My guy. I have just over 1200 hours in Fallout 4. What you've shown here is nothing short of fscking amazing! I also love the fact that you talk about head canon. That's more than half the fun I get out of this game, is my own in-game story.
@Xbox360MinecraftTutorialWorld I'm excited to get alot of hours in game. I did about 200 on xbox on release before any dlc came out. but hadn't touched since then. now on pc, for 20 bucks ultimate edition. survival mode has me hooked.
@@dankbonkripper2845 A big ole ++ to this. My drive to play this game died out around 700-750ish hours. But when I decided to try out survival mode? Oh it turned into a whole other game! Both survival and regular are good games. It's just amazing how much survival adds to everything.
You make a great point; make sure your beds have roofs over them. The game actually checks to see if the beds are covered; this increases happiness. Some of the prebuilt settlements have beds that are exposed, moving them helps.
Wow, you go to all the trouble of making individual rooms. Nice! I almost never do that. Everyone lives in the barracks, and if they want their own house they can damn well build it themselves. I've got shit to do.
Dormitory for sure. They do not care, and it does not affect happiness. And NONE of these dopes know what it was like in the '50s, where they seem to have started the FO4 timeline from. I will not build ANY architectural glory spots. If my settlement is meant to gain and keep settlers and keep them safe, and farming is required for them... I give them a concrete dorm, because this is like a prison where instead of keeping in the bad guys, we are keeping in the good guys and keeping out the bad guys. So 26 settlements and not enough space and not enough resources except by trickles... So each one comes up slowly, and some get refitted completely, which is also a PITA to do and scrapping build items should return more of the materials. All this while I try to gather and upgrade nice armor pieces for my folks. A gunner trap compound is very nice to have. I have made one at Somerville, so as I exit I get to hit rust devils, 3 yowie gowie bears, a behemoth, and some old houses with refilling goodie stashes every few days. I had to make a separate powerhouse because somehow they were breaking my generator every time. I posted a pic on Steam screenshots. I also fitted out Coastal Cottage as a gunner trap location with a deathclaw and yowie gowie trap added in. I started small and then upgraded that and call it my "Gunner Redemption Center" Because I made a huge floating cross way up in the air. There are pics on that too, and one of my first little pieces.
First time player - I was pleased that I could build pillories and assign raiders to use them. You've been a bad, bad raider and you're going to be punished for your evil misdeeds!
You could always kill them all There’s an npc in the nuka world marketplace, talk to them and it starts the quest ‘open season’ ‘Open season’ also starts when you kill enough nuka raiders/a named nuka raider
@@Inonmeyq2there's an Open Season in virtually every RPG/adventure game. It's kind of a cliche. Besides, listening to Minuteman Radio in Fort Independence kinda made me want to make Preston Garvey hate me.
Yay, I've graduated to "noob"! One of my suggestions for your store front actually made it into a video; using scaffolding as a temp floor for your ramps.
I knew I couldn't have thought of that trick myself... thank you so much for the suggestion,... even if I didn't remember it. and you deserve all the credit. it definitely makes using the ramps way easier!
I install several mods, throw some ideas at the wall and create the horrors my brain whispers to me. Something I take into account when building is nearby locations. For example, Starlight is close to a train line and a downed airliner. So, I use boxcars and airplane seats and parts for some buildings. It’s the little things like that, which make builds feel that much more real in the world.
I like this feature a lot though. I get to adopt the lore to my own playstyle in many different ways. This is an incredible feature. But with that being said, the existing settlements didn't need to suck total ass either.
There was a spreadsheet made by a couple of the older mod makers, and Fallout 4 build guide makers. It showed that around 250ish defense on a settlement meant you would really have to go overboard on water and food, before you would be attacked, the very basic defense number was shown to be 2x the food and water added together, any less and you might as well not go exploring very far.
A defense number that's higher than 2x food and water together just makes for a base 2% chance of being attacked. Without mods there is no way to completely negate the chance of being attacked. It feels like there is a bit of a random variable on how well settlements do without the player present- I've had settlements fail to defend that have over 100 defense and others that succeed even with 0 defense while still having food and water.
I just realised I’ve been making the wrong wooden floors! No wonder I’ve no steel left, I should have used the warehouse floor not the wooden floor with the paint marks. Oh well only 6 or 7 settlements built! Very much enjoying my second playthrough some years later. Really glad to have found your channel 👍
Here are few of my tips: - sleeping bags are excellent since they take very little space in settlements, - plant tato, corn, and mutfruit for adhesive production, - using the basic electric generators can be really useful early game for your settlement, - build your structures out of wood, and concrete to save up on resources, - don't cheap out on turrets, - build the highest tier class of your shops.
This looks so much nicer than the shoddy, makeshift "houses" I've made for my settlers in Sanctuary 😆 Maybe after this, I'll be able to build a cozy settlement for them 😌
Sanctuary already has enough housing. There are 9 houses there. Clear out the bedrooms and put the beds there. Since the unoccupied settlers like to find a spot to sit, I put some of the furniture in the front yards of the houses so that if I am looking for someone they aren't hiding in the houses. All other furniture I want to hang on to has been stored. The rest is scrapped.
I’ve been having a ton of fun but felt like i didnt have a great way to intergrate the headcanon i have of my sole survivor doing settlement building as community service with the fact i just filled the settlements with prefabs and stuffed beds foot to foot then called it a day. Your videos have genuinely given me a whole new perspective on how i design and build places now. I only have access to the base game so my structures arent as elaborate/clean, but ive taken to heart the one bed, one storage contaienr, one seating piece for each room and its made the settlements just feel better to walk around
That is a very good tutorial full of actually useful tips. From a building veteran (started building day 1 never really stopped since) very well done :)
Hey Grey! Stumbled across your channel a week ago and I’ve been binging your content, wanted to say thank you for the hours of entertainment you’ve provided, you’re a cool dude.
thank you so much, I try if nothing else to provide decent entertainment, and if I can give some useful information along the way, all the better. welcome to the community.
One thing you forgot to mention that is useful. In the contraptions or far harbor dlc they gave us a bell on a pole. You build it in a settlement and activate it and it draws everyone assigned to the settlement to itfor kond of a settlement meeting. I use it to figure out who has work and assign those that don't.
@@PointingFinger oh okay. I'm still digging into the settlement building. Wasn't a big fan of it until recently. It struck me as kind of pointless and annoying, as did the entirety of the Minutemen quests.
Long time settlement builder getting back into the game again, needing to re-learn the tricks and mechanics. Not only is this an excellent tutorial, it shows "recent" DLC parts to good effect
Lmao I literally preordered Fallout 4, have the collector’s edition wearable pip-boy sitting on my shelf, and am just now trying to figure out how settlements are supposed to actually work 😂😂
Your videos are so informative. Your explanation flow is not rushed, yet concise. I enjoy the subtle music choices in the background as well to fill the space during build moments. I learned a great deal today. Thank you very much for such a great channel. This noob is much better off now!😂
I've watched a lot of your videos, eventually I'll catch them all. Not only informative but also entertaining, to me anyway. I've learned a number of things I never thought o and I've been playing since the game came out in 2015. Thank you.
Found myself on Fallout 4 because of the show. Found myself here because i wanted to understand settlements. Didn't know it was this detailed. Im now hooked. 😂
I definitely appreciate this. It is an excellent tutorial for those of us who have just started. But some of the items are locked and I was hoping you could tell us where to find or unlock them.
The terrain there lends itself well to WWI style trench structures. You can sink guard posts, various small floor pieces and the various wood walls, stairs, sandbags, tires, etc with turrets here and there. The attacking raiders and animals CAN get a little confused, which buys you a few seconds in a fight.
Sounds very informative indeed, I discovered that if I cleared the settlement earlier and then interact with the workshop, that is where my purified water is going . Prior to this, had no idea where it went. Lots to learn definitely.
After years of playing Fallout 4, the settlement system and building never really clicked with me until recently, built my own little place in Starlight Drive In. I was looking for settlement videos and cane across this, exactly what I was looking for. Thank you! 😊
This has convinced me to really give settlement building a shot 8 years into playing the game. I'm going to try to grow all the ingredients for vegetable starch in the greenhouse so I have an infinite supply of adhesive.
@@Theegreygaming Ha. Vats is the Q button for me. And while I've played with some controls, they were always specific to mods and never base game controls. Strange.
I love to build in F4. Most of my settlements are self-sufficient fortresses of humanity, with sky high walls, billion of turrets and everything within those walls, including my own "bunker" with it´s own reactor, food and water. Once you know how to infinity building space (at least on PC), you can build crazy stuff.
19:40 to be honest what i like to do is i use the wind mils and put a medium generator underneath it at it kinda looks like its supposed to be there which is kinda why i like to use the strategy
Oh I get it now, when he says "It just works" he means "It just about works!" That makes way more sense. Love this settlement! Your work is fantastic as always. Never thought of building at Old Longfellows... might have to try.
This is exactly what i needed and more! You made this so entertaining I came to understand the first 11 min of video but stayed for the whole thing. Cool, thanks for the entertainment
Missile turrets are most effective, I find, if placed on the corner of raised concrete platforms with an L-shaped pair of walls behind them to keep them from firing on the settlement they're guarding. Used this way, they are almost guaranteed to stop most attacks quickly at long range.
This is a pretty decent tutorial on building a settlement. Even after all these years, I actually learned you could move the entire build segment at once. That I wasn't aware of. So it's good to review stuff aimed for new players, even if you think you know everything, you might just get a surprise.
Well, you are still the one to decide where different types of buildings are going to be placed, unless you choose a pre-made city plan. Also, the story is better than the origianl game@@SamHell-wr8bi
4:14 you can hold shift and navigate the menu using WASD. i literally just learned this a few weeks ago and have been playing fo4 on pc for a good few years now 😅
For settlements, the "best" crops to plant, IMO, are an equal number of corn, tato, and mutfruit. Your settlers don't care, and you might just like variety, but this combination, along with excess purified water from your purifiers, can be crafted to create vegetable starch, a source of adhesive. Adhesive is a rare crafting material that is needed for EVERY weapon and armor mod in the game. Plant multiples of three, since the recipe needs three of each.
does London have settlements? I know they intentionally went away from a lot of the things the community hated and I doubt there was a vocal minority loud enough to make them include it. that said... I'm totally planning on playing it.
This is so cool! Great video, you're really creative. This gives me tons of ideas i didnt even know were possible, i largely ignored the building mechanics until recently, but its fun roleplaying as a settlement manager.
@@TheegreygamingThere's a great mod on Nexus just called: Toilets. It has several varieties, some raised, some not. Plus you can choose between facilities that provide a little happiness, and no bump to happiness. I personally like the happiness ones, as an alternative to the pommel horse/weight bench. Also I would think that RP-wise the ability to go in a designated bathroom would make one happier :)
Well, this is incredibly useful, I was having trouble trying to use the structures, but it seems the most reliable parts are the warehouse/barn pieces. Just for testing pruposes I created my arcade at Sanctuary with the Nuka World games and boy it looks glorious, full of neons and lights. The settlement's happiness went up to 95%. I'll try more of these ideas myself. Thank you so much.
These settlement videos are always fun to see even if most times I just make a multistory open-air bunkhouse using the wood structures building kit. The exact design can vary depending on what settlement it's at and some of them I'm just not a fan of trying to build at. The biggest problem is typically when I have a lot of enthusiasm in building is early in a new run when ample resources are hard to come by or I don't yet have the perk to build a particular thing/haven't initiated a DLC yet. One of my most challenging attempts (but was oddly a lot of fun) was doing a run with 1 charisma and intelligence.
I hadn't played Fallout 4 since 2019 but after watching the show AND waiting for season 4 of Diablo 4 to come out, getting back to the endless fun and creativity that is building settlements in F4 has been so much fun.
I have played FO4 since drop day. I love building and moved to PC that I can leverage mods like place anywhere and furniture stuff. After watching this video I subscribed to your channel and wanted to let you know great video. you show and explain very well how to think when building. I look forward to gpoing thru your other FO4 videos.
so advanced advice at level 15 & getting the robot work bench just make a ton of Atomatron robots & boom no settlers needed no food used & full water to the crafting of Adhesives. My common settlements for water collection for this is 200 water production & NO Organic settlers, Just 4 Warbots & a tone of Gardnatrons
Skool'd Zone has great videos & ideas. I play on vanilla survival, at least until the update which was guaranteed to drop in 2023 arrives. Didn't want to get hooked to a mod only to have it broken. So mod-free building tips are what I search for. His gun turret towers built from the atrium pieces is a mainstay I've used and tweaked at nearly every settlement I build. The AI often struggles to target elevated firing platforms, and when it does, they're left open. They're aiming up and exposing their chests.
This is really cool. I am going to try building better settlements from now on. I’ve always just stuck turrets around the perimeter, few water pumps, scrap the crap, build a generator and lighting in the main building, drop down a few crops, and a couple of beds. If the site is a good size I’ll put a beacon antenna down and sometimes build a prefab tin shack with a couple of beds inside. I’d really like to go all out in sanctuary it’s just a shame you can’t scrap every house to start fresh
If you want a more colorful settlement or are just running out of space to make a farm, try planting some crops on roofs using the dirt plot you get from one of the DLCs
With the next gen upgrades the game looks much better on PS5 and Xbox Series X|S. I'd like to finally master this technique as someone who always enjoys city building games. Thank you for this tutorial, I never understood how developers just didn't explain this mechanic in the game.
Great tutorial! I'm kinda lazy so I usually just download some mods that have pre built houses for my settlements, your video motivated me to start a new play through to just build settlement!
When it comes to settlement building, I have an OCD thing about walls with holes in them, so I generally only stick to concrete and solid wood walls (usually from Creation Club add ons). To the extent that I use barn walls and other structures that have holes in them, I save it for structures that aren't meant to be enclosed, such as pavillions and outdoor dining areas. I also like to build high rise personal residences, so I like settlements such as Kingsport Lighthouse, Starlight Drive-In, Finch Farm, and Graygarden which have high altitude build limits and structures that facilitate "high rise" builds. Also, while I know they have minimal relevance, I like to enclose my settlements and I like to place A LOT of turrets at all the access points in my settlements. Still don't have much of an answer for Brotherhood vertibird assaults, though.
The "next-gen update" dropped and I am revisiting F4 to do something I never really had done: a full melee-only run. Gonna try and put some of these tips to use, thanks for the video! 😎
Currently doing my first playthrough on my channel so I'm gonna focus on the main quest but damn this video helped so much to grasp this new concept in Fallout. Had yo sub man, thank you so much!
Outstanding video, gave me some ideas lol. Enjoyed the settlement building back in the day, thinking of it more style wise this time around. Tho some places are just a nightmare 😂
I'm freshly into this (watching at less than 5 minutes), but if Grey doesn't mention it, "Place Anywhere" is an essential mod for settlement building. No yellow outline, any object can be placed anywhere; just makes settlement building so much more relaxed and fun.
Settlers tend to get upset/lose happiness if there are too many raids/attacked by raiders, so make sure you keep defense higher than any resources produced at that settlement. For example, say you have one settlement making 100 purified water for the rest of your settlements, make sure that settlement has over 100 defense and all the settlers there have weapons, grenades, a stimpak, melee weapon, and some sort of armor upgrades. Also, a bed with a roof over their head, enough water and food affect happiness. Oh, and make sure to remove all the dirty water and purified water from the workbench/system storage if the surplus purified water (100 - 20, so 80) is not showing up. At the moment, each purified water sells for 20 caps, so selling 1000 purified water earns a significant profit of 20k caps. Problem is, most traders do not have 20k caps available, so you may want to sell of smaller amounts regularly; also, trying to carry 1k purified water (each weighs .5 pounds/lbs) would be 500 pounds and slow you down in normal play or possibly insta-kill you in survival mode. Once you get 6 charisma and the local leader perk, add supply lines between settlements. Supply lines require a settler assigned to that role, so make sure you either use settlers from an overpopulated settlement or recruit more settlers at remote settlements and use those extra settlers to connect that settlement to that 'central hub' settlement to access all the resources of all the connected settlements. If you are playing survival mode, healing by drinking water works, until it doesn't. To fix that glitch, store the water pump, then place it again. I have started to just store and place the water pump after each time I use the water pump to heal. One of the easiest methods to supply your character with food and water (especially in survival mode) is noodle cup, which is crafted with dirty water and razorgrain. Once you get around 10 razorgrain planted, you only have to loot the dirty water or find bottles and fill them. Sourcing the bottles for the dirty water is the limiting factor, but all of these can be filled with water from any river/water source: empty milk bottle, (large) wine/alcohol of various types (bourbon, whiskey, burgundy, vodka, etc) bottles, beer bottles, large baby bottle, brown bottle, liquor bottle, white bottle, and nuka-cola bottle. Ballistic weave is unlocked by completing Underground Railroad missions for P.A.M., then talk to Tinker Tom to unlock ballistic weave mods at armor workbenches. Settlers with ballistic weave upgraded clothing are more survivable; up to 110 damage & energy resistance on clothing is possible. Due to limited resources (ballistic fiber and fiberglass), I generally only add ballistic weave to companions. If you want them to be able to wear glasses and other armor items, I suggest add upgrades to your favorite item that has free armor slots and + stats like Minuteman Outfit (+1 perception, +1 agility), then hat, dress, pants, etc, so you can still equip other armor, glasses/goggles, etc. There are other plenty of clothing options here, so go with what works with your build/playstyle. fallout.fandom.com/wiki/Ballistic_weave
Shot at T. Howard and P. Garvey. Nice. This player has stumbled upon a method of building lighthouses truly beyond reproach: Only concrete set externally. The curved corners and one long concrete wall running the sides. Sink the first layer half-way then add a second. Build a floor, and indent by two column widths (same curved corners, but now with one-half wall and two columns running each side). Build seven layers of this. Extend back out to the same width as the foundation, and place your curved corners. But now make windows with the concrete columns in the following tricky way: temporarily snap to the curved corner walls a half-wall and snap a column centrally atop it, before snapping more columns to it the whole way along the side. Delete the half-size wall. Snap columns to the curved corners along the first layer too. The goal now is to merge the two layers of columns such that you have half a column width between each column. This top area must be two layers. Then simply build a roof and an interior scaffold staircase, furnish the top, light, and create a decorative elevated entry gantry by the concrete wall entry door, and pow -- that is one fine looking lighthouse! Note: white lights look the best. Also, a helipad is a fantastic addition when connected two-thirds of the way up the structure. But that belongs to another story.
talking the doughnut cc the walls (brick, and some also with glass, & doors that shut by themselves) also if you build a settlement above the ground (in the air) you just need to have a spot not touching the ground where you have to jump even a little no enemies will go up there (since the can't jump unless it's scripted)
If you like this sort of content and would like to make a direct contribution to Grey Gaming, consider becoming a www.patreon.com/TheeGreyGaming
My guy. I have just over 1200 hours in Fallout 4. What you've shown here is nothing short of fscking amazing! I also love the fact that you talk about head canon. That's more than half the fun I get out of this game, is my own in-game story.
Dead ass, I've got close to that (40 days) and never once have I done anything significant or impressive with the settlement building
@Xbox360MinecraftTutorialWorld I'm excited to get alot of hours in game. I did about 200 on xbox on release before any dlc came out. but hadn't touched since then. now on pc, for 20 bucks ultimate edition. survival mode has me hooked.
@@dankbonkripper2845 A big ole ++ to this. My drive to play this game died out around 700-750ish hours. But when I decided to try out survival mode? Oh it turned into a whole other game! Both survival and regular are good games. It's just amazing how much survival adds to everything.
Dude turned F4 into minecraft
@@ftboomer1 And then some!!!
Floor. 4 walls and a roof and a bed. Tatos in the dirt. Water pump. Done.
You also need roof and light source
Gun turret on the roof.
Actual NPC behaviour
Give em a chair
You make a great point; make sure your beds have roofs over them. The game actually checks to see if the beds are covered; this increases happiness. Some of the prebuilt settlements have beds that are exposed, moving them helps.
Wow, you go to all the trouble of making individual rooms. Nice! I almost never do that. Everyone lives in the barracks, and if they want their own house they can damn well build it themselves. I've got shit to do.
Dormitory for sure. They do not care, and it does not affect happiness. And NONE of these dopes know what it was like in the '50s, where they seem to have started the FO4 timeline from. I will not build ANY architectural glory spots. If my settlement is meant to gain and keep settlers and keep them safe, and farming is required for them... I give them a concrete dorm, because this is like a prison where instead of keeping in the bad guys, we are keeping in the good guys and keeping out the bad guys. So 26 settlements and not enough space and not enough resources except by trickles... So each one comes up slowly, and some get refitted completely, which is also a PITA to do and scrapping build items should return more of the materials. All this while I try to gather and upgrade nice armor pieces for my folks. A gunner trap compound is very nice to have. I have made one at Somerville, so as I exit I get to hit rust devils, 3 yowie gowie bears, a behemoth, and some old houses with refilling goodie stashes every few days. I had to make a separate powerhouse because somehow they were breaking my generator every time. I posted a pic on Steam screenshots. I also fitted out Coastal Cottage as a gunner trap location with a deathclaw and yowie gowie trap added in. I started small and then upgraded that and call it my "Gunner Redemption Center" Because I made a huge floating cross way up in the air. There are pics on that too, and one of my first little pieces.
tysm for making fallout 4 settlement tutorials again, especially in this time that i decided to pick up the game again
First time player - I was pleased that I could build pillories and assign raiders to use them. You've been a bad, bad raider and you're going to be punished for your evil misdeeds!
You could always kill them all
There’s an npc in the nuka world marketplace, talk to them and it starts the quest ‘open season’
‘Open season’ also starts when you kill enough nuka raiders/a named nuka raider
@@Inonmeyq2 Yeah but amusingly a pillory counts as an assigned job even if it doesn't provide any additional happiness.
@@Inonmeyq2there's an Open Season in virtually every RPG/adventure game. It's kind of a cliche. Besides, listening to Minuteman Radio in Fort Independence kinda made me want to make Preston Garvey hate me.
@@jcohasset23 It provides additional happiness TO ME.
i put mama murphy in it
Yay, I've graduated to "noob"! One of my suggestions for your store front actually made it into a video; using scaffolding as a temp floor for your ramps.
I knew I couldn't have thought of that trick myself... thank you so much for the suggestion,... even if I didn't remember it. and you deserve all the credit. it definitely makes using the ramps way easier!
@@Theegreygaming It's nice to contribute to someone that's contributing to the community at large.
Love this! I always build a second floor apartment on my stores, and assign whoever is the storekeeper to stay there. Fits lore wise.
I do the same lol
I like shophouses
I install several mods, throw some ideas at the wall and create the horrors my brain whispers to me.
Something I take into account when building is nearby locations.
For example, Starlight is close to a train line and a downed airliner. So, I use boxcars and airplane seats and parts for some buildings. It’s the little things like that, which make builds feel that much more real in the world.
That's actually an awesome idea!
Todd howard litterly was like "Screw you if you dont like our towns then build your own"
I like this feature a lot though. I get to adopt the lore to my own playstyle in many different ways. This is an incredible feature. But with that being said, the existing settlements didn't need to suck total ass either.
@@grubert3535 yeah its just a little jab at todd "godd" howard. Settlement building is the reason i still play fallout 4
Yeah and sim settlement 2 came along and proved that todd howard made the correct call to let us make our own good towns
“It just works” right? I mean, who would doubt the ideas and actions of Todd?
Community said “bet time to make five thousand mods for this one feature”
Can confirm people are only just discovering fallout 4, got later last year. Love the settlement building, all and any advise is welcome
Definitely watch Schooled Zone. Lots of great building tips and tricks.
There was a spreadsheet made by a couple of the older mod makers, and Fallout 4 build guide makers. It showed that around 250ish defense on a settlement meant you would really have to go overboard on water and food, before you would be attacked, the very basic defense number was shown to be 2x the food and water added together, any less and you might as well not go exploring very far.
A defense number that's higher than 2x food and water together just makes for a base 2% chance of being attacked. Without mods there is no way to completely negate the chance of being attacked. It feels like there is a bit of a random variable on how well settlements do without the player present- I've had settlements fail to defend that have over 100 defense and others that succeed even with 0 defense while still having food and water.
I literally started a fallout 4 playthrough yesterday for the first time in 5 years, I appreciate the help!
me2
This is the most comprehensive settlement tutorial I've seen on youtube. Thanks for your effort.
Nice shoutout for Skooled Zone. He has great videos on all sort of settlement workarounds and tips without needing mods.
The Bob Ross of Fallout. I learned a lot from him.
@@obiwankenny1966 Interesting fact about the gentle soul named Bob Ross. He was a US Marine Vet.
I just realised I’ve been making the wrong wooden floors! No wonder I’ve no steel left, I should have used the warehouse floor not the wooden floor with the paint marks. Oh well only 6 or 7 settlements built! Very much enjoying my second playthrough some years later. Really glad to have found your channel 👍
If settlement building is your thing remember to also download creative clutter and it's requirements. Adds a lot of decorations.
I also recommend cVc Dead wasteland, kuro tab, homemaker, renovation decoration and furniture, and snappy housekit
Snappy housekit is the black diamond of building mods. I still haven't got a full grasp on that mod.
is that on the ps five though
@@r.ndomperson Pretty sure it is.
@10:50 try the vault Tec population management system! It helps with this specific problem
Here are few of my tips:
- sleeping bags are excellent since they take very little space in settlements,
- plant tato, corn, and mutfruit for adhesive production,
- using the basic electric generators can be really useful early game for your settlement,
- build your structures out of wood, and concrete to save up on resources,
- don't cheap out on turrets,
- build the highest tier class of your shops.
How do I turn mutfruit into adhesive??
Iirc it's in the cooking station, in the utility section.
yeah you craft starch and that scraps for 5 adhesive@@TheBestSam42
@TheBestSam42 make vegetable starch at a cooking station. It's the recipe at the very bottom of the list.
@@pat2rome thank you
This looks so much nicer than the shoddy, makeshift "houses" I've made for my settlers in Sanctuary 😆 Maybe after this, I'll be able to build a cozy settlement for them 😌
Sanctuary already has enough housing. There are 9 houses there. Clear out the bedrooms and put the beds there. Since the unoccupied settlers like to find a spot to sit, I put some of the furniture in the front yards of the houses so that if I am looking for someone they aren't hiding in the houses. All other furniture I want to hang on to has been stored. The rest is scrapped.
I’ve been having a ton of fun but felt like i didnt have a great way to intergrate the headcanon i have of my sole survivor doing settlement building as community service with the fact i just filled the settlements with prefabs and stuffed beds foot to foot then called it a day.
Your videos have genuinely given me a whole new perspective on how i design and build places now. I only have access to the base game so my structures arent as elaborate/clean, but ive taken to heart the one bed, one storage contaienr, one seating piece for each room and its made the settlements just feel better to walk around
I could watch you build for hours… thank you for this!
That is a very good tutorial full of actually useful tips. From a building veteran (started building day 1 never really stopped since) very well done :)
Fallout is back, baby! Awesome to see and glad to be a part of.
Hey Grey! Stumbled across your channel a week ago and I’ve been binging your content, wanted to say thank you for the hours of entertainment you’ve provided, you’re a cool dude.
thank you so much, I try if nothing else to provide decent entertainment, and if I can give some useful information along the way, all the better. welcome to the community.
Long-time player and settlement build lover. Just here to add a like and watch time for your stats.
Keep up the good work, man :)
Dude, don't know you, never seen your content, but I needed to know this stuff and you just so happened to post this. Thanks
One thing you forgot to mention that is useful. In the contraptions or far harbor dlc they gave us a bell on a pole. You build it in a settlement and activate it and it draws everyone assigned to the settlement to itfor kond of a settlement meeting. I use it to figure out who has work and assign those that don't.
No, it's in the default game. I was using it before I bought the DLCs. But the rest of what you say is accurate tho.
@@PointingFinger oh okay. I'm still digging into the settlement building. Wasn't a big fan of it until recently. It struck me as kind of pointless and annoying, as did the entirety of the Minutemen quests.
Long time settlement builder getting back into the game again, needing to re-learn the tricks and mechanics. Not only is this an excellent tutorial, it shows "recent" DLC parts to good effect
I have 1600+ hours in FO4, but I still learned a few things in this video, so thank you!
Lmao I literally preordered Fallout 4, have the collector’s edition wearable pip-boy sitting on my shelf, and am just now trying to figure out how settlements are supposed to actually work 😂😂
Yes, Recruit as many as you can. Kremvh needs his snacks.
but will he want them so much when they bear the Krivbeknih?
Your videos are so informative. Your explanation flow is not rushed, yet concise. I enjoy the subtle music choices in the background as well to fill the space during build moments.
I learned a great deal today. Thank you very much for such a great channel. This noob is much better off now!😂
I've watched a lot of your videos, eventually I'll catch them all. Not only informative but also entertaining, to me anyway. I've learned a number of things I never thought o and I've been playing since the game came out in 2015. Thank you.
Found myself on Fallout 4 because of the show. Found myself here because i wanted to understand settlements. Didn't know it was this detailed. Im now hooked. 😂
I definitely appreciate this. It is an excellent tutorial for those of us who have just started. But some of the items are locked and I was hoping you could tell us where to find or unlock them.
The terrain there lends itself well to WWI style trench structures. You can sink guard posts, various small floor pieces and the various wood walls, stairs, sandbags, tires, etc with turrets here and there. The attacking raiders and animals CAN get a little confused, which buys you a few seconds in a fight.
Sounds very informative indeed, I discovered that if I cleared the settlement earlier and then interact with the workshop, that is where my purified water is going . Prior to this, had no idea where it went. Lots to learn definitely.
After years of playing Fallout 4, the settlement system and building never really clicked with me until recently, built my own little place in Starlight Drive In.
I was looking for settlement videos and cane across this, exactly what I was looking for. Thank you! 😊
This has convinced me to really give settlement building a shot 8 years into playing the game. I'm going to try to grow all the ingredients for vegetable starch in the greenhouse so I have an infinite supply of adhesive.
Wait, Hold Q to enter workshop mode? I'm on PC and by default it's hold V. Just curious.
I don't think I've ever had to jimmy with the controls, V is usually the VATS button by default...
@@Theegreygaming Ha. Vats is the Q button for me. And while I've played with some controls, they were always specific to mods and never base game controls. Strange.
@@anthonypelchat Same Q is VAST and V for Change Camera and also for workshop mode
mine is also Q for vats and V for workshop @@anthonypelchat
@anthonypelchat is right Q is default for vats and V is default for changing views
I love to build in F4. Most of my settlements are self-sufficient fortresses of humanity, with sky high walls, billion of turrets and everything within those walls, including my own "bunker" with it´s own reactor, food and water. Once you know how to infinity building space (at least on PC), you can build crazy stuff.
I'm not a noob to the settlements whatsoever. Even still this video was so helpful!
I liked, subbed, watched the adverts 👍
OMG, I have a lot of tedious work to do and this video is perfect for it. Thanks for the upload, Grey!
19:40
to be honest what i like to do is i use the wind mils and put a medium generator underneath it at it kinda looks like its supposed to be there which is kinda why i like to use the strategy
Oh I get it now, when he says "It just works" he means "It just about works!"
That makes way more sense.
Love this settlement!
Your work is fantastic as always. Never thought of building at Old Longfellows... might have to try.
This is exactly what i needed and more! You made this so entertaining I came to understand the first 11 min of video but stayed for the whole thing. Cool, thanks for the entertainment
Missile turrets are most effective, I find, if placed on the corner of raised concrete platforms with an L-shaped pair of walls behind them to keep them from firing on the settlement they're guarding. Used this way, they are almost guaranteed to stop most attacks quickly at long range.
This is a pretty decent tutorial on building a settlement.
Even after all these years, I actually learned you could move the entire build segment at once. That I wasn't aware of. So it's good to review stuff aimed for new players, even if you think you know everything, you might just get a surprise.
Sim settlements 2 is something anyone who likes f4 building should try
I assumed Sim settlements let your settlers build so you didn't have to. I haven't tried it because I like building.
Well, you are still the one to decide where different types of buildings are going to be placed, unless you choose a pre-made city plan. Also, the story is better than the origianl game@@SamHell-wr8bi
4:14 you can hold shift and navigate the menu using WASD. i literally just learned this a few weeks ago and have been playing fo4 on pc for a good few years now 😅
For settlements, the "best" crops to plant, IMO, are an equal number of corn, tato, and mutfruit. Your settlers don't care, and you might just like variety, but this combination, along with excess purified water from your purifiers, can be crafted to create vegetable starch, a source of adhesive. Adhesive is a rare crafting material that is needed for EVERY weapon and armor mod in the game. Plant multiples of three, since the recipe needs three of each.
ermmm acktually paints are technically mods and they dont require adhesive
Dude thank you for this! Im doing a new playthrough and I was thinking of spending more time with the settlement building. Thank you!!
you are very welcome. I hope you find some useful info in here.
Thank you for this video, I finally got FO4 and was overwhelmed with the building aspect.
Looking forward to your FALLOUT LONDON builds as soon as it releases!
does London have settlements? I know they intentionally went away from a lot of the things the community hated and I doubt there was a vocal minority loud enough to make them include it. that said... I'm totally planning on playing it.
@@Theegreygaming Not sure, but in the video I saw I remember they mentioned settlement sites
whether you can build on them, IDK
Ive played fallout 4 for a long time and never new that you can move a building i always moved it one by one so this helped thank you
Man great video. Didn't think I'd get this into watching a settlement being built. And the stuff I learned is good too.
This is so cool! Great video, you're really creative. This gives me tons of ideas i didnt even know were possible, i largely ignored the building mechanics until recently, but its fun roleplaying as a settlement manager.
That was quite a useful guide to settlements. I think I'll go and add lavatories to Spectacle Island now.
not something a lot of people think about... I think I played for 2 or 3 years before I asked... where the heck are people pooping?
@@TheegreygamingThere's a great mod on Nexus just called: Toilets. It has several varieties, some raised, some not. Plus you can choose between facilities that provide a little happiness, and no bump to happiness. I personally like the happiness ones, as an alternative to the pommel horse/weight bench. Also I would think that RP-wise the ability to go in a designated bathroom would make one happier :)
CWSS was also good but I think it has been removed from Nexus.
You did a excellent job teaching us how to build .😊
Well, this is incredibly useful, I was having trouble trying to use the structures, but it seems the most reliable parts are the warehouse/barn pieces. Just for testing pruposes I created my arcade at Sanctuary with the Nuka World games and boy it looks glorious, full of neons and lights. The settlement's happiness went up to 95%. I'll try more of these ideas myself. Thank you so much.
These settlement videos are always fun to see even if most times I just make a multistory open-air bunkhouse using the wood structures building kit. The exact design can vary depending on what settlement it's at and some of them I'm just not a fan of trying to build at. The biggest problem is typically when I have a lot of enthusiasm in building is early in a new run when ample resources are hard to come by or I don't yet have the perk to build a particular thing/haven't initiated a DLC yet. One of my most challenging attempts (but was oddly a lot of fun) was doing a run with 1 charisma and intelligence.
I have been playing Fallout 4 since it was released, and I still found ideas from this video great video.
I hadn't played Fallout 4 since 2019 but after watching the show AND waiting for season 4 of Diablo 4 to come out, getting back to the endless fun and creativity that is building settlements in F4 has been so much fun.
I have played FO4 since drop day. I love building and moved to PC that I can leverage mods like place anywhere and furniture stuff. After watching this video I subscribed to your channel and wanted to let you know great video. you show and explain very well how to think when building. I look forward to gpoing thru your other FO4 videos.
Prefect timing. I need a refreshing. Braving the wastelands again.
April 25th cannot come fast enough. Thanks for this series - I can’t wait to get back into building.
so advanced advice at level 15 & getting the robot work bench just make a ton of Atomatron robots & boom no settlers needed no food used & full water to the crafting of Adhesives. My common settlements for water collection for this is 200 water production & NO Organic settlers, Just 4 Warbots & a tone of Gardnatrons
Skool'd Zone has great videos & ideas. I play on vanilla survival, at least until the update which was guaranteed to drop in 2023 arrives. Didn't want to get hooked to a mod only to have it broken. So mod-free building tips are what I search for.
His gun turret towers built from the atrium pieces is a mainstay I've used and tweaked at nearly every settlement I build. The AI often struggles to target elevated firing platforms, and when it does, they're left open. They're aiming up and exposing their chests.
This is really cool. I am going to try building better settlements from now on. I’ve always just stuck turrets around the perimeter, few water pumps, scrap the crap, build a generator and lighting in the main building, drop down a few crops, and a couple of beds. If the site is a good size I’ll put a beacon antenna down and sometimes build a prefab tin shack with a couple of beds inside.
I’d really like to go all out in sanctuary it’s just a shame you can’t scrap every house to start fresh
If you want a more colorful settlement or are just running out of space to make a farm, try planting some crops on roofs using the dirt plot you get from one of the DLCs
With the next gen upgrades the game looks much better on PS5 and Xbox Series X|S. I'd like to finally master this technique as someone who always enjoys city building games. Thank you for this tutorial, I never understood how developers just didn't explain this mechanic in the game.
Thanks for this video. Always wondered why the snapping was so damned bad. Thanks for all the clever workarounds.
Honestly you could make a video about your favorite non interactable buildings in the game and I would still watch it
:) Incredible, this one video demonstrates and explains most of the Settlement issues.
I'm someone who's played since launch
And I JUST NOW find out about the grouping thing, so much unnecessary frustration.😂
Great guide, cheers.
Great tutorial! I'm kinda lazy so I usually just download some mods that have pre built houses for my settlements, your video motivated me to start a new play through to just build settlement!
When it comes to settlement building, I have an OCD thing about walls with holes in them, so I generally only stick to concrete and solid wood walls (usually from Creation Club add ons). To the extent that I use barn walls and other structures that have holes in them, I save it for structures that aren't meant to be enclosed, such as pavillions and outdoor dining areas.
I also like to build high rise personal residences, so I like settlements such as Kingsport Lighthouse, Starlight Drive-In, Finch Farm, and Graygarden which have high altitude build limits and structures that facilitate "high rise" builds.
Also, while I know they have minimal relevance, I like to enclose my settlements and I like to place A LOT of turrets at all the access points in my settlements. Still don't have much of an answer for Brotherhood vertibird assaults, though.
Strongest concrete outhouse ever contructed this side of Boston lol
Great guide btw!
The "next-gen update" dropped and I am revisiting F4 to do something I never really had done: a full melee-only run.
Gonna try and put some of these tips to use, thanks for the video! 😎
Currently doing my first playthrough on my channel so I'm gonna focus on the main quest but damn this video helped so much to grasp this new concept in Fallout. Had yo sub man, thank you so much!
Outstanding video, gave me some ideas lol. Enjoyed the settlement building back in the day, thinking of it more style wise this time around. Tho some places are just a nightmare 😂
Shaun has waited over 200 years to be reunited with me. He can wait a few more while I tidy up the wasteland.
This whole settlement building system is one of the coolest wastes of time I’ve ever experienced
I'm freshly into this (watching at less than 5 minutes), but if Grey doesn't mention it, "Place Anywhere" is an essential mod for settlement building. No yellow outline, any object can be placed anywhere; just makes settlement building so much more relaxed and fun.
Settlers tend to get upset/lose happiness if there are too many raids/attacked by raiders, so make sure you keep defense higher than any resources produced at that settlement.
For example, say you have one settlement making 100 purified water for the rest of your settlements, make sure that settlement has over 100 defense and all the settlers there have weapons, grenades, a stimpak, melee weapon, and some sort of armor upgrades. Also, a bed with a roof over their head, enough water and food affect happiness. Oh, and make sure to remove all the dirty water and purified water from the workbench/system storage if the surplus purified water (100 - 20, so 80) is not showing up. At the moment, each purified water sells for 20 caps, so selling 1000 purified water earns a significant profit of 20k caps. Problem is, most traders do not have 20k caps available, so you may want to sell of smaller amounts regularly; also, trying to carry 1k purified water (each weighs .5 pounds/lbs) would be 500 pounds and slow you down in normal play or possibly insta-kill you in survival mode.
Once you get 6 charisma and the local leader perk, add supply lines between settlements. Supply lines require a settler assigned to that role, so make sure you either use settlers from an overpopulated settlement or recruit more settlers at remote settlements and use those extra settlers to connect that settlement to that 'central hub' settlement to access all the resources of all the connected settlements.
If you are playing survival mode, healing by drinking water works, until it doesn't. To fix that glitch, store the water pump, then place it again. I have started to just store and place the water pump after each time I use the water pump to heal. One of the easiest methods to supply your character with food and water (especially in survival mode) is noodle cup, which is crafted with dirty water and razorgrain. Once you get around 10 razorgrain planted, you only have to loot the dirty water or find bottles and fill them.
Sourcing the bottles for the dirty water is the limiting factor, but all of these can be filled with water from any river/water source: empty milk bottle, (large) wine/alcohol of various types (bourbon, whiskey, burgundy, vodka, etc) bottles, beer bottles, large baby bottle, brown bottle, liquor bottle, white bottle, and nuka-cola bottle.
Ballistic weave is unlocked by completing Underground Railroad missions for P.A.M., then talk to Tinker Tom to unlock ballistic weave mods at armor workbenches. Settlers with ballistic weave upgraded clothing are more survivable; up to 110 damage & energy resistance on clothing is possible. Due to limited resources (ballistic fiber and fiberglass), I generally only add ballistic weave to companions. If you want them to be able to wear glasses and other armor items, I suggest add upgrades to your favorite item that has free armor slots and + stats like Minuteman Outfit (+1 perception, +1 agility), then hat, dress, pants, etc, so you can still equip other armor, glasses/goggles, etc. There are other plenty of clothing options here, so go with what works with your build/playstyle. fallout.fandom.com/wiki/Ballistic_weave
Great video dude. Very informative.
Shot at T. Howard and P. Garvey. Nice. This player has stumbled upon a method of building lighthouses truly beyond reproach: Only concrete set externally. The curved corners and one long concrete wall running the sides. Sink the first layer half-way then add a second. Build a floor, and indent by two column widths (same curved corners, but now with one-half wall and two columns running each side). Build seven layers of this. Extend back out to the same width as the foundation, and place your curved corners. But now make windows with the concrete columns in the following tricky way: temporarily snap to the curved corner walls a half-wall and snap a column centrally atop it, before snapping more columns to it the whole way along the side. Delete the half-size wall. Snap columns to the curved corners along the first layer too. The goal now is to merge the two layers of columns such that you have half a column width between each column. This top area must be two layers. Then simply build a roof and an interior scaffold staircase, furnish the top, light, and create a decorative elevated entry gantry by the concrete wall entry door, and pow -- that is one fine looking lighthouse! Note: white lights look the best. Also, a helipad is a fantastic addition when connected two-thirds of the way up the structure. But that belongs to another story.
Glad I got back into fallout 4 new videos are good to see
Remember when you were on the hunt for your son? 😅
I'm playing F4 atm. You made me reinstall it with your excellent videos.
My Settlers: We need more food and beds
Me: Best I can do is artillery
You can also navigate the buildable menu with WASD while holding shift which is much easier than arrow keys
thank god for sim settlements 2 if not i would not be bothered building all of the settlements
The pain I feel in knowing this game is about 10 years old is immeasurable
Very cool! I really like this! I love Far Harbor & you gave me a ton of awesome ideas! Great vid like always! Keep up the good work!
Me who has played 1300+ hours of Fallout 4:
"Grey Gaming uploaded a new video? I need to see it!!!"
Thanks for this! It's awesome
I get why so many people dislike settlement building buuuuuut…I love it. I absolutely love it
Also I did just start playing Fallout 4 and I want to learn how to build a proper settlement
talking the doughnut cc the walls (brick, and some also with glass, & doors that shut by themselves)
also if you build a settlement above the ground (in the air) you just need to have a spot not touching the ground where you have to jump even a little no enemies will go up there (since the can't jump unless it's scripted)