@@Just_Keep_Ronin in one long incredibly unbroken sentence moving from topic to topic so that no one had a chance to interrupt, it was really quite hypnotic.
The TL;DW is that they figured out how to clip the moving platform out of bounds, and that turns out to make things a lot easier. These days, most of the crazy tech is in TTC, especially for Stomp on the Thwomp. Those stars will probably never be simple to collect, because TTC has such a vertical layout.
@@onimaxblade8988 Absolutely legendary video. I don't think a single person on earth, including myself, went into that video expecting anything but a stupid little test for a challenge run of Mario 64. I certaintly did not expect a college level lecture involving math, physics (fake physics mind you), and geometry. All for a children's game released before I was born. We live in a very strange world.
@@gwamhurtit took a really long time to make and get all the data and graphs to make it understandable and I believe he still had studies to deal with so it just got rid of his motivation to make more a button challenge explanations. He didn't get harrassed or anything tho.
@@LordM_Hankannon he's joking about how there are people who act like psychopaths or assholes then go "Oops sorry! I'm a *insert astrological sign*" instead of just not acting like that
Watched this video a while ago and I felt so dumb. Halfway through it I was just listening to meaningless words the dude might as well be speaking Russian. Glad I'm not the only one🙂
@@Blackheartzero Really it's just glitched level geometry that spawns far away from the map, kinda like the far lands from minecraft. Still has an eerie sorta backrooms vibe to it tho.
@@yurifairy2969 Well... no, it isn't far off geometry or anything like that. Remember, these cartridges and the N64 had very very limited memory. What's happening is that locations of the map can be represented in multiples due to floating point conversions. So basically there is a mathematical space where there _theoretically_ exists many copies of the map, but this space reduces down to one true space, and only one true map. However, other aspects of the game, such as collision detection, do not do this reduction, so they span across the "theoretical" space. By manipulating speed, what is going on here is he is moving through the Modulo map space while being outside the bounds of the collision detection. This is also why he must REVERSE his parallel universe course to actually get the star, as if he doesn't then the collision to touch the star will be missing.
I died of laughter when he was trying to comprehend the scuttlebug raising demostration while the scuttlebug yelled every time it phased in and out of reality
Imagine going through all these instructions exactly just so you can unlock Luigi in 64 from another universe were Nintendo did add him to the game that be some shit right there lol like it all leads up to this moment (also not mentioning the ds version)
The fact that we have the SM64 Speedrunning community, the Fighting Game community, and a couple of Terminal Montage enjoyers in the comments of this video is incredible.
I am not sure if its on the same video or in another one they quote the video max is reacting to they say "to understand that we need to talk about parallel universes"
My favorite thing about this video is that it's a really good and detailed explanation for the trick he did works, but it's so detailed it becomes mind numbing if you aren't completely focused
@@JohnSnow-fv6jy This pretty easy to understand compared to some really hard math problems thou. Here you have visualizations and everything to show what happens.
It's easy to we mathematicians, but I feel you'd have to pause it quite a bit, depending on your specialities The video is for shock factor, but it is still extremely impressive how he or they broke the programming down so fine. Anyways, good refresher course lol. 👍
I suspect the main hang-up for people would be the float to shorts conversion and the programming implications behind it, something they give only a sentence or two to explain before moving on.
@@JohnSnow-fv6jy I don't think it is for shock factor. I have follow the A Button Challenge for quite a while now and everything in it makes sense. The video is meant to be educational and is not the first one he had ever made (pannen has made more about SM64 oddities and ABC before), you just need to have a bit more context to fully apprieciate what is going on but people not able to follow it is why it blew up in the first place.
The main takeaway I got from the video back when I first watched it was that the transition towards 3D for video games wasn't as easy most people thought. Nintendo made it look easy, but in reality they're barely held together by scotch-tape and a dream. They still function perfectly fine for casual play, at least, which was considered enough back then. But yeah, coding a 3D gameplay engine from scratch is hard, and the cracks that were found in the early ones can be terrifying to think about. Poor Pannenkoek. He made his video only for the speedrunning crowd, but was randomly blessed by the TH-cam algorythm and went viral. But even as a complete casual who couldn't understand over half the things he talked about, I'm still glad I watched it just to get a glimpse of how complex a 3D interactive world can be to program.
Actually, mario 64 is really solid as far as glitches and such go. Most bugs you can find have to be sought out, and you have to do some pretty insanely precise stuff to get anything big most of the time. Honestly, that's true for most of the big titles on N64. Every game can be broken, what's important is how easy it is to break completely.
It's one of the reasons it's still a popular game almost thirty years later. Solid enough that a casual playthrough has no issue while still being broken enough that speedrunners and challenge players can go hogwild with exploits.
PK literally got done saying that was impossible just moments ago. Max had officially lost the plot at this point, and he was just along for the ride...!
I love how at the start Max is making connections between M64 and his fighting game knowledge. But very quickly shit goes so off the rails Max’s mind breaks when he can no longer make any connections.
The best part is that he's wrong, with negative edge the important part is releasing a held button to essentially simulate pressing it, with a half-A press, the important part is holding the button down to achieve a result you wouldn't get by pressing or releasing it.
@@Bone8380 while not really negative edge, some fighting games have input buffer systems that work in such a way that holding a button down still counts as a button "press" See: Avoiding the Puddle's (Aris) video on Tekken button hold buffering
Parallel universes really aren’t hard to understand -Mario is here -Mario goes really fast out of bounds -Mario’s coordinates go so high that they overflow into normal coordinates -Game looks at coordinates, thinks “Oh, he’s standing here” and acts as if Mario is on-top of collision -The result is effectively an invisible copy of the level’s geometry because the game thinks Mario is on the regular map -Mario then does movement shenanigans at his high speed that makes the game realize “Oh, he’s supposed to be _here!_” and puts him back on the level effectively giving him a teleport
@@coomcharger6105 I can’t tell if you’re being sarcastic or not lol Regardless, I hope I made it simple. Panenkoek seems really passionate about SM64 and he clearly knows a lot about the game and its inner workings, but he uses way too much wording and complicated language and single-handedly made it all seem like reality bending I never would’ve called them parallel universes had I been in his position, I would have gone with “ghost levels” or something. The sci-fi name makes it sound way more complicated from the name alone.
@@SandwitchZebra but trying to portray it as something simple is a sugar coated lie. In order to execute or truly understand this process, it would be dishonest to not include all of the complicated math and theory required to make it possible. Any complicated theory could be reduced to simplicity by ignoring its complexities
@@mario_gabriel I also will note that this sort of PU manipulation is FIRMLY TAS-only tech. RTA a button challenges are... less insane (still insane though).
@@mario_gabriel He had to do this for some masters or doctorates level computer science thesis, haha. Absolutely nuts. I knew what variables he was using, but I just wanted to watch someone play mario 64, lol.
@@EinDose I especially love the fact that he was completely wrong about it since a negative edge involves you letting go of the button while a 0.5 a press is all about you *not* letting go of the a button.
Can you imagine, after all of the math, the patience, the debugging and the patience..him getting that star for the first time? I doubt any of us have felt that kind of elation.
I've felt similar, only to come to disappointment. Lol Empty gains. This guy was impressive though. Opened eyes to the vastness of possibilites in mathematics. Absolutely bizarre. Kudos to him, man. In the end,..keep your cogs moving. It helps everybody. 🙂👍
After posting this video, the would-be-spice-inhaling-doctor was sued by Nintendo and sent to a PU. Moral of the story, press the A button and play the game as intended.
@@knox7945 admitedly i've been folowing this for years. A Button Challenge community has gotten to the point where not only is the tas that low a press wise, but people have been speedruning the ABC, getting some CRAZY records in the process.
And the fact that he was so close at the start, he knew his stuff on negative edge and was applying the knowledge, only for his security to be senselessly ripped away...
Less than 2 weeks ago he returned to TH-cam to spin a pendulum so fast that it breaks the fabric of spacetime by moving around dust particles. Also he now is uploading TH-cam shorts pretty regularly at the moment.
It's actually kinda funny how 7 years ago I barely understood the video but now halway through college in CS it's simple enough to understand. The things you can get away with in SM64 are pretty amazing.
But what is the point of the video at the end of it all, that just to show there are things you can break in the game? Or is this an actual strat to collect all 120 stars at the most optimum time for a speedrun or something?
@@noobofalltrades9766 It's a challenge to finish the game with the less amount of a press possible , there's a great documentary about it made by Bismuth if you want to see more
Why did you need to take college level computer science to understand plain English? The only slightly math heavy thing is floating point integers, which he explains very simply
@@SuperMarioSwagger I like speedruns and all that but does the game even show that at the end of the game or something, like how many A presses did you do? Or is there a tool to mod the game to show that? Because when I was watching Max I didn't notice any data like that. Also this seems like a very niche kind of challenge. Genuinely curious.
@@Cool30Comics this dosnt take into consideration the parallel universe where he already didnt press A therefore creating a reverse half A press nullifying the half A press in the main universe so he actually didnt press A at all
I love the watch for rolling rocks video so much. There's the inherent hilarity of the premise of the whole parallel universes thing, Pannenkoek throwing in a little bit more humour between the actual in depth stuff, and honestly a really really good explanation and visualisation of pretty complex stuff- like, all jokes aside it's a fantastic way to explain what's going on. It's a shame that from what I heard Pannenkoek didn't appreciate the video getting memed as hard as it was, but it's legitimately incredibly informative and very funny, well worth checking out in full.
Major kudos to the editor, this was a fantastic episode between Max's commentary and the visual edit gags. Will be watching this one again with friends!
He could have been a serial killer with that calm but creepy voice. Or a stalker! "She's hired a security to stay away from her...but that didn't stop me!" :P
What I love the most out of the entire thing is how hard it actually hits to see it all work. That man just spent 20+ minutes explaining continuum-bending math to us, then he just... Does the trick in a fraction of a second. All of that explanation for a microscopic moment.
@@Brunty023 that Yakuza bgm, not only of side quest brainrot, but SPECIFICALLY an NPC introducing something new to you side quest brainrot, is just..... Chefs kiss.
I never thought I'd see the day where someone as technically gifted as Max dive into the world of pannenkoek. It's a rare sight for me to see him absolutely baffled by someone that wasn't just wiping the floor with him in a fight. Great vid, thanks for sitting through the entire thing.
"Lets watch it again" Omg The unspeakable horror of a cackle that left my vocal cords and scared the shit out my cat at 7am in the morning is something that I think I will remember for the rest of my life 😂😂😂😂
I think most of the speed and PU shenanigans can be summarized as "you build the correct amount of speed so that when the game checks where you should be next, it will instantly teleport you to where you want" with some caveats of course
It's true. But he explained the calculation used to find the correct speed and launch angle as well as select the right slop triangle to sync the speed and get enough height.
@@DaRkLoRd-rc5yu "It's true. But he explained the calculation used to find the correct speed and launch angle as well as select the right slop triangle to sync the speed and get enough height"...... so that you don't have to press the 'A' button.
ah yes "some caveats" like checking every 4th speed to make sure you align with parallel universes during and calculating the variation if you ever are to hit a slope on the path to these parallel movements because that will desync your overall speed requiring more speed in order to get these things to align AND then finding out how to get the 1.21 gigawatts so that you can time travel and forget mario existed to stop this madness
@@thedarkemissary Yeah of course its arbitrary but the point is it basically turns the game into a programming puzzle. Takes a certain kind of person to like that kind of thing but I think it's pretty neat.
I absolutely love Pannen, and I always feel so badly that they aren't always taken very seriously, but _goddamn_ was Max's perspective on the extreme techno babble _hilarious._ The time travel bit made me bust a gut.
8:14 just want to say that it's not at all like Mario 64 PU stuff. The PU stuff is due to variable overflow like the video mentions. The Super Mario World stuff is due to tricking the game to write values beyond their intended allotment in the games memory space, and then again tricking it into trying to run the game starting from that memory space.
I've never heard Max break that hard. He usually kind of stays "in character" but this felt like a man nearly broken by the eldritch knowledge that was being absorbed by his eyeballs. Eyes on eyes, praise the old blood.
@@lightup6751 I meant he's normally in streamer mode, kind of "performing" but this felt more like a genuine WTF from him. Didn't mean it as insult or to imply he's fake or something.
Max's journey was so much fun to watch, and then this video was just a cherry on top of it all. It was so hilarious watching him go from understanding to being so lost
Narrator: "Walls are really just rectangles that push Mario out perpendicularly" Max: *listens intently while chat's brain is melting* "What was this even for again? Oh right, so we don't have to press that A button that much, OKAY!" XD
Fun fact: the original video creator's brother is a Super Smash Bros. Melee player named Borp. Borp is known for playing with 0 advanced techniques and still performing decent, so both the brothers are just trying to use as little button presses as possible.
10:20 the dude literally goes "I don't wanna do the dishes - let's travel dimensions and just go to a new universe everyday, one where the dishes were made by the previous owner of the house I like to stay in....
FGC: we play games knowing all of the frame data and understanding sub tick inputs to maximize performance SM64 players: I am 15 Parallel universes to your right and 7 above you.
6:45 To answer that, we need to talk about parallel universes... The terminal montage is strong in this one, yet again he's playing the one mario game that can actually feel like one big terminal montage video
Reminder that this was 12+ hours for one star for a half A-press. That’s like spending 12 hours cooking a burger trying not to spend a teaspoon of propane.
Just when I thought that Max’s production quality couldn’t get better, his editors put in all the comments! (Real time.) and the memes where to die for! Thank you!
That’ll create a QPU misalignment and crash the game…I think. Mario 64 A Button Challenge terminology might as well be the language of some sort of pseudo-Italian Elvish Gods, I can’t understand shit.
Panen's original video is unironically one of my favorite things in the world. It's just total mastery over a microscopically niche system in a way that's both ridiculously impressive as well as adorably charming.
I can't remember the last time I laughed this hard. The pure insanity of the explanation, Max's confusion, the editing, and then the time machine bit slayed me.
Best part is without all the theory behind it the trick comes down to Mario moonwalking against a corner for 12 hours, constantly teabagging on a moving platform, then pinballing his way to a star.
@Verbal Learning It won't be possible because even though that guy uses copyrighted Nintendo characters, he puts copyright blocks on his videos and doesn't let anyone react to his videos on twitch or other streaming platforms. I think the only way it would be possible for Max to react to it is if he personally reached out to that hypocrite and ask for permission, which imo is so not worth the hassle
"I just wanted to play Mario 64 for the first time and now I'm stuck in the prehistoric era! Get me the fuck out of here man! Help me!" I laughed so hard
I love how when the video is explaining the first part Max is like, yeah negative edge, easy stuff. Then when it start talking about parallel universes and shit, Max face changes completely into wtf mode
If you thought this was complicated, then I’d recommend checking out the multi-part documentary on the A Button Challenge by Bismuth. It goes over all of the tricks used for the challenge in-depth, and goes over some things that are even crazier than what’s in this video
@@jobowisheshewasnomo4171 Goomba engineering, spawning displacement, the incredibly convoluted series of exploits needed to get to the Secret Aquarium without an emulator, whatever the hell is going on in the latest Tick Tock Clock runs...
And the kicker is? Had Max waited just a few months later this video would have been outdated as they managed to find a way to beat this level in 0 a button presses. What a time to be alive.
There are a lot of concepts that i have seen during my years as a game developer. However, the ammount of concepts he brings in one video is enough to get you through a full semester of game developent.
You guys remember that video where Max confidently explained to everyone at the beginning how the runner was using negative edge to press less 'a' buttons?
I can't believe after Max finished playing SM64 for the very first time, someone in chat thought sending him a video full of hidden techs not even speedrunners are aware of was a good idea lmao
The fucking EDITS are absolutely killing me oh my god. Also knowing he was playing M64 for 10 hours and his brain is already melting adds so much to the insanity
All jokes aside, the fact that Super Mario 64 is THAT optimized is awesome, no wonder how the SM64 speedrun and TAScommunity have achieved some incredible records
It's funny how much easier to understand this video became after becoming a coder. Like I've watched the video 3 times over the years and this is the first time I've fully understood everything hes talking about.
I kind of understood the integer thing after AntVenom did his videos on The Farlands. I kind of made the connection that bit integers often, or always, have a huge effect on how rendering and physics work. I don't know shit about programming, but I at least kinda get that.
I made the mistake of taking a drink at 16:00 and spit my fucking water out across my entire table, but the big ass belly laugh I got out of it was worth the mess.
I love the smug energy draining from Max's face as he's like "Yeah, negative edge, I know this!" And then the guy kept talking
And talking, and talking, and talking
@@Just_Keep_Ronin compared to mario 64 speedrunning calculus is nothing
@@themetalmario77 more like compared to "super mario 64 a button challenge"
Hahaha, great one!
@@Just_Keep_Ronin in one long incredibly unbroken sentence moving from topic to topic so that no one had a chance to interrupt, it was really quite hypnotic.
Max went from understanding what’s going on to being every college student during a guest lecturer’s seminar
Daily conversations! ❤
@TP-pq9xxhe did
Terminalmontage something about Mario cartoons.
Exactly. Ugh those memories of sitting in a college class for an hour and a half and at the end of that hour and a half, you retained nothing.
😂😂😂
Good news: Watch for Rolling Rocks got brought down to 0x A presses. And it only takes six minutes now.
wait seriously lmao
Need a link to it, please. (Video name also counts)
@@DanielAlmeidaGS uncommentatedPannenkoek has it
The TL;DW is that they figured out how to clip the moving platform out of bounds, and that turns out to make things a lot easier.
These days, most of the crazy tech is in TTC, especially for Stomp on the Thwomp. Those stars will probably never be simple to collect, because TTC has such a vertical layout.
@@NYKevin100 the only one I know about is bugging the pendulum.
The dudes voice is killin me too. he sounds so nice and genuinely likes sharing his findings lmao.
"But that didn't stop me! 🤓
It's a legendary video, and he just put out a new video about crashing the game with Pendulums.
I like how as he is explaining, you can hear in his voice "good luck following any of this" almost as if he is laughing.
@@onimaxblade8988 Absolutely legendary video. I don't think a single person on earth, including myself, went into that video expecting anything but a stupid little test for a challenge run of Mario 64. I certaintly did not expect a college level lecture involving math, physics (fake physics mind you), and geometry. All for a children's game released before I was born. We live in a very strange world.
@@jase_bakaridge The sad part is that I can actually follow along for the most part.
“Let’s watch it again.”
After my second watch of the video my take away was, “at least this dude’s happy.”
Yeah lol
A shame the response to this vodeo ruined the dudes mental health for like two years.
Whqt happened to him? Did he ge harassed?
TJ Henry got owned in all universes 😂
@@gwamhurtit took a really long time to make and get all the data and graphs to make it understandable and I believe he still had studies to deal with so it just got rid of his motivation to make more a button challenge explanations. He didn't get harrassed or anything tho.
“I just wanted to play Mario 64 for the first time and now am stuck in the prehistoric era” is the best isekai I’ve ever heard of
@@TippyHippy can't help being a scorpio 🤪
😂😂😭😭
@@zeeoh5466 what
@@LordM_Hankannon he's joking about how there are people who act like psychopaths or assholes then go "Oops sorry! I'm a *insert astrological sign*" instead of just not acting like that
@@ItsJustAGuy who hurt you
The best part is that it's not a shitpost. We're talking about parallel universes in Mario 64 and it actuallly makes sense.
And it isn't as glamorous as you may think!
Watched this video a while ago and I felt so dumb. Halfway through it I was just listening to meaningless words the dude might as well be speaking Russian.
Glad I'm not the only one🙂
@@Blackheartzero
Really it's just glitched level geometry that spawns far away from the map, kinda like the far lands from minecraft. Still has an eerie sorta backrooms vibe to it tho.
@@junior1388666 Same here. I just went Brain afk. Kinda at least. But i still think its really interesting honestly. Its just... so much... lol
@@yurifairy2969 Well... no, it isn't far off geometry or anything like that. Remember, these cartridges and the N64 had very very limited memory.
What's happening is that locations of the map can be represented in multiples due to floating point conversions. So basically there is a mathematical space where there _theoretically_ exists many copies of the map, but this space reduces down to one true space, and only one true map. However, other aspects of the game, such as collision detection, do not do this reduction, so they span across the "theoretical" space. By manipulating speed, what is going on here is he is moving through the Modulo map space while being outside the bounds of the collision detection.
This is also why he must REVERSE his parallel universe course to actually get the star, as if he doesn't then the collision to touch the star will be missing.
I died of laughter when he was trying to comprehend the scuttlebug raising demostration while the scuttlebug yelled every time it phased in and out of reality
😂😂😭😭🤣🤣
lmao I thought that was just me
i rewatched that part 10 times 💀💀💀
The Yoshimitsu Tekken 2 getting hit sound
Max : We play fighting games with frames, input tricks and mechanics!
SM64 Speedrunner : Parallel universes
SM64 Speedrunners: Quantum physics.
SM64 Speedrunner: You cannot fathom the boundless knowledge I possess. We are not the same.
I can assure you nothing about this run is speedy
@@wonkerz2050yeah but even actual SM64 speed runs have shit like phasing through walls and going so fast that you break through barriers.
@@wonkerz2050the world record tool assisted speedrun managed to do it in under 5 minutes using some absurd parallel universes
I love how confident Max was at first about knowing what pannen was talking about. If only he knew.
Bro goes from "hey I know this, he's talking about negative edge!" To "parallel universe???"
When he brought that up I was like oh, if it was only that simple
Max went into the video just wanting to know how to press less a buttons but left with a doctorate in Mario 64
pannenkoek is a college professor irl soo
And without student loans....
Maxi my Idol 😂🎉 u are so funny
Imagine going through all these instructions exactly just so you can unlock Luigi in 64 from another universe were Nintendo did add him to the game that be some shit right there lol like it all leads up to this moment (also not mentioning the ds version)
Nah man max failed the course much like all of us.
Now I understand the "I'm four parallel universes ahead of you" joke in the Melee Fox vs Speedrunner Mario animated video.
Goated video
The fact that we have the SM64 Speedrunning community, the Fighting Game community, and a couple of Terminal Montage enjoyers in the comments of this video is incredible.
Every bit of TerminalMontage lore is built on the premise of broken gameplay mechanics and lore taken to the most literal extreme.
Goddammit I love that fucking video
I am not sure if its on the same video or in another one they quote the video max is reacting to they say "to understand that we need to talk about parallel universes"
My favorite thing about this video is that it's a really good and detailed explanation for the trick he did works, but it's so detailed it becomes mind numbing if you aren't completely focused
Mathematician here..wrapped my mind in nots. Not going to rewatch and gain understanding...lol
@@JohnSnow-fv6jy This pretty easy to understand compared to some really hard math problems thou. Here you have visualizations and everything to show what happens.
It's easy to we mathematicians, but I feel you'd have to pause it quite a bit, depending on your specialities
The video is for shock factor, but it is still extremely impressive how he or they broke the programming down so fine.
Anyways, good refresher course lol. 👍
I suspect the main hang-up for people would be the float to shorts conversion and the programming implications behind it, something they give only a sentence or two to explain before moving on.
@@JohnSnow-fv6jy I don't think it is for shock factor. I have follow the A Button Challenge for quite a while now and everything in it makes sense. The video is meant to be educational and is not the first one he had ever made (pannen has made more about SM64 oddities and ABC before), you just need to have a bit more context to fully apprieciate what is going on but people not able to follow it is why it blew up in the first place.
The main takeaway I got from the video back when I first watched it was that the transition towards 3D for video games wasn't as easy most people thought. Nintendo made it look easy, but in reality they're barely held together by scotch-tape and a dream. They still function perfectly fine for casual play, at least, which was considered enough back then.
But yeah, coding a 3D gameplay engine from scratch is hard, and the cracks that were found in the early ones can be terrifying to think about.
Poor Pannenkoek. He made his video only for the speedrunning crowd, but was randomly blessed by the TH-cam algorythm and went viral. But even as a complete casual who couldn't understand over half the things he talked about, I'm still glad I watched it just to get a glimpse of how complex a 3D interactive world can be to program.
Actually, mario 64 is really solid as far as glitches and such go. Most bugs you can find have to be sought out, and you have to do some pretty insanely precise stuff to get anything big most of the time. Honestly, that's true for most of the big titles on N64.
Every game can be broken, what's important is how easy it is to break completely.
It's one of the reasons it's still a popular game almost thirty years later. Solid enough that a casual playthrough has no issue while still being broken enough that speedrunners and challenge players can go hogwild with exploits.
@@329link besides killing king whomp
Max: "He's trying to get the bug to clip to the other room"
Oh you sweet summer child
PK literally got done saying that was impossible just moments ago. Max had officially lost the plot at this point, and he was just along for the ride...!
@@Blackheartzero I still love the SM64 DS video showing a guy abusing yoshi mechanics to create the famed "Scuttlebug Jamboree". It was great.
I love how at the start Max is making connections between M64 and his fighting game knowledge.
But very quickly shit goes so off the rails Max’s mind breaks when he can no longer make any connections.
M64 tech makes KOF glitches look like baby piss
Imagine if these types of glitches did exist in a fighting game. Most fgs have incredibly strict physics systems, though, so it seems unlikely.
@@happycamperds9917 the closest comparison I can make is like, if you did enough Korean back-dashing you'd leave the arena
@@matehiqu9905 You build up enough momentum that you travel across 4 parallel universes in one frame to wrap around and cross up your opponent.
@@happycamperds9917 I mean, the black hole glitch in melee/brawl is pretty crazy too
Max predicting the solution to be as simple as a regular ass negative edge button pressing only to cry soon after makes this 100 times funnier
The best part is that he's wrong, with negative edge the important part is releasing a held button to essentially simulate pressing it, with a half-A press, the important part is holding the button down to achieve a result you wouldn't get by pressing or releasing it.
@@Bone8380 I mean sometimes it is just a negative edge release for getting certain actions, but yeah the Almost Has It going on was killing me
@@syrelian not sure that negative edge does anything in Mario 64
@@novarender_ the only thing it can do is allow you to drop from a hangable ceiling.
@@Bone8380 while not really negative edge, some fighting games have input buffer systems that work in such a way that holding a button down still counts as a button "press"
See: Avoiding the Puddle's (Aris) video on Tekken button hold buffering
Wait until Max finds out that there's a several hour long retrospective on the A Button Challenge
From Bismuth. Omg what a wild thing to watch. Blew my mind.
@@schweepy_g i still think that video was a fever dream
I almost looked this up, but then I remembered that's how I got here in the first place.
and an hour of content just on pendulum manipulation
I could be wrong but the was outdated only a few days after it was posted because someone found a new A button skip lol
Parallel universes really aren’t hard to understand
-Mario is here
-Mario goes really fast out of bounds
-Mario’s coordinates go so high that they overflow into normal coordinates
-Game looks at coordinates, thinks “Oh, he’s standing here” and acts as if Mario is on-top of collision
-The result is effectively an invisible copy of the level’s geometry because the game thinks Mario is on the regular map
-Mario then does movement shenanigans at his high speed that makes the game realize “Oh, he’s supposed to be _here!_” and puts him back on the level effectively giving him a teleport
So when do I get Isekai'd to the Edo Period?
@@TheDancerMacabreAfter you gain enough sync speed to reach 88 QPU/h
Well, it sounds simple when you say it like that.
@@coomcharger6105 I can’t tell if you’re being sarcastic or not lol
Regardless, I hope I made it simple. Panenkoek seems really passionate about SM64 and he clearly knows a lot about the game and its inner workings, but he uses way too much wording and complicated language and single-handedly made it all seem like reality bending
I never would’ve called them parallel universes had I been in his position, I would have gone with “ghost levels” or something. The sci-fi name makes it sound way more complicated from the name alone.
@@SandwitchZebra but trying to portray it as something simple is a sugar coated lie.
In order to execute or truly understand this process, it would be dishonest to not include all of the complicated math and theory required to make it possible.
Any complicated theory could be reduced to simplicity by ignoring its complexities
That's when Max realized he wasn't cut out for speedrunning.
it's not really speedrunning tho, it's the A Button Challenge (ABC) community that is just insane, in a good way of course.
@@mario_gabriel I also will note that this sort of PU manipulation is FIRMLY TAS-only tech. RTA a button challenges are... less insane (still insane though).
@@mario_gabriel He had to do this for some masters or doctorates level computer science thesis, haha.
Absolutely nuts. I knew what variables he was using, but I just wanted to watch someone play mario 64, lol.
@@mario_gabriel Have they gotten to the point of combining the challenges? An A button Speedrun Challenge?
I like that Max identifies with Pannen's talk on some level because he's also this much of a technical nerd, but for fighting games
True
I absolutely love that he completely shortcut past the 'does a half A-press exist' argument by just going 'oh yeah that's negative edge'.
@@EinDose I especially love the fact that he was completely wrong about it since a negative edge involves you letting go of the button while a 0.5 a press is all about you *not* letting go of the a button.
Just like Woolie, he understands concepts better if explained in Fighting Game language.
I like how near the end of the video Max just broke. Dude started laughing like someone would at an asylum, laughing at walls n' shit
I was not expecting Max to slowly lose his mind because of Mario 64
.....It's Max 🤦♂️ lol
You'd think the man would lose his mind in re4r but no it's a Nintendo game lol
Mario 64 changes a man
even bloodborne didnt prepare him this kind of madness
@@aRoyz just like in blood borne Max slowly went made after gaining too much insight from this Mario 64 lecture.
Can you imagine, after all of the math, the patience, the debugging and the patience..him getting that star for the first time? I doubt any of us have felt that kind of elation.
Imagine he did all that and it didn't work.
I've felt similar, only to come to disappointment. Lol
Empty gains. This guy was impressive though. Opened eyes to the vastness of possibilites in mathematics. Absolutely bizarre. Kudos to him, man.
In the end,..keep your cogs moving. It helps everybody. 🙂👍
@@BaldorfBreakdowns I imagine this happened... several... times before he made it work.
@@JeedyJay Well yeah, but it eventually worked. I mean, imagine you do all this and it doesn't end up working, ever.
Lol you think that guy has feelings
😂
Stop you’re making my dishwasher laugh
14:08 "just kidding!" literally crying here
"My Nintendo 64 effectively has turned into a time machine."
Quote of the year, and an active summary of whatever... THIS... was.
Never in my life did I ever think I would see Max react to Pannenkoek, and yet here we are. The greatest timeline.
I'm more of a Pannenpaper fan myself, but this is great too.
In order to explain how this Max Reacts was possible, we need to talk about
*P a r a l l e l U n i v e r s e s*
After posting this video, the would-be-spice-inhaling-doctor was sued by Nintendo and sent to a PU.
Moral of the story, press the A button and play the game as intended.
I think you mean the greatest QPU
@@Saxdude26 lmfao
He's just so lost, I love it; this rabbit hole was totally unexpected but I'm here for it.
I think we're all lost.
@@knox7945 admitedly i've been folowing this for years. A Button Challenge community has gotten to the point where not only is the tas that low a press wise, but people have been speedruning the ABC, getting some CRAZY records in the process.
He went from "chat this is just negative edge" to doubting the fabric of the universe
And the fact that he was so close at the start, he knew his stuff on negative edge and was applying the knowledge, only for his security to be senselessly ripped away...
@@theinimitablejora522 well, i'm sure now he knows why SM64 is the GOAT.
Less than 2 weeks ago he returned to TH-cam to spin a pendulum so fast that it breaks the fabric of spacetime by moving around dust particles. Also he now is uploading TH-cam shorts pretty regularly at the moment.
What's his channel?
@@gogetathegreatestfusion801 pannenkoek2012
@ 13:02 words cannot describe how funny and well edited that cry-laugh is....😂😂😂 The pitch, the tone, the visuals...
Reminds me of HIM character in Powerpuff Girls. =)
It's actually kinda funny how 7 years ago I barely understood the video but now halway through college in CS it's simple enough to understand. The things you can get away with in SM64 are pretty amazing.
But what is the point of the video at the end of it all, that just to show there are things you can break in the game? Or is this an actual strat to collect all 120 stars at the most optimum time for a speedrun or something?
@@noobofalltrades9766 It's a challenge to finish the game with the less amount of a press possible , there's a great documentary about it made by Bismuth if you want to see more
@@noobofalltrades9766It's a strategy to finish that particular stage with the minimum number of A presses.
Why did you need to take college level computer science to understand plain English?
The only slightly math heavy thing is floating point integers, which he explains very simply
@@SuperMarioSwagger I like speedruns and all that but does the game even show that at the end of the game or something, like how many A presses did you do? Or is there a tool to mod the game to show that? Because when I was watching Max I didn't notice any data like that. Also this seems like a very niche kind of challenge. Genuinely curious.
I didn't think he would jump into this rabbit hole 😂
Technically he didn't jump into it. He was already holding A before he clicked the video ;^)
We don't jump around these parts, pardner.
@@Cool30Comics Was waiting for this!
@@Cool30Comics this dosnt take into consideration the parallel universe where he already didnt press A therefore creating a reverse half A press nullifying the half A press in the main universe so he actually didnt press A at all
12:43 the time travel joke.
Got me crying laughing.
I'm dead
I love the watch for rolling rocks video so much.
There's the inherent hilarity of the premise of the whole parallel universes thing, Pannenkoek throwing in a little bit more humour between the actual in depth stuff, and honestly a really really good explanation and visualisation of pretty complex stuff- like, all jokes aside it's a fantastic way to explain what's going on.
It's a shame that from what I heard Pannenkoek didn't appreciate the video getting memed as hard as it was, but it's legitimately incredibly informative and very funny, well worth checking out in full.
I felt my soul leave my body when max said "lets watch it again"
"But I don't want to cure cancer! I want to decrease my A presses in Mario 64!"
11:27 reminds me of the "But I don't want to cure cancer, I want to turn people into dinosaurs" spiderman meme panel
Major kudos to the editor, this was a fantastic episode between Max's commentary and the visual edit gags. Will be watching this one again with friends!
I've watched this video 3-4 times now. Just legendary
When this dude said, "But that didn't stop me!" I absolutely lost it, and I dont know why 😂😂😂😂
He could have been a serial killer with that calm but creepy voice. Or a stalker! "She's hired a security to stay away from her...but that didn't stop me!" :P
@@aimfuldrifter But he decided to beat a Super Mario 64 level with only a half press. And that's beautiful.
It's because that level of tenacity is borderline THREATENING.
What I love the most out of the entire thing is how hard it actually hits to see it all work. That man just spent 20+ minutes explaining continuum-bending math to us, then he just... Does the trick in a fraction of a second. All of that explanation for a microscopic moment.
Whoever edits these videos, needs a raise this is god tier editing
You can feel what is going through his head
@@MariusBoss11458 Editor here...
You're not wrong! 😏
@@Brunty023 thank you for all that you do, I was dying laughing pretty much the entire time 😂
@@Brunty023 that Yakuza bgm, not only of side quest brainrot, but SPECIFICALLY an NPC introducing something new to you side quest brainrot, is just..... Chefs kiss.
Master-tier, please don't use God in that term.
Watching this live actively made me question reality.
@travis Rm we could have uncovered the secrets of the universe.
I agree, the time and maths in talking about this Mario 64 ,i just play it for fun
Seeing Max slowly descend into madness made my day.
That's the perfect summary of this reaction.
"I pressed jab with a delay timing on wakeup to option select versus meaty and throw."
"No, a jab press is a jab press. You cannot press half a jab."
I never thought I'd see the day where someone as technically gifted as Max dive into the world of pannenkoek. It's a rare sight for me to see him absolutely baffled by someone that wasn't just wiping the floor with him in a fight. Great vid, thanks for sitting through the entire thing.
More like pannenkoek wiped out Max, from an intellectual perspective. 😅
"Lets watch it again" Omg The unspeakable horror of a cackle that left my vocal cords and scared the shit out my cat at 7am in the morning is something that I think I will remember for the rest of my life 😂😂😂😂
I think most of the speed and PU shenanigans can be summarized as "you build the correct amount of speed so that when the game checks where you should be next, it will instantly teleport you to where you want" with some caveats of course
It's true. But he explained the calculation used to find the correct speed and launch angle as well as select the right slop triangle to sync the speed and get enough height.
@@DaRkLoRd-rc5yu "It's true. But he explained the calculation used to find the correct speed and launch angle as well as select the right slop triangle to sync the speed and get enough height"...... so that you don't have to press the 'A' button.
ah yes "some caveats" like checking every 4th speed to make sure you align with parallel universes during and calculating the variation if you ever are to hit a slope on the path to these parallel movements because that will desync your overall speed requiring more speed in order to get these things to align AND then finding out how to get the 1.21 gigawatts so that you can time travel and forget mario existed to stop this madness
What fucking alien language is being spoken in the replies right now?
@@thedarkemissary Yeah of course its arbitrary but the point is it basically turns the game into a programming puzzle. Takes a certain kind of person to like that kind of thing but I think it's pretty neat.
Now he has the knowledge to follow TerminalMontage's Mario lore
I never saw the video before and I literally said out loud "Ohhhhhh THAT'S what Terminalmontage was referring to!"
but before that _he needs to talk about parallel universes_
I discovered this video with Max.
I was SO surprised when i retroactively understood how accurate to speedrun, The mario from that animation was XD
0.5x mating press
And so should everyone here now. Everyone should follow TerminalMontage's Mario lore.
I absolutely love Pannen, and I always feel so badly that they aren't always taken very seriously, but _goddamn_ was Max's perspective on the extreme techno babble _hilarious._ The time travel bit made me bust a gut.
8:14 just want to say that it's not at all like Mario 64 PU stuff. The PU stuff is due to variable overflow like the video mentions. The Super Mario World stuff is due to tricking the game to write values beyond their intended allotment in the games memory space, and then again tricking it into trying to run the game starting from that memory space.
Holy shit seeing Max laugh like that immediately cures my seasonal depression
I've never heard Max break that hard. He usually kind of stays "in character" but this felt like a man nearly broken by the eldritch knowledge that was being absorbed by his eyeballs. Eyes on eyes, praise the old blood.
he does have a great laugh!
@@kounurasaka5590I dont think max ever plays a character tho. Dood is so genuine
I do not know! But whenever max laughs, it feels like it's a fake laugh :D
@@lightup6751 I meant he's normally in streamer mode, kind of "performing" but this felt more like a genuine WTF from him. Didn't mean it as insult or to imply he's fake or something.
Max's journey was so much fun to watch, and then this video was just a cherry on top of it all. It was so hilarious watching him go from understanding to being so lost
Nothing breaks a man more than watching how Mario could get 1 star using parallel unirverses.
Narrator: "Walls are really just rectangles that push Mario out perpendicularly"
Max: *listens intently while chat's brain is melting*
"What was this even for again? Oh right, so we don't have to press that A button that much, OKAY!" XD
The funniest part that went unnoticed is after all that t1-t6 advanced explanation, he says, "so finally, for SIMPLICITY..." 😂😂😂
Fun fact: the original video creator's brother is a Super Smash Bros. Melee player named Borp. Borp is known for playing with 0 advanced techniques and still performing decent, so both the brothers are just trying to use as little button presses as possible.
"The scuttlebug is the key to the multiverse."
10:20 the dude literally goes "I don't wanna do the dishes - let's travel dimensions and just go to a new universe everyday, one where the dishes were made by the previous owner of the house I like to stay in....
FGC: we play games knowing all of the frame data and understanding sub tick inputs to maximize performance
SM64 players: I am 15 Parallel universes to your right and 7 above you.
Pannenkoek is the best.
He's got a new video that's 3 hours long on "invisible walls"
It is...truly...fascinating.
I liked the part where he said "For simplicity...". Glad he simplified that
"For simplicity" shows an image of 100 Parallel Universes
6:45
To answer that, we need to talk about parallel universes...
The terminal montage is strong in this one, yet again he's playing the one mario game that can actually feel like one big terminal montage video
Reminder that this was 12+ hours for one star for a half A-press. That’s like spending 12 hours cooking a burger trying not to spend a teaspoon of propane.
Just when I thought that Max’s production quality couldn’t get better, his editors put in all the comments! (Real time.) and the memes where to die for! Thank you!
Imagine you meet a time traveler but the time traveler is so overwhelmed they just laugh uncontrollably at you
He should see the version with no commentary that cuts down on the fluff so he can fully experience how crazy this actually is
My buddy showed me this years ago, we still make jokes about playing games with half an A press.
This man is literally 5 parallel universes ahead of everything.
That’ll create a QPU misalignment and crash the game…I think. Mario 64 A Button Challenge terminology might as well be the language of some sort of pseudo-Italian Elvish Gods, I can’t understand shit.
Pretty impressive. By himself, Max got to that point where if you're with someone, you both just can't stop laughing. The high pitched realm.
Panen's original video is unironically one of my favorite things in the world. It's just total mastery over a microscopically niche system in a way that's both ridiculously impressive as well as adorably charming.
I can't remember the last time I laughed this hard. The pure insanity of the explanation, Max's confusion, the editing, and then the time machine bit slayed me.
I love how this video goes from typical Mario 64 speedrunning to time travel and parallel universes.
The fact that you put around as much work into editing this video as he did into editing his own is why I love what you do.
"Edited by @Brunty023"
@@kraajkase Well, he paid the guy im sure so... he still put a lot of work into it =P
The edits in this video were amazing but I promise you the original video has far more work on the editing side of things.
Not even close lmao
The editor deserves a raise lol. Also I don't think I've ever seen Max laugh so hard XD
Best part is without all the theory behind it the trick comes down to Mario moonwalking against a corner for 12 hours, constantly teabagging on a moving platform, then pinballing his way to a star.
Can we please, PLEASE get more videos with this kind of editing?! x'D I was crying from laughter!
I feel like the perfect culmination of Max's Mario 64 journey would be for him to watch Terminal Montage's 100% Accurate Fox vs Speedrunner Mario.
*HAIYAAAA*
@Verbal Learning It won't be possible because even though that guy uses copyrighted Nintendo characters, he puts copyright blocks on his videos and doesn't let anyone react to his videos on twitch or other streaming platforms. I think the only way it would be possible for Max to react to it is if he personally reached out to that hypocrite and ask for permission, which imo is so not worth the hassle
@@rodrigomarcondes5857 ... It's not hypocritical to not want people to use your hard work to make zero effort reaction slop.
"this man could be a doctor"
"I just wanted to play Mario 64 for the first time and now I'm stuck in the prehistoric era! Get me the fuck out of here man! Help me!" I laughed so hard
I love how when the video is explaining the first part Max is like, yeah negative edge, easy stuff. Then when it start talking about parallel universes and shit, Max face changes completely into wtf mode
If you thought this was complicated, then I’d recommend checking out the multi-part documentary on the A Button Challenge by Bismuth. It goes over all of the tricks used for the challenge in-depth, and goes over some things that are even crazier than what’s in this video
That would be awesome if he gave some exposure to that level of thought-provoking/crazy content.
...crazier than this? what is crazier than this?
@@jobowisheshewasnomo4171*Dare we thread the forbidden knowledge?* 😐
*Wouldn't it be better... if we didn't know?* 😶
@@jobowisheshewasnomo4171 Goomba engineering, spawning displacement, the incredibly convoluted series of exploits needed to get to the Secret Aquarium without an emulator, whatever the hell is going on in the latest Tick Tock Clock runs...
Someone should link Bismuth's 6 hour video on the entirety of the A button Challenge, I wanna see Max's mind meltdown
seeing him watch bad_boot's vid on getting to the aquarium 0xA would be a blast i'm sure
And the kicker is? Had Max waited just a few months later this video would have been outdated as they managed to find a way to beat this level in 0 a button presses. What a time to be alive.
That man turned Mario 64 into a multiverse conversation better than any movie company
There are a lot of concepts that i have seen during my years as a game developer. However, the ammount of concepts he brings in one video is enough to get you through a full semester of game developent.
Max's reaction was just absolutely priceless! He went from okay I get it to WHAT IN THE WORLD!
I found it amazing that, thanks to all that explanation, the bit at 15:11 is so fast that don't even cause a reaction from max.
Of all the things Max has seen, I didn't think it would be SM64 that would break him!
Gotta love how he went from sort of understanding the video to complete confusion when the subject of "parallel universes" came up.
This is genuinely might be my #1 favorite video on the internet, ever
You guys remember that video where Max confidently explained to everyone at the beginning how the runner was using negative edge to press less 'a' buttons?
I can't believe after Max finished playing SM64 for the very first time, someone in chat thought sending him a video full of hidden techs not even speedrunners are aware of was a good idea lmao
Ok in fairness, PU manipulation is 100% TAS only. That is not something players can even pretend to do in real time.
Idk man, 12 hours of gripping Mario's ass in a corner didn't sound speedy...
The fucking EDITS are absolutely killing me oh my god. Also knowing he was playing M64 for 10 hours and his brain is already melting adds so much to the insanity
I got real excited seeing that Max was gonna watch this, and him devolving from "yeah, I get these concepts" to
"What year is it"
Max losing it at a Mario 64 tech video has honestly made me laugh the hardest in a minute omg
He did not watch the Pannen video…
EDIT: OH NO HE DID
All jokes aside, the fact that Super Mario 64 is THAT optimized is awesome, no wonder how the SM64 speedrun and TAScommunity have achieved some incredible records
It's funny how much easier to understand this video became after becoming a coder.
Like I've watched the video 3 times over the years and this is the first time I've fully understood everything hes talking about.
I kind of understood the integer thing after AntVenom did his videos on The Farlands. I kind of made the connection that bit integers often, or always, have a huge effect on how rendering and physics work. I don't know shit about programming, but I at least kinda get that.
Posts like this convince me that coders know the true nature of the universe and its greatest secrets and thusly i'm terrified of them.
I made the mistake of taking a drink at 16:00 and spit my fucking water out across my entire table, but the big ass belly laugh I got out of it was worth the mess.
That Everything Everywhere All At Once ref in the thumbnail is gold