Ashes of Creation - No Fast Travel

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 3.3K

  • @I-do-things-occasionally
    @I-do-things-occasionally หลายเดือนก่อน +19239

    Then you get halfway to your destination only to realize that you forgot something at home…

    • @vindelqen
      @vindelqen หลายเดือนก่อน +558

      irl simulator

    • @starfoxBR77
      @starfoxBR77 หลายเดือนก่อน +111

      D'oh

    • @scotthaase2028
      @scotthaase2028 หลายเดือนก่อน +177

      Then you learn for next time.

    • @3ndm3
      @3ndm3 หลายเดือนก่อน +336

      ​@@scotthaase2028 I know my ass aint learning anything from it.

    • @zaubara1543
      @zaubara1543 หลายเดือนก่อน +2

      @@3ndm3 This is the way

  • @lenball3988
    @lenball3988 หลายเดือนก่อน +11282

    I remember the initial release of Sonic Frontiers didn't have fast travel either. It got brought up on Twitter and someone at Sega replied with something like "it's an open world and you're Sonic the Hedgehog. You ARE the fast travel." 😂
    Imo, It felt so awesome to zoom freely.

    • @the_undead
      @the_undead หลายเดือนก่อน +814

      That's got to be one of the best responses from a large video game company ever

    • @meatkirbo
      @meatkirbo หลายเดือนก่อน +701

      @@the_undead”fast travel? This entire game is about traveling fast. There’s your fast travel”

    • @aliteralmoth2243
      @aliteralmoth2243 หลายเดือนก่อน +333

      I never used the fast travel in the spiderman games because the travel in those was actually fun.

    • @Mikustan39
      @Mikustan39 หลายเดือนก่อน +86

      “I do not need fast travel, Twitter user, I am the fast travel!”

    • @Brucifer2
      @Brucifer2 หลายเดือนก่อน +121

      Frontiers had its flaws but it was the biggest step in the right direction Sega made for Sonic in a LONG time. The next game should really JUST be the big map with better balancing and more stuff to do in the map.

  • @remroyal2564
    @remroyal2564 หลายเดือนก่อน +63

    The key is the experience of adventuring needs to be engaging and exciting. If you’re walking around and it feels empty or it gets repetitive then it will lose its luster.

    • @raialasio1574
      @raialasio1574 4 ชั่วโมงที่ผ่านมา

      Adventuring has calm moments of travel

  • @wedgemccloud
    @wedgemccloud หลายเดือนก่อน +1439

    THIS is also the core of how survival games became so huge. Simple objectives become a whole journey with stories along the way.

    • @laranjo5999
      @laranjo5999 หลายเดือนก่อน +25

      Except 99.99999% of the successful survival games maps are not that large and you can run from one side to the other in at most 30 minutes.
      I love traversal taking time, but I wonder if this is too extreme.

    • @Ecksplisit
      @Ecksplisit หลายเดือนก่อน +33

      @@laranjo5999 the most highly praised survival game is Valheim. Travel is notoriously slow in it.

    • @Kriddle1229
      @Kriddle1229 หลายเดือนก่อน +15

      @@Ecksplisit That is not even close to being the most highly praised survival game.

    • @Ecksplisit
      @Ecksplisit หลายเดือนก่อน +1

      @@Kriddle1229 lmao yes it is and you’re high or live under a rock if you think otherwise.

    • @laranjo5999
      @laranjo5999 หลายเดือนก่อน +19

      @@Ecksplisit "The most highly praised survival game" is not Valheim (even though it's one of my favourites). And as someone who has over 600 hours on it, I can guarantee you it's not even CLOSE to what Ashes aims to do in term of game world size and travel methods.
      Also
      1. Valheim has fast travel. And while you can't bring certain materials, you can still do 1 or 2 trips and get enough ore to last a long while. All the other situations (like bossing or gathering materials that can be taken into the portal) will be vastly sped up by fast traveling.
      2. Valheim isn't an MMO, so you won't go to the same places repeatedly forever (which is something you do in MMOs). I.E you get enough silver, you progress past the mountain biome for the most part.
      3. Most people don't play Valheim for the same length as they'd play an MMO. Over time, "long travels" will wear off people's patience.

  • @sergeyshubin352
    @sergeyshubin352 หลายเดือนก่อน +2678

    Limitations can produce new experience. I remember playing Skyrim with fast travel disabled and exposure to elements enabled. It felt just like this: I have several reasons to go to another city, so I'm leaving for it and try not to freeze to death. Feels like an impactful journey.

    • @bich_what
      @bich_what หลายเดือนก่อน +7

      *when it works
      Too many times I froze to death because my fire wasn't fire-ing

    • @moonwatcher6671
      @moonwatcher6671 หลายเดือนก่อน +49

      When I first played Skyrim, I didn't know Bjorlam existed, so I walked everywhere that I hadn't been before

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +17

      Never done that, but I played original EQ, and ya every trip to a new area was an adventure, and a huge risk.

    • @Cheesepuff8
      @Cheesepuff8 หลายเดือนก่อน +22

      Yeah it should be about the journey not the destination, the mundane parts should fun and gameplay filled, it works so well in games like dying light, Minecraft, and lethal company

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +8

      @@Cheesepuff8 I mean, I love exploration in MC, especially modded where you have NO idea what kinda structures exist.
      But it also has plenty of fast travel, because the first time is great, the 10th time it is obnoxious.

  • @tanukichikurumi
    @tanukichikurumi หลายเดือนก่อน +22

    It's gonna be like Dungeons and Dragons, where it's difficult to have a schedule where everyone in the party is available.

    • @menghao737
      @menghao737 21 วันที่ผ่านมา

      That's why you join guilds and look for static parties. I don't mind a little fast travel in my game, like FFXI had outpost teleports you had to collect and could use, but starting off, if you wanted to get to Valkurm Dunes from Windhurst, you had to take a ten minute ship ride and risk getting attacked by a kraken if someone fished it up, and God forbid you forget to soulbind once you get there if because dying in an xp party with noobs was inevitable in the Dunes in those early days, and you can't even rent a chocobo by this point, you're probably getting kicked from the party unless they know you, or your the healer or tank.

  • @GlorifiedGremlin
    @GlorifiedGremlin หลายเดือนก่อน +8470

    I totally get that and agree, HOWEVER, if the map is 75% empty like many games these days are, it is still disrespectful of player time

    • @Potatoe-f6u
      @Potatoe-f6u หลายเดือนก่อน +960

      Yeah, that's the hard part. If the map is huge, it will be a particular challenge to make travelling back and forth through it interesting. That's a lot of space to fill.

    • @yorttroy
      @yorttroy หลายเดือนก่อน +146

      It IS empty, during alpha though.

    • @xaius4348
      @xaius4348 หลายเดือนก่อน +186

      Every game trying to imitate the success of Skyrim be like

    • @GlorifiedGremlin
      @GlorifiedGremlin หลายเดือนก่อน +220

      @@Potatoe-f6u Kingdom Come Deliverance is the only game in over a decade that has managed to truly achieve this imo

    • @bossbunnyboy
      @bossbunnyboy หลายเดือนก่อน +16

      bad take hes talking about a specific game. cop out

  • @MythrilZenith
    @MythrilZenith หลายเดือนก่อน +706

    "Why are you going to that location" is a good way of putting it.
    If there was no method of teleportation in Runescape it would be a miserable experience, because the game sends you all across the world all the time for little things (clue scrolls, slayer tasks, farm runs, etc.) Instead you unlock these movement options and it feels really good, but it DOES transform the game into leaning into that mobility as an assumed state and/or a reward.
    AoC it sounds like leans heavily into the "this is YOUR home, and you leave your home to adventure but come back after." Which in turn means it rewards placement of your home base, defense of it, and consideration for how easy or hard it is to get to high value areas.
    Both perfectly valid design modes, but both have some mutual exclusions and lean into very different styles of gameplay that some players will prefer and others will hate.

    • @DrSnowglobes
      @DrSnowglobes หลายเดือนก่อน +7

      @@MythrilZenith Original RS had no fast travel, and it felt much more rewarding when you trekked somewhere for 5 minutes and accomplished something.

    • @mikehurt3290
      @mikehurt3290 หลายเดือนก่อน +12

      I like how runscape made it that it used resources to telport

    • @BobOfBarons
      @BobOfBarons หลายเดือนก่อน +12

      Yeah, the theory the idea is:
      - You and your buddies hear about dungeon 2-3 hours away,
      - You decide to go there and do some farming, but in order to make it worthwhile you all decide hey how about we spend a few days there doing some farming getting more materials/hunting for that rare drop whatever it is.
      -Oh one of your guild/teams members has a friend whos part of a crafting guild there is x tree or ores or something lets team up with them and make it an expedition,
      - Maybe you and the gather guild split the costs to hire a merc guild/group to protect you all or they're your friends and they'll help you out if you help them out with another task they want to undertake
      ^perfect world this is what they are wanting to foster, which is kinda how games like EVE would play out if that happens or not? who knows haha but we can have a collective dream yea?

    • @VoodooFoxCub
      @VoodooFoxCub หลายเดือนก่อน

      Thank you for not taking a stance

    • @Merilirem
      @Merilirem หลายเดือนก่อน

      @@DrSnowglobes I was super confused for a minute lol. Fast travel in runescape? Did they add that in the new version or something lol.

  • @Baileybransby
    @Baileybransby หลายเดือนก่อน +41

    “Mr bilbo where are you off too?”
    Gamer Bilbos - “im going on an adventure” 😅

  • @thekito4623
    @thekito4623 หลายเดือนก่อน +53

    thor: "gamify your work"
    also thor: "degamify your games"

    • @richmondvand147
      @richmondvand147 หลายเดือนก่อน +5

      he means for enjoyment vs effecient

    • @AustrianEconomist
      @AustrianEconomist หลายเดือนก่อน +5

      Unironically good advice though. Makes work more fun and "addicting" (in a good way) and makes games a bit less dopaminergic/addicting (in the bad way).

    • @AbominationalFailure
      @AbominationalFailure 6 วันที่ผ่านมา

      Not having fast travel isn't degamifiing really though. Fast travel lets you avoid interacting with the game world, if anything that's degamifing.

    • @thekito4623
      @thekito4623 4 วันที่ผ่านมา

      @@AbominationalFailure fat free yoghurt is a scam! it just has more sugar and isnt any more healthy

    • @c4cypher
      @c4cypher 2 วันที่ผ่านมา

      Well yeah. Cheap skinner box techniques and other grindy shit isn't fun.

  • @osirisforrest8222
    @osirisforrest8222 หลายเดือนก่อน +799

    Theres fast travel right?
    AOC: laughs in horse

    • @crashzone6600
      @crashzone6600 หลายเดือนก่อน +6

      Horse is the fast travel system... arent there wagons that you need to transport?.

    • @BobOfBarons
      @BobOfBarons หลายเดือนก่อน +3

      @@crashzone6600 Yeah it sounds like there is limited space for trade/craft goods on a player(Like logs iron etc), if you need to move it between nodes/citys etc you'll need a caravan. They did say there'd be banks but it sounds as if they'll be pretty well node or region locked so even if you can put stuff away you cant pull it out half the world away.
      Well thats the design brief how that plays out in the end who knows.

    • @crashzone6600
      @crashzone6600 หลายเดือนก่อน

      @@BobOfBarons kinda sounds like BDO.

    • @virtasvid1721
      @virtasvid1721 หลายเดือนก่อน +1

      new world was the same way but everyone complained about it

    • @EyeOfThePhi
      @EyeOfThePhi หลายเดือนก่อน

      Are you seriously going to say that? Why won't her trumpers leave her the h*ll alone she doesn't look like a horse wtf leave politics at the door Thor would be so mad if he saw this better hope he doesn't see this or Thor would ban you

  • @maliticus7474
    @maliticus7474 หลายเดือนก่อน +7

    New World tried this at launch. It is an interesting system to try to build player engagement with traveling in game. The biggest thing is that traveling needs to be a reward and not a chore. If getting from fun place to fun place is just annoyance and pain people will put the game down rather quickly. Putting in things like caravans that players can join to afk travel from one location to another in relative safety would be a nice middle ground addition.

    • @nathanielnizard2163
      @nathanielnizard2163 14 วันที่ผ่านมา

      new world had issues. In particular the fact that it was released missing gameplay content.

  • @Burntsparky
    @Burntsparky หลายเดือนก่อน +1335

    I haven’t seen a single moment of gameplay of this game. Just high praises with the mini map.

    • @DRUKENHOBO
      @DRUKENHOBO หลายเดือนก่อน +193

      because the gameplay is just walking for 90% of it

    • @yugidude1
      @yugidude1 หลายเดือนก่อน +184

      Because there's not any gameplay. It's basically star citizen levels of complete and about as likely to complete

    • @theInfiniteEgg-z8i
      @theInfiniteEgg-z8i หลายเดือนก่อน +66

      Yeah you can always tell which of these videos are ads and which arent, lmao.

    • @highelf6086
      @highelf6086 หลายเดือนก่อน

      Lots of gameplay vids, search ashes of creation alpha 2 gameplay

    • @lostbinarycode
      @lostbinarycode หลายเดือนก่อน +123

      @@theInfiniteEgg-z8i He's not sponsored and it's not an ad, He's describing how travel works the Map kinda needs to be open for that.

  • @fuzzygenius
    @fuzzygenius หลายเดือนก่อน +406

    This is a big reason I love valheim. While there are portals, you have to travel normally to set up a portal. And the critically important resources cannot be moved through portals.

    • @pcdeltalink036
      @pcdeltalink036 หลายเดือนก่อน +19

      Which is honestly just dumb because the vanilla way to get around that is:
      1. Load up on resources that can’t be taken into a portal.
      2. Log out to main menu and join character to different world.
      3. Drop non portal items in a chest on that second world. Return to main world
      4. Go through portal.
      5. Log out and go back to second world, retrieve non portal items. Log out and go back to first world.
      6. Finally continue after a ridiculously annoying waste of time.

    • @BooshyBrows
      @BooshyBrows หลายเดือนก่อน +36

      ​@@pcdeltalink036or just change the postal settings for the world?

    • @Apexgaming2468
      @Apexgaming2468 หลายเดือนก่อน +42

      @@pcdeltalink036 Because God forbid you have to actually travel back and forth like intended.
      Regards to #6. Games themselves are a waste of time so if you feel that way then stop playing and find something better.
      Valheim is an awesome game. Nothing wrong with any part of the game play. There's no special prize for getting things done as quick as possible. Games are suppose to be a way to forget/escape reality yet so many people treat games like it's a job and are usually unhappy with practically everything yet still play.

    • @skyblue2708
      @skyblue2708 หลายเดือนก่อน

      @@Apexgaming2468 Dumb take. Games are only a waste of time if you think all time has to be spent productively to not be a waste. Entertainment is valuable time, and not everybody enjoys it the same way or even has the time to do it the way it's "intended".
      To say there is nothing wrong with the game play at all is kind of laughable too. Even my favourite games I'm sure I could find something about the game play that can be improved, you don't need to dick ride devs that hard. And you realise you can like different parts of a game right? Maybe they want to keep playing because they like a different aspect of the game, why should they stop? Answer: they shouldn't.
      The devs did the right thing, they seen a lot of people love their game but don't want to engage in some of the things that are more tedious like constantly sailing resources around the map so they gave us the choice of changing that.

    • @davidmaximus6709
      @davidmaximus6709 หลายเดือนก่อน +28

      @@pcdeltalink036 "It's dumb that I can't do this thing that the devs didn't want me to do :("

  • @kaworob
    @kaworob หลายเดือนก่อน +26

    My husband does this thing in his fav games, that he calls "Immersion walk through"
    Let's say, he plays Witcher 3. His mods (aside of the sexy Gwent) are realistic weather, realistic time pass, no map etc.
    He would walk/ride everywhere as you would on a actual horse. No galloping, just traveling. Sleeping at night, traveling at day... He played this game, and others multiple times, using this "Immersion" system. He just be chilling and appriciating the game. I'm so glad I got him back into gaming ♥️

    • @Blaquer17
      @Blaquer17 หลายเดือนก่อน

      @@kaworob I played Fallout 4 like this. I couldn’t decide which faction to go with, so I spent a bunch of time building encampments. Sleeping at night, unless I needed to travel at night, carrying food and water to camp. It was so immersive. I fell in love with the rainy days.

  • @BlueShellshock
    @BlueShellshock 7 วันที่ผ่านมา +4

    I appreciate this. There is a kind of entitlement in saying "I paid for this game, so it should do what I want." That takes away from the mystique -- adventures are sometimes long, dangerous, and have to be planned out.

  • @joepartridge1507
    @joepartridge1507 หลายเดือนก่อน +75

    It's not about the quantity of time when exploring, it's about the quality of time.

    • @theghoulshow
      @theghoulshow หลายเดือนก่อน

      Don’t get into the whole quantitive v qualitative argument with these folks

    • @theghoulshow
      @theghoulshow หลายเดือนก่อน

      People today can’t do anything unless they attach a number to it

    • @link4585
      @link4585 หลายเดือนก่อน

      sadly the quality is the same 5 goblin ambushes in 30minutes

  • @Okaume
    @Okaume หลายเดือนก่อน +52

    'distance is defence' count +1
    Current count: 420

  • @toxicbust572
    @toxicbust572 หลายเดือนก่อน +20

    There is a game I love called Outward that is like that. There is only 1 town in each area that is safe. Everywhere else is not safe unless you have made preparations to stay out there longer. You had to worry about food, water, getting ambushed while you were sleeping, and repairing your gear. Overall it was not a hard game but I really loved that aspect of it.

    • @Azrage
      @Azrage หลายเดือนก่อน +1

      Outward is great! I'm glad to see someone mentioning it.

    • @dragonriderabens9761
      @dragonriderabens9761 หลายเดือนก่อน +4

      Yes
      The difference is that Outward is a single player game and this is an MMO
      A single player game is not dependent on a large number of players sticking with it to survive
      An MMO is
      An MMO with the same cult classic status as a game like Outward will not survive

    • @vergilthefallen9
      @vergilthefallen9 หลายเดือนก่อน +1

      I love seeing Outward get love anywhere. Wonderful game. Hope Outward 2 is just as good.

    • @tweda4
      @tweda4 หลายเดือนก่อน

      @@toxicbust572 Each to their own, but I found Outward to be a severe chore. Although to be fair, most of that was the janky combat and the general game design less the process of making your way around the world.

  • @billygrego4769
    @billygrego4769 หลายเดือนก่อน +2

    It's like rewatching One Piece whenever you leave your base

  • @Daskard
    @Daskard หลายเดือนก่อน +429

    Next stop: encumberance - where you have to leave 80% of the loot behid, because you have to spend a day walking back to your base.

    • @Nvrmr_
      @Nvrmr_ หลายเดือนก่อน +20

      Or carts! I know almost nothing about this game but the shorts mentions some stuff that is reminiscent of Wurm Online to me, and I remember getting all of my stuff on cart there to go make a village

    • @jairusstrunk94
      @jairusstrunk94 หลายเดือนก่อน +10

      @@Nvrmr_ They have carts :) You can make a caravan. Load resources into crates and load the crates on the caravan. It's awesome. I LOVE wurm. I wish I had that game with update graphics and combat.

    • @justinwhite2725
      @justinwhite2725 หลายเดือนก่อน +1

      Caravans are for moving materials between towns. Can't load a crate in the wilderness.

    • @pcdeltalink036
      @pcdeltalink036 หลายเดือนก่อน +9

      Number one reason my first action in Skyrim or fallout is console commanding about 10k carry weight on my character. There is nothing immersive to me about filling up, leaving area, traveling to base, dropping stuff, and traveling back. It’s multiple loading screens and a chance to crash at each and every one.

    • @jamesn3122
      @jamesn3122 หลายเดือนก่อน

      ​@justinwhite2725 you can absolutely summon a caravan outside of a town

  • @RekiWylls
    @RekiWylls หลายเดือนก่อน +12

    As a long-time FFXI player who stopped playing back during CoP, this short speaks to me. Part of the original magic of FFXI for me was the feeling of accomplishment and investment that the duration and danger of travel brought to that game.

    • @steohara6353
      @steohara6353 28 วันที่ผ่านมา

      FF11 wouldnt have you ride a horse for 30 minutes to get to a location though, this game will

  • @Notthemikeurlookin4
    @Notthemikeurlookin4 หลายเดือนก่อน +60

    Playing Skyrim with fast travel was fun when I was a kid and didn't care.
    Playing Skyrim older now without fast travel at all makes me appreciate the game so much more. Traveling by horse between Whiterun and Solitude and staying at the inn overnight in Rorikstead along the way is like he says, an adventure. The game is so much better without fast travel.

    • @lyntonfleming
      @lyntonfleming หลายเดือนก่อน

      Honestly, the creation club added so much replayability just with survival mode alone.

  • @gilbertocota9924
    @gilbertocota9924 หลายเดือนก่อน +3

    From what i remember. It will have fast travel but that depends on the type of city. There is military/ scitific and a few other options. One of them will have a portal to teleport to allies or something along the lines.

  • @Loki-
    @Loki- หลายเดือนก่อน +17

    Your group finally gets to the dungeon and something happens IRL for 2 of them to have to leave, then the rest can't do the dungeon with the smaller group. I can find reasons for having faster forms of travel, and they're reasonable.
    Just make the faster travel resource intensive so that you're not gatekeeping groups of people who have short bursts of free time.

  • @Uthael_Kileanea
    @Uthael_Kileanea หลายเดือนก่อน +2

    Every medieval fantasy game should gave a Gate/Portal spell. I don't care if it's 7 days cooldown, if it requires materials for every person who goes through, if it gives me some fatigue/sickness, if it requires 10 people channeling it for an hour or whatever other costs or drawbacks.
    The ability to teleport an army is epic! Especially if you can set a destination point yourself in advance. Again, no matter the time and cost of setting it.
    Wormhol'ing an army should feel like an adventure, too.

    • @SkyNinja759
      @SkyNinja759 5 วันที่ผ่านมา

      If it is locked behind a specific skillset but open to all characters. Like an artisan skill that you specialise in but require others to mastercraft things with their skilltrees it would be cool.
      Like a mage that can teleport every hour or so, but he needs to rely on others ro fix his equipment or to craft consumables.
      Specialisation in MMOs is always cool. Especially if it's so time intensive that a majority of the playerbase can't just alt-character cheese.

  • @Suspinded
    @Suspinded หลายเดือนก่อน +228

    That's awesome for the people who are able to commit that time. I'm past that era of my life, but I'm glad these experiences are available for those who have the time to consume them.

    • @hadoken95
      @hadoken95 หลายเดือนก่อน +17

      Agreed, we need more games like this - too many quick trip, lobby based 30 minute whatevers for the busy crowd. Not enough just lose yourself multiplayer timesinks.

    • @Derzull2468
      @Derzull2468 หลายเดือนก่อน +5

      You never have 2-3h to yourself ever? Or you choose that something else is more valuable to spent that time?

    • @theoneandonlyskinnyb
      @theoneandonlyskinnyb หลายเดือนก่อน +51

      @@Derzull2468 I’m a parent of young children. I’m lucky if I get 2-3 minutes to myself.

    • @shrubninja6444
      @shrubninja6444 หลายเดือนก่อน +41

      ​​@@Derzull2468I get up at 4am to go to work, and get home at 3pm. I go to the gym because I'm old enough that I'll get fat if I don't, and then I cook dinner when I get back. By the time that's over it's about 6pm and I go to bed at 8:30 so I don't sleep through my alarm. I spend some time hanging out with my roommate and playing with my cat, maybe do some video games or read a book before bed. And all of that assumes I don't have any errands to run that day, which definitely isn't common. Dedicating several hours at a time gets harder as you get older.

    • @OlafJorigson
      @OlafJorigson หลายเดือนก่อน +45

      @@Derzull2468 even if you have 2-3h of time every day, do you want to spend that time to travel the same road for half of that time every day, most likely more than once? Sure in the beginning it's fun, but after 10th 15th 20th run, you just want to get there.
      Thor compared it to DnD but that's wrong. A DM will never make the same road twice, unless he wants to skip through it. A game can't do that. Even in Skyrim, where I loved to just stroll through the map, after 100s of hours, you just know the spots and it's less interesting. Plus I actively decided to do that and not get to a specific point/place. If there is a dungeon you want to farm, it's really annoying to constantly make long travels. People will either set up groups that just carry loot from one place to another or bot it. Both things don't sound very fun in a long run.

  • @IndorilTheGreat
    @IndorilTheGreat หลายเดือนก่อน +9

    The LOTR TTRPG has some great mechanics surrounding travel - focus on supplies, levels of rest, safe places to camp, etc. It really makes the world feel more alive.

    • @crispybatman480
      @crispybatman480 หลายเดือนก่อน

      I need to get that game

  • @Terribadguy.
    @Terribadguy. หลายเดือนก่อน +2

    Yeah babe, just watch the amount of cheddar you put in there. God forbid we "cheesify" the mac and cheese!

  • @Shiirow
    @Shiirow หลายเดือนก่อน +18

    so you played D&D where the DM just stared at you blankly in silence for 75% of the play session??

    • @vitorac412
      @vitorac412 หลายเดือนก่อน

      Cry more little kid. Intrepid wont listen to this crapp modern game design. Just go and play another game.

    • @jmann3598
      @jmann3598 หลายเดือนก่อน +2

      you clearly have never done a campaign with a lot of traveling

    • @vitorac412
      @vitorac412 หลายเดือนก่อน

      @jmann3598 perfect.

    • @quickdraw6893
      @quickdraw6893 หลายเดือนก่อน +2

      ​​@@jmann3598That wasn't his point, the point is in this game you're forced to actually do the traveling part where there are likely long stretches of nothing during it. In an actual D&D campaign around traveling, you would skip to encounters along the road, where things are actually happening.
      And unless this game has Dragons Dogma 2 frequencies of road encounters - which does get tedious, but mostly for how samey they become - there will be a lot of "nothing" time. It'd be more like 90% of the time spent with a DM staring blankly.

    • @Znetsixe
      @Znetsixe หลายเดือนก่อน

      @@quickdraw6893 I know I'm in a minority here, but I'm sort of intrigued by this. General open world games will shove encounters and interactables and action literally every 3 seconds, and it gets super strange and weird especially in the long run. I like being able to just walk and take in the scenery, and just chill for a bit. Then there's Death Stranding, which is filled with a whole load of nothing, but implements gameplay loop into a literal walking, which is very clever.

  • @WallBreakerOfficial
    @WallBreakerOfficial หลายเดือนก่อน +4

    Terry, we gotta go back, I left my sword on the mantle.

  • @dadity9142
    @dadity9142 หลายเดือนก่อน +1

    This is actually what got me so sucked into Fallout 4. My dad convinced me to try it again on survival mode and it was exactly as you said. I was going to x location for y reason and I needed ABC and D to survive there and back. Made sure my base was set up and defensive and set off on my journey

  • @ScruffyNZ.
    @ScruffyNZ. 22 วันที่ผ่านมา +3

    First time i played oblivion, i was a few hours in before my friends informed me of the existence of fast travel. I've been disappointed ever since. Reading road signs and wondering what this 'cheydinhal' at the end of my journey would be like was simply amazing

  • @aeden8008
    @aeden8008 หลายเดือนก่อน +3

    Dude I love stuff like this.
    Last Oasis had that magic for a bit. It was super cool looking back and seeing your entire clan rolling over the horizon heading for new land.

  • @senselessfool3441
    @senselessfool3441 หลายเดือนก่อน +1

    Traveling is part of an adventure. I think too often we focus on activities at a destination and that results in disconnected experiences linked by loading screens. Travel makes a game feel like a place, but travel needs risk and danger to be interesting or it risks feelings like a slog. It’s a tight-wire walk to pull it off right, and I’m excited because it’s looking like AoC is balancing quite well.

  • @A_Professional_Idiot_mk.2
    @A_Professional_Idiot_mk.2 หลายเดือนก่อน +57

    Assuming this is a fantasy setting and they don’t already have this, I’d be surprised if they didn’t add some sort of air travel, like taming pegasi or griffins or something

    • @norbertszekeres867
      @norbertszekeres867 หลายเดือนก่อน +5

      I mean at least should be an option , if not fast travel , but at least something twice as fast as normal speed

    • @justinsimanjuntak2460
      @justinsimanjuntak2460 หลายเดือนก่อน +10

      Iirc, flying mounts are going to be rare, and mostly reserved for heads of major guilds.

    • @9Johnny8
      @9Johnny8 หลายเดือนก่อน +10

      I think that would actually feel slower. On the ground you're interacting with the world while travelling. If you can just fly over it without interactions, it'll feel a lot longer, even if you're there in a third of the time.

    • @apollyon23456
      @apollyon23456 หลายเดือนก่อน

      ​​@@justinsimanjuntak2460 5 mayor's of metros, 5 Monarchs of castles, and a few temporary legendary dragons you can raise to use for about a month. Will be between 10-20 people with flyers per server.

    • @apollyon23456
      @apollyon23456 หลายเดือนก่อน +2

      If a server ends up having 2 scientific metros, of the 5 possible metros per server, if they aren't at war with each other, the mayor's of both can agree to have an airship travel between them. Personal ownership of flyers will be extremely limited, though gliding mounts will be a thing.

  • @santhinal7767
    @santhinal7767 หลายเดือนก่อน +4

    personally I think they should add ships as they open up the map. NOT as fast travel but as a semi-limited way of moving across the map slightly faster than on a horse or wagon. It makes perfect sense to add ships to this to let you travel the rivers and lakes as well as the coastline.
    Plus they could add some enemies in those areas and other players could blockade those rivers and lakes and demand tolls or the like!

  • @thebrandunsafeone7184
    @thebrandunsafeone7184 หลายเดือนก่อน +2

    Oh yeah. This is the game for me. Im boutta document every single inch of this game's lore, npc interactions, ruins, kingdoms, history... Im gonna do SO MUCH

    • @sabina2703
      @sabina2703 3 วันที่ผ่านมา +1

      110 USD minimum to be able to play the game right now :(

  • @max7971
    @max7971 หลายเดือนก่อน +47

    Yeah, the more I learn about this game the less excited I get.

    • @Gunther69420
      @Gunther69420 หลายเดือนก่อน +19

      For every cool thing I see about it, something terrible ruins it all

    • @slayerdwarfify
      @slayerdwarfify หลายเดือนก่อน +14

      Well, fortunately, it's never gonna get a full release at this point so nothing to get excited about

    • @dragonriderabens9761
      @dragonriderabens9761 หลายเดือนก่อน +1

      @@slayerdwarfify bet
      This isn’t Scam Citizen dude
      This game will see a release in time
      Not a long time
      But let the devs cook

    • @NEProductionE
      @NEProductionE หลายเดือนก่อน +7

      same for me working fulltime and having limited free time wanting to have fun and dive into a fantasy world i dont want to 1 day log in travel 3 hours to some dungeon logout and come back the next day to actually play the dungeon ? If you are a streamer playing 15 hours a day hours of walking isnt anything i mean u get paid but if its your freetime and its limited and u want to have fun traveling to the dungeon every few days the same way for the 100 time i dont think thats fun in any way

    • @Ecliptor.
      @Ecliptor. หลายเดือนก่อน +4

      Yeah. To each their own, of course, but this will boom the first week and then be played by 1k people all around the world, if anything, and if it even gets released.

  • @RedEarth20XDX
    @RedEarth20XDX หลายเดือนก่อน +24

    I dont know why this comment section is praising this idea. It sounds great if the map is filled out, and from what I've seen, the map isn't filled out with tons of things to do.

    • @dragonriderabens9761
      @dragonriderabens9761 หลายเดือนก่อน +9

      Blinded by hype is why
      When they actually get their hands on it and get past the honeymoon phase, they’ll see just how bad it is

    • @saki7505
      @saki7505 หลายเดือนก่อน +1

      @@dragonriderabens9761 indeed

    • @dhay3982
      @dhay3982 หลายเดือนก่อน

      So it can be great. It just needs an actual interesting world.

    • @MrVaeron
      @MrVaeron หลายเดือนก่อน

      ​​@@dhay3982which it won't have. Because this not even the case in way smaller games, so hoping that it will be the case in this huge game is copium like with every EOS WoW killer that got announced in the last 15 years. And no, just having lots and lots of procedural stuff won't work either unless killing stuff is your Game play loop.

    • @winterthemuteson
      @winterthemuteson หลายเดือนก่อน

      And even if there is fun stuff to do in between them, it's not going to be fun when you've done it 100 times already. Instead it's just going to be another PITA unnecessary limitation to keep you from doing the stuff you want to do.

  • @alecm8232
    @alecm8232 หลายเดือนก่อน

    Thats how I felt with Skyrim, especially early on when you're wandering everywhere. Seeing the beautiful landscape, and stars in the night sky, perfect music. And then you unlocked the ability to fast travel, and that made the game more bearable for time sake but you miss out on some of those smaller things.

  • @roberdanger
    @roberdanger หลายเดือนก่อน +113

    Dark age of camelot from 2001. I lived on that game for years, but the one horse that went from the bottom of the map to the top took about 25 mins. That's when you ate, went to the bathroom, planned with your group where to meet and what you were going to do. Those days were great. And not just because the game was great but because you forged friendships with people.

    • @czcrossman
      @czcrossman หลายเดือนก่อน +3

      I LOVED that game. In my opinion it’s the second best MMORPG of all time, only behind Ultima Online 😁

    • @ficklepickle6290
      @ficklepickle6290 หลายเดือนก่อน +2

      Yeah for me it was EverQuest. Crossing the plains of Karana with out SoW was brutal 😂

    • @TheRealClaylex
      @TheRealClaylex หลายเดือนก่อน

      Dude, my first ever MMO next to WoW. That shit was top notch

    • @czcrossman
      @czcrossman หลายเดือนก่อน +1

      @@ficklepickle6290 I never played EQ, that was during my UO era, but I used to go to my buddy John’s house every day after school and watch him play EQ and it always seemed SO badass to me.

    • @YourOtherSock
      @YourOtherSock หลายเดือนก่อน +2

      Ahh, back when DC was Druim Cairn, you fought wee werewolves with a spammy chanter in DF, and every cloak had /hood. Good times.

  • @Proxtor
    @Proxtor หลายเดือนก่อน +3

    Vibes of old school ULTIMA Online

  • @Tremendous027
    @Tremendous027 13 วันที่ผ่านมา

    Best AoC creator ive found so far.
    Subbed.
    Cant wait for this game to go live. (Not alpha/beta, I want the full experiance)

  • @Bear_Incorporated
    @Bear_Incorporated หลายเดือนก่อน +789

    So, it’s a game where getting there is half the fun? Sounds nice.
    As long as the world doesn’t feel empty, that sounds wonderful.
    Fast travel has always seemed like a crutch for bad game design, rather than actually improving a game. I remember running from town to town in Morrowind and really enjoying the journeys.

    • @wavytoad9983
      @wavytoad9983 หลายเดือนก่อน +26

      I can't think of one game where fast travel improves the experience.

    • @Dunkopf
      @Dunkopf หลายเดือนก่อน +94

      ​@@wavytoad9983 space game with FTL fast travel is part of the fun

    • @3ndm3
      @3ndm3 หลายเดือนก่อน +26

      ​@@Dunkopfwell that can be interesting compared to the cut to the loading screen. You actually feel like you are travelling.

    • @basenightx1464
      @basenightx1464 หลายเดือนก่อน +10

      @@wavytoad9983 every racing game ever:

    • @Camra1040
      @Camra1040 หลายเดือนก่อน +20

      I agree, fast travel imo ruins part of the feel in Oblivion and makes it feel much smaller. The only 2 times I've felt that fast travel (the click a place then loading screen kind) was better for the game is Daggerfall, and space travel games

  • @joshuabates4660
    @joshuabates4660 หลายเดือนก่อน +18

    Unemployment simulator

  • @jamsam2100
    @jamsam2100 24 วันที่ผ่านมา

    I've never been able to formulate this into words beyond "I do it because I'm having fun" when people bash me for not using fast travel in some games.
    Thanks for putting it into words!❤

  • @synka5922
    @synka5922 หลายเดือนก่อน +30

    and what if the map gets bigger? will you spend weeks traveling on a ship? Just staring at your character walk across the map for several hours? bruh

    • @tortiboy142
      @tortiboy142 หลายเดือนก่อน +6

      The map IS going to get bigger..we currently have 5 nodes, and it already is a massive map. The plan is to spread 85 nodes across 2-3 continents, so it might actually take you an entire day to cross a continent.
      BUT something which isn't mentioned here, is that there will be limited fast travel.
      If I recall correctly, high level scientific nodes will be able to create portals which link to other high level scientific nodes.

    • @lazerrhino
      @lazerrhino หลายเดือนก่อน +3

      ​@@tortiboy142 not to mention you shouldn't be constantly traveling clear across the map just to do stuff. There will be plenty reason for people to play around their zones.

  • @dylansetright3359
    @dylansetright3359 หลายเดือนก่อน +54

    Eventually the gimmick of the traveling will hurt the game. But it works for an early jumpin and your first experiences.
    Especially if things are like far away if you are spending more time traveling too something than actually doing things you are there for and doing that same track again. It definitely can hurt it

    • @terravarious
      @terravarious หลายเดือนก่อน +12

      This sounds cool the way he says it, and with his skill level I'm sure he only does each dungeon once.
      I suck. So completing that dungeon is going to require daily trips for a week or so. That travel no matter how interesting is going to feel like a commute down the 401 by the end of the week. And god forbid the next challenge is just one exit farther down the same road.

    • @dylansetright3359
      @dylansetright3359 หลายเดือนก่อน +23

      @terravarious it's also like people can forget shit and have to go all the way back. Yeah it creates some experiences but there's a reason a lot of games have made these kinds of QOL changes over the years.
      And unless they get really creative with how the map goes, the journeys would just start to get repetitive too

    • @KingDetonation
      @KingDetonation หลายเดือนก่อน +20

      ​@@terravariousHe makes it sound cool cause he's trying to sell it to other people.

    • @poekpally
      @poekpally หลายเดือนก่อน +12

      This game rely way to heavy on having an active social group to play with. Ppl who rely on pugs gonna be in a world of hurt.

    • @dylansetright3359
      @dylansetright3359 หลายเดือนก่อน +9

      @@poekpally yah it's relying on you having a group that wants to commit to a long travel too which well isn't always going to happen.
      Game will be VERY cliquey and full of min maxers trying to reap the best rewards they can

  • @milkboi8723
    @milkboi8723 หลายเดือนก่อน

    I like the idea of the travel basis, if the reward is guaranteed so actually putting in the time and stuff feels worth it, and obviously interaction with other players will be way higher

  • @thefrontier2288
    @thefrontier2288 หลายเดือนก่อน +73

    Counter point. I grew up and don't have 3 hours to play in long session anymore. Hell I barely get 2 hours to myself a day now with job + travel time and 6 hours of sleep

    • @mostneuter
      @mostneuter หลายเดือนก่อน +24

      @@thefrontier2288 counter point: the game isn't made to please everyone

    • @EspirituOtaku
      @EspirituOtaku หลายเดือนก่อน +14

      Counter point. then don't play it, not everything needs to be made for u.
      Some people want a game like this, if u don't that's fine, go play something else.

    • @uuu12343
      @uuu12343 หลายเดือนก่อน +48

      ​@@EspirituOtakucounter point, that's exactly OP's point, they never said it's for everyone, YOU LOT are the ones telling people to "piss off and play other games then" when people here are just pointing out the fundamental issue of forcing a certain gameplay in a massive world that has a inherent double aged sword

    • @WrenKainIV
      @WrenKainIV หลายเดือนก่อน +46

      ​@@EspirituOtakucounter counter point. When not enough people play your game it gets shut down.. now nobody plays this game anymore

    • @Unga_Bunga
      @Unga_Bunga หลายเดือนก่อน +7

      Counter point, you not being able to get 3 hours for a hobby is on you and your time management, life choices. No need for games to be trivialized and cut down just because of you.

  • @Kadeo-ms6qw
    @Kadeo-ms6qw หลายเดือนก่อน +130

    The problem still is, in my opinion, it still consumes to much time. When it’s my day off, I don’t want to spend so much time just traveling to get to content. I think that will be a pretty large barrier to entry for a lot of players.

    • @boomsnapclap1337
      @boomsnapclap1337 หลายเดือนก่อน +9

      If it's your day off you have time ^_^

    • @tristanmitchell1242
      @tristanmitchell1242 หลายเดือนก่อน +29

      Then perhaps this isn't the game for you. This appears to be a game about the journey. It might take 3 hours to get to the dungeon, complete it, and get the resources back, but that is a "session". This doesn't appear to be a casual "do an hour" thing.

    • @andrewkvk1707
      @andrewkvk1707 หลายเดือนก่อน +35

      ​@@boomsnapclap1337 that is a tiny section of the total map, traveling the entire length of the map could take more than an entire real day...

    • @Varpie
      @Varpie หลายเดือนก่อน +7

      I think his point was that you don't waste time to get to content, you have content on your way to your destination and you also get to enjoy that. This is also a social MMO, so probably not the best kind of game to play for just an hour.

    • @MartsVODs
      @MartsVODs หลายเดือนก่อน +9

      Games like DayZ and Rust give me similar energy but in a much weaker dosage.
      New World also felt that way.
      I got 12 hours at best on a day off, I'm not spending half of that time walking.

  • @cragrock
    @cragrock หลายเดือนก่อน +2

    I remember playing morrowind at 10 years old. Closed the world map on the menu screen by mistake when i first loaded in. Didn't realise it was there for months of playing. I haven't been so immersed in a game since. Had to use signposts in game and discovered so much random stuff

  • @ZapAttack323
    @ZapAttack323 หลายเดือนก่อน +6

    If there is nothing to do on your way there its straight up garbage. Travelling for hours is bad

    • @justinwhite2725
      @justinwhite2725 หลายเดือนก่อน

      The 3 hours he's describing includes the ime on the dungeon.
      The travel distance he showed takes about 10 minutes with a bard.

  • @TOX1Cparadise
    @TOX1Cparadise 28 วันที่ผ่านมา +11

    Yeah, sure, let's see how long that feeling lasts after 100 hours

    • @antonin2478
      @antonin2478 17 วันที่ผ่านมา

      true. they make it sound so cool. you do it for couple of times. then you dont wanna play no more.

    • @SkyNinja759
      @SkyNinja759 5 วันที่ผ่านมา +1

      ​@@antonin2478Depends. I've been playing the Dark Souls franchise for years and it doesn't get old.
      The journey is a valid gameplay loop. Being able to get back to the fog wall with all your estus is a fun gameplay loop. It can be frustrating but getting good at it, and finding a route/strategy to consistently pull it off is great.
      The run needs to be engaging, which is hard for larger scopes, but for the antfarm titles it can be a fun deathstar run experience.

  • @Genny207
    @Genny207 หลายเดือนก่อน

    I played Genshin for about a month. One of the last things I did was venture south with no idea what I’d find. It was a high level area to me, and it was hard getting over the mountain. I found challenges along the way, and really made it an adventure fighting mini bosses, finding puzzles, getting into skirmishes, and hiking very rough terrain getting lost along the way. Eventually getting to the plains beyond the mountain, discovering a new area based around a new element, progressing the game, it was super fun. And I hope I never forget the grand reveal of Liyue. Because I had no idea it was there, it was definitely a moment of “Damn, I almost forgot how fucking pretty this game is.” One of the most fun things I’ve ever done in a video game. That also happened to take about 3 hours.

  • @cyrusmagnus
    @cyrusmagnus หลายเดือนก่อน +8

    I mean, this kind of just sounds like an Elite Dangerous version of an MMORPG. They've brought the concept of dangerous space exploration where you CAN leave your home systems that you've set up in and go far away for POTENTIAL riches, but there's also a good deal of risk involved... but not TOO much risk.
    Sounds fun. Now it'll all come down to the actual game engine/gameplay/aesthetics.

    • @brianmorgan7703
      @brianmorgan7703 หลายเดือนก่อน

      Love me some Elite Dangerous. I've been years in the Black. The thrill of knowing there's nobody nearby to help you if things go wrong, that any oversight or error can be the end of you. It's amazing.

    • @cyrusmagnus
      @cyrusmagnus หลายเดือนก่อน +1

      @@brianmorgan7703 Interesting! I'm too scared of the Black. I nearly flew into a purple star the other day trying to fuel scoop before I remembered that they aren't fuel stars. xD
      Came out of hyperspace with my temps in the 80's. Got up to 104 before I managed to jump out.

  • @S0n0fG0D
    @S0n0fG0D หลายเดือนก่อน +11

    Tbh the only way an open world game can still be good and not have fast travel, is if the world is very small.
    Having a GIANT open world and no fast travel severely limits your players wanting to explore. Hell, even the dragons dogma system is better than this. Also it literally rules out half of the gamers who want to play a game in a limited amount of free time.

  • @kieranlythgoe4943
    @kieranlythgoe4943 วันที่ผ่านมา

    When you’re almost at the dungeon…
    “Did I leave the stove on 🤔”

  • @PorchBandit
    @PorchBandit หลายเดือนก่อน +9

    I think this could be good and bad for the Explorer archetype gamers.

  • @Slaarduk
    @Slaarduk หลายเดือนก่อน +31

    This gives me some strong Valheim vibes, especially earlier versions, where you couldn't fast travel via teleport when you had metal ores in you, so you either had to travel back to the base via your boat, or carry it all on a wagon that you have to pull by yourself.
    Sometimes it made me think about how would I carry all of this stuff via hills. Had to think outside the box. Fun times. I miss that game. I gotta go back to it someday.

    • @Ghostmaxi1337
      @Ghostmaxi1337 หลายเดือนก่อน +3

      You still cant teleport with metal ores tho.
      But yeah, i also still love Valheim, even when just chilling for a short time, relaxing with the ambience.

    • @lilypower
      @lilypower หลายเดือนก่อน

      Yeah, about Valheim, i might have played it for almost 700h, such a pleasant early game!

    • @ItsMyMedicinee
      @ItsMyMedicinee หลายเดือนก่อน +2

      It was because of this system that I built a network of outposts sprawling out into the world. It was really cool to track your progress on the map.

    • @Ghostmaxi1337
      @Ghostmaxi1337 หลายเดือนก่อน +1

      @@ItsMyMedicinee Yeah, i tried to build bridges. Sadly there is a fixed world heigh/dirt build heigt, as such partly was underwater, wood structures on top also didnt help. I only finished 1 inbetween 2 islands, took me 3 (real days).
      That was stupied of me, i didnt know there were faster boats (and with store capacity) than the basic log float.

    • @crispybatman480
      @crispybatman480 หลายเดือนก่อน

      I just did recently, it's a good time, even solo.

  • @andyboots_acta7838
    @andyboots_acta7838 หลายเดือนก่อน

    I set up challenges like that in games that COULD, but don’t lol. I’ve been making my own side quests up for so long, it’s very refreshing to see someone thinking this way.

  • @catfwish
    @catfwish หลายเดือนก่อน +18

    Some things to consider:
    - a friend is late for a session. Now they can't join because everyone had to set off to stay on the quite hefty schedule.
    There's not really a way to solve this without fast travel, but it can have some limitations like "character only" or "character and the clothes on their back only". Maybe some sort of easily movable beacon for them to spawn at.
    - you get there. You get the loot. Now, how do you get it back?
    The solution (unless it's just infinite carrying in some form) needs to be scalable enough to more than accommodate all the loot, and the loot needs to be predictable enough that you can reasonably expect to stay within carrying capacity, unless it is easily scalable on site.

    • @danilooliveira6580
      @danilooliveira6580 หลายเดือนก่อน +1

      for me there isn't an easy solution for 1 that isn't easily exploitable. the best I can think is you can carry a TP beacon that you can teleport to, and your friends can carry it. but again, it would take away some of the charm of the game.
      for the second, let people craft wagons or take pack horses.

    • @fuckYTaddsGreedyCorpration
      @fuckYTaddsGreedyCorpration หลายเดือนก่อน +5

      there are games you can dip in and out of, what's wrong with also having games that you need to coordinate with your team and commit to a set time and plan? both options need to exist. all games can't be catered to casuals with family and commitments, nor should they be

    • @itsthermostime2830
      @itsthermostime2830 หลายเดือนก่อน

      ⁠@@frycook6396Yes, only make games so it can be played by the most people and make the most money possible. This surely hasn’t ever had any effects on the quality of games or the average player mindset, nor ever will.

  • @Woodland_Adventures
    @Woodland_Adventures หลายเดือนก่อน +78

    I don't think the orginal chatter meant fast travel. They meant faster modes of travel. As in faster mounts.
    Also he's totally describing it like Log Horizon lol.

    • @marrlethefirst
      @marrlethefirst หลายเดือนก่อน +4

      No? He's describing it like... a DnD campaign? Log Horizon didn't invent an open world with no fast travel lol

    • @louisrobitaille5810
      @louisrobitaille5810 หลายเดือนก่อน +1

      Log Horizon got fast travel though 😐.

    • @epsi1259
      @epsi1259 หลายเดือนก่อน +5

      @@marrlethefirst God forbid someone make a comparison

    • @jonsnow3176
      @jonsnow3176 หลายเดือนก่อน +3

      ​@epsi1259 it's a bad comparison. Log horizon has fast travel.

    • @epsi1259
      @epsi1259 หลายเดือนก่อน

      @ Damn you right, forgot about that

  • @TheSeranath
    @TheSeranath 28 วันที่ผ่านมา

    I'll never forget how much more fun Morrowind felt playing it as a kid when compared to later ES games... And the main thing I think was that there was no fast travel to most places, and no quest markers.
    You actually had to get directions off of people, travel there on foot, and find the dungeon using landmarks. Felt so much more like an adventure

  • @4zureSapphire
    @4zureSapphire หลายเดือนก่อน +15

    I would argue against your point of not having fast travel. Some people don't have the time to spend like 3 hours to do all that they want or need to do in a probably 1 hour session. This is where fast travel would be nice to have or faster speeds on cart. Obviously fast travel shouldn't be liberaly placed but it should be placed where it takes half the time to get to the destination.

    • @njay1993
      @njay1993 หลายเดือนก่อน +1

      @4zureSapphire if you don't have the time, then the game probably isn't meant for you

    • @dylansetright3359
      @dylansetright3359 หลายเดือนก่อน +16

      @@njay1993 Its not gonna be for a lot of people then. Even I know a lot of people and hang with a lot of people that do longish gaming sessions but 3 hours for one thing is always going to be a commitment.
      DnD literally has the ongoing joke of groups never being able to actually get together because something comes up and its a big time commitment. This is literally the same thing here

    • @deadPan-c
      @deadPan-c หลายเดือนก่อน

      ​@@dylansetright3359play a different game then

    • @boltok9584
      @boltok9584 หลายเดือนก่อน

      Fast travel killed the community in WoW an it's sad most people don't realize this. Setting up groups and actually exploring the zone was destroyed.
      Now it's all click 2 buttons an join a dungeon never learning the world an sitting afk in the main city hub for the expac.

    • @deadPan-c
      @deadPan-c หลายเดือนก่อน

      @@dylansetright3359 play a different game then

  • @aarongeorge347
    @aarongeorge347 หลายเดือนก่อน +16

    While I love the immersion of this, it pretty much makes this game unplayable for me. At 30 years old, it's rare that I have 3 consecutive hours of free time to spend on video games, and when I do, I almost certainly have other things that I need to use that time for.

    • @justinwhite2725
      @justinwhite2725 หลายเดือนก่อน

      MMOs might not be the genre for you.

    • @Gunther69420
      @Gunther69420 หลายเดือนก่อน +10

      Says who, you? Most mmos can be easily played woth 1h or even less a day.

    • @nevermind5657
      @nevermind5657 หลายเดือนก่อน

      @@Gunther69420 yeah because they drop you to dungeon and then place you where you were before you entered dungeon... like rift or wow. in rift while you are doing quest to defeat bandits, suddenly you are required to accept teleport to dungeon that you started to look for. where is this dungeon in normal world? who cares, there is big bad enemy thats size of a mountain thats going to destroy the world or something, kill it. you finish the dungeon aaand dungeon restarts from the start. then when you leave, you are now dealing with bandits that are barely even a threat to local village.

  • @Verseslayer
    @Verseslayer หลายเดือนก่อน

    I have played the last 2 weekends( going on my third) and this is the exact experience I have felt. It motivated me to group and actively speak to others and communicate. Very good experience.

  • @Smity2502
    @Smity2502 หลายเดือนก่อน +13

    Reasons like this are why I loved tibia back in the day. It was dangerous and you could lose your gear and any items you were carrying just walking from one town to another. It was so exciting and so many funny moments ensued

    • @richmondvand147
      @richmondvand147 หลายเดือนก่อน

      and looking at Minecraft it was the new sights the strange vistas and stuff that made it feel like you were an explorer and less needing thing a for game mechanic b. GW2 sorta does this with their map points - it forces you to explore and appreciate the world you're in and you get invested

  • @jordanzimmerman7697
    @jordanzimmerman7697 หลายเดือนก่อน +15

    Part of why I will always love the first half of Dark Souls. Makes you really think about where you’re going because you know you’re going to have to run back.
    Feeling all the way out on the edge of the unknown, knowing you will have to make your way back, is the adventure.

  • @The-Dom
    @The-Dom หลายเดือนก่อน +1

    The key to Tolkien's Hobbit and LotR was that he really dragged out travel. If just getting there is that hard, then the deed itself is elevated that much more.

  • @The_Arisen
    @The_Arisen หลายเดือนก่อน +6

    This is exactly what i loved about Dragon's Dogma when i first played in 2014. That, and the way they spoke in the game. Created such a nice atmosphere.

  • @TimSavage3
    @TimSavage3 หลายเดือนก่อน +31

    I've always hated games with no fast travel system. However, you have a valid point, and it was well made. I never looked at it from that perspective. Sure, I've considered games like Skrim that do have fast travel, but there's so much to discover on the map that you're doing yourself a serious disservice if you constantly use it because of ask the stuff you miss. But I had never considered how it would be to actually feel like I had been traveling to go on this adventure. To actually worry about needing to haul my lot back, and how dangerous it was never even crossed my mind... I'm not the brightest bulb in the shed. But I'm petty sharp and well educated. It just baffles me that I never considered it before now...

    • @Johnny_Necktie
      @Johnny_Necktie หลายเดือนก่อน +4

      Intelligence and perspective don’t actually have a direct correlation with each other. That’s why reasoning should be considered a team sport.

    • @t1m0rp
      @t1m0rp หลายเดือนก่อน +4

      Fast travel should 100% be on a large open world like rdr2 or elden ring or Skyrim and such...only open world games which might not have fast travel options are small worlds or/and can only be played in multiplayer... IMO🤷🤷

    • @DrRippenShitten
      @DrRippenShitten หลายเดือนก่อน +3

      Its disrespectful to player time to make them walk hours upon hours every single time they need to do something. Oh wow I played the game for 4 hours today and I got one single thing done because the industry has an unhealthy obsession with realistic immersion..... Reality isn't always fun, developers.... Would yall walk for 4 hours straight just to go to a store? No, you wouldn't.

    • @leondeverick4213
      @leondeverick4213 หลายเดือนก่อน

      @@DrRippenShitten I mean... yes? I would and have. But I get that most people don't live in the middle of nowhere.

    • @DrRippenShitten
      @DrRippenShitten หลายเดือนก่อน +2

      @@leondeverick4213 I lived in a country town for my high school life (Australia so grades 8 to 12) and I can tell you now id rather be caught dead than to walk that far

  • @danilove_rtx
    @danilove_rtx หลายเดือนก่อน

    You just summarized why some games like Outward are just so great but unfairly underrated

  • @11219tt
    @11219tt หลายเดือนก่อน +8

    100%! When world isn't fun to travel game devs add instant teleport stuff. The travel should be part of the rpg game play

  • @CaduceusLB
    @CaduceusLB หลายเดือนก่อน +19

    Wasting 30-45 minutes walking gets old real quick.

    • @nevermind5657
      @nevermind5657 หลายเดือนก่อน

      ah yes because dropping you to dungeon is great design. group finder in wow is this exactly thing. you can be fishing in stormwind and suddenly you are taken across different planets to broken isles dungeon. you compelte the dungeon and then you leave the dungeon and you are instantly back at fishing spot again. great...

    • @ArCSelkie37
      @ArCSelkie37 หลายเดือนก่อน +2

      @@nevermind5657 Compared to... spending 30 minutes with auto-walk on, occasionally moving your camera so you stay on path to get to the dungeon you need to get to.
      It wasn't "fun" to get to most dungeons in Classic WoW. Especially if you wanted to do a different dungeon that wasn't on the default path your race or faction leveled up in.

    • @nevermind5657
      @nevermind5657 หลายเดือนก่อน

      @@ArCSelkie37 still wasn't in retail wow for f2p to get to some dungeons if they wanted to solo it until they made lvl 10's being able to fly. cause one dungeon required slowfall+darkmoon cannon in the at netherstorm area and other one has lvl ??? mobs that almost always one tap you right in front of the dungeon at vol'dun... ogri'la was fun grind before flying...

    • @winterthemuteson
      @winterthemuteson หลายเดือนก่อน

      ​@@nevermind5657who said that that was great design? All the person you were replying to said was that walking 45 minutes isn't good design.
      It's all a strawman anyways because the dungeon finder you're describing in wow only applies to the leveling and early gearing dungeons. To do the end game dungeons you still have to fly to the actual dungeon entrance and get your whole group together.

  • @bschaffer5831
    @bschaffer5831 6 ชั่วโมงที่ผ่านมา

    Recently got subscribed to your twitch and I'm subbed to you here, you are an amazing inspiration to me as I play mmos and such and I love your perspective on gaming/programming

  • @seablade214
    @seablade214 หลายเดือนก่อน +11

    This talk reminds me of why I loved Death Stranding.

    • @MrEdes7
      @MrEdes7 หลายเดือนก่อน +2

      Death stranding is literally a game about traveling and it still lets you fast travel (although it makes you drop your equipment) and has faster forms of transportation. Because it respects players' time.

  • @Arjay404
    @Arjay404 หลายเดือนก่อน +15

    One of the most fun and exciting things of playing some MMOs back the day was starting at a safe location and deciding we were going to go to a destination say in the west. So we start our journey and move generally in a western direction but not sticking to any particular path, just a direction. Coming across enemies structure and things on the way, ending up with loot and being excited about that but also at the same time scared to lose it, after a journey towards the west you eventually reach the destination and are safe.
    You remember three things, one leaving safety, two the challenges and vistas you have gone through during the journey and then finally the relief of seeing and reaching safety.

    • @max7971
      @max7971 หลายเดือนก่อน +2

      Things that never happened for 500. Name that mmo.

    • @justinwhite2725
      @justinwhite2725 หลายเดือนก่อน

      ​@@max7971sounds like my experience of EverQuest.

  • @weegee_hates_the_blind
    @weegee_hates_the_blind หลายเดือนก่อน +33

    I would like to assume that, unlike Red dead redemption II, it’s not just several minutes of holding the “go forward” button in a barren wasteland with an occasional cookie cutter NPC event that you’ve already done several times over.

    • @lukebritton7643
      @lukebritton7643 หลายเดือนก่อน +5

      You could autorun and follow a path...

    • @weegee_hates_the_blind
      @weegee_hates_the_blind หลายเดือนก่อน +2

      @@lukebritton7643 admittedly, that made it a lot easier to take a piss break.

    • @eli3998
      @eli3998 หลายเดือนก่อน +3

      You do know there was a fast travel system in rdr2, right? Whenever you set up camp

    • @lukebritton7643
      @lukebritton7643 หลายเดือนก่อน

      @@eli3998 I did, I highly doubt this guy did

    • @prehistorickyle
      @prehistorickyle หลายเดือนก่อน

      There’s fast travel in red dead

  • @doorsareforopening
    @doorsareforopening หลายเดือนก่อน +5

    I wish games that had fast travel turned it into some kind of mechanic. Like dialogue between characters while walking or using a mode of transport. Or resources you diegetically collect along the path. Even some kind of cool animation of the traveling. Not just a fade to loading screen or idling on the map.

    • @benblumchen6026
      @benblumchen6026 24 วันที่ผ่านมา

      Like in the Spiderman Games. You Fast-Travel and just see different Videos of Peter traveling trough the city. For example taking a subway ride

  • @josepharriaga6362
    @josepharriaga6362 หลายเดือนก่อน

    This is why I love Hexcrawls, the narrative writes itself.

  • @JfkNeedsWindWall
    @JfkNeedsWindWall หลายเดือนก่อน +4

    The whole reason why d&d is not more popular is the slow and self driven adventuring. People love growing more powerful. People love adventuring. People don't love walking to the grocery store. These walking adventures are fun a small amount of times

  • @beebeebooboobop
    @beebeebooboobop หลายเดือนก่อน +13

    Fast travel is pretty necessary in my opinion. You better be pretty damn sure getting there is interesting if you don’t have it.

  • @playinggames4u364
    @playinggames4u364 13 วันที่ผ่านมา

    The Epic Hero/Party Story , that is lost from many games nowadays, it's all about not loosing time and farming/grinding, there's no story, no adventure, you just move on a pre-set story while being told "you are free in an open world".
    I can already feel the nostalgia this game will bring to those who play it when the years pass.

  • @thaddeusk
    @thaddeusk หลายเดือนก่อน +3

    There are forms of fast travel in D&D. A Druid can cast Wind Walk, which can move the whole party around 550 miles in 8 hours, or Transport via Plants, which can teleport you between any two large trees that you've seen before. They are fairly high level, so not something you could do for a while.

  • @tannerhancock5841
    @tannerhancock5841 หลายเดือนก่อน +5

    The thing is that you gotta make the traveling more interesting then. Kingdom Come:Deliverance did a good job of using fast travel, where you could have encounters, and maybe avoid them if you want.

    • @Derzull2468
      @Derzull2468 หลายเดือนก่อน

      Kingdom Come:Deliverance was better when not fast traveling.

    • @tannerhancock5841
      @tannerhancock5841 หลายเดือนก่อน

      @Derzull2468 yea, I loved to just explore for a majority of the game. Fast travel was really useful though close to end game when you've basically explored everywhere and have the best gear and such

  • @Nate-tf5ws
    @Nate-tf5ws หลายเดือนก่อน +1

    Couldnt be happier with that being the vibe of the game. I hope it stays that way when more people are introduced to the game

  • @ВладиславФесенко-к1м
    @ВладиславФесенко-к1м หลายเดือนก่อน +4

    Archeage was really awesome for a 14 years old me because:
    - fast travel cost a non-insignificant amount of money at launch
    - you can't fast travel with a trading pack on your back, which you often needed to carry from one far place to another to make any sort of cash
    - but you had public transport and, if you were rich, your own vehicle and or naval vessel to carry it
    - in process of carrying it you were liable to be ganked and robbed of said pack if you were in a PVP area.

  • @EmilyRoseIV
    @EmilyRoseIV หลายเดือนก่อน

    Thank you for sharing this.. and giving this love back to games and educating the general public how experience in a game. Is the game and building and sharing an experience is the only things your brain will value ♡ ily for this moment

  • @timothyj.wright5833
    @timothyj.wright5833 หลายเดือนก่อน +5

    Love it or hate it, that was the big draw of Ark for a while for me. Getting everyone ready to go (which took a while in itself sometimes) then making the journey and adapting to the trials and tribulations along the way. Very adventurous, and that was the appeal.

    • @crispybatman480
      @crispybatman480 หลายเดือนก่อน

      Same here, Tek ruined the Ark experience.

  • @DarksideSleemo
    @DarksideSleemo หลายเดือนก่อน

    Reminds me of my first time playing Skyrim. Nothing will ever be quite as fun as that first time because I had no idea fast travel even existed and I walked all over that map. I didn't even find out about carriages until I had beaten the main quest two or three times. Everything felt like an epic adventure that first time playing. Just going to the next town was quite a chore.

  • @MrSuckeragi
    @MrSuckeragi 7 วันที่ผ่านมา

    When I first played WoW in burning crusade, if I'm not mistaken, there was no teleporting to dungeons, no quick party maker, travelling the map felt so immersive and when you got to a dungeon you'd have to actually talk to people and form parties organically if you weren't in a guild. I made a friend and we travelled the map while leveling up, it was so much fun that I even stopped playing if I felt I would out level my friend and we stayed pretty much the same level until max. It was a pvp server and travelling felt dangerous because of potential gankers and at the same time awesome because you could see the world environments change from jungle to desert to tundra etc... those were the days

  • @wesleydavis3387
    @wesleydavis3387 หลายเดือนก่อน

    No conventional fast travel is what made morrowind memorable

  • @EDarien
    @EDarien หลายเดือนก่อน

    I've never heard a better pitch to a game. I immediately want to play this game now.

  • @zoriathevoidmage
    @zoriathevoidmage หลายเดือนก่อน +1

    I felt the same way in BotW when I stopped fast traveling. I ride horses and encounter new NPCs now and then. It's nice.

  • @gabadaba5436
    @gabadaba5436 หลายเดือนก่อน +1

    What could be cool is if, and the game could already work like this I honestly don't know, the main roads from major city to major city were mostly safe/patrolled, but there were a ton of side roads which varied in difficulty but potentially gave you a quicker route.

  • @MishiMIshaniz
    @MishiMIshaniz หลายเดือนก่อน

    I love this kind of stuff in RPGs, when you have to deal with the rules of the world like a person in it. Like how in FFXI the ferries only leave so many times a day and take actual time to travel between locations, its so cool

  • @brodylockwood14
    @brodylockwood14 หลายเดือนก่อน

    That's why i love valheim. Venturing out truly feels like an adventure.

  • @2s4in28
    @2s4in28 หลายเดือนก่อน

    This is something I love about project zomboid, when u want to make a journey to somewhere you have never been leaving the safety of your cleared area, ur so anxious and focused as one little mistake and gg