I don’t know if you trolling, but if not it has to be one of the dumbest comment I ever seen. Did you ever watch a combo mad video? Do you know what « stylish » and « fun » means?
hey man thanks for letting us viewers knows, i thought combo MAD means a combo that make us mad lmfao. from this statement i think you're good at relink and very know how to have fun at it.. thanks for sharing with us about your point of view.
@@selchlightwarden814 once you learn the timing its very easy to do, especially since he unlocks a passive perk later on that makes his perfects uninterruptable as well as being able to extend the combo with lunge, dodge, and link without dropping the perfect finisher as long as you get the correct timing, Playing siegfried for 90% of the game up to proud difficulty which is currently the highest, and I miss time the perfect combo maybe only 5% of the time(mainly only when an attack whiffs or theres a lot on the screen) with a 95% success rate into the finisher which is his most damaging attack. That being said, his perfect finisher is his most consistent way of dps and doesnt have a cooldown like skills, not to mention it does much more damage than any skill, so you definitely want to priortize landing his finisher for max damage and chaining skills like uwe(not sure how you spell it) in between perfect finishers. The combo shown in this video is fun and cool, but not going into the perfect finisher will definitely cost you a lot of dps. If you still want to do fancy combos without sacrificing dps you can look up animation cancels for siegfried to get into the finisher much faster or reposition. Very fun character, I didnt originally plan on maining him but after picking him up i just didnt see a reason to play anything else
@@selchlightwarden814 U mean that timing combo thing? It's actually not difficult bc the glows give u good hints and the timing is not too strict. I would say yea he's actually a fancy character to make cool stuffs, especially he has a good looking and good voice. But I still prefer characters like Yodarha and Lancelot more when doing combos, they just move faster 💥🔥
Hi Rayzer, that's a very interesting idea and I think it will work with good planning and synchronization between players. Although it will be difficult because u need friend(s) to aim for a light weighted enemy and juggle it tgt, once u fail u gotta retry the mission and go to the spot again, but yes in general I am sure that's some potential interesting content that future players can do :D And thanks for the compliment, I am glad u enjoyed 😁
U mean FFVII Remake vs GB Relink? I personally prefer Relink's battle more because of it's nature of some speedy and smooth vibes from real action (Hack and Slash) games. FFVII Remake is actually very good I have done videos of it, but it's true that it's not focusing on the combat much bc there are not much gimmicks in the control IMHO. However ReBirth seems to have a big changes by watching the trailer! I believe ReBirth will be a good ARPG and I hope I can make a combo MAD too for ReBirth 🔥
If only this game didn't had cooldowns to hold the combo potential back, FFXVI had that same problem Both are fun and have combos to offer, but it couldve been even better
I still prefer when games don’t have them, like the Tales games or most other action JRPGs just have a meter you build on as you fight Or when games have cooldowns you still have plenty of more options to use like in KH or Nier
The point is to have fun. If u treat gaming as sth like a war in real life that u would physically get murdered when u get hits or doing "no point stuffs", ofc there's no point. Thanks for commenting.
Game is mindless cooldown spam if you play it optimally. Which makes it feel very rote and boring after a point. Especially when every character feels the same. This is cool because it requires player input to maintain a consistent and cool looking combo. Doing max damage is dull, because you just end up doing the same shit over and over and over. Sure it kills fast, but that just mind numbingly reduces the combat to it's core components. Imagine playing FFXVI with only optimal damage... would be the most boring thing on the planet.
Combos that will never be used on bosses, lmfao.
Thanks for telling me that, if u didn't I am sure I won't know it for the rest for my life.
@@_pennywize you’re welcome.
I don’t know if you trolling, but if not it has to be one of the dumbest comment I ever seen. Did you ever watch a combo mad video? Do you know what « stylish » and « fun » means?
hey man thanks for letting us viewers knows, i thought combo MAD means a combo that make us mad lmfao. from this statement i think you're good at relink and very know how to have fun at it.. thanks for sharing with us about your point of view.
and your dick will never be used on bitches
Sick combos 🔥🔥🔥
Thanks for supporting Orange 🥰
Amazing combos
Thanks for that, glad u enjoyed 😁✨
Wow thank you for the awesome videos man!!!
Thank you for watch, I hope u enjoyed it 😁
I like to see you do some boss fight with style solo no ai since every solo fight on TH-cam is just boring dps optimisation 😢
siegfried combo is sick. his outfit is similar to drk job in ff
Thanks ✨ yea I prefer masked Siegfried more, I am also a fan of those dark armored knights in FF 😁
@@_pennywizeis his perfect combo easy to do?
@@selchlightwarden814 once you learn the timing its very easy to do, especially since he unlocks a passive perk later on that makes his perfects uninterruptable as well as being able to extend the combo with lunge, dodge, and link without dropping the perfect finisher as long as you get the correct timing, Playing siegfried for 90% of the game up to proud difficulty which is currently the highest, and I miss time the perfect combo maybe only 5% of the time(mainly only when an attack whiffs or theres a lot on the screen) with a 95% success rate into the finisher which is his most damaging attack. That being said, his perfect finisher is his most consistent way of dps and doesnt have a cooldown like skills, not to mention it does much more damage than any skill, so you definitely want to priortize landing his finisher for max damage and chaining skills like uwe(not sure how you spell it) in between perfect finishers. The combo shown in this video is fun and cool, but not going into the perfect finisher will definitely cost you a lot of dps. If you still want to do fancy combos without sacrificing dps you can look up animation cancels for siegfried to get into the finisher much faster or reposition. Very fun character, I didnt originally plan on maining him but after picking him up i just didnt see a reason to play anything else
@@selchlightwarden814
U mean that timing combo thing? It's actually not difficult bc the glows give u good hints and the timing is not too strict.
I would say yea he's actually a fancy character to make cool stuffs, especially he has a good looking and good voice.
But I still prefer characters like Yodarha and Lancelot more when doing combos, they just move faster 💥🔥
👍👍 goodjob
Thanks One Punch Man 😁🤜💥🤛😈
IT'S PEAK!!! 🥲🥲🥲
Thanks for the words, you are too welcome 🤗
What's that backflip move you use with Djeeta at 0:27? I've never seen that before.
Lock off > backward kick
Do you think multiplayer air combos are possible? Love the combos btw, the Katalina one is insane!
Hi Rayzer, that's a very interesting idea and I think it will work with good planning and synchronization between players.
Although it will be difficult because u need friend(s) to aim for a light weighted enemy and juggle it tgt, once u fail u gotta retry the mission and go to the spot again, but yes in general I am sure that's some potential interesting content that future players can do :D
And thanks for the compliment, I am glad u enjoyed 😁
@@_pennywizeAh yea that's true, I hope for more aerial combos in this game like DMC lol. Thanks for the reply :D
Its a beautiful action rpg. I hope rebirth have combat like this. Pennywize remake vs relink who do u think have better combat?
U mean FFVII Remake vs GB Relink?
I personally prefer Relink's battle more because of it's nature of some speedy and smooth vibes from real action (Hack and Slash) games.
FFVII Remake is actually very good I have done videos of it, but it's true that it's not focusing on the combat much bc there are not much gimmicks in the control IMHO.
However ReBirth seems to have a big changes by watching the trailer! I believe ReBirth will be a good ARPG and I hope I can make a combo MAD too for ReBirth 🔥
@@_pennywize yep 👍👍
no dragon form id?
Thanks for watching 😁
If only this game didn't had cooldowns to hold the combo potential back, FFXVI had that same problem
Both are fun and have combos to offer, but it couldve been even better
I don't think CDs are a problem on FFXVI and this game, since they are ARPG but not pure hack and slashes.
I still prefer when games don’t have them, like the Tales games or most other action JRPGs just have a meter you build on as you fight
Or when games have cooldowns you still have plenty of more options to use like in KH or Nier
@@kermitwithamustache3885 different games have different system and rules, I would say adapting to different gaming set ups is one of my hobbies too.
How do you Get this Sigfried skin Man?
Triangle or Y to change Costume/Color
What's guard cancel? How it works?
U can cancel the recovery time or string of some moves by pressing the guard in order to make ur combo a bit smoother
@_pennywize how do you unlock Siegfried's helmet ?
change outfit > with helmet
Doing a combo to a helpless training doll called MAD?
Where's your skill application on real enemy fight? Lol
Glad someone pays you to work as a potential hater to this mini channel, feel sad for you 😭
What was the point of this, i guess to make flashy combos that look cool but don't do damage since you avoid multiple characters main mechanics.
Welcome to combo exhibition, we do cool stuff here and damage is the least of our worries
The point is to have fun.
If u treat gaming as sth like a war in real life that u would physically get murdered when u get hits or doing "no point stuffs", ofc there's no point.
Thanks for commenting.
Bro has never found different ways to have fun in a video game
Game is mindless cooldown spam if you play it optimally. Which makes it feel very rote and boring after a point. Especially when every character feels the same. This is cool because it requires player input to maintain a consistent and cool looking combo. Doing max damage is dull, because you just end up doing the same shit over and over and over. Sure it kills fast, but that just mind numbingly reduces the combat to it's core components. Imagine playing FFXVI with only optimal damage... would be the most boring thing on the planet.
Can’t believe this comment exists😂