I played "Viticulture" "Scythe" "Tapestry" "Charterstone(legacy)". All really interesting. I especially like the "Scythe". I also played the Legacy version of "Scythe".
So glad to see you talking about this one! It's one of my favorite trick takers (#3 overall to be exact). You should definitely check out the expansion. The characters in there are so crazy and so fun. They certainly crank it to 11! My favorite is the Time Traveler, who can rewind or alter the past to make their crown predictions come true.
@@Wealtharch #2 is Yokai Spetet, a fantastic 2v2 team trick taker where you are trying to win 4 or more "7s" before you take 7 tricks. The deck is asymmetrical (7 suits with 7 cards in each suit). There is so much good tension in this game as every trick you play matters. You can't just try and win every trick right away because you'll more than likely win 7 tricks and not have won enough "7s". Each round 1 team will score, if you end the round with 7 tricks, you'll give the other team points for the non captured "7s". Very intense stuff! #1 is Schadenfreude. The name of the game sums it up perfectly...taking pleasure from another's pain! It is all about second place in that game. Second highest card wins the trick, the person in second place at the end of the game wins. The game ends when 1 or more players get over 40pts, that person/those people are eliminated and the next person closest to 40pts wins (aka "second" place). It is great because the game ends up being a trick taker/trick avoidance based on how many points you have at any given round.
Looks very interesting! I discovered that I quite like "lighter" games that actually have some really nice tactical play beneath the surface, which seems to be the case here. I'm also very intrigued by games where the players don't necessarily have asymmetrical powers or starting states, but asymmetrical victory conditions (or ways to get there). I think for the next game I design I'll lean more into that, but it seems very special care needs to be taken to make each condition an achievable route to victory - the fine tuning will obviously be crucial.
What an interesting game! I didn't think I liked trick taking games until the Crew and now I'm all for them. Another trick taker where you pursue different goals each hand is Shamans. There are two main hidden teams but even when you are on the "good" team you can still try to play differently to go for extra points or switch teams in the middle of the hand!
If you like Shamans, I would also recommend checking out Inside Job! Hidden role social deduction game as well, but does it a little bit differently from Shamans.
Off topic question: I am positive I heard you tell something about an app you use to take notes for game design. But can't seem to find that video. Can you be so kind to help me out with a link please? Keep up the good work in the board game community!
The Castles of Burgundy sort of has this when you draft the yellow (science?) tiles! They’re my favorite part of the game too, as they add so much to the variability of each game.
The mechanic of choosing an asymmetric power each round is also in Citadels! I avoided Citadels for years, mostly because of the inconsistent art style, but it is a gem! Especially the new edition which provides 3 different options per number. The replayability is off the charts! Thanks for the reccomendation Jamey! I love trick-taking games! I play "Nomination Whist" with my family every Xmas. Oh! And another interesting trick-taking game for 2 players (FOR TWO) is Fox in the Forest. It doesn't have the asymmetric powers, but it is a very elegant little design and it consistently creates real tension.
I believe they are going to do a Kickstarter for a version of this game called Kings. I have seen this game on sale at some game stores in the US. You would have to be pretty nice and work out a deal with the owner to see if they might be willing to ship. Cloud Cap games. They have all of the best stuff but it's in Portland. Maybe if you are super nice in the email. Worth a shot.
Thank you for finding "Tricktakers".
I was happy that you introduced the characters as well.🤩
I played "Viticulture" "Scythe" "Tapestry" "Charterstone(legacy)". All really interesting. I especially like the "Scythe". I also played the Legacy version of "Scythe".
Thanks for designing such a clever game! I'm honored that you've played some of my games as well. :)
I am looking very much forward to an english version of this game! Greetings from Denmark!!
So glad to see you talking about this one! It's one of my favorite trick takers (#3 overall to be exact). You should definitely check out the expansion. The characters in there are so crazy and so fun. They certainly crank it to 11! My favorite is the Time Traveler, who can rewind or alter the past to make their crown predictions come true.
What are your top 2?
Sweet! I definitely want to try the Time Traveler now. :)
@@Wealtharch #2 is Yokai Spetet, a fantastic 2v2 team trick taker where you are trying to win 4 or more "7s" before you take 7 tricks. The deck is asymmetrical (7 suits with 7 cards in each suit). There is so much good tension in this game as every trick you play matters. You can't just try and win every trick right away because you'll more than likely win 7 tricks and not have won enough "7s". Each round 1 team will score, if you end the round with 7 tricks, you'll give the other team points for the non captured "7s". Very intense stuff!
#1 is Schadenfreude. The name of the game sums it up perfectly...taking pleasure from another's pain! It is all about second place in that game. Second highest card wins the trick, the person in second place at the end of the game wins. The game ends when 1 or more players get over 40pts, that person/those people are eliminated and the next person closest to 40pts wins (aka "second" place). It is great because the game ends up being a trick taker/trick avoidance based on how many points you have at any given round.
Thanks Ryan. I love 2v2
Ah yes! The expansion is even better!
Looks very interesting! I discovered that I quite like "lighter" games that actually have some really nice tactical play beneath the surface, which seems to be the case here. I'm also very intrigued by games where the players don't necessarily have asymmetrical powers or starting states, but asymmetrical victory conditions (or ways to get there). I think for the next game I design I'll lean more into that, but it seems very special care needs to be taken to make each condition an achievable route to victory - the fine tuning will obviously be crucial.
What an interesting game! I didn't think I liked trick taking games until the Crew and now I'm all for them. Another trick taker where you pursue different goals each hand is Shamans. There are two main hidden teams but even when you are on the "good" team you can still try to play differently to go for extra points or switch teams in the middle of the hand!
I need to try that one!
If you like Shamans, I would also recommend checking out Inside Job! Hidden role social deduction game as well, but does it a little bit differently from Shamans.
Hopefully, it comes to the US. Thanks for sharing.
Off topic question: I am positive I heard you tell something about an app you use to take notes for game design. But can't seem to find that video. Can you be so kind to help me out with a link please? Keep up the good work in the board game community!
I think I was probably referring to Trello. It's a list-making app I use to keep track of ideas. :)
The Castles of Burgundy sort of has this when you draft the yellow (science?) tiles! They’re my favorite part of the game too, as they add so much to the variability of each game.
The mechanic of choosing an asymmetric power each round is also in Citadels! I avoided Citadels for years, mostly because of the inconsistent art style, but it is a gem! Especially the new edition which provides 3 different options per number. The replayability is off the charts!
Thanks for the reccomendation Jamey! I love trick-taking games! I play "Nomination Whist" with my family every Xmas.
Oh! And another interesting trick-taking game for 2 players (FOR TWO) is Fox in the Forest. It doesn't have the asymmetric powers, but it is a very elegant little design and it consistently creates real tension.
You're absolutely right! It's been too long since I last played Citadels.
I would buy this if it came to the US
I believe they are going to do a Kickstarter for a version of this game called Kings. I have seen this game on sale at some game stores in the US. You would have to be pretty nice and work out a deal with the owner to see if they might be willing to ship. Cloud Cap games. They have all of the best stuff but it's in Portland. Maybe if you are super nice in the email. Worth a shot.
Ooh yes, an English version is coming to Kickstarter, it was announced on their twitter :)
@@MissMerc007 the Kickstarter is for Kings, it's a different game but has a lot of the same mechanics and gameplay.
Aren't the cards in Japanese?
Yes, but there are translations on BGG.