Half-Life 2: VR - OICW Skin

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  • เผยแพร่เมื่อ 28 ต.ค. 2022
  • I present you the HL2: Beta AR2 in HL2: VR.
    Link skin: gamebanana.com/mods/408730
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ความคิดเห็น • 6

  • @diplodocus6969
    @diplodocus6969 8 หลายเดือนก่อน

    I guess we're stepping into the irl half life 2 timeline a lil bit, these things are having a come back apparently

  • @ni1chigo2115
    @ni1chigo2115 8 หลายเดือนก่อน

    It is impressive that this AR can be handled more accurately in the mid-range because of the functioning of the scope, as opposed to Vanilla's ACOG, which was strong in the cross range and could be used in the mid-range.

  • @crestfallenneet2167
    @crestfallenneet2167 11 หลายเดือนก่อน +1

    Gonna need some technical details on this. Just how much of the weapon handling/behavior is controlled solely by the model/animations? Cause I can see already changed holding animation/hand poses, changed mag position and handposes for handling the mag, a working scope on a weapon that only had a holosight, Pretty impressive for no code changes. Big implications for anyone wanting to try and port over existing weapon models/skins from flat HL2, if it's this simple to effectively change the way the player handles the weapon.

  • @TimKA029
    @TimKA029 หลายเดือนก่อน

    can you make the ar2 version of it?

  • @MishaUltraSex
    @MishaUltraSex ปีที่แล้ว +1

    half life 2 beta vr