Funny how everyone talks about 19:01 but i dont think anyone noticed 17:59 when the green ai was glitching rapidly forward and backward, cheating so hard it was trying to brute force its way AFTER the hard code had been modified, there must be something deep in the executable, some "fuck the player over in literally anyway possible even if the player hacks the fucking game to win" thats just hacks vs hacks right there and the ai is still finding ways to win. Whoever programmed this, wow you sure were dedicated to making the npc win and never letting anyone see the tracks.
Holy hell this is funny, dude! I worked on this game early in my career. I was updating my resume and decided to take a trip down memory lane and found your review. Hilarious and accurate commentary. Thanks for making the video and giving me a good laugh!
@@Accursed_Farms No Ross, that's not good. it would be hardcore, sure, but not good at all. Also, we need to know more about those time travelers musicians!
This is the first Game Dungeon episode I've seen, and I must say that this commentary is very amusing, especially since I imagine this works as a prequel to Freeman's Mind. Instead of doing work, Freeman's just on his computer playing random video-games.
Ross's voice is like Morgan Freeman's: no matter what the topic is,you dont get bored to listen it. Question is: when can we hear him voice of the audio book?:D
I remember the tournament, it took an eternity to eventually beat it (it was possible) but the only way to beat it is to trick the AIs. You see, if you start getting perfect laps over and over again, the AIs will start following your pathing, and copy your shortcuts over time, one of the reasons I liked this game, is the AI looked like it was learning. So I tricked the AI into doing good for the laps, but at the end do a risky move that caused them to bunch up and crash, so I passed them, and won. My favorite tracks were some of the last ones that had the really high ramps, and don't forget the secret lobster snow mobile (that's what I call it, I remember it looking like a lobster) which you get for upgrading all the snowmobiles and winning all tournaments and tracks backwards, forwards night, and day. The lights at night weren't so bad, and the rubber banding wasn't so bad on the 97, I think it might be a hardware accelerated based code, causing them to go through the "unloaded" sectors faster than they should compared to the original windows 97 system. Anyway, those are my thoughts and experiences. ^.^
@@stephenharris5532 Yeah, I didn't nearly have the difficulty this TH-camr did, I've seen all the tracks, brought some nostalgia. I even found one of the tracks you can get checkpoints backwards, tricking the AI into being really dumb to try to mimic you.
I still remember the day I figured out how to completely disable sticky keys. I can hammer shift all day long, and for many games I need to, and it never shows up anymore. I felt like I was leading a virtual revolution.
Ross, you always manage to find such bizarre trivia about the games you review, it's amazing. So...maybe this group of random people with little to no prior experience somehow scored a gig to do the entire soundtrack for this snowmobile game, and then decided a year later that they might as well become a proper band? Except that doesn't quite add up either because their band name is *in* the game. I think your time travel theory might be the most plausible explanation here.
Maybe they were argueing over the band name, but had to submit something and later just said "ok screw it, we are sticking with this, lets get it registered".
I come from eight years in the future with some research. Apparently they were a small local touring band with an inconsistent lineup that had their demos get noticed. Like what happened with Wayne Static and Grindstone. But just like Grindstone they didn't get a publisher until years later, so the only way to get the songs legally was through the game as the self-titled debut album never officially released the year it was recorded (that being 2002). More bizarrely, their second album was only released after the music from their first album was featured in promo material for Flatout 2 in 2006, but the song "Union Of Nothing" didn't make it into the game until it was re-released in 2009 as the remastered version Flatout: Ultimate Carnage. So it took until 2009 for people to actually get their hands on an album from 2002 that only had a small print run before then.
@@VulpesHilarianus One of the songs featured in Polaris SnoCross, Precious Burden, did not get a proper release until their second album came out in 2006.
That guy going at Mach 1 down the track is something I won't be forgetting for quite some time. I think the race might have just been a cover up for a much bigger operation, something that we can _never_ know about.
"Even now we can see the computer pulling a fast one on me." *AI snow mobile rocket ahead of you in impossible speed* Okay that had me laughing my ass off xD
Yes! A great Christmas present Ross. I actually really like the game dungeon because of Ross' humour and the length of the episodes. Dare I say it ... I like it just as much, if not more, than Freeman's Mind. :) Damn time-travelling heavy metal bands ...
In my opinion, rubberbanding in a RACING game is always bad. Nothing can justify it. Yeah, sure you might get those neck to neck finishes and may think it's so awesome - but that's only because you're unaware oh the things happening behind the scenes. And then, when like every single race ends like that, it gets really old, and you know it's not happening because it was a close race but rather because their rubberband triggered a little bit late to ruin your day. Rubberbanding is basically a lazy excuse for not wanting to make a competent AI. Why bother making a good AI when you can just make them cheat to match or even surpass human skill. It makes upgrades pointless, it makes your own SKILL pointless, not to mention it can actually derange your skill, since you might think the opponents are catching up because YOU'RE the at fault, while it's not the case, causing you to try to drive differently, and basically mess up your own good driving style.
It's what kicked me out of The Crew back when it was cool. I was solo farming Highwayborn, and at around the midle mark one of the bots suddenly decided to activate its Superband instead of getting eaten by the wolves somewhere along the way like the other two losers. So I'm driving in me Dodge McAwesome von Viper, steady 390kmh, and this fucking bot just flies past me at Mach 1(well, around 600, but still), keeps that speed through a turn on an interchange, and warps away at a steady pace of 1 kilometer per _second._ Tried to catch up and hoped that it was _just_ a rubberband up until around NY, then I just furiously hit that Alt+F4 and quit for a while because that was an utterly fucking ridiculous way to waste someone's half an hour of limited time.
I would actually like rubberbanding AI as a "difficulty finder". I like racing games but I am completely crap at them, so I tend to either set the difficulty too high and end several laps behind and 2 classes down, or lap the rest 4 times and park the last minutes of the race in the pit so I can make a cup of tea to celebrate my victory. If there just was a option to set the AI to rubberband and then tell me the difficulty it rubberbanded to it would make picking the difficulty so much easier. Unfortunately no game does that as far as I know.
@@VekhGaming Unreal Tournament '99 does that with its practice matches. It's not perfect, but if you play 3-4 practice matches with auto-adjust skill turned on, you can generally zero in on an enjoyable difficulty level. I'm not aware of any other games that have tried this though.
When motorstorm pacific rift came out the only way to have a chance against the AI in the later races was to either never use boost or use it sparingly.
Konami are a bunch of soup brains, scrap the damn pachinko and give us big ass racing instead, each character from every game cause that's something that fans would kill for
When point defiance returned to the past to integrate their music into the game, they also gave the game developers coding for the most sophisticated AI ever invented to control the NPC Riders and ensure their absolute dominance hahahaha. Only to have Ross Kill the AI through brute force ;-;.
Oh. my. g... 2014 - 2021. I played this game as a child. And i was really disappointed, trying to launch it now (unsuccessfully). But now... i'm crying, watching this video. Like an explosion of nostalgia. Thank you, Ross! Sincerely. {i'm bad at English, i know}
I absolutely adore the dungeon - I love that the videos are so long that I can just play them and completely sink into it - your commentary is always spot on!
Yeah, running old games on modern computers is a pain in the ass. Luckly for me, I have an old machine in storage that I may end up using to play old games 10-20 years from now. I imagine we won't be able to run ANYTHING that came before 2007 in the distant future, if this trend continues to be a thing.
i tried to get star wars episode 1 racer working for my PC. Released in 1999 it was a MESS to get working on win7. compatability mode just wouldnt make a difference. Once i managed to get the game working on an emulated win98, it just wouldnt accept my graphics card or my onboard as a legitimate unit to display 3d models! i could play the game navigating the 2d menus, but getting into the game the entire screen was white, with only the shadows of the podracer, and the UI visible. eventually i found a download link to a installer and patch for win7, but the game cutscenes still stutter which is a shame but hey... i could play it. Guess all it takes is a dedicated fanbase of programmers and such to make old games playable
leon ali I also had a problem with only UI being visible, and I completed first 3 tracks using only the minimap. :) Still first in all of them. A great game, it is very sad to loose it.
Dmitrij Bugajev (I apologize for using a link in the youtube comments, not something i normally do due to the hazardous nature of clicking on random sites) www.play-old-pc-games.com/2013/12/02/star-wars-episode-i-racer/ Following the guides from this site, using the installer and patched .exe file, after a few install attempts and messing with compatability settings, it made the game run smooth (minus the choppy cutscenes you have to skip or enjoy the 1-3fps video)
***** Sort of. Depending on which version you are using, you may have the "hl.exe has stopped working" error sometimes while switching from classic HL to a mod or one of the expansions. I found out that if you just edit the path of the desktop shortcut to contain the line "-game [name of the mod's folder]," you can actually launch the mod directly, and then it runs fine.
10:50 I didn't do a deep analysis, but I think they may have done alternative mixes for the game. I don't think this was just a blanket EQ adjustement, though it could have been. The vocals are lower in level and everything has less high frequencies. I think this was done to make the music less "in your face" so that it's not distracting from the game. Also to help make sound effects be more audible. An alternative would be to just make the music quieter, but then you'd loose the bass and lower frequencies of the drums as well. I guess we'd have to go a double blind ABX test to determine which option would be better...
Ross, thank you for making this (considering the promise to finish Freeman's Mind). I love Game Dungeon, the way you review the games with astounding quality and funny jokes. I know you've been working really hard these past months, and I can assure you, for all the people who so trully enjoy your content (including myself), your work does not go to waste. Thank you Ross, for making this day happy! And Merry Christmas!
I think the real issue here is that ross was playing the game far too well. Thanks to the shitty AI, you doing excellently will result in them breaking physics to fuck with you. Success in this game isn't being the best, nor is it being the worst. Success in this game is being the single most mediocre player you can
This is just amazing, so many content lately and absolutely not *a single fucking drop in quality*! Exelent work Sir Ross! May you find many future "residents" for your dungeon! One question on the Windows xp, what did you use for the emulation? There are some games I want to play that need xp but virtual box doesn't allow much video memory into the virtual system, at least not enough for the game I want to play (its "Scarface The World is Ours" in case you're curious) and I don't fell like making a dual boot on my pc for now...
if you're still running windows 7 (pro or ultimate) you may try looking up the xp mode on the microsoft support site as well. should be worth a try. it's no longer featured on Windows 8 however
I hate that rubber-band bullshit. It's condescending as fuck to see the opponents slow down so I can catch up and infuriating for them to always be right on my ass no matter how well I do. Why bother trying when they reward you for failure and punish you for success?
***** Nope, that's ign'ant. The problem is that there is no balance to an encounter. Every player is different, so the balance of difficulty sits in a different place for each and every player. I say both approaches are valid, and you lack any good counter-argument.
I think the game dungeon videos might be the series on youtube I look forward to the most. There is something about Ross' humour and the games he pick that I enjoy immensely. I keep coming back to rewatch the videos once a month. It's like a guilty pleasure except I don't really feel guilty about it.
I am so stressed about point defiance, has anyone asked them or what. I want to know the truth and the only explanation is that the songs were demos and the songs were made earlier but the times are wrong but humans get things wrong all the time but agh
As much as I love the idea that the inventors of time travel are the members of an obscure rock band, I want to know what's actually going on with Point Defiance. I have two working theories: 1. The N64 version was the first to release, with the PC version releasing in 2001. The PD soundtrack was only recorded and put into the PC release, as N64 cartridges can't hold CD quality music. 2. There were actually 2 bands named Point Defiance. The first one existed around the release of the game (1999-2000), then broke up not long after they finished recording the soundtrack to the game. The next year, one of the members of the old band formed a new one, reusing the name and songs.
I swear, every single one of these episodes I watch, I find myself amazed by how smart Ross actually is. The dude was hacking the Goddamn executable with a _hex editor_ - holy shit...
Ross, mad respect for everything you do. You're working hard on finishing Freeman's Mind by the end of the year and you still put out a Game Dungeon on X-mas. Awesome job, Man.
The first time I ever noticed heavy rubberbanding in games was Mario Kart 64. And I did a bunch of experimenting... Ultimately I figured out, that I want to be in one of the last places during lap 2, in order to get like a lightning bolt and then just drive ahead and use it before the finish line. Only consistent way I figured out how to win as a kid
yinxs I promise you it's not a deliberate last minute release. I'll release the videos as soon as they're done. This is more my ambition getting the better of me.
Accursed Farms Shoot for the stars. You'll at least land on the moon. Or, uh, have an O-ring incident and accidentally kill 7 students and a teacher... And then Chernobyl happened. And then I was born.
The almost completely forgotten games, the clever and funny commentary, the technical insight, the random anecdotes, the trivia... All of them together make some top notch entertainment! I cannot stress how much I enjoy "Ross' Game Dungeon". It is like when I see an upload from you and is not "Freeman's Mind" there is that little bug that makes me want to piss and moan about it, but then it gets immediately squashed as I remember how much fun it is to watch these videos.
Please consider reviewing Jets'n'Guns. It's a side scrolling space shooter that draws a lot of inspiration from Tyrian and it's just as crazy and fun to play.
***** I've recently played the gold edition from begining to end on Windows 7 64 bit system and it played and looked better than ever. The game still holds up to this day and the music is kick ass. Also the gold edition adds tons of new stuff, new stages, new gadgets and weapons, bombs, everything... best space shooter ever (after Freelancer) :D
Leo C. Yeah the band that plays the soundtrack is Machinae Supremacy. Just listen to some of their other work... these guys are just born to write video game soundtracks
Mm, I have to say I appreciate the dedicated approach in your reviews, being willing to go so far as force older games to work on newer systems and to tinker with their code to make them not bullshit to try and play.
+ShowToddSomeLove tha N64 PS1 and PC versions all had different music! but tha PC version doesn't work on a Windows newer than XP but it runs better on a real dedicated Windows 98 PC
People with various disabilities. As a hypothetical example, if you're missing your left hand and have one of those claw prosthetics instead, being able to tap shift, control, alt, and so on instead of holding them makes things much more useable.
I really think the house rule of a really famous old school developer (I forget which) should be true now more than ever -- you should, as the designer of your level, be able to flawlessly pull off the level before it can be put into the game. Also, how funny would it be if the game was so underfunded that the 'locked' levels weren't even made and the REALLY hard impossible to beat AI was so they can they 'have' all these extra levels listed but not have to actually make them
Okay can someone clue me in on what happened to Point Defiance? I've been trying to figure this out for about 2 years now and honestly, yeah, it's starting to look like they went back in time because they seem to have disappeared off the face of the earth..
I had this as a kid, and the thing I remember the most about it is not the game itself, but a taste. My mom would sometimes buy these off brand pizza rolls that tasted like absolute garbage, and I would always have to eat them with reluctance. Seeing images of this game brings back the faded terrible taste and I feel the need to clean my tongue now XD
my god Ross you were so right about the southern hemisphere thing, I live in New Zealand and all adverts about christmas are just all about snow despite it being in the middle of summer down here >.
Great and unexpected episode. I love how much effort you put into getting things working. I'm actually perfectly fine with pop in, so long as it's not extremely noticeable. For example, I could do without entire buildings just showing up, and even a dumpster is a bit much. But grass or maybe one of 30 trees? Why not. I'm not sure what game that was, but that third example of pop in was more you tricking the occlusion culling (EDIT: Just noticed you actually had a comment in the video addressing this. My bad). The game thought you couldn't see behind the mountain, but it was wrong. Almost all games have occlusion culling these days, but usually you won't be tricking it very often (at least to that degree). Without it, polygon counts would likely be less than a quarter of what they are in some games. I should mention that the resolution limit was likely just an oversight of the developers. They have to put a limit somewhere (I don't think there are any 13440 by 8400 monitors out there), but evidently they didn't check the monitor's full resolution and instead just went with generic resolutions for the time (maybe with respect to the monitor's ratio). I'm guessing when the game first came out anything beyond 768 seemed unlikely. And given the hassle you had to run the game, they weren't exactly wrong in assuming higher resolutions wouldn't be a necessity for those who could still play it.
I recognized the logo from Drakkhen, which is a hit and miss game... some people love it, others hate the sharks that will likely kill you when you return to the first castle after returning from the first real quest given to you.
That rubber band is pretty dedicated, even after being crippled it just strapped a rocket engine to Green's snowmobile.
who's running the bots, Dick Dastardly?
Red Green's snowmobile.
19:02 You know the computer is desperate when it starts firing its racers out of a cannon.
I know, right? That's some Dick Dastardly level of cheating.
I laughed so hard on this xD Holy moly.
Funny how everyone talks about 19:01 but i dont think anyone noticed 17:59 when the green ai was glitching rapidly forward and backward, cheating so hard it was trying to brute force its way AFTER the hard code had been modified, there must be something deep in the executable, some "fuck the player over in literally anyway possible even if the player hacks the fucking game to win" thats just hacks vs hacks right there and the ai is still finding ways to win. Whoever programmed this, wow you sure were dedicated to making the npc win and never letting anyone see the tracks.
Holy hell this is funny, dude! I worked on this game early in my career. I was updating my resume and decided to take a trip down memory lane and found your review. Hilarious and accurate commentary. Thanks for making the video and giving me a good laugh!
thank you for making my childhood great!
So, do you know what the deal is with Point Defiance?
This game was my childhood. I was 3-4 years old when I played and I enjoyed every bit of it.
About 10 years later and I still have good memories of this game. Nice job you guys did on it. Thanks for that
Nice! So did anyone on the test team beat the AI on it's default difficulty?
"I couldnt handle bots, so I lobotomized them"
Woah, Ross is going full Nurse Ratched here
With a clap of his hands, they now have the downs!
If time travel is a thing,and Ross is unraveling the Point Defiance time-traveling-conspiracy....then maybe the bones are his from a future date!
Oh wow, that's good.
Accursed Farms An in depth documentary into the disappearance of Ross Scott after his analysis on the band Point Defiance in a famous video he made.
@@Accursed_Farms No Ross, that's not good. it would be hardcore, sure, but not good at all. Also, we need to know more about those time travelers musicians!
@@Accursed_Farms classic bootstrap paradox
The Skeletonized Remains of Ross was found the next day.
The Point Defiance analysis cracked me up, oh man :D
Is Point Defiance still making songs?
That's a genuine question.
Sypadizer They're probably trying to kill Ross' dad in 1975 at this point.
LuigiVN *Races in with a delorean* Quick! We have to go back in time and save ross!
HEhEHEH
gO tO TRUThCOnTesTcOM, ReaD THe PRESent
Paul Reeves How about no?
"Sledding on the Edge of Reality" is totally an album title waiting to happen.
It'd be even more awesome if it was by Point Defiance themselves.
Rock and Roll Fantasy
Only Ross could talk about a game like this for 20 minutes.
Facts
holy crap, exactly!
at first I thought there's no way to make a review of this kind of game entertaining...
WRONG
Sledding On The Edge Of Reality, the new hit album from Accursed Farms
Featuring the smash hit single, "Faster Than the Speed of Weather"
Feat. Point Defiance.
@@Anon26535 /The Time Defiers
The famous sticky keys joke, instant classic
it wasn't part of the script
Accursed Farms well.
turn it off then.
+Accursed Farms good jokes where do they come from
Accursed Farms
Well, comic timing ftw
htrtu +1!
For those who are wondering, in the reversed segment he says: "It's just a jump to the left"
And then a step to the right.
@@ziggybowman6875 Put your hands on your hips.
This is the first Game Dungeon episode I've seen, and I must say that this commentary is very amusing, especially since I imagine this works as a prequel to Freeman's Mind. Instead of doing work, Freeman's just on his computer playing random video-games.
You should totally check out the rest. They're just as fantastic. The one on Eternam is probably my favourite.
Ross's voice is like Morgan Freeman's: no matter what the topic is,you dont get bored to listen it. Question is: when can we hear him voice of the audio book?:D
***** You know what? That is a great idea. I'll go ahead and rewatch it once more.
***** i cant count how many times ive seen eternam, strife, nyet 3, test drive 3.
***** Which audio book should Ross read first?
I vote for 50 Shades of Gray. Either that or the Bible.
I remember the tournament, it took an eternity to eventually beat it (it was possible) but the only way to beat it is to trick the AIs. You see, if you start getting perfect laps over and over again, the AIs will start following your pathing, and copy your shortcuts over time, one of the reasons I liked this game, is the AI looked like it was learning. So I tricked the AI into doing good for the laps, but at the end do a risky move that caused them to bunch up and crash, so I passed them, and won. My favorite tracks were some of the last ones that had the really high ramps, and don't forget the secret lobster snow mobile (that's what I call it, I remember it looking like a lobster) which you get for upgrading all the snowmobiles and winning all tournaments and tracks backwards, forwards night, and day. The lights at night weren't so bad, and the rubber banding wasn't so bad on the 97, I think it might be a hardware accelerated based code, causing them to go through the "unloaded" sectors faster than they should compared to the original windows 97 system.
Anyway, those are my thoughts and experiences. ^.^
I was thinking the same thing, that the rubber banding was getting out of whack due to something going wrong with the emulation.
@@stephenharris5532 Yeah, I didn't nearly have the difficulty this TH-camr did, I've seen all the tracks, brought some nostalgia. I even found one of the tracks you can get checkpoints backwards, tricking the AI into being really dumb to try to mimic you.
i think the ai si coded with the 21 frame cap in mind so when he removed it the ai became too fast
Windows 97?
That's my favorite OS. Next favorite is Windows 9.
Seven years later and I still find this a very comfy video to watch near Christmas time. Thank you Ross
Ross's videos are timeless, very comfy episode indeed.
It's christmas again
"So whats bad?" *See's that there are 14 minutes left* Oh dear god.
Even 3 years later this comment made me laugh.
I still remember the day I figured out how to completely disable sticky keys. I can hammer shift all day long, and for many games I need to, and it never shows up anymore. I felt like I was leading a virtual revolution.
it's not even hard to disable i dont know why this is a problem for so many people, i'm convinced people are just making it up at this point
Ross, you always manage to find such bizarre trivia about the games you review, it's amazing. So...maybe this group of random people with little to no prior experience somehow scored a gig to do the entire soundtrack for this snowmobile game, and then decided a year later that they might as well become a proper band? Except that doesn't quite add up either because their band name is *in* the game. I think your time travel theory might be the most plausible explanation here.
Maybe they were argueing over the band name, but had to submit something and later just said "ok screw it, we are sticking with this, lets get it registered".
I come from eight years in the future with some research. Apparently they were a small local touring band with an inconsistent lineup that had their demos get noticed. Like what happened with Wayne Static and Grindstone. But just like Grindstone they didn't get a publisher until years later, so the only way to get the songs legally was through the game as the self-titled debut album never officially released the year it was recorded (that being 2002). More bizarrely, their second album was only released after the music from their first album was featured in promo material for Flatout 2 in 2006, but the song "Union Of Nothing" didn't make it into the game until it was re-released in 2009 as the remastered version Flatout: Ultimate Carnage. So it took until 2009 for people to actually get their hands on an album from 2002 that only had a small print run before then.
@@VulpesHilarianus Incredible! Thanks
@@VulpesHilarianus One of the songs featured in Polaris SnoCross, Precious Burden, did not get a proper release until their second album came out in 2006.
That guy going at Mach 1 down the track is something I won't be forgetting for quite some time.
I think the race might have just been a cover up for a much bigger operation, something that we can _never_ know about.
It's actually a test run conducted by Delta Green for their inevitable invasion of the Elder Things' city in Antarctica
"Even now we can see the computer pulling a fast one on me." *AI snow mobile rocket ahead of you in impossible speed*
Okay that had me laughing my ass off xD
Yes! A great Christmas present Ross.
I actually really like the game dungeon because of Ross' humour and the length of the episodes. Dare I say it ... I like it just as much, if not more, than Freeman's Mind. :)
Damn time-travelling heavy metal bands ...
Yeah I actually like these more than Freeman's Mind but I still love that series too.
Jesus Ross, finishing FM AND a twenty minute Game Dungeon.
You must really be Gordon Freeman, because you're raising the bar.
In my opinion, rubberbanding in a RACING game is always bad. Nothing can justify it. Yeah, sure you might get those neck to neck finishes and may think it's so awesome - but that's only because you're unaware oh the things happening behind the scenes. And then, when like every single race ends like that, it gets really old, and you know it's not happening because it was a close race but rather because their rubberband triggered a little bit late to ruin your day.
Rubberbanding is basically a lazy excuse for not wanting to make a competent AI. Why bother making a good AI when you can just make them cheat to match or even surpass human skill. It makes upgrades pointless, it makes your own SKILL pointless, not to mention it can actually derange your skill, since you might think the opponents are catching up because YOU'RE the at fault, while it's not the case, causing you to try to drive differently, and basically mess up your own good driving style.
It's what kicked me out of The Crew back when it was cool. I was solo farming Highwayborn, and at around the midle mark one of the bots suddenly decided to activate its Superband instead of getting eaten by the wolves somewhere along the way like the other two losers.
So I'm driving in me Dodge McAwesome von Viper, steady 390kmh, and this fucking bot just flies past me at Mach 1(well, around 600, but still), keeps that speed through a turn on an interchange, and warps away at a steady pace of 1 kilometer per _second._ Tried to catch up and hoped that it was _just_ a rubberband up until around NY, then I just furiously hit that Alt+F4 and quit for a while because that was an utterly fucking ridiculous way to waste someone's half an hour of limited time.
I would actually like rubberbanding AI as a "difficulty finder".
I like racing games but I am completely crap at them, so I tend to either set the difficulty too high and end several laps behind and 2 classes down, or lap the rest 4 times and park the last minutes of the race in the pit so I can make a cup of tea to celebrate my victory.
If there just was a option to set the AI to rubberband and then tell me the difficulty it rubberbanded to it would make picking the difficulty so much easier. Unfortunately no game does that as far as I know.
@@VekhGaming Unreal Tournament '99 does that with its practice matches. It's not perfect, but if you play 3-4 practice matches with auto-adjust skill turned on, you can generally zero in on an enjoyable difficulty level. I'm not aware of any other games that have tried this though.
The only game where I ever liked rubber banding AI was AI War: Fleet Command.
When motorstorm pacific rift came out the only way to have a chance against the AI in the later races was to either never use boost or use it sparingly.
Maybe Point Defiance was formed in 1901 and they're actually vampires
I wonder if that makes them fiends or foes of Keanu Reeves (probably fiends, or at least mild acquaintances, seeing as how they're still alive)
As a Floridian who can't fathom having to scrape ice off your car before going to work, I'm happy enjoying snow from a distance via video games.
A Silent Hill racing game? Now there is an idea.
Homecoming
Konami are a bunch of soup brains, scrap the damn pachinko and give us big ass racing instead, each character from every game cause that's something that fans would kill for
If everyone want to be first, no-one sees what happens to the last...
Bloodborne Kart
You made a snowmobile review hilarious for 20 minutes great job! I loved the trivia on Point Defiance too.
Time travel theories in a snowmobile game video. This is why I watch game dungeon!
lost it at 19:01
"Sticky Keys, my old nemesis, so we meet again."
Darn those sticky keys, always ruining the experience.
12:46 "It's just a jump to the left."
And then a step to the right
Put your hands on your hips.
and bring your knees in tight
Do the pelvic thruuuust
until you're goin insay-ay-ay-ane
LET'S DO THE TIME WARP AGAAAAAIN
You all disappoint me but thrill me.
When point defiance returned to the past to integrate their music into the game, they also gave the game developers coding for the most sophisticated AI ever invented to control the NPC Riders and ensure their absolute dominance hahahaha. Only to have Ross Kill the AI through brute force ;-;.
Ross's Game Dungeon:
Best series on youtuber?
Perhaps.
Ross I love your screaming voice
Reminds me of Jason Mantzoukas.
Oh.
my.
g...
2014 - 2021.
I played this game as a child.
And i was really disappointed, trying to launch it now (unsuccessfully).
But now... i'm crying, watching this video.
Like an explosion of nostalgia.
Thank you, Ross!
Sincerely.
{i'm bad at English, i know}
I keep coming back to this one. It's hilarious.
I think when I'm at my lowest I always watch this video before I go to bed. It always brings the levity I need. Thanks Ross!
I watch Ross every night. Better than Ketamine.
I would totally play Silent Hill Snocross!
Plowing through the bodies, yeah!
I absolutely adore the dungeon - I love that the videos are so long that I can just play them and completely sink into it - your commentary is always spot on!
Yeah, running old games on modern computers is a pain in the ass. Luckly for me, I have an old machine in storage that I may end up using to play old games 10-20 years from now. I imagine we won't be able to run ANYTHING that came before 2007 in the distant future, if this trend continues to be a thing.
i tried to get star wars episode 1 racer working for my PC. Released in 1999 it was a MESS to get working on win7. compatability mode just wouldnt make a difference. Once i managed to get the game working on an emulated win98, it just wouldnt accept my graphics card or my onboard as a legitimate unit to display 3d models! i could play the game navigating the 2d menus, but getting into the game the entire screen was white, with only the shadows of the podracer, and the UI visible. eventually i found a download link to a installer and patch for win7, but the game cutscenes still stutter which is a shame but hey... i could play it. Guess all it takes is a dedicated fanbase of programmers and such to make old games playable
leon ali I also had a problem with only UI being visible, and I completed first 3 tracks using only the minimap. :) Still first in all of them. A great game, it is very sad to loose it.
Dmitrij Bugajev
(I apologize for using a link in the youtube comments, not something i normally do due to the hazardous nature of clicking on random sites) www.play-old-pc-games.com/2013/12/02/star-wars-episode-i-racer/ Following the guides from this site, using the installer and patched .exe file, after a few install attempts and messing with compatability settings, it made the game run smooth (minus the choppy cutscenes you have to skip or enjoy the 1-3fps video)
Just buy some copies of each version of Windows! XD
***** Sort of. Depending on which version you are using, you may have the "hl.exe has stopped working" error sometimes while switching from classic HL to a mod or one of the expansions.
I found out that if you just edit the path of the desktop shortcut to contain the line "-game [name of the mod's folder]," you can actually launch the mod directly, and then it runs fine.
Ross really loves the wolf track he recorded. He tries to fit it in every game.
Just noticed that this was released on Christmas day, and I'm watching this on Christmas 2015
10:50 I didn't do a deep analysis, but I think they may have done alternative mixes for the game. I don't think this was just a blanket EQ adjustement, though it could have been. The vocals are lower in level and everything has less high frequencies. I think this was done to make the music less "in your face" so that it's not distracting from the game. Also to help make sound effects be more audible. An alternative would be to just make the music quieter, but then you'd loose the bass and lower frequencies of the drums as well. I guess we'd have to go a double blind ABX test to determine which option would be better...
Ross, thank you for making this (considering the promise to finish Freeman's Mind). I love Game Dungeon, the way you review the games with astounding quality and funny jokes. I know you've been working really hard these past months, and I can assure you, for all the people who so trully enjoy your content (including myself), your work does not go to waste. Thank you Ross, for making this day happy! And Merry Christmas!
My favorite Game Dungeon episode.
Got alert on phone. New Video from Accursed Farms. Expected FM 67. Got Christmas Ross' Game Dungeon.
Okay. This works.
12:49 "Nothing will stop me!"
**nothing'd**
"Have a merry Christmas, from my lobster-sled to yours."
Not the strangest thing someone has wished me, but it's up there.
1:47 after all these years rewatching/listening videos on this channel this still makes me laugh for real.
I think the real issue here is that ross was playing the game far too well. Thanks to the shitty AI, you doing excellently will result in them breaking physics to fuck with you. Success in this game isn't being the best, nor is it being the worst. Success in this game is being the single most mediocre player you can
that whole tangent about Point Defiance is why I love Game Dungeon
There's still something so pure about "Lobsters like water!"
Oh wow, Ross. The effort put in your content for the past few months. Absolutely, insane!
This is just amazing, so many content lately and absolutely not *a single fucking drop in quality*!
Exelent work Sir Ross! May you find many future "residents" for your dungeon!
One question on the Windows xp, what did you use for the emulation?
There are some games I want to play that need xp but virtual box doesn't allow much video memory into the virtual system, at least not enough for the game I want to play (its "Scarface The World is Ours" in case you're curious) and I don't fell like making a dual boot on my pc for now...
if you're still running windows 7 (pro or ultimate) you may try looking up the xp mode on the microsoft support site as well. should be worth a try. it's no longer featured on Windows 8 however
*****
VMware did the trick!
Thanks a lot! :)
+RomanImperialXII u need a actual dedicated Windows XP or older 2 run Polaris SnoCross properly! Windows Emulation will screw tha game over every time
Oh man, first all the FM episodes and now more Game Dungeon. Loving it.
I hate that rubber-band bullshit. It's condescending as fuck to see the opponents slow down so I can catch up and infuriating for them to always be right on my ass no matter how well I do. Why bother trying when they reward you for failure and punish you for success?
Rubber banding works best when it's a subtle effect.
*****
Hey, you've never been jew'd until you've been space jew'd... :P
Need For Speed Underground 2. The closed circuits... And that fucking "Celebration Song"
Says the Capitalist Space Jew.
***** Nope, that's ign'ant.
The problem is that there is no balance to an encounter. Every player is different, so the balance of difficulty sits in a different place for each and every player.
I say both approaches are valid, and you lack any good counter-argument.
I think the game dungeon videos might be the series on youtube I look forward to the most. There is something about Ross' humour and the games he pick that I enjoy immensely. I keep coming back to rewatch the videos once a month. It's like a guilty pleasure except I don't really feel guilty about it.
The sticky keys part had me rolling for like 10 minutes
I really like this episode. It's nice to see it again
That green racer is a jerk! Even when slowing him down, he still as the magical ability to fly ahead of you.
Christmas made complete thanks to Ross!
I am so stressed about point defiance, has anyone asked them or what. I want to know the truth and the only explanation is that the songs were demos and the songs were made earlier but the times are wrong but humans get things wrong all the time but agh
Bring back the old timeline, Ross! this one is falling apart!!
As much as I love the idea that the inventors of time travel are the members of an obscure rock band, I want to know what's actually going on with Point Defiance. I have two working theories:
1. The N64 version was the first to release, with the PC version releasing in 2001. The PD soundtrack was only recorded and put into the PC release, as N64 cartridges can't hold CD quality music.
2. There were actually 2 bands named Point Defiance. The first one existed around the release of the game (1999-2000), then broke up not long after they finished recording the soundtrack to the game. The next year, one of the members of the old band formed a new one, reusing the name and songs.
Was looking through the comments to get a solid answer and glad to see it has been finally given.
I love how in some of these episodes you find something in real life to compare to something in the game, like the Point Defiance conspiracy theory.
I swear, every single one of these episodes I watch, I find myself amazed by how smart Ross actually is. The dude was hacking the Goddamn executable with a _hex editor_ - holy shit...
Ross, mad respect for everything you do. You're working hard on finishing Freeman's Mind by the end of the year and you still put out a Game Dungeon on X-mas. Awesome job, Man.
new fav phrase: "issac newton has some problems with how that went down"
That fucking time travel though! Holy shit!
Ross you are my spirit animal and furthermore my neopet. THank you for all you have given me
The first time I ever noticed heavy rubberbanding in games was Mario Kart 64. And I did a bunch of experimenting... Ultimately I figured out, that I want to be in one of the last places during lap 2, in order to get like a lightning bolt and then just drive ahead and use it before the finish line. Only consistent way I figured out how to win as a kid
Rubber bend sucks
Even more for split screen because if a player is in first the other player is going to have a hard time staying in second
The best thing about this show is that I never know what to expect :) Excellent job once again Ross.
"I lobotomized the bots." -Ross
XD
Oh a pun! I loBOTomized the BOTs.
I too love it when game data is stored in easily editable external files.
Making a Ross game dungeon when you have a fuckton of money riding on completing Freeman's mind by the end of the year.
That takes balls.
...or maybe an already completed set of final episodes waiting on his HD for a deliberate last minute release.
yinxs I promise you it's not a deliberate last minute release. I'll release the videos as soon as they're done. This is more my ambition getting the better of me.
Accursed Farms
Shoot for the stars. You'll at least land on the moon.
Or, uh, have an O-ring incident and accidentally kill 7 students and a teacher...
And then Chernobyl happened. And then I was born.
manictiger And then you set fire to the living room rug when you were nine, but your parents went easy on you.
Accursed Farms And Icarus flew too close to the sun. Good luck Ross. You're just great,
The almost completely forgotten games, the clever and funny commentary, the technical insight, the random anecdotes, the trivia... All of them together make some top notch entertainment! I cannot stress how much I enjoy "Ross' Game Dungeon". It is like when I see an upload from you and is not "Freeman's Mind" there is that little bug that makes me want to piss and moan about it, but then it gets immediately squashed as I remember how much fun it is to watch these videos.
Please consider reviewing Jets'n'Guns. It's a side scrolling space shooter that draws a lot of inspiration from Tyrian and it's just as crazy and fun to play.
***** I've recently played the gold edition from begining to end on Windows 7 64 bit system and it played and looked better than ever. The game still holds up to this day and the music is kick ass. Also the gold edition adds tons of new stuff, new stages, new gadgets and weapons, bombs, everything... best space shooter ever (after Freelancer) :D
I had the same idea when I watched his Tyrian video, hopefully he will, he'd go absolute nuts with the music
Leo C. Yeah the band that plays the soundtrack is Machinae Supremacy. Just listen to some of their other work... these guys are just born to write video game soundtracks
I did a vid for Jets'n'Guns Gold a while back, it's great. You can drive a van with a giant hotdog on it through space while shooting things.
MegapiemanPHD You have tons of videos, can't find it...
Those are Ross' bones. Point Defiance realized he was on to them and left his body in the past.
This game needs a remake
Mm, I have to say I appreciate the dedicated approach in your reviews, being willing to go so far as force older games to work on newer systems and to tinker with their code to make them not bullshit to try and play.
Polaris SnoCross was released in 2000. But the PC version wasn't released until 2001. Did the playstation or n64 versions have the same music?
+ShowToddSomeLove tha N64 PS1 and PC versions all had different music! but tha PC version doesn't work on a Windows newer than XP but it runs better on a real dedicated Windows 98 PC
+blakedmc1989RaveHD Huh, that's interesting. I was actually wondering that.
Ked Viper yea! i wouldn't even bother tryin' 2 force it 2 work on Windows Vista and up because it won't boot at all
Ok that particular windows bit made me instantly favorite this.
I like your crossover game ideas. I'd play Silent Hill Snowcross.
Man, releasing a Game Dungeon so close to the end of the year, with the Freeman's Mind deadline approaching. Ross, I have to applaud your efforts.
Has anyone in the history of computers EVER wanted Sticky Keys on?
People with various disabilities. As a hypothetical example, if you're missing your left hand and have one of those claw prosthetics instead, being able to tap shift, control, alt, and so on instead of holding them makes things much more useable.
Ross is churning out videos at an incredible rate it's awesome and amazing. Merry Christmas Ross hopefully you can have a break after the new year.
Seeing NPC racers just zoom past at the speed of sound doesn't look unfair at all
Wow that was an awesome in depth look at an old game I've never heard of thanks Ross
I really think the house rule of a really famous old school developer (I forget which) should be true now more than ever -- you should, as the designer of your level, be able to flawlessly pull off the level before it can be put into the game. Also, how funny would it be if the game was so underfunded that the 'locked' levels weren't even made and the REALLY hard impossible to beat AI was so they can they 'have' all these extra levels listed but not have to actually make them
Love watching these game reviews. Makes me wanna play them and hope to see another episode.
Hey, I'm from Tacoma! A short drive away from Point Defiance Also those are my bones!
rip
Tbh this is always gonna be my favorite episode. idk why but I just really like it.
Okay can someone clue me in on what happened to Point Defiance? I've been trying to figure this out for about 2 years now and honestly, yeah, it's starting to look like they went back in time because they seem to have disappeared off the face of the earth..
yeah im wondering about that too. point defiance is a trip.
This episode came out, Far Cry 4 finished downloading and my christmas pizza arrived at about the same time. Christmas is truly here.
"Lobsters like water!"
-Ross Scott, 2014
I had this as a kid, and the thing I remember the most about it is not the game itself, but a taste. My mom would sometimes buy these off brand pizza rolls that tasted like absolute garbage, and I would always have to eat them with reluctance.
Seeing images of this game brings back the faded terrible taste and I feel the need to clean my tongue now XD
Your voice sounds like John Ratzenberger when you're ranting.
my god Ross you were so right about the southern hemisphere thing, I live in New Zealand and all adverts about christmas are just all about snow despite it being in the middle of summer down here >.
May as well mention that Point Defiance is by the seaside, not a lake. I've been there. It's boring and horrible.
Maybe someone hacked up a guy there so there'd FINALLY be SOMETHING of interest going on there...!
Great and unexpected episode. I love how much effort you put into getting things working.
I'm actually perfectly fine with pop in, so long as it's not extremely noticeable. For example, I could do without entire buildings just showing up, and even a dumpster is a bit much. But grass or maybe one of 30 trees? Why not. I'm not sure what game that was, but that third example of pop in was more you tricking the occlusion culling (EDIT: Just noticed you actually had a comment in the video addressing this. My bad). The game thought you couldn't see behind the mountain, but it was wrong. Almost all games have occlusion culling these days, but usually you won't be tricking it very often (at least to that degree). Without it, polygon counts would likely be less than a quarter of what they are in some games.
I should mention that the resolution limit was likely just an oversight of the developers. They have to put a limit somewhere (I don't think there are any 13440 by 8400 monitors out there), but evidently they didn't check the monitor's full resolution and instead just went with generic resolutions for the time (maybe with respect to the monitor's ratio). I'm guessing when the game first came out anything beyond 768 seemed unlikely. And given the hassle you had to run the game, they weren't exactly wrong in assuming higher resolutions wouldn't be a necessity for those who could still play it.
Infogrames... when you see this, RUN FOR YOUR LIFE!
I recognized the logo from Drakkhen, which is a hit and miss game... some people love it, others hate the sharks that will likely kill you when you return to the first castle after returning from the first real quest given to you.
vie made it a tradition to watch this video every Christmas (for obvious reasons)
love ya Ross!