Forts FoFe: MEGABASE with only Artillery!

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 5

  • @Latrei
    @Latrei  หลายเดือนก่อน +3

    If you want to learn more about the *Smasher Turret,* here is a deep dive into its stats and functions:
    Smasher Turret (Anti-Heavy Artillery)
    Specialized against heavy armored enemies. Launches Fists at enemies.,
    6 Pierce (P), 30 Damage (D):
    160%-Armored, 140%-Heavy, 50%-Cloaked
    Multipliers stack, so if an enemy is heavy and armored, it does 1.6*1.4 more damage.
    Level 2:
    *RPF: Rocket Propelled Fist*
    RPF engine allows fists to increase in strength the longer they fly.
    Increased range. Fist speed scaling = 1.5s+20% damage, 3s+50% damage.
    Level 3:
    *Reload Overdrive*
    Accelerated reloading systems enable rapid attacks but lead to system overheating.
    Reloading is 200% faster, but shots cause overheating. 15 seconds maximum cooldown duration.
    Level 4:
    *Preposterous Proportions*
    By increasing the size and power of the RPF engine and launcher, we can shoot an even larger fist.
    Base Damage increased by 50%, max power reached in 2s. Slightly decreased maximum range.
    Level 5 default upgrade:
    *Double Punch*
    Launches a salvo of two fists in quick succession by doubling the barrel capacity.
    2 Fists, double heat capacity, 1 second slower reload.
    Level 5 alternate path:
    *Ultra Dynamics*
    Fists have improved scaling that also increases Pierce. Barrel cooling optimized.
    Fist speed scaling = 1s+30%, 2s+60%, 3s+90%. Overheat recovers in 10 seconds, passive cooling in max 7.5 seconds.
    Ammunition:
    Build queue of 2 at once.
    *Fingerburst* (close range defense)
    8 seconds build time, cheap
    Launches a burst of 5 fingers that deal the same damage as fists.
    Regular: spread out 5 shots
    Double Punch: 2x projectiles
    Ultra Dynamics: Increased range & accuracy
    *Overclock* (medium range barrage)
    24 seconds build time, cheap
    Launches a salvo of fists. You will see this most commonly in this video.
    Regular: inaccurate
    Double Punch: inaccurate, 2x projectiles
    Ultra Dynamics: long range, very accurate
    *Super Smasher* (long range superfist)
    40 seconds build time, moderate price.
    Heavy Fist which gain 40% extra damage after 5 seconds.
    Regular: 60P, 200D
    Double Punch: 60P, 400D
    Ultra Dynamics: 120P, 200D

  • @DTTheSecond
    @DTTheSecond หลายเดือนก่อน

    And if that don't work.
    Use more Gunn

    • @Latrei
      @Latrei  หลายเดือนก่อน

      More Gunn is more good!

  • @venomplayerita189
    @venomplayerita189 หลายเดือนก่อน +1

    The SHEER amount of floated oil, it's disgusting. I gave it to you and you wasted all of it

    • @Latrei
      @Latrei  หลายเดือนก่อน +1

      I am so sorry Venom but i had to do it.
      There was a bug that made the EAM charge for only 50k energy instead of 90k.
      If I weren't irresponsible with my energy, this mission would have been less than 20 minutes long.
      Please forgive my oil spills! 😂
      Of course it's fixed by now.