Rendering 28600 Trees in Blender FREE RESOURCE
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- เผยแพร่เมื่อ 18 ม.ค. 2021
- 28600 is my current subscriber count and I use blender to make a forest scene using a bunch of alpha images of trees.
Tree Textures with Alpha
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Is this something that you would fine useful? Do you want more resources like this? Let me know
Absolutely useful!
Bought the 2k. Gave a 5 spot when I should have given you 50. This is some great work!
@@radioactiveag2531 brilliant thank you so much for your support. I think I will update the pack with more tree if it become more popular
@@gamedevstanislove brilliant
Useful?? USEFUL?? Bro, this saved me! THANK YOU! :D
Something I have to wrap my head around is using planes instead of PC crushing polygons for large scenes like this. Thanks for making it look so simple.
yeah it is a pretty simple method
Your killing it man! Will definitely use these in my next forest projects
nice, glad I am able to help
You're absolutely amazing! Thank you so much!
Thanks for the free resource, Marko. I know a lot of AAA game developers use this technique for landscape vistas that weren't meant to be seen up close.
yeah, it is just such a good trick
@@Markom3D Definitely.
This incredible!
For far plans. 👍
Great video man! Thank you
The fastest forest creation! Cool! Thank you!
no worries mate
Awesome! This is very useful! Thanks
Glad it was helpful!
Géniale ! merci :-)
Goood.....Thanks for sharing...Bro
The content you bring is amazing.
thank you so much for that
Quick tut/project. NIOCE!!
cheers mate
Gracias!
Really good for background and fast scenes. I'm tempted to try to animate a flying thing over the forest.
That is coming up on how to do that.
awesome
Thanks Markom.
no worries mate
I feel like I've seen these trees somewhere before.
I do like how you've used them, super neat.
I generated them then used a random seed to create the different types.
great trees. had to get the 2k version. love it man
Awesome, thank you. I think I might add more trees to it.
Super chanel, I am glad I found it!
Happy to hear that! welcome aboard
It looks really cool man! And its really easy too. Thanks👍🏻
thank you so much
There are various high-quality 3D plants models kkviz.com/ Continually updated
So dumb i am to not had thought to this before ! Thanks it's very useful
lol, happy to help think out of the box
This is a big help to me since my computer seven years old Siri many thanks!
no worries mate, you are more than welcome
Man you are a genius! This can help is rendering speeds so much
Glad I could help!
There are various high-quality 3D plants models kkviz.com/ Continually updated
Awesome 👍👍🔥🔥😎
Cheers mate
now, we make the earth great again.
yeah mate
Used your link and bought some alpha Trees, just because I can :)
I appreciate the support so much. Thank you
wow that was pretty cool
Really useful! Thank you! Liked ;)
Glad to hear that!
There are various high-quality 3D plants models kkviz.com/ Continually updated
So this kicks Alpha Trees (paid) out of the park 🤣🤣🤣. Thanks for the resources
oh nah, Alpha Trees is WAYYYYYyyyy better. you can do so much with it.
@@Markom3D I'm gonna stick with Markom Trees for the moment 😛
Its real cool thanks for the pack. Plz make a sci-fi hard surface lowpoly like tutorials
yeah, I am thinking about how to do this one.
There are various high-quality 3D plants models kkviz.com/ Continually updated
Hola, and thanks again for being my Blender Buddy.
I realize this is an older video, but I've been searching for a basic fundamentals tutorial on how to prepare the alpha images. I have created a variety of VERY heavy cholla cactus' (cactii) that are great for foreground hero shots, but i need to also populate the mid to background with. The fine details of which you'll never see and deserve to be single-quad cards. Animation is taking place in Unreal, and i want to deliver these cactus cards correctly.
Long story short: suggestions on basic foundational tutorials on how to create these cards-based imposters in Blender?
Grazi!
subscribed
thank you so much mate, I really appreciate it
You so real cool man)) thank you)
Like from first seconds)
As always thank you)
cheers mate. I am trying to change it up a little bit now
@@Markom3D you'll do it great, i'am sure)
Hey man, I was laughing when you started but as a less intensive render it's really a great option, I didn't thought it will come out👏that good.
And one will not need those files specifically, if they have a moderate image editing skills, I have used this method for creating grass cover with hand drawn grass but it looks cooler with trees (* if someone is using hand drawn images make sure not to use highlights those may look awkward)
Really a great way to make tree cover for distant scenes.
****** One can make the trees to follow the camera with driver
yeah, I know there used to be an option in the particle settings for billboarding the camera, but I didnt see it this time
@@Markom3D Hi, you have to constrain camera and use object rotation in particle settings, I am adding a sample file here, let me know if it's helpful. **don't forget to apply scale and rotation before assigning constraints and particle, otherwise, there will be glitches ........link. .... drive.google.com/file/d/1Os-NCiLtDF0AkZP4hDP5Qc6NGPT3yC1s/view?usp=sharing
If you think this trick is worthy then please make another video with this feature added, that will help many people.
Great to use in games
all the way
Can u make a river with weight painting between the trees
@@MusicalGeniusBar you sure can
@@Markom3D can you pls make a short video on how to do that
Cool vid :D Any tips on photographing and prepping a tree for use?
Dude had totally thought this could work n u executed it perfectly. I have a question though. When i put a sky in the back with a horizon, the ground never meets the horizon. How would you deal with that?
If the planes are intersecting there are some not good looking regions. Is there a way to resolve this?
Thank you 😍..... Same process for Hair particle?
I am new and I have a question
If my hdri is really different like night sky or redsky will the lighting look good or the trees will look out of place ?
Maybe I should try and find out for myself.
There are various high-quality 3D plants models kkviz.com/ Continually updated
Its now 38,600
ah geez, very true, well spotted
do these trees of yours calculate or consider angles of camera and sunlight direction difference?
no, I didnt enable bill boarding on this one. I have another video coming out next week with more about this.
I get a lot of black artifacts in my test (with my alpha trees) despite having Transmission and Transparent turned up to 100. My crop is too large so there's a lot of alpha in my trees. I will crop them closely and try again. I'm raising this because I've seen this technique a few times but when I try it, I often have black artifact issues which others do not seem to have. I also seem to have color and lighting issues, my trees look great in a tree project, but imported as planes they are seem duller, darker. Is there something obvious I've missed? Are there steps in creating an alpha image for import as plane that are also important WRT size, color, quality, lighting?
Will this work if the environment is night scene basically if the the hdri is night
This looks amazing. But how can I render in potato pc
I wouldnt do 26k trees... but this method is much better then render 26k solid tress.
question; when i backlight my scene and the image planes overlap, that area goes black and no light can pass through - the images are not on the same (XY) plane, nor does it affect the rest of the image - light passes through perfectly when they're not overlapping... [cycles in v3.4] - any guesses?
Please advise how to install your trees pack to Alpha Tree??
these trees dont go into alpha tree as it is a different set of textures
Like the VID ........... what are you smoking ........... lol
This is pure Marko
Why use particles instead of hair? In the long run, hair gives u more control on where to place trees and stuff
tell you the truth, didnt really think about it. I just use particles and it worked.
There are various high-quality 3D plants models kkviz.com/ Continually updated
@@keithcarmen565 sus link
Hey markom
hey mate
@@Markom3D how are you
but... How the trees can "look" to camera in particles?
the transparenct sample would take more more time than the polygon 3d i thought
in redshift render there is node call spirit node its amazing node in this situation
There is no point in having high poly trees stupid far away. the scene as 28k poly, where if I made the solid tree, it would be in the millions
@@Markom3D yes in the background this will be very good
how about proxy like vray??
I know you can uses proxys, but I there is no realy point to proxying a plane.
when my pc lag to this ... i feel like am the poorest person alife !!!!!! i mean its only freakin PNG it should work fine grrrrrrr
Its that alpha part that slows things down
Oh no, my GTX 960 died
scatter add-on is no longer on gumroad. so you might as well remove the link to it. blendermarket link is enough.
im i the only one not finding import/ image as plane?
enable the addon in the preferences>addons>images as planes my friend!
@@TheDeveer now that makes sense thanks alot
sorry about that one. I swear it was enabled by default
you could make this tutorial much better but seems you are in hurry > by the way the last second of the video was funny ":D
Most of my viewers are the get in get out type, this is why it goes so fast.