@@algodooscenecollection3048 hey dude can you please make this type of counter like : When a red ball falls to an object, then it shows 1, But, if a blue ball falls to that same object, then it shows 1 so please make that and publish it on youtube
Is it possible to alter this code to track only specific objects? I thought I would be able to just alter the collisions of certain lasers to only respond to a single ball by changing 2 to different numbers. This part works, but the tracking a single ball seems to stop the repeatable counting. worth noting I am completely unfamiliar with this language, but understand how some things work. Almost everything about this is what I am looking for (and it took so long to find) , but it would be perfect if it could be made to track single marbles that pass.
Can you write the words because I am struggling with the text part, it's resulting me this when I right it: "0" Edit: I Understand My Mistake By The Way I Solved It And Thanks!
Hello!! Here is the script! Open a laser's script menu Add this variable. _eID=0; Then paste this script into the "onLaserHit" box (e)=>{ eID := e.geom.entityID; eID != _eID ? { my.scene.hits3 = my.scene.hits3 + 1; _eID = eID } : {} } In this video, see how a variable is added. th-cam.com/video/UXAVGmlYl_M/w-d-xo.html Have a good time !!!
Thank you for these amazing tutorials of Algodoo!
they are too useful!
Love the music, too :D
Nice laser counter but instead of laser counter, I've saw a laser that can reveal an object name.
Can you make that?
this is the best algodoo channel i have ever watched.Thank you!
I am very glad you like it !! Thanks so much!!😃😃😃
@@algodooscenecollection3048 hey dude can you please make this type of counter like : When a red ball falls to an object, then it shows 1, But, if a blue ball falls to that same object, then it shows 1
so please make that and publish it on youtube
ty 4 making this
for the collide counter, how do you put multiple players in and make their scores work
thx for the tutorial
Thats the hardest build in Algodoo! 🤭
Is it possible to alter this code to track only specific objects? I thought I would be able to just alter the collisions of certain lasers to only respond to a single ball by changing 2 to different numbers. This part works, but the tracking a single ball seems to stop the repeatable counting. worth noting I am completely unfamiliar with this language, but understand how some things work. Almost everything about this is what I am looking for (and it took so long to find) , but it would be perfect if it could be made to track single marbles that pass.
can you post the script for the text, instead of the laser?
i'm having the same problem with the text as well
This was useful because I would love to create a marble siege
I'm glad it was useful to you !!
You’re welcome
NEED REQUEST!!: Showing an Object Names using Laser transmit to Textbox. Hopefully, You'll Make for My Project
Amazing! What language is used for programming in algodoo?
Hi!!
Algodoo It has a proprietary programming language, Thyme.
algodoo.fandom.com/wiki/Thyme
@@algodooscenecollection3048 Thanks for your answer! I'll try it someday)
Yes, it takes a little patience, and then a lot of satisfaction.
There are many scenes with script, on Algobox.
You can observe and try!
@me what a nice joke!
I can did it , Thanks
You welcome😃
Can you write the words because I am struggling with the text part, it's resulting me this when I right it:
"0"
Edit: I Understand My Mistake By The Way I Solved It And Thanks!
Ok, good!😃
post the script in the description or in the reply please
Hello!! Here is the script! Open a laser's script menu Add this variable.
_eID=0;
Then paste this script into the "onLaserHit" box
(e)=>{
eID := e.geom.entityID;
eID != _eID ? {
my.scene.hits3 = my.scene.hits3 + 1;
_eID = eID
} : {}
}
In this video, see how a variable is added.
th-cam.com/video/UXAVGmlYl_M/w-d-xo.html
Have a good time !!!
@@algodooscenecollection3048 Thanks!
o nvm ty u r duh bes