@@inevitable934 Almost like, and stay with me here, different countries of the world pronounce words differently even if they speak the same base language.
I cannot believe that, after all of the hype around the "revolutionary crafting system" from Crawford et al., it is simply "half the GP cost plus a bunch of time." Seriously? That's incredibly lame.
@@user-lk2qf4rt3m 😓 Sad, but that's pretty much the current pricing for hardbacks of that size these days. It's still a better price than that debacle they scraped off of Spelljammer.
@@user-lk2qf4rt3m have you seen what other 3rd party publishers are charing,,, newflahs, INFLATION (price gouging is a tich).. printing, publishing shipping are out of control and EVEYRONE has bene forced to raise their prices due to a few few greeyd bastards
@@zyronos8292 Dang. Wikidot it is then. One of my groups is phasing to DC20 anyway so for me the value isn't there. But no disrespect to anyone who deems this a good purchase for themselves.
"F.O.M.O. is always a lie" is a quote I am going to add to my life. Thanks for saying that. I am getting the new books but after all reviews and when I can afford them. Thanks for the input.
Kinda weird thing from someone who has pushed "get into this crowd funding project before it closes" though. In fact .....didn't he make a lot of money directly off people's F.O.M.O. through kickstarter? (Just to be clear: I love this channel and am super happy his Ryoko's Guide was that popular. And he totally deserves the $3.3M it made. And also that I don't think there is anything wrong using that tactic to sell things......but it is also good to harden ourselves against FOMO.
I had this epiphany back when Avengers Endgame was coming out and literally everyone was saying "you _have to_ watch it." I realized that I did not in fact have to watch it, and I promised myself to only get stuff if I actually liked it from then on.
With this product, yes, FOMO is a lie. But with WotC's other product, Magic the Gathering Secret Lair, FOMO is real. Blonk and you've missed it. Forever. I hate WotC with passion for that.
amazed at the restraint it took you to not to stare into the camera for a few seconds after "unless you're already using a third party system that buffs martials"
Of the ones available which would be the best to use? I am not necessarily new to dnd but get a lot of conflicting information from friends and what-not. Felt it best to reach out to others to ask.
@@traehouston1141 that's a wide-sweeping question that demands a long and detailed anwer (starting with this statement: unless you've tried a few types of TTRPGs, you won't really truly know what's 'best' for you or your table), but to make equally sweeping generalizations, I'd say: if you like fast, slightly deadlier games (risk of dying can be fun, ups the stakes, y'know ?) and giving more room for the GM to improv and be flexible, try Old School Revival games like Shadowdark RPG, Basic Fantasy, Black Sword Hack or Dungeon Crawl Classics (there are even really rules-lite systems like Cairn, EZD6 or Maze Rats that require little to no rulebooks reading !). If you think tactical and detailed with tons of options is more to your liking, then Pathfinder 2nd edition is your sandwich of choice. Otherwise, you could try different settings with systems like Bladerunner RPG, Blades In The Dark, Call of Cthulhu, Cyberpunk RED (or some of its weird genius cousins like Electric Bastionland or Dancing With Bullets Under A Neon Sun), Vampire The Masquerade, Star Wars RPGs (both from Fantasy Flight Games or West End, depending on your love of complexity again, with the former def crunchier than the latter), any Powered by the Apocalypse game system, etc etc etc. Did that help ? Oh, you were asking about DnD 2024 from Wizards of the Coast, uh ? Okay, then, quick solution: get any third-party product inspired from or using 5th edition rules from 2014 and stick with that, using your own homebrew rules if/when necessary and boom, you're dandy ! Trust me, it works just as good for table-top-based, sword-swinging, spell-slinging fun (or as badly, depending on your view point of course). However my humble (yet dead serious) pov here is: UNDER NO CIRCUMSTANCES GIVE A PENNY TO WOTC OR HASBRO THEY DO NOT DESERVE YOUR MONEY. Cheers and Happy Gaming ! 🏴☠
@@traehouston1141 I'm moving to pathfinder myself. Wotc is leaning into the woke and not listening to their player base regarding feedback and balance changes. Either is a good enough reason not to support them, but both is a deal killer.
@@UlfTorson I'm pretty sure TTRPGs were always "woke" lmao but seriously, the amount of changes that people loved from the playtests and UA of one DnD that are completely absent from the new handbook is absurb. I guess they just have to save that for the next edition 10 years from now that will cost another $100+ dollars :/ and dont get me started on the new Ranger and Druid wildshape..
This official crafting "system" seems like, unless I am mistaken, it was ripped straight from Xanathar's, where it was little more than an afterthought then, and is even less so now. DO NOT use this system. Just get a copy of Heliana's/L'Arsene's/Ryoko's. They have an ACTUAL good system.
@@invertedghostgames9899 Agreed. Xanathar's is fun though, if you're not looking for anything too in-depth, but just want to add more spice to a combat game.
What light hearted fantasy blacksmith worth their salt is going to take 150 days to make ONE suit of armor??? Is this counting the side quest to go get the ore and learning how to blacksmith?
No you buy materials at half the cost. Also remember this is making them slowly over long rests with Smiths Tools. A full on blacksmith forge would do it faster/
Historically making a suit of plate armour would take couple months or even a year. And it wasn't just one blacksmith, but a group of armorers who all have specialized in one part: one was specialized in breastplates, other in helmets etc. And everything had to be fitted, since a plate armour that didn't fit would be more harmful than useful.
Honestly, I will take the idea and modify it with house rules. If you are in a town with a blacksmith and the blacksmith is willing to lend/rent their forge and you have the material on hand, then you can make it with only a single long rest.
Thank you for your wisdom, insight and charisma! But really love how fun you make honesty, curiosity and concern look. "There is no war in Ba Sing Se" killed me.
Same. Heck, 100 days for a spyglass is even more insane. Though at least the majority of the adventuring gear is only a few days at max. With some math, I found that a 1 CP item = 0.5 minutes of crafting, 1 SP = 5 minutes, and 1 GP = 50 minutes. So that's a good shorthand to tell how long some of those items will cost without needing to divide/etc. It's only when the item is 10 GP or more that the divide by 10 rule is easier, since that's when it becomes a full day or more. I don't see my artificer as a blacksmith type, so I'm not as disappointed about weapons/armor taking longer, but I hope the system in the DMG for magic items is more reasonable than the past. 2 weeks for uncommon items is way too long. I can understand rarer items, but those and common magic items shouldn't be that long. Unfortunately they will likely follow the spell scroll route which now has higher level spells taking less time than before, but cantrips/lv 1 still takes a day. So the common/uncommon will likely remain at a week or two, with rarer items getting shorter. God forbid they shorten the time for stuff most people will actually use in most campaigns.
@@WolforNuva To be fair, there's not really any other delineation between items, besides weight, which would be even less fitting of a factor. Cost at least somewhat gives a vibe of rarity (like magic items get), so more rare/expensive items would often take longer. But without using cost, they'd have no easy system for deciding craft time, since they'd have to implement a completely new trait/label on all items to work with a cleaner system. This would be more work than it's worth, especially since any old items not in the book won't have an established craft time if you brought it into your game. I just think the ratio they went with is poor. Like, it's ok for things under 10 gold, since those are all under a day. But above that gets wonky as the cost goes up. Maybe they could have had it as a set time per CP and SP like I calculated (30 sec and 5 minutes per piece), then have a different ratio for things costing a GP or more. Or have all regular items use that calculation, but armor/weapons would have a separate ratio to be more feasible, since those are generally the only non-magic items that get out of hand with this current system (being way more expensive than regular gear).
@@UltimateMustacheX It's not the worst solution, but I stand by that it's lazy. Something I'd expect from a DM coming up with on the spot rather than an official subsystem baked into the game.
They say “never meet your heroes,” but like I’m pretty sure you’d be fun to hang out with… What you’re doing with the monetization on this and the other videos in this series is so incredible. Many people have strongly held opinions, but you could argue that opinions don’t become values until you sacrifice something in order to hold them. You’re showing that so many of the things you discuss in your videos are dearly and clearly held values, which is so damn admirable these days. I would like to say that I would do the same thing in your shoes, but I don’t know that I would. Keep up the incredible work you do - both the joyous entertainment you provide people and the refreshing humanity you add to the TTRPG space.
That's the thing, you could meet him and he be rude as hell, abusing everyone around him, a huge coke problem, and he steals your girlfriend. That's the point how people seem from afar is never the real person
Plate mail takes a stupid amount of time to make in real life too. There was a reason only the nobility had it. That said I think this problem extends to all the items in D&D, why would you spend 2 and a half days making a short bow if you are getting adventurer levels of money? Just spend the extra and get it same day. Time is money
@@rabblerabble814 Depends on what point in history and that was without access to literal magic. Or say being able to have a god literally create gear with a divine blessing. The kind of character that is trying to craft armor is not the kind of character it should take 150 days.
If it's like 3rd edition, you could theoretically have 2 people working on it and cut the time in half (without the risk that your buddy botches his Craft Check and ruins half of his half of the materials).
That's a fair complaint for a game mechanic, but it bears remembering historically, plate armor took between 6 months to a year of full-time work to make.
Always a gentleman and a scholar. It is a pleasure and a treat to watch your videos. I really like the way you threaded the needle on being caught either supporting or railing against, and found a way to support a charity instead. Keep up the great work!!
Genuine question: How did the channel with silly videos about breaking dnd and making your gm cry transition so seamlessly into the most nuanced TTRPG channel out there? Bloody hell man. Cudos. Cudos indeed.
So...is this where we get the term "boning" then? Yes...I went there. No...I do not apologize because I know for a FACT more than half of you were going to go there as well.
No joke, I'm currently playing in a campaign with a Reborn character (flavored as a skeleton, with my dm's permission) that got killed when seeking revenge against a cult for killing his wife, and we just had a session where his mother basically sacrificed herself to resurrect his dead wife (also in skeletal form). So now I'm gonna be playing with two skeleton characters that are married, and you best believe I'm gonna find a way to have them "bone" each other. So I second that: Challenge most definitely accepted
LMAO at "the last time they print a PHB". Yeah, they said the same about 5e, and now they're basically going the Bethesda route of reselling Skyrim a thousand times, with just some tweaks here and there to justify the new purchase. Thanks for the review btw, keep up the good work.
@@punkdigerati So, semantics. "Print" obviously refers to publishing in general, but if they really intended semantics, then it's just another instance of dumbf*ckery in the dragon hoard of WotC dumbf*ckeries. I mean, nobody in their mind actually believed WotC when they announced "the last new edition of D&D", but the fact that they continue to push this idea is just more clown makeup on their faces.
@@dot.moontoon I mean, what's even the point of pirating WotC's PHB? It's just the same stuff as the old one with some tweaks. And if you want to implement some of those tweaks to classes and stuff, they're very easy to find on the internet even without pirating.
To be entirely honest the changes I've seen in these books has lead me to one conclusion. Pick and choose the small changes you want and make them house rules. Paladin's getting to lay on hands as a bonus action is a great example of this. Thats one of the few good things I've seen this book do.
Me personally a lot of the changes appeal to me, Martials, Monks, Sorcs,. Some are iffy like the Subclass all at L3 and some are just bad like Ranger and kinda Paladin. So I'll just pick and choose yeah.
The problem is not every DM is going to do that, there are a good amount of DMs that are just going to stick with RAW because it's simple. And then there's also West Marsh games whichost of the time use official material only, and Adventure League game which only use official source books. So unless you have a very generous DM, you're kinda fucked.
I think I'm gonna stick with 5e and tack on the changes I like. Or, if I have a player who wants to use one version of something over the other, just let them. The Monk buffs, Dance bard, and being given more feats I like, but I think I'll just treat the subclasses and classes as new stuff and stick to 5e
if that’s one of the few good things you’ve seen the book do, i hate to say it but you’re not very informed on this book. say what you want about the crafting system, but all of the character options in the game are massively improved. worst case scenario they’re not as improved as we would’ve hoped, such as the ranger.
i dont like how backgrounds granting specific ASIs and feats means you're more locked into backgrounds. i thought it was cool how backgrounds before had relatively minor mechanical influence (but not nothing, skills still work well for them) so you could easily make any class/background combo. now it feels more limited unless you're okay hurting your optimisation (and, look, im not a total optimiser nerd or anything but to an extent im just not okay with doing that)
If the background isn’t perfectly optimized, why not adjust it? I’d have no problem telling one of my players to change some things around or to simply make their own. Personally, I like background having a more active role. It makes your past matter. That said, I know not everyone enjoys home brewing that much, but in the case of backgrounds I wouldn’t even consider it so.
I do think backgrounds being more relevant is better. Cause you can tweak make a custom background, and this way what your character DID/background seems relevant. Plus, earlt levels of dnd can feel very weak for a few characters, this helps mitigate some of that i think
I actually like this because i think your background should actually give you certain advantages compared to other characters backgrounds. Also I think theyre being flexible with what abilities you can grant bonuses to (i think 3 abilities, choose 2 or something like that) so its a lot less restrictive than races were previously. I don’t like the fact that backgrounds dont have the “special skill” anymore, but lets be honest we can probably get the same results most of the time by asking the DM and hitting a roll
When I heard that backgrounds would get Feats, I thought they’d be the weak ones that nobody picked. When was the last time you picked up Dungeon Delver or Keen Mind?
So one principle I disagree with here is that”just because it’s not the best book on the market, doesn’t mean it’s bad.” I disagree, it may be a good book but as the company that started DnD, they need to be on the forefront of innovation and have the highest standards. See another book that’s better? Beat it. A multibillion dollar company can and should pay for top notch creatives to rework and reinvent their product. WotC needs to set the standards in the new version of DnD and in the same breath, challenge other third party creators to surpass them. This SHOULD be the best book on the market and that fact that it isn’t, I find that disappointing. What does everyone else think?
I think that’s pretty well said and agreeable. I’m all for finding the good side in things, and I don’t believe in the need for everything to be an upgrade over something else in all forms (to explain, I mean something like I’d play a game with worse graphics than another game if it was more fun or provided something the other game didn’t). But it’s hard to find much good in this when it’s barely an upgrade to its own product, if not a downgrade, and they definitely should have higher standards and a need to innovate and redefine things if they’re gonna bother to change anything at all
Hasbro isn't the company that started D&D, TSR is. Also, the biggest/ most popular companies are rarely the best out there. They get big by maximizing their bottom line and having good marketing department. Smaller and niche company have better products a lot of the time. I would say that, as a company, MCDM put more of their heart in their product (As a company, I'm not taking a stab at individual artist at WotC).
@@sebastiencarrieres8825very true, smaller companies tend to have more passion and time for their content. But I don't think colepobanz9888 disagrees with that. They're not saying that bigger companies will have better products, he's saying they SHOULD. The sentiment being "hey, we shouldn't praise this billion dollar company for making a product that is exactly fine. We should hold them to a higher standard."
Which other systems are as enjoyed as 5E? I mean, I think the Dungeon Dudes released a video today and they specifically spoke about how they had been trying a ton of new systems (after people cried about the OGL thing). They said that the more they tried other systems the more they appreciated 5E. I feel like that's telling. They were highly incentivized to find other systems to play. Innovation surely is needed. Hey, remember 4E? I sure do. I played 3.5 for all of 3.5. And, I played 4E from when it came out until 5E came out. MOST people really didn't like 4E. A lot of what people didn't like was the innovation. You know how people really accepted 5E? Well, 5E was basically a BIG step backwards from 4E to make a system MUCH more like 3.5. They basically had to remove innovation. 4E lasted about 6 years. 5E has been out 10 and rather than releasing a new version they just ... updated some things. There were a handful of 4E concepts they continued forward. But, generally, they dropped almost all of it. That's not really rewarding innovation. The innovation is what people revolted against (though, most people who complain about it at this point didn't actually play it and just parrot what they've heard other people say ... and don't actually know what they're talking about). Great 4E innovation: * The roles were great (controller, defender, leader, striker). Every class had 2/3 roles it could perform and be all in on a role or mix between options. This made for a tremendous amount of versatility. Roles were continued into monsters which made it VERY easy to build encounters because it was easy for a game master to really understand what a creature represents in a fight against players. * The at-will/encounter/daily mechanic for abilities was AMAZING and WAY better balanced than the system in 3.5 or 5E. The fundamental way a game is balanced is with resources per encounter. The 5E short/long rest system isn't very good because there's no stability. Maybe you get 1 encounter and then a short rest. Maybe you get 3 encounters then a short rest. This dramatically changes how many resources you have available. Abilities that recharge as soon as the encounter begins means ... you've just always got that ability to use in each encounter. Bigger daily powers basically always had some sort of effect that would happen if you "missed" your attack. This means your big stuff didn't really feel wasted (which is a big feel bad). I can't stress enough how impactful this was for game balance. 3.5 was an absolute nightmare for balance. 4E was great. 5E is basically back to being a crap-shoot. * The minion enemy system was outstanding. It feels GREAT to take out enemies quickly. The Marvel game Midnight Suns used a similar mechanic with their fights and it worked great there, too. * The defense in 4E was better. There were 4 ways to attack. Only 4 numbers to track (AC, Fort, Ref, Will), while 5E require a player track 7 different defenses (6 different individually attacked attributes, plus AC and 3.5 also had touch AC and flat footed AC for 9 total ways to be attacked .. there may have been a flat footed reflex). It was more streamlined in 4E. It was also easier because if you attack in 4E you ALWAYS roll dice to hit when you attack. In 3.5 and 5E sometimes the attacker rolls, and sometimes the defender rolls for a saving throw. Again, 4E was more streamlined. * Characters weren't as multi-attribute dependent. Every character could focus on a single main attribute, and then decide how much they need constitution for hit points and how much they need other attributes for skills and saves. In 3.5 you may have a monk that needed strength and dexterity and wisdom, and also constitution. In 4E you could build your character with (basically)100% strength attacks/abilities, or 100% dexterity attacks/abilities and then add in constitution as you need. 5E took a step back and there are many classes (including Monk) that really need 3 attributes and sometimes need 4. 5E makes a bit deal out of things like the Hexblade's ability to use charisma as the attribute to do melee attacks. Paladins and even bards will bend over backwards to get that ability ... 4E streamlined this and was a lot better. * Healing was WAY better in 4E. They introduced more ability for characters to self heal to some extent. They combined healing with other abilities so healing was more of a side effect at times. This meant your whole turn wasn't just ... healing yourself. It can feel lame if all you do every turn is heal people. Most people REALLY didn't want to be the healer older D&D editions. But, with 4E classes could heal themselves with second wind, and often with other class/paragon abilities. Additionally, leader (healer) classes got a healing ability that recharged every encounter (so it was harder to burn through all of your healing in the first fight, or use slots for something other than healing and have no healing), additionally, this was a bonus action! You could actually take a turn and do something exciting and THEN do your heal to help people. 5E borrowed a little bit of that second wind with the short rest hit dice for healing. 5E also borrowed a bit of the bonus action idea and introduced at least SOME heals that didn't take your whole turn to do. * The bloodied system was outstanding. How do you track how damaged a thing is without metagaming? Your character doesn't know a monster had 70 hit points at the start and then had 40 after a round. That doesn't make sense. You don't know when your ally starts at 50 hit points and has been hit a bunch and now has 7 hit points. That's all meta-gaming! You know what does make sense? A state in the game that means ... you're injured so you can tell if someone is above or below that 50% mark. Some sign of battle damage. * Low level casters were REALLY weak before 4E. Your low level character had 1 spell slot per level for the first 3 levels. The cantrips in 3.5 were worse than just using a weapon (1D3 spell damage that doesn't get better as you level vs a light crossbow with 1D8 and about 3x range). This meant that at low levels ... every caster was basically a lame archer (because they didn't have points in Dexterity, and caster proficiency bonus was really bad). This also meant if your character with healing spells did virtually ANYTHING other than heal ... your party had no healing for the day. Starting with 4E your at will spells were actually effective! This was something they continued with the updated cantrips in 5E. I don't think I want to type any more. Wizards did a LOT of innovation with 4E. People threw a fit. So, 5E they rolled most things back. And, 10 years later ... they just did a small amount of adjustments to 5E instead of making a whole new edition. I think the biggest issue with 4E was that it took the complexity of a 5E class like ... druid ... where you have access to all of these spells and abilities and you need to know what all of them do ... and it added that to everyone. Instead of the rogue just ... having one attack to use every single turn until the end of time ... now the low level rogue has two at will attacks and one or two encounter attacks and also a daily attack. So, now there are 5 separate things and they each do slightly different stuff (like spells) and it was too much complexity for the average casual player.
@@sebastiencarrieres8825 Yep, they'll save all their game-changing innovations for when another Pathfinder comes along and steals half their market share. Until then, "I could use a nap, hey is that a bed of laurels?"
🎯 Key points for quick navigation: 00:00:26 *📄 The 2024 PHB is 384 pages, adding over 60 pages compared to the 2014 version.* 00:00:40 *🛑 Core rules in chapters 1-2 remain largely unchanged and are available for free online.* 00:01:07 *✨ Chapters 3-7 offer the most value with updated classes, subclasses, feats, spells, backgrounds, and species.* 00:01:48 *⚖️ The new ranger class has significant balance issues, highlighting flaws in the updates.* 00:02:15 *🔀 The PHB introduces 48 subclasses, with 19 being new or significantly changed, surpassing third-party options.* 00:04:34 *📝 Backgrounds have been simplified, removing unique features and reducing their flavor.* 00:05:16 *🧬 The species chapter lacks significant new content and customization options.* 00:05:58 *🎯 There are 75 new feats, but many are repeats or minor updates, limiting their impact.* 00:07:07 *🛠️ The equipment and crafting systems are underdeveloped, offering minimal new functionality.* 00:10:08 *🎨 The art and layout of the 2024 PHB are highly praised, making it visually appealing.* 00:12:01 *💰 Priced at $30 digital and $50 physical, the PHB offers good value for new subclasses but limited core content.* 00:12:16 *📦 Recommended for those wanting all content in one place, but not necessary for new players.* 00:13:26 *⚖️ Ethical considerations may deter some from purchasing the PHB despite its content.* Made with HARPA AI
Might be undercooked but it's my favourite flavour of D&D - I've been running 5e for the past 9 years. I started with 2e and 5e is still better than the previous editions.
@@simonfernandes6809 Pathfinder's great and probably just a better system objectively speaking (2e, that is), but I'm starting to get cravings for 5e again for this reason
I think there’s a tribe of Amazons who are mail order artificers. They started out just doing spell books, but gradually expanded into other types of craft. I heard once that if you ordered frequently enough, they considered you “Prime” and would not charge you for shipping your order to you. 😊
Best advice I've heard any youtuber or "influencer" give ever. If you start use the free stuf first see if you still like the game then think about buying things.
I find it weird that they continued with the every subclass starts at level 3 , it really feels weird for the warlock, sorcerer and clerics specifically because of their way of obtaining powers
I could think of their storyline being something like "You've been able to tap away at these ancient, eldritch powers from the (insert patron)'s source, but you are but a gnat on the back of a leviathan. You have yet to satisfy their need to give you their attention until you start to siphon more power from them" Then the DM can, at level 3, do a short session with the warlock as the first interaction between them and their patron.
@@misterbleedinggums one thing that I liked about the cleric and warlock at level one is that it can be baked into your background, but I think that's still possible, and I like your word-picture of "gnat on the back". basically, you don't get the patron's full attention until level 3
Yeah, I feel it still works, you can still manifest a specific aspect of your deities powers after deepening your understanding of them at level 3, your sorcerous gifts are but sparks of power at level 1 and become distinct by 3, and you refine your bond and receive greater "gifts" with your patron at level 3 after proving you are worth the effort
I think the big glaring issue I have with this book is that it's meant to be the definitive final PHB, and yet it's seeming more and more likely that this will not be the case. I wouldn't be surprised if a few years down the line we get this book's equivalent of TCoE and then another revised PHB a few years later. I think I'm fine with them keeping with 5e as the overarching rules and system and then doing a revised/compiled PHB with all the spells, classes and subclasses that have been released in other books every so often
It's still wild to me how they got rid of half elves when they are one of the most popular races. Also weird to be so against of hybrids imo, they should be different than the parents considering how hybrids work (a mule is better than a horse or donkey for carrying stuff for example lol) instead of just "pick stats of one of your parents and that's it". To me this is a pass. Don't like the lvl3 subclass thing, the background changes, the death of sharpshooter and great weapon master (They weren't op if they were the only thing making martials somewhat comparable to spellcaster's damage), the Ranger (Can't believe Tasha's is better) and Paladin. Sad to see that the Crafting is disappointing too.
divide the days byv100 instead of 10. 15 days is a solid amount of time for armor of that level. and a party can think of a way to pass 2 weeks in downtime.
I have the player do a skill roll and the result becomes the divisor for the time formula. That way its faster if they did well and slower if they struggled, which seems appropriate.
So one of the few features I actually liked about 5e is gone (unique flavourful background features)? I'm impressed how WotC still manages to disapoint me after all they've done in recent years.
Crafting was the biggest draw for me with these books... i'm not gonna waste my money on this revamp if Wizards dropped the ball this hard with something people had been complaining about for YEARS
So the crafting system literally didn't get changed... N they hyped that shit up like they heard people who wanted a deeper system. Or did they put that in the DMG as optional rules and are waiting to add it after seeing how this 5.5 book does?
if it's a 'species' then half-anything would be sterile. so any half-elf would be essentially a mule. racial differences mean you can still mate and produce fertile offspring. but whatever. now my dnd world will now include this, my half-elf characters will be told on wednesday that they are barren.
This is the review to see first. We don't need an hour/2 hour initial video going over everything. We need a gut instinct of what sort of feeling influencers have about the book. Thank you.
What my group’s dm is doing is that with the new 1dnd book’s release, you can ask if you can have some of the new buffs or features, you can have what you want and just drop what you don’t and I personally think this is great
Bruh they were very few nerfs which were all deserved You have a nice dm but there’s really no reason to not use only the new version unless you’re a shepherd Druid or want to play a race or subclass that wasn’t updated
Sounds like you're going to destroy game balance. Almost every single thing in the new PHB sounds like power creep and buffs. If you min/max that against the rules' suggestions (which, of course you can do), you're going to rapidly run into over powered characters and then having to figure out how to build reasonable encounters for them. But, you do you!
@@zero11010 our game balanced is screwed already lmfao 2 weeks ago our paladin did like 150 damage with a crit, personally I am playing a level 11 banneret fighter and I have 3 second winds and with the new fighter buffs for second wind I can give people d4 amount of increase in saving throw and 10ft of movement which is nice
I generally don't support monopolies profiting of off cultural or intellectual "products". None of those things should be paywalled, ever. If you want to find any WoTC products online, you can, even the non creative commons ones. All it takes is 1 search. I'd image this book will be up very soon too. Yarr.
@@TheGreatDayne1983 You don't have good reading comprehension do ya. Which one of the third party content producers qualifies as a monopoly in your opinion? Kobold press as far as I know is a worker co-op...
The crafting feat interacts with crafting in an interesting way. By reducing the cost of raw material (which are non-magical) by 20% and since the time to craft objects is based on the cost of the object reducing the cost of the raw materials for an item reduces both its cost AND its time by 20%.
Character origins sucks.. how does a Noble and scribe have the same skeleton. They should’ve given more options for feats you can choose is just one small thing they looked over (among many) Example; guards can choose one from alert, observant, or tavern brawler. A criminal should be alert, skilled or skulker etc locking down 1 feat that overlaps a few times is cheap. They spent more time worrying about making the book pretty, and inclusive they promised this would make more unique characters and it really made it worse.
It's always been ridiculous that D&D doesn't include an official crafting system, I have to imagine a book entirely about crafting would sell like crazy.
Kobold's Tales of the Valiant has accomplished the updates to 5e I was hoping for. I'm sure there are things my players will want to use from these books but I don't feel compelled to buy them.
ToV was a big let down for me with the high prices and kind of how they wanted to stick with the 5e systems still, besides I couldn't get any of my groups interested in it.
ToV wasn't what I hoped it would be, and DC20 was overhyped. Personally, I'm going more rules light with Nimble v2, now on backerkit. It feels way more fresh and intuitive than any of the other systems I've seen.
Ranger Class Features Fix Level 9: ⁃ Add Relentless Hunter here; change language to: “When you cast Hunter’s Mark with a use of Favored Foe, it no longer requires concentration for that casting.” ⁃ Keep Expertise Level 13: ⁃ Add Precise Hunter here Level 17: ⁃ Add new feature, Apex Predator. Language: “The damage dice of your Hunter’s Mark increases to 2d6, rather than 1d6. It also no longer requires a Bonus Action to move the mark to a new creature.” Level 20: ⁃ Change Foe Slayer language to: You add your Wisdom modifier to the attack roll and damage roll of an attack you make against the creature currently marked by your Hunter’s Mark.
It's more because they're leaning into the biological aspect of it and away from Tolkien stuff. I keep saying this about the species thing. Race makes sense when it is a human and an elf, not so much a Dragonborn and a gnome. I think they need to do a better job of working out the lore, make humans dwarves, orce and elves all have some background thing that explains why they look so similar. After all there is a notable divide there with species that are basically a human but taller/shorter etc and species that are completely weird like Dragonborn and the ones from things like planescape.
Will the old 2014 PHB go out of print when the new one is released? Will all the old books get reprints while there is no new alternative for a year or more or ever?
Before 2014 PHB: Cleric is kinda underused. Maybe We can buff It to make people interested to play as Cleric. Before 2024 PHB: I don't know why Cleric is overpowered, but let's keep It that way. And even more...
One thing with the hiring mechanics, they did say that they considered all three books as "one book" conceptually. So, the statblocks for the skilled mercenaries is likely the NPC statblocks they talked about being in the MM. It is a minor thing, but worth making a note of. The crafting rules just make me weep bitter tears, but I still have my 3pp sources, if I can ever get a DM to agree to use them.
You bring up quite a few times of 3rd party books that you feel feature more spells/feats/classes/monsters could you do a video that has your top 10 you recommend?
It’s a hard pass from me. Wizards have had the last of my money. It took me 5 years and a leaving present from work to move from 3e and I’ve only really played it as a “gateway drug” for new players to get them into other things. Getting newbie players to try anything else is really hard round here.
HALF a year to make one suit of armor? By that logic, blacksmiths in the medieval times must have been doing a lot of overtime to get those armies equipped...
According to what quick research I did on the topic, the only real timeframe we have for a piece of historically made armor was a certain set of fancy jousting armor for the knight and his horse, and it took a year for a small workshop to finish. For the most part, people were producing all the parts for armor, all over the place, constantly, and all you would do is order most of the parts, make the few that needed to be a specific size/shape, and assemble it. In other words, if you wanted a suit of plate back in the late medieval period, you could probably get one fairly quickly (like a month or two), but if you had an armorer with a workstation and a pile of basic materials, it would probably take well over a year.
Just throwing my two bits in here to say a decent set of full plate armor does NOT take half a year to make. Every blacksmith in the world would be out of business. WOTC is so lame sometimes
Just one correction, the explanation to the crafting rules has a small but considerable mistake (source: Treantmonk's Temple rules video), you need raw materials equivalent to the half the gold cost not the gold, you don't use gold to craft plate, you need steel worth said amount of gold, (dm determines raw materials)
I say no! 99% of the changes aren't good & wreck pre-existing established lore, nerf players, as well as damages the point of playing certain races in many ways!
Even if some of the information will be available online due to CC, I can't be alone in preferring to have a physical copy to reference. It's not like it's a $200 book, either.
All I want is clear cut rule on how invisibility works with the different types of sight. Also at least have rules on what each type of sight does and doesn't do. Guessing that someone is still invisible to something that has tremor scenes should not be left to the DMs whims.
Frankly problem with Backgrounds is not loss of "flavor" abilities. I shouldn't need them to do this. In most cases, I simply ask DM "I have X in the backstory can I do Y", and do not claim I have thing Z from the background so I can do it (I have played a 1-20 campaign and I do not remember those features used even once). The stupidest thing with Backgrounds is the loss of the flexible +1/+2 Ability mods from Tasha. Seriously who is the author of the moronic idea "We removed the problem of classes shoehorning players into classes by separating race from ability modifiers. Let's reintroduce it with backgrounds now! Oh, and let's change the Race into Species, for some reason, so this part could look even more stupid"? Frankly, I am not impressed by the art (at least by things I saw online). Everything is so cutesy, and sugary. Where is this epic fantasy/sword and sorcery vibe?
I'm still boycotting them after all the OGL nonsense and then them laying off so many employees. Even if the book is worth the price, I feel that a lot of the people that were laid off to keep profits up likely had a strong hand in its creation, as well as that of upcoming books. Meanwhile the remaining workers are likely struggling with gaps in their teams, more work and tighter deadlines, all to appease their corporate overlords that will reap the majority of any revenue these books deliver. Plus, you have to keep in mind that they are still likely waiting for the heat to die down and return to their new exploitative models. Shareholders and Executives don't have empathy or care for the products they own, nor the consumers they profit off of or the employees whose labor they exploit.
Hermits are great public speakers. They have so much time to practice talking out loud to themselves, and can do so easily without those pesky observers to make them nervous. By the time they join a party and have to do it in front of others, they're a natural.
The "all backgrounds give a feat and ability score increase" thing sounds like they took a queue from some of Pathfinder's rules Like, fair, Pathfinder does the same with D&D, but just worth noting
I consider you an honest source on D&D but was side eyeing your opinion about the art… you are correct the art is really good. I don’t know how I could of doubted you.
His explanation to the crafting rules has a small but considerable mistake (source: Treantmonk's Temple rules video), you need raw materials equivalent to the half the gold cost not the gold, you don't use gold to craft plate, you need steel worth said amount of gold, (dm determines raw materials)
@@johncasebeer179 you'r right and steel was a bad example because a party wouldn't already have it but for arrows or simpler items they would, the point is that its an alternative if you already have the stuff or couldn't find the item. The gold is just a way to define the amount, if instead of the gold they gave the amount of steel necessary people would still just buy it.
Martials: We are so far behind casters, can we please have a buff? WOTC: Here's some new weapon traits and stuff to help Casters: NO FAIR! WHY DOES HE GET SHINY NEW TOYS!!!1! WOTC: Martials, share your new toy. Its only fair.
If people want to play new D&D, then good for them. After that whole OGL scandal, I just can't bring myself to buying any more "official D&D" books. I'm happy with Shadowdark, and about to try out EZD6 soon, and look forward to trying out DC20. Thanks for the outline of this book, and also thanks for your honesty!
@@torva360 OMG dude, you don't know how difficult it has been to not hit the "back this project" on Nimble! (lol). I need to see what my budget looks like by the end of that, since I would totally want the physical books on that.
@@dustincoopermusic I normally gag at the prices on third party stuff (like DC20s book was $65), but when I saw I could get the 3 softcovers for $39, along with a bunch of printable content, I was sold.
Came here from BoLS. It was the shortest review of the new PHB. At 14 minutes, that's still pretty long to me, but I found everything you said valuable. Especially the recommendations for other resources. Subscribed! Also, please explain your shirt. ;)
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You said you’d link your video about the Loot Tavern crafting system, but you didn’t 😢
@@tornadre He linked it in the icard. Video was called Fixing Crafting in DnD.
We're is the link to the crafting system below lol
"There's no such thing as an artifycer" correct, there isn't because it's pronounced artificer
@@inevitable934 Almost like, and stay with me here, different countries of the world pronounce words differently even if they speak the same base language.
I cannot believe that, after all of the hype around the "revolutionary crafting system" from Crawford et al., it is simply "half the GP cost plus a bunch of time." Seriously? That's incredibly lame.
He did say a basic version will be in phb and a full one in the dmg
@@5AMACE Let us hope that means there is a proper system in the dmg
@@1Kapuchu100 I am holding out hope it's at least as detailed as the bastions system
Heliana's is better with this. My players fucking love it. Though in some training rules I made and my players never have idle hands during downtime.
@@5AMACE why would they put it in the DMG when its the players who will want to read it? wtfffff?
"the 2024 PHB is the first book from WotC in years that I think is worth $30 😃" is the most backhanded compliment ever, had me dying 🤣🤣🤣
Except they're charging $50 for the physical lol
@@user-lk2qf4rt3m
😓
Sad, but that's pretty much the current pricing for hardbacks of that size these days. It's still a better price than that debacle they scraped off of Spelljammer.
@@user-lk2qf4rt3m have you seen what other 3rd party publishers are charing,,, newflahs, INFLATION (price gouging is a tich).. printing, publishing shipping are out of control and EVEYRONE has bene forced to raise their prices due to a few few greeyd bastards
Last I saw the physical edition of the pre order was actually $80 but it saves you like $20 for pre ordering
@@zyronos8292 Dang. Wikidot it is then. One of my groups is phasing to DC20 anyway so for me the value isn't there. But no disrespect to anyone who deems this a good purchase for themselves.
"F.O.M.O. is always a lie" is a quote I am going to add to my life. Thanks for saying that. I am getting the new books but after all reviews and when I can afford them. Thanks for the input.
“Unless you’re playing a gacha”-me probably
Kinda weird thing from someone who has pushed "get into this crowd funding project before it closes" though.
In fact .....didn't he make a lot of money directly off people's F.O.M.O. through kickstarter?
(Just to be clear: I love this channel and am super happy his Ryoko's Guide was that popular. And he totally deserves the $3.3M it made. And also that I don't think there is anything wrong using that tactic to sell things......but it is also good to harden ourselves against FOMO.
I had this epiphany back when Avengers Endgame was coming out and literally everyone was saying "you _have to_ watch it." I realized that I did not in fact have to watch it, and I promised myself to only get stuff if I actually liked it from then on.
With this product, yes, FOMO is a lie. But with WotC's other product, Magic the Gathering Secret Lair, FOMO is real. Blonk and you've missed it. Forever.
I hate WotC with passion for that.
amazed at the restraint it took you to not to stare into the camera for a few seconds after "unless you're already using a third party system that buffs martials"
Of the ones available which would be the best to use? I am not necessarily new to dnd but get a lot of conflicting information from friends and what-not. Felt it best to reach out to others to ask.
@@traehouston1141 that's a wide-sweeping question that demands a long and detailed anwer (starting with this statement: unless you've tried a few types of TTRPGs, you won't really truly know what's 'best' for you or your table), but to make equally sweeping generalizations, I'd say: if you like fast, slightly deadlier games (risk of dying can be fun, ups the stakes, y'know ?) and giving more room for the GM to improv and be flexible, try Old School Revival games like Shadowdark RPG, Basic Fantasy, Black Sword Hack or Dungeon Crawl Classics (there are even really rules-lite systems like Cairn, EZD6 or Maze Rats that require little to no rulebooks reading !). If you think tactical and detailed with tons of options is more to your liking, then Pathfinder 2nd edition is your sandwich of choice. Otherwise, you could try different settings with systems like Bladerunner RPG, Blades In The Dark, Call of Cthulhu, Cyberpunk RED (or some of its weird genius cousins like Electric Bastionland or Dancing With Bullets Under A Neon Sun), Vampire The Masquerade, Star Wars RPGs (both from Fantasy Flight Games or West End, depending on your love of complexity again, with the former def crunchier than the latter), any Powered by the Apocalypse game system, etc etc etc.
Did that help ?
Oh, you were asking about DnD 2024 from Wizards of the Coast, uh ? Okay, then, quick solution: get any third-party product inspired from or using 5th edition rules from 2014 and stick with that, using your own homebrew rules if/when necessary and boom, you're dandy ! Trust me, it works just as good for table-top-based, sword-swinging, spell-slinging fun (or as badly, depending on your view point of course).
However my humble (yet dead serious) pov here is: UNDER NO CIRCUMSTANCES GIVE A PENNY TO WOTC OR HASBRO THEY DO NOT DESERVE YOUR MONEY.
Cheers and Happy Gaming !
🏴☠
@@traehouston1141
I'm moving to pathfinder myself.
Wotc is leaning into the woke and not listening to their player base regarding feedback and balance changes.
Either is a good enough reason not to support them, but both is a deal killer.
@@UlfTorson I'm pretty sure TTRPGs were always "woke" lmao
but seriously, the amount of changes that people loved from the playtests and UA of one DnD that are completely absent from the new handbook is absurb. I guess they just have to save that for the next edition 10 years from now that will cost another $100+ dollars :/ and dont get me started on the new Ranger and Druid wildshape..
This official crafting "system" seems like, unless I am mistaken, it was ripped straight from Xanathar's, where it was little more than an afterthought then, and is even less so now. DO NOT use this system. Just get a copy of Heliana's/L'Arsene's/Ryoko's. They have an ACTUAL good system.
I believe you are mistaken: even Xanathar's had more flavor than 2024 PHB. In other words, they had better ideas and left them behind.
@torva360 I may be mistaken, I'm going solely off memory here. Doesn't change that both were and are incredibly lackluster though. It's sad.
Crawford said there would be a "basic" version of the rules in the PHB, but that the full rules would be in the DMG.
@@torva360 yep, xanathar's crafting system also had little events that could happen
@@invertedghostgames9899 Agreed. Xanathar's is fun though, if you're not looking for anything too in-depth, but just want to add more spice to a combat game.
What light hearted fantasy blacksmith worth their salt is going to take 150 days to make ONE suit of armor??? Is this counting the side quest to go get the ore and learning how to blacksmith?
I mean, D&D has always been more on the realistic side of fantasy, and armor takes a long time to make.
No you buy materials at half the cost.
Also remember this is making them slowly over long rests with Smiths Tools. A full on blacksmith forge would do it faster/
Historically making a suit of plate armour would take couple months or even a year. And it wasn't just one blacksmith, but a group of armorers who all have specialized in one part: one was specialized in breastplates, other in helmets etc. And everything had to be fitted, since a plate armour that didn't fit would be more harmful than useful.
Honestly, I will take the idea and modify it with house rules. If you are in a town with a blacksmith and the blacksmith is willing to lend/rent their forge and you have the material on hand, then you can make it with only a single long rest.
Yeah, full plate armor took a while to make. And few people did it by themselves. Taking that long seems about right.
Thank you for your wisdom, insight and charisma! But really love how fun you make honesty, curiosity and concern look.
"There is no war in Ba Sing Se" killed me.
Here just for this comment. Going to watch "Tales from Ba Sing Se" now and have a good cry!
As someone who loves artificer and was excited for this crafting system. 150 days to make plate armor is fucking insane.
Same. Heck, 100 days for a spyglass is even more insane. Though at least the majority of the adventuring gear is only a few days at max. With some math, I found that a 1 CP item = 0.5 minutes of crafting, 1 SP = 5 minutes, and 1 GP = 50 minutes. So that's a good shorthand to tell how long some of those items will cost without needing to divide/etc. It's only when the item is 10 GP or more that the divide by 10 rule is easier, since that's when it becomes a full day or more.
I don't see my artificer as a blacksmith type, so I'm not as disappointed about weapons/armor taking longer, but I hope the system in the DMG for magic items is more reasonable than the past. 2 weeks for uncommon items is way too long. I can understand rarer items, but those and common magic items shouldn't be that long.
Unfortunately they will likely follow the spell scroll route which now has higher level spells taking less time than before, but cantrips/lv 1 still takes a day. So the common/uncommon will likely remain at a week or two, with rarer items getting shorter. God forbid they shorten the time for stuff most people will actually use in most campaigns.
It's such a lazy way of determining the time to make it as well. Things do not take time equivalent to their cost.
@@WolforNuva To be fair, there's not really any other delineation between items, besides weight, which would be even less fitting of a factor. Cost at least somewhat gives a vibe of rarity (like magic items get), so more rare/expensive items would often take longer. But without using cost, they'd have no easy system for deciding craft time, since they'd have to implement a completely new trait/label on all items to work with a cleaner system. This would be more work than it's worth, especially since any old items not in the book won't have an established craft time if you brought it into your game.
I just think the ratio they went with is poor. Like, it's ok for things under 10 gold, since those are all under a day. But above that gets wonky as the cost goes up. Maybe they could have had it as a set time per CP and SP like I calculated (30 sec and 5 minutes per piece), then have a different ratio for things costing a GP or more. Or have all regular items use that calculation, but armor/weapons would have a separate ratio to be more feasible, since those are generally the only non-magic items that get out of hand with this current system (being way more expensive than regular gear).
Too bad the Artificier is not in this book
@@UltimateMustacheX It's not the worst solution, but I stand by that it's lazy. Something I'd expect from a DM coming up with on the spot rather than an official subsystem baked into the game.
Honestly what's stopping us from using some of the new changes and not the ones we dislike
nothing :D except for time because it'll take a while to get rid of the terrible changes
@@Rockethead293 that is a given
Read my mind.
That’s what I’m doing. I added homebrew versions of the good updated spells and cantrips to my DnDBeyond 😂
Absolutely nothing
I love that you give a very level-headed and reasonable take telling people to get more than one opinion and not jump to conclusions or waste money.
They say “never meet your heroes,” but like I’m pretty sure you’d be fun to hang out with…
What you’re doing with the monetization on this and the other videos in this series is so incredible. Many people have strongly held opinions, but you could argue that opinions don’t become values until you sacrifice something in order to hold them. You’re showing that so many of the things you discuss in your videos are dearly and clearly held values, which is so damn admirable these days.
I would like to say that I would do the same thing in your shoes, but I don’t know that I would. Keep up the incredible work you do - both the joyous entertainment you provide people and the refreshing humanity you add to the TTRPG space.
Well said
That's the thing, you could meet him and he be rude as hell, abusing everyone around him, a huge coke problem, and he steals your girlfriend.
That's the point how people seem from afar is never the real person
My issue with that...150 days is a massive amount of time in game.
Plate mail takes a stupid amount of time to make in real life too. There was a reason only the nobility had it. That said I think this problem extends to all the items in D&D, why would you spend 2 and a half days making a short bow if you are getting adventurer levels of money? Just spend the extra and get it same day. Time is money
@@rabblerabble814 Depends on what point in history and that was without access to literal magic. Or say being able to have a god literally create gear with a divine blessing.
The kind of character that is trying to craft armor is not the kind of character it should take 150 days.
If it's like 3rd edition, you could theoretically have 2 people working on it and cut the time in half (without the risk that your buddy botches his Craft Check and ruins half of his half of the materials).
@@rabblerabble814 maybe so, but you also don't level up from a commoner to a demigod in 3 months in real life
That's a fair complaint for a game mechanic, but it bears remembering historically, plate armor took between 6 months to a year of full-time work to make.
Always a gentleman and a scholar. It is a pleasure and a treat to watch your videos. I really like the way you threaded the needle on being caught either supporting or railing against, and found a way to support a charity instead. Keep up the great work!!
Genuine question: How did the channel with silly videos about breaking dnd and making your gm cry transition so seamlessly into the most nuanced TTRPG channel out there? Bloody hell man. Cudos. Cudos indeed.
Lack of true competition.
"You can't smash a skeleton."
Challenge accepted.☠️
Someone clearly hasn’t seen the opening to Deadpool and Wolverine 😏
So...is this where we get the term "boning" then?
Yes...I went there. No...I do not apologize because I know for a FACT more than half of you were going to go there as well.
No joke, I'm currently playing in a campaign with a Reborn character (flavored as a skeleton, with my dm's permission) that got killed when seeking revenge against a cult for killing his wife, and we just had a session where his mother basically sacrificed herself to resurrect his dead wife (also in skeletal form).
So now I'm gonna be playing with two skeleton characters that are married, and you best believe I'm gonna find a way to have them "bone" each other. So I second that: Challenge most definitely accepted
Found the bard
Japanese folklore beat us all to it: “Tales of the Peony Lantern”.
As if I didn’t already love this channel, “and there is no war in Ba Sing Se” sealed the deal for me 😂
LMAO at "the last time they print a PHB". Yeah, they said the same about 5e, and now they're basically going the Bethesda route of reselling Skyrim a thousand times, with just some tweaks here and there to justify the new purchase.
Thanks for the review btw, keep up the good work.
I think the distinction is in digital vs physical. There will be new PHB's, they don't want to print them, just sell you a digital copy.
@@punkdigerati So, semantics. "Print" obviously refers to publishing in general, but if they really intended semantics, then it's just another instance of dumbf*ckery in the dragon hoard of WotC dumbf*ckeries. I mean, nobody in their mind actually believed WotC when they announced "the last new edition of D&D", but the fact that they continue to push this idea is just more clown makeup on their faces.
the difference is that bethesda games are far more difficult to pirate
@@dot.moontoon I mean, what's even the point of pirating WotC's PHB? It's just the same stuff as the old one with some tweaks. And if you want to implement some of those tweaks to classes and stuff, they're very easy to find on the internet even without pirating.
@@transient_moonlight usually i pirate other stuff
To be entirely honest the changes I've seen in these books has lead me to one conclusion. Pick and choose the small changes you want and make them house rules. Paladin's getting to lay on hands as a bonus action is a great example of this. Thats one of the few good things I've seen this book do.
Me personally a lot of the changes appeal to me, Martials, Monks, Sorcs,. Some are iffy like the Subclass all at L3 and some are just bad like Ranger and kinda Paladin. So I'll just pick and choose yeah.
The problem is not every DM is going to do that, there are a good amount of DMs that are just going to stick with RAW because it's simple. And then there's also West Marsh games whichost of the time use official material only, and Adventure League game which only use official source books. So unless you have a very generous DM, you're kinda fucked.
I think I'm gonna stick with 5e and tack on the changes I like. Or, if I have a player who wants to use one version of something over the other, just let them. The Monk buffs, Dance bard, and being given more feats I like, but I think I'll just treat the subclasses and classes as new stuff and stick to 5e
if that’s one of the few good things you’ve seen the book do, i hate to say it but you’re not very informed on this book. say what you want about the crafting system, but all of the character options in the game are massively improved. worst case scenario they’re not as improved as we would’ve hoped, such as the ranger.
Good quick review and props for the charity donation. Thanks for all your work Mr DnD Shorts
I really love your bluntness in this review and the fact you’re giving all earned money charity. That’s all really admirable of you.
i dont like how backgrounds granting specific ASIs and feats means you're more locked into backgrounds. i thought it was cool how backgrounds before had relatively minor mechanical influence (but not nothing, skills still work well for them) so you could easily make any class/background combo. now it feels more limited unless you're okay hurting your optimisation (and, look, im not a total optimiser nerd or anything but to an extent im just not okay with doing that)
Hopefully the 2024 DMG will include build your own backgrounds, but if it does it should've been included in the phb imo
If the background isn’t perfectly optimized, why not adjust it? I’d have no problem telling one of my players to change some things around or to simply make their own. Personally, I like background having a more active role. It makes your past matter. That said, I know not everyone enjoys home brewing that much, but in the case of backgrounds I wouldn’t even consider it so.
I do think backgrounds being more relevant is better. Cause you can tweak make a custom background, and this way what your character DID/background seems relevant. Plus, earlt levels of dnd can feel very weak for a few characters, this helps mitigate some of that i think
I actually like this because i think your background should actually give you certain advantages compared to other characters backgrounds. Also I think theyre being flexible with what abilities you can grant bonuses to (i think 3 abilities, choose 2 or something like that) so its a lot less restrictive than races were previously. I don’t like the fact that backgrounds dont have the “special skill” anymore, but lets be honest we can probably get the same results most of the time by asking the DM and hitting a roll
When I heard that backgrounds would get Feats, I thought they’d be the weak ones that nobody picked. When was the last time you picked up Dungeon Delver or Keen Mind?
So one principle I disagree with here is that”just because it’s not the best book on the market, doesn’t mean it’s bad.” I disagree, it may be a good book but as the company that started DnD, they need to be on the forefront of innovation and have the highest standards. See another book that’s better? Beat it. A multibillion dollar company can and should pay for top notch creatives to rework and reinvent their product. WotC needs to set the standards in the new version of DnD and in the same breath, challenge other third party creators to surpass them. This SHOULD be the best book on the market and that fact that it isn’t, I find that disappointing. What does everyone else think?
I think that’s pretty well said and agreeable. I’m all for finding the good side in things, and I don’t believe in the need for everything to be an upgrade over something else in all forms (to explain, I mean something like I’d play a game with worse graphics than another game if it was more fun or provided something the other game didn’t).
But it’s hard to find much good in this when it’s barely an upgrade to its own product, if not a downgrade, and they definitely should have higher standards and a need to innovate and redefine things if they’re gonna bother to change anything at all
Hasbro isn't the company that started D&D, TSR is. Also, the biggest/ most popular companies are rarely the best out there. They get big by maximizing their bottom line and having good marketing department. Smaller and niche company have better products a lot of the time. I would say that, as a company, MCDM put more of their heart in their product (As a company, I'm not taking a stab at individual artist at WotC).
@@sebastiencarrieres8825very true, smaller companies tend to have more passion and time for their content. But I don't think colepobanz9888 disagrees with that.
They're not saying that bigger companies will have better products, he's saying they SHOULD. The sentiment being "hey, we shouldn't praise this billion dollar company for making a product that is exactly fine. We should hold them to a higher standard."
Which other systems are as enjoyed as 5E? I mean, I think the Dungeon Dudes released a video today and they specifically spoke about how they had been trying a ton of new systems (after people cried about the OGL thing). They said that the more they tried other systems the more they appreciated 5E. I feel like that's telling. They were highly incentivized to find other systems to play.
Innovation surely is needed.
Hey, remember 4E? I sure do. I played 3.5 for all of 3.5. And, I played 4E from when it came out until 5E came out. MOST people really didn't like 4E. A lot of what people didn't like was the innovation. You know how people really accepted 5E? Well, 5E was basically a BIG step backwards from 4E to make a system MUCH more like 3.5. They basically had to remove innovation. 4E lasted about 6 years. 5E has been out 10 and rather than releasing a new version they just ... updated some things.
There were a handful of 4E concepts they continued forward. But, generally, they dropped almost all of it. That's not really rewarding innovation. The innovation is what people revolted against (though, most people who complain about it at this point didn't actually play it and just parrot what they've heard other people say ... and don't actually know what they're talking about).
Great 4E innovation:
* The roles were great (controller, defender, leader, striker). Every class had 2/3 roles it could perform and be all in on a role or mix between options. This made for a tremendous amount of versatility. Roles were continued into monsters which made it VERY easy to build encounters because it was easy for a game master to really understand what a creature represents in a fight against players.
* The at-will/encounter/daily mechanic for abilities was AMAZING and WAY better balanced than the system in 3.5 or 5E. The fundamental way a game is balanced is with resources per encounter. The 5E short/long rest system isn't very good because there's no stability. Maybe you get 1 encounter and then a short rest. Maybe you get 3 encounters then a short rest. This dramatically changes how many resources you have available. Abilities that recharge as soon as the encounter begins means ... you've just always got that ability to use in each encounter. Bigger daily powers basically always had some sort of effect that would happen if you "missed" your attack. This means your big stuff didn't really feel wasted (which is a big feel bad). I can't stress enough how impactful this was for game balance. 3.5 was an absolute nightmare for balance. 4E was great. 5E is basically back to being a crap-shoot.
* The minion enemy system was outstanding. It feels GREAT to take out enemies quickly. The Marvel game Midnight Suns used a similar mechanic with their fights and it worked great there, too.
* The defense in 4E was better. There were 4 ways to attack. Only 4 numbers to track (AC, Fort, Ref, Will), while 5E require a player track 7 different defenses (6 different individually attacked attributes, plus AC and 3.5 also had touch AC and flat footed AC for 9 total ways to be attacked .. there may have been a flat footed reflex). It was more streamlined in 4E. It was also easier because if you attack in 4E you ALWAYS roll dice to hit when you attack. In 3.5 and 5E sometimes the attacker rolls, and sometimes the defender rolls for a saving throw. Again, 4E was more streamlined.
* Characters weren't as multi-attribute dependent. Every character could focus on a single main attribute, and then decide how much they need constitution for hit points and how much they need other attributes for skills and saves. In 3.5 you may have a monk that needed strength and dexterity and wisdom, and also constitution. In 4E you could build your character with (basically)100% strength attacks/abilities, or 100% dexterity attacks/abilities and then add in constitution as you need. 5E took a step back and there are many classes (including Monk) that really need 3 attributes and sometimes need 4. 5E makes a bit deal out of things like the Hexblade's ability to use charisma as the attribute to do melee attacks. Paladins and even bards will bend over backwards to get that ability ... 4E streamlined this and was a lot better.
* Healing was WAY better in 4E. They introduced more ability for characters to self heal to some extent. They combined healing with other abilities so healing was more of a side effect at times. This meant your whole turn wasn't just ... healing yourself. It can feel lame if all you do every turn is heal people. Most people REALLY didn't want to be the healer older D&D editions. But, with 4E classes could heal themselves with second wind, and often with other class/paragon abilities. Additionally, leader (healer) classes got a healing ability that recharged every encounter (so it was harder to burn through all of your healing in the first fight, or use slots for something other than healing and have no healing), additionally, this was a bonus action! You could actually take a turn and do something exciting and THEN do your heal to help people. 5E borrowed a little bit of that second wind with the short rest hit dice for healing. 5E also borrowed a bit of the bonus action idea and introduced at least SOME heals that didn't take your whole turn to do.
* The bloodied system was outstanding. How do you track how damaged a thing is without metagaming? Your character doesn't know a monster had 70 hit points at the start and then had 40 after a round. That doesn't make sense. You don't know when your ally starts at 50 hit points and has been hit a bunch and now has 7 hit points. That's all meta-gaming! You know what does make sense? A state in the game that means ... you're injured so you can tell if someone is above or below that 50% mark. Some sign of battle damage.
* Low level casters were REALLY weak before 4E. Your low level character had 1 spell slot per level for the first 3 levels. The cantrips in 3.5 were worse than just using a weapon (1D3 spell damage that doesn't get better as you level vs a light crossbow with 1D8 and about 3x range). This meant that at low levels ... every caster was basically a lame archer (because they didn't have points in Dexterity, and caster proficiency bonus was really bad). This also meant if your character with healing spells did virtually ANYTHING other than heal ... your party had no healing for the day. Starting with 4E your at will spells were actually effective! This was something they continued with the updated cantrips in 5E.
I don't think I want to type any more. Wizards did a LOT of innovation with 4E. People threw a fit. So, 5E they rolled most things back. And, 10 years later ... they just did a small amount of adjustments to 5E instead of making a whole new edition.
I think the biggest issue with 4E was that it took the complexity of a 5E class like ... druid ... where you have access to all of these spells and abilities and you need to know what all of them do ... and it added that to everyone. Instead of the rogue just ... having one attack to use every single turn until the end of time ... now the low level rogue has two at will attacks and one or two encounter attacks and also a daily attack. So, now there are 5 separate things and they each do slightly different stuff (like spells) and it was too much complexity for the average casual player.
@@sebastiencarrieres8825 Yep, they'll save all their game-changing innovations for when another Pathfinder comes along and steals half their market share. Until then, "I could use a nap, hey is that a bed of laurels?"
thank you for making these kind of videos, help so much and the fact you are giving the money made to children international
🎯 Key points for quick navigation:
00:00:26 *📄 The 2024 PHB is 384 pages, adding over 60 pages compared to the 2014 version.*
00:00:40 *🛑 Core rules in chapters 1-2 remain largely unchanged and are available for free online.*
00:01:07 *✨ Chapters 3-7 offer the most value with updated classes, subclasses, feats, spells, backgrounds, and species.*
00:01:48 *⚖️ The new ranger class has significant balance issues, highlighting flaws in the updates.*
00:02:15 *🔀 The PHB introduces 48 subclasses, with 19 being new or significantly changed, surpassing third-party options.*
00:04:34 *📝 Backgrounds have been simplified, removing unique features and reducing their flavor.*
00:05:16 *🧬 The species chapter lacks significant new content and customization options.*
00:05:58 *🎯 There are 75 new feats, but many are repeats or minor updates, limiting their impact.*
00:07:07 *🛠️ The equipment and crafting systems are underdeveloped, offering minimal new functionality.*
00:10:08 *🎨 The art and layout of the 2024 PHB are highly praised, making it visually appealing.*
00:12:01 *💰 Priced at $30 digital and $50 physical, the PHB offers good value for new subclasses but limited core content.*
00:12:16 *📦 Recommended for those wanting all content in one place, but not necessary for new players.*
00:13:26 *⚖️ Ethical considerations may deter some from purchasing the PHB despite its content.*
Made with HARPA AI
"Undercooked" sums up 5E in one word.
Might be undercooked but it's my favourite flavour of D&D - I've been running 5e for the past 9 years. I started with 2e and 5e is still better than the previous editions.
@@simonfernandes6809 Pathfinder's great and probably just a better system objectively speaking (2e, that is), but I'm starting to get cravings for 5e again for this reason
I think there’s a tribe of Amazons who are mail order artificers. They started out just doing spell books, but gradually expanded into other types of craft.
I heard once that if you ordered frequently enough, they considered you “Prime” and would not charge you for shipping your order to you.
😊
Best advice I've heard any youtuber or "influencer" give ever. If you start use the free stuf first see if you still like the game then think about buying things.
Thanks for getting up early & doing this review in your old bathrobe. True dedication. 😊
I find it weird that they continued with the every subclass starts at level 3 , it really feels weird for the warlock, sorcerer and clerics specifically because of their way of obtaining powers
I could think of their storyline being something like "You've been able to tap away at these ancient, eldritch powers from the (insert patron)'s source, but you are but a gnat on the back of a leviathan. You have yet to satisfy their need to give you their attention until you start to siphon more power from them"
Then the DM can, at level 3, do a short session with the warlock as the first interaction between them and their patron.
@@misterbleedinggums one thing that I liked about the cleric and warlock at level one is that it can be baked into your background, but I think that's still possible, and I like your word-picture of "gnat on the back". basically, you don't get the patron's full attention until level 3
Yeah, I feel it still works, you can still manifest a specific aspect of your deities powers after deepening your understanding of them at level 3, your sorcerous gifts are but sparks of power at level 1 and become distinct by 3, and you refine your bond and receive greater "gifts" with your patron at level 3 after proving you are worth the effort
Worth noting I believe Crawford said they recommended starting st lvl 3 now
First 2 minutes and this already takes a very nuanced yet to-the-point review.
I think the big glaring issue I have with this book is that it's meant to be the definitive final PHB, and yet it's seeming more and more likely that this will not be the case.
I wouldn't be surprised if a few years down the line we get this book's equivalent of TCoE and then another revised PHB a few years later.
I think I'm fine with them keeping with 5e as the overarching rules and system and then doing a revised/compiled PHB with all the spells, classes and subclasses that have been released in other books every so often
No Artificer, Ranger Issues, and Gloom Stalker nerfs = not buying
Great content as usual!
Hearing Seven Sinners mentioned makes me so happy!!
I did some editing/proofreading on that project! 🎉
It's still wild to me how they got rid of half elves when they are one of the most popular races.
Also weird to be so against of hybrids imo, they should be different than the parents considering how hybrids work (a mule is better than a horse or donkey for carrying stuff for example lol) instead of just "pick stats of one of your parents and that's it".
To me this is a pass. Don't like the lvl3 subclass thing, the background changes, the death of sharpshooter and great weapon master (They weren't op if they were the only thing making martials somewhat comparable to spellcaster's damage), the Ranger (Can't believe Tasha's is better) and Paladin. Sad to see that the Crafting is disappointing too.
Waiting for reviews before spending money on it is the best advice I can think of!
divide the days byv100 instead of 10. 15 days is a solid amount of time for armor of that level. and a party can think of a way to pass 2 weeks in downtime.
I have the player do a skill roll and the result becomes the divisor for the time formula. That way its faster if they did well and slower if they struggled, which seems appropriate.
Love this video! Not bogged down in details and helping children to boot!
If you want something new, just go play Pathfinder. Way more options. Better company and so much more.
Thank you for the review and glad to support the fundraiser with my view good sir!
This review is just dripping with reason and courtesy. Way to Chad!
Is it worth it? Probably not, but because it'll get pushed as the "new thing" to the kids, that'll be what everyone is playing.
Came looking for the Loot tavern link you spoke about… also thanks for the review and keep up the good work.
So one of the few features I actually liked about 5e is gone (unique flavourful background features)? I'm impressed how WotC still manages to disapoint me after all they've done in recent years.
Crafting was the biggest draw for me with these books... i'm not gonna waste my money on this revamp if Wizards dropped the ball this hard with something people had been complaining about for YEARS
So the crafting system literally didn't get changed... N they hyped that shit up like they heard people who wanted a deeper system.
Or did they put that in the DMG as optional rules and are waiting to add it after seeing how this 5.5 book does?
"Species" doesn't sound right for a medieval fantasy game. It seems more like something you would use for a Sci-Fi game.
if it's a 'species' then half-anything would be sterile. so any half-elf would be essentially a mule. racial differences mean you can still mate and produce fertile offspring. but whatever. now my dnd world will now include this, my half-elf characters will be told on wednesday that they are barren.
Love it Brother, great stuff.
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Seems like a really good balanced overview to me. May actually be my favorite video from you so far.
This is the review to see first. We don't need an hour/2 hour initial video going over everything. We need a gut instinct of what sort of feeling influencers have about the book. Thank you.
10:43 There's lots of MTG art I'd like to see at a larger scale, but it's going to be the monsters, not the NPCs or Planeswalkers.
What my group’s dm is doing is that with the new 1dnd book’s release, you can ask if you can have some of the new buffs or features, you can have what you want and just drop what you don’t and I personally think this is great
Bruh they were very few nerfs which were all deserved
You have a nice dm but there’s really no reason to not use only the new version unless you’re a shepherd Druid or want to play a race or subclass that wasn’t updated
Is that really any different from just making up your own rules to tweak base 5e though?
Sounds like you're going to destroy game balance. Almost every single thing in the new PHB sounds like power creep and buffs. If you min/max that against the rules' suggestions (which, of course you can do), you're going to rapidly run into over powered characters and then having to figure out how to build reasonable encounters for them.
But, you do you!
@@zero11010 our game balanced is screwed already lmfao 2 weeks ago our paladin did like 150 damage with a crit, personally I am playing a level 11 banneret fighter and I have 3 second winds and with the new fighter buffs for second wind I can give people d4 amount of increase in saving throw and 10ft of movement which is nice
@@zero11010 we don’t really min max on purpose as the dm gives out magic items to balance the players and they just superbuffs the enemies
I cannot believe I met him yesterday!!!! Highlight of my con!!! 🎉
I generally don't support monopolies profiting of off cultural or intellectual "products". None of those things should be paywalled, ever.
If you want to find any WoTC products online, you can, even the non creative commons ones. All it takes is 1 search. I'd image this book will be up very soon too. Yarr.
Great
Do you steal third party content as well?
@@TheGreatDayne1983 You don't have good reading comprehension do ya. Which one of the third party content producers qualifies as a monopoly in your opinion? Kobold press as far as I know is a worker co-op...
@@azpont7275 and D&D isn’t a monopoly
There’s a lot of other TTRPG companies, people simply prefer D&D
But I’m not sure a thief can understand that
@@TheGreatDayne1983 Boy scout of the year award . You're so brave.
The crafting feat interacts with crafting in an interesting way. By reducing the cost of raw material (which are non-magical) by 20% and since the time to craft objects is based on the cost of the object reducing the cost of the raw materials for an item reduces both its cost AND its time by 20%.
Character origins sucks.. how does a Noble and scribe have the same skeleton. They should’ve given more options for feats you can choose is just one small thing they looked over (among many) Example; guards can choose one from alert, observant, or tavern brawler. A criminal should be alert, skilled or skulker etc locking down 1 feat that overlaps a few times is cheap. They spent more time worrying about making the book pretty, and inclusive they promised this would make more unique characters and it really made it worse.
It's always been ridiculous that D&D doesn't include an official crafting system, I have to imagine a book entirely about crafting would sell like crazy.
Kobold's Tales of the Valiant has accomplished the updates to 5e I was hoping for. I'm sure there are things my players will want to use from these books but I don't feel compelled to buy them.
ToV was a big let down for me with the high prices and kind of how they wanted to stick with the 5e systems still, besides I couldn't get any of my groups interested in it.
@@That_One_Kobold Fair enough. My players seem into it and the broad similarity with fixes is the main appeal for me. Looking forward to MCDM, too.
You don't need to buy. Like he said about this book you can find it online.
@@jspsj0 sure, but I like to have a physical copy of books if possible
ToV wasn't what I hoped it would be, and DC20 was overhyped. Personally, I'm going more rules light with Nimble v2, now on backerkit. It feels way more fresh and intuitive than any of the other systems I've seen.
Thank you for the thorough review!!!
Great Breakdown
Ranger Class Features Fix
Level 9:
⁃ Add Relentless Hunter here; change language to: “When you cast Hunter’s Mark with a use of Favored Foe, it no longer requires concentration for that casting.”
⁃ Keep Expertise
Level 13:
⁃ Add Precise Hunter here
Level 17:
⁃ Add new feature, Apex Predator. Language: “The damage dice of your Hunter’s Mark increases to 2d6, rather than 1d6. It also no longer requires a Bonus Action to move the mark to a new creature.”
Level 20:
⁃ Change Foe Slayer language to: You add your Wisdom modifier to the attack roll and damage roll of an attack you make against the creature currently marked by your Hunter’s Mark.
"Mixed heritage is inherently racist. Gotta keep them separate. " WotC
Pathfinder is woker and therefore better than dnd could ever be 💪
It's more because they're leaning into the biological aspect of it and away from Tolkien stuff. I keep saying this about the species thing. Race makes sense when it is a human and an elf, not so much a Dragonborn and a gnome. I think they need to do a better job of working out the lore, make humans dwarves, orce and elves all have some background thing that explains why they look so similar. After all there is a notable divide there with species that are basically a human but taller/shorter etc and species that are completely weird like Dragonborn and the ones from things like planescape.
And do humans have to be non white ?
@@queenmedesa no
Will the old 2014 PHB go out of print when the new one is released? Will all the old books get reprints while there is no new alternative for a year or more or ever?
why the fuck would plate armor take 150 days to make... "Yeah guys wait for me 3 months while I finish my new armor..."
5 months*
Historically, plate armour could take 6 months to a year to complete.
You have 50-day months?
Before 2014 PHB: Cleric is kinda underused. Maybe We can buff It to make people interested to play as Cleric.
Before 2024 PHB: I don't know why Cleric is overpowered, but let's keep It that way. And even more...
One thing with the hiring mechanics, they did say that they considered all three books as "one book" conceptually. So, the statblocks for the skilled mercenaries is likely the NPC statblocks they talked about being in the MM.
It is a minor thing, but worth making a note of.
The crafting rules just make me weep bitter tears, but I still have my 3pp sources, if I can ever get a DM to agree to use them.
"Your background now gives you a bonus to your asi, and also gives you a feat!"
Hmm....where have i seen that before.....
*Looks at pathfinder 2e*
You bring up quite a few times of 3rd party books that you feel feature more spells/feats/classes/monsters could you do a video that has your top 10 you recommend?
Thank you for your review Mr Shorts and thank you for your work for charity 👏🏻👏🏻👏🏻
Thanks for the Info!!!
1 minute gang
It’s a hard pass from me. Wizards have had the last of my money. It took me 5 years and a leaving present from work to move from 3e and I’ve only really played it as a “gateway drug” for new players to get them into other things. Getting newbie players to try anything else is really hard round here.
HALF a year to make one suit of armor? By that logic, blacksmiths in the medieval times must have been doing a lot of overtime to get those armies equipped...
According to what quick research I did on the topic, the only real timeframe we have for a piece of historically made armor was a certain set of fancy jousting armor for the knight and his horse, and it took a year for a small workshop to finish.
For the most part, people were producing all the parts for armor, all over the place, constantly, and all you would do is order most of the parts, make the few that needed to be a specific size/shape, and assemble it.
In other words, if you wanted a suit of plate back in the late medieval period, you could probably get one fairly quickly (like a month or two), but if you had an armorer with a workstation and a pile of basic materials, it would probably take well over a year.
@@AsaNoGaijin ring mail would have took 4 days this is just a bad example
Armies were typically barely armoured. Plate mail was for knights and knights only.
This looks so much easier to use as a reference book, which is what I am most looking forward to.
Just throwing my two bits in here to say a decent set of full plate armor does NOT take half a year to make. Every blacksmith in the world would be out of business. WOTC is so lame sometimes
Just one correction, the explanation to the crafting rules has a small but considerable mistake (source: Treantmonk's Temple rules video), you need raw materials equivalent to the half the gold cost not the gold, you don't use gold to craft plate, you need steel worth said amount of gold, (dm determines raw materials)
Still Love to see what he thinks of Pathfinder
That is a good game that won't make him money on youtube.
Justice for half-elves and half-orcs!
I say no! 99% of the changes aren't good & wreck pre-existing established lore, nerf players, as well as damages the point of playing certain races in many ways!
This book looks beautiful!!!
I'm very satisfied with the changes overall.
WotC trying desperately to claw back those new Pathfinder players
It's not $30. It's $50. Which is the most expensive stand alone book they've ever produced by far.
Even if some of the information will be available online due to CC, I can't be alone in preferring to have a physical copy to reference. It's not like it's a $200 book, either.
Yeah I prefer physical books as well
This, along with the upgrades to art and how the information is presented
All I want is clear cut rule on how invisibility works with the different types of sight. Also at least have rules on what each type of sight does and doesn't do. Guessing that someone is still invisible to something that has tremor scenes should not be left to the DMs whims.
if you are touching the same surface as a creature with tremorsense, they can see you.
Species seems almost worse to me lmao. I'm probably just going to pull from PF2e and call them ancestries
Why pull from it when you can just play pf2e though lol
@@mogscugg2639 facts 💯
@@cameton_youtube dnd is allergic to giving martials good features
Meanwhile pathfinder made the fighter the best class
@@mogscugg2639and in remaster they are bumping other martials to be sure thay are as strong as fighters
@@einkar4219 paizo is the evil version of wotc that is good and makes good products
Frankly problem with Backgrounds is not loss of "flavor" abilities. I shouldn't need them to do this. In most cases, I simply ask DM "I have X in the backstory can I do Y", and do not claim I have thing Z from the background so I can do it (I have played a 1-20 campaign and I do not remember those features used even once).
The stupidest thing with Backgrounds is the loss of the flexible +1/+2 Ability mods from Tasha.
Seriously who is the author of the moronic idea "We removed the problem of classes shoehorning players into classes by separating race from ability modifiers. Let's reintroduce it with backgrounds now! Oh, and let's change the Race into Species, for some reason, so this part could look even more stupid"?
Frankly, I am not impressed by the art (at least by things I saw online). Everything is so cutesy, and sugary.
Where is this epic fantasy/sword and sorcery vibe?
I'm still boycotting them after all the OGL nonsense and then them laying off so many employees. Even if the book is worth the price, I feel that a lot of the people that were laid off to keep profits up likely had a strong hand in its creation, as well as that of upcoming books. Meanwhile the remaining workers are likely struggling with gaps in their teams, more work and tighter deadlines, all to appease their corporate overlords that will reap the majority of any revenue these books deliver. Plus, you have to keep in mind that they are still likely waiting for the heat to die down and return to their new exploitative models. Shareholders and Executives don't have empathy or care for the products they own, nor the consumers they profit off of or the employees whose labor they exploit.
And the Pinkertons, and the racism
Yeah I'm still not buying it. It took 1 year to keep my wallet closed to them. And even larrion saw the writing on wall and dipped out.
60 seconds into the video you said all I needed to hear. "Updated for the Modern Audience" 2024 Handbook is a PASS. Thank you.
Why does Hermit give Charisma?
Force of personality perhaps but for social interactions? Hell no lol
Hermits are great public speakers. They have so much time to practice talking out loud to themselves, and can do so easily without those pesky observers to make them nervous. By the time they join a party and have to do it in front of others, they're a natural.
Think Lao Tse, not Tom Hanks in Cast Away.
You need to be able to tell someone to get off your lawn and make it stick.
The "all backgrounds give a feat and ability score increase" thing sounds like they took a queue from some of Pathfinder's rules
Like, fair, Pathfinder does the same with D&D, but just worth noting
This has been extremely helpful!
the artwork looks like a high end cartoon and not a fantasy roleplaying game, leaning into the drama kids and not the adventurers
Perhaps the biggest red flag in any player ever please go wipe your clown makeup off
I despise the art in this book. There is no peril or adventure in it.
I consider you an honest source on D&D but was side eyeing your opinion about the art… you are correct the art is really good. I don’t know how I could of doubted you.
Meanwhile my **homemade** system which is mostly **narrative focused** btw has crafting rules on 6 pages.
D&D needs to stop ignoring crafting rules.
how many of us have homebrew crafting rules longer than the DND official rules? cause its at least 2 now.
His explanation to the crafting rules has a small but considerable mistake (source: Treantmonk's Temple rules video), you need raw materials equivalent to the half the gold cost not the gold, you don't use gold to craft plate, you need steel worth said amount of gold, (dm determines raw materials)
@@Ffbc0 Unless you are in a town that doesn't have steel, I would argue that it is the same thing. You are going to convert the gold to steel.
Crafting rules is a DMG thing
@@johncasebeer179 you'r right and steel was a bad example because a party wouldn't already have it but for arrows or simpler items they would, the point is that its an alternative if you already have the stuff or couldn't find the item. The gold is just a way to define the amount, if instead of the gold they gave the amount of steel necessary people would still just buy it.
Martials: We are so far behind casters, can we please have a buff?
WOTC: Here's some new weapon traits and stuff to help
Casters: NO FAIR! WHY DOES HE GET SHINY NEW TOYS!!!1!
WOTC: Martials, share your new toy. Its only fair.
It sounds, in some ways, like WotC decided to copy Paizo's homework, with some minor changes to not clue in the teacher.
As someone who doesn’t have any of the old books, I imagine getting these are better than the old ones.
If people want to play new D&D, then good for them. After that whole OGL scandal, I just can't bring myself to buying any more "official D&D" books. I'm happy with Shadowdark, and about to try out EZD6 soon, and look forward to trying out DC20. Thanks for the outline of this book, and also thanks for your honesty!
Nimble v2 is on backerkit right now if you want to try another rules light
@@torva360 OMG dude, you don't know how difficult it has been to not hit the "back this project" on Nimble! (lol). I need to see what my budget looks like by the end of that, since I would totally want the physical books on that.
@@dustincoopermusic I normally gag at the prices on third party stuff (like DC20s book was $65), but when I saw I could get the 3 softcovers for $39, along with a bunch of printable content, I was sold.
Came here from BoLS. It was the shortest review of the new PHB. At 14 minutes, that's still pretty long to me, but I found everything you said valuable. Especially the recommendations for other resources. Subscribed!
Also, please explain your shirt. ;)