Boss Rush 11.5: War of the Champions - Full Playthrough
ฝัง
- เผยแพร่เมื่อ 26 ก.ย. 2024
- Boss Rush 11.5: War of the Champions, the sequel to Boss Rush 11.0: A New Beginning is pretty much finished, so I thought I'd try something new for a change by uploading a full playthrough first to collect feedback upfront, which I can then still implement without too much of a hassle.
War of Champions Boss List
0:48 Van Frostacloud, Ice Cold Elemental Koopa
1:29 The Infestation, Scourge of the Desert
6:28 Slater Yuen, Technological Terror
8:14 Goldwalz & Silversmith, Armored Automatons
9:35 Dripgrip, Cool-Clad Crustacean
11:35 Shay, Nefarious Ninja
13:15 Combat Kid & Hammer, Dual Dinamos
15:19 The Prehistoric, Ancient Mollusk
17:09 Big Shell, Cowardly Koopa
19:47 Jane Matsumoto, Sharp-eyed Spearwoman
22:15 3-For-1
25:13 Winter Lord, Frost-Bitten Plant
28:25 Avaricious Hier, Rambunctious Cannoneer
30:04 Bobbins Bros. Acrobatic Abhorrences
33:55 Lindbergh C. Rose, Time-Worn Thwomp
36:12 Bubbles, Ally Turned Rival
38:27 Yamunut's Curse, Revived Evil
41:05 Aeden, Mortal God
44:58 Aeden's Revenge, Remnants of A Fallen Deity
Let me know your thoughts and suggestions on Boss Rush 11.5: War of Champions.
Who's the name of the True Final Boss?
@@lucasblakeman3770 Aeden's Revenge.
@@drmekar Nice
Firstly, these are the most impressive set of bosses that have ever appeared in the Boss Rush Timeline. With the exception of Yamanut's Curse (we'll get to that later) every boss is polished to a shine.
With that being said, I think some criticism is in order.
The main issue with these bosses is that dealing with them can be cryptic at times for a first time player. Take DripGrip for example. The Block Gimmick is easy enough to understand but some people may be confused on how to beat him if they don't know how to jump and grab his projectiles at the same time.
My solution: Use a Hint Box located in a safe place of the boss arena and give the player flavor text on the boss, its quirks, and abilities. That way, this boss rush can be more beginner-friendly while retaining its challenge, as using the Hint Box could be optional.
Another major issue is regarding Yamanut's Curse.
It's not a bad boss in concept but it is extremely janky. It has issues with the Switch Boxes at the end of the arena and if it doesn't rise high enough, it can't crush the blocks needed to lead to its demise.
If these issues can be fixed or patched up somehow, it will be a much more engrossing boss.
Lastly, as a nitpick; the Character Blocks should be more numerous. Going all the way back just to pick a character seems a bit tedious.
These gripes aside, I was blown away by the Boss Rush, Doc. It is your Magnum Opus as far as I'm concerned.
Thanks alot for the Feedback.
This Episode isen't really meant to be for Beginners as it's Part of a four-part finale that will conclude the original Boss Rush Timeline, having started with Boss Rush 11.0: A New Beginning, now continung with this and followed by Boss Rush 12.0: Land of Madness and putting a close to the series with Boss Rush 13.0: Reality Collapse. (The Subtitles are WIP, though I think they sound pretty good.)
I do however agree that Grip Drip and possibily also others are in need of some guidance and atleast in case of Grip Drip I also already have an idea for that. Regarding your mentioned issue with Yamanut's Curse, the boss always destroys the Blocks underneath it when it thinks it can crush the player. The Switch Blocks are just there for assistance to the Player in case they for example manage to make both of Yamanut's Statues follow them. The entire Floor is also filled with Lava, so they die either way.
Feel free to also give more things to add if you'd like to as I plan to collect Feedback for a few weeks now to see what ends up working and what doesn't.
A small thing I think you should add is unique dialog for each boss. The Prehistoric and Aeden both have dialog that conveys to the player who they are as characters. By adding more dialog, the player can understand a bit about the personality of the enemy rather than these details being hidden.
Something I noticed recently is that we haven't seen the Avaricious Hier yet. Will you show that off at a later time?
He's at 28:25. That's not Roy Koopa ;)
@@drmekar
Ah. I will correct that mistake!