided with the PKs because I enjoy actual combat, like who they are and how they actual respect me, and saw that the only worth while things the Survivors had were Air vents and revives. But of course we can’t have *good* authoritarian-esque groups in media, so the PKs go from “we want to save this city with your help!” in the game to “WE GOTTA EXECUTE THE FAMILIES OF THIEVES!” In the ending. Really out of left field and annoying
@@Cyberpsychos_Dirge Generally I'm against authoritarianism as a matter of principle but a lot of city building games have told me that you kinda need to buckle down when in a hostile environment. When the crisis is over and they refuse to return to democracy that's when you can revolt
As soon as I met the survivor leadership I regretted giving them a single windmill. The PKs were outside helping people who were robbed and stuff. The survivors just sit in the bazaar and whine.
And still, for all its genericness (generity? generosity?), I'm still seriously considering buying this (or DL1, as I haven't played that one yet). Just as something to relax with, and be able to play without it taking up too much mental bandwidth.
DL1 can be picked up for cheap + included DLC. it looks good, plays well, and offers basically the same experience with some different story elements. The melee combat is tighter and more satisfying than say Cyberpunk 2077 even after a little time in v1.5. There's NG+, horde modes... you could find worse ways to drop $10
The Co-op is fun, and the patches have really improved stability for me right now, but get DL1 and DLCs for cheap now if you can and pick this one up when it's done baking and is available in GOTY format in about a year or so.
If you want more of a survial feeling game with some pretty awesome side missions get dl1. If you want more of an rpg or better parkour or just a cooler city get dl2.
The Fascists vs Nutters idea seems to be growing stale to me. Whenever I'm presented with those options I tend to go for middle ground like in The Outer Worlds when I reconciled the MSI with the Iconoclasts. If there's a moral lesson the games try to teach you in this kind of conflict that lesson always becomes "Don't pick a faction."
I get more annoyed at the fact that the character doing these things for people just kinda unquestionably trusts them and does what’s asked. Give me a protagonist that isn’t a pushover haha
Yeah I’m about 14 hours in and Aiden is embarrassingly naive at times. He likes to fall for the “meet me here after getting important supplies” trick too often, and usually ends up being ambushed by thugs as a result.
Fascists vs Nutters is about the only generic way they can frame the 2 bad choices options to fit the 'both sides are equally bad' ideal cause while the fascists are historically accurate the nutters camp have never really existed.
I like how the PK are called fascists all the time but never actually DO anything fascistic or controversial for the entire game except for the random betrayal at the end which happens for no reason and was never justified. Like for 90% of the game they are just boyscout good guys. Fucking sophie is the closest thing we get to a tyrant out of the 2 factions. Her entire arc was learning that the only way to lead is with an iron fist lol.
their bad cause their called fascists.. dont ask questions... not sure how an ideology of centralised control works in a post apocalyptic world that lacks.. modern communications, central economy, transport system, industrial infrastructure etc
Probably because they lock people up without a trial, are an occupying army, are implied rapists, ration water when they don’t have to, dismember people for minor crimes, have propaganda posters everywhere and are waging a war on people who’s only crime is not wanting to be controlled by an overreaching military dictatorship. But fuck all that survivors are annoying and the PK’s are nice to Aiden so obviously they’re the good guys right?
@@farawayprotagonist8393 Well the survivors execute people without trial, so that’s already worse. I don’t know about the rape thing, but just because there is currently plenty of water that doesn’t mean it will stay that way. It’s the apocalypse dude. Yeah the propaganda is a bit annoying, but they are trying to get people to join so they can take back the city. As for waging war, they only attack the Survivors after the Survivors blow up a Windmill housing lots of people and attack the PK base. Even then the PKs still try and help them out at the Fish Eye.
Anyone wanna tell the game industry that replacing 'good versus evil' with 'fascists versus anarchists' isn't as effective when you still make one or both sides so cartoonishly extreme about it?
this game does have a pretty funny take on it though. the anarchist survivors are the shitty extremists, becasue they actively try to kill you and screw you over multiple times, and generally comes across as giant assholes who'd rather watch you die slowly than kill you quickly for their own safety, while the authoritarian police force are for the most part decent people who strives to build a reasonable functional society and actually treat you like a human being. but ofcourse the authoritarians can't be good guys, so naturally they go full fascist in their ending.
There's this bit in the first game (which I constantly forget on its own, only remembering it in the next context) where crane goes on a matrix style 300 style fast-mo-slo-mo combo among which he cuts off the main antagonists' hand. As he scorches it closed he screams "craaane" in a manner not disimilar to that one yellow-shirted guy in that boring sci-fi for old men in that one movie I hear is really good. For some reason that entire bit is so mind-numbingly stupid that it's latched on my brain and lives in there rent-free.
Oh I remember that scene From there on out I could never take a scene where Crane was "captured" seriously, since the man can apparently slice through people like Butter in cutscenes DL1s story really feels like an idiot-plot
I’m surprised that none of the technical problems were mentioned in the review. Throwing weapons getting stuck in front of their target, the inconsistencies with how many of the attacks worked, and so on.
@@shadowsonic4452 I don't think that's a bug though. The human enemies start to dodge or counter attacks if you overuse them to encourage you to mix up combat against them. Usually doing a couple normal slashes between drop kicks is enough to stop them from learning to dodge the drop kick.
One day I want someone to make a 40k game involving facists vs nutters but in the end if you picked the nutters you end up falling to Chaos and getting the bad ending. And if you pick the facists you blow up the planet and also get the bad ending. Grimdark.
The "good" ending could be that you join the Tau Empire for the Greater Good* and they "only" take over the planet and force everyone to bow to the Ethereals and maybe sterilize people. *"The Greater Good!" "Shut it!"
As a white Alex who chainsmokes and uses movie quotes as my main form of interaction I have to say I appreciate the representation but damn that description was oddly specific
Dying Light 2: We don't want guns PK crossbow: Here's a 5 round magazine fed semi automatic crossbow that scales with your level lmao (Went PK no regrets)
I don't buy games on the first few months and I wait for genuine reviews from genuine people like you guys. I think I'll wait for sale or skip this one entirely. The lack of zombie combat and difficulty focus kinda disappoints me. I was also looking forward to a better story and as weird as it sounds the healthbars above the enemy's from gameplay I've seen would completely ruin immersion for me.
If you're interested in side quests you fight a decent bit of zombies, and there's a toggleable option in the settings to remove health bars, which I greatly appreciated. If you're not huge into the gameplay loop though you should probably wait for a sale, it's fun but it's not exactly amazing in most regards. The combat and parkour from the first game is still there but it's a bit relegated to side quests, with the story feeling a little weird and the ending feeling rather rushed. I'd still recommend the game, but only at full price if you already liked the first game a lot.
Bought the game for 60 dollar... no regret HUD- Health bars can turn off Gameplay-They improved the parkour and combat from the first game. Combat is satisfying but repetitive at some times but if you use the surrounding as a weapon then it can be fun. The parkour is amazing best parkour I've ever played in any video games Map- The map is also amazing almost every buildings have a room and some are copy and paste but most are different interior Story- The story is average not good not bad just average but the voice acting is cool tho Side quest- Its like a different team works on side quest. Side quest are amazing and fun Bugs- Almost cyberpunk lvl... wait for 1 month or 2 months before buying Honestly despite it flaws i give this game 9/10
I also like the cracked out trampolines and parkour, but this game has some really nutty special weapons and easter eggs that fix a few problems like degrading weapons and also make you an un killable god that also add to that fun factor. They have two entirely unique movement options from flying to hover boarding behind some challenges and even allow you to take, a literall bike out to move faster.
What pissed me off is that if you side with the fascists, it unlocks an entirely new area on the map. You wont get that if you side with the other two factions.
Sounds like a good marketing opportunity for real-world political parties: "Join the Definitely Not Fascist Party and get an all-year-round pass to Fun Island!"
Sided with the PK because they didn’t try hanging me at the beginning, they actually make good on their promise of taking you to The Central Loop unlike The Bazaar which all but says they’re too busy to help you after you blew up a fuckin windmill for them- left Hakon behind too, that little twist was just… Ugh… and it left me hating him for the rest of the game- happy to kill him, idgaf if he saved me at the start… but for some reason for the “True Ending” you need to side with The Bazaar and save Hakon, it’s like why is the bad ending better than the best ending? 😂
PKs in game: Hey, thanks for helping us out, we’re gonna do our best to help you. Let’s work together to further each other’s goals. By the way, you like crossbows? PKs in ending scene: EXECUTE THE ENTIRE FAMILY!
5:12 Ooh, a cottage loaf! I like those. Granted that i don't eat them like normal bread, cutting them into slices. No, instead i rip off the top bulb, core out both parts and eat the nice soft bread meat while leaving the ripped up crusts for the birds.
The only problem with "do one thing well" approach is that a sandwich comprised of just one ingredient is generally a pretty poor sandwich even if that ingredient is of exceptional quality. A couple of people have made really delicious sandwiches comprised of multiple ingredients and now everyone seems to think the key to success is slapping on a piece ham and some mayo completely missing the point when making a Nutella sandwich.
Same. I saw a pic of a map and the layout and all the little icons had me thinking Ubisoft immediately. Very much not a good thing in my book. The font and menus reminded me of Horizon Zero Dawn, which is also not a good thing, because I got very annoyed and quite bored with it not too long after Aloy set out on her own.
Dying Light has a promising concept, but that's just it - it's a concept piece. When its open-world, and filled with generic set pieces that feel like the furniture that comes with the studio apartment, it feels less special, and it damages the concept. Nothing wrong with open-world games as a whole, but there *is* something wrong when they all follow the same very generic formula. Why do they package them like you're buying the open-world mechanic from a wholesaler like Costco? Just because the three-pack of films is cheaper, and Pan's Labyrinth comes with The Scorpion King and Chronicles of Riddick doesn't mean I'm gonna not gonna immediately go and sell both of the latter at the exchange store.
Game Recommendation : The Textorcist I am going to recommend this game again. I think it would be a perfect fit for an Indie Double Bill style review, maybe of Indie Typing games. I gave my list of reasons last week, but summarizing, nice 2D graphics, properly thematic retro soundtrack, simple story with grind house humor and some moving moments, intense typing gameplay combining bullethell and speed typing. An addictive little package. My typing speed of 60 wpm is getting me through the game at a decent pace. If your speed is 150 wpm, the game will be a cake walk (I know someone who can actually type that fast, piano player). All in all, great game I recommend to the whole Zero P crew, but think Yahtz would get a real kick out of.
Even NOT using the game breaking drop-kick or easily outrunning every chase and horde, the game is disgustingly easy on hard. Off to Nexus Mods to fix this problem.
Not defending the drop kick mechanics or saying get use to it, but I wanted to mention that even back in Dead Island, when you got the ability to insta kill a zombie on the ground by activating a jumping curve stomp, then it becomes trial. He'll even before you get it, you can just jump in the air, kick a zombie to the ground and keep kicking its head till it was dead. Was fun but it was also the meta.
This is the general vibe I got just from what I've seen from others playing it. The font and menus remind me heavily of Horizon Zero Dawn. The map with all the icons and the tower bits with capturing territory is very much an Ubisoft sandbox thing. Neither of those is a positive thing really. This wasn't ever going to be my sort of game, but then actually seeing how it looked and played garnered an immediate "nope. I'm good." response. It seems like it could be good, dumb fun were it not for all the crafting, side quests, and various other stuff that comes across as tedious to me.
Except for medkits/lockpics crafting is really not super necessary at all in the game tbh, and the game makes sure that you always have resources for those anyways, and some would say the sidequests are also one of the best part of the game cause they're pretty funny and actually get you invested in them even if the quest sometimes is "go to x point and do y" there's some sense of satisfaction and fun in doing them(specially some of the dialogue)
I loved their Chrome back in the day, but left Dying Light a few hours in and have no intention of ever touching the sequel. I'd love it if they would make a different game next, cause they do seem like talented developers, but considering how much money the original DL made that's highly unlikely...
@@omnisemantic1 I didn't play Dying Light because I couldn't run it back in the day, my dumbass thought it was a good idea to buy an Intel core i3 for a gaming PC.
I haven't played DL2 yet, and knowing me it'll be years before I do, but I did play DL back in 2015, before the Following dlc dropped (which in turn I haven't played). The thing I remember most about first DL is atmosphere. Especially in the first hours where the zombies still posed a threat. The enviroments, the sound design, the mechanics with meaningful day night cycle, everything was really good gameplay wise. The plot was forgettable, sure, but I don't think that was a main focus anyway. I remember the game fondly and I plan to return to it someday before dying (...light).
I suppose I didn't dive too far into the optional dialog (and am roughly 50% through the game) but it feels like the survivors are more nationalist xenophobes while the PKs are kinda just... Lawful Neutral? If the PKs are actually more like fascists then I would chalk that up to a bad case of telling VS showing... The writing, characters, and story are definitely the weakest part of my otherwise pleasant "parkour dropkick simulator"
I’ve played it all and checked out the optional stuff. They are very Lawful Neutral, but Techland pulls a random twist at the very end to make them Lawful Evil for some reason. Like ignore all the good they’ve done, they bad now
@@Cyberpsychos_Dirge I mean they did that before but so did the survivers at least 3 times in the game if you do the side quests but if someone sells water a commodity for extortionate prices or steals in a apocalypse is it really that bad to execute them.
@@Cyberpsychos_Dirge ah, a random twist ending that takes an otherwise decent if slightly unhinged leader of the protagonist faction straight into the looney bin of cartoonish mustache twirlingly evil? In the biz we'd call that doing a Ubisoft
@@vukasinvukotic7092 Considering Villidore is the last city on earth (so we hear), and they were barely hanging on, I think execution of thieves who steal something that is not only rare, but also is necessary to keep people alive is pretty fair. But Techland makes the PKs go further and execute the thieves families too. Like yo wtf? They had some old draconian laws like lose a hand if you steal, but they jumped from “crippled but still useful and alive” to “you entire family lineage is dead. Who cares if we don’t have many people left!”
Watch this week's episode of Zero Punctuation on Pokémon Legends: Arceus - www.escapistmagazine.com/pokemon-legends-arceus-zero-punctuation/ - Watch it early on TH-cam and support our content via TH-cam Memberships.
Actually Yahtzee it depends where you live. In America, it’s pronounced Ark-eus. While Japan and seemingly everywhere else pronounces it Arse-eus. Also surprised you didn’t point out how this cosmic space llama with a fence is the literal GOD of Pokémon World.
@@pumkinhead24 this is your brain on /v/
Prayers to Australia.
Hope u guys are ok
Hope everyone at escapist is having a good week
As a white dude with short, brown hair named Alex, I am thrilled to see my culture being so thoroughly represented by AAA gaming. We truly live in enlightened times
Wait..you're not even Alex, your just Alex's cousins. Get outta here you imposters.
Hey! Me too.
Good evening fellow Brownhaird Alex's
Just be grateful that you aren't red head Alex, forever associated with YIIK
Same man
I don't think I'll ever be able to play a FPP game again without imagining my character snorting lines of crafting materials as I go side-to-side looting shelves. Thanks for that :D
What does FPP mean?
I can’t tell if it’s a genre, or a series🙃
@@Justanotherpretzel First Person Perspective :)
@@JDMStav ooh ok. Then may the image of snorting shelf items be eternal😂
go play Ultrakill, you shouldn't have this problem there
*snnnnnhURIT*
crickey what was that!?
oh nothing, i think i just got two rolls of duct tape jammed on a booger
ah okay then, steady on...
"FINE IT WAS COVERED IN SPUNK"
Yahtzee's ability to go from genuinely eloquent to highschooler-level crasseness is why he's stayed fresh for a literal decade. Thank you for the laugh-fit over breakfast, Yahtz.
This year makes a decade and a half. Long lIve ZP
That’s an astute observation, pisswanker
Btw the insult was sarcasm good point
The man who realized his smart lip was best perched behind a glass screen at five minutes a week, fifteen tops. Helps to know your strengths, I suppose.
"And now that I've raised the intellectual tone of this review a bit.
Let's talk about blowing up robots with laaayzars!"
IT WAS COVERED IN SPUNK seems like a phrase which could be the title of a rock star autobiography.
You know. I can’t remember when the faction choice wasn’t just authoritarian versus anarchy. Hopefully the next factions are gluten free pirates versus a librarian monarchy.
New Vegas you basically had Liberal Democracy, Slaver Dictatorship, Benevolent Dictatorship and Anarchy
Wouldn't that breakdown into pirates (anarchy) vs monarchy (authority) whilst wearing silly hats?
Dragon Age: Origins has traditional conservative vs. populist demagogue in the conflict in the Dwarven city (where the player has to pick one).
Ashamed that there is no third option. You have authoritarians, the libertarians and then you have socialist/communists or a faction in between. Like for this game the authoritarians get the best weapons, the libertarians get the best parkour and the communists get the best crafting.
Fable 3 was letting the amoral entrepreneur raise funds for your defense budget or preserving a bunch of hippies' feel goods and letting everyone die because people have been too busy shitting on the previous monarch to pay their taxes and the arcs are empty.
I love that the plot was so forgettable that yahtzee actually did and completely forgot the sister.
I put about 70 hours into the first game..
THERE WAS A SISTER???
Blimey it was forgettable wasn't it.
@@Th3BadThing I think OP means the sister from the second game. The MC isn't actually searcjing for the evil scientist dude, he's searching for his sister who was with him in the tests, and hopes that the evil scientist dude knows what happened to her.
@@7OwlsWithALaptop Holy shit its even funnier that the sister was in the second game and even viewers are lost lmao
Right. So dying light 2 is a forgettable game that gets attention because people keep mistaking it for other more interesting and similarly named games just like the first one.
@@7OwlsWithALaptop I guess that explains alot, Ive been thinking all morning "How did I forget about the sister, wait what sister?" but the confusion between me and the comments just makes it all that much better lmao
I can certainly agree with the "Do one thing well" approach to game design.
Looks at new vegas:
"What was the thing you did best vegas?"
New vegas: My one thing was *EVERYTHING*
@@okupant880 not shooting mechanic, QoL features or economy balance that's for sure
@@okupant880 Fair, I haven't played it, but heard it was pretty good.
Doom and Sifu come to mind.
@@okupant880 You've played New Vegas, without mods, yes? It was a deeply mechanically flawed game. As in it would crash frequently. Perks were not created equally. Not even close. Every playstyle kind of worked, because you could overpower everything if you bothered to spend some time farming effective equipment. The faction assassination teams were just badly implemented. Crossing the dead of the Mojave with 100 stealth and a Stealthboy and they would still march right up to you. But hey, at least they delivered enough level appropriate loot to make you forgive your enemies by funding your psychotic rampage through the Mojave.
The world building and story of NV is fantastic. That said, the engine it was built with is fundamentally flawed. As in you can find a lot of the same bugs in Fallout 3 and 4. No they aren't features.
Credit where it's due, for a broken mechanic that solves most of the game, the drop kick is VERY entertaining to use
and it was just as busted in Dying Light 1 as well
@@marxxplaysgames If it wasn't for the fact you got swarmed by them, you could use it to kill a volatile easily. I lost track of how many times I played Night Hunter only to get drop kicked again and again and again and again and oh look I died without being able to do a fucking thing.
I often just dropkicked everyone I was fighting, because on the off chance it didn't kill them... well, you can't block me when you are face down on the pavement.
@@CerulianHimmel I say that’s why the drop kick feels way more op in the second game. There are way more single and low number encounters as compared to the first game where you could get swarm pretty fast, so no matter how many times you’re drop kicking, there was always gonna enemy right behind you too
If you get a specific gun and unlock the ability for drop kick, you basically broke and beat the game.
There is a fun glitch that still has not been patched. Basically jump kick into a walk or invisible wall which allows you to climb to higher locations. Also the game forgets about fall damage if you do it enough times. Also randomly in game you become 10 times stronger and jump kicking becomes one hit kill for everything but main story bosses.
I kinda respect Techland for their stubborness: they made "Dead Island" back in the days, at the start of the Zombie era when everyone was insane for "The walking dead".
Years later they made "Dying light" which was basically "Dead Island but with good gameplay".
Now the Zombie era is gone, no one cares about The Walking Dead and they are still making zombie games.
These guys clearly knows what they want.
I really just wanna know what's going on with dead island 2
@@mint5438 Considering it was handed to yager and tencent bought them, expect the worst
I still care about Zombie games
The Dying Light games are basically the only of their kind
Name one open world zombie, parkour game like Dying Light 1/2 that will still be fun over 5 years after release
I respect them for being consistently crap. They aspire for mediocrity.
Undead Labs seems to be holding onto the Zombie genre niche, but they've only put out State of Decay.
Wasn't expecting an Asterix and Obelix reference but it's good to hear that series at least.
Absolutely agree, wonder how many Americans are confused by that reference.
@@gerbrandlub I genuinely thought i was one of 5 Americans aware of the series cause i played the crap out of Asterix and Obelix Kick Buttix for the ps2 cause a family member found it in the bargain bin.
"These zombies are crazy!"
-Obelix
@@gerbrandlub loved those comics when I was younger, gonna buy some for nostalgia… I actually saw some in a book shop in America so maybe they do know about it
@@gerbrandlub My friend in the 70s had the comics. I collected most of the series while stationed in West Berlin.
You see, I'd normally agree with the Never side with Fascists argument. But it's a little different in this game. You see, the suriviviors tried to fucking murder me _twice_ and betrayed me on top of that. And the first was by public hanging of all things.
SPOILER BELOW
And it took the traitor of all people to rescue me. Not one of the survivors. _The enemy._
And the time you get captured by the PKs the leader saves you from being tortured, literally the only faction to show you kindness, also they give you a crossbow
Honestly, i see being mad about it(and aiden himself mentions it alot too wich is good) but i kinda see their point of view too, i mean YOU WERE TURNING INTO A VIRAL IN FRONT OF THEM and the only thing that saved you was somenthing that would've killed 95% of people, Hanging is abit exagerated yeah but if in a zombie apocalypse someone i never met in my city where we all know eachother comes out of the sewers starting to turn i would've immidaitely put a bullet in his head tbh
@@Argon598 So why do they also intentionally shut off the exterior UV lights at night while Hakon and you beg to just be let in the fucking door while offering valuable trade? They were in no danger from you at all and yet they still chose to actively try and get you killed, something that would have succeeded if Hakon didn't happen to know another spot to run too nearby. They also try and kill you two more times after that even while you are working for them.
Fuck the Survivors up the ass, my only regret is I didn't get to burn the Bazaar to the ground myself.
@@deathdude42 Cause you didn't have the brachlet thing? they expleined alot of times, you could've turned on the spot again for all the know and be a danger to everyone, it's litterally like entering a resturant without a mask or whitout being vaccinated, only the virus is gonna transform you into a massive killing machine(SPECIALLY AIDEN), no offer of "valuable trade" is worth that, and again i get being upset but also see it from their point of view. The other times they kill you was with Sophia's brother wich yes he's an asshole i give you that but also suspected you were the one tryng to frame a muder on him or a pk spy(wich depending on your decisions, he was right), i mean the pk's attack them for no reason in their hideout while they're tryng to get rid of bandints that kidnapped their leader and the first thing he sees is you talking to their captain by radio, it was just a matter of prejudice and being enchanced by the story putting both of you in the wrong spot at the wrong time.
@@Argon598
"Hang him, let's watch him die"
Guys on the bazaar
Right, definitely the good guys
When asking what the first game was like all I could remember was seeing at some point a drop kick skill on the skill tree, grinding for that, then abuseing it for the rest of the game.
Glad to see it's legacy lives on
Ok, I'm glad I'm not the only one. Giving various zombies a free ride on Double-boot Airlines was all I remember about Dying Light 1 and I played it less than a year ago.
Yahtzee mentioning how he was constantly showered with strong weapons at the end of story mission so he had no reason to do side quests reminded me of an old review of Assassins Creed 4 Black Flag where the reviewer said he didn’t want to do side missions and was upset that the game forced him to cause he couldn’t beat the mid to late game bosses without upgrades
That and not doing side missions in black flag ruins the in game pacing because the game pretends like years pass between each story beat
Everyone who is already convinced Yahtzee does have a "thing" for grappling hooks (regardless of whether he mentions them here), say "aye!"
AYE
Who DOESN’T, though?
"You're looking jolly hookshottable today!"
Grapple long daddy
May I recommend thr end of the credits for your answer...
The story and characters made me feel like I was playing a Ubisoft game.
What? It isn't made by Ubisoft?..
@@kulibzz8254 I was just as shocked as you were.
Is Ubisoft becoming the standard for games now?
Says about everything I need to know.
Thanks for saving me 60$.
@@Enchie hardly a bar to reach these days. You know a game is bad when they say I thought it was made by ubisoft. Only lower bar i can think of is EA
I genuinely despise the survivors side and was dead set on siding with the pks until I found out all the city parkour related upgrades are locked to the survivors. Now I'm with those assholes bc jump pads, while not incredibly useful, are still more fun to me than a car bomb or an electric fence.
Wait the upgrades for the fascists include a car bomb and an electric fence? Is there no subtly there?
Do the bounce pads produce copies of the communists manifesto by any chance?
Nothing destroys roleplaying and moral dilemmas quite like path specific rewards, it's no longer about who you or your character are and becomes more of a "I want the blue toy, not the red one"
Same, and it realy pains me
@@efwefweffrwfef9145 exactly so annoying
The crossbow is super good, though.
i’ve explained this game as “the best ok game of 2022” because it’s great fun in co-op and from a basic gameplay angle, but all dialogue is skipped aggressively at speed
If you play the game on PS4, it will even skip the dialogue for you half the time!
Doesn't it only skip the line of dialogue so you have to keep skipping
That's fair. Having a blast myself, but then I also skip the dialogue and especially the awful flashbacks. I do wish there was less "stealth" in the game though.
Ah, but Yahtzee hates co-op. Presenting himself as more of an anti-social loner who hates game devs making him play with others.
I normally choose the "Good guy route" in most video games I play.
Dying light 2 was one of the few games where had no regrets choosing the PK side. I haven't finished the game yet but at the moment I am not regretting my decision
I mean they are the good guy.
I sided with them because they give you a crossbow schematic when you give 4 territories to them, so now I have a ranged weapon I can build whenever I want.
I'm sorry, do you want more ziplines and air vents for paragliding? OR do you want car alarm bombs, mounted turrets, new crossbow/bolts and friggin Indiana Jones traps?
My only regret joining the PK is they don't let you in on the mission that wipes out the Bazaar.... those people are dicks.
The fake anarchy twats are the real fascists and are just pure cringe
I sided with the pks because when it boiled down to which faction I had to start siding with the pks were at least pretending to help me whereas basically everyone in the survivor faction had been making up excuses to try to kill me.
My point exactly. It feels less like they're the "Underdog survivors" and more "Asshole survivors." Who could care less about you and are actively hostile at times.
Same, the Survivors were a bunch of assholes and the PKs seemed to have actually had a real plan. But lo and behold we can’t have a *good* authoritarian group in media, so they have a shit ending
It's a shame that it has such a simple game mechanic tied to it. Frankly, I'd probably enjoy playing through both factions stories but I can't imagine having more fun with the weapons than the parkouring and not having it "better parkouring equipment" seems like a no-brainer in this game.
@@Cyberpsychos_Dirge To be fair there's never been a good authoritarian group in real life either, but when the world ends that mindset is a bit more understandable.
Oh wait I thought you were someone else, sorry for telling you the same thing twice
@@Terranallias18 all good bro. Yeah irl authoritarian groups are shit. But in the apocalypse I’ll gladly take safety and order at the cost of some freedom. If it’s between following some rules and being mauled by a viral, I’ll follow the rules
At least the peacekeepers didn't keep giving me side quests that almost always ended with me being surrounded by bandits that also worked for my quest giver or made me kill a poor little dog.
My takeaway from this video is that Yahtzee used to read Asterix books and therefore is a man of culture
10/10 ending this man's still got it
Best credits gag in a while
@@somebonehead I meant the bread joke but yes that too :D
I used to think Yahtzee was too harsh on games. These days I see what he was going on about, the industry is so bereft of innovation. Also it was obvious that the drop kick just breaks the combat, but they put it in for memes. I'm sure that will age well...
Por que no los dos?
They put it in because it was the most fun part of the first game and no one would buy this one otherwise.
@@ragulian that's a lie,the combat was just fun in general yes the drop kick was very popular but that doesn't make the rest of the combat bad or obsolete(like in this game)
No Yahtzee is really too harsh but that's expected for someone who plays video games for a living. Of course you going to get bored and raise your standards of what is a good game. For casual gamers, open world ubisoft style and FPS games are good enough.
“Help, the light is dying and I can’t see 2 much. I need to find my dustpan”
For some reason yahtzee finds fp parkour, ever since mirrors edge, awkward, while I found it incredibly intuitive and dammed fun. Personally, I'd like to see way more of it, though not necessarily in this game!
It's like he doesn't have object permanence or something.
"I can't see where my feet are in first person!" They're beneath you Yahtz.
That or he really needs to turn his FOV up.
@@ianjohnston5205 it's hands that are more of the problem. Honestly the amount of time I get fucked in these types of games because the game can't decide if the character was going to grab the ledge or not is annoying and really random.
I'm the bizarro freak that's been ok with FPS parkour since fucking Half Life 1.
I've also never had problems with motion controls on Wii. Maybe I'm part machine.
@@matthewmac5787 Fair enough, but being unsure if your character is going to grab a ledge or not, to me, sounds more like a problem with the game's parkour mechanics in general rather than the perspective. Like how in Assassin's Creed games, despite being third person, it was obnoxious trying to smoothly sprint through narrow areas/interiors since your character was practically magnetized to every object and ledge. Maybe this has been fixed in newer AC games (I wouldn't know, haven't played any in years), but that's beside the point.
@@ianjohnston5205 i never had this problem. But thats just because you can jump pretty far in this game
Like jetpacks, I feel that dropkicking never fails to improve a game.
There's actually a fighting game called Divekick, where it's the only move. May be up your alley.
EDIT: Also Just Cause 3's jetpack wingsuit DLC.
Indeed
@@paulrus-keaton439 Like with Yahtzee, fighting games don't agree with me. Thanks for the Just Cause recommendation though!
Oh there have been some atrocious jetpacks in video games. Grappling hooks on the other hand. I can't think of a game that grappling hooks didn't improve.
And grappling hooks
Currently working on a manuscript for a piece of fiction and I think I'll just use "Fine, it was covered in spunk!" any time I don't want to be bothered to cum up with clever writing.
That beat after "hardly upper crust"... Impeccably timed.
Jizz- I mean jeez. That last line got me. Yahtzee hasn't lost it. The spunk- I mean spark
4:03
I object to this Heartily my good man. Mostly because I get to kill Barney on the PK path, and the Nutters tried to kill me 3 times before first chapter ends.
Played the ending on day one, almost all characters in cutscenes were invisible and clipped in once in gameplay. Enjoyed the game very much but I absolutely hated the final boss for their move spamming
Says the player while jump kick spamming every enemy in the game 😔🤌 poetic irony perhaps
@@aquafreesh9219 damn, the game got me there
0:49
Oh no, that plot point would have made sense. They cured the first zombie outbreak and decided doing the exact same experiments again was a good idea.
The story needed heavy work. Too late now.
Kind of a Resident Evil Umbrella situation innit?
"Phew, our experiments almost doomed the world, what should we do now?"
"I know, lets do it all over again!"
@@axios4702 I mean, to be fair it seems like the main antagonist came off pretty well from it. Got super strength, taking several crossbow bolts to the chest only seemed to piss him off, and he is the de facto leader of his own little army. I mean, not like the zombie apocalypse is much of a downside for someone ambitious and amoral.
@@axios4702Actually Umbrella was in the process of being dismantled immediately following re2/3, where their fuckup actually infect a whole city. Since re4 you never deal with umbrella again, at most some people or faction spawned from it.
What's weird is they went with a complete end of the world scenario this time. Like I would have bought the idea that a seperate city fell victim to the same experiments. But intead they just go full zombie apocalypse this time which kind of takes away from what made the first game at least a little unique.
The first game wasn't a "the world is fucked" scenario. It was a "YOU are fucked if you don't do something before the rest of the world nukes your ass to get this under control.".
Zombie games don't HAVE to all fucking be end of the world scenarios. You can just be traped in an isolated incident trying to get out alive.
@@axios4702
That's part of what I enjoyed about Carla's motivations in RE6. She wasn't making monsters because she wanted to sell them to the highest bidder, like Umbrella. She was making monsters because she *LITERALLY* wanted to destroy the world, and would have succeeded if Chris and Piers hadn't killed Haos before its completion.
I remember in dying light 1 night is actually hard. But in dying light 2 it barely seems a threat at all.
Night in the first game would quickly have you surrounded by volatiles and virals moments after the sun set if you weren't really careful. In the sequel, it's only kind of a problem if you provoke a howler.
The Parkour element entirely ruins the survivial element like Yahtzee said.
There is no sense of threat or dread when you can trivially escape any losing combat scenario with ease.
Yes the Parkour is fun on it's own but this wasn't a parkour game. It was a zombie game where the zombies simply aren't a real threat outside of story events where you're locked in an area and can't just run.
But then you're just in a story mission and the organic sense of dread isn't there.
it's because there isn't really volatiles to scare you away, it only sucks in the beginning when you have a short night timer and not enough consumable to stay out, you can even brute force your way through a "chase" by just killing all your chaser virals (which you should do to farm undead trophies anyway)
"Fine!!!, it was covered in SPUNK!!!" - gotta love these reviews. and yeah the Drop Kick is very overpowered also incredibly fun to use, and combined with the jump stomp makes meele with weapons kinda pointless.
He's not wrong about the dropkick being overpowered as all hell. The fact that you fight mostly on rooftops and that enemies either instantly die on hitting the ground or take a lot of damage and come back for a second helping of two feet to the face.
One early boss, the burly mute? One shotted him with a dropkick. About two enemies don't encourage dropkicking. The Volatiles and the bull charger zombies. Legit, I just cheese the Volatiles when possible, and I use a bow for the bull chargers (somehow got a bow before I was meant to and the first charger was a piece of cake from two fire arrows).
Easy game, but fun to explore.
The dropkick was pretty busted in the first game, too. I recall that it was a lot more fun than the actual combat system, so thankfully I didn't mind
I can count on one hand the number of games with good first person melee combat. Chivalry is pretty fun. Then there's...
uh...
that's all i could think of.
@@johnwrath3612 there's also mordhau and the mount and blade series and...... dead island?
that all i could think of.
The best joke about the first game was the pun Yahtzee made about the city name from the first game.
"And Harran, Harran so far awaaaaay..."
Can't believe you didn't mention how the glider makes the parkour obsolete, you can completely skip most things that require the grapple hook with some cheesy flying
You don't have to use the paraglider, so complaining about its existence is stupid. Its there to give you more options
I just reached the city portion myself, found a windmill, took one look at it, one look at all the highrises around it, and decided I wasn't going to bother and just jumped up some scaffolding until I could glide onto the windmill without any actual effort.
@@RyANWaLlEt It 100% took you way more effort to do that. It takes like 2 jumps and climbing a ladder to get up a windmill.
@@BadGrief Why not just put it minecraft-esqe flight at that point?
@@rustyslug2943 do fun gameplay mechanics really bother you that much? Gtfo of here with your nonsense
Good Parkour, Good City, pretty bad everything else.
I found the parkour to be subpar personally your character would randomly magnet forward to complete a jump that you clearly should have missed
The city looked good everything else the first game did better.
@@vukasinvukotic7092 Original was fucking scary - i replayed it 4 times now.
WHen its dark I AM SPRITING LIKE MAD, you cant see shit and there are JAW DUDES running at 2000kmph at me.
This one feels like a major downgrade.
"The drop kick solves most of the combat"
Well, at least Yakuza taught to these devs that two feet to the jaw really gets results.
To be honest I wanted to play this for the gameplay, the story was very much secondary. Even after 30 hours of game time I have zero desire to use the fast travel option. Which is incredibly rare in an open world game so that’s a big win in my book.
Plus, the other day I was fighting a group of bandits on top of an overground train and I managed to drop kick one of them through the roof hatch of a train on the neighbouring track and that alone made the purchase worth it.
Well, there's 500 hours of gameplay, so if you haven't played all of it you can't critique this game properly. Now, if you'll excuse me, I have some paint to go watch dry.
You're so right. My first 100 hours with this game have been very unstimulating and unsatisfying, but maybe the game will start to pick up in the other 400 hours. I just need to give it a chance and see everything it has to offer. Thank you for that!
I really don’t understand why developers keep trying to make “bigger” games as if that’s somehow a substitute for a better game. I sank around 130 hours into Assassin’s Creed Valhalla, and I probably only truly enjoyed about 20 hours of it max. I much prefer a shorter/smaller game with more engaging content than a stretched out, boring mess.
@@Garrus1995 because early 2000s reviews got you docked in review points for games being too short. Also devs realized, longer the game is, longer it stays in conversations or in people's mind.
500 hours of gameplay if you want to 100% it. The actual story/game is way shorter.
@@dutbud9049 No where near 500 hours for 100 percent, devs are full of shit
And so they did one of the greatest sins of roleplaying in a video game, tying player power to the choices.
It worked alright for Vampyre. But that was about resisting the allure of power, so... maybe if the PK's were more evil and had the better rewards it would have made more sense.
@@tylermiller5904 Btw it didn't work in that game either because you were pretty powerful if you never drank any blood.
Peacekeepers Weren't really fascists? Honestly the choice between factions boiled down to: Do you want the help the people who respect and support you when you support them or do you want to be used by people who outright say multiple times that you are just a disposable tool to them and they will screw you over at any opportunity? The survivors come off as entitled pricks that can't be trusted and have nothing to offer you.
I sided with the PKs because I enjoy actual combat, like who they are and how they actual respect me, and saw that the only worth while things the Survivors had were Air vents and revives.
But of course we can’t have *good* authoritarian-esque groups in media, so the PKs go from “we want to save this city with your help!” in the game to “WE GOTTA EXECUTE THE FAMILIES OF THIEVES!” In the ending. Really out of left field and annoying
@@damp2269 ah! But consider, auto crossbow from the PKs
@@Cyberpsychos_Dirge Generally I'm against authoritarianism as a matter of principle but a lot of city building games have told me that you kinda need to buckle down when in a hostile environment. When the crisis is over and they refuse to return to democracy that's when you can revolt
@@Cyberpsychos_Dirge ypu dont know how good it feels jumping up 6 stories my man lol
As soon as I met the survivor leadership I regretted giving them a single windmill. The PKs were outside helping people who were robbed and stuff. The survivors just sit in the bazaar and whine.
I must admit I liked the Asterix reference
"These zombies are crazy!"
-Obelix
And still, for all its genericness (generity? generosity?), I'm still seriously considering buying this (or DL1, as I haven't played that one yet). Just as something to relax with, and be able to play without it taking up too much mental bandwidth.
Don’t get it for another month or so, there are a looooot of game breaking bugs
DL1 can be picked up for cheap + included DLC. it looks good, plays well, and offers basically the same experience with some different story elements. The melee combat is tighter and more satisfying than say Cyberpunk 2077 even after a little time in v1.5. There's NG+, horde modes... you could find worse ways to drop $10
The Co-op is fun, and the patches have really improved stability for me right now, but get DL1 and DLCs for cheap now if you can and pick this one up when it's done baking and is available in GOTY format in about a year or so.
If you want more of a survial feeling game with some pretty awesome side missions get dl1.
If you want more of an rpg or better parkour or just a cooler city get dl2.
So the 500 hours thing really was completely arbitrary faffing about then, and everyone was surprised.
The Fascists vs Nutters idea seems to be growing stale to me. Whenever I'm presented with those options I tend to go for middle ground like in The Outer Worlds when I reconciled the MSI with the Iconoclasts. If there's a moral lesson the games try to teach you in this kind of conflict that lesson always becomes "Don't pick a faction."
I get more annoyed at the fact that the character doing these things for people just kinda unquestionably trusts them and does what’s asked.
Give me a protagonist that isn’t a pushover haha
@@theescapist Stanley stepped into the broom closet, but there was nothing here. So he turned around and got back on track.
Yeah I’m about 14 hours in and Aiden is embarrassingly naive at times. He likes to fall for the “meet me here after getting important supplies” trick too often, and usually ends up being ambushed by thugs as a result.
Fascists vs Nutters is about the only generic way they can frame the 2 bad choices options to fit the 'both sides are equally bad' ideal cause while the fascists are historically accurate the nutters camp have never really existed.
@@nocturem If you live in the west and believe nutters aren't a thing, you might want to take the look at your local politician.
I like how the PK are called fascists all the time but never actually DO anything fascistic or controversial for the entire game except for the random betrayal at the end which happens for no reason and was never justified. Like for 90% of the game they are just boyscout good guys. Fucking sophie is the closest thing we get to a tyrant out of the 2 factions. Her entire arc was learning that the only way to lead is with an iron fist lol.
It's because in people's views these days: Police uniform= fascists.
I think Yahtzee just has brain rot sometimes.
their bad cause their called fascists.. dont ask questions... not sure how an ideology of centralised control works in a post apocalyptic world that lacks.. modern communications, central economy, transport system, industrial infrastructure etc
Probably because they lock people up without a trial, are an occupying army, are implied rapists, ration water when they don’t have to, dismember people for minor crimes, have propaganda posters everywhere and are waging a war on people who’s only crime is not wanting to be controlled by an overreaching military dictatorship. But fuck all that survivors are annoying and the PK’s are nice to Aiden so obviously they’re the good guys right?
@@farawayprotagonist8393 In my eyes they are, given the circumstances.
@@farawayprotagonist8393 Well the survivors execute people without trial, so that’s already worse. I don’t know about the rape thing, but just because there is currently plenty of water that doesn’t mean it will stay that way. It’s the apocalypse dude.
Yeah the propaganda is a bit annoying, but they are trying to get people to join so they can take back the city. As for waging war, they only attack the Survivors after the Survivors blow up a Windmill housing lots of people and attack the PK base. Even then the PKs still try and help them out at the Fish Eye.
The only thing I remember about dying light 1 is Yahtzee description of the main villain making a hen watch him eat a softboiled egg 🥚
Frankly he was just a diet nolan joker. Only with more ham and cheese. Still, that "CRAAAAAANE" scene was stupidly funny.
It's ok Yahtzee, I laughed at your bread joke.
Anyone wanna tell the game industry that replacing 'good versus evil' with 'fascists versus anarchists' isn't as effective when you still make one or both sides so cartoonishly extreme about it?
this game does have a pretty funny take on it though. the anarchist survivors are the shitty extremists, becasue they actively try to kill you and screw you over multiple times, and generally comes across as giant assholes who'd rather watch you die slowly than kill you quickly for their own safety, while the authoritarian police force are for the most part decent people who strives to build a reasonable functional society and actually treat you like a human being. but ofcourse the authoritarians can't be good guys, so naturally they go full fascist in their ending.
There's this bit in the first game (which I constantly forget on its own, only remembering it in the next context) where crane goes on a matrix style 300 style fast-mo-slo-mo combo among which he cuts off the main antagonists' hand. As he scorches it closed he screams "craaane" in a manner not disimilar to that one yellow-shirted guy in that boring sci-fi for old men in that one movie I hear is really good. For some reason that entire bit is so mind-numbingly stupid that it's latched on my brain and lives in there rent-free.
Oh I remember that scene
From there on out I could never take a scene where Crane was "captured" seriously, since the man can apparently slice through people like Butter in cutscenes
DL1s story really feels like an idiot-plot
I’m surprised that none of the technical problems were mentioned in the review. Throwing weapons getting stuck in front of their target, the inconsistencies with how many of the attacks worked, and so on.
He did mention that he mostly stuck with the drop kicks, so weapon glitches were missed for his river dancing in zombie town shenanigans.
Yathzee doesnt like mentioning stuff that might get fixed in the future.
@@deltarno7502 I also have been using the drop kick a lot, and enemies just seem to ignore it half of the time.
@@axios4702 I think it’s at least worth mentioning, even if they’re going to fix it.
@@shadowsonic4452 I don't think that's a bug though. The human enemies start to dodge or counter attacks if you overuse them to encourage you to mix up combat against them. Usually doing a couple normal slashes between drop kicks is enough to stop them from learning to dodge the drop kick.
One day I want someone to make a 40k game involving facists vs nutters but in the end if you picked the nutters you end up falling to Chaos and getting the bad ending. And if you pick the facists you blow up the planet and also get the bad ending. Grimdark.
The "good" ending could be that you join the Tau Empire for the Greater Good* and they "only" take over the planet and force everyone to bow to the Ethereals and maybe sterilize people.
*"The Greater Good!"
"Shut it!"
@@KeithFraser82 Well in 40k terms that does make them the good guys. Fucking weebs
An actual Asterix reference from Yahtzee Croshaw, most impressive
Knowing that Yahtzee will one day review Amid Evil and Ultrakill, it FILLS you with determination!
Are you the new HuniePop guy?
@@sailoritaly I'll be whatever you want me to be ;)
@@infinitypilot So you’re dead. Got it
As a white Alex who chainsmokes and uses movie quotes as my main form of interaction I have to say I appreciate the representation but damn that description was oddly specific
This is a bad day to be named Alex, and be a white dude with short brown hair that chain-smokes and utilises trite movie quotes.
LMAO
I read Asterix and Obelix books too
Haha that Asterix name drop. Obelix would be proud, sir.
Dying Light 2: We don't want guns
PK crossbow: Here's a 5 round magazine fed semi automatic crossbow that scales with your level lmao (Went PK no regrets)
That last line Yahtzee said sounded like a man who finally broke due to the sheer weight of boredom.
"...like a roman soldier in an Asterix book." Love the reference!
From a contender for the Year's Worst list to an aggressive contender for the blandest list.
Ppl seems to like the combat and parkour a lot tho
No way this is a contender for the bland list, gameplay's too fun.
Not bland or the worst by any means but i dont think it's as amazing as the first game
Worst? The fuck are you talking about.
@@nguyenten6877 He had some choice words about FNAF last week.
"like a roman soldier in an asterix book"
It's not often that legitimately laugh out loud while sitting alone in my house
The idea of factions putting power up’s out is really cool. Doesn’t make sense to tie it to political ideals
"IT WAS COVERED IN SPUNK!"
My new nomination sound, lovely
I don't buy games on the first few months and I wait for genuine reviews from genuine people like you guys. I think I'll wait for sale or skip this one entirely. The lack of zombie combat and difficulty focus kinda disappoints me. I was also looking forward to a better story and as weird as it sounds the healthbars above the enemy's from gameplay I've seen would completely ruin immersion for me.
If you're interested in side quests you fight a decent bit of zombies, and there's a toggleable option in the settings to remove health bars, which I greatly appreciated. If you're not huge into the gameplay loop though you should probably wait for a sale, it's fun but it's not exactly amazing in most regards. The combat and parkour from the first game is still there but it's a bit relegated to side quests, with the story feeling a little weird and the ending feeling rather rushed.
I'd still recommend the game, but only at full price if you already liked the first game a lot.
Bought the game for 60 dollar... no regret
HUD- Health bars can turn off
Gameplay-They improved the parkour and combat from the first game. Combat is satisfying but repetitive at some times but if you use the surrounding as a weapon then it can be fun. The parkour is amazing best parkour I've ever played in any video games
Map- The map is also amazing almost every buildings have a room and some are copy and paste but most are different interior
Story- The story is average not good not bad just average but the voice acting is cool tho
Side quest- Its like a different team works on side quest. Side quest are amazing and fun
Bugs- Almost cyberpunk lvl... wait for 1 month or 2 months before buying
Honestly despite it flaws i give this game 9/10
@@ForceInEvHorizon Cyberpunk level? In my experience, I barely encountered any bugs lol.
hmm I'm still gonna wait a tad bit longer.
I also like the cracked out trampolines and parkour, but this game has some really nutty special weapons and easter eggs that fix a few problems like degrading weapons and also make you an un killable god that also add to that fun factor. They have two entirely unique movement options from flying to hover boarding behind some challenges and even allow you to take, a literall bike out to move faster.
What pissed me off is that if you side with the fascists, it unlocks an entirely new area on the map. You wont get that if you side with the other two factions.
Sounds like a good marketing opportunity for real-world political parties:
"Join the Definitely Not Fascist Party and get an all-year-round pass to Fun Island!"
The pks aren't fascists in any way outside the ending which the survivors do as well at least 3 times.
Thank you, Yahtzee, that *was* very well demonstrated.
Sided with the PK because they didn’t try hanging me at the beginning, they actually make good on their promise of taking you to The Central Loop unlike The Bazaar which all but says they’re too busy to help you after you blew up a fuckin windmill for them- left Hakon behind too, that little twist was just… Ugh… and it left me hating him for the rest of the game- happy to kill him, idgaf if he saved me at the start… but for some reason for the “True Ending” you need to side with The Bazaar and save Hakon, it’s like why is the bad ending better than the best ending? 😂
PKs in game: Hey, thanks for helping us out, we’re gonna do our best to help you. Let’s work together to further each other’s goals. By the way, you like crossbows?
PKs in ending scene: EXECUTE THE ENTIRE FAMILY!
For the Asterix reference alone, Yahtzee is my favorite.
Am I missing something? I'm really enjoying dying light 2. And the story.🤷♂️
"FINE IT WAS COVERED IN SPUNK!" I haven't laughed in a while. I appreciate you.
fine! it was covered in spunk!
gotta say, a really nice way to close the video XD
5:12 Ooh, a cottage loaf! I like those.
Granted that i don't eat them like normal bread, cutting them into slices.
No, instead i rip off the top bulb, core out both parts and eat the nice soft bread meat while leaving the ripped up crusts for the birds.
Fantastic Parkour, Great World design, Good Graphics and Decent Combat. Everything else is.....hmm....
Asterix reference - Yahtzee once again proving how cultured and sophisticated he is!
The only problem with "do one thing well" approach is that a sandwich comprised of just one ingredient is generally a pretty poor sandwich even if that ingredient is of exceptional quality. A couple of people have made really delicious sandwiches comprised of multiple ingredients and now everyone seems to think the key to success is slapping on a piece ham and some mayo completely missing the point when making a Nutella sandwich.
This has to be one of your best reviews, so many great lines!
This description had me thinking of Ubisoft more than once. That's not good.
Same. I saw a pic of a map and the layout and all the little icons had me thinking Ubisoft immediately. Very much not a good thing in my book. The font and menus reminded me of Horizon Zero Dawn, which is also not a good thing, because I got very annoyed and quite bored with it not too long after Aloy set out on her own.
Hitler was famously anti-trampolines, and it cost him the war
I fucking love this game
Oh oh an Asterix joke! Fuck, now I know I'm old.
Dying Light has a promising concept, but that's just it - it's a concept piece.
When its open-world, and filled with generic set pieces that feel like the furniture that comes with the studio apartment, it feels less special, and it damages the concept.
Nothing wrong with open-world games as a whole, but there *is* something wrong when they all follow the same very generic formula. Why do they package them like you're buying the open-world mechanic from a wholesaler like Costco?
Just because the three-pack of films is cheaper, and Pan's Labyrinth comes with The Scorpion King and Chronicles of Riddick doesn't mean I'm gonna not gonna immediately go and sell both of the latter at the exchange store.
Game Recommendation : The Textorcist
I am going to recommend this game again. I think it would be a perfect fit for an Indie Double Bill style review, maybe of Indie Typing games.
I gave my list of reasons last week, but summarizing, nice 2D graphics, properly thematic retro soundtrack, simple story with grind house humor and some moving moments, intense typing gameplay combining bullethell and speed typing. An addictive little package.
My typing speed of 60 wpm is getting me through the game at a decent pace. If your speed is 150 wpm, the game will be a cake walk (I know someone who can actually type that fast, piano player).
All in all, great game I recommend to the whole Zero P crew, but think Yahtz would get a real kick out of.
Even NOT using the game breaking drop-kick or easily outrunning every chase and horde, the game is disgustingly easy on hard. Off to Nexus Mods to fix this problem.
Not defending the drop kick mechanics or saying get use to it, but I wanted to mention that even back in Dead Island, when you got the ability to insta kill a zombie on the ground by activating a jumping curve stomp, then it becomes trial.
He'll even before you get it, you can just jump in the air, kick a zombie to the ground and keep kicking its head till it was dead. Was fun but it was also the meta.
This is the general vibe I got just from what I've seen from others playing it. The font and menus remind me heavily of Horizon Zero Dawn. The map with all the icons and the tower bits with capturing territory is very much an Ubisoft sandbox thing. Neither of those is a positive thing really. This wasn't ever going to be my sort of game, but then actually seeing how it looked and played garnered an immediate "nope. I'm good." response. It seems like it could be good, dumb fun were it not for all the crafting, side quests, and various other stuff that comes across as tedious to me.
Except for medkits/lockpics crafting is really not super necessary at all in the game tbh, and the game makes sure that you always have resources for those anyways, and some would say the sidequests are also one of the best part of the game cause they're pretty funny and actually get you invested in them even if the quest sometimes is "go to x point and do y" there's some sense of satisfaction and fun in doing them(specially some of the dialogue)
So the dropkick breaks combat like the grappling hook broke the parkour in the previous game?
I got to say considering its a small studio behind the game its a rather good result. Even if the game feels like dying light 2.5.
First one they had WB backing, this one marks their first self published title.
Mean't Dying Light 1.5 there mate?
@@lemmythetrash-goblin8291 he meant Dead Island 3.5
I loved their Chrome back in the day, but left Dying Light a few hours in and have no intention of ever touching the sequel. I'd love it if they would make a different game next, cause they do seem like talented developers, but considering how much money the original DL made that's highly unlikely...
@@omnisemantic1 I didn't play Dying Light because I couldn't run it back in the day, my dumbass thought it was a good idea to buy an Intel core i3 for a gaming PC.
Was that an Asterix reference!?
Takes me back to my elementary school days...
Lol an Asterix reference 🤓
I haven't played DL2 yet, and knowing me it'll be years before I do, but I did play DL back in 2015, before the Following dlc dropped (which in turn I haven't played). The thing I remember most about first DL is atmosphere. Especially in the first hours where the zombies still posed a threat. The enviroments, the sound design, the mechanics with meaningful day night cycle, everything was really good gameplay wise. The plot was forgettable, sure, but I don't think that was a main focus anyway. I remember the game fondly and I plan to return to it someday before dying (...light).
Blandest front runner already
It's a very fun game no matter how generic the story and unnecessary the choice system is
Fitting title for a parkour game.
There's an Easter egg where you can get the Mario jump that switches to a 3rd person perspective and Aiden has no head, it's hilarious
I suppose I didn't dive too far into the optional dialog (and am roughly 50% through the game) but it feels like the survivors are more nationalist xenophobes while the PKs are kinda just... Lawful Neutral?
If the PKs are actually more like fascists then I would chalk that up to a bad case of telling VS showing...
The writing, characters, and story are definitely the weakest part of my otherwise pleasant "parkour dropkick simulator"
I’ve played it all and checked out the optional stuff. They are very Lawful Neutral, but Techland pulls a random twist at the very end to make them Lawful Evil for some reason. Like ignore all the good they’ve done, they bad now
@@Cyberpsychos_Dirge I mean they did that before but so did the survivers at least 3 times in the game if you do the side quests but if someone sells water a commodity for extortionate prices or steals in a apocalypse is it really that bad to execute them.
@@Cyberpsychos_Dirge ah, a random twist ending that takes an otherwise decent if slightly unhinged leader of the protagonist faction straight into the looney bin of cartoonish mustache twirlingly evil?
In the biz we'd call that doing a Ubisoft
@@Lowrholler lmao fr
@@vukasinvukotic7092 Considering Villidore is the last city on earth (so we hear), and they were barely hanging on, I think execution of thieves who steal something that is not only rare, but also is necessary to keep people alive is pretty fair.
But Techland makes the PKs go further and execute the thieves families too. Like yo wtf? They had some old draconian laws like lose a hand if you steal, but they jumped from “crippled but still useful and alive” to “you entire family lineage is dead. Who cares if we don’t have many people left!”
May I request a throwback episode? I REALLY want you to play Monument Valley on the phone. Absolutely gorgeous and amazing games!