Thanks for clarifying this! It caught me off guard that "merge events" (hotkey G) and "merge to audio part" are in fact the same thing. Aaand honestly speaking its a little cryptic. I spent hours to find something like "unmerge event" after i pressed G (merge events), while i should've looked for completely different function called "dissolve audio part" since i was dealing with audio cuts. Btw, as far as i can tell, you can't unmerge (dissolve) midi parts back. Anyways big ups for the video!
Another very informative video, I was just having this issue now and typed it in and yours was the first I typed randomly haha. Great work! Keep it up.
Thanks for the help. However, that 'chained' event is something I never found useful. Maybe it might be worth it to remove it completely and just make the "merge audio" work like a bounce, so we can directly edit the gain and everything directly.
If you prefer to bounce, you can just press Ctrl+B / Cmd+B to bounce the event instead of pressing G (Merge Events). But you should know that (unlike Audio Part) this is a destructive process that you can't just reverse later. I myself bounce very rarely because there are usually better alternatives for me.
I tried merging audio parts like this and then realised it was no use to me - I prefer to bounce as you can edit the audio event, and then I tend to delete unused audio from the Pool. But this is a useful video to show you this option.
It's totally fine to bounce if there are good reasons and if this simplifies your workflow. But many people see it as a "going back" to the original audio events and only bounce because they don't know that you can "Dissolve" the Audio Part or edit the events inside of it.
Also, if you're looping a part, or using one clip duplicated with shared "ghost" copies, any changes you make in the audio editor will be applied to the share copies of the clip as well. Saved my butt a few times being able to fix a crossfade and have it work on all the clips. Otherwise, I would have had to do the fade, regroup the clips, and go back and place that new file on all the correct parts of the arrangement. NO THANKS
Was it not clear enough? You can export these Audio Parts and import them in other songs and you will still have access to the original events within the audio part (which won't work if you just bounce a WAV version of it).
Thanks for this explanation!
Thanks for helping me with this. Well done tutorial. 😄
Thanks. Solved my issue.
Thanks for clarifying this! It caught me off guard that "merge events" (hotkey G) and "merge to audio part" are in fact the same thing.
Aaand honestly speaking its a little cryptic. I spent hours to find something like "unmerge event" after i pressed G (merge events), while i should've looked for completely different function called "dissolve audio part" since i was dealing with audio cuts. Btw, as far as i can tell, you can't unmerge (dissolve) midi parts back.
Anyways big ups for the video!
Another very informative video, I was just having this issue now and typed it in and yours was the first I typed randomly haha. Great work! Keep it up.
ohhhhhhhh moment, cheers Lukas
Great tip, thanks!
Thanks, just was stuck on lock like WTF, Worked like magic...
Man you just save my life 😂😂😂😂 I was frustrated for some days thinking how I can get the shit out of my way 😂😂😂 thank you for creating this video.
Haha, that's awesome! :)
I've been trying to fix this problem for weeks. Thank you so much.
Thanks for this!!
Thanks for the help. However, that 'chained' event is something I never found useful. Maybe it might be worth it to remove it completely and just make the "merge audio" work like a bounce, so we can directly edit the gain and everything directly.
If you prefer to bounce, you can just press Ctrl+B / Cmd+B to bounce the event instead of pressing G (Merge Events). But you should know that (unlike Audio Part) this is a destructive process that you can't just reverse later. I myself bounce very rarely because there are usually better alternatives for me.
Thank You!!
FANTASTIC !!! THX !
I tried merging audio parts like this and then realised it was no use to me - I prefer to bounce as you can edit the audio event, and then I tend to delete unused audio from the Pool. But this is a useful video to show you this option.
It's totally fine to bounce if there are good reasons and if this simplifies your workflow. But many people see it as a "going back" to the original audio events and only bounce because they don't know that you can "Dissolve" the Audio Part or edit the events inside of it.
Also, if you're looping a part, or using one clip duplicated with shared "ghost" copies, any changes you make in the audio editor will be applied to the share copies of the clip as well. Saved my butt a few times being able to fix a crossfade and have it work on all the clips. Otherwise, I would have had to do the fade, regroup the clips, and go back and place that new file on all the correct parts of the arrangement. NO THANKS
Thanks! it was giving me a hard time
Drag it to Files for later use?? That was 3 seconds of nirvana!
Was it not clear enough? You can export these Audio Parts and import them in other songs and you will still have access to the original events within the audio part (which won't work if you just bounce a WAV version of it).
Danke für den Tipp 🎹👍man müsste sich nur alles merken können 🤣
Stimmt. Bei manchen Dingen hilft es aber auch schon, sie einmal gehört zu haben und zu wissen, "dass da irgendwas war". Man kann ja nachgucken :)
Great
Also if you have melodyne installed, editing an audio event will also switch it back.