If you want to learn more about the *Smasher Turret,* here is a deep dive into its stats and functions: Smasher Turret (Anti-Heavy Artillery) Specialized against heavy armored enemies. Launches Fists at enemies., 6 Pierce (P), 30 Damage (D): 160%-Armored, 140%-Heavy, 50%-Cloaked Multipliers stack, so if an enemy is heavy and armored, it does 1.6*1.4 more damage. Level 2: *RPF: Rocket Propelled Fist* RPF engine allows fists to increase in strength the longer they fly. Increased range. Fist speed scaling = 1.5s+20% damage, 3s+50% damage. Level 3: *Reload Overdrive* Accelerated reloading systems enable rapid attacks but lead to system overheating. Reloading is 200% faster, but shots cause overheating. 15 seconds maximum cooldown duration. Level 4: *Preposterous Proportions* By increasing the size and power of the RPF engine and launcher, we can shoot an even larger fist. Base Damage increased by 50%, max power reached in 2s. Slightly decreased maximum range. Level 5 default upgrade: *Double Punch* Launches a salvo of two fists in quick succession by doubling the barrel capacity. 2 Fists, double heat capacity, 1 second slower reload. Level 5 alternate path: *Ultra Dynamics* Fists have improved scaling that also increases Pierce. Barrel cooling optimized. Fist speed scaling = 1s+30%, 2s+60%, 3s+90%. Overheat recovers in 10 seconds, passive cooling in max 7.5 seconds. Ammunition: Build queue of 2 at once. *Fingerburst* (close range defense) 8 seconds build time, cheap Launches a burst of 5 fingers that deal the same damage as fists. Regular: spread out 5 shots Double Punch: 2x projectiles Ultra Dynamics: Increased range & accuracy *Overclock* (medium range barrage) 24 seconds build time, cheap Launches a salvo of fists. You will see this most commonly in this video. Regular: inaccurate Double Punch: inaccurate, 2x projectiles Ultra Dynamics: long range, very accurate *Super Smasher* (long range superfist) 40 seconds build time, moderate price. Heavy Fist which gain 40% extra damage after 5 seconds. Regular: 60P, 200D Double Punch: 60P, 400D Ultra Dynamics: 120P, 200D
I am so sorry Venom but i had to do it. There was a bug that made the EAM charge for only 50k energy instead of 90k. If I weren't irresponsible with my energy, this mission would have been less than 20 minutes long. Please forgive my oil spills! 😂 Of course it's fixed by now.
If you want to learn more about the *Smasher Turret,* here is a deep dive into its stats and functions:
Smasher Turret (Anti-Heavy Artillery)
Specialized against heavy armored enemies. Launches Fists at enemies.,
6 Pierce (P), 30 Damage (D):
160%-Armored, 140%-Heavy, 50%-Cloaked
Multipliers stack, so if an enemy is heavy and armored, it does 1.6*1.4 more damage.
Level 2:
*RPF: Rocket Propelled Fist*
RPF engine allows fists to increase in strength the longer they fly.
Increased range. Fist speed scaling = 1.5s+20% damage, 3s+50% damage.
Level 3:
*Reload Overdrive*
Accelerated reloading systems enable rapid attacks but lead to system overheating.
Reloading is 200% faster, but shots cause overheating. 15 seconds maximum cooldown duration.
Level 4:
*Preposterous Proportions*
By increasing the size and power of the RPF engine and launcher, we can shoot an even larger fist.
Base Damage increased by 50%, max power reached in 2s. Slightly decreased maximum range.
Level 5 default upgrade:
*Double Punch*
Launches a salvo of two fists in quick succession by doubling the barrel capacity.
2 Fists, double heat capacity, 1 second slower reload.
Level 5 alternate path:
*Ultra Dynamics*
Fists have improved scaling that also increases Pierce. Barrel cooling optimized.
Fist speed scaling = 1s+30%, 2s+60%, 3s+90%. Overheat recovers in 10 seconds, passive cooling in max 7.5 seconds.
Ammunition:
Build queue of 2 at once.
*Fingerburst* (close range defense)
8 seconds build time, cheap
Launches a burst of 5 fingers that deal the same damage as fists.
Regular: spread out 5 shots
Double Punch: 2x projectiles
Ultra Dynamics: Increased range & accuracy
*Overclock* (medium range barrage)
24 seconds build time, cheap
Launches a salvo of fists. You will see this most commonly in this video.
Regular: inaccurate
Double Punch: inaccurate, 2x projectiles
Ultra Dynamics: long range, very accurate
*Super Smasher* (long range superfist)
40 seconds build time, moderate price.
Heavy Fist which gain 40% extra damage after 5 seconds.
Regular: 60P, 200D
Double Punch: 60P, 400D
Ultra Dynamics: 120P, 200D
And if that don't work.
Use more Gunn
More Gunn is more good!
The SHEER amount of floated oil, it's disgusting. I gave it to you and you wasted all of it
I am so sorry Venom but i had to do it.
There was a bug that made the EAM charge for only 50k energy instead of 90k.
If I weren't irresponsible with my energy, this mission would have been less than 20 minutes long.
Please forgive my oil spills! 😂
Of course it's fixed by now.