What Makes a Good Beginner Yu-Gi-Oh Deck?

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
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ความคิดเห็น • 180

  • @apsamplifier
    @apsamplifier  5 วันที่ผ่านมา +84

    _Just buy Fiendsmith Ryzeal, bro._

    • @MiguelMartinon
      @MiguelMartinon 5 วันที่ผ่านมา +4

      Jokes aside, compared to Maliss, Fiendsmith Ryzeal is a basic deck.

    • @lit_wick
      @lit_wick 5 วันที่ผ่านมา +3

      Print it. Sleeve it. Teach the friend new to yugioh on the kitchen table.

    • @JcBravo8
      @JcBravo8 5 วันที่ผ่านมา +4

      @@lit_wick Sleeves are the weak. Play on stone.

    • @Ltp1305
      @Ltp1305 5 วันที่ผ่านมา +3

      Yeah, let me use half of my mortgage to buy something that will be killed in 6 months.
      If anything, I'd argue that good tier-2 deck would be better than a top tier deck for new player compare to a top tier deck

    • @XxHygherUpxX
      @XxHygherUpxX 5 วันที่ผ่านมา

      I think that would be to advance for beginners

  • @romkin1197
    @romkin1197 5 วันที่ผ่านมา +36

    When I teach someone to play a deck, I start by having them learn multiple decks that each deck showcases each summoning mechanic. So I'll make a very easy Synchro Deck, Xyz, Fusion, Link deck and I'll play something I'm more familiar with that is inline with the power of the deck they're playing.
    While I won't go out of my way to dominate them in the game, I want to ensure they know how the extra deck mechanics work so that they could have a better grasp on which they like more.
    Once they do that, I offer to teach them a deck that is Dark Worlds. This is to teach them that they need to adapt and make plays based on what they have and what they draw due to the deck being very non-linear, which also helps them adapt for decks that have multiple combo lines that you have to swap from when interrupted.

    • @Chronoflation
      @Chronoflation 5 วันที่ผ่านมา

      Tierd progression learning decks. From noob to novice to Joey Wheeler to Master

  • @ABKStudios
    @ABKStudios 5 วันที่ผ่านมา +10

    I recently had some nostalgia and wanted to give the game a go again for the first time since the start of the synchro era so my girlfriend and I got the two Egyptian god decks as they were nostalgic for me and had no extra deck which allowed us to keep it simple as a starting point - they work pretty well for it

    • @craciunator99
      @craciunator99 4 วันที่ผ่านมา +2

      Those 2 decks are essnetially designed to go against each other, which is pretty fun.

  • @four-en-tee
    @four-en-tee 5 วันที่ผ่านมา +44

    I mean, the upcoming Blue-Eyes deck is a good start.
    That should be the bare minimum standard for onboarding products in this game. They don't even particularly need to be meta. They just need to be able to get someone's foot in the door when it comes to having a competent deck with quality staple cards, and they need to be good at locals. I wish we had the Tactical Try decks, but this is close enough.
    Seriously, how has it taken this long to get Nibiru in a structure deck? Its been in the TGG since 2019, that's 6 years ago. Not even Imperm had to wait that long.

    • @alinakaiba385
      @alinakaiba385 5 วันที่ผ่านมา +3

      To some extent yes but not everyone will be compatible with a blue eyes deck according to their personalities and their actions. For example I myself am compatible with the Blue Eyes Deck and Dark Magician, Dark Magician Girl Deck which are Kaiba's and Atem/Yami Yugi's decks. I am NOT compatible with Joey's Red Eyes Black Dragon, Mai's Harpies and other characters decks and not even Tèa's EVIL Witchcrafter Deck because I am not a witch and Tèa Gardener is a REAL WITCH and knows how to conceal her TRUE NATURE with her witchcraft crap!!! From the GX era I am compatible with the Crystal Beast and Spirit Charmers and now I am building a Dragonmaid Deck but not the suggested recipe but my own.

    • @yellopenguin999
      @yellopenguin999 5 วันที่ผ่านมา

      @@alinakaiba385 True! Also even without any mention of the word "deck", many new ppl or even veteran players will want to try using cards they like

    • @wanderlustwarrior
      @wanderlustwarrior 5 วันที่ผ่านมา +1

      They probably intentionally waited until most meta decks could easily play around Nibiru.

    • @alinakaiba385
      @alinakaiba385 5 วันที่ผ่านมา

      @@yellopenguin999 Understandable TRUE without mentioning the word "deck" right!?!? It is about what people can understand and what they feel drawn to you know!?!? When I start my dueling journey back in 2002 I was beginning in Middle school my Teenage years, I felt drawn to Dark Magician/Dark Magician Girl and the Blue Eyes White Dragon and when I started playing them my techniques and strategies started to develop quickly and grew stronger and in school I had mini tournaments during lunch and class breaks and a class mate wanted me to use his deck which was a Red Eyes Black Dragon and I couldn't use it, because I wasn't compatible with it and I lost the duel. People can experience different decks to see what they are best at and what monsters they feel drawn to.

    • @RunicSigils
      @RunicSigils 5 วันที่ผ่านมา

      ​@@wanderlustwarriorMaybe if you were talking about the OCG, but no, over here they just waited until they had put it in every kind of set they could think of to abuse you for with short prints.

  • @robertsixx775
    @robertsixx775 5 วันที่ผ่านมา +13

    In my opinion what makes a good beginner deck are ones that are simple, straight forward and that can show off/teach someone a summoning mechanic. Two decks that instantly come to mind are Swordsoul and Crusadia, both are simple and straight forward but really consistent and they can easily teach someone their respective summoning mechanics. They're also both pretty cheap and easy to upgrade(at least from my experience) so if whoever you're teaching ends up really liking them, they can easily upgrade em.

    • @spyro2002
      @spyro2002 5 วันที่ผ่านมา

      I'm against swordsoul as a beginner deck because it doesn't play the associated mechanic straight.

    • @phoenix5029
      @phoenix5029 5 วันที่ผ่านมา

      Synchron is another option for Synchro... Or, it would if the general modern strategy didn't revolve around a single level 5 Junk Speeder, and basically losing if it gets negated.
      Red Dragon Archfiend Resonator is also anime based, but has evolved quite a bit from how Jack played it in 5D's...
      Sure, Swordsoul gets around the tuner hangup through it's tokens... But it's not much different from Invoked (which fuses from the GY), Branded (whose most important card fuses from deck), and Tearlaments (which is a whole can of worms in itself).

    • @spyro2002
      @spyro2002 3 วันที่ผ่านมา

      ​​@@phoenix5029that's why I wouldn't use any of those as a first fusion deck either. I think rda is the better option for a forts synchro deck. Even if you don't understand the more complex combos the baseline is "make a 3k guy that blows everything up" which is good enough for a beginner. For a first fusion deck I think fluffal is a good choice for the same reason. You can do a big complicated combo, but it's perfectly valid to also just fuse your whole hand into a tiger to pop everything. Plus it uses the og poly which is important imo. I'll say though that I agree with the op that crusadia is the perfect first link deck, their effects are very simple and intuitively teach link climbing and the importance of link zones.

  • @ADrunkHobo013
    @ADrunkHobo013 5 วันที่ผ่านมา +7

    I taught my girlfriend with a Zombie pile deck that we built up into a more and more competent deck after a couple months. We started with cards like Poison Mummy and now we have a full Lightsworn Zombie deck with complete extra deck. It was a very satisfying processes

    • @jmurray1110
      @jmurray1110 5 วันที่ผ่านมา +2

      I also started with zombies and I think it’s a good one with obvious theming and generally decent enough read ability
      But poison mummy was a weird choice scape ghost is a better zombie flip monster due to its defensive utility and potential for link and tribute fodde, it’s not amazing but very useful was lower power games

  • @QueroJogarUmJogo
    @QueroJogarUmJogo 5 วันที่ผ่านมา +2

    Tactical Try Cyber Dragon deck from the OCG is a pretty good starting deck imo. It boots you straight into modern cards with nostalgia ones that you recognize

  • @yourturn5059
    @yourturn5059 5 วันที่ผ่านมา +2

    Here's what I did to get my old friend back into the game: we met up at a gaming cafe for a few beers where they sold yugioh products. He picked up a structure deck(dark world) that he liked the look off, and I picked a deck that could match it(red dragon archfiend) we then bought some random booster packs we opened up to add to the decks and then we played for hours. I have much more experience in the game but that means little when you're limited to a mere structure deck and a few staples from booster packs. Next time we meet up we'll play the same decks but purchase some different packs to add to the list. And so on, so on, until he finds out about a different deck he wants to learn.

  • @MagicGamer28
    @MagicGamer28 5 วันที่ผ่านมา +4

    As someone coming back to learn "modern Yu-Gi-Oh" in Master Duel (took a break before Kashtears and Tearelements came out) I've been playing Rescue Ace as my main Master Duel deck and I've learned so much about playing the game and these decks while still feeling I "have a chance". Def agree that a deck that can naturally force a grind game/3+ turns full of chains is good because you're also getting to pilot your deck for longer to see new interactions. I've been playing rescue Ace for a month and change now and just learned a new interactions between Impulse and Alert organically. A "conversation" deck is good for new players for sure, especially since it forces you to think through chains and actually read/understand other decks plays, ultimately learning the game!

  • @Gamer_Girl_Noire
    @Gamer_Girl_Noire 5 วันที่ผ่านมา +1

    Theres no catch all but stuff that can be built on a midrnage axis are the best.
    Teaches more around when and how to interact in ways you won't accidently waste but still maintains the post DUEA yugioh mentality of everything is rooted in what combo does.

  • @DragonTank1400
    @DragonTank1400 5 วันที่ผ่านมา +1

    I think there are two big steps in teaching Yu-Gi-Oh:
    Step 1: Is just teaching someone the basic rules of Yu-Gi-Oh which I actually think the 2 player starter deck was on the right track with though it failed at the delivery and could have done a way better job.
    Step 2: Which is what I think Paul is talking about and that is learning the game of Yu-Gi-Oh. This is different than learning the rules as though you will learn more complex rules and ruling the focus is learning how to play the game and seeing things you failed to see before. A good deck for this would be mid-range or a control deck. The few that have helped me get better at the game are Traptrix and some sort of Bystial control (I made my own which was Bystial Rose Dragon control).

  • @KazuyaMusic
    @KazuyaMusic 5 วันที่ผ่านมา +3

    Needed something to watch, refresh the page and this shows up! Thank you, Paul!
    Looking forward to the pod tomorrow!

  • @monotone8299
    @monotone8299 5 วันที่ผ่านมา +2

    We literally have these in the OCG already-the tactical-try decks. The LiveTwin Spright introduces Link/XYZ with a cohesive package out of the box.

  • @paulkontz8958
    @paulkontz8958 5 วันที่ผ่านมา +1

    No one can agree. Best bet is a friend that’s patient and willing to walk you through every phase. Games way to complicated for just a beginner deck

  • @bravo_10
    @bravo_10 5 วันที่ผ่านมา +2

    It's easy to teach someone by setting the foundations of the game with like simple goat decks and then overtime teach the summoning mechanics. Jumping into it now you're going to be overwhelmed if you're a new player

  • @alexisramos6043
    @alexisramos6043 5 วันที่ผ่านมา +3

    Hey there pual i think this is my first time commenting but i fully agree with you on teaching new players with mid range control decks. I would also like to pitch the idea of what i call "the dumpster decks" cause most of my life i built decks by trading and randomly finding them or taken dups of cards that people didn't want and pick through the effects on what i think would be able to work. An example that i thought of while watching was a deck i built during middle school and the entire deck had no consistent with each other but gave the chance to combine two cards that no other player would have thought would work and be able to shift the duel into your favor and tbh i was actually shocked that it was able to work together pretty easily and swell. Then when i gotten the cards i slowly started to add in different extra deck cards to see how it worked sometimes it was a 50/50 others it was actually pretty good playing

  • @arjanzweers6542
    @arjanzweers6542 5 วันที่ผ่านมา +1

    Without jumping into competitive Yugioh immediately and keeping it at locals, White Forest is currently a good beginners mid-range deck as it has an effective resource loop and is quite malleable, being able to add in Azamina, Bystials, Runick, or even Centur-Ion. While you should avoid decks that are targets for the banlist, I'd also like to mention Fiendsmith. When it gets reprinted, and the banlist is gentle to the engine, Fiendsmith makes a great engine you can build your decks around as a beginning player. It's a simple mid-range engine with a strong resource loop, and like White Forest, it is very malleable, being able to play it with Ryzeal, Bystials, Kashtira, Tenpai, or even a nice archetype like Magical Musketeers.

  • @AoyagiMei
    @AoyagiMei 5 วันที่ผ่านมา +5

    There is no one deck solution to this question/problem.
    You have to really start with the fundamentals of card games, if the person you're teaching is completely new to card games. The Gadgets example you mentioned at the start works as a perfect entry point. Simple and single effects per card that teach players the concept of monsters, spells, traps, the battle phase, trading for to build towards and advantageous board state via simple removal.
    Then you start introducing effects that add layers to the game, such as floodgates/shutdowns (aim of the game is to stop your opponent from playing), hand traps (quick effects), negates. Mechanics that are more specific to Yu-Gi-Oh.
    Then you move to something that teaches concepts like resource loops. These decks don't immediately swing the board state with most of their plays, but try to set up so you don't burn out of resources next turn, have negates or interrupts on board ready to respond with. For many archetypes, this is just memorisation of a line and not very fun. Sky Striker is very good for this IMO since it's a bit more adaptable and doesn't have as many steps.
    DO NOT recommend combo decks to people if they not at least interested in playing the archetype themselves (for waifu, aesthetic, meta/want to win reasons or whatever). People are less likely to get hooked and remember if they genuinely don't like or care about the cards they are playing.
    You have to think like a teacher. You don't throw your 12 year old students straight into calculus. Build the fundamental knowledge first. I would start from ~2005 YGO (GOAT) and slowly move through the eras, introducing new mechanics. Pace it by the learner, keep them interested. Trial by fire does not work for many people.

    • @nicholasdaniel2778
      @nicholasdaniel2778 5 วันที่ผ่านมา +3

      See!? This is what I'm talking about, you teach them the basics of this game from the ground up, not top or middle up.

    • @slayer100141
      @slayer100141 2 วันที่ผ่านมา

      I swear to god most people truly are past of the point of help in regards to how off putting modern Yugioh is to new players. Everyone is recommending either super old stuff which is great for the basics or a lot more modern stuff that still has effects going off like crazy, which is not good for learning. Yeah they may not be the Meta decks but it is still a lot to learn. Instead I would recommend something like Exosisters it is a more modern deck that has some comboing and effects but nothing too crazy; they can be pretty competitive, they have some basic negates etc.

  • @CoupeDeJarnac
    @CoupeDeJarnac 5 วันที่ผ่านมา +1

    I think what makes the deck good to learn will be different from person to person and their past experiences with games. The game I've been playing for the past year is Marvel Snap. There is zero cross over to Yugioh. I like traps, trick plays, asking my opponent to break me to win. I have a bad habit in fighting games of comparing a character from one game to another and have been somewhat doing that with my learning of the game. Tearlament reminds me of MTG Blue Black. Labrynth reminds me of mono Black. Tenpei is the closest thing to Red aggro. Mathmech feels very White Green to me. White Forest I'm still trying to wrap my head around but I like it. These are how I feel of course and I'm sure people won't feel the same but relating to a game and trying to find your playstyle that you enjoy is always a good place to start. Of course I've also been barely playing for over a week and last time I played was Empty Jar.

  • @animeshowfan8145
    @animeshowfan8145 5 วันที่ผ่านมา +1

    Ive thought about this alot and i think the best answer i came up with is plunder patrol. The plunders are a pretty easy to learn archatype that can do fairly well agisnt most decks. After 2 or 3 duels youll have a good idea what all the cards do and they are not combo heavy . A good turn with plunders can be done in very little moves. And they cover almost all the different types of summoning and makes it very easy to go into any of them. Its a great deck i think to learn the game and will feel better as you get better

  • @Cameytoe
    @Cameytoe 5 วันที่ผ่านมา +4

    I asked my wife this question and she says "cards with either no or simple effects". I say pick a cool archetype, play it pure, and try to do one new move every game to get a feel for it

    • @Chronoflation
      @Chronoflation 5 วันที่ผ่านมา

      I always felt like heroes are good with this cause you can go mega simple with the originals and the specific fusion requirements to more modern and advanced decks. Neos is my favorite for it since it has contact and polymerization fusions and cards to single card those fusion summons. Won't be meta, but you can kinda hit a full spectrum of interactions with the single deck without changing the deck all that much

  • @LaBambaMan
    @LaBambaMan 5 วันที่ผ่านมา +11

    Back in my day we had two starter decks: Yugi and Kaiba, and we were happy dammit! *waves cane in air*

    • @MrSkullMerchant
      @MrSkullMerchant 5 วันที่ผ่านมา +1

      🤣🤣 good times

    • @dylanhelvetios2300
      @dylanhelvetios2300 4 วันที่ผ่านมา +1

      I was so happy I still have memories of oppening it in the car.

    • @davinaSinclair8254
      @davinaSinclair8254 2 วันที่ผ่านมา

      😂😅

    • @davinaSinclair8254
      @davinaSinclair8254 2 วันที่ผ่านมา

      ​@@MrSkullMerchant Good times indeed 😂🤣

  • @tyronesaurus910
    @tyronesaurus910 5 วันที่ผ่านมา +1

    I think for beginners it's best to use one of those pre-constructed Structure Decks since all you need for basic gameplay are all in there. Get them 3 copies and they're good to go. Then if they have familiarized themselves with the deck strategy they can start adding staples or modifying that deck for better utilization.

  • @sheamcc2
    @sheamcc2 5 วันที่ผ่านมา +2

    Ngl I think doing something like the legendary dragon box or the legendary decks with a combo guide would help. Like they're anime themed and they're mid range decks i.e not to complicated to play. So teaching people isn't just shoving them into the deep end with a bad starter deck.

  • @SharpshireEddy
    @SharpshireEddy 5 วันที่ผ่านมา +3

    I have the 2 Player Starter Set, The Brown Yugioh Tin, The 2022 Tin, and Legendary Duelist II and 1 Spell Ruler Booster Pack, i really like those cards but i not have anyone to play with in France so they just end up in sleeves and card portfolio's.

  • @diggysdungeon
    @diggysdungeon 4 วันที่ผ่านมา

    I agree, midrange is the way to teach someone what's fun about YGO while ensuring they actually learn how to play the game. My friend learnt with Naturia and she basically had horrendous blindspots until she played a deck that doesn't just turn off game mechanics. She's now playing Melodious and is still having to learn when to use interruptions because in Naturia the answer is just to always negate.
    If I was going to teach someone I would probably lean towards something like Altergeist or VS since they have a degree of flexibility in how they can play but they also have lots of interaction with the opponent while not being overwhelmingly complicated to understand.

  • @awesumsauce24
    @awesumsauce24 5 วันที่ผ่านมา

    I feel like the easy copout answer is swordsoul where it's cheap, has a simple bread and butter combo that can be taught easily and built upon, and it gives a general feel for the gameplay loop of going first and comboing to set up a board while playing around handtraps, and going second to handtrap the person going first and then trying to break what's left of the opposing player's board. I do feel that the deck may not exactly appeal to some people's playstyles as it is a pretty sauceless deck. Some people would also say fossil dyna stun, and while that may teach people how stun works, it doesn't really teach people about the gameplay loop of the wider yugioh card game. Some people say a deck like voiceless voice is also a good starting point as it does what swordsoul does as a beginner at a higher price, but the bread and butter set up combo is even easier to learn which allows the new player to focus more on learning matchup knowledge and fundamentals. Some people also seem to forget that the general idea of control in a card game has very negative connotations and that people do not want to seem like the player that lames everyone out. I think swordsoul combo is the most complicated we can get for a new player without it feeling like we're telling them to do homework. This means that most combo decks are out of the question when it comes to being a beginner deck, as they require people to at least watch youtube tutorials to understand the basic lines, even though combo sounds like a super cool playstyle in the eyes of new players. The problem is that there is a general lack of different cheap and simple to play decks of different artstyles and playstyles. I love the artwork for voiceless and like the artwork for swordsoul. I like playing both swordsoul and voiceless voice. The problem is that it's probably only those two and a scant few other budget beginner decks for this game. That means the main representatives for beginners only cover two playstyles and two artstyles. There is a common joke that yugioh runs on the formula of robots, dragons, and waifus, but the current commonly mentioned beginner decks only kinda fulfill two of those categories let alone the many other interesting artstyles and themes that yugioh has.

  • @Elyak11
    @Elyak11 4 วันที่ผ่านมา

    From the early days of Master Duel I allways told mu friends wich wanted to improve at the game to play Sky Striker, that deck made me learn so much about interactions and matchups. I started to enjoy more my Zoo-Tribrigade deck after playing with Sky Striker

  • @f5673-t1h
    @f5673-t1h 5 วันที่ผ่านมา +7

    Here's what I'd pick: Lair of Darkness.
    It's a control deck that wants to play in simplified game states with the viruses.
    It's not a deck with in-archetype negates, but a deck that lets your opponent play (Viruses only destroy draws, not searches), and you're meant to disrupt their plays in other creative ways.
    For example, if the opponent uses a monster effect on the field, you can quick effect tribute it, then chain Called by against it in the grave.
    It teaches you what the choke points are so you can tribute them. You also learn about priority and how chains work and how to dodge cards like Imperm, all from Lilith.
    Viruses teach you that knowledge is power by looking through the opponent's hand.
    Ahrima is not once per turn, Lair is a soft once per turn, and Lilith is a hard once per turn, so you'll learn the difference between those, especially if you use Metaverse to reset Lair. Metaverse also can be used on your oppponent's turn in the end phase so you can prevent Lair from putting a lot of tokens on their field (it's mandatory).
    But you can also mix it with Bystials. Bystials of course are handtraps, but they also give you a way to get a searchable quick effect tribute, which is Kaiser Glider Golden Burst (Lubellion to Magnamhut to Kaiser) and not just rely on hard-drawing Lilith, so it teaches you to think ahead. And Bystials can also protect your plays like Ahrima, and Regained helps you with the grind game. Bystials synergize with all the good Viruses because they have 2500 ATK and 2000 DEF. You can also tribute Druiswurm whenever you want as a disruption. And Baldrake can tribute their monster to banish another, making them go -2.
    It's not a combo-heavy deck, so that's why it needs board breakers like Super Poly. But it's a double-edged sword, because it's not a combo-heavy deck, so your hand will be quite thin by the end of every turn, and Super Poly requires a discard, so that's another way to learn about card advantage. And at the same time, you can GAIN card advantage from Super Poly by fusing 3 opponent's (now Dark) monsters into Triphyoverutum, and that's a card that teaches you about the summon negation window and how continuous effects don't apply until the monster is fully summoned (as opposed to Baldrake, which banishes AFTER the monster has been summoned).
    And you can also mix it with a level 4 Light or Dark Tuner to go with the Bystials into Baronne or Dis Pater or Chaos Angel. One Particularly good choice is Chaos Mirage Dragon, which plays well with the Bystials' banishing gimmick. Going into Chaos Angel with it teaches you about chain blocking, because both of these monsters banish on the synchro summon (Chaos Angel when it's special summoned, Mirage when it's used as synchro material), and also because Bystials are Dark and Mirage is Light, so Chaos Angel becomes unaffected by monster effects, so putting it on CL2 after Mirage protects both from negation. Also Garura and Mudragon are Super Poly targets, but can help you go into Chaos Angel. You can use Muckraker (a typical Lair card) to resummon Chaos Angel and use its effect a second time in a turn (it's not once per turn).
    It's a really fun deck when it goes against non-meta decks.

    • @Benzinilinguine
      @Benzinilinguine 5 วันที่ผ่านมา

      3 paragraphs to describe a beginner deck means this ain't a beginner deck, buddy.

    • @f5673-t1h
      @f5673-t1h 5 วันที่ผ่านมา

      @@Benzinilinguine If five paragraphs and a line are intimidating to you, then you should go back to school to learn both reading AND counting.

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 5 วันที่ผ่านมา

      if you can't be bothered to read theory about a deck. Maybe tcgs at all aren't for you at all.

  • @animeshowfan8145
    @animeshowfan8145 5 วันที่ผ่านมา +2

    Another issue there is with trying to learn the game is finding a good starting deck list. Like you mentioned sprights and live twins are a good starting deck. But when i tried to play those decks all the deck lists i found were super combo heavy and didnt feel great to play. One miss play would often mean ive just. Lost the duel. And sure you can say thats just the game and you have to just keep getting better at it. But if im a new player and im trying to learn this game for the first time. If the deck im playing just loses with the smallest mistake that feels so awful. It feels awful and unfun and id want to drop it

  • @ChazBlanks
    @ChazBlanks 4 วันที่ผ่านมา

    The Visa Starfrost lore is what i was teaching people how to play Yugioh with.

  • @nonstoplocs2443
    @nonstoplocs2443 5 วันที่ผ่านมา +6

    In my opinion, a beginner deck teaches people the fundamental skills of the game, but also allows them the opportunity to win. The decks you recommended all require higher technical play. I think the low ceiling decks can teach you technical play within their play style, and the person can choose to move on from that place style and play other types. Remember, people must get their feet wet in order to remain playing the yugioh. Stun is definitely the way to go as a beginner deck.

    • @four-en-tee
      @four-en-tee 5 วันที่ผ่านมา +4

      So Ryzeal. That's a low ceiling deck (albeit an admittedly cracked one), its just the supplementary engines like Fiendsmith or Mitsurugi that make the deck more complicated. Labrynth is another good example, and it would probably sell like hot cakes if it got a structure deck. Like, the amount of attention it got on Twitter when it was first revealed was fucking insane. Konami really struck gold with that archetype.
      But in all honestly, we could probably just import the tactical try decks into the TCG and call it a day. Both Live Twin Spright and Eldlich are fine beginner decks for people looking to get into modern Yugioh. Eldlich even feels a lot like an old school Yugioh deck, both in terms of gameplay and aesthetic. I also don't have any complaints with the Blue-Eyes structure deck.

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 4 วันที่ผ่านมา

      Low ceiling is describing ryzeal.
      A deck that is pretty much the floor and doesn't push the ceiling unless you add in other engines.

  • @princessrayneshia1293
    @princessrayneshia1293 5 วันที่ผ่านมา

    To me live twin and pure Rikka are the best starting decks. This is for 3 main reasons. 1) both offer good interaction on the opponents turn without being oppressive. 2) xyz and link summoning are the 2 easiest extra deck mechincs to get to grips with, live twin doing a very good job of explaining link climbing through card effects. Finally 3) it is easy to figure out how you are supposed to use the cards by reading them, each twin just fetches you the other one, each rikka has a clear purpose like snowdrop bringing another rikka with her or mudan getting you the spell or trap you need.

  • @Fainted-Ikaros
    @Fainted-Ikaros 5 วันที่ผ่านมา

    Dark Magician vs Blue Eyes is a good start IMO and it'll hook people with nostalgia as well.
    That's how I started

  • @animefan7424
    @animefan7424 5 วันที่ผ่านมา

    Player that really only started recently: swordsoul tenyi with its basic combos have been fairly easy to understand and gets a reasonable endboard, the advanced combos are more involved but they either a big endboard or gives you a reasonable board with a crappy starting hand though I imagine I’d have a hard time remembering the more advanced combos

  • @hevertonconeglian
    @hevertonconeglian 4 วันที่ผ่านมา

    I'm having lots of fun with the Live Twin Spright deck on Master Duel. Great deck for me returning to the game after 20 years

  • @besharp7530
    @besharp7530 5 วันที่ผ่านมา

    100% agree with rescue ace, it’s got good but easy combos and has some learning potential with extenders and trap timing

  • @Lightn0x
    @Lightn0x 4 วันที่ผ่านมา

    I think trying to onboard a player straight into modern YuGiOh is kinda like trying to teach a preschooler highschool-level maths.
    You can try your best to find workarounds and MAYBE it will work for a select few people, but at the end of the day it's still best to start them off with retro formats and transition them slowly into the modern environment.

  • @Chronoflation
    @Chronoflation 5 วันที่ผ่านมา

    Hear me out: Neos. Modern Neos support focuses mostly on just 1 extra deck type in fusions but also has some Hero Link support. The deck focuses around a single monster and all these numerous ways you can interact with and use that monster, and most of the modern fusion cards combine a specific card in Neos with anything from specific monsters like Yubel, to archetype like Wingman, to generics types like warriors. This somewhat shows the full depth of what types of things can be combined in the extra deck. It also can be used to show contact fusion, which by extention teaches every other extra deck type more or less, polymerization for the more powerful modern cards, and the various Neos fusion cards that help bypass on field contact fusion or polymerization use. Field spells, deck advantage, etc are all very powerful, and while Neos doesn't have the ultimate boss monsters, it has some that are powerful enough, especially going from a Vanilla beatstick like Neos into a powerful effect monster, to show players how they need to focus around getting out their bosses, and, more importantly, the situational best boss monsters.
    Now will any newb win with Neos? Not likely all too often. But they'll learn the game. And with all the Hero support out there, they could really build this up any way they want to teach any lesson they want. Especially the lesson of getting rocked cause the heart of the cards doesn't mean jack all when facing meta threats, lol

  • @viniciustavaresleite1511
    @viniciustavaresleite1511 4 วันที่ผ่านมา

    If you're all playing with relatively old decks, cyber dragons are pretty good to learn. They have small combos, a piece of interaction with infinity and overflow, and also needs some resource management. Unfortunately, it can't even compete with midrange decks from nowadays, it is too easy to interrupt and has almost no negates.

  • @telademise
    @telademise 4 วันที่ผ่านมา

    I stoped playing in the 5D’s era but would buy packs every now and then. When I heard how the game changed it both made me confused and sad. Last year I started playing Master Duel with a Dark Magician deck and did okay, but I felt like I was playing a different game. I tried Evil Twin deck and that’s when modern Yugioh clicked for me. I was able to realistically play against some meta decks and win. I had so much fun that I made the deck in real life.

  • @averagefronkle3122
    @averagefronkle3122 5 วันที่ผ่านมา

    I feel a beginner deck should be one that encourages the player to think critically and spur on good decision making. Something ala a mid-range control deck, like you said. Something that’ll teach a player to understand their and their opponent’s board state and learn how to address them with the tools they have available.
    For a specific deck, and I will die on this hill… Plunder Patroll.
    Yes, it’s gimmick does break some of yugioh’s base rules with the extra deck and that may be odd for a new player. But it including nearly every extra deck mechanic and being able to access them purely is good for a player to learn those mechanics AND being able to cheat them out instead teaches the valuable lesson of card text trumping base mechanics.
    But the most important thing about Plunder is that it ENCOURAGES NEW PLAYERS TO PAY ATTENTION TO THEIR OPPONENT’S BOARD. Via their attributes enabling the summoning of ships; and each ship being bettered suited to deal with specific boards. Also since it interacts a lot during the opponent’s turn specifically; a newer player’s not gonna get bored because they’re gonna constantly be able to play cards.
    Also, little thing here, Plunder can slot a lot of different engines so that can be good for the deck’s longevity and can potentially teach deckbuilding practices.

  • @josephcourtright8071
    @josephcourtright8071 5 วันที่ผ่านมา

    Most important thing is a fun payoff and enough hand traps so they don't fall asleep on the opponent's turn.

  • @ZEDEX252
    @ZEDEX252 5 วันที่ผ่านมา +8

    It's called tactical try deck

  • @1001SongsForLife
    @1001SongsForLife 4 วันที่ผ่านมา

    I’ve always thought voiceless voice is a good mid range teaching deck, since you really don’t even have to go into any extra deck mechanics to start and can focus solely on how cards in the main deck interact with each other

  • @jimmymoorejr.7092
    @jimmymoorejr.7092 วันที่ผ่านมา

    I do think that Skull Servant is a really fun deck to teach Archetypes with

  • @waynemcmillian5445
    @waynemcmillian5445 5 วันที่ผ่านมา

    What yugioh needs is consistent starter decks/structure decks for new players and make a vs battle decks like magic the gathering does.

  • @Warriorten10
    @Warriorten10 5 วันที่ผ่านมา

    A few months ago, at least, I'd actually say HERO. Learning about mechanics by trying to dodge interaction, break boards, and sequence your combo correctly was good for me to get a crash course in modern yugioh. Every decision matters when your endboard can actually be affected by interaction like it's supposed to be

  • @thaddeusrussell8919
    @thaddeusrussell8919 4 วันที่ผ่านมา

    Honestly I think digital games might be a good starting point
    Highlighted text
    Prompts
    No misplays

  • @sagethevvitch
    @sagethevvitch 5 วันที่ผ่านมา

    A good, modern beginner deck needs a bit of everything. It needs to show off a small combo or two. It should have two or three different Extra Deck summon mechanics and it should have a couple of Hand traps.

  • @ralphsunico
    @ralphsunico 5 วันที่ผ่านมา +1

    I think Yu-Gi-Oh! needs several beginner decks, not just one. Different people play it for different reasons.

  • @ducky36F
    @ducky36F 5 วันที่ผ่านมา

    I am a Voiceless Voice and a Centur-ion stan personally.

  • @One87X
    @One87X 5 วันที่ผ่านมา

    Find someone to play a Speed Duel Box with. It won't teach modern Yugioh but it will teach you the basics so you can move into more complicated mechanics more smoothly.

  • @Animexdraco
    @Animexdraco 5 วันที่ผ่านมา

    To me a good beginner deck is :
    - Something that is able to teach basics and a bit of more advanced tech but with a simple gameplay
    - Having card that is able to be used at least in a low competitive environnement
    And those kind of product need to be accompanied with every tools needed (Mat, dice, token, rulebook, etc ...), plus they need to also made a product that would be made to teach more advanced tech with easy to understand deck like the OCG/Asian English deck
    And for the archetype I would choose, well I don't need because I think that OCG and Asian English choose the perfect one. But for the more recent a lot of people say that Voiceless Voice is kinda good for begginer

  • @Camelotsmoon
    @Camelotsmoon 20 ชั่วโมงที่ผ่านมา

    3:56 idk... Apparently Konami thought it a good idea to make the new player deck on MD branded, lol. Before you can play, you need to watch the 20 hour branded guide on TH-cam and study spreadsheets... Not sure why they went "Swordsoul was such a good, easy midrange deck that does the same thing in 5 steps... Let's give them branded this time and watch them REALLY start clicking buttons.".
    Really don't get why voiceless voice wasn't the deck they gave out for free, but what do I know? I just remember trying to teach my friend how to play after he hadn't played the game at all since 2004 and he could barely wrap his mind around the concept of synchros when I was teaching him Swordsoul combos.

  • @ematthew25
    @ematthew25 5 วันที่ผ่านมา

    I think the new blue eyes structure deck is amazing for both casuals and people looking to secure some staple cards

  • @QuasarYGO
    @QuasarYGO 5 วันที่ผ่านมา

    Swordsoul is an example of an easy to pickup deck and play.

  • @otterfire4712
    @otterfire4712 5 วันที่ผ่านมา +6

    Tactical Try Decks. Pass turn.

  • @midcoregamer7625
    @midcoregamer7625 5 วันที่ผ่านมา

    I don't think a single deck is meant to be able to teach the whole game anymore. It's more efficient to build a series of decks based on specific mechanics (Tribute, Ritual, Synchro, etc) and tailor the power levels up or down until they're all relatively even. It's basically what I've done personally with some of my old Vanguard cards, throwing together what I have to make "tutorial decks" based around making it as easy as possible to engage with one specific mechanic (ex: Basskirk to teach SoulBlast and Intercept, Mr. Invincible to teach CounterBlast and Stand, Ergodiel to teach ride chains and Persona Blast).Unfortunately, this is basically impossible for a "Starter Set"-type product since the game's advanced enough these days to need 6-8 decks.

  • @Benzinilinguine
    @Benzinilinguine 5 วันที่ผ่านมา

    Unchained. Every card basically does the exact same thing, they are fairly competitive, and have good staying power on-board.

  • @ZeludeRose
    @ZeludeRose 5 วันที่ผ่านมา +1

    i like the jarvis merch

  • @Kaos9696
    @Kaos9696 5 วันที่ผ่านมา

    Something they can have the fun of learning themselves

  • @TrueChaoSclx
    @TrueChaoSclx 4 วันที่ผ่านมา

    I think the major issue is that the physical card game is just way too complex for someone who doesn't already have a good understanding of TCGs. There's so many rules, and so many layers of interaction at every single step. Teaching someone on something like Omega or Edo makes the game a hundred times easier to learn because the game automates a lot of the confusing routine parts of the game and lays out the stages of the game in a way more easy to understand format. It also means that you don't have to spend hundreds of dollars on cards to learn how to play the game with someone who might not be interested.

  • @AlphaSquadZero
    @AlphaSquadZero 5 วันที่ผ่านมา

    Hand trap tenpai should be decent enough to teach new players some core skills of yugioh while still having a bit of a challenge of how to make use of their extenders and retaining a good win rate.

  • @Ltp1305
    @Ltp1305 5 วันที่ผ่านมา

    LIVE TWIN MENTIONED LETS GOOOOOOOOOOOOO

  • @emissaryofcharybdis105
    @emissaryofcharybdis105 5 วันที่ผ่านมา

    I would argue that Labrynth could be a decent beginner deck. It incorporates searches, special summons, and other current mechanics like graveyard effects, while not dealing with banishment very much to overcomplicate it. It also has some leeway by being entirely functional without the extra deck, yet being an all Dark deck, it can have some Poly cards for making things like Starving Venom and Triphyoverutum.
    However, I think finding a beginner-friendly deck is only half of the battle. People need to know how to ease themselves into the game, so they don't get blown out of the water and not even know how/why. I think Master Duel really helps with this, both with solo and casual mode. Solo in particular, as it has no time limit. That allows the new player to sit and think about what their deck does along with having help from Master Duel's system of highlighting what can be played.

    • @AlphaSquadZero
      @AlphaSquadZero 5 วันที่ผ่านมา

      Lab is already confusing for players familiar with the game with all of the conditional, multi-modal, and replacement effects that don't always work the way you think they would, it will be way too much for someone who is new to the game.

    • @emissaryofcharybdis105
      @emissaryofcharybdis105 5 วันที่ผ่านมา

      @@AlphaSquadZero idk I never really found Lab all that complicated. I figured compared to decks that have heavy extra deck summoning and a ton of searches/combos, Lab would be generally less complicated than that.

    • @AlphaSquadZero
      @AlphaSquadZero 5 วันที่ผ่านมา

      ​@@emissaryofcharybdis105 One can play and win with lab while not understanding why things are or are not happening.

  • @Majinken
    @Majinken 5 วันที่ผ่านมา

    The problem with a lot of starter products for Yu-Gi-Oh is that konami does a bad job at showing why it's fun and interesting to play. Like the 2 player set being filled with normal monsters that you'd never actually play.
    I think the OCG tactical try decks and the Duel Ignition Swordsoul and Hero decks are actually perfect for beginners. Full of staples, easy to learn but hard to master and they cover a range of play styles from control, combo to mid range.

  • @CronoEpsilon
    @CronoEpsilon 5 วันที่ผ่านมา

    I feel like Swordsoul is the easiest modern deck to get newcomers on, assuming playing the modern game was their goal. The Skill floor for the deck is very low, the combos are short, consistent, and easy to memorize, the end boards are substantial enough to showcase what is expected from a modern deck, All 3 types of cards are used and are important to the strategy (Monsters, Spells, and Traps) and it solves the main issue of Synchro Summoning of having too many tuners or non-tuners in hand.
    Also the art is cool.

  • @DeiByD4y
    @DeiByD4y 5 วันที่ผ่านมา

    The best beginner deck for a new player to have a chance in the current format is Kashtira. It doesn't do a lotwith the extra deck, it's not combo heavy, and it trades interaction.

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 5 วันที่ผ่านมา

      Trading interactions that can be played around heavily if you get baited out which most beginners will and won't actually ever stick.

  • @simsfor3
    @simsfor3 5 วันที่ผ่านมา

    Tactical try decks are far better starter decks than the actual starter decks we have in tcg.

  • @nickd6303
    @nickd6303 4 วันที่ผ่านมา

    The two player stater set has the right idea but it wasn't well executed. It's a good idea to introduce the extra deck mechanics.

  • @makenaiyomi1083
    @makenaiyomi1083 4 วันที่ผ่านมา

    As a Sky Striker player I don't agree about it being a beginner deck. I get why you said this but you need a massive knowledge of the meta game to even squeeze some wins out and now how and when to interrupt.

  • @MrNovascar
    @MrNovascar 5 วันที่ผ่านมา

    I would throw in Eldlich. It got this bad reputation, because of stun players, but the archetype is pretty simple.
    Cool Boss card with high stats and protection. Does use the ED, but not too much to overwhelm with options.
    All the eldlixrs are mostly just searchers and the trap monsters(while little unusual) are still simple(pop 1, banish from GY...)
    Alongside some basic Zombie cards and staples, its easy to wrap your head around. The deck has lots of slots open for non-engine to adapt.

  • @AuratticStride
    @AuratticStride 4 วันที่ผ่านมา

    I think probably a good beginner deck should allow you to play around with the deckbuilding as well to try new cards. like in the old days you could try power spells or niche traps and have fun experimenting. Im not sure theres a good analogue today, as most decks are standard core + handtraps. Maybe dragon link or tearlaments could work, since they have lots of options for expansion

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 4 วันที่ผ่านมา +1

      As someone who plays dragon link it's absolutely wide as hell but by no means beginner friendly. It's all gas and it's easy to waste resources you would need for turn 3 onwards to push thru what they set up or broke.

  • @mantraki
    @mantraki 5 วันที่ผ่านมา

    To this day im still flabbergasted that some people think salamangreat is a good beginner deck

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 5 วันที่ผ่านมา

      Well to people are used to the balls to the wall combo decks a deck that functionally loops 2 traps and sits on hand traps is pretty simple to learn.

  • @VictorTAnderson
    @VictorTAnderson 5 วันที่ผ่านมา

    Fair points

  • @Aliya_Akane
    @Aliya_Akane 5 วันที่ผ่านมา

    Personally i think invoked is one of the best introductory decks

  • @ryuuohdeltaplus7936
    @ryuuohdeltaplus7936 5 วันที่ผ่านมา

    IMO the Tactical-Try Decks and Duel-Ignition Decks are the golden standard on how to make a good beginner deck. They all have cards in more or less the perfect ratios, they have staples in multiple quantities, and the featured decks are all easy enough for newbies to grasp.
    The most important point is that all of these decks teach new and returning players the realities of Yugioh in the present day, on how Yugioh is played in the current setting. This is the key factor the TCG two-player starter set failed to present. While the two-player starter set had good intentions, the gameplay it presents at the start is something that is not representative of how Yugioh is played today, and the instructions is not as helpful as it tried to be, as so many videos have shown newbies trying to read it and still come out confused on what it means.
    I understand that retro gameplay is much more popular among the TCG playerbase, but teaching new players how to play goat or edison decks only is just locking them in a stagnant pool of cards, decks and a gameplay mindset that more often than not is not applicable in the present setting. Nostalgia for the older way of Yugioh is fine, but it should not come as a cost of barring new players in trying out, experiencing, and eventually enjoying how Yugioh is today.

  • @AdreusF
    @AdreusF 5 วันที่ผ่านมา

    1 card combo + handtrap 👍

  • @bosH0g
    @bosH0g 5 วันที่ผ่านมา

    really highlights the tragedy of konami america not localising the Tactical Try decks 😢

  • @Celfron
    @Celfron 5 วันที่ผ่านมา

    Maybe a weird take. I'd say the best deck is one that they like the look of the cards of. Not perfect but if someone is drawn to the aesthetic of a group of cards it goes a long way to them wanting to figure out how to use it.

    • @MrSkullMerchant
      @MrSkullMerchant 5 วันที่ผ่านมา

      Exactly how i do it 👍

  • @LONEWOLFXPG
    @LONEWOLFXPG 5 วันที่ผ่านมา

    Link wise, best one to Start with is Goukis

  • @jmurray1110
    @jmurray1110 5 วันที่ผ่านมา

    Synchro zombie world was how I learned but I can’t tell if it’s good or I was just bashing my head against a wall (especially given it was a single MD structure deck that took a whike for me to think to but 3

  • @josephcourtright8071
    @josephcourtright8071 5 วันที่ผ่านมา

    Simple game plan, large amount of space for staples and an ability to run situational extra deck.

  • @traplover6357
    @traplover6357 5 วันที่ผ่านมา +1

    Good beginner deck:
    1) have handtraps
    2) have boardbreakers
    3) have clear, linear combos with 1 card.
    4) obvious endboard boss monster

  • @TheArchangelNexus
    @TheArchangelNexus 5 วันที่ผ่านมา

    “What makes a good beginner deck in YGO?”
    Google & 30 hand traps.

  • @albydragondono
    @albydragondono 5 วันที่ผ่านมา

    i want to try this make 2 decks in each era of the game start form goat format to teach the basic of the game into a GX format and tech Fusions after that add 1extra deck mechanic at a time

  • @renaldyhaen
    @renaldyhaen 5 วันที่ผ่านมา

    Do you know Shadowverse Evolve? Their Idolmaster Starter decks are interesting. It is constructed like Tactical Try, but it also give a you a guide about how you play with the deck. Tactical Try is almost perfect, they just need to give a guide about how to use the deck.

    • @r3zaful
      @r3zaful 5 วันที่ผ่านมา

      Shadowverse evolved lagi down gila sales nya, udah pasti nyusul vanguard, ini cygames Sama bushiroad Jualan box kemahalan, idolmaster Collab tetep GK kuat ngangkat kalau sentimen Nya banyak negatif, gw Aja nyesel beli gods of arcana box nya kemarin, gk berani Beli lagi gw.

    • @renaldyhaen
      @renaldyhaen 4 วันที่ผ่านมา

      ​@@r3zaful2 Minggu lalu masih lihat data SVE di Top 10 (pas nomor 10) di data penjual game kartu Jepang. Kalau gua lihat sih SVE emang dari dulu segini gini aja. Kadang top 10, kadang ilang, kadang muncul lagi. Mungkin kalau sekarang masih pada ragu karena mau nunggu kejelasan SV World Beyond.
      .
      Selama di JP masih aman, secara umum harusnya masih bisa tenang. Ekspansi SVE ke pasar luar Jepang rasanya juga belum ditingkatkan. Berharap saja nanti World Beyond membawa gebrakan macam Master Duel. Indonesia resmi masuk Yu-Gi-Oh OCG setelah ada Master Duel, kemungkinan karena data pemain dari Indonesia yang besar. Untuk World Beyond, bisa aja ini jadi alat buat melihat potensi pasar luar Jepang juga.

    • @renaldyhaen
      @renaldyhaen 4 วันที่ผ่านมา

      ​@@r3zaful Terakhir gua lihat (2 minggu lalu) Shadowverse masih berada di posisi 10 penjualan game kartu Jepang. Soal penjualan memang ini game rasanya juga keluar masuk top 10 mulu. SVE itungannya juga baru sih, dan mereka masih punya "senjata", Shadowverse World Beyond. Gua sih baru bisa bilang gagal-berhasil setelah World Beyond rilis nanti. Ekspansi luar JP mereka juga masih belum terlalu agresif. Semoga aja setelah World Beyond bisa lebih agresif. Kayak Yugioh yang mulai ekspansi setelah dapat jumlah data pemain di Master Duel.
      .
      Kalau menurut gua sih Idolmaster dasarnya memang IP yang niche. Tapi mungkin masih perlu data lebih buat membandingkan kesuksesan Collab di Shadowverse digital sama Evolve. Soal Harga, gua sih gak terlalu paham sih. Memang perlu modal berapa? Tapi kalau gua cari-cari dan bandingkan sama Yugioh. Gua lihat buat versi OCG mirip-mirip. Kalau buat versi Inggris, gua lihat ada diskusi kemarin, katanya cukup terjangkau.
      .
      Pack yang situ sebut harganya 1jt ke atas kalau di Marketplace Indo. Tapi kalau gua cek ke web SVE JP, harga yang tertera itu setara 550rb-an. Mungkin karena Indo masih agak sepi dan gak ada dukungan resmi, harganya jadi lebih tinggi.

  • @dpacula63
    @dpacula63 5 วันที่ผ่านมา

    I don’t think it’s possible anymore. This game is just Gonna keep its core player base until Konami isn’t making enough money and then fizzles out.

  • @RJJones1992
    @RJJones1992 5 วันที่ผ่านมา

    I've said before that I don't mind the 2-Player Starter Set existing. I think we need a product of that style especially as a way of getting new players into the game. The execution of it though was poor. I thought the comic going through a scripted duel was a good idea. But it only had 1 duel in it. Why not have 2 duels (one where Xyz wins and another where Synchro wins) and at the end, encourage players to shuffle their decks for that all important game 3? Not including ESSENTIAL game materials like a game mat, coin, dice, notepad for life points, and tokens that don't need to be cut out of a book and are the size of stamps, was just another fail. Money saving? Sure. But given the expense of the game, are you really going to scrimp on getting new players into the game?
    I've seen in the comments that the new Blue-Eyes structure is a good beginner deck, and I 100% agree. It's affordable. Can do combo. Can recycle resources. Has various interactions. Can probably put a decent showing at a less competitive locals out of the box. But it doesn't fill the slot of onboarding new players imo. On one hand: "Blue-Eyes? I remember that". On the other: "OK i've got this.... now what?". Structure decks are intended for players who have some degree of familiarity with the game. There's no rulebook in structure decks to explain that the purple, white, black and dark blue cards go into a different pile.

  • @DBTGAMER
    @DBTGAMER 5 วันที่ผ่านมา

    Ancient Gears are not too complex.
    The deck is mostly about big monsters and big damage.

  • @ChaosMarx
    @ChaosMarx 5 วันที่ผ่านมา

    This might be and unpopular opinion, but I think beginners should download master duel and just play through the solo modes. MD teaches the player how to use each deck, and if they play enough of the different solos, they should find a few deck they like along the way.

  • @AustinIsTheGreatest
    @AustinIsTheGreatest 5 วันที่ผ่านมา

    I tried to learn suship and it was just too hard while getting started. I wish it was easier

  • @goatsgoofs613
    @goatsgoofs613 5 วันที่ผ่านมา

    Branded/ Bystial/ Despia/ Albaz is the best starter deck and you can include xyz and synchros
    You touch every part of yugioh except pendulum
    The links summons are very short
    Youll learn how to bait out cards and patience on when to interrupt
    Attribute and Type importance
    Banish and Graveyard effects

  • @Dream_Machine450
    @Dream_Machine450 5 วันที่ผ่านมา

    Swordsoul is the best beginner deck of all time, they are straight forward, they stop your combo and it's done haha XD

  • @funa.
    @funa. 4 วันที่ผ่านมา

    Mhm,
    I would suggest Spright. (without Smashers and Spright Double Cross- added maybe later)
    Can play with filler and a decent amount level 2s (and other splash of cards).
    Teaches negations, limit yourself and opponent, and you can FTK.

  • @marquisscott3546
    @marquisscott3546 4 วันที่ผ่านมา

    Just do like what digimon did for starter deck, base it each on ritual, fusion, synchro, XYZ, pendulum, and links.

  • @novaglacial9779
    @novaglacial9779 5 วันที่ผ่านมา

    They should just bring the Tactical Try Decks, thats it.
    I think is never going to work something like the 2 player starter deck where you teach players caveman Yugioh and expect them to play against the meta or anything like that, the Tactical Try Decks brings them an actual competent deck that is not the best but is actually a good start to learn the mecanics of the game. Is very hard to learn everything the game has to offer from the beggining, specially with Yugioh being so complex from the beggining.
    I think the Tactical Try Decks are the best option, releasing 2 or 3 of them each year with differrent archetypes, staples and new support for the decks.

  • @dylanhelvetios2300
    @dylanhelvetios2300 4 วันที่ผ่านมา

    Speed duel was a good beginer game mode.
    But it died...

  • @thorscape3879
    @thorscape3879 4 วันที่ผ่านมา

    The only correct answer is every Tactical Try deck.