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Just so you know, those are not good quality at all, they make a bunch of untrue claims about the knives. (like that they are used by Michelin star chefs or with traditional techniques, these are factory mass produced knives made from low quality stainless steel). This is a worse sponsor than raid shadow legends. People who know chef knives consider this to be a scam product.
@@onemadhungrynomad Completely true from what I've heard around the net. Shadiversity did a pretty extensive review and break down of those knives. Worth checking out if you're even remotely considering obtaining them.
Ah yes. You're only snorting "diamonds" in order to keep yourself awake, as a Coffeelock. That stack of shining powder on the table _totally_ isn't just magical cocaine. Don't worry. I won't tell the Magistrate... ...so long as you share. >:3
I got the better version of the Coffee-lock: you can't have more spells slots than the one provided after a long rest from each class. So yes you can regain your max sorcerer spell slots/sorcery points quite easily a few times a day, but you can't go over the amount your character can bear.
I could have sworn that the whole AC tail thing lasts until the end of the attack you’re trying to block. If that’s not how it works, then that’s how I’m choosing to use it for the sake of balance. I have a beast barbarian in a Curse of Strahd campaign, and he’s already powerful enough (despite the fact that I didn’t build him right at all).
the real win here is seeing the philosophhy of rewarding creativity, while not allowing players to run away with the game. this is what really seperates a decent DM and game, from a Great one. excellent to descirbe some balanced thinking.
I once created a Pseudo Fireball attack that my brother, the DM, rewarded me with an inspiration point, but banned the maneuver from play ever again because it nearly led to a TPK.
Lol, that's not creativity, it's rules abuse. Creativity is when a character comes up with a creative attack or solves a problem in a unique way. Not this garbage.
That infinite power combo just reminded me of the Norse myth about Balder. He was so beautiful and well loved that his mother Frigg went out and exacted a promise from every object on Earth a vow to never harm him, except from the humble mistletoe which she failed to ask. You're just asking for your DM to play Loki's role and find the loophole to your protection.
I love that myth especially the part where Loki continued to be the biggest hater ever by pretending to be another guy and mocking the other gods by refusing to cry in mourning for Baldr as part of their attempt to bring him back. Loki truly will never be usurped for how much he hated his brother and nephews
Here’s the thing: while familiars can’t attack, they can activate magic items. So you can give it, for example, a wand of fireballs, so you now have an artillery owl
here's the other thing: while familiars themselves cannot attack, they can activate those tattoos which can *contain* first-level attack spells...infinite damage. (I have now given *myself* the mental image of an ever-growing wave of cats (rather like the Gremlins movie scene of the growing gremlin wave silhoutted against the wall of the *public pool area*), who then suddenly stop just before reaching their target(s), their eyes begin to glow as all their fur stands wildly on end (think cat-from-the-dryer meme), and then the blue glow of the built up electric-spell-charge right before the world goes dark...I have to use this now 😈)
@@richardd3367 Easy counter to that infinite army of cats with magic missiles.. feeding them. Daily. And don't think they'll just be happy going after mice. They can use magic missile. It has to be PREMIUM mice...
2:19 the best part about this form of resolving the problem, is that now even if the party does get a giant quicksilver stash by doing some giant quest and the mage end up having hundreds of soldiers, it's not simply "that random combo that wins everything" it's instead "the army of the party" and you could even make a huge plot that involves mass battles between that army and a demon invasion, some tyrant mage trying to take over the kingdom or something.
the infinite attack hydra can be defeated with a fire shield (4th level spell) since it deals 2d8 fire damage to the attacker everytime the user is attacked.
only if the Hydra is played like a braindead. Every creature would attack once or twice before stopping and looking for a different target that doesn't burn them every time they try to take a bite.
a simpler and easier solution to the infinite bites at 6:50 is to just rule that a bunch of bugs you release around you counts as a swarm of X, in the monster manual these are considered single creatures for the purposes of targeting and damage.
@@YouAnd_OnlyYou When you create a simulacrum give it the order "Have your simulacrum obey my orders as if I was the one that created it, and have him give this order to his simulacrum as well." The other option if you forgot to do that is, "Simulacrum, raise your right hand and leave it up until I tell you otherwise and repeat this order to your simulacrum."
13:59 You can bypass the cost by being a Half-Elf (Mark of the Storm), and getting the conjure minor elementals spell. Use Conjure Minor Elementals to Summon 8 Chwinga's which can bestow magical gifts. One magical gift is the gift of restoration, which allows you to cast Greater Restoration at no cost up to 8 times. I call this combo the Ketamine-lock.
This is theory crafting to the extreme. First, the dragon marks are from Eberron. Second, chiwingas only appear on other adventures ( AFAIK: CM, IDRotF, ToA and BAM). Third, the summoned creature you get from conjure minor elemental is chosen by the DM. Fourth, the magical gift you get from the chwinga is decided by the DM... So I'm gonna call this one the impossi-lock or the all-stars-align-lock... If one of my players wanted to pull off this shenanigans I would clarify that I allow it ONCE for the lols, if they wanted to abuse it I would simply conjure a Marut to teach them the importance of the multiverse rules...
@@josuelservin Regarding first and second; Marked Half elves and Chwinga's can theoretically be in the same setting, as Chwingas can be found in natural environments and nothing says that Chwingas don't exist in Ebberon. And even then, the spell Conjure Minor Elementals says nothing about having to see the creature. And even THEN, the spell Dream of the Blue Veil allows players to cross through dimensions, meaning an Ebberon character could make it to anywhere Chwinga's exist (If they don't have access to the spell, they could have hitched a ride from someone who did in the past when they were younger). Thirdly; If you specifically summon all 8 elementals in two spaces they are forced to be summoned as Chwinga's as they are the only Tiny sized elementals of CR 1/4th or lower. Fourthly; If you tell your Chwinga to give you a "Gift of Restoration", as stated by the spell, they are forced to obey your verbal commands, so unless the DM breaks the rules of the spell, you should get the specific gift you want.
@@skeepodoop5197 1/2.- Yeah that sounds plausible. 3.- Good catch on that detail. 4.- The Chwingas can't actually give you a Charm of Restoration, what they can give you is a "Magical Gift", which states: The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms. Once again I don't contest that it can happen, just that you need the cooperation and approval from your DM. If a player comes to me with a theory crafting copy pasta from the internet, first I'll try to talk to him about what materials he can use and reference in my table (blatant metagaming can ruin the fun fast) but I would hear his ideas on how he wants to use it in OUR game, this is a cooperative game after all, I like to run with the rule of cool at my table but only if players are willing to work with me, if said player doesn't listen and demands his will to be enacted, I would choose to not play with them anymore...
For the infinite money thing. During the prolog to my most recent campaign, I retrieved a flask that makes infinite rum (rolled a nat 20 while looting at the end). Made money with it but now I'm the target of multiple gangs and cartels. My party members were essentially the ones who supported the enterprise and are now on the run with me. It's turning out to be pretty fun.
Ive heard of a balance to infinite money is that the BBEG is a money hording Dragon that gains strength with more money in the area. You want to be a millionaire fighting a Dragon? It gains 1hp, 1 level 1 spell slot (can be converted to higher level slots) and 1 ac/attack modifier for every thousand gold in the area. If you rob it blind first it loses the majority of its strength.
I really like the inclusion of the countermeasures. A good number of people get upset by these combos and the kind of power that's possible. It's a good reminder not to forget that they're all easily-solvable problems at just about any table. Usually the answer to "balancing" a crazy combo takes half as much thought as it takes to come up with the combo itself. I also really love that you approached it from the aspect of "let your players have fun and turn it into a plot hook".
The infinite combo I came up with was to be a Circle of the Moon Druid of at least 6th level, then transform into a Giant Poisonous Snake and just milk yourself by just biting onto a cup with a covering of canvas pulled over it (this is actually how snakes are “milked” to get venom for making antivenom. It says in the Dungeon Master’s Guide that Giant Poisonous Snake venom sells for 200 gp per dose. Congratulations, you now have infinite money.
That's a cool one, the only problem is you need to find someone to buy all this poison, and remember, selling poison is illegal so you won't have a big demand for it.
For the infinite tail, don't forget you can only benefit from one instance of an ability/spell/etc. at a time, so at most you would be able to add a +8 to your AC, which would also end when your rage ends as you would no longer *have* the tail.
@@mr.cauliflower3536 Well, technically, the duration of the tail is the duration of your Rage. And so the duration of the defense buff becomes duration of your tail/rage.
10:22 Ha. Haha. No. The wording at the end says "potentially causing THE attack to miss you", as in against THAT attack roll. The AC bonus is specifically to counter that one attack roll that hit you, hence being the trigger for the feature to be used in the first place. Yes, the wording could be better, but it's the exact same as the Gift of the Metallic Dragon feat and similar to any creature that has the Parry reaction.
Funnily enough there was a video by Shadiversity that tested the Kamikoto knives, and while they come with a sharp edge(which just means they've been sharpened to that point) they do not keep their edge for more than a few cuts and get dull faster than most supermarket knives
Kamikoto knife is under the same scam company like this scottish lord/lady title thing. To be perfectly honest... people should REALLY start doing their research before promoting scams.
@@TrueReptainlove personally I think the Kamikoto knives are worse. Cause the title stuff is still functional as a gift, like buying someone a star. But these are knives you are meant to use and they just dont work as knives
@@Lordgrayson yes and no, its a nice gimmik. But looking into scottish laws and regulations, as well as the offer itself etc. 1) they "sell" you land, but you dont have any ownership rights. 2) you dont really get a "lord" or "lady" title just because you "own" some land 3) the land they offer you is just a small plot of empty land, they dont plant any trees or sth there. Basically, you give them money for a worthless piece of paper^^" but please dont take just my word for it, this is my opinion after watching videos and reading up on this company on different sources. If you hold just the smallest grain of doubt in my words... please do you own research and find your own conclusions!
With the Coffee-lock Pact of the Tome, it allows you to get Pack of the Moon. This removes the need to sleep, and if you don't have the need for sleep, you don't get exhaustion. A need is something that would cause you to die if you don't have it, and exhaustion will eventually kill you from lack of sleep. Removing it as a need removes the exhaustion build up. No diamonds needed. OR just be a race that doesn't sleep.
With the hydra cheese I would rule that each head after the first 10 subtracts an additional 1 from the character's attack modifier. So if the attack modifier was +9 to start with, you would have a +0 to hit at 19 heads and -1 modifier at 20 heads. The explanation being that each additional mouth takes up additional space that crowds the other heads
A Nat20 always hits. So with infinite heads, I have -infinity to hit, but 5% of all my attacks hit anyway. Damage dealt is still infinite. With 1000 heads, 50 still hit, and those hits are critical hits as well.
@DnD Shorts: the Dhampir one likely doesn't work by RAW. Vampiric bite has two hiccups: first, it only works when you *hit* a creature, and flourish doesn't *hit* the creatures it just deals damage. Secondly, it explicitly states that the effect is empowered by the piercing damage dealt specifically by *the* bite. While flourish does cause the weapon to deal damage to all targets, it is neither an attack (so extra energy damage wouldn't be applied either, btw), nor is it the exact same source of damage as the original bite. Offshoot of this, flourish probably does in fact hit infinite opponents, and seems to be less flavored on *martial* prowess and more flavored on bardic magic shenanigans.
The easiest stop to the coffeelock, is to make your fully rested spell slot total your maximum you can't go above. You can spend some then spend some points to recover them, but not exceed them.
or.... just interrupt their short rest every now and then. Or if they do the greater resto thing, just track the exhaustion internally, and after the 8th one make them do exceedingly more difficult con checks. When failed, they fall asleep for 24h and nothing can wake them up, not even a wish spell. ¯\_(ツ)_/¯
In fact the combo is pretty useless in practice, because of this "You can never have more sorcery points than shown on the table for your level." So this coffelock needs a lot of sorcerer levels and a lot of warlock (11+)... in addition, the practical problems (1 hour for each conversion, exhaustion and the like) your character in the end will be garbage.
@@claytoncardoso4538 Yeah, that's kind of the point, it's not a low level combo, it's a mid to high level combo. But even at lower levels it's still relatively powerful for the exact reason that is explained in this video. You can convert your points into sorc spell slots before creating more points with the warlock spell slots. Meaning you never exceed the point limit, as they are consistently being drained into your sorc spell slot pool which has no such limit normally. An easy limit for this is, as pointed out in the video, that only sorcerer spell slots can be converted to points, alternatively just put an upper limit on the number of spell slots a character can have at any given time. Such as no more than double your printed maximum according to your level, or just say that you cannot exceed the printed maximum number of spell slots for your level, allowing you to refill spell slots as much as you'd like but you cannot bank and hold them forever.
@@ThndrMge to fully use each slot you need 7 levels in sorcerer (for 7 points max, and convert 1 slot 5th)... so, 7 levels in a multiclass you don't share spellcaster... let's put a Warlock 11 (to have 3 slots) / 7 sorcerer... that's level 18! With 18 levels of full wizard or sorcerer you are god! While the "combo" is a worm. If you only have 2 levels of Sorcerer, the most you can do is have "infinite" 1st level slots. VERY BAD.
Patrons cannot stop a Warlock from growing in power, cannot withdraw the power they bestowed, and can even be weaker than the Warlock they made a pact with. A unicorn, for example, is explicitly called out as a possible source for a Celestial Warlock. All the Patron does is grant the spark that ignites the Warlock's power, after that, it's up to the Warlock to fan that spark into something more.
I think this was a fantastic video! Lots of people shit on your videos, but this is actually a video that every DM should watch because their players are inevitably going to try to pull some of this shit.
@@solarlightshield7916you can mitigate the -3 bonus somewhat with pointbuy (assuming 8 before bonuses, because they’re cheap and easy to make) to get you to 12 charisma. I’m pretending the Zombie stat block is the new baseline. While others are minmaxing for superiority, you’re minmaxing to NOT F’CKING DIE. Put 2 points into CON because it’s high enough already, crank strength up to 20 right off the bat by putting 15 base score into it, put another 15 base score into that CHA so that you could bypass multiclass minimums next ASI, surpass that -2 DEX modifier by putting 13 base score into it to have an 11 in DEX, so that your AC isn’t crumbling Put 10 base score in wisdom so that you have an 8, Dump Intelligence, too bad. At least Mind flayers won’t be eating you. Actually, Nevermind, this is a busted Barbarian. Take Barbarian for Rage to mitigate the issues with your mediocre stats somewhat, and boost your damage to decency. Then take an ASI on level up to take +2 in charisma, now you can finally become a warlock, and FINALLY begin it Edit: forgot the baseline should be commoner, so -2 to every bonus… you’re going to need to level twice instead of once
I submit, for your approval, a dope, low-level combo I came up with for my fighter/wizard and another player's warlock/wizard: 1. Warlock gives the target a Wisdom-based Hex; 2. Warlock uses Booming Blade; 3. Fighter uses his own Booming Blade; 4. Fighter uses Action Surge; 5. Fighter uses Fear; 6. The target uses its turn to drop its weapon(s) and run away, taking damage from both Booming Blades; 8. Both PCs get opportunity attacks to finish it off.
You know, I feel a bit silly. It wasnt until this video that I actually realized how flexible casting works. I always treated it as, you spend sorcery points to restore a used spell slot, not to create an entirely new spell slot (which, in all honesty would work the same way as the actual rules 99% of the time, and also solves the coffee-lock issue.). Not gonna lie, that ability is actually way better than I thought it was...
Yessss! Another great video showing some love for the other side of the gaming table. AND another amazing edit. I really gotta step up my game if I wanna try to ever catch up as a D&D creator 😂. Keep being awesome!
Necromancer and Creation Bard are absolutely scary to have in a group together. Plenty of quicksilver for Create Magen and BOTH of them can easily have a Simulacrum. The down side is you need to be level 14 to pull it off.
Coffee lock is also countered by having the pact of the tome aspect of the moon invocation. You just don't need to sleep therefore as long as you don't need a long rest you just don't.
Aspect of the Moon isn't a counter of Coffeelock, it's a feature of it. I personally don't see the value in being a Coffeelock though, as the cost of multiclassing and diamonds doesn't look as good to me as just being a normal caster.
@@MafiaCow01 I'm planning out a Warlock with a 3-level Sorcerer dip - they would be well served by having ten or so low-level spell slots dedicated to Shield, Silvery Barbs, Darkness and other non-upcastable stuff that would just be such a waste to spend the more potent Warlock spell slots on. It's not really worth it going _full_ Coffeelock, mind you, because there's good stuff being refreshed by Long Rests, but spending a few hours each morning preparing extra sorcery slots will make for a nice survivability increase...
You still have to long rest to avoid exhaustion, you just don’t need to be sleeping for those eight hours. Spend them as a lookout. Do some of the menial tasks that don’t break a rest. Read up about the monster you’re pursuing. You just don’t need to sleep to get the long rest.
@@Hadaron You can get the benefits of a long rest without actually resting. It says nothing about getting the drawbacks, so you wouldn't lose your temporary spell slots. Note that temporary spell slots are still spell slots, so if you're not losing them, they get refreshed.
the one thing that breaks coffelock further is playing Warforged. They don't need to sleep so you can always burn warlock slots to make Sorceror Slots and never get Exhaustion points
To break the coffeelock juuust a bit more, Psionic sorcerers can cast their spells using sorcery points at a 1 to 1 rate without having to convert them to spell slots. So instead of spending 3 sorcery points to make a 2nd level spell slot you can spend 2 and cast a 2nd level spell
@@lloydlineske2642 *Strike everything that follows this I misread the feature and my original interpretation is totally invalid but I'm not going to delete it because it serves as a testament to my dumbness* Yes but also Psionic or Aberant Mind sorcerers have no specified limit on the level of the spell they can cast when using their Psionic spellcasting. So where a normal Sorcerer is limited to creating 5th level slots an Aberant Mind/Psionic sorcerer can use their sorcery points to cast 9th level spells
Unfortunately, you need to convert them to slots to stack up infinitely, as the Font of Magic feature specifies you can never have more Sorcery Points than your level. There is no such limitation on spell sots, though.
For the coffeelock, instead of punishing the sorlock build, just instead of creating spell slots out of nowhere using sorcery points, you can recover one spent spell slot using sorcery point. Hence, you can still convert your warlock spell slots into sorcery points but you cannoy have infinite spell slots.
Honestly, the sorlock is powerful to me because of the ability to recharge sorcery points on a short rest. Using your warlock slots to create more meta magic uses is why I play it. More quickened Eldritch Blasts, more twinned inflict wounds or haste (or healing word if divine soul), heightened spells and distant spells (take meta magic adept), that's the shit I like. Take levels of warlock to enhance your sorcerer abilities. It just makes sense.
Correct, you can get the benefits of a long rest by doing light activities, you will still get exhaustion from not taking long rests though even if you dont need sleep as the body will still require a break.
Importantly, it gives you the benefits of a long rest, but not the drawbacks. Where it gets really powerful is that temporary spell slots are still spell slots, so you'll still regain all expended ones on your pseudo-long rest.
Infinite tail has an easy house rule you can't benefit from the same thing twice. Two types of temp Hp one overwrites the other, I would say you get the d8 as long as you still have the tail but it can't stack.
Infinite Tail not stacking makes sense. If other Temp HPs cannot stack, then it kind of defeats creativity on the player's side when the Boss can just begin their "Phase 2" after reaching 0 HP.
Besides, you don't grow another tail. You swipe the tail as reaction to an attack. I can see how you can twist the meaning, to mean swiping the tail MORE for more AC, but that is also a fast way to get kicked from every table you could ever hope to play at 😕
For the Dhampir trick, I would rule that: 1. It works off blood. Bug guts just isn't going to cut it. 2. You can only gain points towards the modifier equal to as much health as the creature had. So if you use it on 20 creatures that all have 1 health, the max benefit you can gain is 20, not the damage on the dice.
I like the idea that having an insane amount of money draws in increasingly more thieves and n.p.cs trying to assassinate you for your money, making players less likely to make ridiculous amounts of gold
My first reaction to the biting one was that Sneak Attack could also add to your weapon damage, but you can only use it with a finesse weapon, and the bite isn't. If someone took a level in Monk to allow their natural weapons to use Dex instead of Str, I'd let them use Sneak Attack with the Bite... The bite is only usable PB times per day, so it's not exactly an at-will thing. I'm not sure I'd bother capping this one, honestly... But I wouldn't let them use the "jar of bugs" variation. They'd have to be actual enemy combatants. The bite does create the possibility of a character that makes all of their attacks with Con... But the die size is only 1d4 & there are downsides to biting some monsters out there, so I think it balances out.
With the coffeelock, if your DM allows it, you can also chain short rests while others long rest, continuing that loop or get the Aspect of the Moon Invocation.
@@steveleary3080 actually Aspect of the moon reads "You no longer need to sleep and can't be forced to sleep by any means" so he is correct on this, however he will still accrue exhaustion for not taking long rests. The body can only do so much without some type of down time.
@@solarlightshield7916 Does that affect being knocked unconscious by muggers? Being brained by a wooden club or thrown rock is different to being put to sleep with a warm blanket and a soft pillow.
14:00 another great suggestion I use at my tables is just making it so that Sorcerers can't make more spell slots than they have maximum. All spellcasting classes come with a certain number of spell slots and just having that be their maximum is a good way of keeping this from getting out of hand, plus tracking "Temporary Spell slots" is strange especially if you have more than your maximum of a certain spell level
Damage reflection works wonders also. Each attack receives 1d8 fire damage and prevents the damage being healed for 1 turn (stacking) - hit me with 20 heads, take 20d8 damage in return and cannot be healed for 20 turns unless the fire is extinguished.
Another way to break the coffeelock, where you don't need greater restoration is just by taking the pact of the tome invocation "Aspect of the Moon" then you don't need sleep and don't get exhausted.
infinite simulacrum combo could work with genie warlocks too. by using wish, you create a simulacrum. you might think this will stop there, but the simulacrum can regain 6-9th level spell slots since they are mystic arcanums wich are regained after a long rest. it is specified that they aren’t spell slots thus the no spell slot rule doesn’t apply
@Coffeelock Build IF you are fine with having fewer sorcerypoints and lower spellslots (but still infinite) You can take the Optional Ranger Feature "Deft Explorer", which replaces "Natural Explorer" - Sadly, you'd need to be Lv10 Ranger for that, but then you become "Tireless" You can heal yourself a certain times per long rest, so this is limited, but you also decrease your exhaustion level by 1 each short rest now. Enjoy.
WARNING: RIDICULOUSLY LONG POST To expand on the Infinite Fuzz trick: Each familiar rolls its own initiative, and can take the Use a Magic Item action. They also get a Free Object Interaction to, say, pass an object. At lv11 Artificer, you get Spell-Storing Item (in addition to all your lovely crafting stuff). You can use SSI once per day, and your SSI has a number of charges equal to TWICE your Intelligence modifier. At max Int, that's an object with 10 uses of a 1st- or 2nd- level spell. At level 11, you only need a stick and 10 familiars to completely ruin the game. And a Bag of Holding to allow the familiars to retreat to safety (or just make them owls) You can use Spell-Storing Item to create a [object] of Magic Missile, then have each familiar use their turn to cast Magic Missile. That's 10 casts of 1st-level Magic Missile, for 30d4+30 total unblockable force damage in a single round. Cure Wounds? 10d8+50 healing in one round. Jump, Longstrider, Aid: the entire team gets four useful buffs, each with long durations, and each generally considered not worth the casting. And don't forget that SSI allows the creature casting the spell to hold concentration, not the artificer who made it. Force creatures to make 10 separate saving throws against Faerie Fire? How about Tasha's Caustic Brew for 2/4/6/8/10/12/14/16/18/20d4 acid damage at the start of every turn? How about 10 casts of Heat Metal to absolutely wreck encounters where the enemies are using metal armor and weapons? Or Enlarge/Reduce just to show you can mess with literally anyone you want? Expeditious Retreat so everyone can pretend to have the rogue's Cunning Action? What about lots of skill check advantage with some Enhance Ability spam? Full-party Invisibility? Or maybe just Pyrotechnics to screw over the enemy's line-of-sight. If there's a wall in front of you, have the familiars spam Spider Climb and ignore lots of obstacles. Oh, and Strixhaven introduced Vortex Warp, how does 10 free 90-foot teleports sound?
If you take one of the Ravnica or Strixhaven backgrounds that give you an expanded spell list, you just make this so much *worse*. - Dimir Operatives get Pass Without Trace; that's 10 hours of +10 to stealth with this combo. - Azorius Functionaries get Hold Person. Forcing saves against Hold Person 10 times in a row? Statistically, they're almost guaranteed to fail. - Boros Legionnaires have Scorching Ray. Oh look, your familiar army becomes a fuzzy gatling gun of THIRTY ATTACKS IN A ROUND, each attack dealing 2d6/4d6 fire damage. That's 60d6 total damage, up to 120d6 based on crits. Or it could be a SSI of Heroism. Suddenly, each party member gets 5 temp hp. That's 50 damage per ally negated over the course of 1 minute. In a team of 4, that's 20 total damage negation per round, 200 damage negated over 10 rounds. - Golgari Agents with a familiar army suddenly cripple 90% of monsters with Ray of Enfeeblement spam. - Gruul Anarchs can spam Shatter for 30d8 thunder damage to all creatures within a 10ft radius. - Izzet Engineers can lob Chaos Bolts for 20d8+10d6/40d8+20d6 damage, and each bolt has a chance to bounce and deal even more damage. - Rakdos Cultists can spam Crown of Madness, Burning Hands and Dissonant Whispers. - Prismari Student gets Chromatic Orb, which can be adapted to whatever enemy it's thrown at. - Quandrix Students get Guiding Bolt, which is not only 40d6/80d6 radiant damage on a hit/crit, but also gives advantage to the next attack. - Silverquill Student... well, if your DM didn't ban Silvery Barbs BEFORE, they will. - Witherbloom Students getting Inflict Wounds is a hilarious combo for an army of Owl familiars with Flyby. Or, just have the familiars spam Wither and Bloom to both deal damage to enemies and allow an ally to heal for one of its hit die + 5. With ten casts, that's 20d6 necrotic damage *as well as* 10d[something]+50 healing in a round.
Just FYI the SSI requires "choosing a 1st- or 2nd-level spell from the *artificer spell list* " not *your spell list* , so even if you can cast _magic missile_ , (or _shield_ , _thunderwave_ , _shatter_ , etc...) as an artificer spell from a subclass, it's still not on the *artificer spell list* . The other spells you mentioned work, include the MTG setting background ones, because unlike subclass spells, those actually do get added to the *artificer spell list* for you. Lorehold, Quandrix, or Witherbloom Students could also take *find familiar* and actually pull of the infinite familiar shenanigans, because unlike the SWT, there no requirement to speak the command word, and the PC explicitly chooses the spell to put in the SSI.
One of my favorite Combos is what I dub the Helpful Guardian. Step 1. Bea a 3rd level Battle Smith Artificer. Step 2. Take the spell Sanctuary and the Replicate Magic Item Infusion. Step 3. As part of Replicate Magic Item you can create a common magic item, take the Spell Wrought Tattoo as the 1st level version is of common rarity. Step 4. Ink your Steel Defender with Sanctuary. Now when you go into battle, you can use your bonus action to have your steel defender give the help action which gives you advantage on attack rolls. And if you are targeted for an attak, the defender can use its reaction to give disadvantage against you. And if a creature chooses to attack the defender, it must first succeed on a Wisdom Saving throw. Enjoy!
Infinite hydra heads can also be countered with a single Dispel Magic (though it will be going up against a 9th level spell). True Polymorph, is not permanent, but 'until dispelled'. An anti-magic effect can also work to suppress the spell while within its effect.
For the coffeelock, if you don't wanna get the diamonds you can get 5 levels in creation bard. With performance of creation you can create something with a maximum cost of 20 * your bard level, once per long rest or at the cost of a 2nd level spell slot or higher.
If you combine the coffeelock with a bard of creation you can make the diamond dust for greater restoration yourself once you reach a high enough level. The performance of creation subclass ability doesn't say the item created can't be used as a spell component.
You can also do the supply and demand issue of logistics that say something like Quicksilver is used by so many archmages that supply is constantly outstripping demand, meaning you need to go to multiple stores in order to collect the full 500g to use the spell.
That was what I used when a group used the infinite money trick. They were attacked and teleported to another dimension. In this dimension time moved SLOWLY. After just one adventure. The way out. A thousand years had past. Every contact they had every servant they purchased, all their gold, etc was gone.
9:23 Or you can wish "Everitime a Wish is casted, I receive the gold value equal to the gold cost AFTER losing it" or before. That's great because it's formulated in such a way that if anyone in the world casted it, not just you, you receive the money XD
Re; dhampir bite, just enforce the spacing rules. No matter how small a creature is the smallest size is tiny, of which only four creatures can fit into a 5-foot square. AFAIK, there aren't any rules for vertical spacing with flying creatures, and a lot of creatures are taller than their space is wide, but the most reasonable and rather generous ruling is to treat the creature as occupying a cube rather than a square, in which case you're still only getting 8 tiny creatures per 5-foot cube. If we count the 8 spaces around the player, and the 9 spaces above the player, that's a _maximum_ of 136 tiny creatures, assuming that the space immediately around the player is fully saturated. Remove vertical spacing and you're down to 32 max.
@@NovelVanguard Again, this is only necessary if the players are trying to abuse the rules. If it isn't an issue you can allow as many flies or rats or whatever to fit into a space as you want. But if the players are trying to argue that the rules say they can do X, then all it takes is reminding them that the rules also say Y, so the trick they're trying to pull doesn't work. This is why the Peasant Railgun doesn't work; it relies on using the rules to pass a projectile down an arbitrarily long line of peasants over the span of a single round (6 seconds), then switches from game rules to real life physics, arguing that the projectile has been accelerated to near relativistic speeds and will strike with the force of a nuke. But if you're using real world physics then you wouldn't be able to pass the projectile down the line of peasants that quickly, and if you're using game rules then the last peasant in the line just makes a normal thrown weapon attack with the projectile. It's only an issue when the players are allowed to selectively ignore the rules. Both the Peasant Railgun and the abuse of the dhampir's bite rely on following one rule that doesn't make sense from a realism standpoint and then arguing from realism to ignore another rule. Just be consistent and either run both rules as written or run both rules as is realistic.
Another flaw in the infinite fuzz tactic is that killing any one familiar also kills that familiars familiar and that familiar's familiar and that familiar's familiar, etc. So a single lucky arrow could take down the entire thing
This is gonna be a non-dnd related comment, but I don't know if you did much research on Kamikoto before taking the sponsorship. They're selling very low quality steel knives but marketing them as high grade. They use 420j2 steel, which is not great, and a knife made with it is usually only worth $10. They're selling these things for way more than they're actually worth. Just a heads up, I do really like your content and you've always seemed like a really stand up guy. I'm just looking out in case you were unaware of what they do.
As the artificer at my table, having lots of gold is nice. My dm has banks in the world so as not to carry it all but have it on me. Each county I visit has a branch of the bank. I started raising the funds as the revivify the rogue fund. It also does not hurt that in down time with tools and the spell, I healed people and mended items for a passive income. Also, if you get stupid rich, you might as well use it to party or to help out others. Good deeds go a long way.
The thing about infinite gold combos with magic is that their value is proportional to their rarity. Take the Decanter of endless water. It makes infinite potable water that can save drought afflicted towns and power water wheels. Thing is it's uncommon rarity, so it should cost 500 gold or less, which means every town will already have one and it's monetary value is greatly diminished. If you raise the price then they become more rare and make you more money.
Even if the price is slashed to a quarter of what it was it's still a free resource. It's rare for anything of value to actually hit zero. Just use other measures to get around it. My favorite is to go Deep Space 9 on them and have adventures come to them rather than them needing to travel to find them. When I had a player in the party do this they were attacked by the assassin guild. An orc tribe was conquering land and their city was next, etc. You don't always need to travel to have adventures. My favorite campaign was a group that refused to leave the city. They had to figure out how to fight against a dragon that used fly-by attacks daily, the leaders of the town became corrupted, orc raiders again, undead army, etc.
Here another way to do infinite damage: Be a level 14 bard of creation and choose glyph of warding as a magical secret. With performance of creation create material components for glyph of warding and you aren't limited by gp value. Now choose an object (a rock for example or something similar) and put a spell on it (a spell that do a lot of damage of course). Repeat everyday and put all of the objects inside a bag of holding. You can make the glyph activate as you put out all of the objects outside the bag of holding. You are activating like 50 or more spells at once, you are making a machine gun of spells that will for sure kill any enemy.
RAW it would still give you exhaustion. You’re taking 8 short rests instead of one long rest, and it’s the avoidance of the long rest that gives exhaustion. Even if you’re an elf who trances for four hours and stays awake the other four, even if you’re a tome warlock who spends all eight hours doing some light reading, it’s the rest, not the sleep, that benefits you.
@@Hadaron exactly and jeremycrawford also stated that doing 8 short rest gives a long rest. So there is no coffe lock going from the get go. This is why i hate this guy for these bullshit video based on what he suddently decides to ignore. Spells he doesnt even include VSM and then says they are op. Ignore the rules of exaustion just to prooves a point and then claim the rules as RAW when he clearly interprets them instead. I hate people giving false info for sake of content.
@DnDBasement Jeremy Crawford rules additions like this are suggestions, not the actual rules of the game. 8 short rests = long rest isn't in the game rules unless your dm adopts this Crawford house rule, and it didn't even make it into the OneD&D playtest. He isn't ignoring anything, and 'allowing this' but requiring Gr. Restoration to keep it going is a great solution. You can have your Coffee lock go nova on some big campaign battle, but if they keep trying this diamonds are gonna start to become a lot more rare... and even raise dead will become a problem.
@@taigenraine yeah because even you plays exactly per raw in your games. and yes... they are rules still, they are even released in an official document... but crawford is still the one doing errata, doing rulings and yes we consider sage advice as true rulings. but anyway if you go by rules as written, coffee lock doesn't exists because adventures pretty much only ever let 2-3 short rest... im willing to let a player do that much... i dont see the need though... sorcerer and other full casters already have plenty of spell slots.
@@dndbasement2370even if you reduce the effectiveness of the coffelock by only allowing them to stack it seven times, that's still four or five turns of 11d8+2d6+16 blasting.
haven't read the comments, so don't know if this have been brought up but; 3rd lvl, pact of the tomb, warlock, which unlocks the eldritch invocation, aspect of the moon. "You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch". so for the "coffee-lock/infinite spellslots", "sor-lock" that means, not needing to ever take a long rest again, changing those warlock spell slots to sorcery points each hour of the 8 shorts rests, then getting all sorcery points and spellslots back at the end of the 8 short rests.
RAW - You can only make one of each of your infusions, so only 1 alchemy jug (unless you allow the artificer to take "Replicate Magic Item" twice an select Alchemy Jug both times.
In a campaing I'm playing, we got a Deck of many things. We used it to be richer than a ancient red dragon we know. The dm made it a treasure in a desert demiplane, opened as the cave of wonders from Aladdin, and everything time we bring gold back with us, there is a chance that the gold returns to the cave. Not only that, the gold coins don't have the kingdom seal, so we have to sell it by the weight, exchange for valid gold coins, and only then we can buy stuff. And he also locked op itens to be bought.
I didn't know about the Fabricate method. And I realized that 1 lb of iron is only 1sp. So someone could in theory make plate armor(assuming they have the tool proficiencies necessary) for less than 7GP.
I've noticed this too! And since plate armor sells for a good amount, this could get really broken if you do nothing but long rest and cast fabricate, and even further broken if you're an elf who long rests in half the time.
In Adventurers League, they make it so the materials always cost half the finished product. So to get around that, buy plate armor materials materials. Then use those to Fabricate plate armor materials, and that to Fabricate plate armor. Or add a third layer. You make exactly the same amount, but you don't have to lug around quite so much plate armor.
Depends. You gotta remember that a well-off shopkeeper, per the rules, only makes a few silver/gold per week at most. Paying taxes, restocking their shop, and general upkeep chews between 40-60% of their profits, and they don't make money like adventurers. To a shopkeeper, 500 gold is a LOT. An item like Quicksilver would also probably be sold at a slightly higher price, as the shopkeeper undoubtedly would want to try and mark it up at least 10%. Most of the gold, aside from finding it as loot, also comes from the price of magical items which, technically, are also extremely rarely sold by merchants as anything past uncommon-tier needs to be found or acquired by other means in most cases, and it's extremely unlikely any average shopkeeper can afford to pay the hundreds or thousands of gold required to buy a magic item off of you, seeing as how to them that's multiple lifetimes worth of profit.
The easiest way to deal with these situations is to make quests for the materials, or make it a controlled substance. Quicksilver is A type of mercury and it was commonly used in mining gold and silver. Gold bonds with mercury so it is used for mining.
@@brandonandreski1709 Yeah, and that if the party desperately needs it, they could seek out an alchemist as well to craft it or extract it for them. An alchemist is more likely to sell it, but still would probably be at a substantial markup, because it would still be in limited supply.
@@THEGRUMPTRUCK But that's the thing. If they're marking it up by 10%, you can use 10% less and it's still 500 gp worth. They could mark it up a thousand times and they're just doing you a favor by making it so you don't need to carry as much around.
One of my favorite combos in DnD came from playing a school of creation bard and getting to max level over a several year long campaign. It didn't occur to me or my DM that school of creation bards are capable of summoning a 15ft by 15ft cube of gunpowder, animating it, then teleporting that cube of animated death with a torch in hand off to blow up whatever and whoever may get in their way. That is, until I spotted an ancient black dragon tracking us from a distance with my eyes of the eagle...
Re: Infinite AC Tail- nevermind that even if it was intended to be a permanent bonus to AC, it wouldn't stack with itself, because bonuses from the same source don't stack with themselves. You WOULD just go until you rolled an 8 and never use the ability again, though, haha.
It doesn't have a duration, and it isn't dependent on rage or the Tail ability. Once you use your reaction, you roll a d8 and apply the result as a bonus to your AC. An effect doesn't go away just because the ability that caused it ceases to exist. If you polymorph a _fire elemental_ into a _cow_ for instance, creatures that are burning due to its _Fire Form_ trait aren't suddenly extinguished just because it no longer has _Fire Form_ now. Since it's not magical, the Tail effect is governed by the "Combining Game Effects" rule on page 252 of the DMG, not the "Combining *Magical* Effects" rule on page 205 of the PHB. It's clearly an error, but RAW the Tail effect is permanent, stackable and nearly irremovable.
Something you didn't mention: - Wish's immunity to X ability only lasts 24 hours, so all you really get is resistance to all damage. Strong, but it's just a permanent potion of invulnerability, so it's not as terrible as you made it sound. - also, you can have your simulacrum cast Wish to create another simulacrum, meaning you get an extra disposable clone every turn! Buuut, since each simulacrum serves only the simu before it, i would make it lead to a situation where the chain of command eventually corrupts and now half your army is staging a rebellion and one of your simu's tried to Wish it was real, which backfires on the player in a fun way. A good story beat for a epic-level campaign!
No one tell him that there's an Eldritch Invocation that makes it so you don't need to sleep and can essentially take 8 one hour short rests every night. Still need to go Devine Soul to and use some spell slots to heal yourself but with the amount of sorcery points you'll have it's not going to hinder you.
I have a player in my group that used the "Make familiars for everybody" by doing it as a Chrono Wizard. The Spell Motes from the Arcane Abeyance feature allow for that as it considers whoever uses the mote as the Caster of the spell.
My solution for the diamond dust problem with the coffee/cocaine-lock was to planar bind a couatl that can cast greater restoration. The planar binding should work out if you store conjure celestial in a glyph of warding which activates after you cast magic circle.
About the coffee lock- there are several ways to go without needing a long rest, eldritch invocations and races. The elfs now say you don't need to sleep
14:00 a long rest is defined as 8 hours of non-strenuous activity. NOT sleeping. If you’re just hanging out around town, that can count as a long rest, and thus prevent your infinite spell slots
You just have to keep breaking it up between each short rest since a short rest is also at least one hour so 2 hours of continuous non-strenuous activity is still just one short rest. Some DMs may be generous enough to say the process of converting spell slots and sorcery points in itself is a strenuous activity.
I really like the Spellwrought infusion idea. Not necessarily because of the find familiar aspect though. From my understanding this lets Artificer have one free 1st level spell from any spell list, which I will definitely be taking advantage of
In a campaign i was playing artificer. Had the homunculus cast the spell bless through the tattoo(it has its own concentration) combine that with the peace clerics emboldening bond and everyone got to roll 2d4 on their attack rolls, and all with advantage since I gave everyone a familiar through said tattoo.
Re; Magen, the major limiting factor here is time. Artificers can do something similar with the Pot of Awakening giving them a living shrub every 30 days, but it takes a while to build up the numbers and they can be quickly wiped out. Again, this can be used as a plot hook when something starts merc'ing your magen/awakened shrubs to the point that you can't replace them faster than they're being killed and you want to deal with whatever is killing them. Another great way to deal with this combo is to actually give the player something to do with them. Keep them busy working on something so the player doesn't want to pull them away.
Forge Clerics can basically make as much mundane metal, or objects created with mundane metal as they have gold. Certain wizards can make conjurations or real materials too. Limiting the components only works with the right party, and assuming no one dips two levels into Forge Cleric to get around it. Time is really the only viable way to limit that, but 7th level spells are crazy broken in general.
I play artificer and when a party member wants something out of the ordinary, I tell them that I need specific components and succeed on an Arcana check in order for it to be done.
To add to the bite thing to make it usable in-game consistently: You know what else gives you more piercing damage on hit? Hunter's Mark Hexblades curse Battlemaster maneuvers Eldridge claw tattoo Pendant of claws Throw all that together, and you have a hell of a skill of monkey on your hands
One interesting combo is to use Hunter's Mark or Sneak Attack or anything else that deals bonus damage without specifying a type, and then use it with a net. The net doesn't have damage, so there's no damage type, which means the extra damage is now typeless damage that nothing has immunity or resistance to. It's not really worth it though. And the most fun way to stop your players from doing that is to throw a null pointer exception.
Spellwrought Tattoo is basically a form of spell scroll. Artificer infusions aren't supposed to create spell scrolls. I'd say that RAI is pretty clear that you shouldn't be able to use it to create any Spellwrought Tattoo (or other form of one use spell), and that missing this exception was likely a mistake on the part of RAW... Just like the infinite AC tail (which I'd rule only effects the triggering attack, considering the lack of specification otherwise...)
Fun fact: A lot of the limitations placed on things in this video become void with two levels in conjuration wizard. Minor conjuration can allow you to basically pull a copy of any non-magical item from the aether so long as it fits within a 3ft cube and you have seen it. This works for poisons, gems, spell components, materials, and so on. So long as the item is not damaged or used to damage something, it is perfectly usable for up to 1 hour (not a hundred percent on duration). Of course, your DM can tell you no to all of this, but at that point you should request to have a different ability for your second level. Because this does basically nothing without these niche uses.
13:45 The sleep deprivation rules are optional, and they don't play nicely with variant resting rules anyway. The way the long rest rules themselves are written, it would make sense that you could sleep in 3-4 hour chunks interrupted by more than 2 hours of light activity to avoid actually getting a long rest while still getting the amount of sleep needed. (Of course there is no actual "amount of sleep needed" given explicitly in the PHB.)
Prestidigitation plus subtle spell can be used in the following manner: so, you need to assassinate an evil king. What you do first is get a goblet full of poison and use prestidigitation twice to both flavor and color the poison like wine. Then you give it to the king and get the hell out of dodge. (while dressed like servants, obviously.)
14:05 - The thought of one of my party members trying to sneak off to the bathroom every so often to snort crushed diamonds sounds like a hilarious role-playing opportunity.
For CoffeeLock, you don't need restoration or diamonds, just get: Aspect of the Moon Eldritch Invocations _You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch._ Make sure you don't mistakenly do 8 hours of light activity though, you have to specifically mention this again and again. DM can easily assume you have taken a Long Rest by doing a total of 8 hours of light activity per day. "Light activity" is a very broad term after all.
10:23 i would assume it was for the reaction duration since it is a tail swipe, and it specifically says causing the attack, meaning that one specific attack. The writers probably assumed this would be common sense or not an issue that needed to specifically state only that attack, but eh. Even if I allowed it to be permanent, I would say it couldn't stack so every time you used it, it would overwrite since same source/type bonuses can not stack generally. Now to prevent being a use it until I get an 8 and then never again, make it slowly deteriorate into a passive 1 bonus by rounds so you get your buff, but you have to decide if you want to roll for it or keep using what you got until it gets low enough to tempt you to roll again, thus at least making you use some reactions to keep it up, but not forcing it to be your only reaction so you can still enjoy your silly AC bonus. +1-8 AC just for existing is pretty op though, still nice if you want to be a tanky barby.
Eldritch invocation Aspect of the Moon Source: Xanathar's Guide to Everything Prerequisite: Pact of the Tome feature You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch. Meaning you don't get exhausted.
Losing the extra slots is not tied to sleeping, its tied to taking a long rest. Sure you can avoid sleeping via Aspect of the Moon, but you still need a way around the penalties of never long-resting. Greater Restoration is what most go for; if you can somehow become undead and gain immunity to exhaustion that works as well.
@@andrewcook4445 But spending 8 hours of doing light activity isn't a long rest. It simply grants the benefits. Losing temporary spell slots is a drawback, not a benefit, so it doesn't happen.
@@DanielLCarrier mmmm, I see what you are aiming for, but in my mind that’s a step too far in textual literalism. I read it as synonymous with taking a long rest. That’s how I’d rule it at my table at any rate. Obviously the whole thing hinges on abusing RAW and mechanics rather than RAI, but to me the there’s a difference between the writers failing to account for something and applying strict definitions to a simple turn of phrase
@@andrewcook4445 I definitely wouldn't do this in an actual game. I just think it's fun to find silly loopholes. In an actual game, there's really only guidelines.
The obvious "counter" to infinite money combos is... having the world react appropriately. Market competition: Someone with similar powers to you may see what you're doing and copy you (or might have thought of it before you and be unhappy with you moving in on their territory), meaning corporate espionage, sabotage and assassination attempts. Inflation means the price you can sell the stuff at goes down the more supply there it. Medieval markets weren't free, so you'll get problems with guilds, import and export duties and other taxation. Doing business takes investment money. Bandits on the road may steal your wares or your money. Become too powerful and you'll make the nobility or monarchy nervous. Dragons may take an interest in you for your wealth. Getting more money doesn't just happen by creating more wares - it's unlikely one merchant or one city will be willing to take all the wares off your hands, so if you want to increase your income you'll need to - actively - find new markets to export to. And so on. If a player wants to play _Who Wants to be a Millionaire?,_ I'm game. But don't expect to to work like an infinite M:TG combo You want that infinite cash? You'll have to _earn_ it.
> (or might have thought of it before you and be unhappy with you moving in on their territory) Oh, someone already thought of using Fabricate to mass-produce plate armor? In that case, it must be really cheap. I think I'll buy some and not bother with Fabricate. Incidentally, the way to get around this is Alchemical Compendium. Then you can turn whatever you make into something else so you don't flood the market. Though the DM can avoid this by not letting the players have an Alchemical Compendium.
Extra point about coffeelock, of you are pact of the tome theres an invocation that means you never need to sleep, so don't have to worry about exhaustion.
For the hydra: I would say that after doubling it’s beginning number of heads, the beast would no longer be able to move its ponderous bulk, so its movement would become zero. Because there’s no language about its size stat increasing, there shouldn’t be too many arguments, and in this way you can even further the “yes, but”
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Ah yes. You're only snorting "diamonds" in order to keep yourself awake, as a Coffeelock.
That stack of shining powder on the table _totally_ isn't just magical cocaine.
Don't worry. I won't tell the Magistrate...
...so long as you share. >:3
I got the better version of the Coffee-lock: you can't have more spells slots than the one provided after a long rest from each class. So yes you can regain your max sorcerer spell slots/sorcery points quite easily a few times a day, but you can't go over the amount your character can bear.
You see, by explaining DM counter measures, I'm playing both sides, so I always come out on top!
Bro just did a palpatine
sadly for the familiar one you need the familiar to speak the activation word of the spellwrought tattoo
This is always the best way to play
I could have sworn that the whole AC tail thing lasts until the end of the attack you’re trying to block. If that’s not how it works, then that’s how I’m choosing to use it for the sake of balance. I have a beast barbarian in a Curse of Strahd campaign, and he’s already powerful enough (despite the fact that I didn’t build him right at all).
Well... I thank you for not just leaning to one side.
the real win here is seeing the philosophhy of rewarding creativity, while not allowing players to run away with the game. this is what really seperates a decent DM and game, from a Great one. excellent to descirbe some balanced thinking.
I once created a Pseudo Fireball attack that my brother, the DM, rewarded me with an inspiration point, but banned the maneuver from play ever again because it nearly led to a TPK.
Lol, that's not creativity, it's rules abuse. Creativity is when a character comes up with a creative attack or solves a problem in a unique way. Not this garbage.
That’s exactly what I was thinking! Love it
That infinite power combo just reminded me of the Norse myth about Balder. He was so beautiful and well loved that his mother Frigg went out and exacted a promise from every object on Earth a vow to never harm him, except from the humble mistletoe which she failed to ask. You're just asking for your DM to play Loki's role and find the loophole to your protection.
I love that myth especially the part where Loki continued to be the biggest hater ever by pretending to be another guy and mocking the other gods by refusing to cry in mourning for Baldr as part of their attempt to bring him back. Loki truly will never be usurped for how much he hated his brother and nephews
Here’s the thing: while familiars can’t attack, they can activate magic items. So you can give it, for example, a wand of fireballs, so you now have an artillery owl
here's the other thing: while familiars themselves cannot attack, they can activate those tattoos which can *contain* first-level attack spells...infinite damage. (I have now given *myself* the mental image of an ever-growing wave of cats (rather like the Gremlins movie scene of the growing gremlin wave silhoutted against the wall of the *public pool area*), who then suddenly stop just before reaching their target(s), their eyes begin to glow as all their fur stands wildly on end (think cat-from-the-dryer meme), and then the blue glow of the built up electric-spell-charge right before the world goes dark...I have to use this now 😈)
@@richardd3367 Easy counter to that infinite army of cats with magic missiles.. feeding them. Daily. And don't think they'll just be happy going after mice. They can use magic missile. It has to be PREMIUM mice...
Owltillery surely
@@whiskeyfur I dont think familiars have to eat and also they obey all commands given to them
@@adventurer3288 ... ok, I need to have that discussion with my cat familiar about all those treats he's demanded and how 'hungry' he is...
2:19 the best part about this form of resolving the problem, is that now even if the party does get a giant quicksilver stash by doing some giant quest and the mage end up having hundreds of soldiers, it's not simply "that random combo that wins everything" it's instead "the army of the party" and you could even make a huge plot that involves mass battles between that army and a demon invasion, some tyrant mage trying to take over the kingdom or something.
I love that idea, I'm stealing it.
the infinite attack hydra can be defeated with a fire shield (4th level spell) since it deals 2d8 fire damage to the attacker everytime the user is attacked.
Combined with the Invulnerability spell, to make sure the caster doesn't die.
Correction. Every time the user is hit.
only if the Hydra is played like a braindead. Every creature would attack once or twice before stopping and looking for a different target that doesn't burn them every time they try to take a bite.
except that as such a high-level caster that I could cast True Polymoprh, I would also cast Fire Resistance...
but the hydra can simply wait for the spell to end or even easyer solution use its 10 ft reach. the spell effects only creatures within 5ft of you.
a simpler and easier solution to the infinite bites at 6:50 is to just rule that a bunch of bugs you release around you counts as a swarm of X, in the monster manual these are considered single creatures for the purposes of targeting and damage.
The infinite wish one could be countered by doing the classic “I didn’t know it was going to do it like that”
It can also be easily countered by the old "which one of us is the real one again?" trick.
"i wish to be immune to fire damage" congratulations you are now a rock with a high melting point
@@YouAnd_OnlyYou When you create a simulacrum give it the order "Have your simulacrum obey my orders as if I was the one that created it, and have him give this order to his simulacrum as well." The other option if you forgot to do that is, "Simulacrum, raise your right hand and leave it up until I tell you otherwise and repeat this order to your simulacrum."
@@YouAnd_OnlyYou no, I'm pretty sure the copies can't learn or have free will.
The dampre , I managed to get it to a max of 100 and about 30 average and you only need 1 target
D&D 3.5 had a rule ''Summoned creatures can't summon''. It's a great rule I still use in 5.0. Removing a lot of problems.
do you know of things that people use to abuse? Im about to start as dm in 3.5e
13:59
You can bypass the cost by being a Half-Elf (Mark of the Storm), and getting the conjure minor elementals spell.
Use Conjure Minor Elementals to Summon 8 Chwinga's which can bestow magical gifts.
One magical gift is the gift of restoration, which allows you to cast Greater Restoration at no cost up to 8 times.
I call this combo the Ketamine-lock.
Like most mass conjure spells, CME summon choices are in the hands of the DM beyond what CR bracket you want.
This is theory crafting to the extreme.
First, the dragon marks are from Eberron.
Second, chiwingas only appear on other adventures ( AFAIK: CM, IDRotF, ToA and BAM).
Third, the summoned creature you get from conjure minor elemental is chosen by the DM.
Fourth, the magical gift you get from the chwinga is decided by the DM...
So I'm gonna call this one the impossi-lock or the all-stars-align-lock...
If one of my players wanted to pull off this shenanigans I would clarify that I allow it ONCE for the lols, if they wanted to abuse it I would simply conjure a Marut to teach them the importance of the multiverse rules...
@@josuelservin
Regarding first and second; Marked Half elves and Chwinga's can theoretically be in the same setting, as Chwingas can be found in natural environments and nothing says that Chwingas don't exist in Ebberon. And even then, the spell Conjure Minor Elementals says nothing about having to see the creature. And even THEN, the spell Dream of the Blue Veil allows players to cross through dimensions, meaning an Ebberon character could make it to anywhere Chwinga's exist (If they don't have access to the spell, they could have hitched a ride from someone who did in the past when they were younger).
Thirdly; If you specifically summon all 8 elementals in two spaces they are forced to be summoned as Chwinga's as they are the only Tiny sized elementals of CR 1/4th or lower.
Fourthly; If you tell your Chwinga to give you a "Gift of Restoration", as stated by the spell, they are forced to obey your verbal commands, so unless the DM breaks the rules of the spell, you should get the specific gift you want.
@@skeepodoop5197 1/2.- Yeah that sounds plausible.
3.- Good catch on that detail.
4.- The Chwingas can't actually give you a Charm of Restoration, what they can give you is a "Magical Gift", which states: The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See chapter 7 of the Dungeon Masters Guide for more information on supernatural charms.
Once again I don't contest that it can happen, just that you need the cooperation and approval from your DM.
If a player comes to me with a theory crafting copy pasta from the internet, first I'll try to talk to him about what materials he can use and reference in my table (blatant metagaming can ruin the fun fast) but I would hear his ideas on how he wants to use it in OUR game, this is a cooperative game after all, I like to run with the rule of cool at my table but only if players are willing to work with me, if said player doesn't listen and demands his will to be enacted, I would choose to not play with them anymore...
if your including eberron just play a warforged and never need to sleep because they cant get exhausted from lack of sleep
For the infinite money thing. During the prolog to my most recent campaign, I retrieved a flask that makes infinite rum (rolled a nat 20 while looting at the end). Made money with it but now I'm the target of multiple gangs and cartels. My party members were essentially the ones who supported the enterprise and are now on the run with me. It's turning out to be pretty fun.
Ive heard of a balance to infinite money is that the BBEG is a money hording Dragon that gains strength with more money in the area. You want to be a millionaire fighting a Dragon? It gains 1hp, 1 level 1 spell slot (can be converted to higher level slots) and 1 ac/attack modifier for every thousand gold in the area. If you rob it blind first it loses the majority of its strength.
I really like the inclusion of the countermeasures. A good number of people get upset by these combos and the kind of power that's possible. It's a good reminder not to forget that they're all easily-solvable problems at just about any table. Usually the answer to "balancing" a crazy combo takes half as much thought as it takes to come up with the combo itself. I also really love that you approached it from the aspect of "let your players have fun and turn it into a plot hook".
basically make the builds way harder to use nearly useless.
The infinite combo I came up with was to be a Circle of the Moon Druid of at least 6th level, then transform into a Giant Poisonous Snake and just milk yourself by just biting onto a cup with a covering of canvas pulled over it (this is actually how snakes are “milked” to get venom for making antivenom. It says in the Dungeon Master’s Guide that Giant Poisonous Snake venom sells for 200 gp per dose. Congratulations, you now have infinite money.
That's a cool one, the only problem is you need to find someone to buy all this poison, and remember, selling poison is illegal so you won't have a big demand for it.
there are plenty of "wild shape for infinite X" things I've heard of, but this one seems like the only reasonable one I've heard
well you have infinite snake venom. I would argue that most Traders wouldn't buy it of you and those that do only need a certain, capped, amount.
As soon as the Wild Shape ends, it becomes saliva again.
@@martl8615 oh, TRUE!!
I love that you are mentioning a way for the DM to implement the "hack" but keep the game fairly balanced
For the infinite tail, don't forget you can only benefit from one instance of an ability/spell/etc. at a time, so at most you would be able to add a +8 to your AC, which would also end when your rage ends as you would no longer *have* the tail.
the change only last as long as you are rageing, so you would lose it when rage ends.
ooo, good catch!
Yep. You can only be effected by one instance of an effect at a time. Pretty sure that's a rule in DND.
@@lloydlineske2642 No, you can only be affected by one instance of an effect with a duration.
@@mr.cauliflower3536 Well, technically, the duration of the tail is the duration of your Rage. And so the duration of the defense buff becomes duration of your tail/rage.
10:22 Ha. Haha. No. The wording at the end says "potentially causing THE attack to miss you", as in against THAT attack roll. The AC bonus is specifically to counter that one attack roll that hit you, hence being the trigger for the feature to be used in the first place. Yes, the wording could be better, but it's the exact same as the Gift of the Metallic Dragon feat and similar to any creature that has the Parry reaction.
Funnily enough there was a video by Shadiversity that tested the Kamikoto knives, and while they come with a sharp edge(which just means they've been sharpened to that point) they do not keep their edge for more than a few cuts and get dull faster than most supermarket knives
I’m glad someone said it. I couldn’t remember if the name was the same or not lol.
Yeah, he concluded they were pretty much average OK-ish, knives but sold for hundreds of dollars.
Kamikoto knife is under the same scam company like this scottish lord/lady title thing. To be perfectly honest... people should REALLY start doing their research before promoting scams.
@@TrueReptainlove personally I think the Kamikoto knives are worse. Cause the title stuff is still functional as a gift, like buying someone a star. But these are knives you are meant to use and they just dont work as knives
@@Lordgrayson yes and no, its a nice gimmik. But looking into scottish laws and regulations, as well as the offer itself etc.
1) they "sell" you land, but you dont have any ownership rights.
2) you dont really get a "lord" or "lady" title just because you "own" some land
3) the land they offer you is just a small plot of empty land, they dont plant any trees or sth there.
Basically, you give them money for a worthless piece of paper^^" but please dont take just my word for it, this is my opinion after watching videos and reading up on this company on different sources.
If you hold just the smallest grain of doubt in my words... please do you own research and find your own conclusions!
With the Coffee-lock Pact of the Tome, it allows you to get Pack of the Moon. This removes the need to sleep, and if you don't have the need for sleep, you don't get exhaustion.
A need is something that would cause you to die if you don't have it, and exhaustion will eventually kill you from lack of sleep. Removing it as a need removes the exhaustion build up. No diamonds needed. OR just be a race that doesn't sleep.
With the hydra cheese I would rule that each head after the first 10 subtracts an additional 1 from the character's attack modifier. So if the attack modifier was +9 to start with, you would have a +0 to hit at 19 heads and -1 modifier at 20 heads. The explanation being that each additional mouth takes up additional space that crowds the other heads
good idea
A Nat20 always hits. So with infinite heads, I have -infinity to hit, but 5% of all my attacks hit anyway. Damage dealt is still infinite. With 1000 heads, 50 still hit, and those hits are critical hits as well.
@DnD Shorts: the Dhampir one likely doesn't work by RAW. Vampiric bite has two hiccups: first, it only works when you *hit* a creature, and flourish doesn't *hit* the creatures it just deals damage. Secondly, it explicitly states that the effect is empowered by the piercing damage dealt specifically by *the* bite. While flourish does cause the weapon to deal damage to all targets, it is neither an attack (so extra energy damage wouldn't be applied either, btw), nor is it the exact same source of damage as the original bite.
Offshoot of this, flourish probably does in fact hit infinite opponents, and seems to be less flavored on *martial* prowess and more flavored on bardic magic shenanigans.
The easiest stop to the coffeelock, is to make your fully rested spell slot total your maximum you can't go above. You can spend some then spend some points to recover them, but not exceed them.
or.... just interrupt their short rest every now and then. Or if they do the greater resto thing, just track the exhaustion internally, and after the 8th one make them do exceedingly more difficult con checks. When failed, they fall asleep for 24h and nothing can wake them up, not even a wish spell. ¯\_(ツ)_/¯
@@TheHighborn That's literally the most toxic way to deal with a player trying to play a Coffeelock. You should feel ashamed.
In fact the combo is pretty useless in practice, because of this "You can never have more sorcery points than shown on the table for your level."
So this coffelock needs a lot of sorcerer levels and a lot of warlock (11+)... in addition, the practical problems (1 hour for each conversion, exhaustion and the like) your character in the end will be garbage.
@@claytoncardoso4538 Yeah, that's kind of the point, it's not a low level combo, it's a mid to high level combo. But even at lower levels it's still relatively powerful for the exact reason that is explained in this video. You can convert your points into sorc spell slots before creating more points with the warlock spell slots. Meaning you never exceed the point limit, as they are consistently being drained into your sorc spell slot pool which has no such limit normally.
An easy limit for this is, as pointed out in the video, that only sorcerer spell slots can be converted to points, alternatively just put an upper limit on the number of spell slots a character can have at any given time. Such as no more than double your printed maximum according to your level, or just say that you cannot exceed the printed maximum number of spell slots for your level, allowing you to refill spell slots as much as you'd like but you cannot bank and hold them forever.
@@ThndrMge
to fully use each slot you need 7 levels in sorcerer (for 7 points max, and convert 1 slot 5th)... so, 7 levels in a multiclass you don't share spellcaster... let's put a Warlock 11 (to have 3 slots) / 7 sorcerer... that's level 18! With 18 levels of full wizard or sorcerer you are god! While the "combo" is a worm.
If you only have 2 levels of Sorcerer, the most you can do is have "infinite" 1st level slots.
VERY BAD.
I like how the mugger from the sponsor sketch threatened to stab the guy with a knife without a tip.
Other way to stop a coffee lock is to have their patron get angry at them for stealing their power.
Patrons cannot stop a Warlock from growing in power, cannot withdraw the power they bestowed, and can even be weaker than the Warlock they made a pact with. A unicorn, for example, is explicitly called out as a possible source for a Celestial Warlock. All the Patron does is grant the spark that ignites the Warlock's power, after that, it's up to the Warlock to fan that spark into something more.
@@TelsMaviston the DM can do whatever they want.👀
@@TelsMavistonnever said they did, they just have every single smite packed for this very situation.
I think this was a fantastic video! Lots of people shit on your videos, but this is actually a video that every DM should watch because their players are inevitably going to try to pull some of this shit.
13:45 you can also choose the zombie or skeleton race from the DMG or PHB, they're immune to exhaustion
Id think that skeletons and zombies would probably have an issue having the charisma stats needed to become a sorcerer or a warlock :P
@@solarlightshield7916you can mitigate the -3 bonus somewhat with pointbuy (assuming 8 before bonuses, because they’re cheap and easy to make) to get you to 12 charisma. I’m pretending the Zombie stat block is the new baseline.
While others are minmaxing for superiority, you’re minmaxing to NOT F’CKING DIE.
Put 2 points into CON because it’s high enough already, crank strength up to 20 right off the bat by putting 15 base score into it,
put another 15 base score into that CHA so that you could bypass multiclass minimums next ASI,
surpass that -2 DEX modifier by putting 13 base score into it to have an 11 in DEX, so that your AC isn’t crumbling
Put 10 base score in wisdom so that you have an 8,
Dump Intelligence, too bad. At least Mind flayers won’t be eating you.
Actually, Nevermind, this is a busted Barbarian.
Take Barbarian for Rage to mitigate the issues with your mediocre stats somewhat, and boost your damage to decency.
Then take an ASI on level up to take +2 in charisma, now you can finally become a warlock, and FINALLY begin it
Edit: forgot the baseline should be commoner, so -2 to every bonus… you’re going to need to level twice instead of once
Since you're already a warlock just take the Aspect of the Moon invocation.
I submit, for your approval, a dope, low-level combo I came up with for my fighter/wizard and another player's warlock/wizard: 1. Warlock gives the target a Wisdom-based Hex; 2. Warlock uses Booming Blade; 3. Fighter uses his own Booming Blade; 4. Fighter uses Action Surge; 5. Fighter uses Fear; 6. The target uses its turn to drop its weapon(s) and run away, taking damage from both Booming Blades; 8. Both PCs get opportunity attacks to finish it off.
You know, I feel a bit silly. It wasnt until this video that I actually realized how flexible casting works. I always treated it as, you spend sorcery points to restore a used spell slot, not to create an entirely new spell slot (which, in all honesty would work the same way as the actual rules 99% of the time, and also solves the coffee-lock issue.). Not gonna lie, that ability is actually way better than I thought it was...
10:20 Inthink the reason it doesn’t say a time limit for the bonus AC from tail is because the AC bonus is only for that singular attack.
Yessss! Another great video showing some love for the other side of the gaming table.
AND another amazing edit. I really gotta step up my game if I wanna try to ever catch up as a D&D creator 😂. Keep being awesome!
Necromancer and Creation Bard are absolutely scary to have in a group together. Plenty of quicksilver for Create Magen and BOTH of them can easily have a Simulacrum. The down side is you need to be level 14 to pull it off.
Coffee lock is also countered by having the pact of the tome aspect of the moon invocation. You just don't need to sleep therefore as long as you don't need a long rest you just don't.
Aspect of the Moon isn't a counter of Coffeelock, it's a feature of it.
I personally don't see the value in being a Coffeelock though, as the cost of multiclassing and diamonds doesn't look as good to me as just being a normal caster.
@@MafiaCow01 I'm planning out a Warlock with a 3-level Sorcerer dip - they would be well served by having ten or so low-level spell slots dedicated to Shield, Silvery Barbs, Darkness and other non-upcastable stuff that would just be such a waste to spend the more potent Warlock spell slots on.
It's not really worth it going _full_ Coffeelock, mind you, because there's good stuff being refreshed by Long Rests, but spending a few hours each morning preparing extra sorcery slots will make for a nice survivability increase...
You still have to long rest to avoid exhaustion, you just don’t need to be sleeping for those eight hours. Spend them as a lookout. Do some of the menial tasks that don’t break a rest. Read up about the monster you’re pursuing. You just don’t need to sleep to get the long rest.
@@Hadaron huh I guess at my table we ruled it so aspect prevented exhaustion buildup because you aren't sleeping. I 100% see where you're coming from.
@@Hadaron You can get the benefits of a long rest without actually resting. It says nothing about getting the drawbacks, so you wouldn't lose your temporary spell slots. Note that temporary spell slots are still spell slots, so if you're not losing them, they get refreshed.
the one thing that breaks coffelock further is playing Warforged. They don't need to sleep so you can always burn warlock slots to make Sorceror Slots and never get Exhaustion points
To break the coffeelock juuust a bit more, Psionic sorcerers can cast their spells using sorcery points at a 1 to 1 rate without having to convert them to spell slots. So instead of spending 3 sorcery points to make a 2nd level spell slot you can spend 2 and cast a 2nd level spell
So infiniter?
@@lloydlineske2642 *Strike everything that follows this I misread the feature and my original interpretation is totally invalid but I'm not going to delete it because it serves as a testament to my dumbness* Yes but also Psionic or Aberant Mind sorcerers have no specified limit on the level of the spell they can cast when using their Psionic spellcasting. So where a normal Sorcerer is limited to creating 5th level slots an Aberant Mind/Psionic sorcerer can use their sorcery points to cast 9th level spells
@@SpecTeach Noted and thank you for your honesty.
Unfortunately, you need to convert them to slots to stack up infinitely, as the Font of Magic feature specifies you can never have more Sorcery Points than your level. There is no such limitation on spell sots, though.
Thank you for adding the lines on how a GM can handle these things. It's much appreciated and makes a better game for all.
For the coffeelock, instead of punishing the sorlock build, just instead of creating spell slots out of nowhere using sorcery points, you can recover one spent spell slot using sorcery point. Hence, you can still convert your warlock spell slots into sorcery points but you cannoy have infinite spell slots.
Honestly, the sorlock is powerful to me because of the ability to recharge sorcery points on a short rest. Using your warlock slots to create more meta magic uses is why I play it. More quickened Eldritch Blasts, more twinned inflict wounds or haste (or healing word if divine soul), heightened spells and distant spells (take meta magic adept), that's the shit I like. Take levels of warlock to enhance your sorcerer abilities. It just makes sense.
One of the warlock invocations, Aspect of the Moon, removes the need to sleep. It says you CAN long rest while awake but not that you need to.
Correct, you can get the benefits of a long rest by doing light activities, you will still get exhaustion from not taking long rests though even if you dont need sleep as the body will still require a break.
Importantly, it gives you the benefits of a long rest, but not the drawbacks. Where it gets really powerful is that temporary spell slots are still spell slots, so you'll still regain all expended ones on your pseudo-long rest.
With the familiar one you could rule that if a familiar gets killed all other familiars that where put after it also vanishes
Infinite tail has an easy house rule you can't benefit from the same thing twice. Two types of temp Hp one overwrites the other, I would say you get the d8 as long as you still have the tail but it can't stack.
Infinite Tail not stacking makes sense. If other Temp HPs cannot stack, then it kind of defeats creativity on the player's side when the Boss can just begin their "Phase 2" after reaching 0 HP.
Besides, you don't grow another tail. You swipe the tail as reaction to an attack. I can see how you can twist the meaning, to mean swiping the tail MORE for more AC, but that is also a fast way to get kicked from every table you could ever hope to play at 😕
This isn’t a house rule. This is literally on page 252 of the DMG. People need to start reading the rules.
For the Dhampir trick, I would rule that:
1. It works off blood. Bug guts just isn't going to cut it.
2. You can only gain points towards the modifier equal to as much health as the creature had. So if you use it on 20 creatures that all have 1 health, the max benefit you can gain is 20, not the damage on the dice.
I like the idea that having an insane amount of money draws in increasingly more thieves and n.p.cs trying to assassinate you for your money, making players less likely to make ridiculous amounts of gold
Yeah that's a very realistic idea. Or druids going out of business because of your acid empire and trying to lynch you
I think @dndshorts is the only creator that I don't skip the invideo ad for. 80% of them are hilarious. Bravo good sir.
My first reaction to the biting one was that Sneak Attack could also add to your weapon damage, but you can only use it with a finesse weapon, and the bite isn't.
If someone took a level in Monk to allow their natural weapons to use Dex instead of Str, I'd let them use Sneak Attack with the Bite...
The bite is only usable PB times per day, so it's not exactly an at-will thing. I'm not sure I'd bother capping this one, honestly... But I wouldn't let them use the "jar of bugs" variation. They'd have to be actual enemy combatants.
The bite does create the possibility of a character that makes all of their attacks with Con... But the die size is only 1d4 & there are downsides to biting some monsters out there, so I think it balances out.
THIS CHANNEL FREAKING RULES!
With the coffeelock, if your DM allows it, you can also chain short rests while others long rest, continuing that loop or get the Aspect of the Moon Invocation.
Aspect of the moon means you can't be compelled to sleep by any means, it doesn't mean you can do away with long rests.
@@steveleary3080 do warforged need sleep? Why not be a warforged?
@@steveleary3080 actually Aspect of the moon reads "You no longer need to sleep and can't be forced to sleep by any means" so he is correct on this, however he will still accrue exhaustion for not taking long rests. The body can only do so much without some type of down time.
@@solarlightshield7916 Does that affect being knocked unconscious by muggers? Being brained by a wooden club or thrown rock is different to being put to sleep with a warm blanket and a soft pillow.
14:00 another great suggestion I use at my tables is just making it so that Sorcerers can't make more spell slots than they have maximum. All spellcasting classes come with a certain number of spell slots and just having that be their maximum is a good way of keeping this from getting out of hand, plus tracking "Temporary Spell slots" is strange especially if you have more than your maximum of a certain spell level
Best way to deal with Hydra abusers is to have them fight against enemies who are immune to non magical attacks.
Perhaps, but that’s no different than just saying no.
Damage reflection works wonders also. Each attack receives 1d8 fire damage and prevents the damage being healed for 1 turn (stacking) - hit me with 20 heads, take 20d8 damage in return and cannot be healed for 20 turns unless the fire is extinguished.
Another way to break the coffeelock, where you don't need greater restoration is just by taking the pact of the tome invocation "Aspect of the Moon" then you don't need sleep and don't get exhausted.
infinite simulacrum combo could work with genie warlocks too. by using wish, you create a simulacrum. you might think this will stop there, but the simulacrum can regain 6-9th level spell slots since they are mystic arcanums wich are regained after a long rest. it is specified that they aren’t spell slots thus the no spell slot rule doesn’t apply
Ay I like this
There can only ever be 1 simulacrum of a specific creature, when another past 1 is made the previous simulacrum is destroyed
@@valarmis That is not what the spell states. The spell states that if *you cast the spell again* all of your active duplicates vanish
@@glarak9819 your duplicate is you
@@valarmis Your duplicate is explicitly not you. Read the spell.
@Coffeelock Build
IF you are fine with having fewer sorcerypoints and lower spellslots (but still infinite)
You can take the Optional Ranger Feature "Deft Explorer", which replaces "Natural Explorer" - Sadly, you'd need to be Lv10 Ranger for that, but then you become "Tireless" You can heal yourself a certain times per long rest, so this is limited, but you also decrease your exhaustion level by 1 each short rest now. Enjoy.
WARNING: RIDICULOUSLY LONG POST
To expand on the Infinite Fuzz trick:
Each familiar rolls its own initiative, and can take the Use a Magic Item action. They also get a Free Object Interaction to, say, pass an object.
At lv11 Artificer, you get Spell-Storing Item (in addition to all your lovely crafting stuff).
You can use SSI once per day, and your SSI has a number of charges equal to TWICE your Intelligence modifier.
At max Int, that's an object with 10 uses of a 1st- or 2nd- level spell.
At level 11, you only need a stick and 10 familiars to completely ruin the game. And a Bag of Holding to allow the familiars to retreat to safety (or just make them owls)
You can use Spell-Storing Item to create a [object] of Magic Missile, then have each familiar use their turn to cast Magic Missile. That's 10 casts of 1st-level Magic Missile, for 30d4+30 total unblockable force damage in a single round.
Cure Wounds? 10d8+50 healing in one round.
Jump, Longstrider, Aid: the entire team gets four useful buffs, each with long durations, and each generally considered not worth the casting.
And don't forget that SSI allows the creature casting the spell to hold concentration, not the artificer who made it.
Force creatures to make 10 separate saving throws against Faerie Fire? How about Tasha's Caustic Brew for 2/4/6/8/10/12/14/16/18/20d4 acid damage at the start of every turn?
How about 10 casts of Heat Metal to absolutely wreck encounters where the enemies are using metal armor and weapons? Or Enlarge/Reduce just to show you can mess with literally anyone you want?
Expeditious Retreat so everyone can pretend to have the rogue's Cunning Action? What about lots of skill check advantage with some Enhance Ability spam? Full-party Invisibility? Or maybe just Pyrotechnics to screw over the enemy's line-of-sight. If there's a wall in front of you, have the familiars spam Spider Climb and ignore lots of obstacles. Oh, and Strixhaven introduced Vortex Warp, how does 10 free 90-foot teleports sound?
If you take one of the Ravnica or Strixhaven backgrounds that give you an expanded spell list, you just make this so much *worse*.
- Dimir Operatives get Pass Without Trace; that's 10 hours of +10 to stealth with this combo.
- Azorius Functionaries get Hold Person. Forcing saves against Hold Person 10 times in a row? Statistically, they're almost guaranteed to fail.
- Boros Legionnaires have Scorching Ray. Oh look, your familiar army becomes a fuzzy gatling gun of THIRTY ATTACKS IN A ROUND, each attack dealing 2d6/4d6 fire damage. That's 60d6 total damage, up to 120d6 based on crits. Or it could be a SSI of Heroism. Suddenly, each party member gets 5 temp hp. That's 50 damage per ally negated over the course of 1 minute. In a team of 4, that's 20 total damage negation per round, 200 damage negated over 10 rounds.
- Golgari Agents with a familiar army suddenly cripple 90% of monsters with Ray of Enfeeblement spam.
- Gruul Anarchs can spam Shatter for 30d8 thunder damage to all creatures within a 10ft radius.
- Izzet Engineers can lob Chaos Bolts for 20d8+10d6/40d8+20d6 damage, and each bolt has a chance to bounce and deal even more damage.
- Rakdos Cultists can spam Crown of Madness, Burning Hands and Dissonant Whispers.
- Prismari Student gets Chromatic Orb, which can be adapted to whatever enemy it's thrown at.
- Quandrix Students get Guiding Bolt, which is not only 40d6/80d6 radiant damage on a hit/crit, but also gives advantage to the next attack.
- Silverquill Student... well, if your DM didn't ban Silvery Barbs BEFORE, they will.
- Witherbloom Students getting Inflict Wounds is a hilarious combo for an army of Owl familiars with Flyby. Or, just have the familiars spam Wither and Bloom to both deal damage to enemies and allow an ally to heal for one of its hit die + 5. With ten casts, that's 20d6 necrotic damage *as well as* 10d[something]+50 healing in a round.
Just FYI the SSI requires "choosing a 1st- or 2nd-level spell from the *artificer spell list* " not *your spell list* , so even if you can cast _magic missile_ , (or _shield_ , _thunderwave_ , _shatter_ , etc...) as an artificer spell from a subclass, it's still not on the *artificer spell list* .
The other spells you mentioned work, include the MTG setting background ones, because unlike subclass spells, those actually do get added to the *artificer spell list* for you.
Lorehold, Quandrix, or Witherbloom Students could also take *find familiar* and actually pull of the infinite familiar shenanigans, because unlike the SWT, there no requirement to speak the command word, and the PC explicitly chooses the spell to put in the SSI.
One of my favorite Combos is what I dub the Helpful Guardian.
Step 1. Bea a 3rd level Battle Smith Artificer.
Step 2. Take the spell Sanctuary and the Replicate Magic Item Infusion.
Step 3. As part of Replicate Magic Item you can create a common magic item, take the Spell Wrought Tattoo as the 1st level version is of common rarity.
Step 4. Ink your Steel Defender with Sanctuary.
Now when you go into battle, you can use your bonus action to have your steel defender give the help action which gives you advantage on attack rolls. And if you are targeted for an attak, the defender can use its reaction to give disadvantage against you. And if a creature chooses to attack the defender, it must first succeed on a Wisdom Saving throw. Enjoy!
Infinite hydra heads can also be countered with a single Dispel Magic (though it will be going up against a 9th level spell). True Polymorph, is not permanent, but 'until dispelled'. An anti-magic effect can also work to suppress the spell while within its effect.
It becomes permanent.
@@BatFan_Attic PHB, 283: "If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled."
@@byrongsmith ah. Okay. I was confused on that
For the coffeelock, if you don't wanna get the diamonds you can get 5 levels in creation bard. With performance of creation you can create something with a maximum cost of 20 * your bard level, once per long rest or at the cost of a 2nd level spell slot or higher.
What happens when you look via the eyes of your familiar WHILE they are doing the same thing with their familiar as well ?
16:32 "infinite money doesn't break the game..." until your players decide to buy off all the nobles and effectively take over a kingdom.
If you combine the coffeelock with a bard of creation you can make the diamond dust for greater restoration yourself once you reach a high enough level. The performance of creation subclass ability doesn't say the item created can't be used as a spell component.
Very nice catch.
Pact of tome warlock doesnt need yo sleep at all
@@driuanderer still will gain exhaustion due to lack of rest. The body can only do so much before it crashes.
You can also do the supply and demand issue of logistics that say something like Quicksilver is used by so many archmages that supply is constantly outstripping demand, meaning you need to go to multiple stores in order to collect the full 500g to use the spell.
The passing of time is honestly a pretty good counter to these combos.
That was what I used when a group used the infinite money trick. They were attacked and teleported to another dimension. In this dimension time moved SLOWLY. After just one adventure. The way out. A thousand years had past. Every contact they had every servant they purchased, all their gold, etc was gone.
9:23 Or you can wish "Everitime a Wish is casted, I receive the gold value equal to the gold cost AFTER losing it" or before. That's great because it's formulated in such a way that if anyone in the world casted it, not just you, you receive the money XD
Re; dhampir bite, just enforce the spacing rules. No matter how small a creature is the smallest size is tiny, of which only four creatures can fit into a 5-foot square. AFAIK, there aren't any rules for vertical spacing with flying creatures, and a lot of creatures are taller than their space is wide, but the most reasonable and rather generous ruling is to treat the creature as occupying a cube rather than a square, in which case you're still only getting 8 tiny creatures per 5-foot cube. If we count the 8 spaces around the player, and the 9 spaces above the player, that's a _maximum_ of 136 tiny creatures, assuming that the space immediately around the player is fully saturated. Remove vertical spacing and you're down to 32 max.
Wow that’s impressive math there friend that’s something I’m definitely going to use
@@NovelVanguard Again, this is only necessary if the players are trying to abuse the rules. If it isn't an issue you can allow as many flies or rats or whatever to fit into a space as you want. But if the players are trying to argue that the rules say they can do X, then all it takes is reminding them that the rules also say Y, so the trick they're trying to pull doesn't work.
This is why the Peasant Railgun doesn't work; it relies on using the rules to pass a projectile down an arbitrarily long line of peasants over the span of a single round (6 seconds), then switches from game rules to real life physics, arguing that the projectile has been accelerated to near relativistic speeds and will strike with the force of a nuke. But if you're using real world physics then you wouldn't be able to pass the projectile down the line of peasants that quickly, and if you're using game rules then the last peasant in the line just makes a normal thrown weapon attack with the projectile. It's only an issue when the players are allowed to selectively ignore the rules.
Both the Peasant Railgun and the abuse of the dhampir's bite rely on following one rule that doesn't make sense from a realism standpoint and then arguing from realism to ignore another rule. Just be consistent and either run both rules as written or run both rules as is realistic.
@@Greywander87 if I dm I will thanks for the info
Another flaw in the infinite fuzz tactic is that killing any one familiar also kills that familiars familiar and that familiar's familiar and that familiar's familiar, etc.
So a single lucky arrow could take down the entire thing
This is gonna be a non-dnd related comment, but I don't know if you did much research on Kamikoto before taking the sponsorship. They're selling very low quality steel knives but marketing them as high grade. They use 420j2 steel, which is not great, and a knife made with it is usually only worth $10. They're selling these things for way more than they're actually worth. Just a heads up, I do really like your content and you've always seemed like a really stand up guy. I'm just looking out in case you were unaware of what they do.
As the artificer at my table, having lots of gold is nice. My dm has banks in the world so as not to carry it all but have it on me. Each county I visit has a branch of the bank. I started raising the funds as the revivify the rogue fund. It also does not hurt that in down time with tools and the spell, I healed people and mended items for a passive income. Also, if you get stupid rich, you might as well use it to party or to help out others. Good deeds go a long way.
The thing about infinite gold combos with magic is that their value is proportional to their rarity. Take the Decanter of endless water. It makes infinite potable water that can save drought afflicted towns and power water wheels. Thing is it's uncommon rarity, so it should cost 500 gold or less, which means every town will already have one and it's monetary value is greatly diminished. If you raise the price then they become more rare and make you more money.
That’s a great point
Even if the price is slashed to a quarter of what it was it's still a free resource. It's rare for anything of value to actually hit zero. Just use other measures to get around it. My favorite is to go Deep Space 9 on them and have adventures come to them rather than them needing to travel to find them. When I had a player in the party do this they were attacked by the assassin guild. An orc tribe was conquering land and their city was next, etc. You don't always need to travel to have adventures. My favorite campaign was a group that refused to leave the city. They had to figure out how to fight against a dragon that used fly-by attacks daily, the leaders of the town became corrupted, orc raiders again, undead army, etc.
Here another way to do infinite damage:
Be a level 14 bard of creation and choose glyph of warding as a magical secret.
With performance of creation create material components for glyph of warding and you aren't limited by gp value.
Now choose an object (a rock for example or something similar) and put a spell on it (a spell that do a lot of damage of course).
Repeat everyday and put all of the objects inside a bag of holding.
You can make the glyph activate as you put out all of the objects outside the bag of holding.
You are activating like 50 or more spells at once, you are making a machine gun of spells that will for sure kill any enemy.
For the coffee lock, I'm surprised you didn't mention the pact of the tome warlock invocation that says you don't require sleep
RAW it would still give you exhaustion. You’re taking 8 short rests instead of one long rest, and it’s the avoidance of the long rest that gives exhaustion. Even if you’re an elf who trances for four hours and stays awake the other four, even if you’re a tome warlock who spends all eight hours doing some light reading, it’s the rest, not the sleep, that benefits you.
@@Hadaron exactly and jeremycrawford also stated that doing 8 short rest gives a long rest. So there is no coffe lock going from the get go. This is why i hate this guy for these bullshit video based on what he suddently decides to ignore. Spells he doesnt even include VSM and then says they are op. Ignore the rules of exaustion just to prooves a point and then claim the rules as RAW when he clearly interprets them instead.
I hate people giving false info for sake of content.
@DnDBasement Jeremy Crawford rules additions like this are suggestions, not the actual rules of the game. 8 short rests = long rest isn't in the game rules unless your dm adopts this Crawford house rule, and it didn't even make it into the OneD&D playtest. He isn't ignoring anything, and 'allowing this' but requiring Gr. Restoration to keep it going is a great solution. You can have your Coffee lock go nova on some big campaign battle, but if they keep trying this diamonds are gonna start to become a lot more rare... and even raise dead will become a problem.
@@taigenraine yeah because even you plays exactly per raw in your games. and yes... they are rules still, they are even released in an official document... but crawford is still the one doing errata, doing rulings and yes we consider sage advice as true rulings. but anyway if you go by rules as written, coffee lock doesn't exists because adventures pretty much only ever let 2-3 short rest... im willing to let a player do that much... i dont see the need though... sorcerer and other full casters already have plenty of spell slots.
@@dndbasement2370even if you reduce the effectiveness of the coffelock by only allowing them to stack it seven times, that's still four or five turns of 11d8+2d6+16 blasting.
haven't read the comments, so don't know if this have been brought up but; 3rd lvl, pact of the tomb, warlock, which unlocks the eldritch invocation, aspect of the moon. "You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch". so for the "coffee-lock/infinite spellslots", "sor-lock" that means, not needing to ever take a long rest again, changing those warlock spell slots to sorcery points each hour of the 8 shorts rests, then getting all sorcery points and spellslots back at the end of the 8 short rests.
RAW - You can only make one of each of your infusions, so only 1 alchemy jug (unless you allow the artificer to take "Replicate Magic Item" twice an select Alchemy Jug both times.
Can only have one existing* you can recrqft the item. But the previous one has t9 be done
In a campaing I'm playing, we got a Deck of many things. We used it to be richer than a ancient red dragon we know. The dm made it a treasure in a desert demiplane, opened as the cave of wonders from Aladdin, and everything time we bring gold back with us, there is a chance that the gold returns to the cave. Not only that, the gold coins don't have the kingdom seal, so we have to sell it by the weight, exchange for valid gold coins, and only then we can buy stuff. And he also locked op itens to be bought.
Do you think that was good or bad of him to do?
I didn't know about the Fabricate method. And I realized that 1 lb of iron is only 1sp. So someone could in theory make plate armor(assuming they have the tool proficiencies necessary) for less than 7GP.
I've noticed this too! And since plate armor sells for a good amount, this could get really broken if you do nothing but long rest and cast fabricate, and even further broken if you're an elf who long rests in half the time.
@@Hejjo_7 that's a great point. The cash inflow would be crazy. Even selling at half value you profit over 700gp/day
In Adventurers League, they make it so the materials always cost half the finished product. So to get around that, buy plate armor materials materials. Then use those to Fabricate plate armor materials, and that to Fabricate plate armor. Or add a third layer. You make exactly the same amount, but you don't have to lug around quite so much plate armor.
🤩 went to the merch site and realized there are no DnD Shorts.... i would pick up a few
that's my problem with xamount of gold components. if quicksilver was so scarce it would be worth more and so on. stupid thing to quantify it by
Depends. You gotta remember that a well-off shopkeeper, per the rules, only makes a few silver/gold per week at most. Paying taxes, restocking their shop, and general upkeep chews between 40-60% of their profits, and they don't make money like adventurers. To a shopkeeper, 500 gold is a LOT. An item like Quicksilver would also probably be sold at a slightly higher price, as the shopkeeper undoubtedly would want to try and mark it up at least 10%. Most of the gold, aside from finding it as loot, also comes from the price of magical items which, technically, are also extremely rarely sold by merchants as anything past uncommon-tier needs to be found or acquired by other means in most cases, and it's extremely unlikely any average shopkeeper can afford to pay the hundreds or thousands of gold required to buy a magic item off of you, seeing as how to them that's multiple lifetimes worth of profit.
The easiest way to deal with these situations is to make quests for the materials, or make it a controlled substance. Quicksilver is A type of mercury and it was commonly used in mining gold and silver. Gold bonds with mercury so it is used for mining.
@@brandonandreski1709 Yeah, and that if the party desperately needs it, they could seek out an alchemist as well to craft it or extract it for them. An alchemist is more likely to sell it, but still would probably be at a substantial markup, because it would still be in limited supply.
@@THEGRUMPTRUCK that would be easy for the DM to manage. How many Alchemists can make it and in what quantities.
@@THEGRUMPTRUCK But that's the thing. If they're marking it up by 10%, you can use 10% less and it's still 500 gp worth. They could mark it up a thousand times and they're just doing you a favor by making it so you don't need to carry as much around.
One of my favorite combos in DnD came from playing a school of creation bard and getting to max level over a several year long campaign. It didn't occur to me or my DM that school of creation bards are capable of summoning a 15ft by 15ft cube of gunpowder, animating it, then teleporting that cube of animated death with a torch in hand off to blow up whatever and whoever may get in their way. That is, until I spotted an ancient black dragon tracking us from a distance with my eyes of the eagle...
Re: Infinite AC Tail- nevermind that even if it was intended to be a permanent bonus to AC, it wouldn't stack with itself, because bonuses from the same source don't stack with themselves. You WOULD just go until you rolled an 8 and never use the ability again, though, haha.
Well, until your rage ends.
It doesn't have a duration, and it isn't dependent on rage or the Tail ability. Once you use your reaction, you roll a d8 and apply the result as a bonus to your AC. An effect doesn't go away just because the ability that caused it ceases to exist.
If you polymorph a _fire elemental_ into a _cow_ for instance, creatures that are burning due to its _Fire Form_ trait aren't suddenly extinguished just because it no longer has _Fire Form_ now.
Since it's not magical, the Tail effect is governed by the "Combining Game Effects" rule on page 252 of the DMG, not the "Combining *Magical* Effects" rule on page 205 of the PHB.
It's clearly an error, but RAW the Tail effect is permanent, stackable and nearly irremovable.
Something you didn't mention:
- Wish's immunity to X ability only lasts 24 hours, so all you really get is resistance to all damage. Strong, but it's just a permanent potion of invulnerability, so it's not as terrible as you made it sound.
- also, you can have your simulacrum cast Wish to create another simulacrum, meaning you get an extra disposable clone every turn! Buuut, since each simulacrum serves only the simu before it, i would make it lead to a situation where the chain of command eventually corrupts and now half your army is staging a rebellion and one of your simu's tried to Wish it was real, which backfires on the player in a fun way. A good story beat for a epic-level campaign!
No one tell him that there's an Eldritch Invocation that makes it so you don't need to sleep and can essentially take 8 one hour short rests every night. Still need to go Devine Soul to and use some spell slots to heal yourself but with the amount of sorcery points you'll have it's not going to hinder you.
Exhaustion is based on taking a long rest not sleeping. So it really doesn't matter.
I have a player in my group that used the "Make familiars for everybody" by doing it as a Chrono Wizard.
The Spell Motes from the Arcane Abeyance feature allow for that as it considers whoever uses the mote as the Caster of the spell.
My solution for the diamond dust problem with the coffee/cocaine-lock was to planar bind a couatl that can cast greater restoration. The planar binding should work out if you store conjure celestial in a glyph of warding which activates after you cast magic circle.
About the coffee lock- there are several ways to go without needing a long rest, eldritch invocations and races. The elfs now say you don't need to sleep
14:00 a long rest is defined as 8 hours of non-strenuous activity. NOT sleeping. If you’re just hanging out around town, that can count as a long rest, and thus prevent your infinite spell slots
You just have to keep breaking it up between each short rest since a short rest is also at least one hour so 2 hours of continuous non-strenuous activity is still just one short rest. Some DMs may be generous enough to say the process of converting spell slots and sorcery points in itself is a strenuous activity.
I really like the Spellwrought infusion idea. Not necessarily because of the find familiar aspect though. From my understanding this lets Artificer have one free 1st level spell from any spell list, which I will definitely be taking advantage of
In a campaign i was playing artificer. Had the homunculus cast the spell bless through the tattoo(it has its own concentration) combine that with the peace clerics emboldening bond and everyone got to roll 2d4 on their attack rolls, and all with advantage since I gave everyone a familiar through said tattoo.
Re; Magen, the major limiting factor here is time. Artificers can do something similar with the Pot of Awakening giving them a living shrub every 30 days, but it takes a while to build up the numbers and they can be quickly wiped out. Again, this can be used as a plot hook when something starts merc'ing your magen/awakened shrubs to the point that you can't replace them faster than they're being killed and you want to deal with whatever is killing them.
Another great way to deal with this combo is to actually give the player something to do with them. Keep them busy working on something so the player doesn't want to pull them away.
Forge Clerics can basically make as much mundane metal, or objects created with mundane metal as they have gold. Certain wizards can make conjurations or real materials too. Limiting the components only works with the right party, and assuming no one dips two levels into Forge Cleric to get around it.
Time is really the only viable way to limit that, but 7th level spells are crazy broken in general.
I play artificer and when a party member wants something out of the ordinary, I tell them that I need specific components and succeed on an Arcana check in order for it to be done.
To add to the bite thing to make it usable in-game consistently:
You know what else gives you more piercing damage on hit?
Hunter's Mark
Hexblades curse
Battlemaster maneuvers
Eldridge claw tattoo
Pendant of claws
Throw all that together, and you have a hell of a skill of monkey on your hands
One interesting combo is to use Hunter's Mark or Sneak Attack or anything else that deals bonus damage without specifying a type, and then use it with a net. The net doesn't have damage, so there's no damage type, which means the extra damage is now typeless damage that nothing has immunity or resistance to. It's not really worth it though. And the most fun way to stop your players from doing that is to throw a null pointer exception.
Spellwrought Tattoo is basically a form of spell scroll. Artificer infusions aren't supposed to create spell scrolls. I'd say that RAI is pretty clear that you shouldn't be able to use it to create any Spellwrought Tattoo (or other form of one use spell), and that missing this exception was likely a mistake on the part of RAW... Just like the infinite AC tail (which I'd rule only effects the triggering attack, considering the lack of specification otherwise...)
Fun fact: A lot of the limitations placed on things in this video become void with two levels in conjuration wizard. Minor conjuration can allow you to basically pull a copy of any non-magical item from the aether so long as it fits within a 3ft cube and you have seen it. This works for poisons, gems, spell components, materials, and so on. So long as the item is not damaged or used to damage something, it is perfectly usable for up to 1 hour (not a hundred percent on duration). Of course, your DM can tell you no to all of this, but at that point you should request to have a different ability for your second level. Because this does basically nothing without these niche uses.
The set and greenscreen work has really improved 10/10
13:45 The sleep deprivation rules are optional, and they don't play nicely with variant resting rules anyway. The way the long rest rules themselves are written, it would make sense that you could sleep in 3-4 hour chunks interrupted by more than 2 hours of light activity to avoid actually getting a long rest while still getting the amount of sleep needed. (Of course there is no actual "amount of sleep needed" given explicitly in the PHB.)
Level 14 artificer replicate 4 fireball necklaces and 1 broom of flying, then bam, homeing missile
Prestidigitation plus subtle spell can be used in the following manner: so, you need to assassinate an evil king. What you do first is get a goblet full of poison and use prestidigitation twice to both flavor and color the poison like wine. Then you give it to the king and get the hell out of dodge. (while dressed like servants, obviously.)
14:05 - The thought of one of my party members trying to sneak off to the bathroom every so often to snort crushed diamonds sounds like a hilarious role-playing opportunity.
For CoffeeLock, you don't need restoration or diamonds, just get:
Aspect of the Moon Eldritch Invocations
_You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch._
Make sure you don't mistakenly do 8 hours of light activity though, you have to specifically mention this again and again. DM can easily assume you have taken a Long Rest by doing a total of 8 hours of light activity per day. "Light activity" is a very broad term after all.
with the coffelock a warlock could take aspect of the moon which means they wont have to sleep
10:23 i would assume it was for the reaction duration since it is a tail swipe, and it specifically says causing the attack, meaning that one specific attack. The writers probably assumed this would be common sense or not an issue that needed to specifically state only that attack, but eh. Even if I allowed it to be permanent, I would say it couldn't stack so every time you used it, it would overwrite since same source/type bonuses can not stack generally. Now to prevent being a use it until I get an 8 and then never again, make it slowly deteriorate into a passive 1 bonus by rounds so you get your buff, but you have to decide if you want to roll for it or keep using what you got until it gets low enough to tempt you to roll again, thus at least making you use some reactions to keep it up, but not forcing it to be your only reaction so you can still enjoy your silly AC bonus.
+1-8 AC just for existing is pretty op though, still nice if you want to be a tanky barby.
Eldritch invocation
Aspect of the Moon
Source: Xanathar's Guide to Everything
Prerequisite: Pact of the Tome feature
You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Meaning you don't get exhausted.
Losing the extra slots is not tied to sleeping, its tied to taking a long rest. Sure you can avoid sleeping via Aspect of the Moon, but you still need a way around the penalties of never long-resting. Greater Restoration is what most go for; if you can somehow become undead and gain immunity to exhaustion that works as well.
@@andrewcook4445 But spending 8 hours of doing light activity isn't a long rest. It simply grants the benefits. Losing temporary spell slots is a drawback, not a benefit, so it doesn't happen.
@@DanielLCarrier mmmm, I see what you are aiming for, but in my mind that’s a step too far in textual literalism. I read it as synonymous with taking a long rest. That’s how I’d rule it at my table at any rate. Obviously the whole thing hinges on abusing RAW and mechanics rather than RAI, but to me the there’s a difference between the writers failing to account for something and applying strict definitions to a simple turn of phrase
@@andrewcook4445 I definitely wouldn't do this in an actual game. I just think it's fun to find silly loopholes. In an actual game, there's really only guidelines.
The obvious "counter" to infinite money combos is... having the world react appropriately. Market competition: Someone with similar powers to you may see what you're doing and copy you (or might have thought of it before you and be unhappy with you moving in on their territory), meaning corporate espionage, sabotage and assassination attempts. Inflation means the price you can sell the stuff at goes down the more supply there it. Medieval markets weren't free, so you'll get problems with guilds, import and export duties and other taxation. Doing business takes investment money. Bandits on the road may steal your wares or your money. Become too powerful and you'll make the nobility or monarchy nervous. Dragons may take an interest in you for your wealth. Getting more money doesn't just happen by creating more wares - it's unlikely one merchant or one city will be willing to take all the wares off your hands, so if you want to increase your income you'll need to - actively - find new markets to export to. And so on.
If a player wants to play _Who Wants to be a Millionaire?,_ I'm game. But don't expect to to work like an infinite M:TG combo You want that infinite cash? You'll have to _earn_ it.
> (or might have thought of it before you and be unhappy with you moving in on their territory)
Oh, someone already thought of using Fabricate to mass-produce plate armor? In that case, it must be really cheap. I think I'll buy some and not bother with Fabricate.
Incidentally, the way to get around this is Alchemical Compendium. Then you can turn whatever you make into something else so you don't flood the market. Though the DM can avoid this by not letting the players have an Alchemical Compendium.
Extra point about coffeelock, of you are pact of the tome theres an invocation that means you never need to sleep, so don't have to worry about exhaustion.
For the hydra: I would say that after doubling it’s beginning number of heads, the beast would no longer be able to move its ponderous bulk, so its movement would become zero. Because there’s no language about its size stat increasing, there shouldn’t be too many arguments, and in this way you can even further the “yes, but”