Side Notes: Ik most of you don’t care. This video wasn’t made to “blow up”, I don’t think it even could with such a niche topic. I made it because I really see the potential in the game and want to help to see it thrive. This video is extremely long (for me) and is fully focused on my commentary. In fact, I will be sending this video to Proletariat. So the editing and animation won't be terrible, but it won't be as high quality as my usual videos. Mainly cuz last time I did a long highly edited video was the Kirby one and that took 3 weeks. I’m not trying to take away the developers hard work or the positive changes that have been made throught this past year, however this video is made to highlight the glaring issues that still remain that is hurting this game and limiting its vast potential. Sorry for the mediocre clips in this video. The only recordings I have saved from before Chapter 3 is 2 Clash games that I probably accidentally clipped, so sorry I couldn’t provide better clips. Ik when I compare Chapter 3 movement to Chapter 1 I am using tempest in the Clash games, but I’m not using that in my argument I just happened to be playing tempest in the two games I recorded. The other clips I have in there that aren’t me are ones that are from montages from Camski, you’ll recognize its him from his username in the bottom left. You Can Reach Out to Me Here Proletariat: Discord: discord.gg/8WQQrTq Instagram: latenightpies Twitter: LateNightPiesYT
I play this game practically daily and I force my friends to play with me. We all agree it has a lot of potential. I'm working on making a game like this because of how much I like the combat and also in case it ever goes down. Keep up the vids my good man.
I mean fortnite is just as bad with bots I have a 1.8 kd on apex (though I rarely see anyone lower then plat in my pubs my kd used to be better) but a 9 on fortnite and my building is definitely subpar. High key tho fortnite was always over hyped and has a very minimal skill ceiling playing it feels like being a 1 trick pony in a moba so ur good at a handful of tech/mechanics but are utter dogshit at the rest of the game lol. The one thing fortnite has that's a cut above is the drip 4sho. Im a Cosmetic gamer fr no point playin good if u dont look it. The only thing that involves skill in fortnite is building and general rotation of the map like any game in the genre. Other then that the gun handling is easier then any other shooter I've deemed viably playable.
Im glad that people have been focusing on this game. Its really underrated, but it needs work. The skill gap is way too wide too, because as a fairly new player, you get wrecked by veteran players
Spellbreak I'll miss you and I've been missing you for so long already, the first 3 weeks of release were the best time I had on any game in my life. I'm sad that the devs didn't know what they were doing...
I pre-ordered this game way back when and I fully agree. This could do SO much more. Spell combos and the like? Just imagine. They could have a siege/ storm the castle type mode with earth mage catapults and ice mage snipers on the keeps. More magic variations like water, summonings etc as well as different classes for the different elements like a defense, offensive and support.
The fundamental problem with SpellBreak "magic" is that you could be very well using guns and nobody would tell the difference. You go pew pew meanwhile game would definitely garner bigger crowds if it has brought something unique to the table instead (Naraka is much more successful than SpellBreak ever dreamed to be, just because they've decided to do something unique with their game - and it's not perfect by any stretch of imagination)
Hopefully this video reaches the devs. I played in the closed beta, but quickly got bored cause whenever I played it took hours to get a match. The game has so much potential. It wasn't the battle royale that got me interested, it was the magic systems that got me interested in the game. Your proposed changes honestly sound like the perfect way to get the game back on its feet, then maybe once the playerbase is active enough, they can work on the battle royale mode. Edit: I also played a bit on switch but never played much, the matchmaking was a major turnoff for me.
Im gonna cry if nothing changes. I really love this game and I'm a really new player who joined around April. Imagine how many new players the game will get that will love the game if they listened to the community
Greetings from Spellbreak SEA! Ngl this video needs to blow up. You have good points and suggestions that Proletariat should really take into consideration. Your clips reminded me of how I miss playing scrims. I used to play with the Japanese and Chinese players and oh boy...they don't mess around. Spellbreak really made an impact on my life. It pushed me to socialize with people and I got to meet new people (Moderated one of the Spellbreak Philippines Group) and wow..I put countless hours in this game. The nostalgia really hits me like a truck. I really do hope this blows up. I miss playing with my old friends. Half of them quit and moved on to other games. We used to be like 10-15 people who play constantly. Now there are only 2-3 who play. Proletariat you need to see this video heisdhdheuwsx Last I checked though, they said Chapter 4 will turn things around. I sure hope they bring back Chapter 1 movement. Dash curving into a Tornado to do a 360 Ice snipe is badass. I miss the scrims. I miss the people. I miss Spellbreak :
I tried to work for Proletariat to work on this game for a few years -- I was living in Boston wondering if I should go to the animation industry on the west coast or try to stick around Boston on the last few art jobs I could find there. Proletariat turned me down each time and even said I should just go to the west coast. So I did, and things have been going well for me in the animation industry. When Spellbreak released in late 2020 I was interested to see how it came out, a game made in my old hometown -- so cool. And it was great, I played it for like 100+ hours between Epic and Steam, but it was so evident so fast that the game was losing momentum because of Proletariat's mismanagement of what they had on their hands. I think they saw the writing on the wall early on and chose to cut the bleeding as soon as they could, but just not tell anyone. Not even try to save the game, they treated it like Sony treated the PS Vita -- just let it die and not acknowledge it. Since you posted this video, Proletariat has *STILL* not made a single post of any kind on any service or social media account. I wanted Proletariat and Spellbreak to do well because it was a product from my home city of Boston and a display of the talent that exists there. But the way it ultimately went down because of the people that run the company make me happy they ended up never hiring me. It's a shame cuz I wanted to still root them on after leaving the east coast, but can't support their total inaction. It makes you really think before getting into whatever project they have coming next -- if there IS a next.
Well thought out and well structured, I don't agree with absolutely everything said but I am 10000% on board, it's clear you've given a lot of thought. I couldn't help but laugh at the 3 v 3 elimination gamemode suggestion, it's something we have been asking for for a very long time!
the thing is not only the implementation, but the removal of all the other mods, so the 200 people playing can you know, actually play, then build up from there
I've never played this game but looking at the gameplay this looks right up my alley. If they rework the game a bit or add some smaller maps for the other game modes I'll definitely get into it.
Sounds a lot like what happened to Battlerite! It's hard to see your favorite games slowly die. But I wish the best for SpellBreak hopefully it will come back!!!
During development I heard that spell break was supposed to be an elimination based game but released it as a BR to follow trends. I hope that they make a fast paced respawn based mode I would hate to see this game completely fizzle out. Great vid BTW :)
i SINCERELY hope they see your video, this has happened to me so many times, that i fall in love with a game because of the gameplay, art-style, environment, lore and everything else, and then the developers become so entranced with monetizing it and making it "mass appeal" that it basically looses its essence trying to make everyone happy, whilst not listening to the people actually rooting for your games success (the fans). Looking at you dragon nest.
i completely agree, the movement is what kept me into this game.i was a beta tester and had soooo many expectations for this game.but they consistently failed
Okay I just can't stand people not talking and knowing about this: what made me eventually quit the game was the dumbest decision I've ever witnessed. Basically the developers did that when there aren't enough player in my selected region(which was Europe), so basically always, I'll be put into a game in an Asian server where my ping was 300. Basically unplayable. So no matter how bad some of the abilities were, how bad the game mode(s) was , it didn't even matter. I didn't have a choice. Edit: sorry I just had to get it out of my chest... Now that I'm done watching the video I wanna say that I so feel you! Thinking about this game hurts me. I liked it so much and thinking about how it ended for me and seeing it now with that bad movement. How could that have happened? How!?
This feels like Gigantic all over again. It was my favorite moba ever. Amazing core gameplay, vibrant and standout. Got shafted due to poor decision-making and neglect. Hope SB can somehow pull through.
when i started playing , this br mode was really killing the fun and waiting so long to get into a game was a cherry on top and enough for me to stop wasting my time, if they actually make it into a competitive 3v3 with premade builds it would be soo much fun, sure hope the developers watch and listen to your video!
whoa, never knew you liked spellbreak Edit: Finished watching your video. I can definitely tell you've been apart of the community for a while. I would think having three game modes with one permanent and two rotating would be ideal. Prol does listen to players but the community is split. Typically it's comp/preapha-beta/some hyper casual players vs normal casuals/new players needs. SO the agrument would be that they are trying to listen to wrong people or they are not able to find a way to satisfy both groups. Great video nonetheless. Agreed with almost everything you said.
Yooo King Kaizen, glad a prominent member of the community saw this video! I think having the main 3v3 and the two rotating just to freshen things up would be fun. I'd say even all three gamemodes could rotate (br, clash, dom) instead of just those two. I also 100% agree, Proletariat does listen, I'm wrong to say they don't, they just don't make changes that satisfy both groups. Sometimes they try to cater to the comp side, like when they added custom lobbies, but you can see them doing other changes that the comp scene finds weird like nerfing featherfall to help out the more "causal" part of the community. Those are only two examples, but the point still stands. Im glad you enjoyed the video!
Huh, didn't know you were into Spellbreak. Small world. I really enjoyed the way you presented your points in the video, and for anyone reading, this is pretty much the collective outcry of a community confused by decisions made by the dev team. I could go on and on about how much copium and hopium I was on throughout my years with Spellbreak, but LateNight sums it up pretty well. Nice video. Hmu if you wanna talk to a former vet and caster for the game bc I could go on for days about it lol
Ohh shi OSK here too!? What's good bro, I sub to u on my other account, no clue you knew my channel existed. I'm glad another person who was a huge part of the community and the element scene agrees with the points I made. I could also ramble on for hours about how much hopium I had for this game, but I mainly just tried hitting on the main points.
@@LateNightPies Well, as I said you did a really good job of that. And that's awesome thanks for the sub! I discovered your stuff not too long ago, so when I saw a SB upload, it was such a funny thing to me. I don't know what the internals over at Proletariat, Inc. are like right now. The usual communicators are strangely even more silent now than they previously were. Of course, they recently had their Extra Life stream which did not have SB included, and I've been hearing the talk of selling the IP or shutting down the game over and over in different spaces. Not really sure how that's all gonna shake out or if it's even true, but I for one would be more than happy to see a relaunch or a reboot of the game to where it was in an earlier state. I would unironically be making content about it again if it made a true effort to listen to its community and turn things around for the better.
@@OSKGaming123 This just proves Spellbreak has something so special that it remainds in the minds of people who haven't played in many months. And that if they show any signs of moving in a better direction, people will start flocking back. Because there simply isn't a game that can fill the void it left behind.
I've been reading the comments and I wanted to leave one note regarding the BR system: I personally feel like "looting" should be an activity/skill to be done in the midst of fighting, not as a "pregame" sort of dice roll. I'm a totally new player and for me the most fun I've had playing BR as been when fighting early (granted with a real person) around a mana vault. It honed my ability to keep track of them, fling some spells to zone them off of the vault, while still trying to dip into surrounding buildings to grab any/all upgrades I can find. To that end, I think a smaller map could help, or perhaps create locked zones that open up as players get eliminated (encouraging fights as a prerequisite to advance deeper into the map, eliminating the ability to just bolt for the middle to escape if you don't want to fight). Regarding the movement thing: I can understand how being able to whip through the air with more dexterity would be fun, but it also feels "unfair" and not in line with the current abilities as I see them. To my beginner eyes it seems like every spell have ground effects, and from the brief clips I've seen here and in other videos, when it was easier to stay in the air for extended periods of time fights just became sniping battles, no matter what gauntlet you used. It just makes sense in my mind - as I'm sure was some of the sentiment that was expressed before these changes went into effect - that people should be more grounded, and escaping into the air needs to be planned for (special builds/runes, etc), effectively on a cooldown, or come at some other cost. Anyway, I didn't mean to type a paragraph since I'm hardly qualified to make any comments on the game. Thanks for the well thought-out video!
welp, depending on classes one'll 've massive advantages over others & that would be really unfair when it comes to skilled opponent as in such game balance's everything as no one want to play broken games. Also I really thing there need to be a lot of flexibility, deeper reaction in terms of ability when it comes to element as most of them heavily revolves around few of them.
I started playing spell break in pre alpha and every time I take a brake I always come back every 6 mouths to see if it has gotten better and it never does it keeps getting worse. People have been saying this for years but they never do anything about it !
I actually support the 3v3 change, moving off of the BR style would be nice and a 3v3 mode would definitely make me try it again after falling off the BR. This game looked so sick to me but just like Darwin Project I couldn't keep going after the skill spike. Love this video and glad someone said something and hope this does indeed happen!
Watching this game gave me a cool idea for a MMO style FPS which I know has been done before with over watch and other games. However, this game differs itself by going full medieval fantasy, and by including pvp along with the intense fast paced movement of a game like warframe. In addition there would be things like gear, and a pvp mode with challenging bosses.
I started playing spellbreak like a month ago, I'm rank 29 now and I'm really enjoying the game. Ofcourse I can see the downsides to it- being the lack of players and not enough combat, I hope the devs do something crazy good with chapter 4. A 3v3 game mode would be fire.
i like the elimination idea, but i truely do love the br mode. a quick fix to this is a smaller map, doing hot fixes and implementing a rank system for br would make it the chefs kiss
I played this game back in it's closed beta (you had to sign up and eventually got a code per E-mail and stuff). Sadly, no one played it back then (at least on European servers) so, I hardly ever was able to enjoy it. I sadly can't play it anymore because my PC's graphics card burnt out and it wouldn't be worth getting a new one. I miss this game, I loved trying out the different combos and stuff.
i saw the art style, i saw the gameplay clips of flying around and being awesome, i saw the cool af character designs and was totally ready to go check this game out, but then you said it was primarily a BR and immediately changed my mind
I tried it when it first got out and it was really fun. I recently got interested again so I tried to get into a match, but the long queue time was putting me off. I'm kinda glad I found your video? Now I know the queue time isn't worth it. The movement system was pretty good at launch. D
Haven't played Spellbreak since the end of chapter 1. Had a lot of fun with it, but changes they made to the Switch version around the Steam launch last December made it impossible to play on the platform. I played to the end of season 1 from that point on the Steam version, but found most lobbies were either way too easy or too hard. Everything from 15 kill 1st place BR to die in 20 seconds or less. Never even tried season 2 and beyond mostly because they were really bad at communicating when it would occur making it hard to schedule. Even season 1 was a mess with launch having a very last minute announcement and scheduling itself on the exact same day as another BR's season start, Fall Guys Season 3. This was a weird decision as Fall Guys had announced this way in advance and at the time the Fall Guys BR had around 10x the playerbase of Spellbreak.
I thought you don't play anything else outside Gems of War (god I really wish it wasn't an online only gacha...it scratches my Puzzle Quest itch so damn well!), huh... If you enjoy Battle Royale, have you tried Naraka?
Reminds me of Paladins, and how HiRez is slowly but surely is killing that game by neglect, weird decisions and changing things no one asked for while long standing issues still exist.
my favorite game when i was young was shootmania storm which died long time ago sadly . It was fun , quick and simple , competitive and nervous. And i saw so much potential in spellbreak but its so far different despite all the similarity.
i love this game but i feel like it doesnt suit battle royale. It would be so awesome if it had a 1v1 arena game mode thats in a small area but you have more health and access to any build straight away. also a rank system like bronze, silver, gold etc. tournaments would be cool as an addition too. but i also agree with you, the apex 3v3 gamemode is perfect for spellbreak
Man, this is a blast from the past! I remember when this got it's first big marketing push I gave it a try I loved the concept since, at the time, I was looking for a game just like this One that had fast paced magic action, complex spells with interesting interactions with each other, all in a competitive environment. Like I said, it really stood out to me! But the BR format with the scarcity of battles made it a difficult pick up, and while I was truly and genuinely interested, it didn't pan out. However, These suggested fixes would certainly pull me back in to give it another fair shot. Really glad to see that there could very well still be hope for such a unique and interesting concept for a game. Cheers!
genuinely thanks for this, it's so sad because the movement/playstyle variety (and therefore varied sick-ass anime fights constantly) was what really hooked me into the game. Clash release with the steam hype was really the peak for this game, it was truly so much fun, such a tragedy that the wind was taken from its sails.
It shouldnt have been a br. Should've started as an arena game and expanded from there. The 3v3 mode u mentioned is exactly what it should've launched with.
I remember when i saw this game on xbox store, dude i was so hooked up on it, me and my cousin both, we played dozens of matches, and i'm no fan of Battle royale games, but Spellbreak had SO MUCH potential, it was SO COOL to fight in this game, learn combos os such, suddenly it felt... different the Q's where getting longer and longer, until games started with like 20ish players and actually getting to the end in 10 minutes or so of matches, it felt devoided of meaning, of life... months ago i booted up my last match.... when i struck me, the game is dead, it is so so sad.... so much potential...
when i 1st saw this game it looked so cool then i got access to the closed testing and the game felt sick and looked sick a little clunky at the time but they really improved on it and seemed in touch with the community and at the time made something so cool and unique beeing able to fly around and shoot cool spells and combine them for sick combos was so cool and felt amazing. dont play anymore but the 3v3 gamemode sounds very fun something similar to battlerite which was one of my favorite games sound like it could be alot of fun
It's been a long time since I played this game because of all the issues you listed in the video. I'm really hoping the devs take notice to this as they're just digging the grave for this game. If this game is able to reach it's potential I'll be back in a heartbeat.
Played from the Closed Beta, took pride in making videos about this game.. It had so much potential. An they killed it! I hope the Devs catch this video dude, was very sad to see a gem like that go downhill!
As someone who started Warframe and Spellbreak the same week, I have to say Warframe takes the cake in best movement hands down. This game was amazing when it first came out but quickly got boring. I don't mind the bots filling the lobbies, just make them so difficult to kill that you pray a human character teams up with you to take them down before the final showdown between you and them.
As a new player (mage lvl 25), I really love this game. I never played before mobility changes so I don't have anything to compare it to but I think I agree that levitation may be a bit to expensive mana-wise. I like the dashes but wish the cooldown were like 1 or 2 seconds longer so you'd have to make sure you're using it at the right time in combat. I'd also like to see a Toxic dmg nerf since it seems like everybody and their mother plays Toxic. Personally I like the BR game mode on a big map as it enables a lot of different playstyles that you can't really use in the same way in a 3v3 (like guerilla ambush tactics and longshot sniper), but I agree with your comments about the custom game mode. I'm trying to get my friends to play w/ me but for now it's just me recording different Spellbreak strats to boost it's visibility.
spellbreak pre-alpha was the holy grail of gaming for me... still haven't found anything like it... but they slowed it down, dumbed it down, until it was a frickin mess... i just hope sometime there will be a leak of the pre-alpha codebase... until then, this game is completely lost :((
Agree with everything and have been desperately after any spellbreak news.. At this point, I hope the game was sold being possibly saved, reason behind the no news to share. One thing that shoud be included is a long single player mode as a tutorial similar to Splatoon 2 which also introduces the story to new players. Few hardcore missions to master classes and earn cosmetics through the story mode and the 3 vs 3 mode with time exclusive events. Later done the line include the BR mode back but with a smaller map with more things to explore. And please Art style and Movement should be reverted back.
me and my friend always play this, it’s repetitive, it has such great potential but the dev team hasn’t worked on big projects and this needs a team that’s open to the community and ready to dedicate all time into it
I remember the first time I played spellbreak thinking that it had the potential to be the next big game. I stopped player about a year ago for the same reasons listed in the video. I think your ideas would be the perfect fix I really hope something comes from this because I'd love to play spellbreak again
I was a small part of the pre-alpha for this game and it kills me to see how it's fallen off. Such a fun game with really good concepts behind it but just not that extra push that some of the bigger multiplayer games have
I really like the game and I hope they will make changes based on your video. It has so much potential! And thanks for this video, lets hope they will listen!
I hope this game gets some attention man! I just tried it with a few of my friends and I love it so much its so sad that its been left in the dust as of yet. Lets hope!
I got to say that the first time I heard Spellbreak I was so excited about its potential. Sad that its so underrated now. Hopefully the devs can find tips from this video here
I agree with most of ur sentiments but i think BR is still a pretty good game mode as long as u play duo or squad with friends - it makes the looting to some degree enjoyable because you work as a team to get the best gear before "heading off to battle". If you're focused purely on the game and being OP from the start (and also care little for the social aspect) I can see how this would bother some people... but it's still a stretch to suggest getting rid of BR and its loot component, especially when it's still really fun and exciting for a whole bunch of players, is the way to go. The movement system is the real issue here, as is the marketing for this game and the fact it has only 2 game modes at the moment. There should have been something for everybody, but there wasn't (and isn't). They should have kept refining the movement system as opposed to totally demolishing it... They should have listened to their player base, but they haven't. That's the major problem with this game - everything else you've said is pretty subjective in my op and can be fixed by making more modes as opposed to removing and replacing them. I don't think BR should be the central focus (kind of like how tdm and domination etc seem to be so in most CODs), but I still think it has a place in this game.
The game you've described here sounds like an absolute blast. I sincerely hope that the devs listen to your feedback, so that one day I might finally play the game featured in this video.
I think a good change is how you move in general. My favorite way to travel was to slide on ice you made so I think incorporating different modes of travel would make things more interesting. So you have the default levitate and the runes that give you flight but the gauntlets can do more. Making them as useful as ice is the big thing, so maybe fire can blast you around, wind can you fly like the special runes, with earth you can chuck yourself around like the boulders. Not sure what to do with poison but there’s so much more to do with the gauntlets to make them more fun and unique.
Randomly got this video recommended to me, and I remember playing this game in beta ages ago. Didn't think much of it back then, but it looks awesome in this video, and I really wish they fix it so I can play it!
Loved the 3v3 idea W video bro it's alright Damn bro I never knew they reworked the movement they 1000% KILLED THEMSELVES doing that holyshit I only stopped playing cause it couldnt fit on my laptop but fuck man I love this game, I was below average in ability but fuck did I love it anyway.
"you aren't Sakurai with big smash reveals" such a powerful line lmao also dang the movement looked awesome before it got remade, would be great to see thiis game and the team behind it, though with everything you said it seems like they'll keep not listening sadly
if i remeber corectly the reason i never got along with this game that i was so hyped for. is the fact that the talent system, the fact that you have one gauntlet locked and the deck building aspect, isnt really good for a batle royale. maybe thats just me but going against maxed players with the bare minimum of perks and knowlege about the class build system isnt good for a batle royale. with a more consistent matchmaking and shorter queue time you would learn faster and aginst pepole that are as lost as you are with aroud the samecontant unlocked.
Thats exactly how i felt with this game i was so unreal excited for this to come out, followed it through alpha and playtests, built a computer to play it at max fps and settings and when it came out with the deck building talent trees, and a massive map with like what felt like 10 people on it, gearing up and running through zones just to have one awesome fight every half hour seems like a waste i always wanted a 5v5 tdm mode where you could set your build, and as you get kills in matches/do objectives, you could level up your gauntlets and shit, so people who play a ton would be able to use their builds, but if i wanna try out the earth gauntlet i can just slap it on and go fight my heart out for 8 minutes with some friends i'll have to give it another try with their dominion shit, i stopped following the game when i uninstalled but i really really hope spellbreak doesnt die like gigantic (RIP buddy)
Look at LEAGUE OF LEGENDS, it started as a (no joke) brain dead 3-laned space with a simple objective, simple skills and even simpler characters. BUT people enjoyed the gameplay interactions so much it became stupidly popular. If you have your gameplay right, and you have a steadily growing player base, THEN you cant start expanding and capitalizing on success with lore, trailers, cinematics, tournaments and even NETFLIX SHOWS. But tbh, any and all Battle royal games that came after PUBG are imo products of uncreative studios looking to capitalize on trends rather than focusing on the essence of a game, which is what makes them special. Spellbreak's elemental interactions and high paced actions were carrying it, it is dying because they are bleeding out these aspects and focusing on making the game more marketable. By the time they are done marketing their game, there wont be anyone playing it.
This is an amazing video, well put together! I am an overwatch stan so I would not mind copying the rank system exactly, but that's just my opinion. Great work!
Never played the game and neve knew about it, but I wish it the best for the future, I know what it is to have one of you favourite niche games die, and it's really heartbreaking, especially if its a slow decline into a game you no longer know.
Hey :p Pre-alpha player and also creator of the now discontinued spellbreak builder. I agree with every thing you said. movement was so good back then! It was really a fast paced game. But then blink got removed, then levitation appeared instead of double jump, etc, etc... Levitation brought 2 problems, it nerfed movement, but also attack. Since levitation use mana, you have to choose to attack or to fly, but doing both is too difficult to be fun IMO. The BR format indeed is a terrible format for new players, you have no way to train properly, so after 2-3 stomps, you just stop playing because it is no fun :/ I personnaly completely stopped playing after dominion, good idea but terrible ranked system. The 3V3 format is indeed a really great idea! Really sad to see this game in this state, it had so much potential, but I don't know if Proletaria still have enough money to do anything about it, only time will tell :p Spoiler : I'm not really optimistic about the fate of the game :(
Agreed, the game just had so much going for it, but at the same time Proletariat needs to make the right choices in the state the game is in rn. Hopefully if the right changes are made I'll see u back in some lobbies :)
I don't play this game, and I avoided it because it was a BR originally. You talked about the game mode CLASH. It sounds like that mode, even with the looting part, COULD be potentially fun. It actually sounds like a watered down version of the City Trial game mode in Kirby Air Ride, which I enjoyed playing a lot.
I played the game since Alpha and I loved it, but for some reason I could never keep playing it for longer than a few months. The combat and movement is top tier. I have no idea why but something about it just gets super repetitive after a while. Love the vid, enjoy a new sub!
I played the game when it was first coming out and dropped it fast. Got the game yesterday to give it a second shot, and I have to say it's got some of the best movement I've ever played with. The gameplay is fun, fast, thrilling, and you can switch it up. But I also noticed it was full of bots and something about the game felt off. I looked up Spellbreak on TH-cam and this showed up. It's sad to see an incredible game with all the potential in the world be struggling like this. It'll be a tragedy if it's shut down because I fear no other game will feel the same for many players. Your devotion is clear and honest. I hope it helps improve the game. Maybe it can pull a miracle, but I'm not too optimistic...
I don't even play the game. But when you started pointing out the flaws in game mode, I immediately thought of Battlerite and how their 2v2/3v3 elim would work perfectly for spellbreak.
Hey there, pre-alpha Battlemage here. I loved your video and I wish spellbreak can find a way to become popular with the masses again. Saddens me to see that they didn't listen to the community and insist on doing things their way, even when the player count is saying so much about it. I've had so many games that I intensely liked just die because the developers have no idea how to popularise their game, one more seems inevitable
I was super excited to get into Spellbreak a while while back. After watching some pros play, and growing ever frustrated with Overwatch, I even decided to briefly give it a tryhard. Played some of Timmys Stacked scrims, and trained with a couple like minded guys. The endless que times, matches filled with bots, and the movement changes unfortunately made it clear that it wasn't worth investing time into, and that saddens me to this day; this game had/has movement that I can't find anywhere else, and it was hands down the best part about the game for me. I would have loved to stream this daily. I will always keep my fingers crossed that it makes a comeback some day, with a real ranked mode and the old school movement that everyone loved.
Spellbreak has broken into, albeit unintentionally, a competitive esport gold mine. They had (accidentally) created a game with insanely fun, satisfying and skill based movement. This is reminiscent of counter strike, a game that has lasted for over two decades because of peoples love for how good it feels to move in the game The air strafing and bunnyhopping make the combat extremely fun, and there's been several movement type games made by the community like surf, kz (parkour) and bunnyhopping maps just to play around or get better at movement. So if you combine that with how addicting the skill based "aiming with your mouse" combat is, as well as the complexity of having different builds and spell combos etc, you have an esport on your hands that could really grow. But the developers didn't and probably don't see what they have on their hands. They're trying to make the game into a slow and easier game to attract more people. But that's not what the goal of a good game should be. You shouldn't be skill capping or hurting your games potential or fun aspects of the game simply to make it easier for people and therefore get more people to play. Spellbreak still has potential to turn into a very popular a completely unique game and esport, but only if they do something similar to what was said in your video. Otherwise the game is just going to follow every other BR into the abyss of dead lobbies. I used to play a fun 3v3 MOBA game called Awesomenauts at it met the same fate. I only played spellbreak a little bit and haven't played it in a long time, but hopefully things will change for the better. I might check out the game if they actually work on things similarly to what you mentioned
I wonder how Spellbreak is doing now- it was pretty fun at launch, though BR doesn't work for it at all. *Oh...* (more underneath the thing) I agree with everything said in this video, as someone who knows a little about game design (not a dev but just a girl interested in the process, so take this all with a grain of salt. Okay knowledge, little actual experience). Also, disclaimer I ramble on and make things longer than they need to be. I'm not good at being brief, it's kind of a problem. Sorry, lol. Ever since No Man's Sky's redemption and resurgance, I believe that any game can rise from the ashes, provided the devs put in the work and dedication. But this can be hard, you can get really caught up in your own vision of what the game was meant to be, and that can blind you from the game has become. There's a concept in game design called "Follow the Fun". Idr the specific example that was used, but your vision could be of a stealth game with some cool fighting mechanics, and then as you make prototypes for the game it's the fighting that emerges as the most fun part of the game, rather than the sneaky stealthy parts. Following the Fun is to listen to what the game wants to be. Thats taking whats fun about the game and building and reworking the game around the fun parts. It can be really hard to let go of part of what you originally thought to be a great idea though, so some devs may keep the stealth part of the game and flesh that out too, which can end up getting in the way of the fun fighting part, or not synergizing well with it design-wise. To lay some context for this next part, games are typically structured like this: There's the intended and core experience you want the players to have, then theres design pillars which all are core parts of the game that work to provide that experience, and then all of the games features which should work to support all of the above. The idea is that every little thing in the game from big picture/core stuff like the way the movement works to smaller specific stuff *all* work to support those main design pillars and the core experience. So, something else that can contribute to that problem is how devs can decide things based off what other games have established without even thinking about it and thinking about if it supports their game in the same way it does for other games. For instance, a lot of Overwatch Workshop RPG gamemodes that people make have a leveling system, and my guess is that since other RPGs have leveling in them, that their Overwatch Workshop RPG mode must have leveling too, and they decide that without thinking about it. The problem with that is Overwatch Workshop RPG's must be very different from traditional RPG's. For instance, you're gonna have players coming in and out contsantly, and the maps aren't big enough to do what some RPG's do and segregate players by level, so inevitibly in an OW Workshop RPG the players that stuck around longest will be the strongest without question. Also, since your progress is reset whenever you leave, the point that level systems have in RPG's is greatly nullified in OW Workshop RPG's. You see what I'm getting at here? It's a shot in the dark, but I'm thinking maybe the devs of this game got caught up in their vision of a BR game, and so what the incredible movement system came out and was really fast and fun, the BR elements of the game slowed everything down since BR is much slower paced in-between fights. In normal BR's for many (unlike me) this isn't a problem, and the shift in pace can go from anticipating to exciting. But for Spellbreak, the shift in pace is really extreme as the combat is really fast-paced. Then when you slap that combat and movement into a BR, everything slows to a grinding hault, and it feels extremely boring in comparison. Esspecially since the ideal target audience of this game are those attracted to this really fast and hard to master combat and movement system. (This is also a byproduct of not Following the Fun). Communication is very important, no matter the context. In the context of game dev team to playerbase though is super important. I get wanting to keep things a suprise, and sometimes you don't wanna say something as you feel like it may lock you into doing it even if you decide it's not the best idea. And I get how it can be scary opening up communications, as a lot of the feedback is worthless and unconstructive. But that doesn't make it less important, all those things actually make communicating all the *more* important to do, and to do *right*. Communication means more transparency, which helps foster trust and understanding, which is very important in any relationship, esspecially that of devs to players. Lack of communication does the opposite. The game is a live-service game. If you don't know or listen to what your players want, you won't be able to make the changes they want to see. That sounds obvious, but it sadly isn't. I think I've said everything I wanted to. As an old Evolve player who had their favorite game not basically die, but pretty much murdered, and as someone who found the movement of this game at launch to be VERY fun, I really want to see this game come back and thrive as it deserves to. No one deserves to see their favorite game dying due to repeated mistakes by the devs. It sucks. Hope things go well. Thanks for the great video
I’ve been following spellbreaks development since pre alpha and I seriously just want it to succeed. This video is exactly what me and my friends have been saying/wanting. I hope they can salvage this potential masterpiece.
PLEASE SPLEBREAK DEVS PLZZZ SEE THIS VID, I’ve had issues with everything he’s said and the game is amazing I only have 50hrs in the game but it is extremely underrated and because of low player pop the queues take fooorrevvverr and it makes it hard to grond mastery. I pray to jeebus they start updating it more often
I saw this video on my recommended and i haven't even heard about this game until yesterday. Today i gave it a go and played for 3 hours and really enjoyed, wish i had gotten to try the old movement tho... looks fun!!
Man I had such high hopes for this game, I saw the potential but the devs just simply took way too long to polish such a gem they had, it just breaks my heart knowing how good it is now but having no playerbase
Side Notes:
Ik most of you don’t care. This video wasn’t made to “blow up”, I don’t think it even could with such a niche topic. I made it because I really see the potential in the game and want to help to see it thrive.
This video is extremely long (for me) and is fully focused on my commentary. In fact, I will be sending this video to Proletariat. So the editing and animation won't be terrible, but it won't be as high quality as my usual videos. Mainly cuz last time I did a long highly edited video was the Kirby one and that took 3 weeks.
I’m not trying to take away the developers hard work or the positive changes that have been made throught this past year, however this video is made to highlight the glaring issues that still remain that is hurting this game and limiting its vast potential.
Sorry for the mediocre clips in this video. The only recordings I have saved from before Chapter 3 is 2 Clash games that I probably accidentally clipped, so sorry I couldn’t provide better clips. Ik when I compare Chapter 3 movement to Chapter 1 I am using tempest in the Clash games, but I’m not using that in my argument I just happened to be playing tempest in the two games I recorded. The other clips I have in there that aren’t me are ones that are from montages from Camski, you’ll recognize its him from his username in the bottom left.
You Can Reach Out to Me Here Proletariat:
Discord: discord.gg/8WQQrTq
Instagram: latenightpies
Twitter: LateNightPiesYT
I watch any vid u make anyway :)
@@niazcmg :)
I play this game practically daily and I force my friends to play with me. We all agree it has a lot of potential. I'm working on making a game like this because of how much I like the combat and also in case it ever goes down. Keep up the vids my good man.
@高橋えでん proletariat is the game company...
Just found the game yesterday and the potential is huge. If I was a TH-camer I would have felt obliged to make this video.
Ya'll need to give this man a medal, the fact that he be playing a game with bots and waiting 8 minutes for a match. Thats real dedication
Game is that good!!!
Have you every heard of dead by daylight
I mean fortnite is just as bad with bots I have a 1.8 kd on apex (though I rarely see anyone lower then plat in my pubs my kd used to be better) but a 9 on fortnite and my building is definitely subpar. High key tho fortnite was always over hyped and has a very minimal skill ceiling playing it feels like being a 1 trick pony in a moba so ur good at a handful of tech/mechanics but are utter dogshit at the rest of the game lol. The one thing fortnite has that's a cut above is the drip 4sho. Im a Cosmetic gamer fr no point playin good if u dont look it. The only thing that involves skill in fortnite is building and general rotation of the map like any game in the genre. Other then that the gun handling is easier then any other shooter I've deemed viably playable.
And smurfing against new players?
Lmao I still do that still waiting for a update :(
Im glad that people have been focusing on this game. Its really underrated, but it needs work. The skill gap is way too wide too, because as a fairly new player, you get wrecked by veteran players
def agree, really fun, but needs work
@@LateNightPies Its really sad because a game like this has so much potential
If it wasnt a br game...or a pvp game
like vallorant
@@Exel3nce bruh that's so dumb the whole appeal is the pvp
Spellbreak I'll miss you and I've been missing you for so long already, the first 3 weeks of release were the best time I had on any game in my life. I'm sad that the devs didn't know what they were doing...
I put about 100 hours in the game in the first three weeks, and I capped out on about 120
I pre-ordered this game way back when and I fully agree. This could do SO much more. Spell combos and the like? Just imagine. They could have a siege/ storm the castle type mode with earth mage catapults and ice mage snipers on the keeps. More magic variations like water, summonings etc as well as different classes for the different elements like a defense, offensive and support.
The fundamental problem with SpellBreak "magic" is that you could be very well using guns and nobody would tell the difference. You go pew pew meanwhile game would definitely garner bigger crowds if it has brought something unique to the table instead (Naraka is much more successful than SpellBreak ever dreamed to be, just because they've decided to do something unique with their game - and it's not perfect by any stretch of imagination)
Blood magic gang where you at or metalmancers
imagine new elements, i’d love to see water as one
@@Micromation Naraka and even Eternal Return.
- Adûnâi
A war with sieges to capture multiple locations with coins as a reward. It would likely require a mmo/solo game
Hopefully this video reaches the devs. I played in the closed beta, but quickly got bored cause whenever I played it took hours to get a match. The game has so much potential. It wasn't the battle royale that got me interested, it was the magic systems that got me interested in the game. Your proposed changes honestly sound like the perfect way to get the game back on its feet, then maybe once the playerbase is active enough, they can work on the battle royale mode.
Edit: I also played a bit on switch but never played much, the matchmaking was a major turnoff for me.
Im gonna cry if nothing changes. I really love this game and I'm a really new player who joined around April. Imagine how many new players the game will get that will love the game if they listened to the community
Greetings from Spellbreak SEA! Ngl this video needs to blow up. You have good points and suggestions that Proletariat should really take into consideration. Your clips reminded me of how I miss playing scrims. I used to play with the Japanese and Chinese players and oh boy...they don't mess around. Spellbreak really made an impact on my life. It pushed me to socialize with people and I got to meet new people (Moderated one of the Spellbreak Philippines Group) and wow..I put countless hours in this game. The nostalgia really hits me like a truck. I really do hope this blows up. I miss playing with my old friends. Half of them quit and moved on to other games. We used to be like 10-15 people who play constantly. Now there are only 2-3 who play. Proletariat you need to see this video heisdhdheuwsx Last I checked though, they said Chapter 4 will turn things around. I sure hope they bring back Chapter 1 movement. Dash curving into a Tornado to do a 360 Ice snipe is badass. I miss the scrims. I miss the people. I miss Spellbreak :
I tried to work for Proletariat to work on this game for a few years -- I was living in Boston wondering if I should go to the animation industry on the west coast or try to stick around Boston on the last few art jobs I could find there. Proletariat turned me down each time and even said I should just go to the west coast. So I did, and things have been going well for me in the animation industry. When Spellbreak released in late 2020 I was interested to see how it came out, a game made in my old hometown -- so cool. And it was great, I played it for like 100+ hours between Epic and Steam, but it was so evident so fast that the game was losing momentum because of Proletariat's mismanagement of what they had on their hands. I think they saw the writing on the wall early on and chose to cut the bleeding as soon as they could, but just not tell anyone. Not even try to save the game, they treated it like Sony treated the PS Vita -- just let it die and not acknowledge it. Since you posted this video, Proletariat has *STILL* not made a single post of any kind on any service or social media account. I wanted Proletariat and Spellbreak to do well because it was a product from my home city of Boston and a display of the talent that exists there. But the way it ultimately went down because of the people that run the company make me happy they ended up never hiring me. It's a shame cuz I wanted to still root them on after leaving the east coast, but can't support their total inaction. It makes you really think before getting into whatever project they have coming next -- if there IS a next.
Well thought out and well structured, I don't agree with absolutely everything said but I am 10000% on board, it's clear you've given a lot of thought.
I couldn't help but laugh at the 3 v 3 elimination gamemode suggestion, it's something we have been asking for for a very long time!
yeah, I've seen so many reddit posts asking for an elimination mode, I really hope its implemented.
the thing is not only the implementation, but the removal of all the other mods, so the 200 people playing can you know, actually play, then build up from there
I've never played this game but looking at the gameplay this looks right up my alley. If they rework the game a bit or add some smaller maps for the other game modes I'll definitely get into it.
Broke god
Sounds a lot like what happened to Battlerite! It's hard to see your favorite games slowly die. But I wish the best for SpellBreak hopefully it will come back!!!
man, feels like pre alpha was just yesterday, miss this game
During development I heard that spell break was supposed to be an elimination based game but released it as a BR to follow trends. I hope that they make a fast paced respawn based mode I would hate to see this game completely fizzle out. Great vid BTW :)
i SINCERELY hope they see your video, this has happened to me so many times, that i fall in love with a game because of the gameplay, art-style, environment, lore and everything else, and then the developers become so entranced with monetizing it and making it "mass appeal" that it basically looses its essence trying to make everyone happy, whilst not listening to the people actually rooting for your games success (the fans). Looking at you dragon nest.
I really feel you with Spellbreak, man.
It's the same sad story that happened to Battlerite, I feel like.
i completely agree, the movement is what kept me into this game.i was a beta tester and had soooo many expectations for this game.but they consistently failed
Okay I just can't stand people not talking and knowing about this: what made me eventually quit the game was the dumbest decision I've ever witnessed. Basically the developers did that when there aren't enough player in my selected region(which was Europe), so basically always, I'll be put into a game in an Asian server where my ping was 300. Basically unplayable. So no matter how bad some of the abilities were, how bad the game mode(s) was , it didn't even matter. I didn't have a choice.
Edit:
sorry I just had to get it out of my chest... Now that I'm done watching the video I wanna say that I so feel you! Thinking about this game hurts me. I liked it so much and thinking about how it ended for me and seeing it now with that bad movement. How could that have happened? How!?
This feels like Gigantic all over again. It was my favorite moba ever. Amazing core gameplay, vibrant and standout. Got shafted due to poor decision-making and neglect. Hope SB can somehow pull through.
when i started playing , this br mode was really killing the fun and waiting so long to get into a game was a cherry on top and enough for me to stop wasting my time, if they actually make it into a competitive 3v3 with premade builds it would be soo much fun, sure hope the developers watch and listen to your video!
whoa, never knew you liked spellbreak
Edit: Finished watching your video. I can definitely tell you've been apart of the community for a while. I would think having three game modes with one permanent and two rotating would be ideal. Prol does listen to players but the community is split. Typically it's comp/preapha-beta/some hyper casual players vs normal casuals/new players needs. SO the agrument would be that they are trying to listen to wrong people or they are not able to find a way to satisfy both groups. Great video nonetheless. Agreed with almost everything you said.
Yooo King Kaizen, glad a prominent member of the community saw this video!
I think having the main 3v3 and the two rotating just to freshen things up would be fun. I'd say even all three gamemodes could rotate (br, clash, dom) instead of just those two.
I also 100% agree, Proletariat does listen, I'm wrong to say they don't, they just don't make changes that satisfy both groups. Sometimes they try to cater to the comp side, like when they added custom lobbies, but you can see them doing other changes that the comp scene finds weird like nerfing featherfall to help out the more "causal" part of the community. Those are only two examples, but the point still stands.
Im glad you enjoyed the video!
Huh, didn't know you were into Spellbreak. Small world. I really enjoyed the way you presented your points in the video, and for anyone reading, this is pretty much the collective outcry of a community confused by decisions made by the dev team. I could go on and on about how much copium and hopium I was on throughout my years with Spellbreak, but LateNight sums it up pretty well.
Nice video. Hmu if you wanna talk to a former vet and caster for the game bc I could go on for days about it lol
Ohh shi OSK here too!? What's good bro, I sub to u on my other account, no clue you knew my channel existed.
I'm glad another person who was a huge part of the community and the element scene agrees with the points I made.
I could also ramble on for hours about how much hopium I had for this game, but I mainly just tried hitting on the main points.
@@LateNightPies Well, as I said you did a really good job of that. And that's awesome thanks for the sub! I discovered your stuff not too long ago, so when I saw a SB upload, it was such a funny thing to me.
I don't know what the internals over at Proletariat, Inc. are like right now. The usual communicators are strangely even more silent now than they previously were. Of course, they recently had their Extra Life stream which did not have SB included, and I've been hearing the talk of selling the IP or shutting down the game over and over in different spaces. Not really sure how that's all gonna shake out or if it's even true, but I for one would be more than happy to see a relaunch or a reboot of the game to where it was in an earlier state. I would unironically be making content about it again if it made a true effort to listen to its community and turn things around for the better.
@@OSKGaming123 This just proves Spellbreak has something so special that it remainds in the minds of people who haven't played in many months. And that if they show any signs of moving in a better direction, people will start flocking back. Because there simply isn't a game that can fill the void it left behind.
I've been reading the comments and I wanted to leave one note regarding the BR system: I personally feel like "looting" should be an activity/skill to be done in the midst of fighting, not as a "pregame" sort of dice roll. I'm a totally new player and for me the most fun I've had playing BR as been when fighting early (granted with a real person) around a mana vault. It honed my ability to keep track of them, fling some spells to zone them off of the vault, while still trying to dip into surrounding buildings to grab any/all upgrades I can find. To that end, I think a smaller map could help, or perhaps create locked zones that open up as players get eliminated (encouraging fights as a prerequisite to advance deeper into the map, eliminating the ability to just bolt for the middle to escape if you don't want to fight).
Regarding the movement thing: I can understand how being able to whip through the air with more dexterity would be fun, but it also feels "unfair" and not in line with the current abilities as I see them. To my beginner eyes it seems like every spell have ground effects, and from the brief clips I've seen here and in other videos, when it was easier to stay in the air for extended periods of time fights just became sniping battles, no matter what gauntlet you used. It just makes sense in my mind - as I'm sure was some of the sentiment that was expressed before these changes went into effect - that people should be more grounded, and escaping into the air needs to be planned for (special builds/runes, etc), effectively on a cooldown, or come at some other cost.
Anyway, I didn't mean to type a paragraph since I'm hardly qualified to make any comments on the game. Thanks for the well thought-out video!
welp, depending on classes one'll 've massive advantages over others & that would be really unfair when it comes to skilled opponent as in such game balance's everything as no one want to play broken games. Also I really thing there need to be a lot of flexibility, deeper reaction in terms of ability when it comes to element as most of them heavily revolves around few of them.
I started playing spell break in pre alpha and every time I take a brake I always come back every 6 mouths to see if it has gotten better and it never does it keeps getting worse. People have been saying this for years but they never do anything about it !
I actually support the 3v3 change, moving off of the BR style would be nice and a 3v3 mode would definitely make me try it again after falling off the BR. This game looked so sick to me but just like Darwin Project I couldn't keep going after the skill spike. Love this video and glad someone said something and hope this does indeed happen!
As someone who’s been playing since launch I’m really tired of this game getting destroyed bit by bit it deserves so much more
It's honestly awful about how many games go out like this
Usually due to a lack of communication with the community.
@@backinyourcommentsectionag3191 facts
@@backinyourcommentsectionag3191 and proletariat has said nothing since ch3 cause lots of the playerbase to leave
@@Itshomski haha I think that's the fastest response I've ever gotten
but yeah
@@backinyourcommentsectionag3191 nice
Watching this game gave me a cool idea for a MMO style FPS which I know has been done before with over watch and other games. However, this game differs itself by going full medieval fantasy, and by including pvp along with the intense fast paced movement of a game like warframe. In addition there would be things like gear, and a pvp mode with challenging bosses.
sounds impossible to balance. There is a reason why warframe's PVP is entirely dead.
this is exactly what I was thinking, this is perfect for an mmo
a weird thing is whenever you do a short levitation jump it takes one third of your mana no matter how much you have have
This is such an informative and great video, I can see how much effort you put into this video keep it up!
I think we all know how it feels to see a game we love go to waste. I hope your favorite game gets fixed. Im rooting for you brother
Yessssss; i hope the devs watch this! They may only have a few chapters left to fix things
I started playing spellbreak like a month ago, I'm rank 29 now and I'm really enjoying the game. Ofcourse I can see the downsides to it- being the lack of players and not enough combat, I hope the devs do something crazy good with chapter 4.
A 3v3 game mode would be fire.
i like the elimination idea, but i truely do love the br mode. a quick fix to this is a smaller map, doing hot fixes and implementing a rank system for br would make it the chefs kiss
I played this game back in it's closed beta (you had to sign up and eventually got a code per E-mail and stuff). Sadly, no one played it back then (at least on European servers) so, I hardly ever was able to enjoy it. I sadly can't play it anymore because my PC's graphics card burnt out and it wouldn't be worth getting a new one. I miss this game, I loved trying out the different combos and stuff.
i saw the art style, i saw the gameplay clips of flying around and being awesome, i saw the cool af character designs and was totally ready to go check this game out, but then you said it was primarily a BR and immediately changed my mind
I tried it when it first got out and it was really fun. I recently got interested again so I tried to get into a match, but the long queue time was putting me off. I'm kinda glad I found your video? Now I know the queue time isn't worth it. The movement system was pretty good at launch. D
Haven't played Spellbreak since the end of chapter 1. Had a lot of fun with it, but changes they made to the Switch version around the Steam launch last December made it impossible to play on the platform. I played to the end of season 1 from that point on the Steam version, but found most lobbies were either way too easy or too hard. Everything from 15 kill 1st place BR to die in 20 seconds or less. Never even tried season 2 and beyond mostly because they were really bad at communicating when it would occur making it hard to schedule. Even season 1 was a mess with launch having a very last minute announcement and scheduling itself on the exact same day as another BR's season start, Fall Guys Season 3. This was a weird decision as Fall Guys had announced this way in advance and at the time the Fall Guys BR had around 10x the playerbase of Spellbreak.
I thought you don't play anything else outside Gems of War (god I really wish it wasn't an online only gacha...it scratches my Puzzle Quest itch so damn well!), huh... If you enjoy Battle Royale, have you tried Naraka?
Reminds me of Paladins, and how HiRez is slowly but surely is killing that game by neglect, weird decisions and changing things no one asked for while long standing issues still exist.
my favorite game when i was young was shootmania storm which died long time ago sadly . It was fun , quick and simple , competitive and nervous. And i saw so much potential in spellbreak but its so far different despite all the similarity.
i love this game but i feel like it doesnt suit battle royale. It would be so awesome if it had a 1v1 arena game mode thats in a small area but you have more health and access to any build straight away. also a rank system like bronze, silver, gold etc. tournaments would be cool as an addition too. but i also agree with you, the apex 3v3 gamemode is perfect for spellbreak
Man, this is a blast from the past!
I remember when this got it's first big marketing push I gave it a try
I loved the concept since, at the time, I was looking for a game just like this
One that had fast paced magic action, complex spells with interesting interactions with each other, all in a competitive environment.
Like I said, it really stood out to me!
But the BR format with the scarcity of battles made it a difficult pick up, and while I was truly and genuinely interested, it didn't pan out.
However, These suggested fixes would certainly pull me back in to give it another fair shot.
Really glad to see that there could very well still be hope for such a unique and interesting concept for a game.
Cheers!
But I’m right with you ! This is my all time fav game ! I’m still holding mad hope for this one !
genuinely thanks for this, it's so sad because the movement/playstyle variety (and therefore varied sick-ass anime fights constantly) was what really hooked me into the game. Clash release with the steam hype was really the peak for this game, it was truly so much fun, such a tragedy that the wind was taken from its sails.
Agree, I've been loving this game since I first played it about almost two years ago, the game has so much potential and I really hope they hear us.
It shouldnt have been a br. Should've started as an arena game and expanded from there. The 3v3 mode u mentioned is exactly what it should've launched with.
I loved spellbreak. I have played since it came out and I fully think that it had so much potential.
I remember when i saw this game on xbox store, dude i was so hooked up on it, me and my cousin both, we played dozens of matches, and i'm no fan of Battle royale games, but Spellbreak had SO MUCH potential, it was SO COOL to fight in this game, learn combos os such, suddenly it felt... different the Q's where getting longer and longer, until games started with like 20ish players and actually getting to the end in 10 minutes or so of matches, it felt devoided of meaning, of life... months ago i booted up my last match.... when i struck me, the game is dead, it is so so sad.... so much potential...
when i 1st saw this game it looked so cool then i got access to the closed testing and the game felt sick and looked sick a little clunky at the time but they really improved on it and seemed in touch with the community and at the time made something so cool and unique beeing able to fly around and shoot cool spells and combine them for sick combos was so cool and felt amazing. dont play anymore but the 3v3 gamemode sounds very fun something similar to battlerite which was one of my favorite games sound like it could be alot of fun
I was in the beta of this game and I had hope for this game having a decent playerbase but everyone forgot about it or went to other battle royals.
It's been a long time since I played this game because of all the issues you listed in the video. I'm really hoping the devs take notice to this as they're just digging the grave for this game. If this game is able to reach it's potential I'll be back in a heartbeat.
Played from the Closed Beta, took pride in making videos about this game.. It had so much potential. An they killed it! I hope the Devs catch this video dude, was very sad to see a gem like that go downhill!
As someone who started Warframe and Spellbreak the same week, I have to say Warframe takes the cake in best movement hands down. This game was amazing when it first came out but quickly got boring. I don't mind the bots filling the lobbies, just make them so difficult to kill that you pray a human character teams up with you to take them down before the final showdown between you and them.
The movement alone was a game in itself. So satisfying to just transverse world. Nice video. Touched on so many bases
As a new player (mage lvl 25), I really love this game. I never played before mobility changes so I don't have anything to compare it to but I think I agree that levitation may be a bit to expensive mana-wise. I like the dashes but wish the cooldown were like 1 or 2 seconds longer so you'd have to make sure you're using it at the right time in combat. I'd also like to see a Toxic dmg nerf since it seems like everybody and their mother plays Toxic. Personally I like the BR game mode on a big map as it enables a lot of different playstyles that you can't really use in the same way in a 3v3 (like guerilla ambush tactics and longshot sniper), but I agree with your comments about the custom game mode. I'm trying to get my friends to play w/ me but for now it's just me recording different Spellbreak strats to boost it's visibility.
spellbreak pre-alpha was the holy grail of gaming for me... still haven't found anything like it... but they slowed it down, dumbed it down, until it was a frickin mess...
i just hope sometime there will be a leak of the pre-alpha codebase... until then, this game is completely lost :((
If the devs dont do an overhaul to this game for the better i think we all know this game is ending up in Nerdslayer's death of a game vids
Agree with everything and have been desperately after any spellbreak news.. At this point, I hope the game was sold being possibly saved, reason behind the no news to share.
One thing that shoud be included is a long single player mode as a tutorial similar to Splatoon 2 which also introduces the story to new players. Few hardcore missions to master classes and earn cosmetics through the story mode and the 3 vs 3 mode with time exclusive events.
Later done the line include the BR mode back but with a smaller map with more things to explore.
And please Art style and Movement should be reverted back.
Somebody needs to link this vid to the devs. I want my game to be lively again!!
Respect to you for putting this much dedication into one game even though it sucks. You are a new gamers role model
me and my friend always play this, it’s repetitive, it has such great potential but the dev team hasn’t worked on big projects and this needs a team that’s open to the community and ready to dedicate all time into it
"because this video has such a high skill ceiling, there's definitely going to be a skill gap."
Alls I needed to hear Subbed + liked.
I remember the first time I played spellbreak thinking that it had the potential to be the next big game. I stopped player about a year ago for the same reasons listed in the video. I think your ideas would be the perfect fix I really hope something comes from this because I'd love to play spellbreak again
I was a small part of the pre-alpha for this game and it kills me to see how it's fallen off. Such a fun game with really good concepts behind it but just not that extra push that some of the bigger multiplayer games have
I wish they would give this game to the mod community to keep it alive.. this game is TOO GOOD TO DIE.. RIP
I really like the game and I hope they will make changes based on your video. It has so much potential! And thanks for this video, lets hope they will listen!
I hope this game gets some attention man! I just tried it with a few of my friends and I love it so much its so sad that its been left in the dust as of yet. Lets hope!
I got to say that the first time I heard Spellbreak I was so excited about its potential. Sad that its so underrated now. Hopefully the devs can find tips from this video here
This game has SO MUCH potential, but they just don’t listen to the community
I rooted for this game man
Spellbreak feels like the game MD5 played in Meta Runner Season 1 episode eight
im just sitting here crying because i remembere the time when i strated playing years ago and it was so damn fun
I agree with most of ur sentiments but i think BR is still a pretty good game mode as long as u play duo or squad with friends - it makes the looting to some degree enjoyable because you work as a team to get the best gear before "heading off to battle". If you're focused purely on the game and being OP from the start (and also care little for the social aspect) I can see how this would bother some people... but it's still a stretch to suggest getting rid of BR and its loot component, especially when it's still really fun and exciting for a whole bunch of players, is the way to go.
The movement system is the real issue here, as is the marketing for this game and the fact it has only 2 game modes at the moment. There should have been something for everybody, but there wasn't (and isn't). They should have kept refining the movement system as opposed to totally demolishing it... They should have listened to their player base, but they haven't. That's the major problem with this game - everything else you've said is pretty subjective in my op and can be fixed by making more modes as opposed to removing and replacing them. I don't think BR should be the central focus (kind of like how tdm and domination etc seem to be so in most CODs), but I still think it has a place in this game.
The game you've described here sounds like an absolute blast. I sincerely hope that the devs listen to your feedback, so that one day I might finally play the game featured in this video.
I think a good change is how you move in general. My favorite way to travel was to slide on ice you made so I think incorporating different modes of travel would make things more interesting. So you have the default levitate and the runes that give you flight but the gauntlets can do more. Making them as useful as ice is the big thing, so maybe fire can blast you around, wind can you fly like the special runes, with earth you can chuck yourself around like the boulders. Not sure what to do with poison but there’s so much more to do with the gauntlets to make them more fun and unique.
Randomly got this video recommended to me, and I remember playing this game in beta ages ago. Didn't think much of it back then, but it looks awesome in this video, and I really wish they fix it so I can play it!
Loved the 3v3 idea W video bro it's alright
Damn bro I never knew they reworked the movement they 1000% KILLED THEMSELVES doing that holyshit
I only stopped playing cause it couldnt fit on my laptop but fuck man I love this game, I was below average in ability but fuck did I love it anyway.
Wow, from what I'm hearing brawlhalla dev's really did their game well, btw good video and hope for the best
"you aren't Sakurai with big smash reveals"
such a powerful line lmao
also dang the movement looked awesome before it got remade, would be great to see thiis game and the team behind it, though with everything you said it seems like they'll keep not listening sadly
if i remeber corectly the reason i never got along with this game that i was so hyped for. is the fact that the talent system, the fact that you have one gauntlet locked and the deck building aspect, isnt really good for a batle royale.
maybe thats just me but going against maxed players with the bare minimum of perks and knowlege about the class build system isnt good for a batle royale.
with a more consistent matchmaking and shorter queue time you would learn faster and aginst pepole that are as lost as you are with aroud the samecontant unlocked.
Thats exactly how i felt with this game
i was so unreal excited for this to come out, followed it through alpha and playtests, built a computer to play it at max fps and settings
and when it came out with the deck building talent trees, and a massive map with like what felt like 10 people on it, gearing up and running through zones just to have one awesome fight every half hour seems like a waste
i always wanted a 5v5 tdm mode where you could set your build, and as you get kills in matches/do objectives, you could level up your gauntlets and shit,
so people who play a ton would be able to use their builds, but if i wanna try out the earth gauntlet i can just slap it on and go fight my heart out for 8 minutes with some friends
i'll have to give it another try with their dominion shit, i stopped following the game when i uninstalled but i really really hope spellbreak doesnt die like gigantic (RIP buddy)
I just got the game and seeing the perk system made me go "what! why?"
Look at LEAGUE OF LEGENDS, it started as a (no joke) brain dead 3-laned space with a simple objective, simple skills and even simpler characters. BUT people enjoyed the gameplay interactions so much it became stupidly popular. If you have your gameplay right, and you have a steadily growing player base, THEN you cant start expanding and capitalizing on success with lore, trailers, cinematics, tournaments and even NETFLIX SHOWS.
But tbh, any and all Battle royal games that came after PUBG are imo products of uncreative studios looking to capitalize on trends rather than focusing on the essence of a game, which is what makes them special. Spellbreak's elemental interactions and high paced actions were carrying it, it is dying because they are bleeding out these aspects and focusing on making the game more marketable.
By the time they are done marketing their game, there wont be anyone playing it.
This is an amazing video, well put together! I am an overwatch stan so I would not mind copying the rank system exactly, but that's just my opinion. Great work!
Never played the game and neve knew about it, but I wish it the best for the future, I know what it is to have one of you favourite niche games die, and it's really heartbreaking, especially if its a slow decline into a game you no longer know.
Hey :p
Pre-alpha player and also creator of the now discontinued spellbreak builder.
I agree with every thing you said. movement was so good back then! It was really a fast paced game. But then blink got removed, then levitation appeared instead of double jump, etc, etc...
Levitation brought 2 problems, it nerfed movement, but also attack. Since levitation use mana, you have to choose to attack or to fly, but doing both is too difficult to be fun IMO.
The BR format indeed is a terrible format for new players, you have no way to train properly, so after 2-3 stomps, you just stop playing because it is no fun :/
I personnaly completely stopped playing after dominion, good idea but terrible ranked system.
The 3V3 format is indeed a really great idea!
Really sad to see this game in this state, it had so much potential, but I don't know if Proletaria still have enough money to do anything about it, only time will tell :p
Spoiler : I'm not really optimistic about the fate of the game :(
Agreed, the game just had so much going for it, but at the same time Proletariat needs to make the right choices in the state the game is in rn. Hopefully if the right changes are made I'll see u back in some lobbies :)
:(
I don't play this game, and I avoided it because it was a BR originally. You talked about the game mode CLASH. It sounds like that mode, even with the looting part, COULD be potentially fun. It actually sounds like a watered down version of the City Trial game mode in Kirby Air Ride, which I enjoyed playing a lot.
I played the game since Alpha and I loved it, but for some reason I could never keep playing it for longer than a few months. The combat and movement is top tier. I have no idea why but something about it just gets super repetitive after a while. Love the vid, enjoy a new sub!
I played the game when it was first coming out and dropped it fast. Got the game yesterday to give it a second shot, and I have to say it's got some of the best movement I've ever played with. The gameplay is fun, fast, thrilling, and you can switch it up. But I also noticed it was full of bots and something about the game felt off. I looked up Spellbreak on TH-cam and this showed up. It's sad to see an incredible game with all the potential in the world be struggling like this. It'll be a tragedy if it's shut down because I fear no other game will feel the same for many players. Your devotion is clear and honest. I hope it helps improve the game. Maybe it can pull a miracle, but I'm not too optimistic...
I've been subscribed since a couple hundred subscribers, and man, you've been working hard. keep up the great videos and commentaries.
I really appreciate that fr, glad you've stuck around
I don't even play the game. But when you started pointing out the flaws in game mode, I immediately thought of Battlerite and how their 2v2/3v3 elim would work perfectly for spellbreak.
Hey there, pre-alpha Battlemage here. I loved your video and I wish spellbreak can find a way to become popular with the masses again. Saddens me to see that they didn't listen to the community and insist on doing things their way, even when the player count is saying so much about it.
I've had so many games that I intensely liked just die because the developers have no idea how to popularise their game, one more seems inevitable
I was super excited to get into Spellbreak a while while back. After watching some pros play, and growing ever frustrated with Overwatch, I even decided to briefly give it a tryhard. Played some of Timmys Stacked scrims, and trained with a couple like minded guys. The endless que times, matches filled with bots, and the movement changes unfortunately made it clear that it wasn't worth investing time into, and that saddens me to this day; this game had/has movement that I can't find anywhere else, and it was hands down the best part about the game for me. I would have loved to stream this daily. I will always keep my fingers crossed that it makes a comeback some day, with a real ranked mode and the old school movement that everyone loved.
Never heard a whisper of this game , but the game seems cool and you sound passionate.
Good luck 👍
I just loled at "the physics changes weren't well received... So they destroyed their entire game"
Spellbreak has broken into, albeit unintentionally, a competitive esport gold mine. They had (accidentally) created a game with insanely fun, satisfying and skill based movement. This is reminiscent of counter strike, a game that has lasted for over two decades because of peoples love for how good it feels to move in the game The air strafing and bunnyhopping make the combat extremely fun, and there's been several movement type games made by the community like surf, kz (parkour) and bunnyhopping maps just to play around or get better at movement. So if you combine that with how addicting the skill based "aiming with your mouse" combat is, as well as the complexity of having different builds and spell combos etc, you have an esport on your hands that could really grow. But the developers didn't and probably don't see what they have on their hands. They're trying to make the game into a slow and easier game to attract more people. But that's not what the goal of a good game should be. You shouldn't be skill capping or hurting your games potential or fun aspects of the game simply to make it easier for people and therefore get more people to play. Spellbreak still has potential to turn into a very popular a completely unique game and esport, but only if they do something similar to what was said in your video. Otherwise the game is just going to follow every other BR into the abyss of dead lobbies. I used to play a fun 3v3 MOBA game called Awesomenauts at it met the same fate. I only played spellbreak a little bit and haven't played it in a long time, but hopefully things will change for the better. I might check out the game if they actually work on things similarly to what you mentioned
I wonder how Spellbreak is doing now- it was pretty fun at launch, though BR doesn't work for it at all.
*Oh...*
(more underneath the thing)
I agree with everything said in this video, as someone who knows a little about game design (not a dev but just a girl interested in the process, so take this all with a grain of salt. Okay knowledge, little actual experience). Also, disclaimer I ramble on and make things longer than they need to be. I'm not good at being brief, it's kind of a problem. Sorry, lol.
Ever since No Man's Sky's redemption and resurgance, I believe that any game can rise from the ashes, provided the devs put in the work and dedication. But this can be hard, you can get really caught up in your own vision of what the game was meant to be, and that can blind you from the game has become.
There's a concept in game design called "Follow the Fun". Idr the specific example that was used, but your vision could be of a stealth game with some cool fighting mechanics, and then as you make prototypes for the game it's the fighting that emerges as the most fun part of the game, rather than the sneaky stealthy parts. Following the Fun is to listen to what the game wants to be. Thats taking whats fun about the game and building and reworking the game around the fun parts. It can be really hard to let go of part of what you originally thought to be a great idea though, so some devs may keep the stealth part of the game and flesh that out too, which can end up getting in the way of the fun fighting part, or not synergizing well with it design-wise.
To lay some context for this next part, games are typically structured like this: There's the intended and core experience you want the players to have, then theres design pillars which all are core parts of the game that work to provide that experience, and then all of the games features which should work to support all of the above. The idea is that every little thing in the game from big picture/core stuff like the way the movement works to smaller specific stuff *all* work to support those main design pillars and the core experience.
So, something else that can contribute to that problem is how devs can decide things based off what other games have established without even thinking about it and thinking about if it supports their game in the same way it does for other games. For instance, a lot of Overwatch Workshop RPG gamemodes that people make have a leveling system, and my guess is that since other RPGs have leveling in them, that their Overwatch Workshop RPG mode must have leveling too, and they decide that without thinking about it. The problem with that is Overwatch Workshop RPG's must be very different from traditional RPG's. For instance, you're gonna have players coming in and out contsantly, and the maps aren't big enough to do what some RPG's do and segregate players by level, so inevitibly in an OW Workshop RPG the players that stuck around longest will be the strongest without question. Also, since your progress is reset whenever you leave, the point that level systems have in RPG's is greatly nullified in OW Workshop RPG's.
You see what I'm getting at here? It's a shot in the dark, but I'm thinking maybe the devs of this game got caught up in their vision of a BR game, and so what the incredible movement system came out and was really fast and fun, the BR elements of the game slowed everything down since BR is much slower paced in-between fights. In normal BR's for many (unlike me) this isn't a problem, and the shift in pace can go from anticipating to exciting. But for Spellbreak, the shift in pace is really extreme as the combat is really fast-paced. Then when you slap that combat and movement into a BR, everything slows to a grinding hault, and it feels extremely boring in comparison. Esspecially since the ideal target audience of this game are those attracted to this really fast and hard to master combat and movement system. (This is also a byproduct of not Following the Fun).
Communication is very important, no matter the context. In the context of game dev team to playerbase though is super important. I get wanting to keep things a suprise, and sometimes you don't wanna say something as you feel like it may lock you into doing it even if you decide it's not the best idea. And I get how it can be scary opening up communications, as a lot of the feedback is worthless and unconstructive. But that doesn't make it less important, all those things actually make communicating all the *more* important to do, and to do *right*. Communication means more transparency, which helps foster trust and understanding, which is very important in any relationship, esspecially that of devs to players. Lack of communication does the opposite. The game is a live-service game. If you don't know or listen to what your players want, you won't be able to make the changes they want to see. That sounds obvious, but it sadly isn't.
I think I've said everything I wanted to. As an old Evolve player who had their favorite game not basically die, but pretty much murdered, and as someone who found the movement of this game at launch to be VERY fun, I really want to see this game come back and thrive as it deserves to. No one deserves to see their favorite game dying due to repeated mistakes by the devs. It sucks. Hope things go well. Thanks for the great video
I’ve been following spellbreaks development since pre alpha and I seriously just want it to succeed. This video is exactly what me and my friends have been saying/wanting. I hope they can salvage this potential masterpiece.
PLEASE SPLEBREAK DEVS PLZZZ SEE THIS VID, I’ve had issues with everything he’s said and the game is amazing I only have 50hrs in the game but it is extremely underrated and because of low player pop the queues take fooorrevvverr and it makes it hard to grond mastery. I pray to jeebus they start updating it more often
I saw this video on my recommended and i haven't even heard about this game until yesterday. Today i gave it a go and played for 3 hours and really enjoyed, wish i had gotten to try the old movement tho... looks fun!!
I truly wholeheartedly believe that bringing this to mobile will be a big help
Mixed lobbies? You know what? It really would but at mobile players' own disadvantage. XD
Never heard of it. Style and combat looks amazing. Why the hell isn't this mainstream? Well, I guess you just told us that. Hope it picks up.
Man I had such high hopes for this game, I saw the potential but the devs just simply took way too long to polish such a gem they had, it just breaks my heart knowing how good it is now but having no playerbase