The comically overdone nature of Allen Lee is one of the few downsides, but it's also kind of realistic. We've all known at least one dude who will blame everyone else, who can't be swayed by facts or reason, has no facts of their own but despite it all is still reasonably charismatic. It's really obnoxious but unfortunately nothing completely unbelievable imo
My only real complaint with Far Harbor was not being able to have both Nick and Old Longfellow tag along at the same time. Both have enough commentary on things you wind up feeling you missed out a little by not bringing one or the other along for the ride.
I never understood bethesdas obsession with a single follower + animal or robot. Skyrim, fallout 3, new vegas, 4... and theres plenty of mods for it so its definitelly possible to do. They should go around balancing differently than "you already have company sorry you can only have one friend by law"
@@F2PMegaGodAs someone who frequently uses Companion armies, I will say that it can get a little hectic. The obvious problems are that they get in the way. Think Dogmeat blocking doors is bad? Imagine 5,10,15+ companions blocking the door. Secondly it throws off difficulty. Even If you give them all bad bolt action rifles they can kill behemoths in seconds. Naturally you up the difficulty. This turns every encounter into a game of who sees who first. Because who ever shoots first wins. And lastly it does put a serious strain on the engine. I’ve had as many as 50 companions at once, and it can work decently well but crashes and lag are much more common.
I get pissed about that too because you could have parties in the OG games, but only one companion, no exceptions, in FO4. You can’t even have Dogmeat and a companion like you could with dogs in Skyrim.
@@Voland1871The solution to that would have a 3 companion cap and have the option to tell them to back up like in New Vegas. 3 companions are still kind of OP, but it’d still be better for immersion and story purposes.
The SS is a synth theory is disproven in the game itself during the beginning of the silver Shroud Questline. When the SS talks with Kent they remember listening to the new episodes every time one came out, and even remembers the plot to some of them.
Nick remembers his entire life from before the war. Was he there? No, the real Nick had his brain scanned. The institute can implant memories. To the point that many synths don't know they are synths. There are many examples.
@@kahrnivor but that is different, because the pre-war Nick Valentine had a copy of his memories uploaded to a computer, so the Institute could take that pre-war copy and put it into a synth, unlike the Sole Survivor
@@kahrnivor Yeah but Nick knows he's a synth and that he's not the real Nick Valentine even if he's acting upon the memories from the real one. Ultimately, the SS being a synth is an interesting idea but there is too much that can disprove it with the largest being that the Institute ending shouldn't be possible as a synth as no one there would be willing to recognize the SS being the new Director due to how they view synths.
@@komiks42 That's not the point, we can see clearly that sole survivor remember things that happends before bombs dropping yet still when talking with Dima now we have only option to tell that we remember day when bombs start dropping. It's like who handwritted interactions between sole survivor and Dima didint know somebody else is writting somethink that sole survivor remembers before that day.
I do think one of the DLC's only weak points is how poorly Allen is written. He's too comically over the top obviously 'bad' when a more nuanced writing would have been more interesting. Especially given that he's partly right, about some of the shenanigans a going on Also, it's a little weird that Acadia didn't teach the islanders how to make the condensers themselves
I think that it is also a resource issue. Also, that assumes the townsfolk would be willing to be taught complex engineering. Stubbornness is a key trait of theirs
@@tinaherr3856the inability to teach is a resource issue? And people like that tend to want to be self sufficient when it comes to staying alive, so I would be willing to bet one or two of them would be open to learn how to make the live saving fog sucker.
@@chillycharizard5985 no, those were meant to be two separate reasons. You bring up a valid point. Prehaps the Mariner could be willing, since she already knows her way around tools. I suppose a restriction could be the power requirements for the large amount of condensers that Allen proposed. The experimental wind farm powers the condensers, but I'm not sure how many units it could power. So that would be a restriction
Acadia's knowledge of the condensers is a big part of why they haven't been attacked by the others. If they teach that tech to others they lose most of their leverage against violence.
Far Harbor had a different vibe to it compared to Nuka World obviously, very oppressive and dangerous in the beginning especially for a lower level character. The story was great, especially with Nick along for the ride, and the voice acting was very good. The "fix the fog condenser" missions got very old very fast for me though and I stopped visiting the settlements after a while to avoid them. I think your evaluation is spot on. I also liked that Bethesda didn't push us to end the DLC in a particular way like Nuka World.
Adding to the story endings, if you've do e enough to help the Children of Atom, Tektus will leave without a fight and let himself be replaced since you've proven that you're not out to destroy the Children, just pushing for peace. It's a small change to DiMa's plan, but it's great that it's included.
I saw it was an option but opted to kill him anyway. Tektus didn't seem like the guy to just give up and back down. I felt like as a character my Natecepuld have zero confidence in him never coming back, the peace had to be a lasting one. So I did what had to be done.
Far harbor was a tremendous dlc, the nuance of the story trumps what the main factions couldn’t, but the biggest strength it brought was the atmosphere. The music and visuals set the tone for the area perfectly which wasn’t brought up. The ambiance music here is the best in the game.
15:30 also based on different pieces of dialogue from your character, they do actually remember things from before the bombs fell, like conceiving shaun, their time at college/in the military etc.
I like the synths main charecter idea. But this is a good point. Nate mentioned his past to anyone who brings it up. The robots at the automatic farm even have a conversation with the player about him living before the bombs.
Nora even tells that her father use to say she is watching tv too close, so yeah there are even childhood memories. That's why it feel stupid on far harbor when suddenly cant remember those college/childhood memories that have been said before.
Far harbor is, in terms of atmosphere, story, and just overall feel, what fallout 4 as a whole could and should have been. I also love the fog personally because of how you just can’t see and how on edge it can keep you
The Nakanos don't have the only working boats in Fallout 4. They have the only working boat that we see. Trans-Atlantic travel is still happening in Fallout 4. How do I know? Simple; Cait has an Irish accent.
@@Bubben246 Simple raised by Irish parents and the fact that they lived in a secluded shack in the middle of no where while the Nikano's have Am radio telephone etc you can make the same argument about the fact of why do only some Bostonian's have a accent while others don't like the Bobrov brothers.
That is NOT an Irish accent. Her voice actor is literally a scot who sounds like they've never talked to an Irish person before attempting to imitate an imaginary Irish accent that doesn't exist lmfao
One thing I can’t forgive about FH is that even though it brought back the Lever action rifles, the reloads are not even programmed correctly XD but I love the aesthetic of the actual area itself a lot
It would be cool to see changes happening in the vanilla game like it does in Far Harbor. Like, what's all the hammering in Sanctuary for? Can we see roofs and walls patched up as you level up? And as you mentioned, the castle walls, those could be rebuilt, and the rubble be cleared as you level up or progress through the game.
I want to mention that if your charisma is high enough you can just convince Confessor Tektus to take his ball and go home, leaving Far Harbor alone and insuring peace, unless Alan Lee loses it one day and storms Acadia
The atmosphere and location alone elevate this DLC in my eyes. I absolutely adore nautical themes, the ocean is just so damn cool. The main plot is quite compelling and there's some real good sidequests in there.
Far harbor is fine, the reason it's looked upon so fondly is because the commonwealth of fallout 4 is so vapid narratively that the effort put into this dlc looks amazing by comparison.
@@shanielsonits not bad the first time, but the 3rd time I was forced to do it by the story, and forced to fully finish it by my own greedyness for tastey armor, started really hating it, especially when you have to wait for those stupid bugs to walk to the next thing.
I genuinely believe that this dlc is the best thing to come out of Bethesda since Morrowind. The amount of branching choices and narrative freedom almost reaches New Vegas levels, and the quality of writing is also a big step up from your standard Bethesda affair, presenting a much more morally grey story. It’s a shame that they didn’t carry any of this over to Starfield.
Everytime I see videos come across my feed regarding Far Harbor I click. I havent played it in 3 years or so but it's one of my favorite gaming experiences ever. And im gonna go on a somewhat long anecdote on why. My first Fallout game was 3. When I got into RPGs I was 8, and Oblivion/Fallout 3 were my first RPGs that really grabbed at me. Fallout 3 STILL is my favorite Fallout game ever, over FNV which is blasphemy to most. As I got older and was able to actually understand many of the plotlines within the games that I loved, two factions stood out to me as being my favorite. And this is funny because in this video you stated they are not too dissimilar and I had a good laugh knowing that in my main Fallout 4 run I sided with the Brotherhood, and the Children of Atom. My two favorite factions. I remember transcribing EVERY WORD of Cromwell's speeches, every terminal, every mother maya quote, hell even the offshoot branch added in DLC. Every word of the children of atom I could find I wrote down. I made a pseudo-bible type document trying to piece together the lore regarding them I was so fascinated. When I heard in the DLC you could be friendly and even join them I was EXSTATIC. And for that reason alone it became one of my favorite gaming experiences ever, but the story was great, the whole DLC was just phenomenal and was well worth the money. My Brotherhood of Steel (siding with Maxon) character informed the BoS about Acadia, wiped them out, then after they left I let Atom's holy fog take over the island and then nuked myself, my Automaton robot A7-0M (see what I did there) into oblivion with the other children. I was a bit sad that if you chose to die with them and not run out there wasnt a cool ending slide or narration but I was more than content with my gaming experience. I've rarely been more immersed with a character than I was then. Honestly I think thats why I loved Far Harbor so much. It was the first time in Fallout 4 I got that genuine joy I had playing 3 when I was younger, that immersion and wonder about the world and story. Anyways, hope you enjoyed my little anecdote. Thank you for the video
Fnv is a better game but I think fo3 had a better vibe, fo3 got alot of more horror aspects and It's definitely something that missing in the recents games, fo3 had a world filled with traps, crumbling building that blocked ur path and force you to have detour in the dark metro system witch was probably filled with ghouls that actually ran and had a creepy growls, raiders were insane maniac instead of cosplayers. some of fnv dlc had that darker tone but none of them actually had that horror feel like the fo3 and it's dlc like the Pitt and point Lookout.
I like the fact that there are some hidden querks too. Like if you don't take Longfellow to Arcadia and find it on your own. When you first talk to him he says how impressed he I'd with you and is completely different with your character
8:35 this wouldn't make any sense with the idea anyway. if the institute specifically didn't add any memories in player character from before the bombs, it would quickly begin questioning itself as soon as it exited the cryo pod, saw the situation and realized it can't recollect any information about the dead spouse. and obviously the whole thing with the main game's institute wouldn't make any sense. everyone would likely know you're a synth, the father would too, and his "synths are property, but you get to rule over your creators despite being just property" thing wouldn't make sense. even if he was just insane, first thing that'd happen after his death is a scientist walking up to you and reciting the deactivation code, or sending other synths and coursers after you if that was absent for whatever reason.
My main complaint about FH is that you can get radiant missions from Knight Rhys or Scribe Haylen to locations on the island long before you go there. While on the island, it would be nice if settlements in the Commonwealth being attacked could be toned down or paused entirely.
I'd agree with that and same with while the player is in Nuka World, especially as it's a pain to get around the island if you aren't using fast travel (or are playing on Survival) and made even more annoying if you have to travel back to the Commonwealth multiple times to assist settlements since it's a bit random whether the defense is successful if the player isn't there.
8:26 I agree it’s a silly theory. But I did a play through where I rolled with the theory, became the synth king of far harbour and the institute, with Curie and Cods and Nick as companions, built SPECIAL accordingly. One of my most memorable/ favourite playthroughs
One of the best mods for FO4, another one that I won't play without, is "Skip Dima's memories". A great scene happened in my current playthrough: On the way to Acadia, that Child of Atom confronts Longfellow. He gives her a smartass remark. She responds " Your barbs do not hurt me, old man. I am shielded by my faith." So I put a burst into her with my M60. She drops. Longfellow says "What about bullets? Your faith protect you from those too?"
Love seeing (hearing) TH-camrs give shouts to other TH-camrs. It would be really fascinating to see an essay: "Why Sim Settlements 2 Is The Fallout4 DLC Bethesda Should Have Made"
1:30 Oh please... getting harrassed about "spoilers" over a 9/8 year old game is nothing... ...I got lynched because I accidentally said something spoiler-ish (a detail missed in a previous episode) about a TV show that ended 20+ years ago... Y'know Babylon 5? Fudging hell! I got harrassed because I pointed out you could see the PSI-Corps emblem under the mask tube... Anywho... doin' the likes and comments for the TH-cam gods! :D lol (I'll edit this if I wanna add anything else :P ) EDIT: Heh...VLDL reference... I approve! :D
It was pretty interesting to explore the island and try to uncover it's mysteries. I really like the fact that The Fog is really just a weather condition that comes and goes in cycles and the superstitious folk on both sides attribute things to it because enough time passes between those cycles that people kinda forget it happens.
The thing I love about Far Harbor is the aesthetics. The coastal town with the emphasis on fishing reminds me places like cape cod, Virginia Beach, and west coast Arcadia
So I've actually been to Maine and visited Acadia national Park and stayed in Bar Harbor back in 2000. So when this came out it was AMAZING to see these places again and done so beautifully (destroyed beauty, but still beautiful). I absolutely loved every minute of it and actual sent pictures of the game to my mom who lived in Bar Harbor and actually took me those places 😂 she thought it was so cool
@@BecomePneuma11235 great to hear, traversing the island did make me wanna go to Bar Harbor. Some day hopefully, but the first thing that comes to mind when I see places like this. Those patio sea food restaurants with a lobster logo, with a boat captain aesthetic and deep fried fish on a red and white checkered paper on a black basket bowl.
In 1969 I was in the US Navy and stationed in Winter Harbor, Maine. That is on the mainland immediately north of Bar Harbor. The creation of Far Harbor is almost like a transfer of Bar Harbor to the game with plant and animal monsters from rads added.
I actually kind of liked the puzzle, a quick thing that is something else still using the same systems. But the Zealot's Armor is not the strongest, Nuka World adds armor with better resistances.
The puzzles are kind of fun, even if the final one is quite a jump in challenge, but it feels like more could have been done with it to flesh out the program more.
@@Theegreygaming Mostly kidding. SW Harbor is def more laidback and I appreciate that it's not as much of an AirBnB hellscape as BH. Yeah, I don't go to downtown Bar Harbor between June-October lol.
Longfellow is a very underrated character with a tragic backstory. Its just a shame that he's so overshadowed because he's a companion created for a DLC with a story created with an existing companion in mind.
Something I didn’t realize until playing Far Harbor back to back to back for the different endings, there’s a lot of weird stops in the gameplay, ie. the door leading to the lower levels of Acadia behind DiMa remains locked even after he says Acadia is open to the PC, it eventually unlocked but not until after Faraday comes out and talks to DiMa
dead money will always be my favorite fallout dlc. being a really high level so you have the perks, then getting kidnapped by a nightkin and brought to a casino with nothing but a holorifle given to you.
@@theghostofthomasjenkins9643 are you talking about the claw doors or the things you open by spinning the pillars that have the snake, whale and bird on them?
@@Greenhawk4 no, but it takes time to menu to it, then roll the image around. probably around 30 seconds. or you could just click the key hole and watch it open, like it should've from release.
It is an amazing DLC, though remembering those good awful puzzles make my head hurt, thank god for youtube and cheating. Jokes aside, the music for the DLC is top notch, I love just walking around and listening to the ambience, it truly makes the fog feel like some other worldly threat, that makes the urban jungle of Boston seem safe in comparison. Inon Zur hit the music out of the park.
You know the bizarre bit, I think that one guy who hates the children of Adam in Far Harbor mine actually have a point, in one of my Pleasures I decided to completely kill all of the people in the children of Adam, because I've never done that before in any of my playthroughs, and suddenly the weather all across the entire aisle improved, that can't be a coincidence right? Suddenly all the shitty weather disappeared, and I can't really explain it, it doesn't make any sense killing them and destroying them doesn't make any sense in how it would cause the environment to become better, although in this play through it did for some reason, it made zero sense, and yet this was the outcome. So maybe that guy had something right about the children of Adam, but it's never really explained in the game why or even how that improves on the environment, cuz if you just leave them alone and do the dima Quest and allow them to live like normal, the weather stays shit on the island, so I think I might just kill the children of Adam more often, because it appears to fix the environment every time.
Great Mah Na Mah Na reference. Stellar video as always. I particularly agree with you on the main character's backstory (or lack thereof) and how it works into the synth-or-not red herring. I see way too many people (just my opinion) discussing/arguing over bits of 'lore' that seem instead to be just aspects of the process of making a game on Earth at any given point in the modern era (e.g. too few npcs for a 'city', where's sufficient food in the CW, why is everything still run down after 200 years, why can I still find nuka cola and so on).
I'd say Far Harbor is a great addition to Fallout 4 but I find Nuka World more fun. Mostly because it's a pain to get around the island if you aren't using fast travel or are playing on Survival (especially if you have to run back to the Commonwealth to protect settlements- no matter how well the settlement is defended it always feels like a flip of the coin as to whether they successfully defend when the player isn't there) and the player is rather limited on where they can store loot until they can unlock a settlement (personally I feel Longfellow's cabin is in a bad location to be all that useful). In ways it's nice the story for Far Harbor is self-contained but it also means that other than personal preference the outcome doesn't matter and has no effect on the Commonwealth- even in Far Harbor destroying Far Harbor, the Nucleus, or Acadia has no consequence aside from removing a place one can trade at.
For my first proper full play through, I sided with the institute after helping every faction as much as I could, but especially the Minutemen. I sided with the institute under the idea of my character being a scientist who was incredibly brilliant and wanted to be a good person, and saw the Institute as a necessary evil, for its resources that could be shared with the commonwealth if he played his cards right. When Father made him the successor, he was all in, convinced he could slowly end Synth subjugation, and mend relations with the commonwealth using the positive influence of the Minutemen. His attitude towards Father was disappointment and anger, believing him to be corrupted and evil. When I got to Far Harbor after the main quest, it was wonderfully dramatic to learn about what Dima did, and realizing the horror of his own actions for the sake of a greater good
@@michatomaszewski9388 When he went through Nuka it was "The Pack are animals that can be trained. The operators are dangerous but can be placated with caps. The Disciples though... unforgivable sadism for it's own sake, they have to go, if I empower the other two, the final one should die out one way or another. But I must wipe them out eventually..."
I feel like the individual scores were padded just to get a good final score. Unfortunately that's the problem with an equally weighted scoring system. Realistically, the 5 out of 5 for story is worth way more than 25% of the total.
I absolutely love this DLC (exception is THAT puzzle, which is dire). Dalton Farm is my very favourite settlement which I spend the most time in (even more than Kingsport Lighthouse and Costal Cottage...both of which were my previous faves, because of how I built there). The whole atmosphere there is just somewhere I could live.
Sooo, I found a "loophole" to the memory puzzle, and it only requires one mod, Heather Casdin. I took her, along with Nick, since she's a follower, instead of a companion, and when we got to where we could use the main frame, she said she could hack it no problem. So, I let her try, and she could, and she did, in about 2 minutes. Got all the tapes that way. Mad props to her mod author for that one, sort of like the mod in Dragon Age that let you skip the Fade stuff in the Mage's Circle. Other than that, the only real downside to this DLC that I have found is similar to other DLC, in that the BoS quests from Haylen and Rhys can send you there, even if you've never been. Major PITA that. While I'm not a big survival horror fan, I like the creepiness of the environment, it's a "pleasant" change from what's presented everywhere else.
one thing i have noticed about the quests in bethesda games that i really like is the fact that when searching for clues the quest doesn't break if you skip a few other things, so you don't have to listen to every tape in the kasumi quest, if you already know where she's gone and all you have to do is pick a lock in the boat house to read where she's gone, like i have tried a few quest mods and they only have one point of entry to start or continue a quest where bethesda often allow multiple choices in how you go about it, even when it's outright out of order.
Far Harbor is such a good DLC based on the theme alone. The island’s atmosphere (pun intended), the score, the storyline, it all has a unique flavor. They threw in a lot of mystery were you can find clues to what happened through environmental storytelling. The disappearance of Confessor Martin, the struggle between Wimpop! and the Nuke-Cola corporation. Just crouchwalking through the fog with the theme playing, gives me chills.
I played this DLC using the Fallout 4 VR mod and it was such a great experience I highly recommend playing Fallout 4 in VR, easily spent 200 hours exploring the world and enjoying the experience.
That fog on your sojourn was strikingly apropos! Even after finishing the storylines, say mediating the uneasy truce between Far Harbor and the Children of Atom, the player can still, on a whim, blow up the Childrens' base, turn off the wind turbines and have wildlife swallow up Far Harbor, and tell the Institute or BoS to eliminate Dima and company in Arcadia. Freedom on par with, if not besting, Fallout: New Vegas. Also, the new rusted 'GG' badges are pretty awesome fair.
It's a level of respect for player agency that's in the New Vegas school of thought, hopefully whoever fought for that is still working at Bethesda when the next game goes into development.
@@theghostofthomasjenkins9643 The biggest problem for me with Automatron is once the player encounters ADA (whom is a fantastic companion btw) the player starts to get a lot of Rust Devil and Mechanist encounters, and they can be quite a challenge when the DLC first unlocks at level 15. My last playthrough I avoided Automatron and I encountered all sorts of base game encounters I'd never experienced before.
@@jcohasset23 i can understand this criticism cause it's one i do share as well. rust devils will wreck your world at low levels and the mechanist squads have annihilated me even at decent levels when i didn't see them coming. it's pro outweigh the cons for me, though. and the fact it integrates into the base game makes it preferable than nuka world or far harbor for me, since i do minuteman runs mostly. i can't leave the commonwealth for too long.
If I am allowed to level only one criticism against far harbor's story or gameplay (whichever it falls under), it would be the beginning. If you became the institute stooge, a bos zealot, or just a synth-prejudiced minuteman, the introduction doesn't make sense. For far harbor as a whole, I would say this is minor; nonetheless, I would say that this is certainly an oversight. In any case, great work as always, GG! I will one day watch your new Vegas content when I actually play it. (On another note, I am nearing the end of Babylon 5. Some topic for your other channel.)
How come no one has ever questioned one simple caveat in FH story - how DiMA even replicated Avery or Tektus without Institute tech?! FH has so many narrative issues that I prefer base game story over it.
I love arthropods and this dlc adds two of my favorite enemies. Hermit crabs and the fog crawlers that are clearly based on mantis shrimp specifically the West Atlantic Mantis Shrimp that looks almost identical in color to the fog crawler.
21:11 if you modify the harpoon gun with flechettes, you basically have infinite ammo. It makes it fire multiple harpoons for the price of one and when you loot the harpoons off of what you just killed, there’s usually multiple harpoons to loot. I bought 80 harpoons and I now have over 400
They put the V.A.T.S. tutorial in the literal hallway before you encounter the pip boy, even knowing Bethesda’s “it just works” policy, that kind of placement doesn’t just get made out of ignorance, it’s ether an intentional game design decision because it’s most logical to put the V.A.T.S. tutorial after the player learns the melee and gunplay since you wouldn’t want players to cruch on V.A.T.S from literal minute one, or it’s intentionally meant to stick out to fallout veterans who know about the lore of V.A.T.S. as after the game encourages you to use V.A.T.S. it reminds you about your lack of a pip boy via the big spotlight that shines on the pip boy, making the veteran fallout fan question what is going on shortly before the tutorial ends and giving them another hook in the form of “will this be explained or is this Bethesda being incompetent again” and what the actual fuck do you know, an institute entry states that certain synths can experience time dilation that increases their combat capabilities, and guess how V.A.T.S. changed in fallout 4 that is a noticeable departure from previous games, *time does not stop, it slows.* Although I do have to agree that the former explanation I proposed is far more likely than the latter, like you personally believe.
I am in the process of replaying F4 and Far Harbor. I agree that the story line is very good but I do find it a rather depressing location due to the fog. I am always pleased to return to the commonwealth. I realise this is a rather minor issue but it could be improved if it was possible to get rid of the fog (eventually) througout the island.
Best arguments for the Sole Survivor being a synth, to me, are 1, no Memory Den DLC, 2, insufficient radiant dialog about prewar Boston, and 3, it does kinda seem believable that the player character is secretly a "Gen 4" prototype to release for trial. That said, i much agree that you aren't a synth and that those things are tech limitations or oversights more than they're breadcrumbs to "truth" Excellent review. Far Harbor is really really good
I would never have discovered that vault under the hotel with the murder mystery if it hadn't been for a quest mod (Vault 8, I think), that required something from the vault and had quest markers that guided me through the maze of floors and debris.
it did miss those mutant hillbillies like point look out had. The Chinese sub was a huge plus and even if dima has you go on a wild goose hunt the "custom" power armors and even being able to tell the institute or the railroad about arcadia was pretty cool also. the little pump station riddles to turn on the power that opens a door to a dead family in a bunker was a classic fallout 3 touch . no quest just some pictures and notes lol. And everyone wants Longfellow to be Mr.deeds lol
I wish more role-playing games had storytelling like this and I wish the main games factions were written as well as and also executed as well as the NPCs in far harbor
The extreme weather in Far Harbor is fun for questing because of the atmosphere, but a drag for settlement building. I send the companions I hate to Far Harbor settlements.
Far Harbor was good, had a nice sense of variety and exploration. Nuka World was fine but a little less varied and kinda dull story-wise. Also, hot take, I don't like Gage at all.
i liked the area of nuka world much more than far harbor, but nuka world has the whole "raider" thing and i'm a minuteman. hunting season is the only quest i really do there. the way you feel about gage is about how i feel about everyone in far harbor. i don't like them and i don't care about them. captain avery is the only one i'd side with and well, spoilers.
I LOVE the soundtrack for this dlc. I also have a mod that lets me build log cabins and it fits Maine so well. The only thing I don't like is why the Children of Atom are so militarized.
I like to Max out my Charisma, so I convinced the leader of the Children of Atom to leave so I didn't have to kill him. Then revealed Dimas past sins to him and convinced him to find a peaceful solution. Worked out pretty well overall
I fully agree with this analysis. I played Far Harbor almost as long as the original Fallout 4. I love how it augments the original game and isn't just "fetch quest fetch quest Boss, cute new armor/gun" (like Automaton and Nukaworld.)
Irony, i like the fan-made logo more than the graphic artist one 😂 Great video grey. I also never believed either the SS or kasumi were synths. Like its interesting, but most evidence points to no. Fun to think about, but no. The real nail in the coffin is institute/railroad having no record. I like Dima, i do, but hes wrong (and kind of an idiot). I get the sense he wishes more people were synths so he kinda has motive to make people think they are. Always felt bad for him, must be very lonely being so unique. Also, in my playthrough i replaced the high confessor and had everyone at peace. Why? F them, that guy is toolbag, he deserved to be replaced.
It was my favorite DLC for Fallout 4, but at the time of release I recall the biggest complaint was: Yes, it was the largest DLC for any Bethesda game for the time, players said it was large and empty of quests/activities.
I got to Far Harbor seen everyone sleeping in ruins or on the ground and there is this HUGE boarded up intact building attached to the front wall and I was like WTF world designers. As soon as I walked out front I thought I could walk into that as a hub, man was I wrong. Maybe it had mold lol.
All of far harbor is great except the fucking puzzles. They were annoying the first time and even worse after. Also, both Nate AND Nora DO have memories from before the bombs, Nate was military, got some medal, Nora was a lawyer, etc. There is zero chance PC is a synthetic, like you said, it's just a red herring.
I’ll take some points away from Far Harbor because of the awful puzzle that Dima makes you do.
Dima is an innocent synth. Blame Todd Howard, a guilty synth.
@@Jay-ys2cfhow can it be innocent after all its HUMAN rights
@@Voltboy1449 because he’s a fictional character and Todd is very much real ☹️
@@Jay-ys2cf who said i was talking about dima
@@Voltboy1449 🤣
The comically overdone nature of Allen Lee is one of the few downsides, but it's also kind of realistic. We've all known at least one dude who will blame everyone else, who can't be swayed by facts or reason, has no facts of their own but despite it all is still reasonably charismatic. It's really obnoxious but unfortunately nothing completely unbelievable imo
...I have worked with several people like this...
That dude is 'Murrica condensed into a single character
Actually I find Allen would be much more believable if he wasn't voiced by such a nice guy as Liam O'Brien.
Kinda like Ahab. I'd roll with Allen Lee to catch a White Synth Whale 🐋 👍
He's one of those guys who says what we all know is true, but are afraid to say ourselves. Sure he's an asshole, but most characters are in Fallout XD
My only real complaint with Far Harbor was not being able to have both Nick and Old Longfellow tag along at the same time. Both have enough commentary on things you wind up feeling you missed out a little by not bringing one or the other along for the ride.
I never understood bethesdas obsession with a single follower + animal or robot. Skyrim, fallout 3, new vegas, 4... and theres plenty of mods for it so its definitelly possible to do. They should go around balancing differently than "you already have company sorry you can only have one friend by law"
@@F2PMegaGodAs someone who frequently uses Companion armies, I will say that it can get a little hectic. The obvious problems are that they get in the way. Think Dogmeat blocking doors is bad? Imagine 5,10,15+ companions blocking the door. Secondly it throws off difficulty. Even If you give them all bad bolt action rifles they can kill behemoths in seconds. Naturally you up the difficulty. This turns every encounter into a game of who sees who first. Because who ever shoots first wins. And lastly it does put a serious strain on the engine. I’ve had as many as 50 companions at once, and it can work decently well but crashes and lag are much more common.
@@F2PMegaGodtechnically you could actually have two companions in new vegas it was just slightly restricted on which two you could have
I get pissed about that too because you could have parties in the OG games, but only one companion, no exceptions, in FO4. You can’t even have Dogmeat and a companion like you could with dogs in Skyrim.
@@Voland1871The solution to that would have a 3 companion cap and have the option to tell them to back up like in New Vegas. 3 companions are still kind of OP, but it’d still be better for immersion and story purposes.
The SS is a synth theory is disproven in the game itself during the beginning of the silver Shroud Questline. When the SS talks with Kent they remember listening to the new episodes every time one came out, and even remembers the plot to some of them.
And you can explain baseball to that one guy in diamond city
Even in Far Harbor you can tell the tools guy that you remember the commercials for the tools
Nick remembers his entire life from before the war. Was he there? No, the real Nick had his brain scanned. The institute can implant memories. To the point that many synths don't know they are synths. There are many examples.
@@kahrnivor but that is different, because the pre-war Nick Valentine had a copy of his memories uploaded to a computer, so the Institute could take that pre-war copy and put it into a synth, unlike the Sole Survivor
@@kahrnivor Yeah but Nick knows he's a synth and that he's not the real Nick Valentine even if he's acting upon the memories from the real one. Ultimately, the SS being a synth is an interesting idea but there is too much that can disprove it with the largest being that the Institute ending shouldn't be possible as a synth as no one there would be willing to recognize the SS being the new Director due to how they view synths.
The thing is there are multiple points in the game where your character mentions stuff prior to the bombs falling.
With COULD be planted memory
@@komiks42 That's not the point, we can see clearly that sole survivor remember things that happends before bombs dropping yet still when talking with Dima now we have only option to tell that we remember day when bombs start dropping. It's like who handwritted interactions between sole survivor and Dima didint know somebody else is writting somethink that sole survivor remembers before that day.
@@komiks42 least insufferable theory
@@komiks42 except things like codsworth exist
@@komiks42 Please shut up
I do think one of the DLC's only weak points is how poorly Allen is written. He's too comically over the top obviously 'bad' when a more nuanced writing would have been more interesting. Especially given that he's partly right, about some of the shenanigans a going on
Also, it's a little weird that Acadia didn't teach the islanders how to make the condensers themselves
I think that it is also a resource issue. Also, that assumes the townsfolk would be willing to be taught complex engineering. Stubbornness is a key trait of theirs
@@tinaherr3856the inability to teach is a resource issue? And people like that tend to want to be self sufficient when it comes to staying alive, so I would be willing to bet one or two of them would be open to learn how to make the live saving fog sucker.
@@chillycharizard5985 no, those were meant to be two separate reasons.
You bring up a valid point. Prehaps the Mariner could be willing, since she already knows her way around tools.
I suppose a restriction could be the power requirements for the large amount of condensers that Allen proposed. The experimental wind farm powers the condensers, but I'm not sure how many units it could power. So that would be a restriction
Acadia's knowledge of the condensers is a big part of why they haven't been attacked by the others. If they teach that tech to others they lose most of their leverage against violence.
Allen is definitely the weakest link behind The Hull, Longfellow flat out says he’s wrong about the Fog
Far Harbor had a different vibe to it compared to Nuka World obviously, very oppressive and dangerous in the beginning especially for a lower level character. The story was great, especially with Nick along for the ride, and the voice acting was very good. The "fix the fog condenser" missions got very old very fast for me though and I stopped visiting the settlements after a while to avoid them. I think your evaluation is spot on. I also liked that Bethesda didn't push us to end the DLC in a particular way like Nuka World.
Also mad respect for this man still making fo4 content in 2024
What kinda fallout videos is he supposed to make, Bethesda hates us and won't give us a new one in a while
Well, Fallout 4 still scratches a game playing itch. What? Do we expect him to talk about Fallout 76 or Starfield? They suck! That's it.
I mean we are supposed to get a next gen update for the game soon.
He's still yappin
They are waiting for us to get over the fact that we continue to give them money for trash.@@606films9
The part that made me feel the oldest is when you said fallout 4 is a 9 year old game. Oh how time flies 💀
If it makes you feel better, it won't be 9 years old until 15 November 2024.
Adding to the story endings, if you've do e enough to help the Children of Atom, Tektus will leave without a fight and let himself be replaced since you've proven that you're not out to destroy the Children, just pushing for peace. It's a small change to DiMa's plan, but it's great that it's included.
I didn't do any of their quests and was still able to convince him to leave without a fight so I think you just need high charisma.
I saw it was an option but opted to kill him anyway. Tektus didn't seem like the guy to just give up and back down. I felt like as a character my Natecepuld have zero confidence in him never coming back, the peace had to be a lasting one. So I did what had to be done.
Imagine if DiMa has been doing that to everyone, and he's the only actual synth there 😂
And Chase, the coucer that dejected from the Institute. And I not sure but I think that there's another synth that scaped too, but I'm not sure.
As someone who did a BOS playthrough and choose to end things the fun way I can confirm a good number of them are in fact synths, but not all...
Far harbor was a tremendous dlc, the nuance of the story trumps what the main factions couldn’t, but the biggest strength it brought was the atmosphere. The music and visuals set the tone for the area perfectly which wasn’t brought up. The ambiance music here is the best in the game.
Music is a distraction to me. When I play the game, the music is off.
@@edmartin875ewwww no music. I'm all about that freedom Radio
15:30 also based on different pieces of dialogue from your character, they do actually remember things from before the bombs fell, like conceiving shaun, their time at college/in the military etc.
I like the synths main charecter idea. But this is a good point.
Nate mentioned his past to anyone who brings it up. The robots at the automatic farm even have a conversation with the player about him living before the bombs.
Nora even tells that her father use to say she is watching tv too close, so yeah there are even childhood memories. That's why it feel stupid on far harbor when suddenly cant remember those college/childhood memories that have been said before.
@@lartza_85 The TV line is said by Nate as well.
Far harbor is, in terms of atmosphere, story, and just overall feel, what fallout 4 as a whole could and should have been. I also love the fog personally because of how you just can’t see and how on edge it can keep you
Which is why I don't like fog ANYWHERE.
The Nakanos don't have the only working boats in Fallout 4. They have the only working boat that we see. Trans-Atlantic travel is still happening in Fallout 4. How do I know? Simple; Cait has an Irish accent.
Fallout 4 is set in Boston; the bigger question is why she's the only one with an Irish accent.
@@Bubben246 Simple raised by Irish parents and the fact that they lived in a secluded shack in the middle of no where while the Nikano's have Am radio telephone etc you can make the same argument about the fact of why do only some Bostonian's have a accent while others don't like the Bobrov brothers.
@@jonathancunningham8739 Yep, same reason why characters like house and Raul have a peculiar accent
That is NOT an Irish accent. Her voice actor is literally a scot who sounds like they've never talked to an Irish person before attempting to imitate an imaginary Irish accent that doesn't exist lmfao
And Tenpenny is also Irish.
One thing I can’t forgive about FH is that even though it brought back the Lever action rifles, the reloads are not even programmed correctly XD but I love the aesthetic of the actual area itself a lot
The most beloved writing of Fallout 4, the only section not written by Pagliarulo. It like when people say their favourite Bethesda game is New Vegas.
It would be cool to see changes happening in the vanilla game like it does in Far Harbor. Like, what's all the hammering in Sanctuary for? Can we see roofs and walls patched up as you level up? And as you mentioned, the castle walls, those could be rebuilt, and the rubble be cleared as you level up or progress through the game.
The worst part is that the castle actually has change. The muck from mirelurk nests gets cleared out.
@samreddig8819 Yeah, that gets cleared, but the walls stay tore up unless you use a mod.
I want to mention that if your charisma is high enough you can just convince Confessor Tektus to take his ball and go home, leaving Far Harbor alone and insuring peace, unless Alan Lee loses it one day and storms Acadia
My Charisma is currently 21. Will that be high enough? 😂 Ah, mods are great.
Th rizzeler @@donkeysunited
DiMA basically just pulled the "name five cereals" trick and some players take that as canon evidence of the player being a synth.
The atmosphere and location alone elevate this DLC in my eyes. I absolutely adore nautical themes, the ocean is just so damn cool. The main plot is quite compelling and there's some real good sidequests in there.
Far harbor is fine, the reason it's looked upon so fondly is because the commonwealth of fallout 4 is so vapid narratively that the effort put into this dlc looks amazing by comparison.
Nah this DLC is fantastic. It can stand alongside the New Vegas DLCs and not be out of place.
No it’s genuinely good
@@gewdvibes dima memory part is a drag, and ruins it for many people myself included. Sad.
@@shanielson having modded that part out it is definitely the best part of 4 and probably the best thing Bethesda Maryland has made post Skyrim
@@shanielsonits not bad the first time, but the 3rd time I was forced to do it by the story, and forced to fully finish it by my own greedyness for tastey armor, started really hating it, especially when you have to wait for those stupid bugs to walk to the next thing.
With Fallout 76 and Starfield being subpar, Far Harbor really ended up being the last great thing Bethesda produced.
I genuinely believe that this dlc is the best thing to come out of Bethesda since Morrowind. The amount of branching choices and narrative freedom almost reaches New Vegas levels, and the quality of writing is also a big step up from your standard Bethesda affair, presenting a much more morally grey story. It’s a shame that they didn’t carry any of this over to Starfield.
Everytime I see videos come across my feed regarding Far Harbor I click. I havent played it in 3 years or so but it's one of my favorite gaming experiences ever. And im gonna go on a somewhat long anecdote on why.
My first Fallout game was 3. When I got into RPGs I was 8, and Oblivion/Fallout 3 were my first RPGs that really grabbed at me. Fallout 3 STILL is my favorite Fallout game ever, over FNV which is blasphemy to most. As I got older and was able to actually understand many of the plotlines within the games that I loved, two factions stood out to me as being my favorite. And this is funny because in this video you stated they are not too dissimilar and I had a good laugh knowing that in my main Fallout 4 run I sided with the Brotherhood, and the Children of Atom. My two favorite factions.
I remember transcribing EVERY WORD of Cromwell's speeches, every terminal, every mother maya quote, hell even the offshoot branch added in DLC. Every word of the children of atom I could find I wrote down. I made a pseudo-bible type document trying to piece together the lore regarding them I was so fascinated. When I heard in the DLC you could be friendly and even join them I was EXSTATIC. And for that reason alone it became one of my favorite gaming experiences ever, but the story was great, the whole DLC was just phenomenal and was well worth the money.
My Brotherhood of Steel (siding with Maxon) character informed the BoS about Acadia, wiped them out, then after they left I let Atom's holy fog take over the island and then nuked myself, my Automaton robot A7-0M (see what I did there) into oblivion with the other children.
I was a bit sad that if you chose to die with them and not run out there wasnt a cool ending slide or narration but I was more than content with my gaming experience. I've rarely been more immersed with a character than I was then. Honestly I think thats why I loved Far Harbor so much. It was the first time in Fallout 4 I got that genuine joy I had playing 3 when I was younger, that immersion and wonder about the world and story.
Anyways, hope you enjoyed my little anecdote. Thank you for the video
Fnv is a better game but I think fo3 had a better vibe, fo3 got alot of more horror aspects and It's definitely something that missing in the recents games, fo3 had a world filled with traps, crumbling building that blocked ur path and force you to have detour in the dark metro system witch was probably filled with ghouls that actually ran and had a creepy growls, raiders were insane maniac instead of cosplayers. some of fnv dlc had that darker tone but none of them actually had that horror feel like the fo3 and it's dlc like the Pitt and point Lookout.
Rip Mitten Squad💔
He's not dead have you even looked at his channel
@@AgentBob700 That was posted just b4 he passed (the tragic irony, yh)
Take a chill pill, buddy. It was a simple mistake. Quick getting riled up. @Pairduck
I like the fact that there are some hidden querks too. Like if you don't take Longfellow to Arcadia and find it on your own. When you first talk to him he says how impressed he I'd with you and is completely different with your character
If it wasn’t for that puzzle we had to do it would definitely be a 10/10 imo 🤷🏻♂️
8:35 this wouldn't make any sense with the idea anyway. if the institute specifically didn't add any memories in player character from before the bombs, it would quickly begin questioning itself as soon as it exited the cryo pod, saw the situation and realized it can't recollect any information about the dead spouse. and obviously the whole thing with the main game's institute wouldn't make any sense. everyone would likely know you're a synth, the father would too, and his "synths are property, but you get to rule over your creators despite being just property" thing wouldn't make sense. even if he was just insane, first thing that'd happen after his death is a scientist walking up to you and reciting the deactivation code, or sending other synths and coursers after you if that was absent for whatever reason.
Far harbor is just so much better than everything else in Fallout4 that it shifts the perspective
My main complaint about FH is that you can get radiant missions from Knight Rhys or Scribe Haylen to locations on the island long before you go there. While on the island, it would be nice if settlements in the Commonwealth being attacked could be toned down or paused entirely.
I'd agree with that and same with while the player is in Nuka World, especially as it's a pain to get around the island if you aren't using fast travel (or are playing on Survival) and made even more annoying if you have to travel back to the Commonwealth multiple times to assist settlements since it's a bit random whether the defense is successful if the player isn't there.
Yeah I just started a new game and the first mission from Rhys is to go to a place on far harbor.. kinda dumb if you ask me
Is that what's going on? Haylen gave me a mission that said it was completely off the map 😂i had no idea where to go
Oh, y’all are actually defending the settlements? No thanks.
Keep radiants in the commonwealth is a fantastic mod tbh
8:26 I agree it’s a silly theory. But I did a play through where I rolled with the theory, became the synth king of far harbour and the institute, with Curie and Cods and Nick as companions, built SPECIAL accordingly. One of my most memorable/ favourite playthroughs
One of the best mods for FO4, another one that I won't play without, is "Skip Dima's memories".
A great scene happened in my current playthrough:
On the way to Acadia, that Child of Atom confronts Longfellow. He gives her a smartass remark. She responds " Your barbs do not hurt me, old man. I am shielded by my faith."
So I put a burst into her with my M60. She drops. Longfellow says "What about bullets? Your faith protect you from those too?"
Local robot gaslights yokels too get him more spark plugs
Love seeing (hearing) TH-camrs give shouts to other TH-camrs.
It would be really fascinating to see an essay: "Why Sim Settlements 2 Is The Fallout4 DLC Bethesda Should Have Made"
Fallout: Skylines spinoff when?
1:30 Oh please... getting harrassed about "spoilers" over a 9/8 year old game is nothing...
...I got lynched because I accidentally said something spoiler-ish (a detail missed in a previous episode) about a TV show that ended 20+ years ago... Y'know Babylon 5? Fudging hell! I got harrassed because I pointed out you could see the PSI-Corps emblem under the mask tube...
Anywho...
doin' the likes and comments for the TH-cam gods! :D lol
(I'll edit this if I wanna add anything else :P )
EDIT: Heh...VLDL reference... I approve! :D
Aw come on, and I was just going to watch Babylon 5 today /s
Far Harbour also has the best overworld song. "Our island" its so hauntingly beautiful and really sets the tone of the dlc and island itself.
I finished my second playthrough couple weeks back and Our Island and Tale of Oak and Elm are still playing in my head.
I dig the crashed MiG-15 concept art from the beginning
It was pretty interesting to explore the island and try to uncover it's mysteries. I really like the fact that The Fog is really just a weather condition that comes and goes in cycles and the superstitious folk on both sides attribute things to it because enough time passes between those cycles that people kinda forget it happens.
The thing I love about Far Harbor is the aesthetics. The coastal town with the emphasis on fishing reminds me places like cape cod, Virginia Beach, and west coast Arcadia
So I've actually been to Maine and visited Acadia national Park and stayed in Bar Harbor back in 2000. So when this came out it was AMAZING to see these places again and done so beautifully (destroyed beauty, but still beautiful). I absolutely loved every minute of it and actual sent pictures of the game to my mom who lived in Bar Harbor and actually took me those places 😂 she thought it was so cool
@@BecomePneuma11235 great to hear, traversing the island did make me wanna go to Bar Harbor. Some day hopefully, but the first thing that comes to mind when I see places like this. Those patio sea food restaurants with a lobster logo, with a boat captain aesthetic and deep fried fish on a red and white checkered paper on a black basket bowl.
In 1969 I was in the US Navy and stationed in Winter Harbor, Maine. That is on the mainland immediately north of
Bar Harbor. The creation of Far Harbor is almost like a transfer of Bar Harbor to the game with plant and animal monsters from rads added.
BTW, the Naval Station has since been sold and I think it is now a State Park.
My favorite thing about Far Harbor is all of the references to John Carpenter’s The Fog. I’m a sucker for movie references in gaming.
I actually kind of liked the puzzle, a quick thing that is something else still using the same systems.
But the Zealot's Armor is not the strongest, Nuka World adds armor with better resistances.
"quick" lmao
The puzzles are kind of fun, even if the final one is quite a jump in challenge, but it feels like more could have been done with it to flesh out the program more.
Im surprised that so many people did the Children of Atom quests. I always made them "embrace division" the first opportunity lmao
As someone from Maine, this is what Bar Harbor and MDI is actually just like.
As someone who lives on Mt Desert Island, I'd say "yes" just on the grounds that I get to see Southwest Harbor in ruins, as it deserves.
ouch... that was actually my favorite village on the island, Bar Harbor was too tourist trappy for my liking.
@@Theegreygaming Mostly kidding. SW Harbor is def more laidback and I appreciate that it's not as much of an AirBnB hellscape as BH. Yeah, I don't go to downtown Bar Harbor between June-October lol.
Longfellow is a very underrated character with a tragic backstory. Its just a shame that he's so overshadowed because he's a companion created for a DLC with a story created with an existing companion in mind.
Something I didn’t realize until playing Far Harbor back to back to back for the different endings, there’s a lot of weird stops in the gameplay, ie. the door leading to the lower levels of Acadia behind DiMa remains locked even after he says Acadia is open to the PC, it eventually unlocked but not until after Faraday comes out and talks to DiMa
dead money will always be my favorite fallout dlc. being a really high level so you have the perks, then getting kidnapped by a nightkin and brought to a casino with nothing but a holorifle given
to you.
Just a heads up.
There is a mod on the NEXUS that allows you to skip DIMA's puzzle
that's teh first mod everyone should download. it's akin to the "automatically solve drauger doors" in skyrim mod in terms of necessity.
@@theghostofthomasjenkins9643 are you talking about the claw doors or the things you open by spinning the pillars that have the snake, whale and bird on them?
@@Greenhawk4 the claw doors. it actually looks a little impressive solving itself, too.
@@theghostofthomasjenkins9643 is it really that hard to just look at the claw itself for the answer?
@@Greenhawk4 no, but it takes time to menu to it, then roll the image around. probably around 30 seconds. or you could just click the key hole and watch it open, like it should've from release.
It is an amazing DLC, though remembering those good awful puzzles make my head hurt, thank god for youtube and cheating.
Jokes aside, the music for the DLC is top notch, I love just walking around and listening to the ambience, it truly makes the fog feel like some other worldly threat, that makes the urban jungle of Boston seem safe in comparison. Inon Zur hit the music out of the park.
You know the bizarre bit, I think that one guy who hates the children of Adam in Far Harbor mine actually have a point, in one of my Pleasures I decided to completely kill all of the people in the children of Adam, because I've never done that before in any of my playthroughs, and suddenly the weather all across the entire aisle improved, that can't be a coincidence right?
Suddenly all the shitty weather disappeared, and I can't really explain it, it doesn't make any sense killing them and destroying them doesn't make any sense in how it would cause the environment to become better, although in this play through it did for some reason, it made zero sense, and yet this was the outcome. So maybe that guy had something right about the children of Adam, but it's never really explained in the game why or even how that improves on the environment, cuz if you just leave them alone and do the dima Quest and allow them to live like normal, the weather stays shit on the island, so I think I might just kill the children of Adam more often, because it appears to fix the environment every time.
Great Mah Na Mah Na reference. Stellar video as always. I particularly agree with you on the main character's backstory (or lack thereof) and how it works into the synth-or-not red herring. I see way too many people (just my opinion) discussing/arguing over bits of 'lore' that seem instead to be just aspects of the process of making a game on Earth at any given point in the modern era (e.g. too few npcs for a 'city', where's sufficient food in the CW, why is everything still run down after 200 years, why can I still find nuka cola and so on).
I'd say Far Harbor is a great addition to Fallout 4 but I find Nuka World more fun. Mostly because it's a pain to get around the island if you aren't using fast travel or are playing on Survival (especially if you have to run back to the Commonwealth to protect settlements- no matter how well the settlement is defended it always feels like a flip of the coin as to whether they successfully defend when the player isn't there) and the player is rather limited on where they can store loot until they can unlock a settlement (personally I feel Longfellow's cabin is in a bad location to be all that useful). In ways it's nice the story for Far Harbor is self-contained but it also means that other than personal preference the outcome doesn't matter and has no effect on the Commonwealth- even in Far Harbor destroying Far Harbor, the Nucleus, or Acadia has no consequence aside from removing a place one can trade at.
Finally a new Grey Gaming video! That’s what I’ve been waiting for!
I rank Far Harbor up in the same vague category as Old World Blues. Proof that Fallout 4 could have been so much more.
For my first proper full play through, I sided with the institute after helping every faction as much as I could, but especially the Minutemen. I sided with the institute under the idea of my character being a scientist who was incredibly brilliant and wanted to be a good person, and saw the Institute as a necessary evil, for its resources that could be shared with the commonwealth if he played his cards right. When Father made him the successor, he was all in, convinced he could slowly end Synth subjugation, and mend relations with the commonwealth using the positive influence of the Minutemen. His attitude towards Father was disappointment and anger, believing him to be corrupted and evil. When I got to Far Harbor after the main quest, it was wonderfully dramatic to learn about what Dima did, and realizing the horror of his own actions for the sake of a greater good
Yeah that was exactly my first playthrough. Great to see other Players who did the same. 👍
Then what? Going full decadent in Nuka Cola?
@@michatomaszewski9388 When he went through Nuka it was "The Pack are animals that can be trained. The operators are dangerous but can be placated with caps. The Disciples though... unforgivable sadism for it's own sake, they have to go, if I empower the other two, the final one should die out one way or another. But I must wipe them out eventually..."
I don’t think we can ever overemphasize how important it is that wildlife is of the area and not just imported from another part of the country.
I feel like the individual scores were padded just to get a good final score. Unfortunately that's the problem with an equally weighted scoring system. Realistically, the 5 out of 5 for story is worth way more than 25% of the total.
I’m 15 and I’m pretty sure the wish reference isn’t dated. Your good
I absolutely love this DLC (exception is THAT puzzle, which is dire).
Dalton Farm is my very favourite settlement which I spend the most time in (even more than Kingsport Lighthouse and Costal Cottage...both of which were my previous faves, because of how I built there). The whole atmosphere there is just somewhere I could live.
After what DiMA did, I'd call the Brotherhood of Steel down on Acadia.
Sooo, I found a "loophole" to the memory puzzle, and it only requires one mod, Heather Casdin. I took her, along with Nick, since she's a follower, instead of a companion, and when we got to where we could use the main frame, she said she could hack it no problem. So, I let her try, and she could, and she did, in about 2 minutes. Got all the tapes that way. Mad props to her mod author for that one, sort of like the mod in Dragon Age that let you skip the Fade stuff in the Mage's Circle.
Other than that, the only real downside to this DLC that I have found is similar to other DLC, in that the BoS quests from Haylen and Rhys can send you there, even if you've never been. Major PITA that. While I'm not a big survival horror fan, I like the creepiness of the environment, it's a "pleasant" change from what's presented everywhere else.
If that's your "loophole", you can just download the mod that lets you skip the memories
@@kaizenregimen Did not know about that one, but with the Casdin mod, I won't need it.
one thing i have noticed about the quests in bethesda games that i really like is the fact that when searching for clues the quest doesn't break if you skip a few other things, so you don't have to listen to every tape in the kasumi quest, if you already know where she's gone and all you have to do is pick a lock in the boat house to read where she's gone, like i have tried a few quest mods and they only have one point of entry to start or continue a quest where bethesda often allow multiple choices in how you go about it, even when it's outright out of order.
Far Harbor is held in such high regard because it’s the only “Good” Bethesda Fallout DLC and it’s basically Point Lookout but with synths now.
Definitely not.
The only similarities are in the starting moments. And even then it's a far more engaging conversation to get that mission.
Far Harbor is such a good DLC based on the theme alone. The island’s atmosphere (pun intended), the score, the storyline, it all has a unique flavor. They threw in a lot of mystery were you can find clues to what happened through environmental storytelling. The disappearance of Confessor Martin, the struggle between Wimpop! and the Nuke-Cola corporation. Just crouchwalking through the fog with the theme playing, gives me chills.
I played this DLC using the Fallout 4 VR mod and it was such a great experience
I highly recommend playing Fallout 4 in VR, easily spent 200 hours exploring the world and enjoying the experience.
the shoutout mid video was so wholesome
That fog on your sojourn was strikingly apropos! Even after finishing the storylines, say mediating the uneasy truce between Far Harbor and the Children of Atom, the player can still, on a whim, blow up the Childrens' base, turn off the wind turbines and have wildlife swallow up Far Harbor, and tell the Institute or BoS to eliminate Dima and company in Arcadia. Freedom on par with, if not besting, Fallout: New Vegas. Also, the new rusted 'GG' badges are pretty awesome fair.
It's a level of respect for player agency that's in the New Vegas school of thought, hopefully whoever fought for that is still working at Bethesda when the next game goes into development.
Only one I really didn't like was Automatron. I don't care if you can build OP deathbots that win the game while you eat Cheetos.
really? that's the only 1 i love. robots kick ass.
@@theghostofthomasjenkins9643 The biggest problem for me with Automatron is once the player encounters ADA (whom is a fantastic companion btw) the player starts to get a lot of Rust Devil and Mechanist encounters, and they can be quite a challenge when the DLC first unlocks at level 15. My last playthrough I avoided Automatron and I encountered all sorts of base game encounters I'd never experienced before.
@@jcohasset23 i can understand this criticism cause it's one i do share as well. rust devils will wreck your world at low levels and the mechanist squads have annihilated me even at decent levels when i didn't see them coming.
it's pro outweigh the cons for me, though. and the fact it integrates into the base game makes it preferable than nuka world or far harbor for me, since i do minuteman runs mostly. i can't leave the commonwealth for too long.
If I am allowed to level only one criticism against far harbor's story or gameplay (whichever it falls under), it would be the beginning. If you became the institute stooge, a bos zealot, or just a synth-prejudiced minuteman, the introduction doesn't make sense. For far harbor as a whole, I would say this is minor; nonetheless, I would say that this is certainly an oversight.
In any case, great work as always, GG! I will one day watch your new Vegas content when I actually play it. (On another note, I am nearing the end of Babylon 5. Some topic for your other channel.)
I've had some requests lately for BY5. is it on any streaming services?
How come no one has ever questioned one simple caveat in FH story - how DiMA even replicated Avery or Tektus without Institute tech?!
FH has so many narrative issues that I prefer base game story over it.
I love arthropods and this dlc adds two of my favorite enemies. Hermit crabs and the fog crawlers that are clearly based on mantis shrimp specifically the West Atlantic Mantis Shrimp that looks almost identical in color to the fog crawler.
21:11 if you modify the harpoon gun with flechettes, you basically have infinite ammo. It makes it fire multiple harpoons for the price of one and when you loot the harpoons off of what you just killed, there’s usually multiple harpoons to loot. I bought 80 harpoons and I now have over 400
They put the V.A.T.S. tutorial in the literal hallway before you encounter the pip boy, even knowing Bethesda’s “it just works” policy, that kind of placement doesn’t just get made out of ignorance, it’s ether an intentional game design decision because it’s most logical to put the V.A.T.S. tutorial after the player learns the melee and gunplay since you wouldn’t want players to cruch on V.A.T.S from literal minute one, or it’s intentionally meant to stick out to fallout veterans who know about the lore of V.A.T.S. as after the game encourages you to use V.A.T.S. it reminds you about your lack of a pip boy via the big spotlight that shines on the pip boy, making the veteran fallout fan question what is going on shortly before the tutorial ends and giving them another hook in the form of “will this be explained or is this Bethesda being incompetent again” and what the actual fuck do you know, an institute entry states that certain synths can experience time dilation that increases their combat capabilities, and guess how V.A.T.S. changed in fallout 4 that is a noticeable departure from previous games, *time does not stop, it slows.*
Although I do have to agree that the former explanation I proposed is far more likely than the latter, like you personally believe.
I am in the process of replaying F4 and Far Harbor. I agree that the story line is very good but I do find it a rather depressing location due to the fog. I am always pleased to return to the commonwealth. I realise this is a rather minor issue but it could be improved if it was possible to get rid of the fog (eventually) througout the island.
It definitely gets bonus points because it’s such a massive step up from base f4 BUT it’s still a top 3 dlc from any fallout game.
Whatever anyone thinks about the DLC, one thing is for sure about Far Harbor, the music is fantastic.
Alot of content for a DLC ! Very impressive !
Best arguments for the Sole Survivor being a synth, to me, are 1, no Memory Den DLC, 2, insufficient radiant dialog about prewar Boston, and 3, it does kinda seem believable that the player character is secretly a "Gen 4" prototype to release for trial.
That said, i much agree that you aren't a synth and that those things are tech limitations or oversights more than they're breadcrumbs to "truth"
Excellent review. Far Harbor is really really good
I would never have discovered that vault under the hotel with the murder mystery if it hadn't been for a quest mod (Vault 8, I think), that required something from the vault and had quest markers that guided me through the maze of floors and debris.
it did miss those mutant hillbillies like point look out had. The Chinese sub was a huge plus and even if dima has you go on a wild goose hunt the "custom" power armors and even being able to tell the institute or the railroad about arcadia was pretty cool also. the little pump station riddles to turn on the power that opens a door to a dead family in a bunker was a classic fallout 3 touch . no quest just some pictures and notes lol. And everyone wants Longfellow to be Mr.deeds lol
I wish more role-playing games had storytelling like this and I wish the main games factions were written as well as and also executed as well as the NPCs in far harbor
No mention of the Radium Rifle in the weapons section? It’s actually quite good, with its lowered recoil.
Far Harbor is right up there with DLCs like Shivering Isles and Old World Blues.
24:30. You actually can't buy the marine assault legs off anyone. So, if you want the full set, you need to do the last memory.
And they’re expensive as hell to buy
10/10 more settlements to expand my minuteman empire!!!!
The extreme weather in Far Harbor is fun for questing because of the atmosphere, but a drag for settlement building. I send the companions I hate to Far Harbor settlements.
the finaly weapon you get in the children of attom quest line is the best mele weapon in the entire game
Either that or the harvester
I sound like a fucking lunatic but I always preferred nuka world. Gage is just too damn good of a companion compared to Longfellow.
i don't like nuka world quests or companions, but i do like the area so much more. the island has a couple need locations, but is largely forgettable.
Far Harbor was good, had a nice sense of variety and exploration. Nuka World was fine but a little less varied and kinda dull story-wise. Also, hot take, I don't like Gage at all.
i liked the area of nuka world much more than far harbor, but nuka world has the whole "raider" thing and i'm a minuteman. hunting season is the only quest i really do there.
the way you feel about gage is about how i feel about everyone in far harbor. i don't like them and i don't care about them. captain avery is the only one i'd side with and well, spoilers.
I LOVE the soundtrack for this dlc. I also have a mod that lets me build log cabins and it fits Maine so well. The only thing I don't like is why the Children of Atom are so militarized.
The writers went insane with this one
New to the channel, love the content 😊
I like to Max out my Charisma, so I convinced the leader of the Children of Atom to leave so I didn't have to kill him. Then revealed Dimas past sins to him and convinced him to find a peaceful solution. Worked out pretty well overall
I fully agree with this analysis. I played Far Harbor almost as long as the original Fallout 4. I love how it augments the original game and isn't just "fetch quest fetch quest Boss, cute new armor/gun" (like Automaton and Nukaworld.)
Irony, i like the fan-made logo more than the graphic artist one 😂
Great video grey. I also never believed either the SS or kasumi were synths. Like its interesting, but most evidence points to no. Fun to think about, but no. The real nail in the coffin is institute/railroad having no record. I like Dima, i do, but hes wrong (and kind of an idiot). I get the sense he wishes more people were synths so he kinda has motive to make people think they are. Always felt bad for him, must be very lonely being so unique.
Also, in my playthrough i replaced the high confessor and had everyone at peace. Why? F them, that guy is toolbag, he deserved to be replaced.
It was my favorite DLC for Fallout 4, but at the time of release I recall the biggest complaint was:
Yes, it was the largest DLC for any Bethesda game for the time, players said it was large and empty of quests/activities.
I got to Far Harbor seen everyone sleeping in ruins or on the ground and there is this HUGE boarded up intact building attached to the front wall and I was like WTF world designers. As soon as I walked out front I thought I could walk into that as a hub, man was I wrong. Maybe it had mold lol.
All of far harbor is great except the fucking puzzles. They were annoying the first time and even worse after.
Also, both Nate AND Nora DO have memories from before the bombs, Nate was military, got some medal, Nora was a lawyer, etc.
There is zero chance PC is a synthetic, like you said, it's just a red herring.
Ericsson the super mutant companion that should have been