Modding him into the game would probably be more efficient, if I knew how to do it lmao. Nope, it's just normal game footage with painfully meticulous frame-by-frame editing in OpenToonz, just like in my Castlevania or Yoshi's Story morshificates. Kirby does other stuff while idling, like looking around, sitting down etc., but I did neither have the time nor the nerve to animate that, so I just created a loop of his regular wobbling and inserted it into the rest of the footage.
That might actually be caused by my soundfont and the way Musescore handles different instruments, the midi files I use are usually in the right pitch. I will try to pay more attention to the correct octave in the future.
@@mmm-morshusmadmelodies7859 It also might be caused by some games having instrument samples that are purposefully pitched up or down, meaning that the MIDI sounds fine in their respective soundfonts but odd when played in anything else. It's a far more common practice than you'd think! In those cases, the only real way around it is to manually adjust the notes. MuseScore does have a way to shift/transpose all notes in a track at once, so it's worth looking into.
KIRBY 64?! Aw thats one of my absolute favorite games ever.
I don't know how but you keep playing right to my heart.
The crowds gather and cheer at the return of Moshirby!
Did you actually mod Morshu kirby into the game
Modding him into the game would probably be more efficient, if I knew how to do it lmao.
Nope, it's just normal game footage with painfully meticulous frame-by-frame editing in OpenToonz, just like in my Castlevania or Yoshi's Story morshificates. Kirby does other stuff while idling, like looking around, sitting down etc., but I did neither have the time nor the nerve to animate that, so I just created a loop of his regular wobbling and inserted it into the rest of the footage.
Ive noticed this with most of your uploads, but you seem to really like shifting the pitch about an octave or 2 too high. good job tho.
That might actually be caused by my soundfont and the way Musescore handles different instruments, the midi files I use are usually in the right pitch. I will try to pay more attention to the correct octave in the future.
@@mmm-morshusmadmelodies7859 It also might be caused by some games having instrument samples that are purposefully pitched up or down, meaning that the MIDI sounds fine in their respective soundfonts but odd when played in anything else. It's a far more common practice than you'd think!
In those cases, the only real way around it is to manually adjust the notes. MuseScore does have a way to shift/transpose all notes in a track at once, so it's worth looking into.
@@mmm-morshusmadmelodies7859 very cool, hope to hear more in the future.