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Usually when a game is riddled with problems, its not from a lack of effort in QA, but a lack of anyone listening to QA blaring alarms and yelling "Fix this shit!" That's the thing about QA, they don't get to fix the problems, they just get to report them. When problems go unsolved people are so eager to shoot the messenger.
Yeah reading the credits for the games, they had at least 3 different QA departments hack away at these things. Grove Street Game's in-house team, Rockstar's team, and a 3rd party group called "Pole to Win". And what we're seeing is what was left after all of that!
The AAA industry doesn't just have a problem with scapegoating and ignoring their QA department, it's also this mentality of "Eh, we'll just patch it later" that the gaming community keeps allowing them to get away with when their games launch in an objectively broken state. It's gotten to the point where the paying customers are now bugtesting games for free so these giant corporations can save a few dollars on fixing problems before launch.
As someone who works/is a QA department, I bet you there's every issue players have found and then some sitting in a database somewhere Rockstar can ignore it.
Well yeah. Any triple A dev is going to have pretty non-negotiable milestone dates. If your bug isn't a crash, legal, or 100% repro rate, at some point it's just not going to be fixed.
@@varsoonhks3211 You have no idea how many 100% repro rates, crashes and gameplay issues are marked as WNF because the project manager just wants this early to get their bonus. Hate to break it to you but QA is generally viewed as a joke and in order to even delay a launch the main leads have to pull A LOT of strings and cause quite the scandal to actually be taken seriously. It's the reason I got out of the industry. No appreciation, no thanks, viewed more like a tool than part of the dev crew and at the end of the day the consumers shit on it too.
@@varsoonhks3211 funny thing is, coming from the programmers side, if the bug is assigned and is relatively straightforward, it's probably already fixed and sitting on a shelf somewhere because it's too risky to submit just anything with the time issues, so only the super important stuff goes through
At least us QA folks are always ready to take the blame, though, right? Enter the high repro crash, escalate it to the PO as the highest quality detractor, get the WNF due to the amount of time it'd take to fix. Then after the game releases you get emails from the same PO asking "Is ThIs BuGgEd, QA?!" I swear it's every damn project in existence.
One time when San Andreas was still fairly recent I was at a schoolmate's house taking turns playing it. Mostly we'd all just go on random rampages or try some stupid stunt, stuff that ensured that each persons turn with the controller was very short and action packed. That is until one of our friends decided that was boring so he instead went to every fast food restaurant he could find on the map, ate until just before he would puke, and binged his way through every place until he had maxed out the fat "skill". Then he started (very slowly) running until he lost that weight. Today that friend holds a masters degree in philosophy and is an expert on the works of Jung. Most memorable
4:30 Yeah I remember that mission too Woozie: "Carl I need you to infiltrate this place underwater but you can't hold your breath for long as is so go practice putting your head underwater for two hours until I can say you're not locked off the mission anymore"
Though admittedly, the scene where he tells you this is pretty funny. CJ loses a video game to a literal blind man, says "How do you DO that!?" and Woozie just laughs. What I really want is San Andreas in Saint's Row 2's engine. That would be amazing.
The models in the PS2 GTAs were designed with the hardware limitation in mind. Slapping a realistic texture on them is lazy and a huge disservice to that era's artistry.
I think it's amazing that we are like 50 years into gaming as an art form and for some reason the entire industry besides indie devs still thinks slamming the REALISTIC GRAFFIX button over and over again like it's 2005 still impresses anyone
@@ileutur6863 yeah like a lot of modern gamers creaming themselves when the DE trailer came out over how rEaLiStiC these graphics look while completely overlooking the fact that these 3 games now look the same and are lacking their respective unique art designs(the gloomy and dark LC in GTA 3, the bright lights in 1980s Miami in VC and the orange haze in LS in SA) but no we want graphics . Gamers moan a lot about how much they want the medium to be treated as a respected art form but they sure as hell do a fine job in degrading the medium as well.
This is Rockstar we're talking about. They put a real dude's face on Max Payne way before it was cool and also way before the technology to do it properly was available.
San Andreas took ungodly amounts of my life away, and I consider it a great game, but Yahtzee is right about some of those awkward mechanics. -Taking over territory is important, until it isn't, and then it is again at the end of the game. -The RPG stats mechanic didn't affect much so you could ignore it, but then they locked off missions because your stat wasn't high enough so you couldn't ignore it. -The controls for the RC missions made you want to stab yourself, and screw that one stunt flying mission. -They did my man Ryder so dirty in the story. Okay that last one isn't a mechanic, but he deserved better.
Regarding Ryder and the story. SA has some of the weirdest and inconsistent stories to date in a GTA game. You go to being a man trying to fight for your gang and street loyalty to being a garage owner trying to make a living whilst also trying to take down a crime syndicate to being a casino owner being supported by the Triads trying to take out the Italian mafia in the area to being a government agent doing various missions you'd usually let the military or the elite take care of to inflitrating Area 51 of all things and finally to then become a talent manager supporting a talented rapper whilst also going back to becoming a gangster because you got guilt tripped by your brother. Honestly, you can't tell me that's a good story on paper and in practice when you think about it.
@@greekieshion4501 That was all part of the craziness of the game that's supposed to draw you in. GTA games were never simple with cut and dry stories they were balls to the wall action and fun
@@greekieshion4501 for real, with how bizarre the story went, I couldn’t understand why people liked SA so much. It was like a RPG player trying to spec in everything despite how unfeasible it would’ve been. Vice City was more consistent with its story.
Ryder wasn't originally intended to betray you, they had issues with the VA (as usual), and did a quick rewrite. Note how it was out of left field, and Ryder uses recycled dialogue in the Pier 69 mission.
Man, that hits a little too close... I used to be a big fan of the older GTAs, IV and VC in particular. V came and along did Online as well and now I dread GTA VI.
@@FelipeJaquez One would think, that leads to a slow decline because of bad faith, but we all know there are more stupid people and people who just keep giving chances, for that little hope of one gem.
In defense of QA departments, a lot of time we see the issues and write up tickets, but then nothing is done about it immediately or ever sometimes lol.
@@Wiseman108 All 3 games basically share the same issues, so a lot of the bugs talked about for SA also appears in the other 2, it just has a couple extra bugs unique to it. I would honestly recommend pirating the original games and downloading a fanmade patch or 2 over trying the definitive edition
Flying up to a higher altitude (above the buildings) and then letting off the throttle reduced the amount of fuel you used by a lot. Never had an issue with that mission once I found that trick.
Nah, it could be a lot worse. I played it on PC with a keyboard. Although I prefer them on PC, using a mouse and keyboard means you're trading much better shooting controls for worse driving controls (or you're constantly swapping back and forth to a controller whenever you get in/out of a vehicle). It especially made the flying difficult because everything is all or nothing without any nuance.
It's also done before you do the learn to fly missions and you properly get to grips with the flying mechanics. I went back to that level after completing it and found it a lot easier because my flying stats were much better
Indeed, a neglected CJ can actually negatively impact you [being Fat prevents you doign certain missions and you run and jump shittier] however most changes are more flavourful, which im actually fine with considering if there was emphasis on it, it could get in the way but like this its a neat system than when you seek it out its actually really fun.
At least there was only one mission gated off for swimming, no one had a reason to swim in that game so essentially I guess everyone got that cutscene. Only thing that comes to mind is fat cj roleplayers had more missions gated from them
There certainly was a reason to swim in that game, namely that it was the first GTA title to not treat the MC like he was allergic to water and actually COULD paddle about for once.
I find it interesting that the a few GTA games have this weird issue where the story just completely just sort of stops/hops on a different track. With the middle part of San Andres being an example of this. It severely affected GTAV where the game focuses on Franklin trying to be legitimate and not fall back into crime, and then it focuses on Michael for most of the story, Trevor shows up to weird Michael out for a bit while just hanging around the city, You then flee to the desert for a while until that is no longer a issue, and then at the end Franklin the story switches back to Franklin having to decide the ending, despite the fact that he has not been a driving force in the story since the third mission.
with gta san andreas: It was originally gonna feature a few different playable characters. That was eventually scrapped due to hardware limitations but its the reason CJ has a few odd quirks in his personality sometimes and why the game feels so different once you leave LS.
thats because they have to draw it out somehow to like over 60 missions, and they have to give you a reason to unlock gated districts/cities.. usually you don't really care because thats what makes GTA games what they are, you never know how the story gonna turn out, you always find yourself in some crazy situations but this is why they are so fun
or what about in GTA IV, how it starts as Niko on a path for revenge yet somehow winds up dicking around unnecessarily with the New Jersey mafia for the majority of the game’s narrative
One of the things I was excited for was perhaps a better "ai" that matched what is available in GTA 5. It would have been cool to see a step up in how the world actually "reacts" to the player. I have memories of locking down a 4 lane intersection in Vice City back on my PS2, lining up the cars and blowing them up so no other npc's would pass. I loved watching the traffic build up until the destroyed cars despawned. Now in GTA 5? The npc will get frustrated and ride up on the sidewalk. Ooooh
What insults me personally the most is how they call it a trilogy, pretending like the Stories spin-off games don't exist. IMHO, Vice City Stories was the best GTA game from that era.
I loved Liberty City Stories, had quite a bit of fun playing it on PSP more than a decade after the thing's relevance and even after the Vita came and went XD
All of the random blue collar stuff was honestly the best in San Andreas. Driving lorries across the state, putting out fires, bringing justice to people from the main gun of an Apache Gunship. Then they just got rid of it all, and I will never not be disappointed with that. "But look at how big and beautiful our maps are now", sure but there's fucking nothing to do in it. Space is big and pretty enough if you find some colourful space dust to ogle, but then you need to go back in to cryo-sleep for the long journey towards something interesting.
Turns out he was rather nonplused by it actually. No real anger here, just utter dismissal (except the swimming mission bit towards the end. that was some actual emotion being shown towards the game.)
Rockstar Games 2005 - 2012 (7 years) - GTA San Andreas - Midnight Club 3 - The Warriors - GTA Liberty City Stories - Rockstar Table Tennis - Bully - GTA Vice City Stories - Manhunt 2 - GTA IV + 2 single player DLCs - GTA Chinatown wars - Red Dead Redemption + 1 single player DLC - LA Noire - Max Payne 3
Rockstar Games 2013 - Present (8 years) - GTA V - GTA V - Read Dead Redemption 2 - GTA V - GTA Trilogy 'DE'
I think it’s important to recognize San Andrea’s faults (heh) as necessary growing pains for an industry as Yahtzee did here. Yeah, it turns out a lot of it was wrong, but we needed to know it was wrong before we could do things right.
@@dazitmane8905 while the Jiminy Cockthroat has certainly gotten old and stale over the years, some of the earlier ones really do shine, and even today there’s games like BotW that manage to be great.
bruh but SA did mostly good, literally only wrong thing was gating a mission behind an optional stat.. combat is outdated yes but at the time SA was hell of a game and easily a PS2 classic
@@centuryhelix8727 Wrong Side of the Tracks is only bad if you're stupid, in reality it's easy as shit, just give Smoke space to shoot, Zero's missions on the other hand, Rockstar had a real hard on for RC missions back in the day, and no one else shared that kink, like the only good one was Demolition Man and that mission is the popular bad mission in VC
The RPG-lite stuff in San Andreas was awesome. Fat and muscle effect stamina and melee damage. It’s not just visual. But Amphibious Assault being locked by swimming skill was definitely annoying.
They used an A.I. to do most of the work for this which partially explains all the bugs and why they are working to fix it now. Kind of sad that these Games that Built Rockstar didn't get the attention they deserved.
I know it was designed due to the PS2 hardware limitation but I cannot for the life of me understand why they got rid of the iconic orange haze in SA present in the PS2 release. That haze literally was an integral part of SA's art design that even on the Og PC release I could never proceed further in the game without downloading the Skygfx mod.
that one remote control plane mission? you mean supply lines? the mission that is permanently burned into my head because of how broken and unintuitive it is? the one where david cross yells berkley's name in agony every time I eventually fail? that one? yeah never heard of it.
And here I thought we were going to talk about how some of the characters look like over inflated blow up dolls. Hell, Candy from Vice City looked like she was stuck in the middle of turning into She-Hulk…
The Saints Row series, or at least 1-2(and sorta 3), carried on San Andreas' legacy of still keeping around cheat codes as a fun way to screw around when you got bored. I think achievements helped kill this, but SR specifically included a note that you could do whatever but you shouldn't expect to get clout for it. There was a code for making drivers prioritize crashing into you. There was a code for starting riots. There was a code for giving you punches that could send targets into low orbit. And naturally, there were 'unlock all guns' codes. It was a relic of a simpler time. It was a weird mix of 'Git gud, scrub' (SA driving school, holy hell) and 'Yeah, man, go nuts!' while not letting the latter trivialize the former. Hell, there was even a threshold for cheats back in SA. Anything above a certain point, and it soft-locked your ability to progress in the story.
The best thing about half-hearted remastered games is that Yahtzee gets to make absolute gold like this. Not a retro review, but with the best bits of that sprinkled into a regular review. Awesome.
I think that any game this old doing a standard remastering is automatically a lost cause. Most games back then while it might have been revolutionary for the time, it will have been built apon in more recent years which means that what was once revolutionary is now very basic
Not to mention that GTA's graphics have aged like milk due to the hardware limitations they had to consider when making such big open worlds on early 2000's home consoles. You can't just slap AI upscaled textures on these models and call it a day. Typically it's the games that don't strive for realism that end up aging better graphically in the long run.
They actually did fix that RC plane mission. It still controls wonky as fuck, but the plane's fuel gauge goes down a lot slower. On the PS2, you could just barely get back to the shop. In the Definitive Edition, I don't think I used even a quarter of the gas.
They fixed it all the way back in the 2.0 release of the PC version (the one that removed Hot Coffee). Funnily enough, this remastered version actually includes (or included, it probably got patched out) the hot coffee assets, as well as the removed songs (the game just doesn't play them).
I know this is super unpopular but I personally never felt these games needed remasters. Playing them for the first time last year, while GTA 3 was rough, the other two once you get used to it are a blast.
I kinda agree. I always felt that if they were ever going to remaster SA, at least put it in GTA V’s engine. People act like that’s such a tall order but the RAGE engine is only like 4 years newer and is 14 years old at this point. Not exactly ridiculously cutting edge today, but certainly better than the popsicle sticks SA’s engine is held together with. Either do it this way or don’t do it at all
I agree though I imagine I'll garner much more hate by agreeing with Yahtzee that most if not all games do not need remasters cause its just a way for a company to basically say buy this thing you like again but maybe this time its prettier, and people eat that up. I would much rather have something new and Original or if you're gonna put something old out just touch it up a bit and release it and if you do don't make it be from like the last generation or something make it matter.
4:15 It's actually kind of obvious how much faster you move buffed up vs. normal and especially vs. fat. Plus it builds your sex stat so makes GF mission easier
I honestly still like san andreas, I think a better example of what it's style of game could be in a modern era would be the yakuza series, sure they arent as expansive as that GTA era, but it definitley captures the feeling of giving you alot of unnecessary but cool stuff to play with
The shootouts in the 3D era games weren't about cover, they were very much run and gun. Back then, taking cover really just meant running away from the enemies and around a corner, then shotgunning them in the face as they came around the building one by one! Have to admit late game gang wars are pretty tricky though, found the best strat for those was to just fire at long range with the AK/M4 (or mini gun, if you have it), then run away when ever the enemies got close enough to start shooting at you. Doing all the paramedic missions for 150% max health and vigilante missions for 150% max armor is helpful too.
That summation of the differences between remake remaster & rerelease is rather spot on, but frustratingly misused by greedy corporations in every medium.
I decided play it after they botched this remakster thing, still playing it right now between the odd interesting video that pops up on YT and as much as certain things feel very dated now (it's almost like it's a 17 year old game), it still holds up. It's amazingly fun, has the nostalgia vibe while still having some little surprises in it since the last time I played it through was long ago enough that I've had chance to forget less crucial details and surprisingly has more variety in it that the majority of games coming out now. The amount of side activities you can do without it all feeling stale is insane.
I bought the pre-definitive edition on PS4 long before they pulled them. The ones that are just an HD upscale with nothing else changed. THEY LOOK FINE.
@@mylesm6933 yes, but there definitely were prior ports of the mobile version before the 'definitive' trilogy. It is not the first time they fuck this up. I'm only sure about the XBox 360 version, though.
Can't believe he didn't find time to mention that the remaster collection shipped with both all of the now unlicensed music, AND the Hot Coffee code still included. and just disabled.
They had to pull the game from stores due to copyright infringement, because they just flagged all the (many many) songs, that they did no longer have licenses for, as "do not play", BUT the songs where still there.
Something I’ve always loved is Yahtzee’s willingness to call out well-liked games for their flaws and poor design. Most of the remaster’s problems are the fault of modern Rockstar, but he doesn’t act like the original trilogy was perfect like a ton of other reviewers. He is willing to call out whatever he sees and doesn’t like, old or new.
What he said about the new lighting on the old graphics reminded me about the ST:DS9 episode Trials and Tribble-ations, where they went back in time to the TOS episode The Trouble with Tribbles. They took the TOS footage and cleaned it up so they could insert DS9 characters into it. The problem is that they cleaned it up so well that you could see coffee stains on the uniforms.
Remasters while most are cash grabs, I feel like games that hit the PS3/360 era can at least make the transition. Anything earlier would require a full on remake like Crash or Spyro. Nier Replicant had effort put into it by upgrading the player models, reprising the VA roles, and etc because Nier Automata was a big hit and Replicant never had the original version released outside of Japan.
They really did run assets thru an upfilter.... donut shop had a giant hex nut on it's roof. they quad subdiveded it into a shiny silver ring.... Not even gonna talk about the AI text recognition they did for storefront signage
I think that this is the best thing to happen. Why? Because our game shop is now selling every copy of these games we have built up over the years cause they yanked it ROFL
We just gonna glaze over the fact they used text recognition software to grab several signs and such and didn't bother checking the results so a loft of subtle jokes and such from the original were completely lost.
It's funny, I always though Yahtzee quite liked San Andreas. I can't remember which open world crime sim game it was (possibly Sleeping Dogs?) that he compared to San Andreas and found it lacking because San Andreas had a jetpack in it years ago and this game didn't, but it always gave me the impression that he'd been into San Andreas when it was cutting edge, but I guess maybe he used a cheat code to get the jetpack- or maybe he never actually played with the jetpack and merely knew it was there by reputation?
San Andreas is still my favorite, there was just so much variety to the story, characters, mission types and activities. Yeah it was a bit disjointed, but no open world has come up since with so much good stuff in a single game.
@Adrian Scott yeah none of them have the quantity of features and mission types SA has: vehicles, weapons & gadgets, mini-games, progression mechanics, etc. SA even has dating, investment properties, casino, and more. it's just insane. not saying these other games are not good (RDR2 and FC especially), but there is just no comparison to SA. GTAV is the only one that approaches, and even there they removed quite a lot.
Yatzees definition of "rerelease" being "a release on a new platform with maybe so extra spiffy things" sounds suspiciously like every single remaster ive ever seen
as i remember from personal exp and from watching you play it recently, they did reduce the RC plane mission's difficulty by way of more fuel and hull hitpoints; the random-wind-wobble was left unchanged but that's the kind of jank you'd expect from that era of development and it kinda felt nostalgic. Hopefully the car racing missions with unlocks are redone well.
Honestly this makes me think of how much I genuinely enjoy the Mafia Trilogy definitive editions because they didn’t just slap it with the beautifying ray, they basically completely remade the games and made the better.
I still have an early release of the original Trilogy Rockstar put out all those years ago and I haven't touched it in ages, but if I did want to play it I could put on GTA3 and play the long lost terrorist bomber mission. Not that I would, GTA Vice City has always been my favorite so I'd most likely spend hours driving up and down that main street in Miami because that game was never about the missions.
I never really got why people thought the RC missions were difficult - but then I remembered that I screwed around a lot in both VC and SA including flying, so I had a bit of practice when it came to flying.
Tbh, I'm more bothered by the fact that Volition will probably never remake/remaster the first 2 Saints Row games and instead developing gentrification: the game.
The escapist should remaster the old Zero Punctuations, but rather than updating the audio quality, converting to widescreen and filtering out the gay jokes, they can just make all the backgrounds distressingly shiny and paste photorealistic faces on the characters. And delete the old videos from the internet forever of course.
This was a great video. My one nitpick here is that the shoddy state of the remaster wasn't due to QA being lazy. They undoubtedly found the vast majority of the problems; their findings were simply ignored.
This was obviously a rush job, I guarantee those employees were crunched to the bone so they could squirt this half-assed texture upscale pack out for the holiday sales season.
Down here, we're always telling tourists to spread Vegemite really thin so it doesn't overwhelm them. Then we go and put great wads of the stuff on our own toast that are like kangaroo kicks of salt and savoury flavour. British Marmite isn't as strong or thick (as opposed to New Zealand Marmite, which is), but the flavour is close enough to that of Vegemite to stave off the Aussie tourist's cravings after they've been without for a couple of weeks.
I'm amazed the amount of The Crying Game references that still pop up even to this day. (I only hear a couple a year if that, but it's still a lot for a niche UK show from the early 90's).
Resident Evil 4 is now in VR on the Quest 2, and I was put off a bit by how clear everything looked. The pixelated graphics added to the murky mood when I played it on the Gamecube.
That remote control plane mission is where I quit in frustration on the PS2, oh and also where I quit in frustration on the Steam release. Hearing that it hasn't been fixed in this re-release means I'll never waste my money on this.
Oh christ I forgot all the fuck about that goddamn RC plane bullshit in San Andreas. I have a pretty good memory, and that’s the first time in a long time I’ve gone “oh wow, that WAS in that game, wasn’t it?”
You know, I got stuck in GTA San Andreas at the part where you need to buy the airfield. Just couldn't think of how to get all the money I needed to continue the story.
That Crying Game anecdote is weirdly accurate I don't think I've ever not seen that film on TV in the early hours of the morning blasted outta my mind, not on mescaline tho.
Watch this week's Zero Punctuation episode on Resident Evil 4 VR and Oculus Quest 2. www.escapistmagazine.com/resident-evil-4-vr-oculus-quest-2-zero-punctuation/ Watch it early and support our content on TH-cam via TH-cam Memberships!
Usually when a game is riddled with problems, its not from a lack of effort in QA, but a lack of anyone listening to QA blaring alarms and yelling "Fix this shit!" That's the thing about QA, they don't get to fix the problems, they just get to report them. When problems go unsolved people are so eager to shoot the messenger.
Welcome to QA. It's all your fault and no one will fix it.
QA is not about finding problems and getting them fixed. It's about being a scapegoat when everyone else f*cks it up.
Or QA was only given a week to playtest an open world, long or otherwise incredibly complex game
Yeah reading the credits for the games, they had at least 3 different QA departments hack away at these things. Grove Street Game's in-house team, Rockstar's team, and a 3rd party group called "Pole to Win". And what we're seeing is what was left after all of that!
The AAA industry doesn't just have a problem with scapegoating and ignoring their QA department, it's also this mentality of "Eh, we'll just patch it later" that the gaming community keeps allowing them to get away with when their games launch in an objectively broken state. It's gotten to the point where the paying customers are now bugtesting games for free so these giant corporations can save a few dollars on fixing problems before launch.
The moment you realize that Yahtzee's insults of this "remaster" are the most positive thing I've seen on it...
It takes a master to pull this off
@@xelldincht4251 If it's not Broken, even after they've fixed it repeatedly, it's not a Rockstar Game.
Your comment doesn't make sense. You start off with "you" and end up talking about yourself. You messed up the meme format
How could "i" realize something YOU have subjectivity seen?
@@Delightfully_Bitchy it was a logical blunder, not a mistype
As someone who works/is a QA department, I bet you there's every issue players have found and then some sitting in a database somewhere Rockstar can ignore it.
As another QA veteran, this guy QAs. Bugs are always submitted but we get the shaft anyway from consumers and developers alike. It's a crap job.
Well yeah. Any triple A dev is going to have pretty non-negotiable milestone dates.
If your bug isn't a crash, legal, or 100% repro rate, at some point it's just not going to be fixed.
@@varsoonhks3211 You have no idea how many 100% repro rates, crashes and gameplay issues are marked as WNF because the project manager just wants this early to get their bonus.
Hate to break it to you but QA is generally viewed as a joke and in order to even delay a launch the main leads have to pull A LOT of strings and cause quite the scandal to actually be taken seriously.
It's the reason I got out of the industry. No appreciation, no thanks, viewed more like a tool than part of the dev crew and at the end of the day the consumers shit on it too.
@@varsoonhks3211 funny thing is, coming from the programmers side, if the bug is assigned and is relatively straightforward, it's probably already fixed and sitting on a shelf somewhere because it's too risky to submit just anything with the time issues, so only the super important stuff goes through
At least us QA folks are always ready to take the blame, though, right? Enter the high repro crash, escalate it to the PO as the highest quality detractor, get the WNF due to the amount of time it'd take to fix. Then after the game releases you get emails from the same PO asking "Is ThIs BuGgEd, QA?!" I swear it's every damn project in existence.
One time when San Andreas was still fairly recent I was at a schoolmate's house taking turns playing it. Mostly we'd all just go on random rampages or try some stupid stunt, stuff that ensured that each persons turn with the controller was very short and action packed.
That is until one of our friends decided that was boring so he instead went to every fast food restaurant he could find on the map, ate until just before he would puke, and binged his way through every place until he had maxed out the fat "skill". Then he started (very slowly) running until he lost that weight.
Today that friend holds a masters degree in philosophy and is an expert on the works of Jung.
Most memorable
We should all contemplate in what this experience taught to your friend about the human condition. 😄
Only child was he? Or possibly the middle child?
Apparently they're the only two options for aberrant behaviour in children. 😁
That's not psychopathic at all
@@the-engneer ... are you aware of what game we're talking about here?
@@SqueakyNeb Yes. Kind of stupid question
4:30
Yeah I remember that mission too
Woozie: "Carl I need you to infiltrate this place underwater but you can't hold your breath for long as is so go practice putting your head underwater for two hours until I can say you're not locked off the mission anymore"
If you find all the pearls before you do this mission you get max lung capacity. Imho totally doable since it is one of the latest missions.
@Amalaric GoTH "Several hours" lmao what are you on
@@Merok23 I assume he talks about in game hours.
@@Merok23 Yeah, it was and always will be tedious, but it was 10 of 15 minutes at most. Though it did feel like 2 hours.
Though admittedly, the scene where he tells you this is pretty funny. CJ loses a video game to a literal blind man, says "How do you DO that!?" and Woozie just laughs. What I really want is San Andreas in Saint's Row 2's engine. That would be amazing.
The models in the PS2 GTAs were designed with the hardware limitation in mind. Slapping a realistic texture on them is lazy and a huge disservice to that era's artistry.
I think it's amazing that we are like 50 years into gaming as an art form and for some reason the entire industry besides indie devs still thinks slamming the REALISTIC GRAFFIX button over and over again like it's 2005 still impresses anyone
@@crunchbuttsteak8741 Reminds me of baby hands Master Chief in Anniversary... and what they did to the level 343..
@@ileutur6863 yeah like a lot of modern gamers creaming themselves when the DE trailer came out over how rEaLiStiC these graphics look while completely overlooking the fact that these 3 games now look the same and are lacking their respective unique art designs(the gloomy and dark LC in GTA 3, the bright lights in 1980s Miami in VC and the orange haze in LS in SA) but no we want graphics .
Gamers moan a lot about how much they want the medium to be treated as a respected art form but they sure as hell do a fine job in degrading the medium as well.
This is Rockstar we're talking about. They put a real dude's face on Max Payne way before it was cool and also way before the technology to do it properly was available.
@@dazitmane8905 The loud idiot in the back is always the one being heard..
San Andreas took ungodly amounts of my life away, and I consider it a great game, but Yahtzee is right about some of those awkward mechanics.
-Taking over territory is important, until it isn't, and then it is again at the end of the game.
-The RPG stats mechanic didn't affect much so you could ignore it, but then they locked off missions because your stat wasn't high enough so you couldn't ignore it.
-The controls for the RC missions made you want to stab yourself, and screw that one stunt flying mission.
-They did my man Ryder so dirty in the story.
Okay that last one isn't a mechanic, but he deserved better.
Regarding Ryder and the story. SA has some of the weirdest and inconsistent stories to date in a GTA game.
You go to being a man trying to fight for your gang and street loyalty to being a garage owner trying to make a living whilst also trying to take down a crime syndicate to being a casino owner being supported by the Triads trying to take out the Italian mafia in the area to being a government agent doing various missions you'd usually let the military or the elite take care of to inflitrating Area 51 of all things and finally to then become a talent manager supporting a talented rapper whilst also going back to becoming a gangster because you got guilt tripped by your brother.
Honestly, you can't tell me that's a good story on paper and in practice when you think about it.
@@greekieshion4501 That was all part of the craziness of the game that's supposed to draw you in. GTA games were never simple with cut and dry stories they were balls to the wall action and fun
@@greekieshion4501 for real, with how bizarre the story went, I couldn’t understand why people liked SA so much. It was like a RPG player trying to spec in everything despite how unfeasible it would’ve been. Vice City was more consistent with its story.
@@greekieshion4501 gta is about fun not narrative and storytelling
Ryder wasn't originally intended to betray you, they had issues with the VA (as usual), and did a quick rewrite. Note how it was out of left field, and Ryder uses recycled dialogue in the Pier 69 mission.
Man GTA Online was really the harbinger of doom for this series
Man, that hits a little too close... I used to be a big fan of the older GTAs, IV and VC in particular. V came and along did Online as well and now I dread GTA VI.
Why try when you can just be lazy and print shark card money.
@@FelipeJaquez One would think, that leads to a slow decline because of bad faith, but we all know there are more stupid people and people who just keep giving chances, for that little hope of one gem.
Not sure how you can call a game that literally everyone owns and that Rockstar still is adding content to is a bad game...
Elaborate on that,please.
In defense of QA departments, a lot of time we see the issues and write up tickets, but then nothing is done about it immediately or ever sometimes lol.
I don't think it even got to the corridor of the QA department!
When will we start getting “Definitive” ZP episodes?
@@GreyWolfLeaderTW that and the copyrighted music cut out
When Yahtzee decides to bring back Let’s Drown Out but with Nick instead of Gabriel (I miss Gabriel)
@@GranTruismo4head That'll never happen
@@sololobos6969 I think it’ll come before we get Definitive edition ZP episodes…
They have to be good in the first place
"never half ass 2 things, whole ass one..."
Take-two: "SORRY I CAN'T HEAR YOU OVER THE SOUND OF MYSELF THIRD ASSING 3 GAMES"
from what i seem, San Andreas was the worst of the bunch, but its not as if 3 and Vice city were without problems(although more minor in comparison).
@@Wiseman108 All 3 games basically share the same issues, so a lot of the bugs talked about for SA also appears in the other 2, it just has a couple extra bugs unique to it. I would honestly recommend pirating the original games and downloading a fanmade patch or 2 over trying the definitive edition
This feels like a classic ZP, very reminiscent of his early 2010’s imo, I really like it
Now all we need is worse audio quality
You could even say, it's the definitive ZP
Yeah he didn't even bother with a 40 second escapist ad that everyone skips, felt really retro
A retro retro review if you will
Feels more like a remaster to me 👌
All you had to do was remaster the damn game, CJ!
I mean, they did...
In the same way Eduard Delacroix was successfully killed in The Green Mile
@@paulrus-keaton439 oh god that scene was horrible
I think Big Smoke was the guy who did the "remaster".
*reboot
Well of course it runs terribly, they spilled hot coffee on it.
That analogy about the airplane mission at the end was painfully fucking accurate-couldn’t have put it better sweet Jesus!
Flying up to a higher altitude (above the buildings) and then letting off the throttle reduced the amount of fuel you used by a lot. Never had an issue with that mission once I found that trick.
Nah, it could be a lot worse. I played it on PC with a keyboard. Although I prefer them on PC, using a mouse and keyboard means you're trading much better shooting controls for worse driving controls (or you're constantly swapping back and forth to a controller whenever you get in/out of a vehicle). It especially made the flying difficult because everything is all or nothing without any nuance.
It's also done before you do the learn to fly missions and you properly get to grips with the flying mechanics. I went back to that level after completing it and found it a lot easier because my flying stats were much better
I can't tell if that final credits joke was just a bad pun, or a very clever commentary on the exploitation rampant in game development.
Why not both? Commonly, the studios that slaved away on these bad remakes don't survive after release
Its Yahtzee. It's both.
No Regods, No Remasters.
Actually getting buff and practicing boxing does have an impact, your punches are stronger and you learn new moves, and your endurance is better
It's also kinda neat you CAN actually visibly see yourself get stronger.
Indeed, a neglected CJ can actually negatively impact you [being Fat prevents you doign certain missions and you run and jump shittier] however most changes are more flavourful, which im actually fine with considering if there was emphasis on it, it could get in the way but like this its a neat system than when you seek it out its actually really fun.
Problem is melee in this game is near useless
At least there was only one mission gated off for swimming, no one had a reason to swim in that game so essentially I guess everyone got that cutscene. Only thing that comes to mind is fat cj roleplayers had more missions gated from them
There certainly was a reason to swim in that game, namely that it was the first GTA title to not treat the MC like he was allergic to water and actually COULD paddle about for once.
I find it interesting that the a few GTA games have this weird issue where the story just completely just sort of stops/hops on a different track. With the middle part of San Andres being an example of this. It severely affected GTAV where the game focuses on Franklin trying to be legitimate and not fall back into crime, and then it focuses on Michael for most of the story, Trevor shows up to weird Michael out for a bit while just hanging around the city, You then flee to the desert for a while until that is no longer a issue, and then at the end Franklin the story switches back to Franklin having to decide the ending, despite the fact that he has not been a driving force in the story since the third mission.
with gta san andreas: It was originally gonna feature a few different playable characters. That was eventually scrapped due to hardware limitations but its the reason CJ has a few odd quirks in his personality sometimes and why the game feels so different once you leave LS.
That is interesting since GTA V does have multiple protagonists and a stat system similar to the one in San andres
It feels like GTAV’s story was originally made with Michael and only Michael as the main character in mind
thats because they have to draw it out somehow to like over 60 missions, and they have to give you a reason to unlock gated districts/cities.. usually you don't really care because thats what makes GTA games what they are, you never know how the story gonna turn out, you always find yourself in some crazy situations but this is why they are so fun
or what about in GTA IV, how it starts as Niko on a path for revenge yet somehow winds up dicking around unnecessarily with the New Jersey mafia for the majority of the game’s narrative
something about how Yahtzee delivered "unflinchingly racist" cracked me up
One of the things I was excited for was perhaps a better "ai" that matched what is available in GTA 5. It would have been cool to see a step up in how the world actually "reacts" to the player.
I have memories of locking down a 4 lane intersection in Vice City back on my PS2, lining up the cars and blowing them up so no other npc's would pass. I loved watching the traffic build up until the destroyed cars despawned. Now in GTA 5? The npc will get frustrated and ride up on the sidewalk. Ooooh
NPCs could do that in San Andreas as well. I think it depended on how aggressive of a driver they were.
GTAV is 10 years old this year
What insults me personally the most is how they call it a trilogy, pretending like the Stories spin-off games don't exist. IMHO, Vice City Stories was the best GTA game from that era.
I loved Liberty City Stories, had quite a bit of fun playing it on PSP more than a decade after the thing's relevance and even after the Vita came and went XD
All of the random blue collar stuff was honestly the best in San Andreas. Driving lorries across the state, putting out fires, bringing justice to people from the main gun of an Apache Gunship. Then they just got rid of it all, and I will never not be disappointed with that. "But look at how big and beautiful our maps are now", sure but there's fucking nothing to do in it. Space is big and pretty enough if you find some colourful space dust to ogle, but then you need to go back in to cryo-sleep for the long journey towards something interesting.
I always get extremely ripped as CJ so I can one punch man basically everyone
Yahtzee about to rip this game harder than the series has ripped what it's like to live in New York.
hey math fun to see you here
@@SliceofKris good to see you too man.
Turns out he was rather nonplused by it actually. No real anger here, just utter dismissal (except the swimming mission bit towards the end. that was some actual emotion being shown towards the game.)
🎶 Let's all laugh at an industry that never learns anything, tee hee hee 🎶
Tee he he
I’m honestly surprised this episode wasn’t prefaced with that jingle
Rockstar Games 2005 - 2012 (7 years)
- GTA San Andreas
- Midnight Club 3
- The Warriors
- GTA Liberty City Stories
- Rockstar Table Tennis
- Bully
- GTA Vice City Stories
- Manhunt 2
- GTA IV + 2 single player DLCs
- GTA Chinatown wars
- Red Dead Redemption + 1 single player DLC
- LA Noire
- Max Payne 3
Rockstar Games 2013 - Present (8 years)
- GTA V
- GTA V
- Read Dead Redemption 2
- GTA V
- GTA Trilogy 'DE'
Yahtzee jokes but they did leave the Hot Coffee scene in the game files
san andreas is my favorite gta that I've played. I even liked the character having stats and the gang war stuff. And I liked the aesthetics tbh.
"Can't have remasters without reslaves"
This man's wit is going to be worshipped by a cult, come the apocalypse.
Especially if the apocalypse involves jam, making Yahtzee a prophet.
There’s the title of his next novel.
“Will Summon the Apocalypse for Jam” by Yahtzee Croshaw
Best way to describe it is someone's attampt at remaking GTA in Unreal
I think it’s important to recognize San Andrea’s faults (heh) as necessary growing pains for an industry as Yahtzee did here. Yeah, it turns out a lot of it was wrong, but we needed to know it was wrong before we could do things right.
What things have we gotten right ?
@@dazitmane8905 while the Jiminy Cockthroat has certainly gotten old and stale over the years, some of the earlier ones really do shine, and even today there’s games like BotW that manage to be great.
bruh but SA did mostly good, literally only wrong thing was gating a mission behind an optional stat.. combat is outdated yes but at the time SA was hell of a game and easily a PS2 classic
You don’t know pain until you’ve tried defending a toy shop from explosive RC barons with only a ps2 analog controller and your shattered wits.
Everyone complains about following the train, but the Zero missions are the ones that left lasting scars on my psyche
@@centuryhelix8727 Wrong Side of the Tracks is only bad if you're stupid, in reality it's easy as shit, just give Smoke space to shoot, Zero's missions on the other hand, Rockstar had a real hard on for RC missions back in the day, and no one else shared that kink, like the only good one was Demolition Man and that mission is the popular bad mission in VC
The RPG-lite stuff in San Andreas was awesome. Fat and muscle effect stamina and melee damage. It’s not just visual. But Amphibious Assault being locked by swimming skill was definitely annoying.
They used an A.I. to do most of the work for this which partially explains all the bugs and why they are working to fix it now.
Kind of sad that these Games that Built Rockstar didn't get the attention they deserved.
I know it was designed due to the PS2 hardware limitation but I cannot for the life of me understand why they got rid of the iconic orange haze in SA present in the PS2 release. That haze literally was an integral part of SA's art design that even on the Og PC release I could never proceed further in the game without downloading the Skygfx mod.
that one remote control plane mission? you mean supply lines? the mission that is permanently burned into my head because of how broken and unintuitive it is? the one where david cross yells berkley's name in agony every time I eventually fail? that one?
yeah never heard of it.
And here I thought we were going to talk about how some of the characters look like over inflated blow up dolls.
Hell, Candy from Vice City looked like she was stuck in the middle of turning into She-Hulk…
The Saints Row series, or at least 1-2(and sorta 3), carried on San Andreas' legacy of still keeping around cheat codes as a fun way to screw around when you got bored. I think achievements helped kill this, but SR specifically included a note that you could do whatever but you shouldn't expect to get clout for it.
There was a code for making drivers prioritize crashing into you. There was a code for starting riots. There was a code for giving you punches that could send targets into low orbit. And naturally, there were 'unlock all guns' codes.
It was a relic of a simpler time. It was a weird mix of 'Git gud, scrub' (SA driving school, holy hell) and 'Yeah, man, go nuts!' while not letting the latter trivialize the former. Hell, there was even a threshold for cheats back in SA. Anything above a certain point, and it soft-locked your ability to progress in the story.
The best thing about half-hearted remastered games is that Yahtzee gets to make absolute gold like this. Not a retro review, but with the best bits of that sprinkled into a regular review. Awesome.
I had an impulse to buy it immediately on release, good thing I waited. Who could've imagined they'd fuck it up this bad.
I think that any game this old doing a standard remastering is automatically a lost cause. Most games back then while it might have been revolutionary for the time, it will have been built apon in more recent years which means that what was once revolutionary is now very basic
Not to mention that GTA's graphics have aged like milk due to the hardware limitations they had to consider when making such big open worlds on early 2000's home consoles. You can't just slap AI upscaled textures on these models and call it a day. Typically it's the games that don't strive for realism that end up aging better graphically in the long run.
They actually did fix that RC plane mission. It still controls wonky as fuck, but the plane's fuel gauge goes down a lot slower. On the PS2, you could just barely get back to the shop. In the Definitive Edition, I don't think I used even a quarter of the gas.
They fixed it all the way back in the 2.0 release of the PC version (the one that removed Hot Coffee). Funnily enough, this remastered version actually includes (or included, it probably got patched out) the hot coffee assets, as well as the removed songs (the game just doesn't play them).
“Like LARPers yelling ‘LIGHTNING BOLT!’ “
Shine on, you crazy diamond!
I know this is super unpopular but I personally never felt these games needed remasters. Playing them for the first time last year, while GTA 3 was rough, the other two once you get used to it are a blast.
I kinda agree. I always felt that if they were ever going to remaster SA, at least put it in GTA V’s engine. People act like that’s such a tall order but the RAGE engine is only like 4 years newer and is 14 years old at this point. Not exactly ridiculously cutting edge today, but certainly better than the popsicle sticks SA’s engine is held together with. Either do it this way or don’t do it at all
I agree though I imagine I'll garner much more hate by agreeing with Yahtzee that most if not all games do not need remasters cause its just a way for a company to basically say buy this thing you like again but maybe this time its prettier, and people eat that up. I would much rather have something new and Original or if you're gonna put something old out just touch it up a bit and release it and if you do don't make it be from like the last generation or something make it matter.
@@centuryhelix8727 disagree about the engine, SA is fine, you might have an argument about GTA 3 and VC.
@@centuryhelix8727 Well here's the problem, that isn't a remaster, it's a remake
4:15 It's actually kind of obvious how much faster you move buffed up vs. normal and especially vs. fat. Plus it builds your sex stat so makes GF mission easier
I honestly still like san andreas, I think a better example of what it's style of game could be in a modern era would be the yakuza series, sure they arent as expansive as that GTA era, but it definitley captures the feeling of giving you alot of unnecessary but cool stuff to play with
The shootouts in the 3D era games weren't about cover, they were very much run and gun. Back then, taking cover really just meant running away from the enemies and around a corner, then shotgunning them in the face as they came around the building one by one!
Have to admit late game gang wars are pretty tricky though, found the best strat for those was to just fire at long range with the AK/M4 (or mini gun, if you have it), then run away when ever the enemies got close enough to start shooting at you. Doing all the paramedic missions for 150% max health and vigilante missions for 150% max armor is helpful too.
That summation of the differences between remake remaster & rerelease is rather spot on, but frustratingly misused by greedy corporations in every medium.
Had a version 1 San Andreas and when I tried to sell it GameStop got all sniffy like i was some kinda creep. Fuckin hated that guy.
Remastered phone games is next level.
Can't agree. Played San Andreas a couple years ago and it still lived up to the nostalgia.
I decided play it after they botched this remakster thing, still playing it right now between the odd interesting video that pops up on YT and as much as certain things feel very dated now (it's almost like it's a 17 year old game), it still holds up. It's amazingly fun, has the nostalgia vibe while still having some little surprises in it since the last time I played it through was long ago enough that I've had chance to forget less crucial details and surprisingly has more variety in it that the majority of games coming out now. The amount of side activities you can do without it all feeling stale is insane.
I don't have nostalgia and I beat SA for the first time last year on a PS2 as well, it is still comfortably among the best games I've ever played .
I bought the pre-definitive edition on PS4 long before they pulled them. The ones that are just an HD upscale with nothing else changed.
THEY LOOK FINE.
Isn't non-definitive PS4 San Andreas based on the shitty mobile port? Or there was a PS2-based one?
@@MateusAuri I'm not sure. I mostly just play GTA3. That said what little I played of San Andreas felt original to the PS2 version.
@@MateusAuri The other way around. The definitive editions are based off of the mobile ports.
@@mylesm6933 yes, but there definitely were prior ports of the mobile version before the 'definitive' trilogy. It is not the first time they fuck this up.
I'm only sure about the XBox 360 version, though.
Can't believe he didn't find time to mention that the remaster collection shipped with both all of the now unlicensed music, AND the Hot Coffee code still included. and just disabled.
That remote control plane mission. That's where I stopped playing back in 2005, never could get past it.
You're aware it was just a side mission, right? You could continue the story without doing it.
I think vice City hits the perfect Sweet spot between the basicness of GTA III and the overindulgent over complication of San Andreas
I think vice city stories hits that sweet spot.
actually, yahtz, Hot Coffee was found in the source code of the definitive edition...
They had to pull the game from stores due to copyright infringement, because they just flagged all the (many many) songs, that they did no longer have licenses for, as "do not play", BUT the songs where still there.
Something I’ve always loved is Yahtzee’s willingness to call out well-liked games for their flaws and poor design. Most of the remaster’s problems are the fault of modern Rockstar, but he doesn’t act like the original trilogy was perfect like a ton of other reviewers. He is willing to call out whatever he sees and doesn’t like, old or new.
What he said about the new lighting on the old graphics reminded me about the ST:DS9 episode Trials and Tribble-ations, where they went back in time to the TOS episode The Trouble with Tribbles.
They took the TOS footage and cleaned it up so they could insert DS9 characters into it. The problem is that they cleaned it up so well that you could see coffee stains on the uniforms.
Oh my God mentioning the remote control plane made me remind the remote helicopter in VC and now my blood is boiling!
Remasters while most are cash grabs, I feel like games that hit the PS3/360 era can at least make the transition. Anything earlier would require a full on remake like Crash or Spyro.
Nier Replicant had effort put into it by upgrading the player models, reprising the VA roles, and etc because Nier Automata was a big hit and Replicant never had the original version released outside of Japan.
Love how I imminently knew the missions he was referring too.
They really did run assets thru an upfilter....
donut shop had a giant hex nut on it's roof. they quad subdiveded it into a shiny silver ring....
Not even gonna talk about the AI text recognition they did for storefront signage
I think that this is the best thing to happen. Why? Because our game shop is now selling every copy of these games we have built up over the years cause they yanked it ROFL
We just gonna glaze over the fact they used text recognition software to grab several signs and such and didn't bother checking the results so a loft of subtle jokes and such from the original were completely lost.
@Panel Deepak not even kidding about that.
It's funny, I always though Yahtzee quite liked San Andreas. I can't remember which open world crime sim game it was (possibly Sleeping Dogs?) that he compared to San Andreas and found it lacking because San Andreas had a jetpack in it years ago and this game didn't, but it always gave me the impression that he'd been into San Andreas when it was cutting edge, but I guess maybe he used a cheat code to get the jetpack- or maybe he never actually played with the jetpack and merely knew it was there by reputation?
San Andreas is still my favorite, there was just so much variety to the story, characters, mission types and activities. Yeah it was a bit disjointed, but no open world has come up since with so much good stuff in a single game.
@Adrian Scott yeah none of them have the quantity of features and mission types SA has: vehicles, weapons & gadgets, mini-games, progression mechanics, etc. SA even has dating, investment properties, casino, and more. it's just insane.
not saying these other games are not good (RDR2 and FC especially), but there is just no comparison to SA. GTAV is the only one that approaches, and even there they removed quite a lot.
Yatzees definition of "rerelease" being "a release on a new platform with maybe so extra spiffy things" sounds suspiciously like every single remaster ive ever seen
He means the acceptable~good kind of remaster
as i remember from personal exp and from watching you play it recently, they did reduce the RC plane mission's difficulty by way of more fuel and hull hitpoints; the random-wind-wobble was left unchanged but that's the kind of jank you'd expect from that era of development and it kinda felt nostalgic. Hopefully the car racing missions with unlocks are redone well.
Ok, the Plot Twist Pretzel is going to haunt a couple of my nightmares...
Honestly this makes me think of how much I genuinely enjoy the Mafia Trilogy definitive editions because they didn’t just slap it with the beautifying ray, they basically completely remade the games and made the better.
The RPG stuff actually affect a lot of things during gameplay.
That swimming stat block on the story missions is the sole reason I never finished GT:SA.
That infinity war tony stark/spider-man joke at 0:56 was just *chef’s kiss*
I still have an early release of the original Trilogy Rockstar put out all those years ago and I haven't touched it in ages, but if I did want to play it I could put on GTA3 and play the long lost terrorist bomber mission. Not that I would, GTA Vice City has always been my favorite so I'd most likely spend hours driving up and down that main street in Miami because that game was never about the missions.
I never really got why people thought the RC missions were difficult - but then I remembered that I screwed around a lot in both VC and SA including flying, so I had a bit of practice when it came to flying.
Tbh, I'm more bothered by the fact that Volition will probably never remake/remaster the first 2 Saints Row games and instead developing gentrification: the game.
Hah! you brought up the plane mission. I never could get past that on PC
The escapist should remaster the old Zero Punctuations, but rather than updating the audio quality, converting to widescreen and filtering out the gay jokes, they can just make all the backgrounds distressingly shiny and paste photorealistic faces on the characters.
And delete the old videos from the internet forever of course.
1:40 man, his sarcasm level for the graphical engine tweaks hit such a high level that Slippery John started reviewing the game for a moment.
This was a great video. My one nitpick here is that the shoddy state of the remaster wasn't due to QA being lazy. They undoubtedly found the vast majority of the problems; their findings were simply ignored.
Didn’t they fire most of their QA or am I mixing it up with something else?
Because there was definitely some drama going on the QA department.
@@NathanCassidy721 You're probably thinking of Activision, who recently fired about 1/3 of their QA testers.
@@TheGFFA Sounds about right. Although based on the state of RDR Online, I think we can safely assume Rockstar is budget cutting in that department.
The only way the remasters could be worse is if they were made under crunch.
I would bet anything it was. It's got all the hallmarks, everything was rushed, unchecked, and unfinished.
This was obviously a rush job, I guarantee those employees were crunched to the bone so they could squirt this half-assed texture upscale pack out for the holiday sales season.
"Spread thiner than a marmite enthusiast" - fuck now thats a niche reference
Down here, we're always telling tourists to spread Vegemite really thin so it doesn't overwhelm them. Then we go and put great wads of the stuff on our own toast that are like kangaroo kicks of salt and savoury flavour. British Marmite isn't as strong or thick (as opposed to New Zealand Marmite, which is), but the flavour is close enough to that of Vegemite to stave off the Aussie tourist's cravings after they've been without for a couple of weeks.
They should've done a Mafia 1 style remake but that would have required effort and care
I'm amazed the amount of The Crying Game references that still pop up even to this day. (I only hear a couple a year if that, but it's still a lot for a niche UK show from the early 90's).
I thought before that I think they look like their own modded versions.
But Yahtzees analogy describes the situation way better.
Resident Evil 4 is now in VR on the Quest 2, and I was put off a bit by how clear everything looked. The pixelated graphics added to the murky mood when I played it on the Gamecube.
You should try Inscyption if you haven't already. It's a great meta game created by the same team behind The Hex and Pony island.
I think this might be his best review I've seen. The writing, the sass, the pig jokes. All of it was so on point
How did you get your Dave stat so high? I've never been able to get it past 50% no matter how hard I refused entry into the spaceship.
You take less damage when your muscle is higher, and do more melee damage
That remote control plane mission is where I quit in frustration on the PS2, oh and also where I quit in frustration on the Steam release.
Hearing that it hasn't been fixed in this re-release means I'll never waste my money on this.
The funniest part is that the Hot Coffee files that Yahtzee referenced were still present in the remaster.
"All previous versions have now vanished from availability..."
To quote Lyle, "Arent you glad physical media is going awaaaaay?"
I feel this review will age better than these games did.
Oh christ I forgot all the fuck about that goddamn RC plane bullshit in San Andreas. I have a pretty good memory, and that’s the first time in a long time I’ve gone “oh wow, that WAS in that game, wasn’t it?”
You know, I got stuck in GTA San Andreas at the part where you need to buy the airfield. Just couldn't think of how to get all the money I needed to continue the story.
By doing the taxi side mission, most likely. It's boring, but the streak multiplier makes it into a good money maker.
That Crying Game anecdote is weirdly accurate I don't think I've ever not seen that film on TV in the early hours of the morning blasted outta my mind, not on mescaline tho.