Blendshapes & Animated Wrinkles with Normal Maps - cursos de 3d: www.digital-characters.com
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- เผยแพร่เมื่อ 6 ก.พ. 2025
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Digital Characters
3D Tutorials
Mist one critical step and that was plugging the texture with alpha into both channels (color and alpha gain) and driving the alpha gain with the input texture on the layers, well it worked for me
Thank You Very Much! It's very difficult to find ANY information or comprehensive tutorial on normal map blendshapes.
Can this be transferred to other 3D softwares like Unreal Engine?
thanks
Finally,I got through all steps.thanks very much.
thanks a lot! share my channel!
thx for sharing can u please show the step slower and zoom in the node in hypershade for a better understanding
go to my david vercher vimeo channel, I have the same tutorial with better video quality
Extended version vimeo.com/315626875
★SI DESEAS TUTORIALES CON VOZ★ APÓYAME EN digital-characters.com/
you save my life thank you !!!!!!!!!!!!
thanks a lot! share my channel!
thx so much man! spared me lot hours of work!
thanks a lot! share my channel!
What is this documentation you show very quickly at the start? It looks like some Naughty Dog's doc from Uncharted. Could you include a link for it or at least tell how to find it? Thank you advance.
www.slideshare.net/naughty_dog/autodesk-mudbox
incredible
very cool, have you tried this with displacement?
nop .. i have to do.. in the future
proper amazing
ea al thx!
hola, hablas español???? el tutorial esta genial¡¡¡ muchas gracias, estaba buscando como animar las texturas, ya habia visto a alguien hacerlo, y esta es la forma que necesito
de nadaaa!
camparte mi canal si te ha gustado :D te invito a mi patreon con tutoriales locutados www.patreon.com/digitalcharacters
man you are a prooooooooooooooooooooooooooo
thank you very much!
thanks a lot! share my channel!
Hi there, nice video thanks.
How did you get the beard stubbles to move with your blendshapes?
I am currently working on a Head that has blendshapes assigned to it and need to add a beard that needs to follow every blendshape of the head. Can you help please?
add it to skinning
Did you render it with arnold? I get a very visible bump along the edge of the alpha portion.
Any tips? Thanks a lot!
use de mix layer texture in arnold
Awesome tutorial! what material do you use to display the normal map so cleanly?
Brock Norfleet inside maya? it's a blinn
Oh gotcha, any tips with a similar effect with a joint based rig?
i dont know... maybe mixing with blendshapes.. but you need a lot of polygons to get many wrinkles
You might want to use the distance between joints to fire the normal map. Did that for a job several years ago and it turned out to look quite nice.
Good job, Mr. Vercher!
Iker J. de los Mozos graciassss me alegra que te guste!
At 1:42 How did you get multiple blend shapes coming from one object? I understand that you can paint out sections that are being influenced but how do you get multiple blendshapes that come from the same mesh?
with maya 2017 shape editor
programs used?
maya, zbrush and mudbox :)
Excuse,What plugins do you use? Keyboard screenshot.
plugins? yeti for hair, rest of aspects with maya-zbrush-mudbox-arnold
Sorry,I mean: keyboard screenshot plugin.
do you refer to youtube video annotations?
flic.kr/p/RC5o9D
camtasia!!!
wht u put in alpha
to mix correctly with base layer normal map
thank
No audio.
Read the subtitles, extended versión vimeo.com/315626875