@@just-dragon-yt I just got into Tekken, so T7 is still new-ish to me, so that's the game I play most, mostly because it's so easy to do electrics into a combo because of the b21.
@@JuliusCaesar103 ngl i was pretty sad when they removed b2,1 completly going into tekken 8 because i got pretty good at 4 electric into b2,1 and doing kaz his max damage combos in tekken 7 with the rage drive. he was also more enjoyable too play in 7 tbh and it is his best version in any game.
"if we make it easy then anyone can be the next Diego" - Core-A Gaming, Analysis: The Consequences of Reducing the Skill Gap 1m37s Law's dss being just hold forward is a travesty to me.
Tekken 7 was the generation when everyone finally figured out how to perform these difficult moves because of TH-cam content, social media, and because modern consoles having a built-in video capture, yet most of them have been made easier to do in Tekken 8 which takes away all the effort of research and content sharing players have done in the past 7 years.
Just because you get them to work once after grinding practice mode for 8 hours straight doesn't mean you will ever get them consistently. All this crap needed to change. Stuff like DSS just got in the way of general balance since the devs can now just balance every character based upon how strong they really are and not theoretical esoteric execution 99.9% of the players will never do.
@@Jetanium I have been around the era of Tekken Zaibatsu, but most of the info you see are usually just text info rather than video samples, since most of them didn't have capture cards. Move lists were difficult to understand for beginners without video samples. People like me had to use memory/imagination to understand the move list because I still played Tekken at the arcades because I didn't have a console during that time.
The Jin change was baffling. They changed it in Tekken 7 so you either commit in stance for lower damage or do the high risk pick up for more damage. Now you just don't have to commit to stance and the pick up is way easier.
I know when im doing jins f+4 im not sure if its just me but i always try to the tekken 7 input of it i think the problem with the pick up being easier maybe has to do with b3 having a bit bigger hitbox but i think they could make it harder if jin just goes back to his tekken 7 version
It's a universal change (the easier dash), not Jin specific. Besides, T8 makes Jin's F4 range shorter, so more characters can punish him if it's blocked. You have to do Zen cancel (which is harder now) to keep him safe.
Since he could very easily zen cancel in t7, it's overall a good change, streamlining the balancing of the move by making it more reliable and less bullshit
I actually thought the change to CH f+4 in (I think) Season 3 was an over-nerf because it just required everyone to learn a really fiddly and underwhelming combo. I was already taking a risk by dropping into ZEN to pick up from CH f+4 and had to learn how to do the ZEN cancel to be safe. I think that was the execution threshold that needed to be overcome but then Season 3 forced everyone who wanted to combo from CH f+4 to have to either ZEN into CD into WS 4 (which is what I ended up doing) or just do it the hard way with no in between. And the reward ended up being a worse combo than what I had done when picking up with ZEN 1 was possible. I believe it hurt intermediate Jin players more than advanced players because advanced players were already more inclined to do the f+4 without the ZEN transition for maximum safety and mastered the CD into WS 4 combo instead. I do think the new CH f+4 combo is too easy, though. This is too far in the other direction.
The worst offender is definitely the dumbing down of DSS😭 I spent so much time getting & it felt great. Now I don't even touch law he feels so bad and easy to play
@@stealthexecutor563 iirc it was comparatively easier in s1 & s2 They increased the push back in season 3, which made it harder But overall it was a hard combo conversion
I think another thing that makes Leo’s combos so much easier and way better in T8 compared to T7 is that b+1 actually connects after d/f+2 or any other launcher that gives +18 airborne frames. As someone who actually learned and consistently does KNK cancels, starting with B1,4 and therefore an easier KNK cancel due to the higher frame advantage it gives is much appreciated! I think that had more of a noticeable impact on combo routes in a game like T8 since every stage has walls so starting with B1,4 allows flexibility in the wall carry, moreso than the knockback effect change to the last hit of B+1+2,1+2,qcf2 Also B+1,1+2 existing pairs so well with this new B1 connecting change, I love B1,1+2
it's actually really sad to see. Tekken wa always a game where your skills pay off but now...any idiot can do the max Bnb combos, and the game does nothing but promote mashing and just attack like lunatic. It's really sad what's happening to the game for the sake of "accessibility", they decided to totally gut the game and remove just what made Tekken special And Aris is 100%, it's actually very SATISFYING to land them since it takes execution and you gotta practice it, but once you're able to land them consistently, that's where the satisfaction and the fun is. Now almost all of that shit is gone because it's so braindead easy. It's really a problem for T8. I used to play Jin a lot in T7, got to TGP with him but I always found him challenging, and practiced his F4 CH pick up regularly, but as soon as I saw how easy the B3 pick up is in T8....it just TOTALLY killed the fun, and after the demo version, I've never played Jin again, he is the prime example of how you just totally kill all the fun out of the character with easy mode shit
I miss the ff1 screw combo for King. I was never able to do it, and I really wanted to pull that off in real matches. I know combos aren't everything, but it was sooooo satisfying to pull off 😭😭😭
Making complex moves into simple notations was stupid. Climbing the skill ladder and seeing that in tournament was EPIC. I wish ALL characters had a skill ladder to climb, but instead everybody’s ladder got cut short. The other option was to help out players and help with rhythm games to get frame timing down… but devs instead went the make everything stupid easy
Terrific video as always 👍 If i may, I'd add my favourite move of all times , namely D Kaz's hellsweep to left hook into Heaven's Door (as unscaled wall combo I mean). Hitting this in T7 (alongside a rage drive comeback at the wall) was my ultimate satisfaction! Now there's literally zero execution or timing required (one button mash) and obviously the damage output is a joke 😅😅
I was devastated when I found out FF1 combos were gone. I get that b1,2 was a good tornado but I didn't use it unless I needed a wall. So I always opted to using 1,2 into UF3+4 to remind me of the good ol' days back in T7 (plus it did 2 more dmg).
The only combo change i really care about in tekken 8 is the removal of Kazuya b2,1. Triple electric combos were cool and satisfying and being limited to 2 if you want to use tornado makes his combo structure less fun.
Just now finding out that the combos I used to do in Tekken 7 were actually kind of hard (i never did any other combo route for king and I thought that Lee's b+2 into b+1 was just the way to do things for wall carry sometimes) and that all my time in practice mode was worth it :) I guess that's what happens when you learn all your combos from watching imyourfather and LilMajin Edit: As a side note I was just practicing T8 law a couple days ago and it was so weird to get used to his new DSS transition and I still just do the old inputs instinctively lol
I think every Jin main would give a lot for them to return F4 properties and the hard combo from Tekken 7. Once you were able to do it consistently on both sides it felt like a badge of honor of a true Jin main, now it's just there.
Jin main here. Fuck no. I wouldn't want that. At least not for f4 pick up alone. A lot of things would have to be reverted backwards which will never happen let's face it.
@@tabkg5802 They cut the range of F4 by 0.3, which is a lot and the hitbox is lower so after the 1 and 2 grabs F4 will miss on female characters. All of that for an easy combo... It's not really worth it.
@@Mr440c So, like I said, I wish, and I believe most of Jin mains would wish this also, is for them to fully revert F4 to be like in Tekken 7. Better range, better hitbox, harder combo. Not many were able to staple it, especially not in the tournament setting so it had a big drawback for it being one of the strongest moves in the game.
Devil jins 2x ewgf into ff31/ff4 was the hardest combo you could ever do on devil jin, if not all mishimas because you needed frame perfect electrics and an instant ff input which you couldnt buffer. The fact that in t8 they changed f31 to just 31 makes this way way easier and much more consistent
They technically also made Bryan's FCDF2,1 combo and B3~F cancel into FF2 in combos easier, now he can do just B3~F 2,4 and B2,1~F cancel into FF2(Still hard but much easier). I miss FCDF2,1 screw 😢
What a great comparison here. Especially considering the convo about T7 being real Tekken vs T8. I started playing T7 late S3 and I could easily recognize things that didn’t feel true to the game, but this is pretty much Mickey Mouse Tekken.
The law one makes me sad but also annoyed like i get why the devs did this to law cause its bruce lee they wanted to make him accessible but the devs did think this through cause law in stance gets insane plus frames so them making dss easier while adding the new mechanics and making him easier turned law insanely strong while also making him even more of a monster in heat while getting insane plus from dss, the others ones were they weren’t insanely hard other then jins which could stay how it if they just made him hard again.
Great video! Some stuff has been dumbed down, but truth to be told, there's still other stuff that got tougher to do or just generally hard combo routes, such as: Kazuya's staple off of electric (micro dash df1,d2) DJ's cd3 loops Lee's ws uf4 combo (crouch cancel 4,u3 is now required for good damage) Shaheen's staple combo (crouch dash ws3 loops) Would be cool if you made a video on those!
I went back and played lee in t7, I learned that the b2 loop is a little harder and most of the stuff is harder, but once you get the hang of it, it’s pretty easy
This is part of why someone with 100 hours in can beat someone with 1,000. The skill ceiling was removed to be more accessible, and rather than having more character expression in what kinda combo the player uses, it was streamlined. I've been enjoying 8 but when I think about it, I definitely don't have that feeling of satisfaction that Aris is talking about like I did in 7.
That's what I miss more about Tekken, execution. There's no satisfaction in learning 8, everything is too easy, every tech removed or toned down, zero creativity
In it's current state the game will only die sooner. Only a fraction of casuals/newcomers will stay, the others eventually will get bored at some point. On the other hand elitists will turn their eyes on other fg games. Tekken has maintained his signature/legacy till 7 more or less (maybe getting a little more accessible in the years), and has gone a long way. With 8 they twisted the game too much. They force people to play in a specific way, because that's the only way you win. In my opinion the game will die sooner than 7. You can't turn a franchise from the upside down at some point in a single chapter of the series. That's my take.
They said that from tag 2 to 7, look at the comments of Jdcr vs knee it’s people complaining about how tekken 7 newcomers would never survive tekken tag 2 💀 every year people complain
@@Invader.Xim. and that was true. T7 was easier than tag 2. That's a fact. It's the reason y tag 2 flopped and t7 didn't. It was flashier and easier. T8 is just too much
@@Danyboyx tag 2 also flopped because it’s tekken 6 with just 2 characters, and tekken 6 wasn’t well received either. Tag 1 also didn’t sell that well compared to t3
@Invader.Xim. true but tag 2 required much more execution to play than tekken 6. The game literally had death combos which were hard af to do. That pulled pros and sweat lords and pushed the casuals away because they only got bodied. No rage art and no armour plus learning to play 2 characters required work like any other game. Tekken 8 is a perfect game for a casual, one button heat, rage art, armor and some characters that require little to no execution. I love tekken 8 to bits. But I'm objective,
another thing to add on jim you can do 2x auto electric combo with him zenshin cancel into electric then do it again then you can continue the combo now lol
its the shining when they're grounded, running power bomb when they're in the air its just a running grab. its also pretty easy to do in Tekken 7 im not sure why the commentators are freaking out.
The only one from this video thats an actual big change is jin. Some characters like steve was actually noted to he stronger in tekken 7 as they didnt adopt the buffed playstyle of tekken 8 outside their normal combos. For example lee is known for having poor heat, he doesnt feel threatening. Compare it to someone like kaz, hworang or king or feel scary due to more moves opening up. But yeah jin i agree on, he was overall dumbed down as a business decision to keep the protagonist easy to pick up like with most games.
I don't play fighting games, so does that row of arrows and buttons at the bottom mean that those inputs are being held, or that each one was it's own input?
@@marksantiago9841 yup, the float system is different T8 so general combos are easier For T7 devil jin double electric to ff4 is super hard And electric > laser > ff4 is mid level difficulty
More of this video, nina loop, shiro combo, all dragunov iws4 f3 cancel, heihachi double omen or f3 to iws4 combo and more New Tekken player need to know how hard It was
As a Bryan main, theres a major missed opportunity to mention his Jet upper into Double Knees, I used to think my time labbing this route in 7 paid off in 8, but it's just the fact that its just way easier to do in 8 due to the streamlined run mechanic.
Also kings ff1 can still be used as a filler for decent damage but its mostly not worth it to go for it because it gets really difficult to find a proper route and still is really difficult.
The Law combo route thing brings a discussion to the table, that is the balance between Difficulty x Necessity. I'm not a Law player so i don't know how much DSS was used during matches, but lets say it's used 85% to 90% of the time during matches. Is it reeeeally necessary to make that stance cancel hard when for the majority of the time, you arent going to use that first stance thats going to be canceled anyways? For an example, Bryan's Taunt cancels are awesome because they're not obligatory for doing damage, but, they reward the player with optimal routes. That way, the difficulty is justified by the reward. But, imagine if those taunt cancels were obligatory for combo routes and even neutral or blockstrings. That difficulty would certainly feel unnecessary wouldnt it?
I do wish knk was optimal still, but as someone who really struggled with doing more than 2 in a row it's good Leo can do damage outside of them. I think it should be more rewarding but the amount of AyoRichie combos dropped in tournaments because they were mandatory to get comparable damage to others without the silly wall damage
The "Innovation in Accessibility" bit was foul 💀
Its true
Proof that The Game Awards is rigged
They call him 3ddy for a reason.
I hate that rep.
Believe it or not, Eddy was _HARD_ to play in T7. Especially for optimal shit.
And then T8 set us right back to T3 🙄
@@13Kr4zYAzN13 True. He wasn't HARD hard but harder than people thought. I remember one of his high damaging staple needing a tight qcf3 to screw.
What Aris said at the end is why I never leave practice mode
it also makes you respect the opponent more if you see them do it.
@progste I absolutely love getting triple electric'd by other Kazuyas!!!
@@JuliusCaesar103 yeah me too, i love doing it too people. if only his df1 wasn't so trash in t8 i would do it more.
@@just-dragon-yt I just got into Tekken, so T7 is still new-ish to me, so that's the game I play most, mostly because it's so easy to do electrics into a combo because of the b21.
@@JuliusCaesar103 ngl i was pretty sad when they removed b2,1 completly going into tekken 8 because i got pretty good at 4 electric into b2,1 and doing kaz his max damage combos in tekken 7 with the rage drive. he was also more enjoyable too play in 7 tbh and it is his best version in any game.
I like how all characters had a substantial way of making their combos much easier meanwhile for Lee the devs were like "Best I can do is 1 frame"
the Jin pick up in T8 its crazy he can pick you up from across the screen
it's so disgusting
3 business days to pick you up 😂
Move was heavily nerfed from tekken 7 so it having a difficult combo makes no sense
Believe it or not, f4 had a longer range in 7 (but of course, not everyone could pick up lol)
I like how you included the Eddy meme that was just on Reddit today
I miss aris teaching Tekken
Real
I miss aris before becpming the green hermit
@@H1nted what even was he before he donned the camera
@@H1ntedCommentator Aris was *_THE BEST_*
i just unsubbed him he doesnt play fighting games anymore, thats why i subbed in the first place
"Stoner Stance" - Aris
While doing air DJ scratching.
bitch made stance into stoner stance
Thanks for leaving in the final Aris clip, it really encapsulates the feeling of landing a cool combo.
Dang I had forgotten how goated Lil Majin was at Evo 2018 😂
But how could you??
"if we make it easy then anyone can be the next Diego" - Core-A Gaming, Analysis: The Consequences of Reducing the Skill Gap 1m37s
Law's dss being just hold forward is a travesty to me.
It's too late to go back now sadly, but maybe this will let developers know that execution can be fun.
Tbf im fine with the game being easier, just dont remove the old input and make it accessible as blue spark or powerup moves
@@nabedesu7708which is weird since T8 do preserve old inputs as powered up versions, but they're not consistent to all.
@@mr.soystein7849 not all of them has powered input, steve doesnt have powered version with old input for example
@@nabedesu7708 you're just repeating my point, but yes.
Good touch ending the video with that aris quote.
Tekken 7 was the generation when everyone finally figured out how to perform these difficult moves because of TH-cam content, social media, and because modern consoles having a built-in video capture, yet most of them have been made easier to do in Tekken 8 which takes away all the effort of research and content sharing players have done in the past 7 years.
It's just not fun when there's little to aspire to.
7 years? You must not have been around for Tekken Zaibatsu. The lengths those guys would go just to give us frame data...
Just because you get them to work once after grinding practice mode for 8 hours straight doesn't mean you will ever get them consistently. All this crap needed to change.
Stuff like DSS just got in the way of general balance since the devs can now just balance every character based upon how strong they really are and not theoretical esoteric execution 99.9% of the players will never do.
@@Jetanium I have been around the era of Tekken Zaibatsu, but most of the info you see are usually just text info rather than video samples, since most of them didn't have capture cards. Move lists were difficult to understand for beginners without video samples. People like me had to use memory/imagination to understand the move list because I still played Tekken at the arcades because I didn't have a console during that time.
Well, atleast now you actually have more time to work on your fundamentals rather than focusing 90% on execution. No need to make everything too hard
The Jin change was baffling. They changed it in Tekken 7 so you either commit in stance for lower damage or do the high risk pick up for more damage. Now you just don't have to commit to stance and the pick up is way easier.
I know when im doing jins f+4 im not sure if its just me but i always try to the tekken 7 input of it i think the problem with the pick up being easier maybe has to do with b3 having a bit bigger hitbox but i think they could make it harder if jin just goes back to his tekken 7 version
It's a universal change (the easier dash), not Jin specific. Besides, T8 makes Jin's F4 range shorter, so more characters can punish him if it's blocked. You have to do Zen cancel (which is harder now) to keep him safe.
Since he could very easily zen cancel in t7, it's overall a good change, streamlining the balancing of the move by making it more reliable and less bullshit
I actually thought the change to CH f+4 in (I think) Season 3 was an over-nerf because it just required everyone to learn a really fiddly and underwhelming combo. I was already taking a risk by dropping into ZEN to pick up from CH f+4 and had to learn how to do the ZEN cancel to be safe. I think that was the execution threshold that needed to be overcome but then Season 3 forced everyone who wanted to combo from CH f+4 to have to either ZEN into CD into WS 4 (which is what I ended up doing) or just do it the hard way with no in between. And the reward ended up being a worse combo than what I had done when picking up with ZEN 1 was possible.
I believe it hurt intermediate Jin players more than advanced players because advanced players were already more inclined to do the f+4 without the ZEN transition for maximum safety and mastered the CD into WS 4 combo instead.
I do think the new CH f+4 combo is too easy, though. This is too far in the other direction.
@@mr.soystein7849 What? And how often do you punish moves, which are -8 on block?
I love the DOA5 music at 0:32. The boxing ring was my favorite stage.
i remember this F4 thumbnail from tekken 7 too🤣🤣
The worst offender is definitely the dumbing down of DSS😭
I spent so much time getting & it felt great. Now I don't even touch law he feels so bad and easy to play
maybe this explains why LawFury plays so much Bryan
I learned how to dss in t7 and I don't miss the execution 🤷♂️
Same, I was practicing DSS since T6 :(
Next video idea: Combos that are still actually hard to do. One thing I can only think of is df2 perfect electric.
the only one left that's hard basically
@@m3lodeth did taunt jet upper get easier?
@@JuliusCaesar103 no
@@Alsry1 then pewgf and tju remain the 2 hardest
I can do a pgf just fine but i been wanted to main bryan just to learn tju it looks so cool to me 😂@@JuliusCaesar103
I'm still upset they got rid of King's ff1 combos if you can do it consistently it's so satisfying
Should have gave him a just frame ff1 that combos.
We have dash f3 loops now... I guess
I do love the addition of having the option to input 2 and then into iSW at least for more damage.
Wasn't Jin's f4 pickup a lot easier in earlier seasons of t7 too?
Yes, damn S1 of T7 was so GOATED, all it needed was rollback.
I mean yes but not as hard as the last iteration of F4 in T7 shit got most Jin players opting for the zen cancel
@@stealthexecutor563 iirc it was comparatively easier in s1 & s2
They increased the push back in season 3, which made it harder
But overall it was a hard combo conversion
It was easier, if I remember correctly, it got nerfed (pushing enemy further after hit) so that Zen 3 didn't provide a guaranteed screw on CH
@@IAMOPholy sht yes, it was a typo. Was supposed to write "easier"😭
The shoe in the thumbnail needs to be changed to a Timb IMMEDIATELY
I have the timb version too lol
@@IAMOP what is stopping you🙏
4:31 - 90 Damage... from like 5 buttons... what??
I think another thing that makes Leo’s combos so much easier and way better in T8 compared to T7 is that b+1 actually connects after d/f+2 or any other launcher that gives +18 airborne frames. As someone who actually learned and consistently does KNK cancels, starting with B1,4 and therefore an easier KNK cancel due to the higher frame advantage it gives is much appreciated!
I think that had more of a noticeable impact on combo routes in a game like T8 since every stage has walls so starting with B1,4 allows flexibility in the wall carry, moreso than the knockback effect change to the last hit of B+1+2,1+2,qcf2
Also B+1,1+2 existing pairs so well with this new B1 connecting change, I love B1,1+2
Hearing bro make up stance names on the spot gies hard 🔥
it's actually really sad to see. Tekken wa always a game where your skills pay off but now...any idiot can do the max Bnb combos, and the game does nothing but promote mashing and just attack like lunatic. It's really sad what's happening to the game for the sake of "accessibility", they decided to totally gut the game and remove just what made Tekken special
And Aris is 100%, it's actually very SATISFYING to land them since it takes execution and you gotta practice it, but once you're able to land them consistently, that's where the satisfaction and the fun is. Now almost all of that shit is gone because it's so braindead easy. It's really a problem for T8. I used to play Jin a lot in T7, got to TGP with him but I always found him challenging, and practiced his F4 CH pick up regularly, but as soon as I saw how easy the B3 pick up is in T8....it just TOTALLY killed the fun, and after the demo version, I've never played Jin again, he is the prime example of how you just totally kill all the fun out of the character with easy mode shit
Did not expect the Aris stoner stance drop. But it was pretty hype.
I miss the ff1 screw combo for King. I was never able to do it, and I really wanted to pull that off in real matches. I know combos aren't everything, but it was sooooo satisfying to pull off 😭😭😭
RIP ff1 king combos you will be missed
Making complex moves into simple notations was stupid. Climbing the skill ladder and seeing that in tournament was EPIC. I wish ALL characters had a skill ladder to climb, but instead everybody’s ladder got cut short.
The other option was to help out players and help with rhythm games to get frame timing down… but devs instead went the make everything stupid easy
Terrific video as always 👍
If i may, I'd add my favourite move of all times , namely D Kaz's hellsweep to left hook into Heaven's Door (as unscaled wall combo I mean). Hitting this in T7 (alongside a rage drive comeback at the wall) was my ultimate satisfaction! Now there's literally zero execution or timing required (one button mash) and obviously the damage output is a joke 😅😅
Bryan’s combos esp double knees are also SIGNIFICANTLY easier in t8
99% of characters: 50/50 before move
Law: 50/50 after move
great video , also nice DOA BG music!
lets be fair with the king combo that is MYK that man would get super hyped about toast
I was devastated when I found out FF1 combos were gone. I get that b1,2 was a good tornado but I didn't use it unless I needed a wall. So I always opted to using 1,2 into UF3+4 to remind me of the good ol' days back in T7 (plus it did 2 more dmg).
The only combo change i really care about in tekken 8 is the removal of Kazuya b2,1. Triple electric combos were cool and satisfying and being limited to 2 if you want to use tornado makes his combo structure less fun.
You can still do 3 electrics into df1,2
Please tell me the name of the track that is playing at this momen - 3:51
Karma- Tekken 6.
Just now finding out that the combos I used to do in Tekken 7 were actually kind of hard (i never did any other combo route for king and I thought that Lee's b+2 into b+1 was just the way to do things for wall carry sometimes) and that all my time in practice mode was worth it :)
I guess that's what happens when you learn all your combos from watching imyourfather and LilMajin
Edit: As a side note I was just practicing T8 law a couple days ago and it was so weird to get used to his new DSS transition and I still just do the old inputs instinctively lol
I think every Jin main would give a lot for them to return F4 properties and the hard combo from Tekken 7. Once you were able to do it consistently on both sides it felt like a badge of honor of a true Jin main, now it's just there.
Same tbh. I absolutely would trade old range for hard pickup. Having T8 damage would also be nice but range is the biggest part tbh
Jin main here. Fuck no. I wouldn't want that. At least not for f4 pick up alone. A lot of things would have to be reverted backwards which will never happen let's face it.
@@Mr440cVirgin t8 jin main Vs chad t8 jin main
@@tabkg5802 They cut the range of F4 by 0.3, which is a lot and the hitbox is lower so after the 1 and 2 grabs F4 will miss on female characters.
All of that for an easy combo... It's not really worth it.
@@Mr440c So, like I said, I wish, and I believe most of Jin mains would wish this also, is for them to fully revert F4 to be like in Tekken 7.
Better range, better hitbox, harder combo. Not many were able to staple it, especially not in the tournament setting so it had a big drawback for it being one of the strongest moves in the game.
Devil jins 2x ewgf into ff31/ff4 was the hardest combo you could ever do on devil jin, if not all mishimas because you needed frame perfect electrics and an instant ff input which you couldnt buffer. The fact that in t8 they changed f31 to just 31 makes this way way easier and much more consistent
I initially included that too but he could do electric into laser in T7 as well which make ff4 easier to connect compared to 2 electric
@@IAMOP yea fair point, laser combos are now very nice since you can do shackle into mcr3 or ws3 loops into mcr3
That Leo MK outfit 👍👍
hot
God tier thumbnail
They technically also made Bryan's FCDF2,1 combo and B3~F cancel into FF2 in combos easier, now he can do just B3~F 2,4 and B2,1~F cancel into FF2(Still hard but much easier).
I miss FCDF2,1 screw 😢
loving the thumbnail
This is a GREAT idea for a video
Nice!! ❤
What a great comparison here. Especially considering the convo about T7 being real Tekken vs T8. I started playing T7 late S3 and I could easily recognize things that didn’t feel true to the game, but this is pretty much Mickey Mouse Tekken.
T7 is not real tekken, rage, rage drives, powerful low parry, etc
I miss the old DSS input man.....
dang, i forgot about how chunky steve's B1 felt like in T7
The law one makes me sad but also annoyed like i get why the devs did this to law cause its bruce lee they wanted to make him accessible but the devs did think this through cause law in stance gets insane plus frames so them making dss easier while adding the new mechanics and making him easier turned law insanely strong while also making him even more of a monster in heat while getting insane plus from dss, the others ones were they weren’t insanely hard other then jins which could stay how it if they just made him hard again.
Aesthetically pleasing Reina custom.
Steve gatling gun could in fact be done by mashing 1+2, you just had to mash harder
In T8 you can literally make a whole bowl of ramen and you have enough time to do that Jin pick up combo
Bruh that mileena skin is wild
Love the use of the DOA5 "Sweat" soundtrack ❤
Lmao that Eddy part 😂
Boys! he did the meme! social distancing Jin XD
Im late but you highlighting leo is good cuz no one plays that char so many peeps wouldnt know they became easier
Streamlined offense and movesets
Great video! Some stuff has been dumbed down, but truth to be told, there's still other stuff that got tougher to do or just generally hard combo routes, such as:
Kazuya's staple off of electric (micro dash df1,d2)
DJ's cd3 loops
Lee's ws uf4 combo (crouch cancel 4,u3 is now required for good damage)
Shaheen's staple combo (crouch dash ws3 loops)
Would be cool if you made a video on those!
Tekken 6 law is harder than tekken 7 law in terms of execution.
Yes. Same with all returning characters really
yeah he definetly was, his combos where way shittier too and lacked damage. 43 into dss dragon cannon was so situational as a wallender.
@@just-dragon-yt You mean his 43 idss dragon cannon wall combo ender. You need to do it perfectly especially on female characters.
The thumnail is goated
I went back and played lee in t7, I learned that the b2 loop is a little harder and most of the stuff is harder, but once you get the hang of it, it’s pretty easy
Lee isn’t too hard in 7 the problem is the lag online had made b2 impossible
King's fc chain throw can now be mashed to complete xD
Damn the combo damage was buffed a shit ton too
A lot of Leo's iWS3 pickups were made more accessible in T8 through heat burst. I ain't complaining tho, I love my free UF2,1 heat burst combos
This is part of why someone with 100 hours in can beat someone with 1,000. The skill ceiling was removed to be more accessible, and rather than having more character expression in what kinda combo the player uses, it was streamlined. I've been enjoying 8 but when I think about it, I definitely don't have that feeling of satisfaction that Aris is talking about like I did in 7.
FF1 King combo’s going in T8 was a travesty, took me over a year to finally staple them online in ranked 😢
That's what I miss more about Tekken, execution. There's no satisfaction in learning 8, everything is too easy, every tech removed or toned down, zero creativity
Please the newcomers and the elitists will cry.
Please the elitists and the game will die.
Simple as that.
In it's current state the game will only die sooner.
Only a fraction of casuals/newcomers will stay, the others eventually will get bored at some point.
On the other hand elitists will turn their eyes on other fg games.
Tekken has maintained his signature/legacy till 7 more or less (maybe getting a little more accessible in the years), and has gone a long way.
With 8 they twisted the game too much. They force people to play in a specific way, because that's the only way you win.
In my opinion the game will die sooner than 7. You can't turn a franchise from the upside down at some point in a single chapter of the series.
That's my take.
You can do T7 gatling gun by mashing 1+2. That's the way I do it every time.
no you can't
@Ada-jn5ms Yes, you can. I loaded it up after this video to make sure. I uploaded a video with inputs on too.
@@AzurePerpure Are you using turbo button? It doesn't work if you are spamming 1+2 normally, you just get 3 or 4 punches
@Ada-jn5ms Nope. Stock Xbox controller.
@@AzurePerpure Well there is something wrong with your game, it's not supposed to work xD
This is proof y majority of casuals in fujin ranks in t8 wouldn't make out of yellow rank in t7.
They said that from tag 2 to 7, look at the comments of Jdcr vs knee it’s people complaining about how tekken 7 newcomers would never survive tekken tag 2 💀 every year people complain
@@Invader.Xim. and that was true. T7 was easier than tag 2. That's a fact. It's the reason y tag 2 flopped and t7 didn't. It was flashier and easier. T8 is just too much
@@Danyboyx tag 2 also flopped because it’s tekken 6 with just 2 characters, and tekken 6 wasn’t well received either. Tag 1 also didn’t sell that well compared to t3
@Invader.Xim. true but tag 2 required much more execution to play than tekken 6. The game literally had death combos which were hard af to do. That pulled pros and sweat lords and pushed the casuals away because they only got bodied. No rage art and no armour plus learning to play 2 characters required work like any other game.
Tekken 8 is a perfect game for a casual, one button heat, rage art, armor and some characters that require little to no execution.
I love tekken 8 to bits. But I'm objective,
@ ah yes the b1,4 every game took so much execution
My man using Chloe as the dummy in T7 to subtly send the message "bring her back in T8", I see you 😂
Spending hours learning lee b2 loops and just frames eventhough I wasn't even a Lee player:
You can still do them lmao
What song is playing @ 2:53
Electric Fountain from Tekken 6
You haven't played tekken 6 ☹️
KARMA - TEKKEN6
I kinda miss steve's shiro too, even though I had like a 60% pickup rate it was so satisfying
another thing to add on jim you can do 2x auto electric combo with him zenshin cancel into electric then do it again then you can continue the combo now lol
Am I the only one who enjoy this easier change?
This is what happens when content creators said that there should be less moves in the next entry
Which content creators?
lord aris
Isn't King's equivalent launch ender the jab -> Shining rather than UF3+4?
its the shining when they're grounded, running power bomb when they're in the air its just a running grab. its also pretty easy to do in Tekken 7 im not sure why the commentators are freaking out.
The only one from this video thats an actual big change is jin. Some characters like steve was actually noted to he stronger in tekken 7 as they didnt adopt the buffed playstyle of tekken 8 outside their normal combos. For example lee is known for having poor heat, he doesnt feel threatening. Compare it to someone like kaz, hworang or king or feel scary due to more moves opening up.
But yeah jin i agree on, he was overall dumbed down as a business decision to keep the protagonist easy to pick up like with most games.
Can't do Jin's b3 pickup afer f4😢 please any tips
I don't play fighting games, so does that row of arrows and buttons at the bottom mean that those inputs are being held, or that each one was it's own input?
The white arrows are separate inputs while the black arrows are held inputs
@Shiratto holy shit, I don't even know how people can do that.
@@brennanperry8001 Your hand kinda just gets used to mashing it out over time with enough muscle memory!
How can u not include devil jin's 2 ewgf into ff34. I remember it being one of dj's hardest combos back in 6 and tag 2 and 7
He can do the laser instead of electric in tekken 7 as well
@ yes but it is all easier in tekken 8 right?
@@marksantiago9841 yup, the float system is different T8 so general combos are easier
For T7 devil jin double electric to ff4 is super hard
And electric > laser > ff4 is mid level difficulty
@@IAMOP not to mention ff34 is just 34 in tekken 8, so that helps a lot
That thumbnail is killing me 😂
I knew t8 was a nerfed game when I saw Nina’s poison mist inputs SMFH! Oh and when I was able to do pretty much instant running 2 with draggy.
I MISS KING FF+1 COMBOS MAN!
Nice thumbnail❤️🔥
I was having a hard time scaling,resizing the object/character , can u guide me plz?
I cropped his leg and moved that to the top layer and scaled the size of top layer
I broke my pad with this one 1:33
Ngl I was happy you could mash steve machine gun since it was a nightmare on pad.
1:25 I can't 😂
You should do a video on Steve's d/f+2. That move alone got changed 7-8 times.
What is harder in Tekken 8 compere to t7...is T8 more beginner friendly than t7?
Do 7 combos harder in tekken 8
More of this video, nina loop, shiro combo, all dragunov iws4 f3 cancel, heihachi double omen or f3 to iws4 combo and more
New Tekken player need to know how hard It was
As a Bryan main, theres a major missed opportunity to mention his Jet upper into Double Knees, I used to think my time labbing this route in 7 paid off in 8, but it's just the fact that its just way easier to do in 8 due to the streamlined run mechanic.
It was so difficult to do in 7, that I would be shocked that people went for it.
the only problem it has now is the second knee whiffing when op is too high or lil off axis
Only reason it’s harder is because t7 has terrible movement
Also kings ff1 can still be used as a filler for decent damage but its mostly not worth it to go for it because it gets really difficult to find a proper route and still is really difficult.
Yet people argue about skill gaps in T8...
The Law combo route thing brings a discussion to the table, that is the balance between Difficulty x Necessity.
I'm not a Law player so i don't know how much DSS was used during matches, but lets say it's used 85% to 90% of the time during matches. Is it reeeeally necessary to make that stance cancel hard when for the majority of the time, you arent going to use that first stance thats going to be canceled anyways?
For an example, Bryan's Taunt cancels are awesome because they're not obligatory for doing damage, but, they reward the player with optimal routes. That way, the difficulty is justified by the reward. But, imagine if those taunt cancels were obligatory for combo routes and even neutral or blockstrings. That difficulty would certainly feel unnecessary wouldnt it?
I do wish knk was optimal still, but as someone who really struggled with doing more than 2 in a row it's good Leo can do damage outside of them.
I think it should be more rewarding but the amount of AyoRichie combos dropped in tournaments because they were mandatory to get comparable damage to others without the silly wall damage
kaz's 4electric combo has become harder in Tekken 8
i wish they add steve old gatling input as a bluespark version even if its only like +2 dmg lol
shts satisfying to land